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Anyone up for a Degenesis thread? Skimmng through the book now
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Anyone up for a Degenesis thread?

Skimmng through the book now and it's a little overwhelming.
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Check the catalog. Old thread has 9 posts left to bump limit.
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>>44043724
How do you feel about the Enemoi? Someone had a love boner for them in an earlier thread, but honestly I'm not really a fan of any of the clans. Clanners is probably the weakest Cult in my opinion. Of course that's just me.
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>>44043811

The Clannere are all too vague for me to have any sort of opinion about.

In particular, the Mechanists/Pnuemancers/Phosphorites feel entirely tied to either some lore I completely missed or to some sort of first edition stuff. They just aren't gripping.

I'm honestly not big on post-apoc stuff because I love civilization too much. Best Cult is easily the Hellvetics.
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>GOD TIER
Hellvetics, Palers, Chroniclers

>MEH TIER
Spitallers

>SHIT TIER
Everyone else
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>>44043811
>>44043947

I like the Enemoi, but I definitely agree on most of the other clans-as-written being pretty lackluster. (like with the aforementioned triad)

I do like the Shabath for being a way into the weird clash between psychovores and sporefields, and the Adriani are neat if you want to play around with all the religious weirdness that happens when people have both Anabaptist and Jehemmedan heritage.

For the most part, though, they are NPC fodder, or the excuse to have something of a make-your-own faction.
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Anybody wanna give me a rundown on the setting? Their website is really sparse on actual data.
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>le maymay magical negro worship game

no thanks
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Sell me this game. What it is about?
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>>44047262
>>44047296

Meteorites with an alien fungus on them hit Earth in the 2070s. Shit gets wrecked. New ice age. Society collapses.

Skip ahead 500 years and you have Europe and northern Africa squabbled over by 13 cults while alien fungus spreads everywhere and forms mindless psychics working to kick normal humans out of the food chain (Homo Degenesis)

Typical party can include cowboy judge, landsknect Anabaptist with a flamethrower, and a guy whose goal in life is to resurrect the internet.
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>>44047679

Don't forget the African "get rich quick Nigerian Prince scheme cult, except they're actually legit" faction
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>>44047984

They've still got the encroaching belt of mind-eating plants to the south and the obvious crippling hypocrisy of their nu-victorianism to deal with.
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>>44047271
Cool, bye.
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>>44048260

no dont worry about that though get rich quick
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Our group played it last week, We have a Paler,Scrapper,Anubian,Chronicler and a Hellvetic. It's fun and combat goes by pretty fast.
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Best cult reporting in. May the Stream guide us
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Spitaliers are objectively the best cult.

While everyone else is suqabbling over land and scrap the Spitaliers are protecting humanity from mutants, the spores, and degeneracy.
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>>44052574
>implying Spitalians don't trade with Scrappers like everyone else
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>>44052606
Obviously they have to get their supplies and research material from somewhere.

What I'm saying is that while all the other cults fight over their own petty self-interest the Spitalians are dedicated to defending mankind from the horrors of the primer regardless of their nationality or religion.
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>>44052741
That's nice and all and the Spitalians certainly do good work.
But meanwhile the Chroniclers are actually trying to improve the world
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>>44052574
I agree, but I still find myself drawn to the Chroniclers.
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What do the Helvetics actually do? Other than kill people for money.
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>>44043724

I'm pretty overwhelmed by the books as well. I've never played, or DMed for that matter, any setting that's as fleshed out as this. I want to start a game this winter break but it's going to take some work to get my group onboard.

>>44052574

I agree.
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>>44052815
Protect their fortress.
Make people pay to go through their tunnels
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>>44052815
They don't have some greater cause like some of the other Cults if that's what you mean. They're just trying to survive. They're basically descendents of doomsday preppers. Also, this >>44052835
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Only good thing about this game is the art which I will use to make portraits for W2

Just kidding, wasteland 2 sucks ass
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>>44052760
The goal of improving the world through the restoration of ancient technology is a noble goal on its own, but the Chronicler's methods and goals are seriously flawed.

To be frank, the Chroniclers are selfish and uncooperative.

Although they're the primary force behind technological development, they keep their discoveries to themselves and attempt to create a monopoly on all Bygone technology.

Instead of using their superior technology to the benefit of the wastelanders, they use it to bully locals into submission to get what they want.

Besides, they only have the luxury of conducting their research so freely because of the breathing room against the spores created by the Spitalians (and to some degree the Anabaptists) and the relative order created by the Justinians.
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>>44052875
All of those cults are quite literally supported by the economy that the Chroniclers created.
Justitian wouldn't even exist without the Chroniclers
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>>44052914
And the Chroniclers wouldn't exist if the Spitalians hadn't kept the sepsis at bay.

I'm not claiming that the Spitalians are the cause of all of the cults in Europe, the Spitalians, Chroniclers, Scrappers, and Justinians (and sometimes Anabaptists) live in a sort of uneasy symbiosis.

Regardless of where the cult's origins come from, I believe that the Spitalians are the noble and effective.
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Also, here's the download for anyone who wants it.

https://mega.nz/#F!4llFxaSJ!-s8AP4HjornW2PDjuMfl1w

Vol 1 Primal Punk is the fluff
Vol 2 Katharsys is the crunch
In Thy Blood is 4 premade campaigns
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Also, download for anyone who wants it.

https://mega.nz/#F!4llFxaSJ!-s8AP4HjornW2PDjuMfl1w

Vol 1 Primal Punk is the fluff
Vol 2 Katharsys is the crunch
In Thy Blood is 4 premade campaigns
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>>44051242
>>44052764
> I still find myself drawn to the Chroniclers
>faction that recruits literal autists
For some reason I'm not even surprised
>>44049003
Want to give us a story anon
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I've played the game since the early alpha.
Ask me anything.

>>44043947
Many of the tribes are from the game the devs played and there hasn't been much information about them aside from occasional mentions here and there.

The alpha version of Degenesis had an adventure that was about mechans and pneumants.

http://www.sighpress.de/shop/product.php?id_product=16
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I dont like the encumbrance rules.

All the armors and weapons encumber you so much, you need ridiculous amount of BOD+Force just to be able to hit something in combat.

I was thinking about house-ruling that a wielded weapon or item does not encumber you. They would encumber you only when not carried in hands.

I mean there's already a stat called handling for a wielded weapon, so why add encumbrance on top of that?

What do you think about this?
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>>44057068
Personally we only used them for things like long marches.
Having them apply in combat basically gimps your character twice as hard while combat centric characters are rewarded way too much for min/maxing.
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>>44047262
Europeans try to fix this dying world, Africans are greedy fucks
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>>44047262
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>>44053171

https://mega.nz/#F!aI0XgD4b!yiLu68SfGjdm6RPaI2HHbg

Vol 1 & 2 with bookmarks.
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>>44057068
Yeah, they're quite punishing, really.
I made my spitalian have 2/3 BOD 3/3 melee weapons at chargen and didn't get any force because I thought of it as more of a defensive option and didn't intend to carry a ton of shit around
Turns out that makes my encumb cap 2, and the suit alone is 2, with the Splayer being 3, with -1D handling
Immediately at 1D combat dice with it. Oops.

The healing rules on pg 113 are similar in the way of punishing - you can't really heal for shit. A Spitalian Field Medic is likely going to heal you like 2 or 3 flesh wounds, and then it's all natural healing.

"Post apocalypse", I guess, or whatever.
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>>44058294
True, but with healing, I think it's okay like that since it's somewhat realistic and makes you consider going into combat a lot more carefully.

You can try the healing again in a few days anyway. Though, of course it means sustained combat with lots of encounters in a short period will easily become unbearable.

You just have to take that into account when pacing the game.
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>>44058619
>>You can try the healing again in a few days anyway
That's for surgery and Trauma, not with flesh wounds.

Flesh wound are intended to be superficial/minor shit like a knife nicking you, or a quick jab to the face.

True, in real life we have to rely on time a cut to properly go away (scab and scar up), but once you've treated it and covered it, it's mostly a non-factor beyond "this hurts a bit" unless it's a BIG cut, which is probably Trauma, or if you fuck it up more ("oh, I shouldn't crawl around in the mud in it? Eh.")

The rules do indeed do a good job of keeping you out of combat, but it just makes a medic feel mostly useless for all but emergency/trauma things, is all.
I'm probably complaining about nothing/being 'unrealistic' but eh. I just wonder if it'd be better if you could repeat Flesh Wound healing daily, or something.
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What is Degenisis?
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>>44058817

Read the thread.
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>>44058817
A miserable little pile of secrets.
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Can I ask a favor of everybody here, please?
I dislike flat-point-buy generation systems as it encourages min/maxing\hyper-specializing, but there's no alternative in the system as of yet (ever?)
So what I'm wondering is if you guys could add up how much EXP you have into any made characters, and I could try to find some 'average'. Now this isn't perfect, as there is the preferred/non-preferred attribute/skill, but at the moment I'll err on the side of "mildly stronger" and just say count everything as non-preferred at chargen. (so New Cost * 12 for attributes, New Cost * 5 for skills)

For ease, here are the costs.
Attribute: Total Cost to go from 1 to that number (as 1 is free)
2: 24
3: 60
4: 108
5: 168
6: 240

Skill: Total cost to go from 0 to that number (as you start at 0)
1: 5
2: 15
3: 30
4: 50
5: 75
6: 105

So the Chronicler from the book (Monitor) has his CS at the end of Ch6, on pg97, with 1 problem to note: It has 4 intellect listed, which puts him at 11 Attribute points used, and on Pg38 it says Int 3, so I'm dropping that from 4 to 3.

His body is 2, so that's 24 points. His Melee is 2, so that's 15 points. Stamina 1 -> 5 points, Toughness 3 -> 30 points, and so forth.
His total comes in at 300 for Attributes (3x 2s, 2x 3s, 1x 4s) and 255 for Skills (4x 1s, 5x 2s, 2x 3s, 2x 4s) = 555 exp.
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>>44052829

It's more or less what I feel about the game. The setting seems cool, but i think it would be too overwhelming for my players. Some of them can't read english very well, and it would be hard to make them interested in the setting.
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>>44059428
Hybrispania Healer Spitalian. Focus, Will.
Attributes: 348
Skills: 265
Total: 613

Hybrispania Seeker Paler. Focus, Will.
Attributes: 312
Skills: 265
Total: 577

Borca Protector Hellvetic. Focus, Will.
Attributes: 396
Skills: 255
Total: 651

3 character-average is 1841/3 -> 613.6666
Adding in the Monitor @ 555 it is 2396/4 -> 599.

How "viable" are these characters? Who knows.
They were built trying to get to as high a rank as I reasonably can as quickly as possible, and then putting in a few not-dying skills like mobility, stamina, and toughness.
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>>44055817
Is the Rebirth edition enough or should I seek old supplements for more background ? I don't speak German, though, so it's quite limiting I suppose.
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>>44060969
The Rebirth is set a few decades later than the original edition.

There aren't a lot of expansions, this isn't WotC or Hasbro. I assume they will translate any supplements to come for Rebirth, the English market is much larger.
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When a Spitalian gets a free "Attachment" for his Splayer at Famulancer, is that "choose between coldlight or a grabber", or is it a weapon mod? I assume it means the latter, but I dunno.
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>>44061349
...by latter I meant "former". As in you pick between a coldlight or a grabber.
Christ.
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>>44059428
Guys pls.
It doesn't take long. Or has nobody made any characters at all?
Does the book have sample characters anywhere I can use for examples, beyond Monitor?
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>>44061291
That was my understanding, good.
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>>44061349
I would also assume it means you choose between coldlight or grabber. I guess you're expected to change out your splayer head to suit the situation.
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Just how big is the Protectorate?
PG 56/57 Primal Punk shows Justitian is the hub, with Mobilis, Ferropol and Wetzlar at least being part of it, but I cannot see any of those on the map.
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>>44062502
Well Justitian is in north Borca, but the others I am unable to find.

I know the Black Lung has the Spital in it's south, so I would imagine that they are also part of the Protectorate, but I do not know where the Black Lung is, other than "around Justitian"

Pg 57 also says Wetzlar is the southern border

Is it all just very, very small?
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>>44062502
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>>44062502
>>44062641
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>>44062641
Awesome, thanks.
I didn't realize/consider the Downloads page on the website would have these maps.
http://sixmorevodka.com/degenesis/downloads/
Also, an english chargen tool!
http://www.degenesis.com/character-en/
I've statted 3 different characters all in german. Ah well.
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>>44061426
And heres the site where I made it if anyone else wants to toy around with it.
http://www.degenesis.com/character-en/
I don't think I finished it either, I went to bed last night before I did.
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>>44062641
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>>44062502
>Atlantis next to Spain
Wut?
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>>44062732
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>>44062705
Thanks!

Attributes: 336
Skills: 195
Total: 531
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>>44058862
But enough talk.
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Anybody have any plans to actually play, or play reports?
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>>44065096

Play?
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>>44065096
Haven't got to play for a few weeks, scheduling conflicts suck
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>>44065096
Played a one shot. Plan to run some, first more reading.
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>>44065096
Just finished up making my character and my group is playing tomorrow night from the sounds of it.
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>>44065152
RIP.
I doubt this game would work well with Mythic GM Emulator, and my attempts at trying it alone are just hard, so, yeah.

>>44065161
So have you played before? Rebirth? If so, how was/is it? Any story to tell?

>>44065181
Neat. Can you share how that went? What'd you guys do?
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>>44065208
I did. The convoy mission from Justitian.
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>>44065208
Two sessions of Rebirth. One with only two players plus GM, the next with three.
I was playing a Chronicler, managed to get to the Mediator rank straight after chargen, which gave me access to the basic Chronicler armour and their Vocoder weapon. Trying to roleplay him as a fair stickler for the rules of his cult, so haven't had him pick up any other weapons as yet. Lethal weapons being against Chronicler code after all.

The other player from the first session is playing a Judge. He doesn't have his gun yet, and his hammer is at times more trouble than its worth since after every attack he needs to spend an action to ready it for another attack, assuming he didn't get any Triggers. He picked up a bow in the second session, which has served him fairly well.

Third player is playing a buff as hell Scrapper and is an absolute meat shield with his Scrapper armour
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>>44065311
Did the Judge take the Hammer Blow potential?
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>>44065436
Yeah. Once he's maxed that out he'll be a beast with his hammer. But until then it's all up to luck
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>>44065311
>Scrapper armour
Wait, what is this? I see no scrapper cult armor
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>>44065588
It's not actually exclusive to their cult. It's just called Scrapper armor. 4 armor rating and 6 upgrade slots
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>>44065311
>managed to get to the Mediator rank straight after chargen
Explain. Do you mean after one session?
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>>44065734
I mean I met the stat requirements to jump right to it.
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>>44065734
Nope, your initial rank is calculated based on your attributes after chargen. If you build properly in chargen, you can start a few ranks up.
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>>44065759
I know that, but he said "straight after" chargen as if he didn't meet the requirements before he started playing.
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>>44062705
https://docs.google.com/document/d/18FQGF7mUF4Mm5ebhvIgPYrPMtQP9T4GSb5LGfp81g7g/edit?usp=sharing

The online generator is shit.
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>>44062749
where do you see atlantis?
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>>44067129
It works fine up until I want to load something
Then it goes to shit and loads nothing at all.

I've been trying to make an excel thing but then I realized I have no idea how to "show" the increasing maximums that result as a result of the 3Cs, so there's no way to easily show/check for cap, like the website does with its gray boxes.

The best I can do is just print the cap raises right below the selection, and trust you not to fuck it up.
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>>44067129
Speaking of which, does anybody have any more characters to share? I can do the maths for you, if you don't wanna - just sharing the CS or stats or whatever would be fine.
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>>44043724
What is Degenesis? Is there a 1d4chan page?
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>>44069221
I don't think there is a 1d4chan page, which really should be fixed.

For you and any other thread newcomers:
Degenesis takes place 700 years after an astroid storm called the Eshaton destroyed the advanced human civilization on earth.

The asteroids contained a mysterious biological substance called the "primer" the areas where the asteroids land to be "infected" with a spreading network of strange fungus jungles that kill off normal plant life and have severely adverse effects on human life.

Inhalation of sepsis spores, direct contact with primer material, or being born near one of the asteroid craters causes humans to mutate into a variety of strange beings collectively known as "homo degenesis".

Over the 700 years, the survivors have rebuilt a shaky but strengthening civilization.
Europe is split into 6 distinct nations, and all of North Africa has unified into one nation.
These 7 cultures are largely influenced and controlled by 13 different cults.

The game plays kind of like a more streamlined and less table-heavy Traveller or SWN.
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>>44069428
500 years, but you're otherwise pretty spot on.
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>>44069445
Whoops, thanks for catching that
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I wanna play as an AMSUMO
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>>44052574
>protecting humanity from mutants, the spores, and degeneracy.
>>protecting from degeneracy
Is it how "killing people I don't like" called now?
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>>44070883
I sincerely hope you're not trying to defend burners and the threat they pose to mankind
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>>44070950
I am talking about witch-hunt against apocalyptics.
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>>44071143
Let's not beat around the bush. Apocalyptics ARE degenerates.
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>>44071143
Apocalyptics are the primary movers & shakers in the Burn trade, and Burn is a public health menace of the first degree. You've gotta attack the plague through multiple vectors.
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Daily reminder that all filthy moors should be culled.
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>>44071199
Get back to >>>/k/ you demagogue.
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>>44071225
African't hold Hybrispania .
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>>44069428
>Only one united africa nation

That doesn't sound like any part of Africa ever.
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>>44071845
Close proximity to psychovore vegetatation causes spoken languages to be replaced with instinctive proto-speech that can be understood by anybody, even if the words themselves are meaningless babble.
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>>44071860
Yeah, but why can't they have different ethnicities, tribes, cultures, and religions all at odds with each other?
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>>44071899
They do. Neolybians don't exactly get along with Scourgers, and Anubians generally do their own thing.
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>>44071907
Which one is the nigerian prince scam cult?
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>>44071927
Neolybians. They start with like, a hundred times more cash than any other cult.
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>>44071860

In the old Degenesis book at least, there was an "African" language that was "High Arabic with some French", which makes sense considering it's North Africa. I'm sure there's still some old surviving regional African languages, but that seems to be African Common.

I think the babblydook language only affects the people living close to the psychovore vegetation. Which is kinda getting closer and closer...

Oh and since the new books don't appear to list the languages spoken, here's the rest of 'em for those new to the setting:

Balkhani (a mix of Russian and Balkan dialects)
Borcan (German with French/English influences and simplified grammar)
Frank (well-preserved French)
Hybrispanian (Spanish with minimal Balkhan influence)
Pollener (mix of Polish and Russian)
Purgar (Italian strongly diluted with Borcan)

Don't really think there's a "common" European language, unless it's Borcan or some form of English?
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>>44071931
Tens times, actually.
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>>44065096
I'm still waiting for the black edition to be reprinted so they can ship my copy.
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so how much is the book going for in hardcopy, is it in hardcopy?
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>>44072658
It's 2 books. Together they're €99 plus shipping.
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Damn, I would really like to play the Awakened character. Would probably be totally imbalanced with those 10D for everything.
>>
Everyone keeps swinging their dick around about the setting, but I can drop a setting into any game I so desire.

What are the mechanics like? The only reviews I could find described some nightmarish "add one stat + skill and try to roll under it" shit that sounded like hot ass.
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>>44073032
That was probably the first edition.

The current one is mostly like Shadowrun. Stat + Skill = the number of d6 rolled for an action of a certain difficulty (2 - easy, 4 - challenging, 6 - very hard etc.) or opposed roll in case of attack or social stuff. 4,5,6 are successes, 6 are triggers. if there's more 1s than 6s in your roll, it's a botch (critical failure of some sort) Triggers determine how successful your action is. The more triggers you accumulate, the more impressive is your success.

There are also combo actions that allow you to do even more impressive stuff like sneak attacks or advanced combat maneuvers. You basically roll one Stat + Skill, and if it succeeds, another Stat + Skill, and add all the triggers you rolled in those two rolls together. But if the first one fails, there is not second roll, and the action fails.

Some checks are made over an extended period of time and require several rolls in a row. Crafting is one of such checks. You must accumulate a certain number of successes or the extended action fails.
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>>44073032
Base setup is is Attribute+Skill dice pool in d6s
A 4, 5, 6 is a success
A 6 is a 'trigger' - they enhance your success. You do more damage, heal more, do it quicker, whatever.
If you roll more 1s than successes, you Botch it, which is a particularly negative thing - maybe you swing your blade and it flies out of your hand, or something.
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>>44073160
Thanks. Yeah, that sounds a lot better than the initial mechanics I was reading about.
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>>44073182
The first edition was silly in that regard. You basically had "Action Value" which was determined by your Stat + Skill. For example, the AV for shooting is Agility 5 + Firearms 5 = 10 (8-12 was considered an "experienced" level of skill). If you roll higher than this, you fail.

There was also a difficulty, but the progression was different" 4 - easy, 6 - challenging, 8 -hard, etc. If you roll lower than this, you fail too.

Then you had to roll 2d10 and fit in that little "tube" of numbers. For example, to shoot a bottle from 30 meters (easy) you needed to roll between 5 (higher than difficulty) and 10 (equal or lower than AV) on 2d10. And there were opposed rolls, of course.

If you both succeed and roll doubles, it was a critical success. If you both fail and roll doubles, it's a critical failure.

Honestly, I don't know anybody who would think that 1st edition was a good system.
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>>44073259
And yeah, anydice suggests that success at easy challenge with experienced level of skill (10 AV, 4 difficulty) happens 39% of the time. I don't know how fair this is, as I never played 1st edition.
>>
Who is Gerome Getrell and why is he MGS
>>
So, is it intentional that basically all Spitalian-PCs get a Fungicide Rifle from the get-go, but actually getting any agents to shoot from it is pretty damn difficult or outright impossible? Almost any given Famulancer is gonna be lugging around an effectively empty rifle for shits and giggles.
>>
>>44073557

Usually agents are only given out before combat & cleaning missions
>>
>>44073574
Eh, makes sense, I suppose. It just seems a bit weird that they're basically giving out the (expensive and rather high-tech) Rifles like candy while keeping such a tight lid on the agents.
>>
>>44073684
Yeah, if that's the case it kind of feels like they should hand out both before combat/cleaning missions
But then it's easier to transport boxes of agents than it is boxes and rifles, and you technically still can purchase/requisition your own agents, especially if you're a Epigeneticist.
>>
>>44073718
>especially if you're a Epigeneticist.

Oh, on that note: The entry for Epigeneticist specifies they get a +Resource bonus when procuring "experimental" agents, but it doesn't actually specify which, if any, of the listed agents count as "experimental" for this purpose.
>>
>>44074036
That is true.
I personally just considered them all experimental, but that may not at all be the case. They may consider them to all be fairly standard agents.

As a contrast, the Preservist doesn't get the "experimental" adjective - just "warfare agents."
Whooo...
>>
I haven't read the book yet, but what happened to the Americas? Did they get fungused first?
>>
>>44074194

America got buried in dust
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>>44074225
They've survived that before.
>>
>>44074194
Nobody really seems to know what the fuck's really going on outside northern Africa and Europe. I think America's supposed to have been pounded to fuck by a larger number of meteorites, and nobody has managed to get past the spore-wall to check on Asia.
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>>44074194
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>>44074296
So, basically, the situation could be much less severe than in Europe, right?
>>
>>44074403
Yeah, they'd all be under a layer of ash, but if you actually look at projections of the Yellowstone eruption a lot of the North-East should be fine. Around the great lake primarily.
>>
>>44074417
I'd imagine that after a few hundred years the ash wastes would give way and life would slowly return.
Probably not a lot of people there still.
>>
>>44074774
No, probably a lot less people than Europe, but likely a lot more comfortable too.

Though, maybe America has a ton of paler type vault dwellers slowly digging their way out from under the layers of ash.
>>
>>44075317
Turns out America basically devolved into the Fallout setting, with Vault Dwellers coming out everywhere.
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>>44075317
In the Franka chapter, the Aquitaine part suggest there's something. With the next book being about this specific region, we might learn a bit more.
>>
God damn those books look nice, I might need to sink some cash into this but that pricetag!
>>
>>44075498
For two 350-pages full color hardcover books that's the usual price around here (Franka).
>>
>>44075498
It's like $110 burger bux. You're going to be spending about $90 to get the D&D 5th ed Dungeon Master's Guide, Monster Manual, and Player's Handbook, so it's not that bad.
>>
>>44075543
>'murica here
I know, I might pinch my pennies and wait it out after christmas it'd be nice if one of the online game stores got ahold of them but I haven't seen them yet.

>>44075557
I know I'm just a cheap burger man.
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>>44075466
Circles linked by lines you say.

>The Hebrews still control America
>>
>>44075317
The American population is pretty damned large and is mostly clustered along the east and west coasts. Even if Yellowstone went up the impact it'd have on either the east or west coast would be relatively minor. (Granted a bigger threat to the population would have been any tsunamis that struck the seaboards.)


I do like the aforementioned idea that NA is a psuedo Fallout setting though. :p
>>
>>44075919
The Americas would likely be centered around the Great Lakes/Saint Lawrence if the glaciers aren't too bad.

I think it would actually be interesting if the biggest city was something like Toronto or maybe Chicago, as they would be hit with the least water level or ash problems.
>>
>>44075979
The Southeast would also very likey be spared. Not just the effects of a Yellowstone Eruption, but certain areas would also survive any tsunamis. Florida and a lot of the gulf states would wind up shielded thanks to the Carribbean. Unless you had an impact in the gulf at least. Sections of the west coast would also have survived....

Really though, everything east of the Mississippi River would likely have survived in some form or another. I can imagine the Mid-West being mostly ash wastes or recovering plains and wilderness. And you might find some remnants of civilization on the west coast. (Depending on the weather patterns and where the ash went.)

It's actually be really fascinating seeing the cultural clades/cults that spring up from a shattered U.S.
>>
>>44076196
A lot of the west coast (which isn't directly on the coast) wouldn't be hit by the ash super hard, so there would probably be people still living there, but civilization would likely have taken a big hit.
>>
I'm not especially familiar with the setting, and I know the homo degenesis are the badguys and all, but is there a way PCs can use psychic powers? IF not psychic powers then some sort of equivalent? (Arcane sciences, wierd mutations, cybernetics?) I just want to play a post-apocalyptic wizard.
>>
>>44077364

Anubians can go into symbiosis with the psychovores that can make them do some crazy shit
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>>44077364
the psychic powers go hand in hand with having no free will. not great for pcs
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>>44077364
>I just want to play a post-apocalyptic wizard.
This is not the game to do that.

For starters with most deeper knowledge jealously kept by the higher echelons of some cult or other, most folks will think you a powerful wizard if you have the most mundane gadgets - those things just don't exist any more. A working iPhone would make you Methuselah even without a working cloud. Most power of the clans is derived from privileged knowledge.

Then there's the powers of homo degenesis. These are derived from the hive mind that connects them all. Anubians may be the best informed, utilizing the Psychovore flora to some extend, but never controlling it. Anything introduced by the Eschaton cannot be controlled. That is the premise. No, you cannot make a PC who subverts the premise of the setting.
>>
>>44052815
Do engineering stuff.
>>
>>44077567
I admit it, I quite envy you. Enjoy, lucky bastard.
>>
>>44077567
Don't forget to tell us how it went.
>>
>>44077567
>Canned "beer" and frito lays
You poor soul!
Next time we play Degenesis while drinking draught pilsener and enjoying non GMO non fructose snacks we will make an offering to the primer of a McDonalds apple pie in your honor.
>>
>>44071245
Freedom rises! The oracles guide!
>>
>>44074262
It wasn't dust, it was volcanic ashes. America is probably a paradise 'island' without humans right now.
>>
>>44043724
What is the discordant?
>>
>>44078023
Except the Ash isn't that bad once you get to the coasts. At best you might get a very light dusting of volcanic ash if your on the east coast.
The only places that would categorically be screwed is everything within a few hundred miles of Yellowstone. (Depending on wind patterns.)
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>>44078251
Sepsis and Psychovores are both variants of the Primer, but wherever they meet, they contradict. Plants rot yet Sepsis ends.
Torn from their Earth Chakra, subterranean feeding buds grow within these spore fields.
Those who step on the plants’ neural points fall into feeding sacs, get entangled in thorny gills and drown in the influx of digestive fluids.
Within days, the dissolved victim is pumped into a womb sac.
There, bizarre figures grow in gelatinous bubbles.
Finally, membrane riddled creatures rise up into the air, but rot within hours and fall to the ground, a stinking mass.
Evolution breathes old and rejected things back to life. It is out of control.
This is the Discordance, a belt of raging, contradictory evolution thousands of miles wide between the Sepsis invading from the north and the Psychovores in the south.
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>>44078963
No idea about the setting. But when the Yellowstone super volcano goes up for good, the material thrown into the atmosphere will occlude the sun for decades, worldwide.
>>
>>44078251
>>44079118
The Discordance can also refer to a broader phenomenon that occurred when Sepsis and Psychovores first met, about 150 years before the gameworld present. Whatever communication there was between the Chakras and spore fields in eastern Europe was disturbed somehow, with severe results. A great many Dushani and Biokinetics went insane or died on the spot, and any new ones that were created displayed strange and completely useless mutations. It was like whatever controlled the Sepsis' general development and evolution was completely scrambled.

Eventually the Discordance died down and receded until it was reduced to just a relatively small zone, but it did give the Spitalians some much-needed breathing room after their first wave of fungicides started failing.
>>
How would a Hybrispanian guerilla veteran turned Spitalian feel about paragnostiks?
>>
>>44079180
What happens if the rest of the world gets meteor'd at the same time

>>44079685
You mean Pregnoctics, right? If so
>A spitalian about a psychonaut
Poorly.
>>
>>44079685
>>44079913
Yeah, Spitalians are basically HATE PSYCHONAUTS all day every day. To them, Sepsis and Abberants those are the world's greatest threat, and enlisting their aid to win a "mundane" war would be akin to slinging around canisters of super-ebola on the battlefield.

So under that view, I'd expect the Spitalians would expect any Hybrispanic recruit to leave behind any symphathies for Pregnoctics they might have had, possibly together with a nice dose of counter-indoctrination. Publicly advocating for colluding with them for whatever reason would probably be a significant hindrance when it comes to advancing through the ranks, too.
>>
>>44073557
>>44073574
>>44073684
>>44073718
Oh hey, turns out there's word of god on that: Famulancers and above are supposed to get two cartrdiges of fungicide a month: http://www.sixmorevodka.com/degenesis/forum/viewtopic.php?f=13&t=221
>>
>>44080201
So, what, SP 4016TH?
>>
>>44080289
That's what I'd assume, yeah.
>>
>>44077364
Chroniclers are basically techno-wizards.
>>
>>44077364
Chroniclers or Anubians. In both cases, it's pretty circumstantial stuff. Really fancy arcana is the preserve of Homo Degenesis, which is part of what makes dealing with 'em so troublesome.
>>
>>44063432
HAVE AT YOU!
>>
bampin for stories from the wastelands

Starting my first session in about an hour and I wanna hear what /tg/ has experienced in Degenesis
>>
>>44073032
You got something against roll-under mechanics, buddy?
>>
>>44082279
come back with stories
>>
so like. is there a pdf of this to check out?
>>
>>44085457
>Ihaven'treadthethread.png
Hint : try ctrl+f, mega.
>>
I'm dying to know. What in the world are those creepy organ things held in the tubes at the end of Spitalian spears? Saw the creepy-awesome trailer, that's been bugging me since.
>>
>>44085608
It's a bit of Primer-infected muscle held within a nutrient bath. They twitch and spasm when they come near other sources of Primer - usually people who are far gone on Burn usage, or outright Psychonauts.
>>
>>44085638
That is the most badass use for a disgusting organ in a jar I've ever heard of.

Honestly, this setting gives me kind of a boner. I usually don't go in for post-apocalyptic, but this looks like grimdark done right. When I first saw that trailer, I thought the Spitalians and Anabaptist were villains.

I'll probably never play it, but I'm downloading the .pdf right now just because lore.
>>
>>44085524
thanks. i skimmed it but didn't check hard.
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Are AMSUMOs playable?
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>>44086989
No. Too broken to let a player play one. And they're barely sapient
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>>44086989
I wish, Robo-PC's are my jam. Chroniclers are the next best thing though. I wish the Sleepers were playable.
>>
>>44087602
Sleepers are too broken to be playable as well. Though it would be cool for like, a whole group of them doing some more action heavy stuff
>>
>>44087663
In the old edition sleepers were a PC option. Had one in the party. What a dork!
>>
>>44087690
Were they less powerful in the old editions? Or did it just not really matter
>>
>>44087703
They are idiots. Their memories were stored in a computer that malfunctioned. They wake up whenever without knowing who or where they are. They have great stats, but nothing superhuman.

And punching a little harder or running a little longer just doesn't matter much when you don't understand what you're up against.
>>
>>44087755
Aren't they a little smarter in the new edition? I thought they had agents and shit infiltrating the Chroniclers
>>
http://sixmorevodka.tumblr.com/
>>
How much ammunition do you get when you purchase them at character creation? Is ammo supposed to be super rare or am I doing something wrong when the Hellvetic only begins with 10 rounds of ammunition?
>>
>Is ammo supposed to be super rare

yes

>Hellvetic only begins with 10 rounds of ammunition?

yes
>>
>>44089660

So how many bullets do you get when you purchase ammo? Just one? So for example, one .44 round costs 20CD?

I do like the idea of scarce ammo. Fallout's been spoiling me way too much on that front.
>>
>>44090158

That cost is per round, as per the word of god.
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>>44090170

Gotcha. So melee weapons and stuff like bows are common then?
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>>44090256

Yup. You won't get far in this world without knowing how to handle blade and/or boot.
>>
>>44090256
Very. It's not for nothing that the main armament of the Spitalians, one of the bigger and better-supplied cults, tends to be a modified spear, and their even more militant Preservists just straight-up use swords. Same deal with almost any other faction. Hellvetics are actually rather unique in that they have a dependable supply of high-quality guns and ammo. The only other cult who can really match that are the Neolybians, on account of just being filthy rich.
>>
>>44090331

Preservists still get access to handguns though
>>
>>44087771
Yeah the sleepers are pretty clever in the new edition, even if they forgot their past. They still know their purpose; conquest.
>>
Are there translations of any of the old books besides the core rules?
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>>44092929
no
>>
>>44094440
What other books were there?
>>
Ended up making a quick and dirty translation of the german errata. In case anybody's interested: http://paste2.org/4w7s1shI
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>>44094830
ty
>>
>Degenesis in the North American Continent

What are the cults and cultures that emerge?
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>>44094992
Enclave, NCR, BoS, Caesar's Legion, Children of the Atom, and so forth
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>>44095048
Instead of Recombination Group, there's the Illuminati. I mean, check out that Black Atlantic symbol.
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>>44094992
>>
>>44095096
I think that book is more about this Franka region : >>44075466 And I sure as fuck would like to have more info than a mock-up and an art showing someone from Brittany.
>>
>>44095235
Yeah, but the mark on the cover is the mark that keeps showing up on ships that wash up in the Aquitaine breaker-yards.
>>
>>44095096
>Illuminati
That's cute.
Have you heard of the Templars? Freemasons? Rosicrucians? Your piddly Skull&Bones conspiracy is unimpressive for a European setting.
>>
>>44095376
>european setting
but they were talking about NA.
>>
>>44095376
I'm talking about over in Merka. Yes, yes, everything on that side of the Atlantic is an over-gluttonous parvenu knockoff of the exquisitely cultured genuine European article.
>>
>>44095404
As long as we're clear on that.
>>
>>44043947
Some of the Clanners were pretty vague, felt like any clan above Tech Level 2 needed more info. The other Tech 1 clans like the Cockroaches, Flesh-Eaters and Usidi were done well because vagueness is what they truly are. No one knows much about them except that each share a certain theme.

Cockroaches: Literal Tyranids. Breed insanely fast and live underground, prefer swarm tactics over anything else. Always found in groups of 10-20. Killing one emboldens the rest.

Flesh Eaters: Tapeworm infection that makes people crazy and has a taste for blood and flesh, can't feel pain. Fears salt. Never truly dead and can appear literally anywhere above the S-wastes.

Usidi: People made insane because of a 'song' they hear in the S-Wastes. The only way to ease their pain to kill and maim other people.

Either way I'm hoping for a supplement later that goes further in depth with the Clanners.
>>
>>44047262
Meteorites crash into Earth and fuck everything over. 500 years later its 2595 and shit's still fucked because the meteorites carried an alien virus that kills or infects anything that can breath, oh and it turns human babies into mutants with super powers; Homo Degenesis.

Either way there are 7 races and 13 Cults (classes if you will) to chose from, not every race can be in every cult and vice versa.

1st edition was pretty grimdark as everyone wanted to kill everyone else and the Africans are massive dicks in this setting.

2nd Edition (this one) rectified a lot of shit in 1st edition and now everyone is in an uneasy symbiosis that's in constant flux.

It's also pretty fucking lore heavy, but the crunch is easy to read. I just don't get the fucking "Salvoes" rule.
>>
>>44087003
There are some AMSUMO's that are sapient, but they barely live long after achieving it.
>>
>>44095688
>race
WTF?!

Characters are defined by culture, cult, and a concept. There are no races, all humans are one race.

There's homo degenesis, which is humans infested with the primer to a degree where they develop powers and lose individual will. And there's AMSUMOs, combat robots from a by-gone age. Neither can be player characters.
>>
>>44095688
>Salvoes
It just lets you use more bullets to get a few more dice and damage in your attack, while also allowing you to split your dice up among multiple targets.

You end up getting "less" out of each bullet, but it does make you more likely to hit with some slight more damage.
That's why the hellvetic in the exaple would be criticized. Wasting goddamn ammo. Of course, I'd rather hear people criticize me than be inside a gendo's stomach.

>>44095814
He's using it basically like you do IRL, not like "species" which is what most RPGs actually mean.
>>
>>44087771
Sleepers in new edition are far more clever and intelligent despite them forgetting their primary function they still try to infiltrate the higher echelons of society in an attempt to manipulate it. However there are also Sleepers that have broken from their indoctrination and try to hide it from their fellows in fear of being dragged back to their bunkers to be indoctrinated again. The ones that avoid usually try to run as far away as humanly possible or try to integrate into other clans or cults.
>>
>>44090331
I find it a little ridiculous how even Rank 1 recruits get one of the best rifles and armor in the game, but then again it IS balanced by only have 5 rounds for said rifle and the fact that they have to get their own melee weaponry.
>>
>>44094992
>Canada: Mounties on steroids, psychovores that control cold and are obsessed with getting 'warm' (they actually like being despored).
>America: Turned into the Ameriklans and are obsessed over genetic purity. The problem is that each klan has a different view of purity. Psychovores can actually manipulate the human genome and are worshipped by the klans for that reason.
>South America: Psychovore jungle on steroids controlled by "Dryads" who are varied in both personality and power. Society is controlled by a Cult of powerful Amazons who treat men as a precious resource and currency.

That's all I got senpai.
>>
>>44095844
I don't use race in every day language. And I have nothing to express with the concept of human race you seem to express. Humans differ by culture, and the only significance you can give to something like skin color or bone structure is just a mismeasurement of the intervening variable of culture.

I usually let this slide because it's not worth the discussion. But I have to confront the idea when used in reference to a game that openly deals with totalitarian and fascist themes in a grown up way.

Don't. Species discriminate biological organisms. Breeds tell dogs apart. People have different cultures, and if you think the word race applied to differently colored humans makes sense, then you are wrong.
>>
>>44095814
Race, Culture... same thing to me.
>>
>>44095992
American detected.
>>
Is Degenesis worth porting to another system? My group likes the fluff but I know they won't be willing to learn something new with how much system switching we've had to do recently
>>
>>44096203
It's not that hard to learn, honestly. If you really want to convert it, use Shadowrun or something like that. I mean, I think Shadowrun is even harder.
>>
>>44096203
The system is extremely easy to learn. The actual mechanics section in the mechanics book is pretty brief.
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>>44096164
Canadian, eh?
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>>44096238
>If you really want to convert it, use Shadowrun or something like that.
Don't do this. It would be a lot easier to just learn the Degenesis system.
>>
>>44096164
>hurr dumb murrican maymay
America has pretty damn big differences in culture between its various regions, racial and otherwise. The average American wouldn't make a statement as dumb as >>44095992
>>
>>44096238
... My group quit trying to learn Shadowrun because it was too complicated (for them; I've got it practically mastered but I can't GM for shit, I'd just be writing the rules here). Great.
>>
Race is a perfectly scientific term for decribing genetic genealogy on a chosen territory in a chosen time period. Has Tumblr ate your brains or something?
>>
>>44096288
SR rules are garbage thrown around everywhere, with a relatively simple core.

Rebirth is closely the same with the dice pool of attribute+skill, roll 4/5/6 as a success, try to net as many successes as you can - 6s (triggers) make your action slightly better (weapons do more damage, or whatever, it depends), and more 1s than successes means you Botched and fucked it up and dropped your sword or something.

Some things apply modifiers to your pool like a Field Kit is +2 dice to Int+Med tests, but there's nowhere near the modifiers (I believe) as SR [5, at least], so it's easier to keep track of. Also no shitty matrix rules.

Honestly if the core system is too complicated for somebody to actually figure out, I don't know what to say. If it's just a preference thing well then so it goes.
>>
>>44096303
>Race is a perfectly scientific term
Find me one text that doesn't use it to tell you how inferior the blacks are.

Seriously, no one uses that word, except for Murricans who have it on every form right under date-of-birth.
>>
>>44096203

I'd say it's worth it, though it depends on what you're porting it to. I'd personally use Savage Worlds with some modifications to make the game more gritty and lethal.
>>
>>44096457
MORE?
>>
>>44096457
Have you played the game yet?
>>
>>44096409
Yeah, it's legitimately one of the simplest types of dice systems around. Intuitive, only a handful of modifiers that only affect one single number (the amount of dice you roll), quick and easy to resolve in actual play. Honestly, off the top of my hand the only thing that's significantly simpler would be barebones one-roll-fits-all systems like Everyone is John.
>>
>>44096439
Okay, but you have to wait for a while for english texts. I have plenty of russian ones though.

Besides, "inferior" is not an anthropological term. And US (and Euro) anthropology is in a deep crisis right now. Exactly because they can't accept the simple fact that different people have different ancestry with different genetic aspects.
>>
>>44096489

???

>>44096509

I have, and I like the system a lot actually and I'm gonna stick with it. I wouldn't port it over to SW if I could help it, but that's the system I'd default to I guess.
>>
>>44096531
The "more" is them wondering why you want to make it more lethal when it's fairly lethal as-is.
I don't think Savage Worlds is more lethal, to be honest. Maybe if you add the Gritty damage rules? But eh.

I've personally been sitting here wanting to make a Savage Degenesis (there is a Degenesis: Rough out there but ehh) but it's a shitton of work, plus I am not sure why I even want to.
>>
>>44096580

D'oh, that makes a lot more sense. Yeah I was referring to the Gritty damage rules, should have clarified that.

I dunno if SW is necessarily more lethal than Degenesis but it definitely has more of a "cinematic, heroic" feel that Degenesis doesn't really have, so that's why I'd use Gritty Damage.
>>
>>44096409
>>44096457

Well, looks like I'm going to have to learn to GM, huh.

kill me
>>
>>44096439
Not really what you asked for, and I don't have the access to jstor right now, but read this if you still think that race is a bad term:

Redefining Race: The Potential Demise of a Concept in Physical Anthropology. It's an old article that prophesized things that happened to anthropology now. You can pretty much compare the russian and english wikipedia articles and see how far away the western scholars have gone from their biological foundations, so to speak, all just to distance themselves from national-socialist studies.
>>
>>44096516
On a biological level there's no discussion. Some diseases have a significantly greater affinity for certain genes, and some of those are linked to things like skin pigmentation, most are not.

But to take the step into linking this to culture, to claim this or that heritage creates more violent, insidious, or stupid individuals, that is called Eugenics and is the basis for Nazi ideology.

It has been toned down quite a bit since WW2. But it's still there, hidden behind insinuation and implication. But it's still the same old destructive way of interpreting society. It is not fair and leads to innocents being murdered. Just look at how much more likely a US cop is to shoot and kill a suspect if he's not caucasian (what a word! The Caucasus is a mountain range...) because US cops are trained to profile everyone they see according to racial stencils.

The word race has been instrumentalized and today depicts a way of thinking reminiscent of the slave trade, the Holocaust, and xenophobia in general. There is no way to salvage it while the blaring injustices induced by this model of thought still stand.

Which is why geneticists use precise terms devoid of such polemy. At least the vast majority not pandering to a self serving audience of bigots does.
>>
>>44096765
>Just look at how much more likely a US cop is to shoot and kill a suspect if he's not caucasian
Except that's not fucking true? More white suspects have been shot and killed by cops this year.
>>
>>44096811
Don't quote statistics that Trump retweeted after some white power freak made them up in his basement.
>>
>>44096765
>On a biological level there's no discussion. Some diseases have a significantly greater affinity for certain genes, and some of those are linked to things like skin pigmentation, most are not.
Well, what are we debating then? If you agree with that, you agree that there are different races (I mean, come on, we can debate about what the term "population" means, but nobody would call it racist or the instrument of violence or something) with different genetic traits. Of course, the globalization brings the world closer, and it's often very hard to determine the person's race without extensive genetic expertise, but come now, you can distinguish an african man from a Chinese, right?

Besides, I don't really think that denying that races exist would solve all the problems you described. It's like outlawing knives after a person was killed with it or something. But I've never been to US, so I guess it's your choice.
>>
For fucks sake, this is a thread for Degenesis, not this other dumb bullshit.
>>
>>44096811
Make sure to actually control those numbers for population size.
>>
>>44096886
If we're going to do that we have to control for the ratios of criminal suspects.
And we all now that isn't proportionate.

Just because black people are more likely to rob a store doesn't mean cops are being trained to shoot black people on sight.
>>
>>44096839
>The Guardian
>a white power freak in his basement
>>
>>44096883
I agree.

But now that Degenesis is getting hyped to a US audience, the complex themes of the game are exposed to a horde of morons just waiting to color anything that gets mentioned in their biased views. And the game is far to good to leave it to get ruined by those people.

So stating that there are different races of humans to play, that worries me. The game was made precisely with overcoming such prejudice in mind.

I'll leave it at that. Back to lurking.
>>
>>44096935
>>>/k/
>>>/pol/
>>>/b/

We have boards for opinions like yours.
>>
>>44097008
>statistics are opinions if they don't line up with my viewpoints
>>
>>44096883
Do you even /tg/?
>>
>>44097008
>Implying /tg/ has to be your left hugbox
>>
>>44096935
The disproportionality still holds true then, especially when you look closer at the circumstances of the shootings.
>>
>>44097317
Black people are more likely to be in positions where police have them at gunpoint. This is statistically true.
The fact that they're shot by police more often isn't indicative of racist police.
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