What does /tg/ think of golems and how are they usually used in your campaign?
Have you ever played a sentient golem like a warforge or otherwise?
>>43957254
>images.duckduckgo.jpg
>160x175
I like my golems properly proportioned and well named.
>>43957287
/thread
>>43957254
What is this? A golem for ANTS?
Honestly Steam golems are awesome
>>43957287
>not programing a golem to play duck duck goose
What are you, a pleb?
>>43957398
An ant golem would be pretty cool, to be honest.
>>43957254
>>This robot was built to fuck your mouth.jpg
>>43957524
Well, that's certainly not how I play Duck Duck Goose.
>>43957430
>>43957398
>you come across a lone wizard wearing a heavy robe
>He smirks at you and opens up his robe as 20 small little golems swarm you
That sounds like fun honestly
>>43957619
Damn, why don't I play a wizard with hundreds of tiny golems?
>>43957671
Because it sounds more fun with an artificer or something.
Lots of teeny tiny little helpers carrying around your wires and stuff and going "beep boop master"
>>43957709
It would be like that Ant Man movie, but without the size fetishes.Mostly without the size fetishes, at least.
>>43957767
>>43957709
I could imagine a master artificer designing a powerful resizing golem that's able to change sizes at will to so a variety of needs and to adapt to different situations
>>43957852
Why am I not playing as the sentient master crafted size-changing golem of aqt 3.14master artificer?
>>43957254
I want to play as a golem filled with angry wasps.
Golems are sweet. I played a golem that acted very much like Data from Startrek TNG,
I also played a warforged, who dreamed of one day become a transformer.
>>43957852
>>43957767
>>43957709
Reminds me of Thaumcraft golems. Little guys that can farm, sort items and magical essentia, gather wood, fight or fish for you depending on the animation core and orders you give them.
Plus you can give them hats and bowties. Love that mod.
>>43958045
Yes, yes, that is all well and good. But if a sexy giantess can't eat/fuck/otherwise violate them, what good are they to me?
>>43958101
...well, one of the variants is a Flesh Golem. It allows the golem to have an additional upgrade, plus you can imbue them with extra intelligence with the Advanced Golem research.
And the player characters are over twice their size...
I guess you could make it work with a little imagination.
>>43957254
Too Jewish for me.
>>43957671
>>43957619
>My name is Hiro Hamada
Ancient relics from warring nations that have long ago turned to ash. They wander the lands still listening to orders thousands of years old.
When two golems meet it's akin to a natural disaster.
>>43957986
>embodimentoffear/hate.jpg
>>43958714
>two golems meet
>they brofist
>start laughing and swapping stories
>drink all the booze in the entire country
>cause incredible amounts of damage in their drunken stumblings
>it's akin to a natural drunken disaster
>>43957254
Once had a player in pathfinder who played a gnome summoner. Their eidolon was a steam powered gorilla named BooBoo. They literally used the OP pic. Was pretty cool
>>43957254
DINNER.
>>43957254
I had Golems created as a race. They were created by God of Architecture at the dawn of time. Free from biological needs, they were capable of creating the most wonderful things.
Golem's soul would reside in a crystal called Golem's heart. The heart would be placed in a body and would control it. It was possible for a golem to change bodies, although a heart without a body would waste away within a hour or so. Same for a body that was criplingly dammaged.
Golem's speed would depend on ambient temperature, reaaching a max of double human speed at about 200C. Most Golem cities were underground, where it was easyer to preserve the heat.
It took four golems to create a true Golem Heart. Less would create half sapient golems which were used for menial tasks, as front line troops and as pets.
Heck, I even made a proper description of them if you want to use them in a campaing or somthing.
https://docs.google.com/document/d/1gN7NNcoh8WmFOfkrFtDptlLykKROeJdKMHpwKI4IrDo/edit
I'm actually looking to roleplay a warforged sorcerer in a campaign I'm in (it's a backup character).
Warforged are by far one of my favorite races, right next to Thri-Kreen.
I was even thinking of going the extra mile with roleplaying one. As the campaign is hosted over roll20, and we talk in Skype, I was wondering if there's any good text to speech programs that I could use, and then change my audio settings to broadcast it on Skype (I'm really bad at doing mechanical voices consistently). Anyone know of any?
>>43960374
You might be able to just find a voice modulator program you can turn on and off.
>>43957254
Since I play fairly low powered systems and not superheroes with swords, golems tend to be absofuckinglutely terrifying.
A raging elephant is easier to kill than a 5 foot dude made from metal who can brain you with a punch.
Clay golems are pretty chill and cute though.
>>43958177
>too Jewish
does that pic look like clay to you?
It's not Jewish enough
>>43959001
You mean PAIN.
>>43958714
I like this a lot.
Two words. Brain. Golems. I get at least one into every campaign without exception.
>>43965392
what makes them cool to you?
also, 3e and 4e book locations?
>>43965429
What isn't cool about a huge abomination made entirely out of brains. It's what so many early horror movies would have loved to make! We can do through a list though
>Brains
>i love illithids
>BRAINSSS
>my PCs hate them because I make them super resistant to almost everything and try to play up the ew factor
>BRAAAAINS
>one day they will realize that if they have a zombie in their retinue the golem will cower in fear as the zombie eats every last bit
>brains
>brains
>and brains
>also one time I made it sentient after the Elder Brain died and it spent the rest of it's life searching for knowledge to fill its brains>brains
>>43965392
Looks like something out of Resient Evil. I like it.
>>43965392
Wouldn't every touch hurt like hell?
Even standing and walking on the ground like that must feel like a headache that drives you insane
>>43965660
Brain tissue has no pain receptors. The outer layer is goo filled cerebrum only suitable for the most basic of environmental readings. All other sensory input is psyonic.
>>43965660
Not to mention how their minds are merely extensions of the elder brain. With the amount of cognitive resource it has, it can register pain merely as a red light in its consciousness with out losing any control over its functions.
The one that became sentient basically started as a blank slate with a huge amount of computing power and spent roughly 10 years in one spot learning to properly flow its consciousness through its neural network before it ever moved.
>>43957254
Sentient Golems are major love for me, and are one step away from Magical Realm.
>>43958101
You sir... are amazing.
>>43957254
I love splicing tiny bits of SciFi into otherwise pure-fantasy campaigns, so my players have came to learn that if they find Golems they're in the wrong neighborhood. Like right now we're doing a pirate campaign, and they're pretty close to meeting a golem that the Navy had manage to "repair" and get working as a security system.
Granted the thing is far more fragile than it needs to be, but if one of my player characters happens to use that lightning weapon I gave him and restart the generators...
>>43966686
you're making that kind sound a lot like a BOLO...how close to accurate is that statement?
>>43957619
>>43957671
>>43957709
>>43957986
"How do you keep those damn kids from ruining your beehives?"
"What do you mean? I don't have to do a thing, the beehive can handle itself."
I like my Jewish clay golems who follow a set of instructions a wizard has carved onto a stone or crystal tablet and popped into their mouth.
I also like golems made of metal and stone but that's way higher level. I also prefer golems to be animate statues rather than fully articulated medieval robots.
>>43957254
I like to go for the traditional Jewish clay Golem. Adds more character and is different from the generic rock monster they often are portrayed as.
>>43973221
Do you have it come out of Prague?
This seems like the right place to ask this.
So I'm trying to work on a magic system where, instead of just using spells like D&D they are more skills that also function as your knowledge of the craft as well.
Regardless, aside from the knowledge on how to build and identify Golems, what other sorts of knowledge and or skill would be associate with Golemancy? One thing I have in mind is that you have to have points in golemancy and necromancy to actually create Skeletons and Zombies as they are functionally no different then any other golems as they are all powered by the caster's will anyways meaning there's no specific energy source just to animate them.
>>43959550
i like the idea of allied golems wrecking a country this way but my golems are mostly semi-intelligent beings built for war. Maybe i shall add some experimental golems.