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Evo Thread
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 89
Thread images: 48
File: Evo Start.png (41 KB, 1120x1010) Image search: [Google]
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Evo time again
How to play:
• Open an image of a species in MS Paint, or your editor of choice
• Make one evolutionary change to that species
• Save as .PNG!
• Post your new species in the thread with a description of what evolution you've added and why.
• Adding size increments or names is optional.

Notes:
• Unless stated explicitly, no species ever goes extinct. Old species can still evolve, even if they're not on the latest "chain"
• Try to make your evolutions gradual and realistic
• Every 4-5 hours I'll add an update Phylogeny Chart to track changes.
• Have fun

The Setting:
The planet is similar to Earth it's currently mostly covered in pristine oceans and the animals in it are tiny and sightless.
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The planet we start on
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>>43952283
without greenery
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>>43952061
Acid Bulg
Of course, algae is a great food supply for sea critters. For its own survival, bulg evolved to produce a chemical that breaks down most foreign matter. This prevents herbivores from feasting upon it. Most creatures will reel from the pain and go elsewhere, but the occasional creature might get caught in the algae and dissolve completely. Acid bulg currently have no way (or need) of harvesting nutrients from from such captured creatures and still rely solely on photosynthesis for energy.
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>>43952253

Rock Marn.

In order to evade detection, and to render it slightly more difficult to consume, the Marn collects inorganic particulate onto its back, disguising itself as a mass of stone, pebbles, and sand.
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>>43952087
Some Corf Evolve a foot that they use to slowly move about they provide a shelter for other creatures and feast on any scraps they leave behind, it is the building blocks of future symbiosis.
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Bulg develop a hardened underside that helps them to cling to rocks in tidal areas.
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>>43952687
Rock Marn continue to collect larger rocks on its back
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File: Liniklightsensor.png (6 KB, 546x462) Image search: [Google]
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>>43952218
Some Linik developes primitives lightsensor to see movements and shadows, to avoid the bottom predators.
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>>43952218
Other develope thorns to make it harder to get eaten.
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>>43952218
Some Linik develope stronger spines, to climb rocky surfaces and move quicker on the bottom.
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>>43952218
Other develope a thin skin between the legs
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>>43952203
Some develope a second set fins around the water exhausting hole
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File: SmellerIdon.png (6 KB, 602x415) Image search: [Google]
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>>43952203
Others develope smelling cells on the mouth to smell bigger concentrations of plankton
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>>43952203
Another branch grow bigger fins making the Idon into a wing like animal.
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>>43952142
To sense prey better, a branch develope sensors that can sense waterflow movement.
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>>43952142
Other develope magnetic sensing wells on the head to find prey.
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>>43952142
Other Eadall evolve long feelers to find near prey.
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>>43953889
Like the overall look of it
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Bump, great idea.
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>>43952053
Should look up. Procedural evolution there are a few programs and scripts that allow you to generate creatures that will slowly add over time to do something better like a swimmer that spends no energy but moves ultra fast.
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>>43953056
Rock Marn develope touch feelers to find food or stones
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>>43953056
A Rock Marn developes a complexer mouth which can grab and eat food better.

>>43953889
thx, you have to envision it crawls on the bottom and like cat whiskers feels for moving food.
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>>43952087
Corf evolve tendrils and begin floating around like jellyfish
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>>43953889

With their new feelers, the 'Toucher' Eadall are able to find their favored prey the Linik, and as a result one of it's four variations goes extinct

>>43953126 goes extinct on a '1'
>>43953142 " " on a '2'
>>43953187 " " on a '3'
>>43953266" " on a '4'

In addition The eadall acquires a new form of Microbial flora that is commensal inhabits it's shell, causing a slight mottled appearance along parts of it's shell.
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>>43953056
Some develope finger on the leg to sense earth shaking.
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>>43954371
Well since the post ended in 1, and dice rolls didn't work, might it be okay for the primitive light sensor one to die off?

Unless that kind of thinking is not allowed... thought it would make it interesting for various types to go through a crucible before becoming new species...
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>>43953187
Linik become a bit faster and better at climbing to get to the tidal Bulg and escape Edall
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>>43954371
extinction will coincide with an event and i will ask for a dice roll
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>>43952938
To avoid the sensing predators, the gardened underside grow higher, that it mimicks rocks
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>>43952938
To get better light developes a sail like top.
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>>43952061
Some Bulgs grow into the earth to protect the main body
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>>43954523
Ah thank you, I'll keep out of extinction events then :P

>>43953577
A small change occurs upon the SmellerIdon: slightly larger and more powerful dorsal/ventral fins that let the creature move much like a sun-fish through the algal blooms.
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>>43952557
Some evolve the acid cells into a foot, to get more sunshine, but avooiding herbivors and omnivors to destroy their anchor.
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>>43954287
Corf tendrils thicken and become more tentacle like this helps with locomotion and with gathering alga and plankton.
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>>43952061
Some Bulgs develope a airfilled bubble and float around avoiding bottom eater and increase the sunlight being nearer to the waterline.
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>>43953872
These magnetic Eadalls are soon able to use this new ability to navigate across longer distances and still return to the burrows/ gather for mating purposes.

As a result they become slightly more isolated and a new mutation that creates a set of pseudo pods rises in one population.

This change allows them to crawl and burrow more easily through clay/sand/ and silt, though they still aren't quite used to the shallows as their respiratory systems need colder water with high oxygen.
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>>43954488
Some Linik develop long writhing feelers, that scours the water around them for food so it can move in the direction with the most food.
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>>43954287
Other evolve a wide form and have the habit to sink to the floor, covering the bottom, eating all under the flaps.
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>>43952087
A Corf group evolves thick legs, walking around and eating all that the skin touchesand stings.
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The Planet has experienced an increase in volcanic activity and a tectonic shift roll a d10 on a 1 the organism goes extinct on a 10 they thrive
any other result survives
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Rolled 7 (1d10)

>>43952061
Event roll
>>
Rolled 9 (1d10)

>>43952087
Event Roll
>>
Rolled 9 (1d10)

>>43952142
Event Roll
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Rolled 5 (1d10)

>>43952203
Event Roll
>>
Rolled 5 (1d10)

>>43952218
event roll
>>
Rolled 6 (1d10)

>>43952253
Event roll
>>
Rolled 3 (1d10)

>>43952557
Event Roll
>>
Rolled 6 (1d10)

>>43952687
Event Roll
>>
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develops a vibrating appendage to scare off potential predators and attract potential mates
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Rolled 3 (1d10)

>>43952800
Event Roll
>>
Rolled 4 (1d10)

>>43952938
Roll
>>
Rolled 1 (1d10)

>>43953056
event roll
>>
Rolled 3 (1d10)

>>43953126
>>
an idon sees its parents get brutally murdered and dedicates its life and fortune to fighting crime in the guise of the batidon
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Rolled 8 (1d10)

>>43953142
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>>43957635
forgot image
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Rolled 8 (1d10)

>>43953187
>>
Rolled 9 (1d10)

>>43953266
Event roll
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>>43953056
>>43957577
RIP
>>
Rolled 7 (1d10)

>>43953555
>>
Rolled 2 (1d10)

>>43953577
>>
Rolled 5 (1d10)

>>43953597
Roll
>>
Rolled 1 (1d10)

>>43953765
>>
Rolled 8 (1d10)

>>43953872
>>
Rolled 2 (1d10)

>>43953889
>>
Rolled 4 (1d10)

>>43954060
Event roll
>>
you know, in the future you can just use multiple dice.
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Rolled 4 (1d10)

>>43954211
>>
Rolled 1 (1d10)

>>43954287
Roll
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Rolled 8 (1d10)

>>43954371
>>
Rolled 3 (1d10)

>>43954389
roll
>>
Rolled 1 (1d10)

>>43954488
>>
Rolled 5 (1d10)

>>43954565
>>
Rolled 9 (1d10)

>>43954593
Event roll
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File: evo.png (2 KB, 422x282) Image search: [Google]
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>>43952938
Some Bulg migrate towards the seafloor, as a result they become red in colour.
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Rolled 2 (1d10)

>>43954672
>>
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develops a sweet scale to impress the ladies
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Rolled 1 (1d10)

>>43954752
>>
Rolled 3 (1d10)

>>43954831
roll
>>
Rolled 9 (1d10)

>>43954844
>>
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>>43954389
this one got a little too into the snm scene
>>
Hehehe, bump.
Thread replies: 89
Thread images: 48

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