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Nobody has a fucking answer for this, it's tearing me apart.
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Nobody has a fucking answer for this, it's tearing me apart.

HOW DO YOU ROLL PERCENTILES?

>Dice A
You have 0-9, which is effectively 1-10, right? All numbers are face value and the 0 counts as a ten, right?

>Dice B
00 to 90.

So is it 10, 20, ... 90, 100? What is the 00 supposed to be?

If DA is an 8 and DB is 00, is the number rolled a simple 8?

If DA is 0 and DB is a 90, then what?

What is it's a 0 and a 00?

Can you only roll up to 99? What combination makes a 100?

Someone please explain.
>>
0 and 00 is 100, you dummy. 00 and 1 is 01 which is the lowest you can roll.
>>
I tried to explain this but I think it would be too complex for you.

Good luck breathing, OP. I know it's a struggle.
>>
>>43940109
Dice A determines the ones digit (0-9). Dice B determines the tens digit. Thus a 90 and 0 would be 90, a 40 and 7 would be 47, and a 00 and 6 would be a 6 (the tens digit is a 0).

When you roll 00 and 0 you've rolled 100. You can't roll a 0 on a 1d100, for the same reason that you can't roll a 0 on a d6.

I hope that helps OP.
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>>43940125
Either 100 to 01 or 99 to 00. both are 100 possible results and the first variant is the more common one.
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>>43940109
This has to be bait, no one that's not a bed ridden vegetable can be THIS fucking stupid.
>>
I-I've always rolled one d100 and one d10.

Maybe you'd find that easier?
>>
>So is it 10, 20, ... 90, 100? What is the 00 supposed to be?
"00" is zero in the tens column. it would work as if the die had 0_, 1_, 2_, ect. on its sides.
>If DA is an 8 and DB is 00, is the number rolled a simple 8?
Yes. 0 in tens, 8 in ones.
>If DA is 0 and DB is a 90, then what?
0 in ones, 9 in tens. so, 90.
>What is it's a 0 and a 00?
0 in ones, 0 in tens. so, 00, as in 1-00. 100.
>Can you only roll up to 99? What combination makes a 100?
as a zero is not a possible roll on any die, the only thing left to do is add a one to the hundreds place.
>>
>>43940193
this guy gets it, read this over until you get it. I won't insult your intelligence because my friends constantly run into the same issue and I don't want to admit my friends are retards.
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>>43940109
The 00 on Dice B is either literally 00 (For a range of 01 to 09 when combined with A, if A doesn't come up 0) or 100 (if Die A comes up 0)

So 00 and 1 is 01. 10 and 1 is 11. 00 and 0 is 100.
>>
>>43940109
>HOW DO YOU ROLL PERCENTILES?
You don't. /thread
>>
>>43940141
>I tried to explain this but I think it would be too complex for you.
So did you or didn't you?
>>
>>43940109
>Nobody has a fucking answer for this

This board may be too complex for the likes of you. >>>r/etards
>>
>>43940419

I typed it out, read it, looked at OP's post and then re-read mine. Then decided against it and was needlessly mean instead.
>>
OP here, thanks for the help guys

I already get that one is for the tens, and the other for the single digits, but my group kept running into situations where we didn't know how to interpret the dice.

I'll try to explain my confusion better.

a roll of 80 and 5 is easy, obviously I understand what that means. It's the zeroes that fuck us up.

There's no consistent rule, which means that it could be interpreted three ways.

Look at it this way:

>Singles
0 means 10

>Tens
00 means 100

So a roll of 0 and 00 is 110. But that's not right. And what if you roll a 0 and a 10? It's not 20, surely?

So maybe it's this:

>Singles
0 means 0

>Tens
00 means 100

But then you can still roll over 100

So maybe 00 on the tens dice means 0 too?

So you can roll 0 and 90 to get 100. Is this what it is?
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>>43940572
00 means 100 if you also roll a 0
00 means 0 otherwise
that's it
that's really all there is
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>>43940572
No you gibbering retard. A 0 is always a 0, except when you roll 000 which is 100.
>>
It helps if you get two dice in different colors as well
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>>43940372
This.

Percentile increments of probability aren't useful for normal gameplay, like dice tests and such. Anything less than a 5% adjustment to probability isn't going to be noticed enough to justify caring about in actual play. That's why a d20 works fine if you don't need a curve.

I think the only real reason to use percentile dice is to roll on one of those novel "100 random things" tables, for fun. And the most efficient thing to do for that is to write code to print a random member from an array of strings so that you could scale the table infinitely as you think of more results to put into the array. But that requires a computer.

100 is just such an arbitrary number of random things used solely because it's like the highest dice you can physically roll. Computerizing it is more practical for scaling.
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>>43940572
>So you can roll 0 and 90 to get 100. Is this what it is?

No. 0 is 0. 00 is 0. 90 and 0 is 90. 00 and 9 is 9.
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>>43940615
>>43940621
Fucking finally, a real answer. This is all I needed.

So I was just supposed to know without anyone teaching me that one result ALWAYS means one thing, EXCEPT if a a specific result comes up on the other dice?

I thought there would be some consistent rule, where a certain face on a dice always means the same thing.

Also there's no need to call me names, but if it gets your dick hard I guess I can't stop you
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>>43940649
So then how do you roll a 100?
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>>43940109
Use d10's for percents anon, its easier. 2 colors, one for tens place and one for ones place. 10's are zeroes, just grab d10's that actually have zeroes on them. Read everything as indicated by dice.

Red 2 white 9, 29
Red 0 white 4, 04
Red 6 white 0, 60
Red 0 white 0, 100

Double zero is the ONLY thing to slip up on.
>>
>>43940572
>Singles
>0 means 10
NO! IT MEANS ZERO! ZERO!

>Tens
>00 means 100
NO! IT MEANS ZERO! BUT IN THE TENS COLUMN!

YOU DON'T ADD THE DICE TOGETHER!!!
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>>43940659
>So I was just supposed to know without anyone teaching me that one result ALWAYS means one thing, EXCEPT if a a specific result comes up on the other dice?
Yes. The only reason you didn't know is because you're a retard.

A d100 is supposed to output results from 1 to 100. If you stopped and thought for one fucking second, you'd realize that a 2d10-style d100 roll outputs numbers form 0 to 99, so a elementary-school-tier leap of logic would lead to you figure out that 0=100.
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>>43940696
So the result is a total of 0.

Where is this 1 in the hundreds column coming from?
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>>43940572
Nobody is this stupid.
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>>43940709
>The only reason you didn't know is because you're a retard

You seemed to have glossed over
>without anyone teaching me

But I'm glad you understood everything to do with RPGs on your first day at the store
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>>43940659
are you blind?!? I only answered you 20 minutes earlier.
do us all a favor and don't breed.

>>43940275
>>43940275
>>43940275
>>43940275
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>>43940712
the fact a 3d object can't have zero sides, retard. there is never a side 0 on an object.
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>>43940724
You shouldn't need to be taught something like this. If you can't figure out how to take two ten-sided die and make them output 1-100 you've literally got brain problems.
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>>43940732
But there you were saying that a 0 isn't possible on any die, but you were also saying that an 8 and a 00 would simply be 8, since the 00 would count as nothing, a 0

So how is it both things?
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>>43940712
From the fact that you're generating a set of numbers between 1 and 100 and 000 is not in that set, and the only result that could come up 000 has a 1 in 100 chance to happen.
Also, if you had a separate face just for 100, you'd end up with more than 100 possible results because you have an 11 sided die.
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>>43940659
>I thought there would be some consistent rule, where a certain face on a dice always means the same thing.
is this the part where we call you an autist?
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>>43940724
>OP in charge of reading a post before replying

>OP in charge of using first grade observational skills

>OP in charge of not being a faggot
>>
>>43940109
2 options:
00 is 100, you subtract the d10 from the d100, 0 is 0
OR
00 is 0, you add the d10 to the d100, 0 is 10
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Like pictured.
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>>43940109

Typically, what you do is have a 1-0 dice and a 10-00 dice rather than two of the same but you can make that work too. The latter does your tens, the former does your ones. "0" is 10 and 00 is 100. Usually.

Now, you'd be right in pointing out that "doesn't that mean 0 and 00 = 110?" But remember that you're not adding so much as filling in the places in the different number columns of your result.

As for "can you only roll up to 99", you're right in that actually this set-up only works for a number range that goes from zero to ninety-nine OR one to a hundred (with 0 00 as 100). Typically, percentile games go for the 1-100 range, though I've seen some games that do the other.
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>>43940774
Because you don't seem to realize that 000 doesn't fall in the range of 01 to 100, but 08 does.
If you really want a consistent rule, any result that doesn't fall in the range of 1 to 100 = 100. There is only one possible result that can do this,and it has a 1/100 chance of happening, which is exactly the same chance as any of the numbers through 1 and 99.
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>>43940696
of course you add the dice together what the fuck are you talking about? thats exactly 100% how it works. You just add the goddamn numbers. If your sum is 0, add 100. Thats the whole fucking system.
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>>43940819

This is why I shouldn't post at 5 in the morning, fuck. I completely fucked up the description of the 10's dice.

00 in most contexts is 0, yes. So 00 + 1 = 01. It's only in the context of all 0's (00 + 0) that you get 100.
>>
>All this shit
Fuck.
Just get two ten sided dice, one red, one blue, both going from 0-9.
The red one is the tens place, the blue one is the ones.
When red is 0 and blue is 1, it's a result of 01.
When red is 5 and blue is 0, it's a result of 50.
When both come up zero, it's a result of 100.
Wow, so difficult.
>>
>>43940774
It's not two dice, it's two dice being interpreted as one die with 100 sides. You're not taking any sums of the d10 scores, you're interpreting the scores to generate a single score. The interpretation part is where you struggle because you're an invalid who can't use basic logic or make simple observations.
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>>43940842

You just said "it's add the numbers, except for when it isn't".

It's a rolling system that pretty much hinges on one corner case (the 00 + 0 result) which neither makes sense as "add the two numbers up" (because then the result is zero) or as "it's what you put in the different columns" (because then the answer is ALSO zero).

You don't add the numbers because a 60 + 0 isn't a 70 total, it's a 60. Otherwise it would be impossible to get a 10, 20, 30 etc result. The 0 on a d10 only means 10 in the context of rolling it AS a d10, not as part of a percentile.
>>
Guys you suck at explaining. Like, so much. All of you. just terrible. I hope you're not teachers. If he asked you 1+1 you'd be describing the goddamn subjective reality of numeration.

Add. The. Numbers.
0. Means. 100.

That's all you had to say. Six words.
>>
>>43940109
You're only supposed to use one of those double-digit dice OP. The other D10 is a regular single-digit d10. It makes it a lot easier to figure out.
>>
>>43940898
>You don't add the numbers because a 60 + 0 isn't a 70 total, it's a 60.
I'm sorry, how is that not adding? I've got a calculator right here, says 60+0 is 60. I'm not sure who you think is taking issue with that.
>>
>>43940900

The confusion mostly comes from the common "0 = 10" thing in d10 based systems, which doesn't translate to percentiles but some people seem to think it does?
>>
>>43940842
As an algorithm for interpreting the dice, adding the scores is actually what led to the confusion of idiot OP in the first place. It's a poor way to think about it. One die is separately colored for a reason. It's just a device for marking the tens place, not a die being multiplied by 10. If there's a 0 in the tens place AND the 1's place, and you're generating a number between 1 and 100, then the only logical conclusion to draw is that you rolled a 100, because rolling a 0 is impossible. It's not two dice being added, it's one die.
>>
Okay so when rolling d%:

the 0 on the 0-9 dice ALWAYS means 0

the 00 on the 10's dice ALWAYS means 0.

The ONLY case in which this isn't true, is if you roll 0 and 00 at the same time. Then it's 100 just because.

Have I got that perfectly clear?
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>>43940109
00 1 = 1
00 2 = 2
00 3 = 3
00 4 = 4
00 5 = 5
00 6 = 6
00 7 = 7
00 8 = 8
00 9 = 9
10 0 = 10
10 1 = 11
10 2 = 12
10 3 = 13
10 4 = 14
10 5 = 15
10 6 = 16
10 7 = 17
10 8 = 18
10 9 = 19
20 0 = 20
20 1 = 21
20 2 = 22
20 3 = 23
20 4 = 24
20 5 = 25
20 6 = 26
20 7 = 27
20 8 = 28
20 9 = 29
30 0 = 30
30 1 = 31
30 2 = 32
30 3 = 33
30 4 = 34
30 5 = 35
30 6 = 36
30 7 = 37
30 8 = 38
30 9 = 39
40 0 = 40
40 1 = 41
40 2 = 42
40 3 = 43
40 4 = 44
40 5 = 45
40 6 = 46
40 7 = 47
40 8 = 48
40 9 = 49
50 0 = 50
50 1 = 51
50 2 = 52
50 3 = 53
50 4 = 54
50 5 = 55
50 6 = 56
50 7 = 57
50 8 = 58
50 9 = 59
60 0 = 60
60 1 = 61
60 2 = 62
60 3 = 63
60 4 = 64
60 5 = 65
60 6 = 66
60 7 = 67
60 8 = 68
60 9 = 69
70 0 = 70
70 1 = 71
70 2 = 72
70 3 = 73
70 4 = 74
70 5 = 75
70 6 = 76
70 7 = 77
70 8 = 78
70 9 = 79
80 0 = 80
80 1 = 81
80 2 = 82
80 3 = 83
80 4 = 84
80 5 = 85
80 6 = 86
80 7 = 87
80 8 = 88
80 9 = 89
90 0 = 90
90 1 = 91
90 2 = 92
90 3 = 93
90 4 = 94
90 5 = 95
90 6 = 96
90 7 = 97
90 8 = 98
90 9 = 99
00 0 = 100
>>
>>43940941
This is exactly correct.
>>
>>43940847
You're mistake is thinking the OP is smart enough to understand how to mark one die as the 10's place and one as the 1's place. He's doing some fiddly faddly thing about adding the dice, and multiplying the odd colored die by 10, which means he thinks he can roll 0 because 0x10 + 0 = 0.

No it's not difficult to know how idiotic that is. But if you're an idiot no one in the world can help you, because you can't help yourself.
>>
>>43940931
I'm pretty sure that's not where the confusion comes from.
>>
>>43940941

>Then it's 100 just because

"Just because" that particular system is based around 1-100. I have seen some systems where it's 0-99, in which case 00+0 = 0, but those are by far the rarer interpretations.
>>
>>43940973
OP here, that's exactly where the confusion came from.

I normally use the d10 as a d10, where 10 is a possible result.

It was never explained to me, since rolling d% is so rare, that 10 ceases to be a possible result on that die.
>>
>>43940929
But a 0 on a d10 is fucking 10. They aren't d9's with a 0 on them.

The point is no one is taking the sum of anything. you're rolling for 10's place and 1's place digits. Obviously a 0 in both means 100, because you can't roll a 0.
>>
>>43940639
you only need to do that if you're rolling 2d10 because you don't have a percentile die
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>>43940941
No because it's still 0.

Quit thinking about it like a sum.

It's 1's place and 10's place.

What integer has a 0 in the 1's place and a 0 in the 10's place that's between 1 and 100?
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>>43940934
Um, no, it isn't. Its a perfectly fine way to think of it. In fact, the difference you're trying to create is purely illusory. There's no difference between a 10 in the tens place and a 1 in the ones place and 10+1 and 11. You just want there to be, because they all look different. If one piece "is standing for the tens place" and the other "is standing for the ones place" you're fucking adding them. Trying to say you aren't is facile.

Furthermore, your pointlessly proscriptivist stance fails to address the only actual issue of confusion, ie the 100, by claiming "the only logical conclusion" which is just double-stupid, because obviosuly the only logical conclusion is that it stands for fucking 0, with 0 in the ones and zero int he tens. Your insistence that it is one die is equally specious, considering that, uh, it isn't. We have a zoccihedron. The reason he was confused is he wasn't sure what to do with the zeros, and y'all spent so much time re-explaining the shit he had already clearly outlined that he understood that you forgot to actually explain that.
>>
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>>43940999
0 on a d10 is NOT a fucking ten, my dude. d10s don't have 0s, they have 10s. You're thinking of percentile dice.
>>
>>43941083
Some d10s have a 0 instead of a 10.
>>
>>43941090
No, those are percentile dice. You can tell because they don't go to 10, and their opposing sides don't add up to 11.
>>
>>43941090
>>43941083
When sold as a standard package of 7, they have two dice used for percentiles, and you're supposed to use one of them as a d10. They dont have a separate 1-10 dice
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>>43941090
Almost every single d10 has a 0 rather than a 10, in fact. In hundreds of dice I own, not a single d10 there has a ten.
>>
>>43941109
Who's they? Somebody obviously does. >>43941083
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>>43941105
I'm looking at a couple of my single-digit d10s right now, dude. They both have 0s on them instead of 10s. In fact almost every single-digit d10 has a 0 instead of a 10.
>>
>>43941083

The last time I saw a d10 that had a 10 instead of a 0, I still played Warhammer so that was over ten years ago. Seriously, this picture makes me kind of nostalgic because those dice look fucking old to me.
>>
>>43941140
They dont have separate 1-10 dice in those standard 7 piece sets, was it really worth responding to me just to pretend to misunderstand?
>>
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>>43941105
nigga it gets used as a d10 all the time people just use the fukken 0 as a 10 chill
>>
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>>43941128
And I'm telling you, that makes them percentile dice, and not d10s at all. Their opposing sides add up to 9. They don't even have goddamn 10s on them. I'm not saying they aren't perfectly serviceable as d10s, I'm just saying they aren't d10s. d10s go to 10, like these.
>>
OP is officially the dumbest person ever to post on 4chan.
>>
>>43941150

Don't you mean it was over zero years ago?
>>
>>43941144
Same. I have two seven-dice-sets and the d10s both have 0s. I also have have a bunch of d10s that I bought separately that all have 0s.
>>
>>43941083
The point I'm trying to make is that the dice labeled with multiples of 10 is useless because "00" completely breaks how the dice usually read. Using only dice labeled 0-9 and just using colors to specify tens and ones makes your brain do less work because double zeros only shows up 1% of the time, that 00 abomination shows up 10% of the time.
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>>43941157
I didn't misunderstand at all. I'm trying to explain to you the difference between a percentile die and a d10, and you're being very hostile about it because you only own percentile dice.
>>
>>43941192
Then you knew exactly what I meant by "they dont have them"?

So why did you ask the question?
>>
>>43941183
You...you were not making that point at all. I do agree with it, though. Good looks.
>>
THE 0 ON THE D10 IS NEVER A 10 WHEN ROLLED AS A PERCENTILE

0+00 EQUALS 100

IT'S ALWAYS A ZERO EXCEPT WHEN ITS A TEN EXCEPT WHEN ROLLED WITH ANOTHER DICE

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>43941173
A d10 is a die that has ten sides. I have never heard of someone calling a d10 that goes from 0 - 9 a d9, or anything but a d10. I imagine the reason they print a 0 instead of a 10 is to save ink or simplify manufacturing and painting.

A percentile die on its own, that is, an actual spherical d100, is very rare to the point of it being a novelty. When people say that something is a d% or a percentile die they're describing TWO d10s, typically one with single digits (0 - 9) and one with double digits (00 - 90), rolled together to get a percentage from 1% - 100%.
>>
>>43941201
I asked you who the fuck they is! I still want to know! It is a genuine curiosity!
>>
>>43941238
They was referring to the sets, not an entity.

An object, not a person.

You're saying you didn't misunderstand, but you're also admitting you didn't understand, fucking which one is it?
>>
>>43941215
You wouldn't call it a d9, just a percentile die. I guess I don't think of zoccihedrons that way, because we always call them zoccihedrons.
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>>43941260
the fuck is we
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>>43941253
I thought by "They dont have a separate 1-10 dice" you meant there's somebody out there selling 7-die packages without 1-10 dice. I assumed Chessex. So I was gonna say something like "Well Chessex isn't the only dice-maker."
>>
>>43941275
My group, obviously?
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>>43941280
That's how it's been in every 7 standard piece RPG dice set I've ever seen.

Because they want you to be able to do d%, but can't give you a 1-10 and a 10-00 because it wouldn't be readable
>>
>>43941289
Your group is in the minority. Which is fine, do things your own way, but just understand that most people are not like your group at all.
>>
NIGGERJEWS
>>
>>43941322
This guy gets it.
>>
>>43940951
Underappreciated post.
>>
>>43941583
>samefagging

How long did you calculate was the appropriate amount of time to wait until making this reply?
>>
>>43940224
Got a friend IRL who does it this exact way. He also insists that 0 00 means he got a ten. He's pretty much the only one in the group who insists on doing stuff that way.
>>
>>43941753
>He also insists that 0 00 means he got a ten
So if he gets a 10 0, what is that? 100?
Is a 20 0 200 then?
>>
I should point out that as long as you're being consistent with how you calculate the percentile, it doesn't matter how you roll. The odds work out exactly the same anyway. If you're in a group where you notice they do it another way than you do, it might be beneficial to either tell them how you do it or swap to their method, so people don't think you cheat.
>>
>>43940109
Taff?

I know you were have trouble mate but I thought we were past it.
>>
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I roll percentages with 5d20, obviously. Check the distribution on anydice.com

Values 5-23 and 88-100 have less than 1% cumultatively. Overall, 5-23 and 88-100 has 2.04 percent of outcome. I put catastrophic events in those ranges. The low are good ones, extremely rare treasure found/ extremely rare event happening. The other end of the spectrum ranges from random OH SHIT encounters to leprosy and mild heart attack disabling the character.

The table goes from 5 best -> 100 worst
The values inbetween are spread so that 50 is absolute neutral, and from thereon, shit is going downhills for the party.

97.6% of the time, events are in the can-handle range. They also ended up with one super-rare artifact when I rolled 8 on 5d20 for one of the players. Shit was so cash. Suddenly half the party had different motivations on how to use the device. One player started plotting a hit-and-run accident to get the device. We'll see where this goes.

They are yet to roll over 88. But for 100 I have horrors everywhere and almost total partywipe if they decide to stand their ground and fight instead of flight.

This is in Earthdawn.
>>
>>43941029
100 has a 0 in the tens place and the ones place.
Hence, rolling two zeros represents 100 since that is the set range.
>>
>>43940109
Oh god I can’t tell if it’s serious or not.
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>>43943986
You can roll 5d20 if you like, but don't claim that it's got anything to do with percentages
>>
This thread is just too god
>>
>>43945440
So you are telling me that you cannot calculate probabilities for 5d20?
>>
All my ten sided dice are just 10 through to 90 with a 00. Way I read them is...
>For the 'Tens' dice
10 = ten, 20 = twenty, 00 = zero (unless a 00 is rolled on the units dice)
>For the 'Units' dice
10 = 1(0) = one, 20 = 2(0) = two, 00 = 0(0) = zero (unless a 00 is rolled on the tens dice)

Then whenever a 00 00 comes up it's a hundred. Although as I said before all my 10 sided have the same numbers but are different colours, so it's a quirk of the dice I own that makes it easier in some regards and very slightly harder in others. (I usually just call out before I roll "Red is Tens" or something.)
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>>43940951
I got a chuckle thinking OP will print this post and take it to game night, checking it along his friends after every roll just to be sure.
>>
add die A to die B.

The only exception is 0+00 which is 100

so, 10 + 0 = 10
90 + 9 = 99
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>>43945581
Do you mean too g0d or too g10d?
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>>43945778
Too g100d. Can't you read a d100?
>>
I have no idea why people use multiple dice to get better results. Practically every single skill test dice roll is either true or false. If you want better results just change whatever the number needed to pass is. 3d6 roll over 10 goes from roll 3 dice, add them up, and then see if that number is greater than ten to a simple and effective roll percentile and see if that number is greater than 30 something. No math required and you get statistically the same result down to the 1s place.
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>>43940999
Here's the problem - you failed to generalize the rule. The rule isn't 10 = 0. It's "roll the dice and add them together, but if you generate the lowest possible result, treat it as one higher than the highest possible result." So if you roll 0 when rolling one die, you treat it as 10 (1+9). If you roll 0 and 00, you treat it as 100 (1+99). If you had a hundreds-place die, it'd work the same - 000 + 00 + 0 is the lowest you can roll, so it's treated as 1+999 = 1,000.
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>>43943338
I'm guessing that 10 0 is 20, 20 0 is 30, and so on, so basically the 0 on one die always represents 10, the other die goes from 00 to 90, and they are simply added together to get a result that ranges from 1 to 100, which are 00 1 and 90 0 respectively.
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>>43946789
This is exactly how it's supposed to work. It's the only consistent rule set. All other interpretations involve some retarded exception
>0 means 10 UNLESS you rolled 00 on the tens dice, then it means ONE HUNDRED EHEHEHEHUHHHEHAHUE

No. Dice don't magically change their value based on what the other die result was.

Single digit die:
1=1
2=2
3=3
4=4
5=5
6=6
7=7
8=8
9=9
0=10 because they couldn't fit the 1 in there without making the font smaller

2 digit die:
00=00
10=10
20=20
...
80=80
90=90

All you do is add your two die results and get your total, which will be from 1 to 100 inclusive.
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>>43948630
>0=10 because they couldn't fit the 1 in there without making the font smaller
No. 0 = 0. And this is really the source of people's confusion because it works differently than when you're rolling a regular d10. If 0 = 10 then 10 and 0 would equal 20. But it doesn't. It equals 10.

Anyway, to anyone having any confusion, in all cases but one, you simply insert the ones die into the ones digit of the tens die and read the result straight out. So if you roll 30 and 7, you replace the "0" in the 30 with 7 and get 37. The one exception is 00 and 0. Because there is typically no 0 when rolling dice (think how a 0 indicates a 10 when rolling a single d10), they decided this should be 100 rather than 0. So you more or less "shoot the moon" in this case.

In the olden days, there was no specific tens-digit die, and you just used two differently colored d10s and designated one as the tens digit. Thus, you'd roll 4 and 8 which would be 48 (instead of 40 and 8 equaling 48). In some ways maybe that was more natural and intuitive, but you had to remember which die everybody said came first.
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>>43940125
I agree
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>>43948875
>then 10 and 0 would equal 20

Exactly, except you don't say "10 and 0" because 0 is 10 on the single digit die. You say "10 and 10".

If you keep this pattern, you successfully represent 1-100 with not skips or repeats, and no special rules, AND you don't have to worry about treating a "regular" d10 roll any different. Your bastard sword can't roll a 0 can it? It's 1-10.
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>>43948964
No* skips.

At any rate, even if historically the 0 and 00 exception is how things were done, the system I use is consistent and requires no exceptions or funny rules. I prefer that simplicity.
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>>43948875
They are both perfectly valid methods of getting a d100 result out of 2 d10s, the important thing is to pick one and use it consistently.
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>>43948964
Except that that is doing it differently than the vast majority of the people out there and bound to cause confusion. In any case, a straight reading of the numbers is simpler. That way you're not "mathing" the tens digit, so that a "10" on it never actually indicates a "20". And as far as it being consistent with a single d10, think of d% as a single die wherein the lowest number gets a 1 added in front of it, so that whereas 0 on a d10 = 0, 00 on a d% = 00.
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>>43949290
>so that whereas 0 on a d10 = 0, 00 on a d% = 00.
Sorry, just woke up. I mean 0 on a d10 = 10 while 00 on a d% = 100.
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>>43945731
Yes you can but they're on a curve. The point of d100 is that it's linear.
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>>43940109
Just use a digital dice roller :^)

int dice(int dice_max)
{
int dice_roll = dice_max;
while(dice_roll>=dice_max)
{
dice_roll = rand();
}
return (dice_roll + 1);
}
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File: AX2.jpg (91 KB, 250x250) Image search: [Google]
AX2.jpg
91 KB, 250x250
>>43940670
>how to 100
>116 posts

If you add two d10s w/ zeros, the spread is 0-99, so if you need results for d100 tables - which typically begin at 1, not zero - the spread becomes 001-100 by simply counting a 000 result as 100.
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File: d10s 0 vs 10.png (3 MB, 1920x1056) Image search: [Google]
d10s 0 vs 10.png
3 MB, 1920x1056
>>43941083
>d10s don't have 0s, they have 10s.
A very small minority of d10s have 10s on them. The vast majority haves 0s.

Image is the top results on a google image search for "d10 dice". A quick count gives me 21 pictures that contain standard dice with "0" (circled in blue) and 2 with "10" (circled in red). Extending that to non-standard dice and pictures, the count becomes 30 to 4 (with green and orange circles, respectively). And while it's entirely possible that I miscounted or missed something somewhere (especially since I outright skipped over pictures where dice were small enough to be hard to see), it's clear that d10s marked "10" are vastly outnumbered.
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>>43950150
>d10 commandments

ppleeeeaseee santa
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