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Ultralight Rules
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 17
Thread images: 8
File: 1974 Style Rules.pdf (1 B, 486x500) Image search: [Google]
1974 Style Rules.pdf
1 B, 486x500
Can anyone suggest a decent ultralight-rules system? I need something damn near IMMEDIATELY accessible to new folks. This caught my eye, but I was wondering if anyone could suggest something even better?
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>>43939702
Lasers and Feelings
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>>43939702
Risus is pretty good, if a bit conducive to silliness. I'd argue that while Barbarians of Lemuria isn't ultra light, being a full-length game, from a player's standpoint it is very straightforward.
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>>43939702
There's a version of this called something like "Cinematic Style", check it out.
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>>43941921
http://rpgsociety.org/wp-content/uploads/2014/05/Cinematic-RPG—2014-06-23.pdf
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File: World of Dungeons.pdf (1 B, 486x500) Image search: [Google]
World of Dungeons.pdf
1 B, 486x500
>>43939702

pic related is my favourite game ever. You can't really get anything liter than this and is easily modificable to fit other magic styles/settings/races etc.

You might want to cut down the HP grow anyways, PCs become tanks absurdly fast
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G.U.R.P.S.
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File: fc,550x550,black.jpg (35 KB, 550x550) Image search: [Google]
fc,550x550,black.jpg
35 KB, 550x550
>>43943380
This is awesome, thank you.
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>>43943380
What kind of modules/adventures would be compatible with this? It's based of Dungeon World, correct?
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>>43945728
correct to both. Anything that fits DW will fit roughly World of Dungeons. However, remember that you can make monsters by putting together a damage (d6 to d6+2 is the usual) some HP, some armor (+1 to +3) if any and a list of two-three moves that are the most common things that monster will do, just to have them in handy
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File: theSUPERULTRALITEsystem.pdf (1 B, 486x500) Image search: [Google]
theSUPERULTRALITEsystem.pdf
1 B, 486x500
>>43943380
That looks pretty fucking sleek

Heres another one made by some anon
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File: Gurps Ultralite.jpg (1 MB, 1650x1275) Image search: [Google]
Gurps Ultralite.jpg
1 MB, 1650x1275
I don't want this thread to die
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File: One-Page-Fleets2.pdf (1 B, 486x500) Image search: [Google]
One-Page-Fleets2.pdf
1 B, 486x500
Ultra-Lite Space Combat!
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File: Lasers and Feelings.pdf (1 B, 486x500) Image search: [Google]
Lasers and Feelings.pdf
1 B, 486x500
>>43939856
Ugh...
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File: tiny-d10-core-system-v4.pdf (1 B, 486x500) Image search: [Google]
tiny-d10-core-system-v4.pdf
1 B, 486x500
>>43939702
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>>43943380
Hey man, any advice on writing monster moves?
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>>43950616

Not that guy, but keep them simple.

If the players have to chose from a list of bad options, have all of the options be roughly equally bad, and don't have too many of them.

Make a few index cards of moves without specific fluff like 'Immobilize' and 'Set Aflame' 'One Of Us', and make them fit the monsters as they come up.
Thread replies: 17
Thread images: 8

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