Can anyone suggest a decent ultralight-rules system? I need something damn near IMMEDIATELY accessible to new folks. This caught my eye, but I was wondering if anyone could suggest something even better?
>>43939702
Lasers and Feelings
>>43939702
Risus is pretty good, if a bit conducive to silliness. I'd argue that while Barbarians of Lemuria isn't ultra light, being a full-length game, from a player's standpoint it is very straightforward.
>>43939702
There's a version of this called something like "Cinematic Style", check it out.
>>43941921
http://rpgsociety.org/wp-content/uploads/2014/05/Cinematic-RPG—2014-06-23.pdf
>>43939702
pic related is my favourite game ever. You can't really get anything liter than this and is easily modificable to fit other magic styles/settings/races etc.
You might want to cut down the HP grow anyways, PCs become tanks absurdly fast
G.U.R.P.S.
>>43943380
This is awesome, thank you.
>>43943380
What kind of modules/adventures would be compatible with this? It's based of Dungeon World, correct?
>>43945728
correct to both. Anything that fits DW will fit roughly World of Dungeons. However, remember that you can make monsters by putting together a damage (d6 to d6+2 is the usual) some HP, some armor (+1 to +3) if any and a list of two-three moves that are the most common things that monster will do, just to have them in handy
>>43943380
That looks pretty fucking sleek
Heres another one made by some anon
I don't want this thread to die
Ultra-Lite Space Combat!
>>43939856
Ugh...
>>43939702
>>43943380
Hey man, any advice on writing monster moves?
>>43950616
Not that guy, but keep them simple.
If the players have to chose from a list of bad options, have all of the options be roughly equally bad, and don't have too many of them.
Make a few index cards of moves without specific fluff like 'Immobilize' and 'Set Aflame' 'One Of Us', and make them fit the monsters as they come up.