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Fantasy economics
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Money, banking, trade, taxation, business generally; this stuff is important, has it ever affected any of your campaigns? Do you have any ideas for how it could?

I'm looking for anything here: get rich quick schemes, government policies, scams, how magic messes with all this stuff.

Opening question: you're about to go on an adventure, if you come back, you'll have more gold than the rest of your Shire combined. What should you do?

Pic related: free market demon.
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>>43936269
>Opening question: you're about to go on an adventure, if you come back, you'll have more gold than the rest of your Shire combined. What should you do?
Well, the price of gold is going to crash, so try to buy a range of other valuable things when you get back, before everyone else catches on?

Better: agree to some contracts for when you get back. Forwards if they're dumb, call options if they're not.
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I remember in one game that ran for a fairly long time, one of the players basically founded a Corporation in the fantasy setting, and slowly monopolized and corned markets one by one. By the time she founded the first department store, there wasn't a place you could go where people hadn't heard of "Farhadi's". Her backstory was that she made her break selling fineries to noblewomen in her homeland, since as a woman she was allowed into harems to sell. In game it was kind of cool since she used adventuring/travel to gain an understanding of the economics and ecology of different regions, as well as what might be considered "exotic" for other places and what was "exotic" there from other places.
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Nearly all of this: http://www.critical-hits.com/blog/author/multiplexer/

(The posts that aren't fantasy economics are still decent world-building)
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USELESS MEAT
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Your million gold piece life insurance would never pay out. They always just send out a cleric for 5k to raise you from the dead.
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>>43937373
There'd need to be two types of life insurance. The first would be to pay for clerical revival, the second would function like ours but only trigger on dying "of old age".
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>>43936269
>>43936884

This can be really important, although you need truly staggering quantities of money for it to become a factor.

Historically this happened to Spain in the 1500s and 1600s. For a while they attained world power status since they had so much more money than everyone else (from American silver mines), but due to the inflation it caused inside their country they became an import economy (goods were cheaper to import than buy inside Spain). Then once the wealth ran out they had shit infrastructure because they were used to just buying everything from somewhere else.

Incidentally, since Europe ended up getting so much more new silver than gold between the middle ages and the 1600s the silver:gold value ratio changed from around 12:1 to 15:1. IIRC this was a major problem for Isaac Newton when he was in charge of the Royal Mint in England because silver currency was really becoming devalued compared to gold.
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Currency would be made of a metal that can neither be created nor destroyed via magic.

Maybe some sort of magic absorbing material, like the Darksword.
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>>43937644
The world is suffused with the essence of magic.
The essence can neither be created or destroyed; it always exists in a set amount.
It takes effort and talent to draw the essence into a stable physical form.
Ergo: magic IS money!

> TFW in the future all the magic has been sapped into coinage, and you literally have to burn money to cast spells. Destroying currency is illegal for obvious reasons. Ergo: magic is illegal.
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>>43936269
the only trade good you need to really affect a campaign setting is potatos
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>>43937785
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>>43937899

Not true, consider: corn.
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>>43936269
The old adage "Don't spend it all in one place" seems to ring true here. Just because you can buy all the livestock in you village, doesn't mean you should.

Use that money with investments in both foreign and domestic business. The Liquidity of the adventuring profession is high but can be struck down at the drop of had what with the absurd inflation on magical gear.

Alternatively, use that money to build new enterprises, or expand enterprises you already have a hand in. Trade routes between settlements, New settlements, infrastructure. Venture capitalism.

Point is, Your gold must MOVE or else it has severe consequences to the market.
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>>43937288
Is this a club?
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