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Hey /tg/, my group wants me to run the Green Ronin ASOIAF for them. I was wondering if any fa/tg/uys could provide some tips on running it.

They're a Northern house and I was planning on just using the Peril in King's Landing adventure that's in the back of the book.
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>>43905353
Try to avoid the regular GM mindset of knowing 2 sessions in advance what's going to happen.

Don't write a complete adventure, instead figure out how they come into conflict with someone, and what that persons goal is and what their resources are. Local gang of thugs trying to get revenge at the party? Shady merchant? Minor noble with an axe to grind? Someone influential? Rich? Lots of support among commoners or criminals? And then just take it from there. Let the players feel like there's someone out there who wants them harm instead of feeling that they're in a stage in some adventure that will progress to the next stage all by itself.

One of the hallmarks of ASoIaF is that things don't go according to plan. The antagonists more or less derail the plot multiple times and takes it in completely new directions. It's basically like they're in conflict with the author and every time he goes "Oh, this would tie things together nicely" or "This is nice, things are going well for the protagonists" the villains go NO! Fuck that! I'm flipping this table! Have fun! Also think strongly about character motivation. The npcs are not there just to advance the plot you created or conveniently point the players in the "right" direction, they have their own goals to fulfill, be it revenge, looking out for themselves, getting rich or advancing their position, try to keep in mind what the important npcs are up to while the players are off doing other shit.

Nothing ruins the ASoIaF flavour faster than making the players feel like they just spotted someone with an exclamation mark over their head that is going to launch them into a self-contained adventure.
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>>43905710
I feel like I should just write all my Rpg's like this.

But its not just antagonists right? I mean sometimes its well meaning allies screwing things up (Caitlyn Stark, Rickard Karstark).

And I mean sometimes things get resolved (albeit mostly with someone taking a dagger to the back).
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>>43905710
Thanks I'll keep that in mind.
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Another question I had was what should a typical party consist of ?
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>>43905841
Shouldnt you let your party make their heroes?
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>>43905878
My party expects me to do it for them.
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>>43905911
Think about your IRL players and make fictional counter parts of what they're like or what they'd like to be.

then watch them pick the characters you made for someone else

screw party balance.
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>>43905927
Thank you based anon.
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>>43905947
Just so you know I'm not the same person as post 5710. I'm just the kind of GM that is willing to change the setting for a party that wants to have 5 Fighters.
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>>43905841
The only time I've ever run this was for a Night's Watch campaign so it was a little different, but generally you'll want to roll with a Leader type, an Intrigue type and, when all else fails, someone strong enough to bash some heads in. More times, I've seen that specialization can sometimes hinder characters, but at other times can really turn the direction the party is taking around. Other times having a more well rounded character works. In my campaign, the DMPC leader I had was fatally wounded by a white walker, or so it seemed. The normally 'dumb brute' guy had enough wits about him (and enough persuasion to get the fearful npc rangers to go along with his plan) to be able to get everyone back to the Wall safely and while the DMPC was no longer able to venture out beyond the wall, he ended up taking up that character's position as First Ranger a short time later due to his growing leadership capability. So, let your players grow their characters. Having an idea for a character is great, but when they change according to the story is even better.
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>>43905765
>I feel like I should just write all my Rpg's like this.

You should!
It's one of the best ways to avoid that terrible realization that you just finished a campaign and things mostly ended up just how you planned, meaning that you didn't really need the players, you might as well have written it as a story.

The players pick up on it too, and it makes things feel a lot more alive. A lot of GM's have the problem that once the players finish something it kinda gets sealed in a box and doesn't come up again, but if you instead of writing adventures, write characters/enemies/allies, there's no telling how long they'll have to put up with someone. If they rip off that merchant and move on, maybe his business associates in the next town is going to try to set them up for some kind of trouble, things like that. Focus on "what would people do?" instead of "How does this character fit into the story I already have in my head?"
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Anyone have any greentext worthy experiences with this game?
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>>43906491
I might have one, from a game I ran where the party were all members of the Kingsguard of Aegon IV, who dealt with dealing with their king, as well as eventually the Blackfyre rebellion.

Would people be interested? I'll have to dig out my old campaign notes, seeing as I ran it a while ago.
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hell yeah
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>>43906551
Please anon. I'm ready for storytime.
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>>43906551
Bumping for Aegon the Unworthy
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>>43906551
For sure man, do it.
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>>43905353
I feel that it's important to, on occasion, gently remind your players that they aren't Tywin Lannister, they aren't Petyr Baelish and so on. Of course, this only applies if they start acting like they can out smart and out ruthless the realm. In the grand scheme of things they'll likely be starting out as nobodies and will probably finish that way as well.
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>>43906551
So you gonna tell us or what ?
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>>43905710
Give them exactly one pleasant moment of downtime early in the campaign and keep calling back to it over and over again, like the first feast in book 1. Everybody was there. Mance fucking Rayder was there.
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I'd love to have a go with the Night's Watch expansion for this, but I've never found a group (or indeed, another person) to play it with, nevermind a GM.
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>>43907690
I guess we'll never know
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>>43907893
Huh, I'd imagine that would be popular at least with online groups
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>>43910490
Hardest part is knowing where to look. The base game isn't that popular, and there's not many who know about the expansion.
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>>43911802
You'd think it would be more popular considering the source material
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>>43911857
Yeah, but the game is kinda hit and miss in terms of the way its made. Plus its kinda old, I think it pre-dates the tv show.
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>>43911893
I'm pretty sure it does since it makes a casual reference to the Red Wedding
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>>43913159
It came out in 2008, so yeah, just barely. There's a d20 version that's even older.
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>>43905710
>tfw this is all it took to get a novel fantasy series.

Dammit, it's not even that great a set of books but it beats most series pissed out by the fantasy genre
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Anyone got a pdf ?

Would like to make a house.
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>>43913333
Yeah that one was 2005 or something.

>>43913159
It references stuff from even further in stuff, if you read all the flavor text and text walls you'll find a lot of interesting stuff in there.

>>43914255
Its 40 MB, google rapture pictures ASOIAFR

>>43907893
I would play a Night's Watch expansion of this so hard. So hard. Get a group together of Young Adult folks spec'd out into fighters with one guy good enough at persuasion to convince the leaderbros to let them go out and slay the creatures beyond the wall.

I actually have this one itch that needs scratching with Game of Thrones. I want to cut down the entire forest next to the wall for like two miles. I would play a campaign that involves a group of rangers cutting down trees for several real life months, with an xp point per player for every five trees cut down or something.
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>>43915994
>Its 40 MB, google rapture pictures ASOIAFR

Thanks. Appreciate it.
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>>43916982
You could repay the favor by posting it in four parts in this thread while walking through House creation in order to contribute to the board.
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>>43914255
Making a house seems fairly easy and I have fun doing it.
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>>43905353
The books are unorganized as hell, you will likely need to do what our group did and make spread sheets to reorganize the info or just keep a quick reference sheet for the mechanics you'll be using alot.

Making a healer be god-like is broken ass easy, my alchemist was easily throwing 14 dice to make his checks for healing someone, and this was practically from character creation. Combat focused players are going to have a bit of an issue because mounted combat and unmounted combat require different skills, and they aren't going to have the points to throw around early in the game. If you throw Littlefinger or the Mountain at your players early in the game, you're a dick.
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>>43917341
So having them fight the Hound and the Mountain during a tournament would be unfair?
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>>43917405
No, don't pull punches, just recognize that some of those main characters are almost legendary.

Not that guy but yeah. If your players get to the final rounds of a grand tournament with every knight in Westeros in attendance, they're going to get clobbered pretty fast. If you've seen the Quest threads using this system you know what I mean. Brutal.
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>>43917405
Dont have them meet these people at the start of a tourny but if they advances they will get to face them.

It is okay for your players to not win the melee or joust competion
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iirc, a lot of the characters from the books were pretty beatable, at least in earlier versions of the game.
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>>43906551
Why won't anon post his story?
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Okay. Got the Pdf file split up into 9 parts and will upload them for anyone who wants them.

If there is still anyone in the thread could they be so kind to roll me a 3d6 for house creation ?
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>>43918152
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>>43918177
Never actually done it before. So i will probably stumble a bit.
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Rolled 2, 4, 5 = 11 (3d6)

>>43918152
I'll roll whatever you need friend
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>>43918239
>>43918217

Thanks. Seems like it is going to be in the Vale. The dices sure love that place. Time to roll for rescources 7d6 for Defense.
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Rolled 6, 4, 6, 4, 5, 6, 4 = 35 (7d6)

>>43918288
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>>43918314
>>43918288
35 Defense. Next up is Influence another 7d6
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>>43918356
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Rolled 1, 3, 6, 2, 5, 6, 2 = 25 (7d6)

>>43918356
You should probably roll when you post there are like seven of these
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Rolled 5, 1, 3, 4, 3, 2, 3 = 21 (7d6)

>>43918423
>>43918405
Guess you are right. I will then roll for Lands. If you would roll for Law then ?
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Rolled 5, 3, 3, 4, 5, 1, 3 = 24 (7d6)

>>43918476
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Rolled 5, 5, 6, 6, 3, 1, 2 = 28 (7d6)

>>43918476
Rolling for Population.
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Rolled 2, 4, 1, 3, 2, 4, 1 = 17 (7d6)

>>43918525
>>43918509
Rolling for for Power. If you could roll for Wealth.

And that was the last of the pdf. Hope they will be of some use for someone.
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Rolled 5, 3, 1, 4, 2, 2, 3 = 20 (7d6)

>>43918568
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>>43918288
There's a 25% chance to be from the Vale, rolling 10 or 11 on a 3d6 is the most likely result, each occurring 1/8th or 12.5% of the time.
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>>43918587
That leave the House with

55 Defense.
35 Influence.
16 Lands.
14 Law.
27 Population.
17 Power.
20 Wealth.

Do get 1 1d6 to add to which ever rescource you desire. That Lands and Laws ouch.
>>43918702
Its not even that big of a place nor that well populated!
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>>43918748
Okay. Time for First Founding. If one of you could roll me a 1d6. I could do it myself but not really as fun to just roll by yourself.
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Rolled 4 (1d6)

>>43918902
1d6
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>>43918939
4. Aegon's Conquest. Guess someone managed to scrap some leftovers from the dragons. Could you roll me another 1d6 for events ?
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Rolled 6 (1d6)

>>43918939
Now for how many (House is of "Established" age)
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Rolled 6, 5, 3, 5, 4, 4, 6, 3, 2, 3, 4, 6, 3, 6, 4, 5, 5, 5 = 79 (18d6)

>>43919002
>>43919011
Six events, 3d6x6, order matters.
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>>43919021
14 Victory
13 Favor
11 Infrastructure
13 Favor
13 Favor
15 Villain

(I'm rolling very well tonight, rolled that 35 defense earlier)
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>>43919082
All those favors. Someone is the teachers pet. So how do we handle all these new modifer rolls ?
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Rolled 3, 2, 1 = 6 (3d6)

>>43919166
Start rolling 'em separately
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>>43919166
3d6, then 4d6, 2d6, 4d6, 4d6, 4d6?
I mean you could be crazy and roll 21d6 and try and piece it together.
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>>43919200
>>43919182
>>43919166
Just do it. 3d6. Already done the victory one we will do them in order. Next 3 rolls will be for favour and so on. I guess i will give you guys the choice on what to put it in in the Infrastructure
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>>43919225
Favor is 4d6, and you should assign, its your house.
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Rolled 5, 1 = 6 (2d6)

>>43919287
I guess. If you could roll the 4d6 then i will do the infrastructure.

Law and Lands.
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Rolled 5, 4, 2, 2, 3, 4, 4, 3 = 27 (8d6)

>>43919331
4d6x2

Pairs of two added to each respectively. AKA First two added to influence and so forth.
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>>43919398
9 Influence
4 Lands
7 Law
7 Power
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>>43919437
THat just leave 1 more favor and 1 villain.

Huh. This House seems to get it pretty easy when it comes to events. No entire family being slaughtered and the likes.
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Rolled 1, 6, 3, 4, 3, 5, 1, 3 = 26 (8d6)

>>43919477
>>
>>43919477
+1 Influence
+6 Lands
+3 Law
+4 Power

+3 Influence
-5 Law
-1 Population
+3 Power

Yes, this house is overpowered. I rolled very very well throughout.
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>>43919582
Well then. That should be it.

Defense: 58
Influence: 53
Lands: 24
Law: 26
Population: 18
Power: 29
Wealth: 20

Hot damn look at those stats.
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>>43919686

Holy fuck.

Can anyone say regional superpower?
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>>43919705
>>43919686

58 Defense.

3 Defense from reaching Eyrie and Storms End level of fortification
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>>43919737

And generous assets as well. Maybe a touch low on Wealth but with Defense like that you can focus on minting dosh without having to worry about enemy encroachment.
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>>43919737
Influence 51–60
Maximum Lord's Status 6. A major house. Examples: House Tully and House Martell.
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>>43919820
>>43919819
I am just trying to fit in a narrative on to fit the stats. The obvious is the Victory. Helped Aegon in his invasion and was rewarded with land in the Vale and then everyone just kept throwing favors at them intill a villain appeared.

Currently reading through the Holdings chapter.
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>>43919917

You may have to make some drastic alterations to canon to sensibly fit a House with those sorts of stats into the narrative. Like, cannibalize House Royce and reallocate a lot of their canon influence to your own House.
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>>43919917
The villain refers to your own house, which is why you see an influence increase. Your main character could be the villain, or the son of him recently come into power.
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>>43919992
Would daughter of the lord murdering her brother so her own son would take over work with that or is that more in treachery ?
>>43919980

Maybe make it a cadet house of House Royce or something? That way you wouldnt have to cannibalize too much
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I was thinking something like this while I was in the bathroom.

Your house owns a great deal of the arable land in the vale. Without your land producing crops the whole of the vale would starve.

In recent years your Lord Father decided to demand greater control and autonomy from House Arryn. Being denied this right after being given so much control over such a vital resource already, your father decided to burn the crop every year until his demands were met.

Your family and its holdings were almost completely unscathed, but the many hungry folks of the Vale that tried their luck in growing on your land illegally despite your father's constant patrols ended up making the control of your own lands tenuous at best. The surrounding lords haven't been patrolling to keep the mountain clans at bay nearly as much as keeping an eye on your house to ensure such an action would not be taken again.

The fortunes in the middle were mostly the ruling house shifting more arable lands to your family after decades of reliable service where some others failed or rebelled. It was safer to put all the eggs in one basket when the other baskets weren't as safe or reliable.
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>>43920373

That explains the huge Influence amassed but almost undermines the colossal Defense numbers the House has. Lowland Vale Lords, while being the breadbasket of the region, classically had issues with keeping their holdings well-defended from mountain tribes.
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>>43920373
That is actually a pretty good idea. Thanks. Got any idea where it would be ideal to place them on a map ?
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>>43920421
Law is pretty low. Hard to patrol the area when you also burning your crops. The Defense could come from some sort of multi-leveled Doom Fortress with massive amount of towers and siege weaponry defenses.
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>>43920438
Could be a bit inland from the fingers.

>>43920421
The house's massive defense numbers is why the ruling house gave them more and more control, they were a rarity among such lords.
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>>43920438

#2 if you want to stick with the "having the food market cornered" idea anon presented

Although #1 makes more sense to me from an influence perspective.
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I was thinking maybe these locations
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>>43920552
>>43920580
There's no reason you can't take both spots, even in the example house in the greenish text takes three different pieces of land.
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>>43920072
That would be a treachery I'd say
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>>43920619

Are you referring to hamlets / towns under a House's jurisdiction?

Because they usually aren't halfway across the region from the seat of power that directly governs them.
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>>43920552
Think i am going to put it around #2.

Lots of open farmland a bit of forest and a river. Unless someone got some other suggestions.
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>>43920897

I think it makes perfect sense given the starting stats.
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>>43920897
Nope, that position would be very hard for the mountain clansmen to attack compared to pretty much every other spot on the map. Assuming they won't cross a bunch of miles of dense forest there's only one direction to defend so any kind of fortification would be wholly effective.
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>>43920963
>>43920958
More or less turn their holding into some sort of mini constantinople with its own fields within its walls ?
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Now. Lets talk holdings i was thinking about giving them a Superior Castle due to that massive Defense they have.

Anyone got any suggestions to what holdings we should get from the other rescources ?
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>>43920992

This actually sounds like a great idea. Maybe even sacrifice the Superior Castle for a standard Castle just to ensure proper wall coverage for a fertile farming sector.
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>>43921171
So Defense Holding is a castle. Then we go on to Influence. Mostly children.

Heirs, girls, cousins and bastards stuff like that.
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>>43921394
I didn't even realize you could use influence to buy cousins and bastards. I thought it was just sons and daughters.
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>>43921580
Atleat what i got from this.

I was thinking when it comes to Lands Holding it should be

Heavy Woods.
Waters River.
Grassland.

Considering the location of the castle.
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I don't understand how influence works to be honest.
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Rolled 4 (1d6)

>>
It says that terrain of Mountain of the Moon is only hills and mountains, you'll have to have features coast community grassland or something like that.
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>>43921762
So like this ?

Mountains
Grassland
Coast
Community Hamlet/Small Town
Heavy Woods

Only got 24 Lands though
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Know what. It is getting late and i should probably have headed to be a while ago. Thanks for the help you two-three guys who dropped by. Will have to finish the rest up for myself.
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>>43921986
Rest well anon
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