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Infinity General
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>Infinity is a 28mm skirmish game by Corvus Belli where you kick ass and chew bubblegum, but you never run out of ass.

>Official site:
http://www.infinitythegame.com/

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Last thread:
>>43841380
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full version of compile
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how much terrain should be on the table?
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>>43899552
>Infinity General: Greasy neckbeard edition
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>>43899744
A varied amount. Don't play with the same terrain density every time, mix it up a little. It gives different units and tactics a chance to shine.
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Reminder that an ass is not complete without a fluffy tail.

>>43899744
Rulebook advises 8 big pieces and 6 small minimum.
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>>43899744

Depends. General rule of thumb is that there should be no space over 10" in diameter without a piece of terrain in it. Make sure to cut down sniper perches so one guy with an HMG can't own the field, and do the same to firelanes and corridors.
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>>43899744
Roughly a third of the ground space by volume should be covered in terrain. You want to set it up slightly assymmetrically with 4+ paths across the table and cover corners 4-8 inches apart.

You should have shipping crates, buildings, possibly trees and barrels. Lots of stuff.

Actually, just read this, it's a great guide:
https://waywardwarcor.wordpress.com/2014/07/12/setting-up-terrain-for-infinity/
>>43899792
Thanks, I was trying to figure out a name, but I simply couldn't think of one. I need to train my funny bones.
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Question for anyone that ordered from Customeeple and is located in EU but outside Spain: how long did you have to wait for your order to arrive if you choose the shipping option without tracking?
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>>43899909
5 days
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Rate my list, gents.

I'm the same guy who posted the double link USAriadna list in the last thread, and as I was looking through the various army lists I noticed another way to build a double link team list using the Qapu Khalqi sectorial.

The main players in this list are obviously the Ghulam Link team and Odalisque Haris team. Backup comes in the form of the Bashi Bazouks and Hawwas, for AD and Infiltration respectively, while also offering some hacking and FO.

Just like my USA list, the Core link team is built for fire support while the Haris team is there for close in work. The advantages of this list are fast movement from the teams, the Ghulam Doctor Plus with Nasmat for medical support, and the availability of Hacking, plus the fact that there are actually models available for everything I want out of the list. The disadvantages are that the troops are less durable, I don't have access to a nice biker like the Maverick, and the advantage of faster movement is offset by the expense of the Ghulams, resulting in fewer orders for each group.

I'm trying to figure out exactly how I want to use all my points. I have 1.5 SWC left, with which I could add a Missile Launcher to the Ghulam group by removing the FO, but other than that I'm not seeing a lot of places to use it. I'm also having trouble determining what exactly I want to use the Hawwas for, as I do want the Assault Hacker and FO, but I also want the sniper.

Any suggestions?
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>>43899744
Typically you want a large building in the middle to make sure line of sight cant be drawn across the table.
I like the 1-3-2 rule
One side has a 1 story building in its deployment zone
There is a 3 story building in the middle
The other side has a 2 story building in its infiltration zone
This gives an advantage to whoever picks deployment, but still allows the other player to have a sniper covering advancing lanes
Placing the buildings in opposite corners mean the player going second doesnt almost immediately lose their sniper.
What does /tg/ think of this?
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>>43900016
I hope you like getting raped by ASS, or anyone who brings a TO infiltrating sniper. Spam lists fall apart when you have nothing that can deal with camo or infiltration, all your opponent has to do is put his sniper out of range of the HMG and in cover, and you literally cannot hit it. Once the HMG and spitfire go down, youre pretty boned imo. My suggestion is to take one combat group, with a kaplan link and a haris link, or a haris link and a tag.
>>
http://www.data-sphere.net/tag/starting-with/
think we should include this as a faction rundown instead of what's in the OP?
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>>43900016
pdf/didn't read
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This still remains my favorite Gimmick list.
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>>43899674
Do I detect a conspicuous lack of a certain fluffy tail, or is it just me?
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>>43900422
Chimera didn't have a direct ass shot in the catalog otherwise I'd have included her, Joan of Arc, and a few others
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Can I be Poland yet?
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>>43900094

If I need something to deal with camo, wouldn't Djanbazans with MSV2 be more effective than a Kaplan link? The Kaplans get Mimetism, but I don't see anything on them that might make them particularly good for taking out camo units. If I drop the second group I could definitely afford a Djanbazan link, Odalisque Hari, and a Hawwa, but from what I'm seeing, a list that includes both a core Link Team and a Haris team doesn't really work out too well in a 1 group army, because you lose too many slots and end up without any tactical flexibility.

Alternatively, I could use the existing list and just free up the points to take a Djanbazan for the express purpose of dealing with camo. I have the 1.5 SWC needed to take him with an HMG, so he'd still be a pretty hefty combat unit in his own right.
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>>43900832
How about one Djanbazan plus 4 hafza?
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what if you could shoot enemies with the medikit? Entirely the same rules, if they fail the PH roll they die.

Doesn't work on things with STR, obviously
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OK, so I'm a game dev by trade and I was thinking of putting some time into making an Infinity game. A space trading simulator.

Game is about becoming a big corporation, defeating the other players/computer companies. You start off with a ship that moves goods across the sphere, and some inventory space on a world, which you can remotely enter them into planetary markets. Your main screen will always be of the ship, the planetary map, world market, etc will be lightboxes. On the ship you can control things like crew hiring, cargo loading, cargo purchasing, hull leasing, transport ops, etc.

The game is designed to make open progress, a player can invest into purchasing more ships(which the player will have less control over than their main ship). The player can also purchase inventory space on other worlds, then production facilities, etc.

The goal in the game is to be the monopoly industrial company in the sphere, undercut your competitors, launch clandestine missions against your opponents, etc.

Thoughts, criticisms?
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>>43901237
Isn't it just two normal rolls?

>>43901315
This sounds more like a game that could be in Infinity than a game from Infinity. I mean: I don't see much that directly connects it besides possibly names. Nothing like an impending Combined Army invasion, ALEPH overlords manipulating your every step, raids or black ops missions.
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>>43900021

Sniper nests that you have to infiltrate to utilize are a trap, you aren't exploiting your rangeband properly from those locations.

also, it's far from being a well rounded complete guideline for terrain.
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>>43899844
>Actually, just read this, it's a great guide:
>https://waywardwarcor.wordpress.com/2014/07/12/setting-up-terrain-for-infinity/
Looks good, I think the first floor would be too open, but it looks like he doesn't use the roof of most of those structures anyway.

I think this guy is right though

>>43899805

Especially if you want to play ITS seriously, you can never know how much terrain a tourny might offer, although they tend to be on the open side in my experience. I think switching it up and even trying to mix density levels on the same board is the key.
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Why do so many units have ridiculously long hair?
>Devas
>Nagas
>Daysus
>posthumans
>Para-comandos
>Chasseur
>odalisques
>Hassassin Fiday
>Al Hawwa
>Muyibs
>Fem Ninjas
>Daofei
>Phaesant Rank
>Crane Rank
>Saito Togan
>The bounty hunter on the bike
>Interventors
>Wildcat
>Joan of Arc

Seriously. They're supposed to be in battle. I've met 5 people among thousands who've had hair that long. It's ridiculous. PanO's the least prevalent among the culprits. Are hair extensions in fashion or something? Do they use it as scarves in the cold?
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>>43900919

Not sure that I like the Hafza's special rule, as it would essentially mean I'd need to buy and paint up an extra model explicitly so I could use their Holo 1 ability. That said, I'd also need to do the same with the Bazouks, so they're looking slightly less attractive, even if they're the only AD unit available to the Khalqi.

Can't have it all, I guess.
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>>43902077

You don't need to buy extra models for your Hafza, when I run them I just "holoproject" them all as basic rifle hafza to help keep the specialists safe for a while.

Also, your Bazouks should be using their holo2 for echoes, not just to misrepresent themselves.
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>>43901928

I think it's part of the "my Japanese animes" thing. (Also, gluing that ridiculous ponytail on the Chasseuse model was a huge pain in the ass.)
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>>43902077
>only AD unit available to the Khalqi.

>he doesn't realise QK have one of the best AD units in the game for 8 points.
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>>43902471

Ah, I jut read the rule again for Holo2, and you're right about that. It looks a lot easier to work with in that case.

I went ahead and changed my list up to make up for the lack of MSV. I lost an order in the process, but I'll still be running 15 total orders per turn, and I'm covering the TO weakness as well. I'm also obfuscating my LT a bit better, as I replaced all the Alguaciles with Ghulams.
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>>43902499
>>43902798

Shit, how did I miss the Yuan Yuan? The AD will pretty much just be there as a pot stirrer anyway so the Fury wouldn't be a huge disadvantage, and I'd most likely just drop them into the enemy's cheerleaders to try to do some damage. I'll have to rethink my list in that case.
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>Achilles vs Hac Tao
>Achilles vs Swiss guard
>Achilles vs Maghariba Guard
>Achilles vs Iguana Squadron
>Achilles vs Charontid
>Achilles vs Gorgos Squad
>Achilles multi-rifle vs Achilles Spitfire
Assume load outs you want.
Who wins, who dies?
TL;DR who at near equal point costs can beat Achilles?
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>>43901928
>long hair don't care
175 years into the future, and humanity looks fab as fuck.
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Are there any rumors that Nomads are getting a Recreation of their own?

Who should they get? Moot (not serious)? Guy Fawkes? Emma Goldstein? Che Guevara?
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>>43903648

Anyone with a flamethrower or MSV2+ can easily wreck him on their own active turn. I even really will give it to anyone with BS14-15 and burst 4, since even at -6 +3 they should be able to land the hits needed.
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>>43899909
Not unusually long. Less than a week.
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>>43904579
Recreations are kind of an ALEPH thing and even they are pretty rare (for example, most of the Achilles and friends "recreations" are actually just regular aspects that have just assumed that role). It seems that recreating personality is a tremendous task if you do it from the scratch, the bodies are just high caliber Lhosts. But more than the tech required, the mere idea clashes with Nomad ideology. Recreations are pretty much glorified past,when Nomads don't want or need that kind of shackles attached.
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How does this look for Cancon, which will require 1 of each specialist for mission objectives?
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>>43901315

Infinity has a lot of black ops going on, space pirates, and in PanO at least, corporations are very enmeshed in the democratic process (although it's not as unmanaged as it is today). Basically, security needs to be a fairly major concern, and probably some sort of relations/bribes/networking aspects should be included.

That sounds really rad, though, as a core idea. I have this mental idea about it being King of Dragon Pass, in Space! That's probably a bit overreaching, but even something like Galactic trader would be pretty rad.

>>43904579
Not at the moment. Hypothetically speaking the Nomads COULD source the Lhosts and probably the psychogenisis, though. The Nomads would never accept a recreation straight from Aleph though.

>>43905644
Looks solid. It's a pretty direct looking list, doesn't have many highly manuverable options (although Tohaa links go some distance there), and your LT is pretty obvious, but it's got excellent firepower and resiliance, lots of specialists.
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>>43900236
Not enough Morlocks.
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>>43903648
MSV 3 Charontid and Asura's would probably put him down at range. Seraph has the right mix of mobility and gear to burn him down.

While he is a colossal pain in the ass, much cheaper models do counter or stall him. Ghazi probably take the cake for being the cheapest to shut him down with any sort of success.

In melee, Uberfall counter him pretty hard if all the pupniks survive. Ajax, Teutons, and Neko have a high chance of mutual kill. Musashi is a crap shoot. Domaru will leave him crippled at the cost of their own hides. Oniwaban/Shinobu can gut him if they get the surprise attack off. Dog-faces can probably last at least a round.
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>>43906154
>The Nomads would never accept a recreation straight from Aleph though.
Psst. Hey, buddy. Wanna buy an AI? Perfect simulations of historical figures, guaranteed no spyware.
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>>43905644
I'm curious, how many people from here actually will be going to cancon?
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>>43906207
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Infinity newfag here. I'm currently brooding over which army to pick as a starting force and I'd like to ask for some advice in that regard.
So far I've taken a fancy to PanO (in particular the Neoterran Capitaline Army; Bolts are wonderful minis) and Aleph (Myrmidons seem cool), with some minor interest in Nomads (only Mobile Brigada and Geckos though), Haqqislam (cool fluff, but don't care much for their visuals) and Ariadne (cheap, I could get the LE USAriadne starter for two-thirds off).
Given my still limited understanding of the fluff, it seems that the Bolts are fairly mediocre, but pretty flexible while the Aleph forces seem to be balls-out agressive and/or expensive as hell. Which of the two is better for someone starting out?
For that matter, is starting out with a Sectorial even recommended? Fireteams seem very useful, but I don't know if limiting myself from the start is sensible.
Also, out of curiosity, will there ever actual vehicles for the game? As I understand it, right now there are various mechs in TAGs and remote drones, but no tanks and the like, right?
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>>43906296
>You don't really want to kill me, do you anon?
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>>43906336
>mfw
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>>43906332
There are also motorcycles.

Bolts seem to be your typical "generic link troop more survivable than a basic LI one", which means they're okay. Neoterra has a lot of PanO tech, like TO Camo, Auxbots or MSV3, but like all PanO it is best at shooting, mediocre at specialists, and thus a bit predictable (unless you employ a lot of TO Camo).
It does have Aquilla Guard though. That pimp fatally bitchslapped a Hassassin Fiday in my last game and now I love him even more.
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>>43906258
Maybe if they stuck to the ITS, not worth it to drive from Brissy to play some homebrew ruleset, let alone to pay for the privilege.
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>>43906332
Neoterran Bolts look fucking amazing.
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>>43899552
>last thread
Totally read "ass thread". Fittingly.
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>>43906402
I attend most years (it's easy, I live like 10 min away) but I haven't actually played in their games yet, so I wouldn't know if they do ITS or not.

I was seriously considering putting something together at least for the friendlies but I'm not sure if there's much point if I only ever get a chance to play once a year.
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>>43906346
I'm not sure if that's arousal or psychosis probably both

Either way, no need or want for pants.

As long as I can touch the fluffy tail.
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>>43906478
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>your army doesn't contain lesbian lovers holding each other's hands as they gun down the enemy

why are you even playing the game then?
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>>43906606
>why are you even playing the game then?
Catgirl molestation.
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>>43906606
>why are you even playing the game then?
Butts.
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>>43906332
NCA's a bit of a hulk list. ASS, and Aleph in general, are very flexible, although they tend slightly towards being more expensive, but better. Bolts are basic infantry +, more or less.

I'd start out with a basic army, not a sectorial. Experience the full faction, and full game, before limiting yourself.
>vehicles
Probably not, although the Haqqislam TAG is basically a spider tank.


>>43906402

You'd rather another cookie cutter ITS? That's half the point of Cancon, you get out from under the feet of the usual boring stuff.

I can get ITS anywhere.
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>>43906634
Not really, because every tourney organiser thinks the way you do. A tourney where Achilles can't do every objective would be nice
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>>43906669

>every
More like some. Since ITS has been out, I've been in more ITS tornaments than non-ITS tornaments. Particularly at smaller stores, it's easier than cooking something up.
>Achillies
Which would be relevant if it were that bad, but it's never been like that. Particularly back in the day, when the objectives tended to be more tactical, and more organic when it came to specialists. And it's certainly better than distorting list construction and having heaps of Paramedics and FO's that never would have seen the light of day otherwise. Particularly when the deep strategy of modern Achillies lists is just as asine. Kill everything, then rush up a specialist is just as silly.
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I've been thinking...Do you think ALEPH called the Assault Sub Section that specifically because of the acronym? I mean, they're supposed to be walking propaganda posters so it would make sense...
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>>43906830

>ALEPH likes to make bad pun jokes
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>>43904579
Space Blackbeard. Because Space Long John Silver was removed from public domain during the TPP act of 2016, and Space Dread Pirates Roberts was too lame.
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I just sat through the most boring lecture in the universe, so my thoughts repeatedly just sorta drifted off, circling around Valkyria Chronicles III for whatever reason. But at the end of the lecture, when I looked over my crappy notes, I also saw my half-finished 300pts PanO list and it struck my how well those two would work together, as in VC with mechanics with Infinity visual design, with some mechanics for hacking and such added.
Even the small-ish number of troopers and the one or two tanks (here replaced by TAGs and Remotes) works out well.
tl;dr: Would you play an Infinity reskin for Vakyria Chronicles?
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>>43907577
If you remove the shitty anime from it, sure.
>>
Quick question: Are the costs for stuff like AUXbots already included in the unit costs? Say, Auxilia costs 14, the AUXbot is listed as 4. Do I pay 14 for both, or 14 for the Auxilia and 4 for the mandatory AUXbot?
By my gut feeling I'd say it's 14 for both, but I'm not sure and I didn't see anything about this in the rules. I apologize for the dumb question, I'm still very new.
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>>43907609

I'm pretty sure it's for both. The cost of the bot is a reference for retreat purposes.
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>>43907590
>:^)
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>>43907590
>remove anime
>Infinity
I don't even know how to respond to that...
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>>43907609
It's 14 for the full package of auxilia+auxbot.
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>>43907646
>>43907653
I said remove SHITTY anime. 80s sci-fi can stay.

Literally uninstalled VC after first getting the tank because I could not stand the trillion bad anime cutscenes between every battle
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>>43907643
>>43907663
Thanks, that's pretty cool. I'm not very well versed in the game yet, but Forward Observer Auxilia & AUXbot for 15pts should be pretty decent, right?
I mean, the utility of Forward Observer seems excellent from what I can tell; and a Heavy Flamethrower will probably always find some use.
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>>43907672
I liked the gameplay and some of the characters. Why they insisted on focusing so much on Bland McBoring and his girlfriend is beyond me.

>>43907714
I can confirm that FO Auxilia are little assholes who are definitely worth the points.
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>>43907672
>80s anime can stay
Alright, on that I'll agree. I read that as *all* anime needs removing on account of being shitty, not removing just the shitty anime.
That said, VC, though cringy story-wise at times, is still good game. The anime is pure shit, though.

Speaking of 80's anime: I'd kill for a Infinity version of Bonaparte from Dominion. PanO TAG, maybe?
Or pic related as Aleph operatives? I mean, that shit basically writes itself, right?
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Not patient enough to wait for Suryat HRL. Idea in pic. What say you.
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>>43907785
I don't remember that cat from Dirty Pair. But I do remember the OVA episode with the muscle growth serum.
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That's Mughi, the duo's pet. The design changed a fucking lot over time. In the original novels and the Warren adaption he's more of panther with tentacles, in other series he was changed to a big fluffy furball (pic related) or a small cat.
Best OVA episode was the one where they chase the skellington killbot through the city during Halloween.
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>>43907577

Absolutely. Infinity would make a great persistant army game.

>>43907653
There's anime, there's anime, and there's crappy highschool refluffings. Because if it didn't sell well in Japan, but sold well internationally, obviously the solution is to put it on a device they never sold well internationally, and refluff everything so that it's of a nature that doesn't sell well to non-weaboos.

>>43907714
Yeah, that's a great deal. Specialist, and the HFT on the auxbot is a very dangerous addition, particularly with the rifle of the auxilliar in synch with it.

>>43907741
There's side missions for the other guys. And then there's the Edy detachment missions, and the Imperial levels in the Selvaria DLC.

>>43907808
Not a bad idea.
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>>43907961
Was that the first one?
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>>43907995
OVA? Strictly speaking Affairs of Nolandia; which was sort of an OVA movie.
Otherwise the prison revolt one was the first of the actual OVA series.
I need to dig out the old VHS, I have the sudden urge to rewatch the lot.
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>>43908096
Oh yeah, with the kids. Should have shot the lot.

Wasn't there a second OVA movie before the OVA series? There was the one where the shuttle passengers disappeared (Nolandia?), and there was the one with the thing in the jungle.

I though the actual movie was the best Dirty Pair anime.
>>
>>43908138
Just checked Wikipedia, Nolandia's the jungle one, and the other one's the Flight 005 Conspiracy, released after the 10-ep OVA series. Project Eden's still the best.
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>>43907973
>crappy highschool refluffing on a unpopular system
Infinity rival schools dating sim on Virtual Boy when?
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>>43909391
>>Virtual Boy

You really want a game on this?
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>>43909713
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>>43907672
>80's anime being good

Cherrypicking, are we, anon?
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>>43906847
>Aleph loves puns and terrible jokes
>everyone around it thinks it isn't joking, and are afraid to laugh at its antics
>one day fusillier Angus laughs at the jokes, and suggests new puns
>his superiors, terrified of potential backlash, have him peelilg space potatoes for a month as punishment for his behavior
>from then on, Aleph assigns two dasyus to secretly watch over and protect its new favorite, danger-prone, human pun-buddy
>>
>>43910450
I can imagine the new PUNishment detail a Pan-O would have to deal with. Aleph and Angus just playing off of each others puns as they get worse and worse.

>>"What's this one in for?"
>>++Illegal nomad erotic literature. Punishment is one hour.++
>>"Oh, so he got caught red Handed?"
>>++Yes, we're really going to throw the BOOK at him++
>>"Might be time to turn over a new LEAF in your story?"
>>++Yes, and start a new CHAPTER in your life++
>>"Please no, this is cruel!"
>>"Best deal with this now, than getting hairy PALMS"
>>++You've definitely got your FINGER on the pulse, Angus++
>>"Thank you, friend ALEPH, I try to keep things along the same VEIN"
>>++No BONES about it++
>>NOOOOOOOO!"
>>
>>43910279
You usually have to dig through heaps of dirt to find the few gems worth it.
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>>43910605
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>>43906634
>You'd rather another cookie cutter ITS?

For an interstate tourney? Yes. Do homebrews in your garage.
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So, what am I in for?
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>>43911979

Mediocre bolts, solid Aquila and God tier swiss.
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>>43911979
Two hidden deployment markers, over 200 points, high spirited bolts who have more enthusiasm than effectiveness, drop bears, and a bit of fun.
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>>43911988
>>43912291
>mediocre
>more enthusiasm than effectiveness
Well, that sounds like me alright...
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>>43912291
>>43911988
>bolts
Cmon greencarders
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>>43911159
>For an interstate tourney? Yes. Do homebrews in your garage.

Face it anon, you're a scrub and were never really going to go anyway
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>>43911979
TO Camo heavy infantry shenanigans.

Get new Aquilla, you're unlikely to use both, but the new one looks more bitchin'.
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>>43912357

Tbh they look great and work fine in their army
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>>43912358
>>43912357
>>43912291
>>43911988
>mediocre bolts
Is this some kind of meme? Bolts are fine.
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>>43913082
Bolts are suboptimal toolbox models who are more versatile than others, people don't like them because when you crunch the numbers on a single role there's better options.

Bolts are fine though
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What is the point of "seed-embrio"? it seems, that Corax lose 2 CC, 3 PH, Veteran L1 and Religious. To gain what? Slightly better version of Unconscious and Seed-Embryo? So far Seed-Embryo on Corax looks like "I do nothing useful in the first turn".
Did I miss something, or Corax just a very bad spec-ops, far worse than Treitak?
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>>43906626
++INTEL++
FLUFFY TAIL STATUS: TOUCHED
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>>43907577
Gallia sectorial vs vanilla Empire.
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>>43913082
>>43913178
Bolts cost ~4pts too much for what they do. Nothing gamebreaking, but Fusiliers do the same job for less, which is all that matters for some.
They look absolutly ballin', though. That counts for a lot in my book.
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>>43906379
>>43906379
Keep that servo hand firm.
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>>43907672
>Mobile Brigada and Gekko move in to assault
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>>43913520

Great speculo proxy
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>>43913520

Corax kinda sucks, It's because the Seed Soldier skills are really catered to cheerleading while a your Speculo or Sphinx etc do work for the first turn, they are about providing above average safety from your order pool being alpha striked.

This isn't really what you want on your spec-ops
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>>43914965
It's a shame because the model itself is really nice.
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>>43915033

It's legal to be proxied as any Shasvaasti model of the same silhouette if that helps
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>>43915060
I've considered using it as a speculo killer. Although then it would spend most of it's time as a marker. and the speculo killer isn't a bad model either.
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>>43906296
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>>43915168
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>>43913082
>Is this some kind of meme?
Yes...
https://youtu.be/73F42IZv6yY


This is also gold if you played during the dark ages of N2
https://youtu.be/YP8IKonRlW0
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>>43915168
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>>43914965
>open spec ops tab in ARMY 5
>default option is Treitak

heh.
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>>43915713

To be fair, you can absolutely take a Treitak even in Shas sectorial

Wish there was a Unidron Spec ops with g:neumonica
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>>43916141

Wish Aleph got G: Pneumonia
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I'm looking to kitbash a Gekko TAG out of leftover parts from my 40k stuff for proxy purposes
(until i can shell out for the actual box)
How big are they in comparison to a Crisis Suit?
They look around the same size.
Thanks anons
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>>43914075
> he believes this
someone needs to get gud
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>>43917896
People tell me that I should just use alguaciles instead of Wildcats.
Why.
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>>43917698

About the same height as a new crisis suit. They're quite bulky.
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>>43917896

Bolts are okay in sectorial but in a vacuum are pretty underwhelming.

>>43917972

Wildcats are just fantastic though
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>>43918021
even in vanilla, a three man link of bolts with two drop bears and Hacker with BS + EM is purdy goo
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>>43917992
Yeah, I really like them. Almost everybody talks shit about them, but I tried them because I love the models. Ran them in a 5 man link team with 2 boarding shotguns thrown in for giggles and they mopped up like nothing else.
Then again, i'm relatively new to the game so maybe it's just luck.
>>43917992
Thanks anon, good to know. I'll start the bashing!
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>>43918172
You can't take a link team in vanilla
>>43918021
Bolts and Wildcats are pretty much identical, Wildcats are 1 point cheaper, and seem amazing because the rest of Nomads doesn't shoot great, but Bolts get veteran which is pretty great, and the weapon options are pretty much the same
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>>43918302
that's the joke
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>>43918172

>even in vanilla
>link
>vanilla
>link

m8

anyway thats 75 points for 3 orders, some mines and a hacking device. I'd rather just take a swiss+big gun/HD in vanilla for a bit more SWC.
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>>43918302

Wildcats are 3 points cheaper for the combi loadout. 19 points for the basic loadout, which has a LFL and d-charges.

Wildcats also have a solid engineer choice, Number 2, HRL and V:courage. Plus their hacker isn't WIP 12.
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Having a game this weekend, and having finally painted up my Brigada was hoping to try them out.
Is shoving all of them into a link a good idea? Or should they just stalk as individuals?
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>>43918768

That's about right, especially for 250 points. If its just a shoot em up game you might do okay.

Yeah leave them in a 5 man link. B5 BS16 is pretty good.

Coordinate order and put all your alguaciles in suppressing fire on turn 1.
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>>43918835
Yeah, I wanted to cram in some forward observers but I didn't have 2 points. I do enjoy having Lupe around though for smoke and a secret panzerfaust.
(Where she hides it on her model is anybody's guess)
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>>43919047

its workable, you have a tough SSL2 specialist who can advance up the field after clearing shit out from long range. Worst case scenario you have Lupe dogged capture something for a win.
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>>43918337
Didn't realise people actually did this
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>>43918434
And bolts have veteran, which means a 5 point ghazi can't fuck up the entire link/Lt
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WIP Hafza
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>>43919320

Yes I agree, that is definitely worth an extra 3-5 points per model along with bioimmunity, which is definitely well placed on 1 wound models.
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>>43919320

A ghazi would be better shooting either link team with his chain rifle.
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>>43918357
doesn't the swiss only have an assault hacking device?
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>>43919646

>only

Its really fucking good with it. Take a fusilier for your support programs.
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>>43919461
Shooting the link requires LoF. The Ghazi can hide behind a wall and jam with no fear of reprisal, and pretty much shut down the link. Bolts can just ignore this, and anything else that causes isolated
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>>43919674
that's what I was going to get at. I play tohaa and I'm not used to hacking. I do know that the swiss is hackable and was thinking about how to protect it. also, that is a lot of points on a non tag
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>>43919349
So far so good. Solid coloring.
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>>43919688

You know EM doesn't go through walls anymore right? The e/marat is literally just a chain rifle with E/M instead of N ammo now.

>>43919742

Swiss defends itself against Hackers by either killing them with its big TO'd gun on active turn or defends itself with Stop! on reactive if they try and hack him.

His value is that he can kill mooks with his gun, take out TAGs or possess them with his HD and score as a specialist.

Its a lot of points but worth every penny, since he's pretty hard to kill without MSV from most angles.
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>>43919993
>e/marat
I think he's talking about the Jammer.
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>>43920033

Yeah, B1 against a SSL2 link team with reset on a 13 and BTS 6, assuming you can get on the other side of total cover within 8 inches of all members I guess.

Went ahead and worked out the dice. Its about 35% the Ghazi succeeds and 65% it fails per order of jamming against a single Wild Cat.

As opposed to the Ghazi just spraying the team with his chain rifle and having a 25% per Wildcat hit to wound and kill them. Definitely the better option since its almost guaranteed you'll get one kill if you hit all 5.
Yeah don't think we've found the key unit in Infinity that makes Bolts anywhere as good as Wildcats in a vacuum. They're fine in sectorial but we don't have to make excuses.
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hello. i have been reading these threads for a bit and i got the neoterra starter and bolts special weapons box from the miniature market sale and the aquila with heavy machine gun.

what is a good 150 and 200 point list to learn how to play them and the game? thank you
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>>43920344

That and its considering the fact that Wildcats are great since a 5 man link of them hovers around 105~ ish points for specialists, heavy weapons and close range firepower while a Bolts team is 10-15 points more for no engineers, shotguns instead of LFTs and drop bears or HRLs.

Its less about the straight up comparison and more that I get a free jaguar with my wildcats.
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>>43920344
You don't have to activate the ghazi, 8 inches is quite a bit, you just put it in the opponents way, and see how eager they are to risk having a member kicked out of the link, and the order wastage that entails
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>>43920507

Well the good news is the Neoterra starter pack is already 226 points, so it + Bolts can get you to 300 pretty quick with a bit of tweaking (You'll actually have issues not going over 300)

I hope you enjoy the game and feel free to ask any questions.

>>43920566

And then a camo token stands 10.5 inches away and shoots him to death.
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>>43920566

I feel like you're going to have a really good day when you discover what mines are.
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>>43920509
Man, I love my Bolts and I use them more often than Fusiliers in my NCA, but Wildcats are just fantastic for their utility. I don't play Nomads, but if CB made beefier models for them like all the other MI, I would have to start Corregidor.

That said Drop Bears are pretty fucking useful. They also have a nice cheap BSG loadout with E/M Grenades
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>>43921049

Wildcats are pretty nice in person, besides the HRL who is a womanlet
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>>43920961
Aren't mines those things that are like Ghazi, but don't go through walls, can't move, and cost more then 5 points?
What would I want with that
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>>43922047

Because they cost around 1 point for 3, don't have to spend orders to stand still and actually kill things
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>>43922047

Because you put one around the corner, where your Bolts still can't shoot him, and you just kill half when they try and dodge it.
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>>43922047
Really? Mines are great. Not just for killing and deterrence, but also for shell game.

>>43922362
Okay to be fair, Bolts are BTS6 against mines thanks to Bioimmunity.
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>>43922521

Need an 8, 40% failure rate. They won't go straight to dead I guess.
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>>43922521
Aren't mines shock? Why would they target BTS?
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>>43923728
Shock is bio-munition, and Bioimmunity lets you choose to make the save on ARM or BTS
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>>43923728
Cause Bolts are p gud m8-o.
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>>43906733
>Kill everything, then rush up a specialist is just as silly.
>silly

It's a viable strategy, as is camping.
But if you use it all the time than you suck, cause it's boring, and it means you're a shit player. Ideally, Achilles should never have to actually get in combat. Most players will try to run from home and be too distracted to see your real plan.
This is my opinion on the fluffy way to play ALEPH
>>
Here's some messing around with a HB list using only the models that I currently have (Daylami being stand ins for Ghulam because Daylami are shit).
>>
Newfaggottery question:

I'm just buying odd bits of Ariadna atm, but to get a viable force, are there any mandatory template? I have 4 Line Kazaks (1 Missile), 1 dual shotgunning scotts, 1 french, 2 vet kazaks atm.

Like: I hear those tanks are excellent... and painful.
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>>43924395
Nothing is absolutely mandatory (expect having lieutenant, ofc), especially in vanilla. Just plob everything you currently have to the Army and look how much points you are missing from a full force and try to fill those points. Have some heavy weapons, some specialists, after you have the basics done you can look into the more advanced list building.
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>>43924543
Thanks!

I also have a question on TAGs. As Ariadna don't have any... well we get giant wolf people. Is it just best to get anti tank dudes with missiles and auto cannons to knock them out?
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>>43924793

An AP HMG is the absolute best weapon Ariadna has for killing TAGs in a straight up gun fight. The autocannon Tankhunter is great and can do it too but the low burst hurts it a bit. It'll hit like a truck when it succeeds though
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>>43924822
Well... I guess I know what my next to purchase list is... :D
I'll need to understand all these camo madness before I start putting armies together .
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>>43924793
Those works against TAGs, but even enough rifles will do the trick given enough time and orders. TAGs aren't even that common, so tailoring your list against them isn't necessary. Even toughest of TAGs are pretty useless if you kill its order pool and simply avoid it. Have enough orders pr group (around 7-9 if you have several groups, 10 if playing one group). Ariadna tends to be cheaper in points, so two groups are even more common than in the rest of the factions. And try to use most of your SWC, so you aren't undergunned. And more than one possible lieutenants is always a good idea, so others can act as decoy and you don't get into Loss of Lieutenant so easily.
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>>43924793

You may also want to consider getting an adhesive launcher, which you can get from Tankhunters, Chasseurs, or Loup-Garou. It forces the target to make a PH-6 roll or be immobilized until an engineer can come and unglue him. And if you get it from the first two sources, that should be enough time to slap a D-charge on him and run away cackling.
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>>43924960
FUCK YES.
I love to generally do trolltastic stuff on table top games. not just cheese, but something which just can purely piss people off. I.e. THIS.
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>>43924990
Then I suggest the Chasseur with ADHL and d-charges. Surprise glue him then place a d-charge on him without having to roll anything and press the big shiny button
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>>43925033
ADHL can be fun but it must be stated that this weapon is not that good. Almost useless if you considering competitive play. But for friendly games - why not?
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>>43917972
Next time someone tells you to take Algauciles instead of Wildcats show them this:
https://www.youtube.com/watch?v=gtSPJZ-qlhA
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>>43925062
I agree, it is situational. I'm just saying the best platform for it in Ariadna is the Chasseur. I've used it to great effect against HI mostly simply because I could surprise and re-camo.
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>>43921193
>not liking petite, blue-haired African women posing cutely with giant weaponry
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>>43925072

You do love that video, eh?
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>>43925072
>>43925099
forced meme is forced
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>>43925099
Almost as much as I love robot catgirls.
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>>43925130
It got REALLY old after the first three times.
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>>43925130
Would busty Bakunin girls do?
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>>43925204
fuck, it's late.
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>>43925204
You forgot your spoiler.
And yes.
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why do poeple like nomads? seriously, I don't think there is anything to like about them
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>>43925364
They got the look that kills. Also they are ex-prisoners military force of freedom fighters with religious wackos added.
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>>43925364
>best hackers
>toolbox units
>trickery of various kinds
>sexy Corregidor TAGs
>lots of cute tiny bots
>"internet the faction", including religious nuts, militant feminists and furries
>especially furries
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>>43925402

Most of those points are good reasons to enjoy Nomads. "internet the faction" is not one of them.
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>>43925562
I consider it a bonus. I went in for the rules and wanted a faction that felt a bit like playing blue in MtG (or the opposite of Guard in 40K).
So specialized medium infantry with lots of abilities instead of LI spamming and/or outgunning your foe.

I've yet to get a Chimera though, I don't like the Pupniks
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>>43925402
>best hackers
Charontid is best hacker
>toolbox units
Tohaa has best toolbox units, due to mix and match ability of it's links
>trickery of various kinds
Haqqislam has the best tricky units, impersonator, holoprojector and such
>sexy Corregidor TAGs
Sexiest TAG is Guijia, Pan O TAGs are also better looking then Iggy and Geckos
>lots of cute tiny bots
Cutest bot is Haqq Tinbot, which is a Nasmat with shield
>"internet the faction", including religious nuts, militant feminists and furries
Starting to understand why Nomad players are such insufferable faggots
>especially furries
The evidence is really piling up here
>>
>>43925603
>I've yet to get a Chimera though, I don't like the Pupniks

Dude... We should order together.. I want only the pupniks as I hate that furrie Chimera and have converted my own
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>>43925636
>Charontid is best hacker
Maybe, but Nomads have a good selection of them, like Interventors, Custodiers and Brigada, and they often carry their own markers (or you can get them cheap on a Moderator).
Also Charontid is in worst sectorial.

>Tohaa has best toolbox units, due to mix and match ability of it's links
I don't know much about Tohaa, so I give you that.

>Haqqislam has the best tricky units, impersonator, holoprojector and such
I give you impersonation, but holoprojector lv1? On a link filler unit? Please.
Nomads have more than one trick up their sleeve, including AD specialists with Servants and guns to spare, a Camo guy that sees through Camo and a linkable HI hacker.

>Sexiest TAG is Guijia, Pan O TAGs are also better looking then Iggy and Geckos
Sorry, but babycarrier chink and gundam-wannabees will never look as good as bona fide Guges here. The only good looking PanO TAG is Jotum, because it's HUGE.

>Cutest bot is Haqq Tinbot, which is a Nasmat with shield
Nomads have robot catgirls and pandas as well as access to CrazyKoalas. I rest my case.

As for the last two... Yeah, no argument here.
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>>43925636
Look at all these terrible opinions
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>>43925774
Forgot to add: you listed 5 different armies. Nomads can do all of these by themselves, which is why they have a "toolbox" reputation.
>>
>>43925636
>Charontid is best hacker
Charontids are extremely expensive compared to a 25 point Interventor. CA also doesn't get many repeaters, whereas Nomads can shit them all over the table.

>Tohaa has best toolbox units
Tohaa is basically toolbox: the faction. Nobody can compare to them in that regard. They suck in other ways to make up for it.

>Haqqislam has the best tricky units
Haqq also has one TAG and no non-generic remotes. Nomads have a bit of everything.

>Sexiest TAG is Guijia, Pan O TAGs are also better looking then Iggy and Geckos
Guijia is extremely swanky, but Geckos are also extremely swanky. PanO's gundams can suck a dick, though.

>Starting to understand why Nomad players are such insufferable faggots
I always thought it was pretty obvious.
>>
>>43925364
>There is nothing to like in nomads
Said SHODAN wanabe and space capitalist
>>
Getting my first Spec Ops model this weekend.
It's the Haqq one. How do I run him in vanilla?
Any good setups for him or weapons?
Cheap specialist seems to fit the bill.
>>
>>43925853
Run him whatever you want really, he is an official proxy from cb anyway
>>
>>43925853
Pretty much what >>43925877 said, along with most folks allowing a 12exp build as an actual spec ops.
>>
>>43925853
Usually you should use him as a cheap and capable specialist or a heavy weapon that doesn't cost any SWC. CC stuff is pretty cheap though, so it can be fun to turn a spec ops into a melee beast.
>>
>>43925603
>>43925650
I'm slowly making my way through a conversion where I use the old antipodes instead. God knows they look like something pupniky.

>>43925853
I've always liked holoprojector. Getting a special weapon's a good way of effectively gaming the SWC mechanic. And of course some sort of specialist ability is a big plus.

>>43924176
>It's a viable strategy, as is camping.
Sure. But it's hardly any better or worse than using a few Rambos to get things done. Particularly when most of the time homebrewed rules either penalised them, or create other issues (like the figure that grabs the objective having to move it back to DZ itself at half speed).

>ideally
Achillies has a big goddamn target marker on him. If you run, you'll only die tired. Like any TAG, psuedo or otherwise, you're cutting your own throat just leaving him there. Barring some other easy targets, he's top priority for death whenever I've seen him played, or fought him.
>fluffy
It does fit rather well. Smoke and mirrors and ASS, and you never see the AI's masterstroke that was nowhere nearby.

>>43924395
Nothing mandatory at all. Ariadna has a lot of great stuff. Just take a mix, with a bit of everything, keep an eye on your specialist count, and you'll be fine. A few games'll inform your listbuilding better than anything we could tell you. It's that sort of game.
>>
>>43925650

Where are you based? I'd love a single Chimera.
>>
>>43926119
Poland
>>
>>43926130
WARSAW
A
R
S
A
W
>>
>>43925774
> Also Charontid is in worst sectorial.
no sectorial have charontid atm
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>>43926130
>>43926181
>>
>>43926181
Dude! I live right next to Warsaw. Post a trade thread on Data Sphere or Wargamer's forum and we'll work it out.
>>
>>43925774
>>43925784
>>43925819
NIDF out in force
>>
>>43926279
(or find my thread in Wargamer forum trades)
>>
>>43926303

They truly are the worst faction.
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>>43926235
>>
>>43926303
I've got to assume that you just got stomped by a wildcat link or something and are feeling Yu Jing levels of butthurt. Nomads are filthy degenerates, as are most of their players, but they're not weak crunch-wise.
>>
>>43926370
Every faction is the worst faction.
>>
>>43926235
>>43926386
Poland so poor all it can afford are LI spam lists, because LI are in multipacks that are cheaper than buying figures separately and you can get old secondhands.
>>
>>43926303
And NeoTerra I-SWAT (in sponsor of your local Friend Computer) are in to counter it
>>
>>43926403
As a Yu Jing player, our butthurt is so N2. It's mostly PanO and Aleph now.
>>
>>43926780

Ninjas still need a trigger warning for YJ posters.
>>
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You boys ready to kick some ass?
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>>43925636

Tbh anathematic hacker is better

Tohaa have very different tool boxes in triads compared to traditional tool boxes like intruders and wildcats

Haqq trickery is doesn't have super jump and two wounds

Iggys and geckos would be competitive choices even in PanO

Kebab bot pls remove
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Just started playing as A.S.S., have to ask, how many netrods are too many?

pic related, it tends to be my army in comparison to the enemy swarm
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>>43927210

The Nomad advantage isn't in the hacker itself though, but in the cost efficiency of having a strong hacker game. Easy to obtain markers and repeaters everywhere.

>>43927230
Depends on your groups, but I wouldn't have more than 2 in the same group. It's not that needed when you've got Thorakitai and chain rifle myrmidons.
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All that talking about Nomads shitting repeaters all over the place made me think of a list that Targets everything.
Sounds inefficient as fuck, but that's not going to stop me.
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>>43927457

Needs moar Tsyklon. Swap the second Custodier for one. More Dakka, more speed, better projection. Honestly a Tsyklon, a Moran, and a Marker Custodier'll cover basically everything.
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>>43927530
Not a bad idea. Gives me space for a zondbot in case I need someone fixed.
Maybe a Tomcat Doctor instead of Engi would be a good idea too, but I dunno.
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>>43926888
Please tell me it's a Bandit.
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>>43928287
Intruder, actually.
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>>43927264

An Interventor or Custodier hacking through a repeater will statistically trash a Charontid or Anathematic hacker on active turn, especially if you can bait him into trying to AHP you back through your repeater.
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So I just discovered the awesome that are Barids. Fo, hacker with marker. Any units you've never noticed that turned out to be awesome?
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>>43929179

Irhmandhinos are the best warband in the game and very few Ariadna players use them
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>>43929583

I own three of them, and they're always a hoot even if they don't end up doing much.
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>>43929722

The Engineer thing is nice, but when you're up against Galweigan slots...
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>>43929753
Galwegians are overrated.
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>>43929583
>very few
Yeah, only like 90% of those playing vanilla.
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>>43929782

Irrelevant. Berserk, AP CCW, Dogged. They've got the usual midfield fuckery capabilities that require warbands do, and on top of that, they've got a very serious ability to fuck up things way above their weight. I like Ir's, but when you're paying more, for less functional abilities and more wonky ones, you have to look at the rest of your list and wonder if you really need any more specialists.
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>>43929753

You pay two points for Engineer and Booty. That's really not a bad deal at all, and definitely gives them more utility than Galwegians.
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>>43929888
and Scavengers. And D-Charges for sabotage. Irmandinhos are pretty much a must-take for vanilla in ITS.
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>>43929888

While losing Dogged and Berserk. Booty's unreliable, and engineer's nice, but as often as not, not really needed. If I had a spare 2 points, I might upgrade a galwegian, but beyond that, it's a matter of specialists vs combat utility.
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>>43929940
>sabotage
And melee, the rest of the time. Engineer synergises nicely with it if you've got a pair of iras. It's one way of fucking up big targets that always gets a laugh, and if it fails, you're not out anything valuable.
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>>43929583
I always take 2 in vanilla, no exceptions

There is absolutely no reason not to, since for the price of a single 112 you get two highly mobile hard specialist smoke machines that can pick up some crazy gear
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Any word on what the human population of O-12 and the human sphere is like?
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>>43930369

There's a little bit of information here and there scattered throughout the fluff sections of the rulebook, but it'll probably be more fleshed out in the coming RPG books.
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>>43930369
On what the population of O12 is? They have thei own planet, Concilium.
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>>43925911
What kinda loadout works well for this? I'm playing around with a Muyib Husam and I can't get something I'm happy with for 12 EXP (possibly since I'm a bit too attached to Superjump).
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>>43930526
Are you refering to the cheap specialist with heavy weapons, or the close combat part? If the former; Spitfire, Superjump, Doctor. If you're stuck on superjump. The Muyib base profile does the rest. He even has D-charges.
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>>43930467
>>43930473
I'm not sure I was clear. I meant how many billions of humans are there in Infinity
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>>43931169

Bottom line, we don't know. What we DO know, is that there's a number of highly populated planets in existance. Enough for centres of government and religion to be moved over. Even if we assume that this was because of a mass exodous from earth, the non-earth planets surely still have many millions.

From a design/planning PoV, you can have your metropolis's everywhere, at least a handful per planet.
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>>43930995
Ah, I meant the close combat specialist part of it. I can't seem to make something satisfactory - either ends up kinda sub par or doesn't have a delivery method.
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>>43929824
So all three of them? I swear, it might be local, but vanilla seems to be sort of masochist's choice.
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>>43931497
The fuck? Vanilla is by far the most popular, at least in the tournament scene. Sectorials are maybe 30% of Ariadnan lists.
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>>43931497
Yeah, no one wants to miss out on those brutal Ariadna link teams
>this guy
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"All Chimeras, being men, women, or androgynes, are stars in blossom, aspirants to fame through Maya who inevitably end up in pornographic productions or clandestine fight circuits, but only 'as the first step in their career.'"
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>>43932791
I actually have a problem with those french link teams. The ones that have marksmen rifles, assault pistols and msv1.
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>>43932995
No mention of the viral rifles?
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>>43932904
>nomads
> the entire faction
furshit garbage
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