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So, what kind of punk would you be /tg/?
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So, what kind of punk would you be /tg/?
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Probably a techie. I work in a lab irl.
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>>43825923
>Maximum Lawmen

Oh man, that sounds fucking ideal.
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>>43825923
Corporate

In cyberpunk settings, I'm always a little skeptical about how the megacorporations are portrayed so negatively. There's more than a little Commie bias floating around. I figure in reality, they're probably not as bad as all that. Plus, the corporate lifestyle really would be the safest, most comfortable, and most stylish way to go.

Corporate types always get cooler stuff anyway.
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>>43825923
Low level corp or, more likely, Nomad.
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>>43825923
Fixer, hands down.

Pretty much my idea job.
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>>43825923
>no fuccboi

gay
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>>43825923
>gypsies
Even cyberpunks of the future don't know peace from this evil
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>>43825923
Nomads or Fixers
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>>43826716
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>>43826811
The funny thins is that Esmeralda is not an actual Gypsy, she is a French gitl stolen adn raised by Gypsies.
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>>43825923
>rockerboy
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>>43825923
Fixer, I'd rather be an information broker and not have to directly get my hands dirty but I also don't want to be fully legit or have to answer to a corporation.
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>>43825923
Netrunner, my man. Always been my dream to be a real life console cowboy.
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>>43825923
Cops. Does cyberpunk have cyberdonuts yet.
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>>43826868

>French
>black
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>>43826173
>I figure in reality, they're probably not as bad as all that.
If early chartered companies are any example - I'd say things will be much worse than "commie biases" portray.
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>>43826984
That's becuase guys from Diney never read the book. So they made her black.
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>>43826173
With the graduation of cyberpunk into the post-cyberpunk mindset, the idea now isn't so much that corporations are evil, but that they, by their nature as ever-expanding profit-optimizing machines necessarily intrude upon and erode the freedoms of man- simultaneously being the engines of incredible technology and medicinal advances while also forcing us into ever more narrow working conditions and social/economic categories. The corporation is a jail where you are forced to do hard labor, yet one that strives to make that cell more comfortable than the outside world could ever be and the work easier than the work you would need to survive on your own. To fight against the corporations isn't to fight against a force of evil, but a fight for individuality and freedom at the expense of comfort and even life itself.
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>>43827058
>at the expense of comfort and even life itself.
Isn't it the other way round?

Why would anyone spend resources on making your life in corporation more comfortable, if making your life outside of corporation less comfortable is so much cheaper?

Imo, cyberpunk corporation is basically private jail system taken up to eleven.
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>>43827058
deep
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>>43827123
>Why would anyone spend resources on making your life in corporation more comfortable, if making your life outside of corporation less comfortable is so much cheaper?

Because the corporations still have to compete against each other, too. It's not that their people have the choice "stay here or go out on your own and die" it's more like "stay here or go over there to our hated competitor who might offer you a better deal."

In that case, they have to either a) offer actual benefits or b) enslave their employees and prevent them from leaving.
And being corporations, they still have to actually make products (that's why they're corporations and not governments), so option b really won't pan out.
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>>43826929
Yes, they have DONUT STEEL.

>>43827058
Corporations don't care about freedom either way as long as they get paid. If profit is the only motive, then morality goes out the window...but that means that the bias is actually towards more freedom, not less. It's conventional religion, morality and politics that put limits on freedom.

Corporations would support legalizing drugs, murder and even child porn...as long as they got paid and made a profit.
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>>43827050
>If early chartered companies are any example - I'd say things will be much worse than "commie biases" portray.

Those were a stultifying mercantilist extension of the crown's power, straightjacketed by medieval legal nonsense and exhaustive regulations while at the same time handing monopoly powers to ignore those same regulations and have nobody encroach on that turf, domestic or foreign. That wasn't them cornering the market, that was the law tying everyone else's hand at getting into that work across the entire economy in an autarky. The companies of the 1600s are better example of how the Ottoman Empire fell apart than Hyperlaissez-faire mauling people.

They're not a great example of anything more than how terrible people can be in this context.
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>>43827269
>while at the same time handing monopoly powers to ignore those same regulations
Excuse me, to ignore *some* of those same regulations
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>>43827269
And cyberpunk corporations do their damnedest to get very similar regulations. In some settings, they functionally are for-profit governments in their own rights, which makes it very easy to get whatever rules and regulations you need to maximize profit and minimize variables, to put it in the best light.
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>>43827123
>Why would anyone spend resources on making your life in corporation more comfortable, if making your life outside of corporation less comfortable is so much cheaper?

I doubt people actually care about fucking up the environment or society like a captain planet villain. Additionally, it's usually more difficult, more expensive, to mold something external that is bigger than the corporation, IE - the outside.

Kicking a tribe or diversity out of a rainforest is a side effect to accomplish something, not a means.
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>>43827123
>Why would anyone spend resources on making your life in corporation more comfortable, if making your life outside of corporation less comfortable is so much cheaper?

Remember that corporations necessarily produce product to be consumed- technologies, medicine, media, etc. And due to competition, all of these improve with time- therefore increasing quality of life is a necessary byproduct of corporate culture. Corporations aren't really actively trying to make your more comfortable- it's just that people pay for comfort, companies compete to make the cheapest most comfortable things, and workers have to be paid if you want them to work.
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>>43827573
>And cyberpunk corporations do their damnedest to get very similar regulations. In some settings, they functionally are for-profit governments in their own rights,

They aren't similar if it's still capitalism. Mercantilism is autarkic, insular, and has a financial equivalent in sound money where you just sit on magnificent piles of cash because it's sovereign. Consumption doesn't exist to a mercantilist. All of that is anathema to the running of a modern corporation.

Even if you wanted to, corporations will never be able to put the genie of globalization back into the bottle, even if they wanted to.

>which makes it very easy to get whatever rules and regulations you need to maximize profit and minimize variables, to put it in the best light.

The problem here is that the government isn't solely listening to you. If you wanted to have notGoogle fight notComcast in your setting over the future of the internet, then the Mercantilist notion of the East India Company having a zero sum monopoly on policy ceases to make sense.

This is the same failure with Soviet power structures. It's only 'easy' to remove a person only when you were the Vozhd. Other than that, the interference from rivals making power plays made the decisions entirely dependent on the outcome of a contention, not your wish. It came down to political maneuver, positioning, and the constellations of circumstance to get something done.
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A cybermod on a beat up hoverscooter.
Ill fitting clothes, and I blend in the crowd.
Fingers so clumsy.
Voice too loud.
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>>43826984
Yes, that is known to occur.
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>>43827937
You're right, but your political economy patois will be incomprehensible to people here. Dumb it down a little, Doc.
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>>43827050
Eh, corporations are about on par with original cyberpunk levels in the US know.

>>43827058
Well, a corporation won't give a shit about workers... But it's better than being unemployed...
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>>43827937
Three modes of business as we know it:
The mercantile-era corp, based on space, using marketing.
The industrial, Schumpeterian corp, using time (specifically, human attention) to combine marketing+innovation through industry.
The Coasean corp, based on perspective, mediated by information.

Each form arose when the previous form it it's resource cap.
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cyberpunk 2020 thread
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>>43830505
Shcumpeterian corps were more about recycling the capital stock, motherfucker.
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>>43826173
To expand on what some others were saying, the original 'punk' mindset came about when conservatism and consumerism were on the rise, so they were fighting against what they saw as rapidly taking over society. You know, the kind of world that existed in the original Robocop.

But then it got a genre-wide deconstruction and reconstruction, getting a lot less pessimistic on the whole with the whole 'post punk' trappings.
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