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Centipede civ game
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You are currently reading a thread in /tg/ - Traditional Games

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Thread images: 2
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Cont from yesterday's civilization game >>43807830

Turn seven
>Your drones have started constructing a basic underground hive four turns ago, and have finally finished. The queen's room has been expanded, there's an egg storage room now, some rooms for the drones to stay when they're idle and a single food storage room

Population: 1 Queen, 14 First Generation drones, 20 Second Generation drones, 5 Second Generation eggs
Food: 2 (Enough to last X amount of turns)
Construction: Queen's room, Food storage room, egg storage room, 3 drone storage rooms

DNA: 1
Mutations:
Larger size [3] (DNA cost)
Sharp, ragged mandibles [3]
Increased speed [2]
Blueprints: http://pastebin.com/5FSKvcQF

Tech: None yet
Magic: None yet (Can not be researched without help from non-insects)

What will you do?
A) Hunt for food, DNA and mutations
B) Scout the area (specify direction)
C) Construct/dig buildings
D) Discover tech
E) Other (Specify)
F) Mutate (will not consume an action)
>>
>>43822944
Hunt for food, multiply
>>
>>43822944
Also for F, could you add a list of available mutations?
>>
>>43822992
Psst, look a bit better at the OP :^)
>>
File: 1.jpg (171 KB, 802x580) Image search: [Google]
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>>43823021
Alrighty then
>>
Locking in food because lack of replies and last thread. writing now.
>>
Turn eight
>Your drones return from the forest after hunting, bringing a decent amount of prey. The most interesting creatures are some sweet-water, squid-like creatures. They're able to change their color to communicate, and their tentacles have a firm grasp
Food gained: 4
DNA gained: 4
Mutations gained:
Colour-based communication [3]
Tentacles (will replace legs) [5]
Water breathing (will replace atmosphere breathing) [4]

!!IMPORTANT NOTES!!
You can always choose what kind of eggs the queen will lay this turn. She will continue laying these eggs until told otherwise or a new mutation is evolved
Population: 1 Queen, 14 First Generation drones, 25 Second Generation drones, 5 Second Generation eggs
Food: 6 (Enough to last X amount of turns)
Construction: Queen's room, Food storage room, egg storage room, 3 drone storage rooms

DNA: 5
Mutations:
Larger size [3] (DNA cost)
Sharp, ragged mandibles [3]
Increased speed [2]
Colour-based communication [3]
Tentacles (will replace legs) [5]
Water breathing (will replace atmosphere breathing) [4]
Blueprints: http://pastebin.com/5FSKvcQF

Tech: None yet
Magic: None yet (Can not be researched without help from non-insects)

What will you do?
A) Hunt for food, DNA and mutations
B) Scout the area (specify direction)
C) Construct/dig buildings
D) Discover tech
E) Other (Specify)
F) Mutate (will not consume an action)
>>
>>43823411
>F) Mutate
Sharp, ragged mandibles [3]
Increased speed [2]

Scout north
>>
>>43823458
Oh whoops, should've removed mandibles, we already got those. Sorry!
>>
>>43823458
haven't we been north before? The giant village?
>>
>>43823411
>F) Mutate
Increased speed [2]

We need more drone rooms!!!
>>
Scout south and mutate faster speed
>>
>>43823466
Can we mutate twice in one round?
>>
>>43825139
I'm supporting this. I think we've been North, South sounds better.
>>
>>43825151
Mutation is free, so yes
North has already been scouted, so changing it to south for now

Writing
>>
Turn nine
>Your drones get sent to the south, with the objective to scout the surroundings. It's mainly forest, but the farther you get, the hillier it becomes. When the drones start to tire and they decide to turn around and return, they can clearly see an enormous, lonely mountain. Several stone entrances litter the mountain, but heading there would take two turns
>Your queen consumes some of the newly aqcuired DNA to make the drones even faster.

Population: 1 Queen, 14 First Generation drones, 30 Second Generation drones, 5 Third Generation eggs
Food: 5 (Enough to last X amount of turns)
Construction: Queen's room, Food storage room, egg storage room, 3 drone storage rooms

DNA: 4
Mutations:
Larger size [3] (DNA cost)
Colour-based communication [3]
Tentacles (will replace legs) [5]
Water breathing (will replace atmosphere breathing) [4]
Blueprints: http://pastebin.com/5FSKvcQF

Tech: None yet
Magic: None yet (Can not be researched without help from non-insects)

What will you do?
A) Hunt for food, DNA and mutations
B) Scout the area (specify direction)
C) Construct/dig buildings
D) Discover tech
E) Other (Specify)
F) Mutate (will not consume an action)
>>
>>43825399
>Discover tech
>Mutate larger size
>>
>>43825470
What tech have you got in mind? We've got nothing yet, so techs unlockable right now are things like agriculture, fishing, domestication etc.
>>
>>43825515
Oh, scout west then. Get a feel for are immediate surroundings
>>
>>43825515
Let search for some fungi we can grow in the hive
>>
>>43825515
Domestication. Let's steal cattle from that giant village.
>>
>>43826439
>Sneak in at night
>Paralyze cattle
>Put on back
>Sonic out of there
>>
Rolled 10, 17 = 27 (2d20)

Won't be able to post anymore, sorry
Cont tomorrow, with researching and theft. rolling for the theft and researching respectively
>>
We should not apply the larger size to all our offspring so we have some more variability. How about we start a warrior caste, which is ~half our population?
Thread replies: 24
Thread images: 2

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