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So, /tg/, how to I into MTG? I've never played it before
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So, /tg/, how to I into MTG? I've never played it before (but I've played other ccgs) and it seems really interesting. It looks really complicated but I'm willing to go through lots of reading if need be.
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Wait, getting into Magic? I thought you automatically learned the game and received cards once you stayed a virgin past a certain age threshold.
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>>43802548
I'm impatient and won't reach wizardhood for another 12 years I just turned 18 last week but I've been lurking /tg/ and some porn boards since I was 16
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>>43802509
Ask yourself one question: WHY do you want to play it?

Anyway, the best way of getting into Magic is - and this is something most people will fail to tell you - to find people you enjoy playing with. Either play with your friends or just visit your local store and see if you like the people there. Start with the Steam games first and then ask people at the store to lend you a deck to play with casually for the evening. Don't start with tournaments right off the bat (or maybe start with Draft if you feel your confident with the rules), and don't start with EDH/Commander because it will likely be too overwhelming. Start with simple 1-vs-1 games and go from there. Magic is an exploration and it can be really fun and rewarding as an experience.
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>>43802632
I want to play it because it really seems like a great hobby to get into. I'm not sure how the rules work, though.
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>>43802675
Then start with Magic Duels on Steam first. It's free to play and a great way to learn the rules without actually studying something.
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>>43802696
Alright, thanks.
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>>43802632

this guy says dont start with EDH because its too overwhelming

i started with edh, i wasnt overwhelmed at all. my experience learning magic can be summed up like this "the cards play for you". i wasnt an expert immediately, and i still learn new things about how certain cards interact, etc, but magic is quite easy to learn if you are meticulous about reading cards, you will soon become familiar with the phrasing structures "i.e. target vs each" and interactions as they are brought to your attention

the reason i am defending EDH as a starter format is that you can buy a precon deck for $20-$50 depending on which one, spend less than $100 on staple upgrades, and bam you have a deck that is eternal, it will never rotate out or become obsolete (at least not in any reasonable time period, each set only releases 1 or 2, if any cards that will be playable in a given edh deck)

in my opinion the most overwhelming part of starting mtg is the daunting task of collecting these fucking stupidly expensive pieces of cardboard

the idea of starting a game by buying 4 of each standard card i want for my deck and then oh shit, a year later the cards are worthless and i cant even play them at the LGS

not so with EDH, i can always find players and my decks will always be legal and competitive enough to at least be at the same table as the very best.

now i will say that perhaps even better than EDH would be draft. you dont have to buy any cards at all, just hop right in, but on the other hand, you do have to buy into the draft, and 99% of what you get will be literally worthless (not so with cards you buy for edh, they have resell value)

i would feel kinda dumb for spending $100 on 10 drafts and having like maybe 1-2 cards worth playing in a constructed deck, if i was a noob that is. see i have fun in draft now because i dont plan on acquiring cards through it, i throw them in the garbage, the cards are just to play with in the draft.
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>>43802675
>it really seems like a great hobby to get into
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>>43802675

magic can be a really great hobby if you find the right playgroup

its a very deep game that allows for endless variation on strategy and execution

but the key is finding people you can reliably hang out with and also tolerate the personality of
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>>43802744
This is just my observation. I've seen new players arrive at our store only to get dragged into an EDH game. Before they knew what was happening, someone won with something. They barely had a chance to process what was on the board or whether it was good to attack or even to play anything because the board was full of stuff.
Those people usually never return because their initial experience with Magic wasn't what they hoped it to be. If it worked for you, then that's good. But for most people an EDH game is too complex to enjoy as their first experience.
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>>43802756
>>43802767
I have friends who are pressuring me into it, lol. I lurked the threads here and was confused but it seems really interesting.

>>43802744
>>43802782
What're EDH and draft?
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>>43802820
EDH is a multiplayer format (usually four players) that allows nearly every card from magic's history. It's fun but you it will take a lot of time until you can evaluate the board state in this format.

Draft is a format in which you don't need your own cards. You build your deck from booster packs. https://www.youtube.com/watch?v=PVKpEtNhUA8
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>>43802820
>I have friends who are pressuring me into it, lol.

Then why not ask your friends to teach you how to play?
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>>43802865
They're trying but I really want to into strategy and advanced stuff, which they admittedly aren't good at
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>>43802820

EDH is also known as Commander, you construct a deck of 100 cards, and each card except for basic lands must be unique, no multiple copies of the same card. you do this on your free time and then when you're ready, you play the constructed deck vs other constructed decks. The reason i recommend EDH over other constructed formats is because it combines the eternal nature of legacy/vintage (your cards dont become illegal in the metagame over time like they do in standard), which lets you be confident in your purchases, and know that when you buy an EDH staple, its going to give you value as long as you own it. It combines that benefit with the slowed down gameplay of singleton formats (no multiple copies rule). because the decks are less consistent (1/100 chance of drawing the card you want, rather than 1/15), decks that are slower or less optimized become more viable. in edh, a superior deck can still lose games, especiallly in multiplayer. i found that i won just as many games as a noob as i do now, not that i havent gotten better, but rather, the better you get, the more resources the table spends trying to stymie you, so early on, you can take your time and learn the game and still have a chance to come out on top. plus you have a table of other people who can help you make a play that hurts your shared enemies, giving advice, etc. this is opposed to 1v1 magic

draft is where each player (8 players is preferred) brings 3 sealed booster packs (or receives them for an entry fee) and they open the packs 1 at a time, each player taking 1 card then passing the rest to their neighbor, until all the cards of all the packs have been drafted. then a tournament is played with decks created from the drafted cards. its easy to get into because as long as you can read cards and understand the basic rules (i can find a link for you, but im sure you can google it easy enough), you should be able to play just fine, and have fun deciding which cards look fun to play
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>>43802509
buy the event deck and boosters, start going to FNMS learn to play, and look at websites to see what standard decks are strong
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>>43802903
Learn the game first. Strategy comes after that and only after a LOT of games.
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>>43802509

here, OP
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats

If you want to play competitively, I would suggest playing modern, standard is very expensive right now. Pauper is also nice.

I would recommend legacy, but that's a dying format, also very expensive aside from a few super linear decks.
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>>43802903

here's what you need to know about the deep strategy of magic:

card advantage is everything

what is card advantage? card advantage is getting to see and utilize more of your deck than your opponent(s) get to see and utilize of their decks

it can take many forms, and each color has its ways of acquiring it, though for some colors this is more obvious

the most obvious is simply drawing cards. you'll notice that cards that do this directly and affordably are some of the most powerful cards in every format, from ancestral recall and necropotence to consecrated sphinx in edh, drawing cards is the single most powerful effect in all of magic

but not every color just gets to draw willy nilly. and even if they do, they may have other ways of acquiring card advantage as well.

for instance black can draw cards, usually by paying life, but another key form of card advantage it gets is discard. your opponent cant cast spells that aren't in his or her hand. discard is another effect that is brutally strong, and you'll notice that the developers use it very cautiously.

but yet another form of card advantage is recursion. when you get to use a spell more than once, you are essentially cheating your opponent that is not doing this, getting more utility from the same number of cards.

magic is all about executing a strategy that uses your cards more efficiently than your opponent uses his, often by actively attempting to disrupt your opponent's efficiency, through any number of effects
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>>43802509
Download Magic Duels on Steam.
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>>43802548
No, that's Yugioh
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don't bother. IT's going down the shittier. We've had three cards spoiled and they look like the set is going to be even shittier. Fucking, didn't they learn from snow lands.
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>>43804474
>implying <> isn't just literally colourless
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>>43804521
Making basic colorless lands is the stupidest thing.
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>>43804528
>what is EDH
And besides, if you're going to have strictly colourless mana in costs it's not that far of a stretch.
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>>43804536
EDH has colorless lands that have effects. You might as well use them over full art colorless lands that serve no purpose.
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>>43804559
I'd want to run a handful of Wastes in my Kozi deck.
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