So my main pnp group is going to get into 40k. My friend that knows a shit ton about the game is going to run a deathwatch squad to teach us the core mechanics. I need advice on what chapter/ chapters /tg/ thinks would be best for us newbies.
Our group consists of the following
>our gm is a no mercy fluff lover
>a guy that's just happy to be there
>edgy power gamer spergbasket
>a trouble making wildcard
> a well rounded ttrpg player that enjoys every aspect.
Who do we play as /tg/
>>43798849
>>a guy that's just happy to be there
Ultramarines, as long as nobody is a Minotaur or Space Wolf. Blood Angels, Salamanders, otherwise.
>edgy power gamer spergbasket
Carcharodons, Raptors, Flesh Tearers, Iron Hands
>a trouble making wildcard
Space Wolves, Black Templars, Dark Angels, Flesh Tearers, Novamarines (if you plan on encountering xenos outside of combat), Blood Ravens, Carcharodons.
> a well rounded ttrpg player that enjoys every aspect.
Ultramarines
Look up each chapter's "flaw" table and see what they are like. For example, Novamarines are typical lawful good paladins, but their racism and prejudice grows with their flaw, eventually becoming unable to contain their anger when facing hated alien enemies, so they will charge an alien diplomat and drag the party into a combat they could have avoided. Carcharodons are silent, bloody shark-like killers who often do nothing outside of combat, like a shark does. Their flaw is they eventually become unable to talk at all. Blood Angels are angelic, golden Adonises but risk succumbing to a bloodthirst that turns them insane, etc.
A little more information:
We all usually play dnd,
>happy to be there usually plays monks or fighters
>sperg usually plays rangers /rogues
>wildcard usually plays monks or easily exploited classes
>well rounded, good at everything, most accustomed to anti-paladin/ healbot
>>43798849
I'm the group gm, I am perfectly cool with blackshield origins tg if you think its appropriate. So go wild.
>happy to be there usually plays monks or fighters
I wouldsay salamanders
>sperg usually plays rangers /rogues
Ravenguard/raptors
>wildcard usually plays monks or easily exploited classes
no idea, iron hands or black templars i guess
>well rounded, good at everything, most accustomed to anti-paladin/ healbot
Ultramarines, blood anges or deathguard
>>43799053
>happy to be there usually plays monks or fighters
Dark Angels are literally space monks.
>sperg usually plays rangers /rogues
Raven Guard
>wildcard usually plays monks or easily exploited classes
Storm Wardens
>well rounded, good at everything, most accustomed to anti-paladin/ healbot
Red Scorpions
>>43798971
>>43801559
>>43801649
>wildcard
>not alpha legion
Come on
>>43801718
Alpha Legion aren't easily exploited- they don't even have rules.
Storm Wardens are broken and munchkiny as all fuck.
>>43801787
>playing games to be a munchkin
Ew.
>>43798971
What's the Blood Raven flaw aside from the memetic "steals every relic not nailed down"
>>43803420
ok so, the fact that blood ravens are literally 40k equivelant of kender is bad enough but giving that to a wildcard, nah I'm good
>>43798849
>would be best for newbies
Eldar, crons, tau.