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Legend of the Wulin: Adding Magic
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So I've been considering cannibalizing the Legend of the Wulin system to run a Nasuverse game (and make a PDF to share) but I'm curious how to implement magic in the system considering that it's not really a thing, as far as like using healing magic and fire balls.

Got any ideas?
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>>43764219
Off the top of my head, so it could be shit:

>knowing magic requires buying into a loresheet
>the type of magic known is given when buying that loresheet
>casting a spell is an action using wu wei or equivalent, and requires spending a certain amount of chi
>elemental associations apply, so fire chi would count double for casting fireball
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Some guy storytime'd about running Nanoha using that system, so it can be done. Don't remember how and I'm not at all familiar with LotW in the first place.
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>>43764219
Honestly, I would just have magic be a way to fluff internal style techniques.

You also could fluff them as non-magical if magical uses don't fit your character concept (and maybe stay away from the elemental internals while you are doing so) and everything works out fine with minimal editing.

But that's my lazy approach to it.
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>>43764219
But why

You already have magic
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As someone who's running 2 Out of Setting (DtD for one, Nanoha for the other) games with magic?

It's just a combination of Secret Arts and Kung Fu that I've mostly worked with.

If it's subtle and involves finesse? It's Secret Arts.
If it involves throwing fireballs at people? It's Kung Fu

One of the PCs in my Nanoha game lives up to genre with bigass laser blasts, wiping out foes with sheer power of magic. Ruleswise? She's using a Ranged/Massive weapon.

One of the NPCs is a priestess of a sun-based religion, capable of calling down the wrath of her 'God' and roasting foes alive. She uses Fire Sutra.

Another NPC has a Rare Talent. She can draw power from Stories, taking on Roles to benefit from them or forcing foes into roles that harm them. She used it to her advantage in a duel to take on the role of the Heroic Swashbuckler, relying on the fact that a Hero can defeat the villain come the climatic duel. Ruleswise? She's just a Priest, laying Curses on people. It's just her Curses take the form of the 'Roles' she's using.

A heap of new rules for magic isn't really required unless you need it to do something that LOTW can't do natively and it's very versatile.
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>>43764219

The way particular magic styles work in the Nasuverse, you could probably just write them up as Internals with an associated Legendary Weapon or Transcendant Technique. More general use stuff would be a Secret Art Extraordinary Technique or Formless Techniques.
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Legends of the Wulin already has magic.

What makes Nasuverse magic unique that would require change of the system?
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Instead of just thinking about magic, it's worth considering if there are any other interesting twists you could do to represent Nasuverse stuff in LotW.

One idea, if you're doing FSN style Masters and Servants, would be a shared Chi pool. Masters are Rank 4, but get a lot of bonus Cultivation, giving them huge Chi pools. Servants are higher rank, but don't Breathe Chi on their own, instead needing to draw it from a Master. Servants could perhaps have Elemental Conversion Conditions, representing turning the Masters mana into a form unique to them as a 'personal' reservoir, but they still need their Masters assistance to stay fully active. And hitting 0 Chi/Mana would be a 'lose' condition, so retreating due to attrition would be a decently common thing.
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>>43764219
I'd suggest cannibalizing Chuubo's system instead. There's more narrative cohesion and ways of modeling the weirder powers. It's a bit too simple for some people's tastes, but really, stats in Nasuverse don't mean for much, they're more guidelines than anything else.

Shirou probably has Specialist 2 (Magecraft as his Specialty, and Sword Summons/Techniques as his Plot Devices). But he could also work with either Wounded Angel 2 (with wounds focusing on Swords, Idealism and such) or Reality Syndrome 2 (with the Hack being a restricted form of Ability Replication via Projection). But Specialist is a very good fit.

Shiki is straightforwardly on Accursed, it fits him way too well. He's all about the emptiness and being driven mad by the world and being able to destroy anything at all.

You could probably model monsters like ORT with Child of the Ash or Called Away. Arcueid likely has some level of Creature of the Light, maybe with some Reality Syndrome for more power.
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>>43771712
Sell me on Chuubo's in a way that isn't just "If you do this poorly defined RP thing that you were probably going to do anyway, get XP for it."
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>>43772080
Well calling Chuubo that would be like saying DnD is just "if you kill this monster that you were probably going to fight anyway, get XP for it."
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>>43772199
>have you tried not playing D&D?
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>>43772199
Obviously, which is why anyone with common sense fiats XP anyway.
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>>43768211
The game does let people preform superhuman feats, which is great for vampires and servants, but in the Nasuverse Mages don't really preform those kinds of feats just cast magic.

>>43768211
I was considering having to where magic works like an internal kung fu stuff but from what I've been reading the Nasuverse magics work by combining elements (I.E Creating a fireball requires using fire "chi" and wind "chi") I suppose a way to get around that system would be to use chi of a particular element you have to use 2 dots of regular chi.

>>43771712
Mostly I've been reading through the systems that the game and how the magic mechanics work in the Nasuverse and found that they mesh up pretty well. All the superhuman kung fu and magic run off the same system.

>>43769342
From what I've been reading it doesn't seems at though the magic I'm trying to recreate isn't natively supported, as there is item creating and healing magic that gets used in the series.

>>43769972
From what I've been reading a lot of the magic that the game uses is stuff that effects stats rather than being outright magic.

>>43770431
I like that idea actually I'll have to consider that. Though I do think that it would be cool if mages where able to do stuff outside of the Fate scenario.
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>>43772843

>Healing isn't natively supported

One of the core archetypes is Doctor.
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>>43772967
I mean more like the magical band-aid of D&D that you can cast in the middle of a fight.
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>>43773137

In fight healing really doesn't work in LotW. Then again, can you give examples of when it's used in Nasuverse stuff? I remember out of fight healing magic, but nothing done during combat.
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