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Bioshock Homebrew Thread
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 97
Thread images: 23
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Respawned back at VitaChamber Edition


Previous Thread: >>43540626
Discussion thread for Bioshock PnP system being homebrewed currently. Be it setting, mechanics or even discussion of the original games themselves.

If you missed it check through last thread for lots of new previews
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No real time to do anything for it more than this at the moment, but I'll be working some more on weapons next while piecing together ideas for a few more rule details. Anything specific folks want to see?
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Rise
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Dead as hell in here. Maybe some Heavy Weapons will breathe some life back in the girl...
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>>43764126
Best weapon? Or best weapon?
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>>43764143
And the Crank Gun. I should've shown everyone all the Heavy weapons now.

Any selections for what's next?
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>>43764166
Launcher (bioshock version), two handed
Launcher (bioshock 2version) heavy
Spear gun
Chemical thrower
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Rise
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Where can I read the whole story of Bioshock without having to play the game?
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>>43765016
The BioShock 2 Launcher's been done for a bit now actually, repurposed into an RPG more or less.
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>>43766258
Oh, cool
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>>43766258
Here's the Grenade Launcher. See you folks sometime in the morning with some more.
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>>43768236
>special upgrade
We demoman now?
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Rise
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>>43769215
Why not? Grenades should have a more tactical usage compared to rockets after all.
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>>43771260
Dual grenade launchers just keeps sounding better and better
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>>43771260
Are you a bad enough dude to lug a giant drill into battle, melee guys?
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>>43771373
Easy peasy
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>>43771373
Last one for now. I'll have a few rule details for posting later.
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Just beat Minerva's den for the first time. That twist. I saw half of it coming, but only half.
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do you have any melee weapons statted up?
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>>43774351
Melee weapons are not as fiddly as Firearms, so they don't have stats like they do unless it's special cases like the Drill. Here's the run down on Melee Weapons.
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>>43774465
What's the base damage?
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>>43775801
It's based on how many successes you roll with your attack skill. Some effects might increase or reduce damage, but all weapons do the same base amount of damage based on your attack skill levels.

Here's a repost of the details of making checks.
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Rise
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>>43777906
>>
Sorry about the delay folks. Things have been a bit busier than I'd of hoped today. I'll try to get something done soon...
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>>43782549
You are the most productive anon I've seen in years.
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Did anyone find the gravity well plasmid all that useful? Except for the handful of doors that need to be unlocked with it, I never used it.
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A quick preview of what I'm working on.

I really don't think there's too much more after Ammo is ready and some more enemy details are lined out. Hopefully I'll have this ready by the beginning of December.

>>43783132
I blame boredom.
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>>43785490
It would've been if it didn't stay on the floor and make all the enemies crush in on themselves, makes everything difficult to hit
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Rise
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>>43786423
>Dat spoiler
You are a living god.
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>>43786423
Well, consider me up for playtesting, assuming we use roll20
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Rise
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Another quick preview of some ammo types.

Can anyone remember the standard price of the Ion Laser's ammo? I don't recall. Been a while since I last played Minerva's Den.
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>>43796002
No idea, sorry, I always hacked the machines
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>>43797656
That will suffice. The reduction is always 25%, so I could find out from that.
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>>43797727
Well, if I remember correctly, the prices were 12, 40, and 75
Then again, it's been a while
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>>43796002
Gimme a minute, I just finished it so I still have my save.

Done: when hacked, laser cells are 20/26/34 for normal/thermal/burst cells. Difficulty is medium, if that affects the price.
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>>43799083
So they'll be 26, 35 and 45 then. Thanks a bunch man!
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>>43799083
Wow, I was way off
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>>43800231
Glad I could help. The threads started just as I decided to replay the series, so I've been quite enthusastic to see this project thrive.
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who revolver here?
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Rise
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>>43805087
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Sorry updates have been slow folks, I'm mostly doing touch up work at this point, so there might not be as much to show at once until the main product is ready.
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Rise
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>>43809004
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>>43811023
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>>43806631
I like having alternate fuel types. I don't get however, how you can justify jet fuel making you move faster, when it should just make the drill spin faster.
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>>43814290
I was mostly pulling shit out of my ass. Plus, I figure spinning faster would be a flat damage bonus, and free movement for melee characters is much more interesting, imo.
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>>43814651
I was thinking that a faster spin would make it better against armour or something, rather than just a boring flat damage bonus.
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>>43815197
Hmmm... I do like it... I'll play with a few ideas and see what I can see, might have something later.
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Rise
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Was shotgun ammo posted already?
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Rise once more
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>>43820947
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>>43818745
No, but here they are.
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>>43822444
>$3
Is that a typo?
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>>43823098
Yes. It should be 30. Thanks for the catch.
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>>43823107
Happy to help
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Rise
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>>43826489
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>>43829549
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Last of the Ammo previews unless someone wants something specific. Need to get back to work on enemies so I can ready all this to be packaged up.
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>>43832018
Spear gun
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>>43833623
Here you go.
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>>43834947
Are you keeping the reusable ammo function?
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Does anyone have any builds they want to try once everything's ready?
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Rise
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>>43835538
Yes. The weapon itself facilitates this. Not a guarantee, but
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So, since rules are being covered by a lovely Anon, anyone have any campaign ideas they want to share?

> The players live in one of the various apartments of Adonis Square, and have to turn it into a bunker against marauding Splicers

> The players are trying to get to Fontaine Futuristics after hearing a rumor of a privatr minisub thst Fontaine kept stashed somewhere

> as the civil war rages in Colombia, the players are trying to assemble an airplane to take down to the ground
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>>43839955
Columbia campaign possibly influenced by players wanting to take sides
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>>43839955
Players dealing with one of the many possible versions of columbia that booker and elizabeth changed/created
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Rise
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>>43845673
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>>43846994
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A special turkey day preview!
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>>43848553
Nice
Sheltered Life reskin?
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>>43849003
In a way. Pilgrim Hat uses the Shield mechanic, where as Sheltered Life will completely stop damage no matter what. In a sense, Sheltered Life is better, but Pilgrim Hat is cheaper to get and costs less EP to use.

It depends on what you need more, the EP space, or the stronger effect.
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Rise
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>>43851944
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>>43853764
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>>43855590
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>>43856542
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Sorry folks, no updates today. Been a busy day and haven't had time to work on anything. Going to be busy this evening plenty too before I can sleep...
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>>43860246
we'll try to keep the thread up in the meantime
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rise
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So, anyone have an character concepts ready for when this thing's ready for testing?
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Rise
>>
Rise
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Early morning Plasmid preview. Why this wasn't done before now...
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>>43868762
>(Sat)13:47:44
>early morning
Don't forget time is relative, son
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>>43869355
Well, it's early morning for the guy making the stuff...
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So it there a pdf or something of all the things already "done" so they can be tested by me and a few friends today?
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>>43871025
I'm still doing the final touch ups and adding in a few things, so no. Shouldn't be too much longer until it's ready though. Maybe second week of December? No promises...
Thread replies: 97
Thread images: 23

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