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I need your help /tg/. I need a system for mech combat (think
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I need your help /tg/. I need a system for mech combat (think mechs like heavy gear, humanoid, about the size of buildings and about as mobile as people instead of the hyper speed zipping around shit you see in armored core/gundam). What's a good system that isn't too slow but has the right mix of simple and complex?
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>>43752085
Why not just use Heavy Gear? it's a functional rpg system after all
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>>43752468
This, is there something about the Heavy Gear system you didn't like/didn't suit?
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>>43752468
>>43753737
This.
Or Jovian Chronicles which uses the same.
But Heavy Gear will do all your needs.
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Just use Battletech and adjust the rules so that mechs move at human walking/biking speed instead of running at 100kph+.

Battletech rules are pretty simple but you can mix in as much complexity as you want. I'm pretty sure TacOps has rules for fighting underwater on acid planets while robot sharks rain from the sky.
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>>43752085
Also depends what kind of damage system you want. I gather Battletech is more "chip and grind down an opponent" whereas Heavy Gear is more "miss, miss, miss, overkill".
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Any version of Mekton should be more than capable of being tuned to what you want.
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>>43754067
Actually that's a good point. If OP is going to be designing new mechs the design system needs to be flexible enough to handle whatever he has in mind.

I hear Mekton's is pretty good.
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>>43752085
Battletech?
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>>43754067
>>43754111
seconding mekton.
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>>43752085
BattleTech/Alpha Strike.
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