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Infinity General: Ragik Hacker edition
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>Infinity is a 28mm skirmish game by Corvus Belli where Islamists crash infidel internets.

>Official site:
http://www.infinitythegame.com/

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/b3hkd3wovasfnk7/Infinity_Faction_Rundown_v.1.2.rtf

>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Last thread:
>>43690116
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>>43745077
His thighs are damn tiny. I think that's why his legs look so fucked up.
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>>43745077
To infinity ... and beyond!
>>
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>tfw canon

http://i.imgur.com/7C8xckt.png

Halp, I'm on the verge of starting a third army. Damn you Scottish ladies!
>>
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Why are these threads so slow on weekends? Do Infinity players have actual lives or something?

Anyway, some love for the NPCs
http://i.imgur.com/07eHHp4.png

How bout for discussion topic: are Ragiks worth taking actually? They seem like more expensive but a bit worse Hellcats.
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>>43746210
I love bringing the spitfire. Set him up in suppressive fire and watch him lock down a whole side of the board, dogged is fun. I will never complain about an ad specialist, and getting your hacker where it needs to go is great.
>>
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>>43746210
>>43745567
That second one's pretty good. I'd agree that I get tempted to start Ariadna very often as well.


That being said, if you're taking requests at the moment : Reverend Moira With Vagina Dentata and no underwear as they're rumored to be, please.

I'm a sad pathetic little deviant.

I think the threads are slow on the weekends because people aren't (slacking off/compiling) at work, therefore out, and I don't know about other people, but the Weekend is when I'm usually actually and physically playing the game, so I wouldn't be using an internet connection.

I find the Ragiks to be a bit mid-tier. They certainly have rolls, for example, as an AD specialist, or a mid range shooter (using a boarding shotgun with these guys are pretty sweet). They frankly remind me a lot of Tiger soldiers except Tiger Soldiers are Generally better for about the same price. Same comparison to Hellcats. Overall ok, and I'd say worth taking. I like them.
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>>43746210

>Ragik in suppression mode

Never thought of that. Still learning the game obviously but yeah
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>>43746210
>are Ragiks worth taking
expensive, but dogged

not like you've got much choice for haqq AD
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>>43745077
>"In nomine Patris, et Filii, et Spiritus Sancti"
No wonder PanO never managed to get working impersonators.
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>>43745077
We need to update the infinity faction rundown.


At least we need to include USAriadna
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>>43746504
Sorry I just ran with no reply last time
Vagina Dentata is too /d/ for me. Ask on relevant boards and you might get lucky.
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>>43746686

I've typed out some multi post long faction descriptions but never saved them. Request a faction and I can try and deliver
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>>43746770
You have a right to say no. It's fine.
I'll make my own board! With blackjack and hookers!

In fact, forget the board.

Sorry that I forget what's too much for some people, one person's catgirl is another person's gay scat necrobestiality
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>>43746822
The missing sectorals, obviously. Starting with USARF.
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>>43746822
>>43746862
Yeah, start with USA! USA! USA!
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>>43746210
>Why are these threads so slow on weekends? Do Infinity players have actual lives or something?

Regretably yes

>are Ragiks worth taking actually? They seem like more expensive but a bit worse Hellcats.

They have WIP worth of Interventor and Extra live (V:Dodge) tho, the bad thing is their lack of options, inverior AD and BTS compared than the cats.
Still decent for me, atleast
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>>43746504
>Reverend Moira With Vagina Dentata and no underwear as they're rumored to be

Why are you listening to ALEPHscum obvious propaganda channel anon?
Arachne are far more superior every way.
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>>43747118
In fact, everything Nomad is!
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>>43746886
>>43746862

Alright I'll give USA a shot.


USAriadna are a new and unique sectorial for Ariadna that are the first N3 exclusive faction, and it shows in their design philosophy.

They are based around having at least two combat groups and having simple but effective units. They are almost the antithesis of ALEPH, Neoterra or Combine: Everybody is rock solid but nobody stands out. The closest you have to a major rambo model is the Devil Dog who is excellent but still a far cry from a Charontid with HMG. The trade off is that USAriadna will have a lot of orders to use and everybody that isn't an infiltrator is a solid fighter.

Pros: Easily order spam, most effective ITS camo specialist in the game at AVA 4, awesome new models, will be supported like Steel Phalanx by CB because they're Ameriboos.

Cons: No real rambo units. One MSV1 unit.

The rockstar unit that defines this sectorial is the humble USAriadna Grunt. This guy is why you play this sectorial instead of vanilla. He looks badass, he acts badass and he's just plain operator. Corvus Belli decided to take a line kazak, one of the best line infantry in the game, and give him 3 ARM and shock immunity in exchange for 1 WIP and 4-2 MOV and a measly increase in cost of 1 point. This alone isn't what makes the grunt amazing, though. The grunt has some ridiculous loadout options that push him over the top and make him (and 6+ of his buddies) auto include. The heavy flamethrower/light shotgun loadout is easily one of the best cheerleader order donaters in the game and can, for an extra 0.5 SWC and 1 point, be given inferior infiltration. That's right, for the leftover points your opponent will use to give his fusiliers medikits or FOs, you can just put your heavily armored flamethrower guys on his half of the board.

Continued...
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>>43747241

...Continued. Also I forgot Mavericks had MSV1 as well. Whoops.

But besides this, the Grunt makes an almost auto include 5 man link team for well under 100 points. Having an ARM 3, SSL2, BS 14, B5 HMG for 60(ish) points and 1 SWC is nothing to sneeze at.
This link would be great in any faction but becomes auto include when compared with the other link options in USAriadna, which are either overpriced or fucking haris (fucking. Haris)

There other completely, non negotiable auto include unit in USAriadna is the Foxtrot ranger. You know it if you've Ariadna in the past, its a god damn 18 point infiltration camo forward observer with mines and in USAriadna its AVA 4. In an ITS game you'll be taking 4 of them and they will win you games. None of his other profiles matter. He is the absolute cheapest infiltrating camo specialist in the game.

Minutemen: The original USAriadna unit and essentially an upgraded Grunt (or a Grunt is a points efficient Minuteman)

I don't know how to feel about these guys. For over twice the cost of a grunt you get +2 BS, +4 CC, +2 MOV, +2 PH, a B2 LFL and kinetimatika. I'm not sure I really like their base loadout or the idea of a 5 man link of them. The only two that really stand out to me are the AP HMG and AP rifle marksman L1 profiles, both because they bring something unique to the sectorial that you won't get elsewhere. Their biggest issue is that in a shoot out, they shoot only slightly better than a grunt (worse than a linked grunt) and die exactly the same. While I may be complaining about a 20-30 point model versus a 10 point model, they're still really cheap compared to the rest of Infinity.

Marauder: The Minuteman's more aggressive, alcoholic cousin. This is what would happen if you took a Grunt and made him better. For slightly more than twice the price of a grunt you get a HFL as well as a rifle, forward deployment (!), V:dogged (!!) and an option for Link Team: Haris (!!!!).

Cont...
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>>43747241
>>43747471
Woah, slow down there cowboy. I think that's a bit lengthy for a short description to get the general idea for a faction.
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>>43747471

...Cont

The marauder brings some sweet abilities to the table and is going to be your primary door kicker, ass hander and name taker. A Haris link of Marauders can have some really versatile loadouts between the mandatory rifle/HFT Haris leader, molotok, MSV1 HRL or even a specialist option with the paramedic. A kitted out Haris link will clock in at about 75 points and some SWC but are worth every penny. Using dogged effectively is crucial to getting your mileage out of this unit and is hilarious with the HFT for going out with a bang. Pic related.

Only reason not to take a full 5 man link of Marauders is because you could instead take a 5 man Grunt link and a 3 man Marauder Haris. Having two links and 15+ orders is absolutely monstrous.

>>43747561
Trains already rolling, cant stop it now nigga

(actually you could just take the first three lines of the first post and that should do it)
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>>43747603

Although I am totally going long with this. Hope its helping someone. I'll wrap it up here shortly.

Maverick: Take a aragato, give it +1 ARM and take away 2 MOV and make it a 19 point specialist. Well appreciated for its fast FO loadout, under appreciated for its MSV1 smoke spamming molotok.

Devil dog: take a cameronian, give him a real gun and a pupnik with super jump and mimetism instead of hyper dynamics. Excellent unit and the only real brawler USAriadna has.

Hardcase: A cheap as shit shell game stetson tipper. For 12 points you get two camo markers, a legitimate close range threat and a pretty nasty ARO within 16". Take 2 of these with your 4 Foxtrots to have 8 camo tokens on the table for under 100 points.

Van Zant: The one character of USAriadna so far. Lost his gimmick from N2 but gained dogged and stealth. Legitimately great at clearing deployment zones if nobody notices the 40 point hole in your list during deployment, which they might since your opponents first reaction at seeing 9 models and 8 camo tokens isn't going to be "I think something's missing."
Use the AP rifle for heavy armor at range, the pistol for low armor/1 wound and the tomahawk+stealth to either assassinate somebody or tie up a TAG for the whole game.
>>
Might as well call USARF the essence of a vanilla list, with better ARM and FOs everywhere.

After all, their starter can actually be a great replacement for the current vanilla one.
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>>43747752
>Lost his gimmick from N2
What was his gimmick in N2?
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>>43748228

Tactical Jump? It works differently now I think, where you now can't just get lots of paratroopers into the back of the opponent DZ on turn 1.
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>>43748228

Tactical jump used to mean he could bring in other AD guys with him into the enemy deployment zone. He cant do that for anyone but himself now but he did gain Dogged out of it, so he'll at least take someone with him.

>>43748102

USARF has a lot less single model shit kickers like Vet kazaks, mormaers or tank hunters. It also has fairly weak offensive camouflage units. As far as availability of AP weapons, its middle of the road between FRRM and Caledonia.

That's not to say it isn't a great place to start Ariadna with but it isn't quite how vanilla plays, which is generally a few less models but more solid single model attack pieces.
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>>43746576
Well, they do have Bashis, they might see a bit of an overhaul. Even now they are not terrible.
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>>43748861

Still, with ARM 3 units being very common to them, they can come close to having decent enough rambos as their entire list. Also Devil Dogs.

Also, its still WIP, so for all we know, those 'Jacks could be even bigger bastards that are stomping around.
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>>43748964
Fuck off, hide, ignore.
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>>43748916
not terrible, but not specialists or heavy weapons
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>>43748964
OMG, who the frell cares?
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>>43748949

Don't get me wrong, USAriadna has no problems killing people. It just usually does it in either 5 man links, 3 man Haris or fuck off gigantic operator werewolves.

Also Blackjacks are almost guaranteed S5 HI so that "issue" with rambos could very well reverse itself. (And I would hardly call it an issue, USAriadna has no problem killing stuff. It just doesn't do it the Neoterra way)
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>>43748999
It could happen in HSN3.

You are right though. Ragiks are cheaper this time around though. WIP 15 is damned good too.
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>>43748996
>>43749050
>Pedo IDF.
Gross dudes.
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>>43746770

May I suggest the anaconda Pilot working on her TAG with her bodysuit taken off down to her waist? (legs still in, torso and sleeves hanging from the hips so that her top half is nude except for a bra)? If you could, have her wiping the sweat off her brow and flecked with grease and whatnot please.
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>>43749159
>insert something clever about not wanting none
http://i.imgur.com/yCocd5Z.png
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>>43749110

And with all those FO options everywhere, they can do pretty well in specialist scenarios in addition to being armoured and all-killy.
>>
Been away for a while.
Why is there so many nudity posted here?
The one table with the ass comparision used to be it, besides people trolling with fapinity. (I also lost that one can someone post it?
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>>43749574

Easily. They have a bit of an issue with Grunts grabbing objectives but honestly I don't find 4-2 that big of a deal as long as you're not planning on sweeping the enemy deployment zone with them in one turn.

>>43749679

Smagg is lewd.
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>>43749573
Cheers guv. Mind if I use this in a CS? Giving credit where it's due, of course.
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>>43748916
that bashi
god damn muh dick
>>
>>43749696
Sure, go ahead.

>>43749679
I just wanted to draw some Infinity lewds since there's hardly any and that's all I've been talking about with people lately. My bad.

Also drawing lewds is a good way to destress; I'll stop now, you guys can reach me in other ways
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>>43749761
Thanks kindly for what you've done anyways, We appreciate it.
>>
So who is everyone's favorite LT option for usar? I'm having a hard time figuring out who I would go with.
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>>43749897
Generic Grunt in a fireteam full of fuck you.

Alternatively a minuteman due to the 0 swc cost.
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>>43749897

Grunt. You're going to have 7 of them, just have at least two rifles.

Other then that, minuteman is an alright choice.
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>>43745567
>>43746210

Finally, some actual porn.
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>>43749761
I actually really enjoy your stuff, Smagg, and you're doing them impressively fast! Keep it going!

Could you do a Joan with hearts in her eyes like almost most as if she's being controlled or she's got a secret program to please the troops?
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>>43750963
tsk tsk, attempting to sully the image of our dear lady Joan


So im trying to squeeze my shiny new Squalo into a list. Tear it apart
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>>43750999
No matter what, two HI and a heavy TAG pretty much locks you into one order-hungry battlegroup.

Joan is better than the FK lt, and gives you extra SWC and order efficiency.

Hospitaller doc is better than the orc and trauma doc. Consolidating the two frees up a lot of points you need elsewhere.

Machinist desperately needs a palbot.

A TR bot or some auxilia would go a long way towards giving you the board control to keep guys from tying the squalo up in cc.

A Pathfinder bot would be really good as a more order-efficient button presser and camo revealer.
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>>43749907
>>43750140

The question now is which Lt Grunt to go for? Either basic rifle-flamer or LGL?
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>>43751185
You get LGL swc free. even if it doesn't work that well in a link, so maybe.
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>>43751162
i see.

so far i like those recommendations, but im building off the handful of models i have.

So Joan and the drones, aside from the auxilia are a bit our of reach. plus i dont own any palbots, since i refuse to buy the awful support box, leaving with some converted proxies
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>>43749117
>irregular WP12 specialist
it could happen, but I wouldn't like it much even with their holoprojector
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>>43751185
Rifle.
You can't run a Flamer Lt and it's unlikely you'll want multiple LGLs making the one an easy target.

I also like to plunk a HMG in my grunt link, so they're usually not in ideal ranges for HFTs which gives the Rifle a bit more value.
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>>43751335
By my count, that's only 271 points and 5 swc.

Your LT is still completely obvious, but instead of being a HI hes a fusilier. That's a big vulnerability when you are trying to fuel a tag, so try to do something to mitigate that.

A large part of the value of the hospitaller doc is that he can patch up your second HI, in addition to being a powerful specialist. If he is your only HI than other specialists become a lot more attractive.

Quick change would be to swap the hospitaller doc for a father knight hacker and throw in two more fusiliers, bringing you to 300 points and 5.5 swc. The FK is a bit tougher, and carries d-charges so your machinist doesn't have to, and the extra fusiliers can serve as decoys for your lieutenant.
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>>43751428

Whoops about the rifle. Guess they are the better choice even if the LGL is technically a better deal.

Still, flamer/shotguns are pretty good when something manages to get up close, and are quite cheap all things considered. Also, a sniper or 2 can't hurt within the team.
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>>43750963
Joan of Arc is pure! PURE!
>>
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Not the Squalo guy, but talking about his list made me reconsider taking Holy Sepulchre and replacing him with a Hospitaller Doctor. Suddenly I have space for two palbots, even if I had to downgrade the Bulleteer from spitfire.
Or should I take Sepulchre Lt instead of Father Knight? I'd love to get Father Knight as FO, but I don't know who to take as Lt if I did that.
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>>43752973
Or I could take away a HMG from a Fusilier to get another cheap FO and give the Bulleteer Spitfire back. Which would you call more viable?
>>
Found a box of Ghazi Muttaawi'ah for 16$, thought I'd pick them up. Did I just waste money? I play Haqqislam, but my army is N2 Qapu'Khalqi, looking to upgrade to a full N3 army. Should I try Hassassin's this time?
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>>43753198

Seems like a great deal for 4 of them really. You can always proxy them as anything else, and no its probably not worth the bother to play HB instead of just vanilla.
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>>43751361
And if they brought something like a Spitfire or HRL. Still no?
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>>43746686
USAriadna: Armor, armor everywhere. When your basic line troop has the same ARM as the majority of the troops in its sectorial, you know that it's made of Freedom(Teseum)! The Ariadna Rangers Force benefits from a great variety of heavily armed and armored forces with average to decent stats. The operator theme of Ariadna mixed with Western and 'Mericuh influences.
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>>43753440

Carapace armor for everyone!

Still dies like typical guardsmen though.

Also everyone can be a FO as well.
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>>43753198
I love my ghazi, I always have at least 2 of them in my list. Only use the chain rifle profile. They are 5 point homing missiles that if you can get into zone of control of an enemy they will never want to activate them due to jammer. They are so much fun.
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>>43753480
This is true. When I originally wrote that faction rundown it was shorter than what was edited. I need to go into the archives and look for the original.

>Everyone can be an FO
This is true. That's kind of Ariadna's main specialist type, sadly. USARF being no exception to this.
>>
Hassassin Lasiq with v. rifles 4 man linkteam? yeah or nae
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>>43754804

Yay against Ariadna, MAYBE against other factions if I recall correctly.
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>>43754804
It isn't bad on paper. I've never run it though. I'd want at least one sniper in there.
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>>43754804

They're fine. They're essntially slightly better loup garous in a much worse sectorial
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>>43745567
>>43746210

Can I make a request?

lesbian scene with the Anaconda and Lizard pilots in the locker room post mission.
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>>43746504
I would bet that the "Vagina Dentata" would turn out to actually be a defensive auto-injector a la Snow Crash.
>>
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Also playing around with a QK list for non ITS missions, thoughts?
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>>43756707
I would move the Alguacil Sniper over and trade a Yuan Yuan over so it has the ability to feed on the second groups larger Order Pool. Upgrade the Sekban to have an HRL if you are going to do the Haris team. Makes for a strong defensive link and upgrade the Boarding Shotgun to a Doc with a Helper.

The Helper can keep your Djan HMG up so you don't have to rely on Regeneration when it's just there for emergencies. Re-rollable WIP 17 Doc Rolls go hand in hand nicely with that built in Shock Immunity.
>>
>>43756707
>>43756707
What's the first group supposed to do? Yuan Yuans look like they're gonna butcher themselves and at first opportunity and sekb
an haris-link is pretty limited movementwise without orders.
>>
Which animation house would you want to animate a series based on Infinity?

I'd got with Studio Mir.
>>
>>43762439
Korra people? Eh.
If we can do any animation studio in the world... Bones.
Gainax would probably be more fitting, but I don't like Gainax.
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>>43762439
Blur Studio
>>
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So I played through the first two missions of Operation Icestorm with my local (formerly 40k) tabletop gaming club. Four people tried it, and they all liked it.

I wasn't too familiar with it so I was a little shocked on how severely simplified they had it for quickstart rules that the missions were intended for. No mention of regularly encountered stuff like guts rolls and suppresive fire, even simplifying the Father Knight's giant sword to a knife (I looked ahead).

All in all, it's not bad, and I realized how easy it was to sneak the more complex rules. The system's almost genius really.

People liked the gameplay, and appreciated its faster pace compared to 40k. I think I successfully converted these people, but what can I do to fully reel them in? Do I play the rest of the Icestorm missions? I kinda want to play a real game (of maybe 200 points) next week but I think that may be too soon.
>>
>>43762439
I don't care about studio, just put Tartakovsky in charge of animation.

He could do a hell of a Myrmidon Wars show I bet.
>>
>>43762906

Why wouldn't you want to try out the rest of the tutorial missions first? It's probably the best way to go and naturally leads up to a 200pt game give or take a few more models.

The only issue might be if the other players want to try out other factions. Only the Ariadna/USARF box might be a natural equivalent?
>>
>>43763142
I'm not sure if his art style meshes well with the detailed suits we see in Infinity.
>>
Are there any new PDF's or mission floating around out there other than DIRE FOES and the book ??
>>
I wish they had a mission book
>>
I wish they had a missions book
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>>43763151
There's been threads on the infinity forums that have tried to match the Ice storm forces for each faction. It's not hard given the formula.

3 Line Troops with basic weapon/profile
1 Skirmisher/AD
1 HI
1 Faction specific random

And in the case of Icestorm, unique unit to faction.
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>>43764460
Would Nisse and Grenzer fall under "faction specific random"?
Because they look hardly random seeing as both have sniper rifles, mimetism and MSVs.

Unless you meant Father Knight and Reverend Healer. The list lacks "1 MI Sniper" then.
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>>43764514
I would say so, but then again it could just be MI with SWC. Nisse are just a few rungs short of being Intruders, so I guess it doesn't make them faction specific.

That's how I viewed it. Especially looking at the older starters.
>>
>>43764460
Got any links to that? I'd like to see the what they came up with.
>>
>>43763617
Depends on what you are going for. For over the top action sequences that would do justice to Achilles or Shinobu, I think we can sacrifice that extra panel line on the Azrail or the a buckle on the Aquila's great coat.

The miniatures are a static medium so have to make up it other ways as opposed to a visually animated medium.

If anything, a translation to simpler designs will probably distill and exaggerate factional differences more. Aspects like PanO's bunny ears/bug eyes, Yujing's birdbeaks/ornamentation, Nomad's face plates/punk style, Ariadna's modern military loo, Haq's rugged gear, etc.

>>43763151
Be careful with the USAriadna box. It's actually about 20 points down compared to everyone else and lacks a SWC weapon with what's modeled. I'd be hesitant about adding another model for them since they already outnumber other other sets or equipping an HMG/Molotok. A sniper or HRL on the Marauder might do.

Reliance on link rules due to being a Sectorial starter and the fact Grunts are AVA 2 in Vanilla also complicates things.

Give it a shot though. Combine's starter might work if you add the Dr Worm and ignore the hacker requirement on remotes.
>>
>>43764880
http://infinitytheforums.com/forum/topic/30613-yu-jing-icestorm-equivalent/
>>
>>43764880
>Morat
http://infinitytheforums.com/forum/topic/27083-morat-operation-icestorm-equivalent/
>Randoms
http://infinitytheforums.com/forum/topic/24413-other-armies-for-operation-ice-storm/
>MRRF
http://infinitytheforums.com/forum/topic/27082-merovingian-operation-icestorm-equivalent/
>>
I have a tohaa starter, Makaul Box, keesan, nikaul and clipsos sniper. I have a choice between adding either Gao Rael Sniper, Gao Tarsos Combi, Gao Tarsos HMG or Ectross HMG. What is the better choice?
>>
>>43766397
Probs Gao Tarsos combi, run it as a partamedic, but the Gao Tarsos HMG is a gorgeous model
>>
>>43766459
they are all so beautiful. Except maybe the ectross HMG, but he is the one I am leaning towards, he is a durable beatstick who can absorb a decent amount of crits, the natural enemy of burst 5.
>>
>>43764514

I would replace that with just a SWC weapon. If you're going for full Icestorm though, +1 an actual unique faction model in to replicate the father knight or reverand healer.
>>
>>43766513

I think you can rotate the glaive wielding arm to be more natural looking so it doesn't look quite as much like he's doing a swing dance.
>>
>>43754804
I like them better as solo dudes.
>>
>>43766513
I'm not sold on ectros except Neema, they're too expensive imo. How many links do you typically run?
>>
>>43766459
>>43766513
>>43766601
>>43766849

Thanks for your help

>>43766849
>How many links do you typically run?
We'll find out when I play them, kickstarting Tohaa with a sale that was too good to pass up on. Mighty Ape's liquidating a bunch of stuff, good value for anyone in Australia. Going fast though.
>>
>>43766513
If you're going with any Symbiont Armor you really ought get some Kaeltar for the Symbiomates as well.

>>43766849
Neema is pretty cool. But to be fair, Ectros are pretty cheap for 3 wound linkable HI.
>>
>>43767197
Id jump right on the sale if i didnt already have the whole tohaa range. One of the pros/cons of collecting e newest army
>>43767248
They are cheap, but i dont think i get much more from using HI then i do from LI, since they both typically die in the reactive turn. Id rather take a kotail, nikoul, or gao tarsos
>>
>>43762619
Gainax jiggle ftw ;)
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>>43762439
>>43762906
>>43763142
>>43762619
>no mention
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>>43769095
Not a bad choice, but I don't know. So far they've made two animated series and both are very different from what Infinity would be like.

Then again I'd like to see them do Bakunin.
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>>43767724
Forgot my image....
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any suggestions on this list? vanilla Pano mainly for objective capture an aro suppression fire
>>
>>43770707
I'm tired of that art style. It was fun in the 90s, but it could be much better now and I don't think it would match the style at all.
>>
Hopefully, any Infinity animated series would be a Netflix original production, and therefore unbound by FCC broadcast regulations.

Any Infinity series would have to be extremely violent. Think about what happens in your average game. Blood and guts and exploding heads everywhere.

And tits.
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>>43771842
>Any Infinity series would have to be extremely violent. Think about what happens in your average game. Blood and guts and exploding heads everywhere.

>And tits.

All in one furry package!

What would the series be about provided it wasn't Myrmidon Wars? I'm thinking Konstantinos or a similar character, a Magister Knight haunted by his past and sent on various missions.

Imagine him getting into CC with an Uberfallkommando, killing one of the Pupniks and downing the Chimera. And in a later episode he has to work alongside some Nomads against CA, learning that they aren't all that ALEPH propaganda paints them as... But the Chimera is there and she remembers their last encounter.

And because I have a dirty mind, I thought she would try to "replace the unpleasant memory of him with a nicer one" as she sneaks into his quarters at night
>>
>>43771842
You know how when you get a papercut you often don't notice it or bleed for a good while? That's because small sharp cuts don't bleed so much. Now, imagine that with much thinner monofilament weapons. I think there wouldn't be much blood. Or at least not 300 levels.
>>
>>43771958
Except for when you get cut literally in half? That's the point of the monofilament weapons.
>>
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

Edited with USARF. Do we want to edit the document as a whole?
>>
>>43772207
I dont' think there's any need to edit the document as a whole, except for maybe some glaring outdated information if it's there. It might need a couple read throughs.
>>
Not to knock the animated series idea, but I'd be much more interested in a team-based Infinity FPS.

How would it work?
What factions would be in it?
How would you implement TAGs?

For me, I'd like something pseudo-mmo ish. Kind of like how Chrome Hounds worked. I'd base the game around the battle for Paradiso. Paradiso would be divided into several regions each region connected by paths. Players can form squads and launch missions into any adjacent enemy area or any friendly area that is under attack. Regions would be captured or retained based on how many Objective points each faction contesting the region scores.

For the faction breakdown, I'm a Nomad player and would love to involve them, but the 3-way battle that makes the most sense to me would be PanO/Yu Jing/Combined Army.

Players can make their characters as they like, but are limited by the SWC of the items they want to take.

Light Infantry- LI have little armor, but they are not affected by EMP grenades and cannot be hacked. They are also way faster and have access to the full range of parkour maneuvers including wall-running.

Medium Infantry- Are a lot like LI but a little bit slower. The tradeoff is that they can carry bigger guns and more equipment.

Heavy Infantry- Slower still, and they can't wallrun but they they have wayy more health and are immune to melee executions. However, EMP grenades and hacking can ruin their day.

TAG- Yes, TAGs are a default class. They are very powerful, but lack the variety of HI. They are also vulnerable to hacking attempts and missile launchers can one-shot them. Also, most objectives will require the TAG pilot to exit his or her TAG in order to capture them.
>>
>>43772256
>FPS

Ugh. I wouldn't want to be a T/O Camo troop in a FPS, and the first thing I'd want to be in Infinity would be a T/O Camo troop, so no thanks.

That being said, I'd prefer something close to what the Mass Effect 3 Co-op mode had going.

You get several unlockable characters/classes based on XP, so that way you can unlock a TAG like you would the Geth Juggernaut after playing a while and taking your chances on player rewards.

You'd of course also pick several options from similar classes like Soldier, Engineer, A Doctor possibly, Infiltrator for that T/O goodness, etc. Trade offs would be the same, and you can unlock different weapons too.

Or maybe I just have an irrational love for the Mass Effect 3 Co-op.
>>
>>43772256
Why not a turn-based tactical game built using the X-Com: Enemy unknown engine?
>>
>>43772390
The common enemies could be CA, Tohaa, and like Nomads or something.

Sorry for the tumblr gifs, I'll get back to /v/ now.
>>
>>43772246
I'll run through it tomorrow evening for sure just to see what the deal is. Might not need any tending at all.
>>
>>43772390
Well I would have certain situations switch you into a 3rd person view for greater situational awareness.

Using a dedicated CCW for example.
>>
>>43772428

Could work, though Infinity is a bit different. The game doesn't work on a grid, for one thing.
>>
>>43772256
>Heavy Infantry- Slower still, and they can't wallrun but they they have wayy more health and are immune to melee executions. However, EMP grenades and hacking can ruin their day.

Heavy Infantry are as fast as LI in tabletop. TAGs even more so. It would be hard to balance that while taking your average gamer in mind. People would either bitch about HI being OP or them being useless, because an E/M or a hack can disable them, so no point in taking.
>>
>>43772524
Well it's a tabletop. You don't need to make it 1:1, that would be dull in vidya, like Magic Online or that one Yu Gi Oh game that actually has the rules straight. There would be too many "do you ARO" clicks, just to take into account that there might be Hidden Deployment troops.
>>
>>43772390
>>43772256
Something akin to Tribes, perhaps? Less jetpacks, but the same high degree of loadout flexibility. Maybe a limit to specific loadouts, so hackers, TAGs, and TO types would be limited in number.

>>43771957

I could totally see a sort of noir/western/Samurai Jack style story basis working.

Nothing like iKohl and Natural Born Warrior to leave an impression.
>>
>>43772256
>How would it work?
A cooperative ME3 class based (hacker, warband, HI, skirmisher, etc.) multiplayer horde mode.
Players are a handful of cubeless O-12 operatives/mercs/pirates that come from each member nation and faction. The players are shuttled behind enemy lines deep into combined army territory to wreak havoc, complete randomized objectives, and survive long enough to be extracted.
They start the mission clearing waves of sepsitorized human civilians/soldiers and a handful of combined army rapid response troops. Then they engage more and more CA skirmishers and rapid response troops. Eventually they are fighting an overwhelming force of regular army, and by the time CA TAGs are being deployed it is time to extract.

>What factions would be in it?
All, except for combined army.
The factions cooperate to complete several O-12 objectives randomly generated throughout the waves, and on the surface the factions are all working together. However each faction has their own secret side objectives for their operatives to accomplish that only the faction's players are aware of. A yu-jing Ninja player might need to hold a certain area for a minute to allow for a scan, a Nomad interventor might be ordered to activate a group of consoles within a limited amount of time, while a Pan-Oceanian Ork trooper might receive an order to execute and extract an HVT's cube. The players can inform others and work together with the other faction's players to accomplish their own objectives. However the other factions players do not receive anything from these secret side objectives. And the secret side objectives can come up at inopportune times: like during a mission critical objective to escort a person/object, or during an extraction.

>How would you implement TAGs?
Players do not get access to them.
Mini bosses, HVTs, and late waves/higher difficulty enemies.
>>
>>43772571
Well, X-Com:EU is similar enough to Infinity that it could work with minimal tweaking. You could make going into Overwatch (Called ARO in the vidya) a free action at the end of every turn.
>>
>>43772548
Can you IMAGINE COD players BITCHING about the Possession program?

"OH MY GOD! I spent like 30 hours unlocking this huge robot thing and my first game SOME FUCKING HACKER MADE ME KILL MY WHOLE TEAM. FUCKING HACKERS ARE OP!"
>>
>>43772256
If they did make an FPS game I'd rather it be like enemy territory where players acquire a currency every game to unlock new classes and equipment and a focus on a series of objectives over just killing each other. Once the game ends everyone looses all progress they made and the next game they start over. That way players can unlock units that are represented faithfully combat also ramps up the further the game goes on. The first several minutes everyone is a basic line infantry, doc or engineer but after that players start progressing into medium infantry then heavy infantry and finally tags. The HI and Tags can take much higher damage from EM and have a greater vulnerability to hacking to reduce their ever increasing effectiveness. The two starting factions should probably be pan o and yu jing because they're the closest to a mirror match up. Then they can add some sort of season pass for each new faction added.

Personally though I'd think they'd get a lot more bang for they're buck if the made a tactics game like front mission or xcom.
>>
>>43772750
>"OH MY GOD! I spent like 30 hours unlocking this huge robot thing and my first game SOME FUCKING HACKER MADE ME KILL MY WHOLE TEAM. FUCKING HACKERS ARE OP!"

Nerf Intruders plz
>>
>>43772428
>using the X-Com: Enemy unknown engine?
It's Unreal. Just saying the engine does not have much to do with the game design.
>>
>>43771957
Why does she remind me of Bubsy?


What could possibly go wrong?
>>
What are Corregidors workhorse specialists?
Tomcats are great from what I've gathered.
Are Algacuile links the way to go?
Geckos and Mobila Brigadas are a must. But what profiles are good? HI hacker seems very good with the abundance of repeaters.
>>
>>43774617
>What are Corregidors workhorse specialists?
https://www.youtube.com/watch?v=gtSPJZ-qlhA

I will never tire of this
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>>43774617
Remember, that HI hacker has assault hacking device, that has limited, though specialized utility, so I'd field some regular hacking device rather/too. Tomcats are great. Alguacile links work, though rarely as objective grabber. Geckos and Brigada are ok if you want blunt force. Intruders and Morans are great for area control.
>>
>>43774745
>Remember, that HI hacker has assault hacking device
Untrue, Brigadas have regular HDs. They're just this awesome.
>>
>>43774681
Not Maasais
https://www.youtube.com/watch?v=BaIkPgFdNdQ
Moran Hackers when?
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>>43774617
Jaguars, Massai, Intruders, Tomcats, and Alguaciles all have their place. These are my recommended.

When Bandits get some models I will be all over them. Dep Repeater profile being very solid.

Brigada got a nice boost with a Hacker profile. Wildcat fire teams are still solid if a bit slow.

Iggy and Geckos are something I've used a bit. However, the former always gets blown out of the cockpit before I have a chance to use the Repeater on it.
>>
>>43774791
Nah, still not considering to field it as top hacker. Too expensive to just lurk and use repeaters and undergunned to steamroll alone and not able to use support programs in link. Pick your poison. Take something else too/instead.
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>>43774921
It's a resilient objective grabber with solid stats that can Fairy Dust itself increasing its BTS, use Lockpicker on doors for objectives, and attempt to stall enemy aircraft. I think it's very solid. The Combi Rifle instead of a Boarding Shotgun is a bit annoying, but I can deal with a BS 13 Combi Rifle.
>>
>>43772428

Unreal could work but I think Infinity could be translated directly if you include a slider for deciding when to fire in ARO. especially with N3
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>>43774849
Thanks!
Currently envisioning an Alguacile link team with at least one Gecko and a pair of Brigadas. One or more Intruders.

I don't like the look of the Jaguars but they seem pretty nice loadout wise.
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>>43776374
Yeah, Jaguars are a good source of smoke, something Intruders love. I have a similar problem of not caring for Jags but wanting intruders.
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>>43774921
Nah, she`s pretty solid i think, she can get in position fast enought since she in link team, and have father knight tier durability. More efficient order control also, since the other hacker needs other guy to cover their ass. The ability to fairy dust herself and her team on spot without repeater is kinda scary you know.
>>
>>43776374
You could always field McMurrough for that smoke. Even if he want to do something else.
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>>43776851
Fairy dust is Entire order skill, thus breaking link. i think.
>>
>>43776648
Hehe same with my Auxilias. Live the loadouts. But I hate the models.

How viable is dual Geckos with an Alguacile link to feed them some orders?

>>43774681
Are Wildcats a good unit to use as specialist? They seem to suffer from bad movement unless linked and the Tomcats can just bust through the ceiling.

Is Senor Massacre a good unit?
He looks amazing and seem to be a rambo unit that you can toss down the opponents gullet.
>>
>>43777165
Wildcats are more of a killy unit, but they can escort an engineer or a hacker in their link. They are slow however.

Geckos are more of very big HI than TAGs. Just keep that in mind.

Senor Massacre looks fun, but I'm not sure if he's not outshined by McMurrough in every way.

Tomcats seem to be the best objective grabbers, or a FO Moran.
>>
>>43776374
The more I look at Jags, the more I realize how amazingly multi use those bastards are for the price.

If you are good for specialists, they are excellent base defense/cheer leaders. They give smoke to cover your advances or let the Intruder do his thing. And when you need a suicide piece, they can trade with camo/TO models while shrugging off an ARO due to Dogged.

>>43775194
Agreed. She won't break the bank while being able to take a hit and keep on going. No other specialist we have can do that.
>>
>>43777222
Tomcats and Moran FO are great objective grabbers in that they don't have to burn a lot of orders to get a lot of objectives, but have average WIP.

But that overlooks the multi use nature of a lot Nomad Troops. Tomcats are also pretty good shots, pack flamethrowers, and can often get into uncomfortable spots for your opponent. Moran are a tremendous pain in the ass to deal with. Intruders, on top of being good at hunting CH/ODD troops as MSV, have the stats/skills to bully most non visor troops.
>>
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It amused me that I could build a Qapu Kalqi army with nothing but Merc and Nomad models.
I'm wondering, just how bad is this list?
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>>43780403
Missing a kaplan, and too many druze lose the second group and take a TaG imo
>>
Can't wait to use the Tohaa battle cats.
>>
>>43782285

>Rasail
>with chaksa
>with symbiomate
>with battle cat

>I am my own link team
>>
Err...guys?

Is it me, or is ArmyV down? I cant select any of the factions.
>>
>>43783825
It's up but it looks like someone broke it.
>>
>>43782973
They'll synch with the controller so no
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>>43784902

They're assignable like other symbios.
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>>43785331
There are no assignable symbios. Symbiomates/bombs are markers, not actual figures, and chaksa are g:synched with only rasails, or gorgos, but not a separate unit.
What's your source for this?
>>
>>43784361
I...err...didn't think that was possible. How would you do that? Too much traffic?
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>>43785761
More likely by having access to the army builder backend and fitzing something.
>>
whats the barebones build on a link team?

should it be SWC heavy, or only a couple of heavy weapons?


trying to make a decent Bolt link for the first time
>>
I finally got le muet! His vest is really dumb looking.
>>
>>43786466
Main shooter, usually HMG or spitfire
A specialist. Doctors work well
Secondary/defensive weapon- SNIPER or ml
Redshirts
>>
So...can I get a critique on my painting? I'm having trouble with faces and any tips would be great.
>>
>>43786519
mini from the rear
>>
>>43772587
>Tribes
SHAZBOT
>>
>>43786519
>>43786522

This model is the definition of butterface
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>>43786466
Only a couple of heavy weapons. A HMG or spitfire for the active turn, then a sniper rifle or anti-tank weapon for the reactive. A boarding shotgun is also good if you have one available.

>>43786519
Get helmeted minis and practice on them. Brush up on your general technique and precision before trying advanced shit like faces.
>>
>>43786661
cheers mate. I have a lot of grey models I can work on.
>>
>>43786519
what are you having trouble with on faces specifically? ...colors?, highlighting?, eyes?, etc etc?
>>
>>43786851
colours I'm fine with. It's the eyes and highlighting that get me.
>>
>>43785691

That's what Carlos said about them, they're going to be like antipodes that are assigned to Symbiont armor dudes like symbiobombs.
>>
>>43785331
They talked about it in Mayacast and they are apparently just synched with the controller. I was hoping for the "I am my own link team" though.
>>
>>43786954
Symbios are more of "attached" than "synched". Like Nanoscreens, the model is there to just remind you it exists.
>>
>>43786519
Eyes are hard. My advice is don't paint eyes unless you are paid to. Just let whatever wash you put over the skin fill the sockets more heavily and come back when you go up a few levels. Why make it hard for yourself?
>>
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>>43786870
Here did a doodle since I already had photoshop opened. Assuming you already have the basics down - painting on layers (thin your paints), bit of blending, glaze, etc etc. This is just My method, so if you find something else works better for you, then go for it!

1. Basecoat. Should be around the Midtone of what you want to achieve overall. Paint in the eyes black. Try to be precise, but mistakes are okay.
2. Paint the sclera with a cold grey color(never pure white! I use Vallejo MC Pale Grey Blue). Leave the black outlines because that will help give the eyes more definition. Then paint the eyes in which ever way you want them to look - I tend to have them looking left or right to give the illusion that they're interacting with the environment around them.
3. Start Highlighting the Red areas with the Orange sections being more intense. Shade the Blue areas. Male faces can have sharper gradient, but Female face should be Smoother. So work in THIN layers to make it smoother. If you feel the contrast is too strong, then hit that specific spot up with a thin glaze of the Midtone color until you're happy with it. Once you've started highlighting, go over any spillage from the black of the eyes. I also like add more definition to the mouth with a tiny watered down application of Vallejo Sepia Ink (you can even use it to draw a bit of a smile)

4. Paint the Eyebrows in. This is just having a still hand and patience. If you screw up go over it with the skintone like you did with the eyes. The Red areas have the most bright highlights and they only need a dot. The hightlights at the brows are optional - applying them will make the face look angrier. Blue areas are a VERY VERY THIN Glaze of a tonal color. This will make the skin more lively/fleshly. Again: Should be VERY THIN like water with a hint of paint. I like to use Vallejo Cavalry Brown for this.
>>
>>43787443
5. Done. Post online. Get critique. Keep practicing. Once you're feeling confident enough you can try painting the iris, makeup, freckles, etc etc.

(Obviously it wont have the same effects as photoshop, but the basics are there)
>>
>>43786870

Simple is better for eyes. White eyes, and a thin vertical line for the pupil. Don't overcomplicate it unless you're some sort of paint witch.

As for faces, a technique I've seen work very well is a sort of reverse highlight. Dark flesh as a base, then lighter flesh on everything but the outer face, then a lighter flesh on the nose, middle of the forehead, and under the eyes.
>>
>>43787374
Eyes are the most important place of the face and makes the model look alive, though.
>>
>>43787374
>>43787443
Thanks for this! Though I have a problem with really thin paints in that it starts to bead or it doesn't stay where you want it. Too thin? I was told around the consistency of milk was good.
>>43787455
I saw that on an online vid. Think I might try that as well.
>>
>>43787711

Milk is about right. Maybe try smaller amounts of paint? It can vary a bit depending on the specific colour, some tend to be naturally thicker, others (often yellows, I've found), tend to be quite runny. If it's beading you're either using too much paint, or it's too watered down. But you don't want brush marks in the paint after you've laid it down, that's what you're trying to avoid.
>>
>>43787725
Fair enough. Thanks again for this! I'm using P3, changing to vallejo gradually.
>>
>>43787741
*Forgot to add "If that tells you anything"
>>
I like to block the eyes in with black, then do 2 little white dots to define the pupil, don't have any photos on my phone though...
>>
>>43789071
>>43787508
>>43787455

https://www.youtube.com/watch?v=dhH-GWvHG00

This guy explains it well, I found
>>
https://www.youtube.com/watch?v=HvVUWXiiV0I
>>
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>>43789421
Ah beat me too it! Here are some stills.
>>
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>>43789472
lol soz, in that case have a sniper shot, I think its a bandit
>>
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>>43789509
That's a Morat LI foot. Might be a Rasyat or Kurgat resculpt.

>>43789498
MUH DIK

>I'm gonna need two shotguns for this heresy
>>
>>43789498
hes got a pokeball on his backpack, hes trying to steal the tohaa's pokemon
>>
>>43789472

Christ, again with the overly skinny female sculpts. And the green parts of the leg protectors look way too dangly. The poses are kinda awkward as well. The sword female's legs just look painful as well.

>>43789498
Frikkin sweet.
>>
>>43777222
I'll get Senor Massacre because he looks cool.
Moran I have no idea about. I've just looked at the released models I like. Which isn't a whole lot.

>>43777281
Jaguars look cool except for those awful body mods. Nothing sand paper won't solve.

Seems I've got a pretty final list of things to get.
Geckos, Tomcats, Alguacile SWC and Hacker blister and Senor Massacre.
That's for a start. I haven't even started looking at the REMs yet.
I have heard great things though.
>>
>>43789677
The sputniks are cuhrayzeh
So yeah, get them
>>
>>43789472
Jeeze finally, domaru resculp

>>43789654
Agree with overly skinny female sculps, the domaru guy needs some tactical rock as well, its makes them looks better.

I like the leg protectors though, it fits their samurai theme.
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>>43789485
I said since the 3D renders were released that the Domaru looked bad... And they still do.
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>>43789517
Rightmost with its helmet raised looks just like a red skull with yellow teeth.
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>>43789969
>it fits their samurai theme.

Definitely, if only the sculpt didn't make them look like a mix of cargo pants and side-aprons.

>>43789677
The Nomad rems are incredible. Tsyklons and Lhunokods have a powerful mix of abilities, speed, and firepower. Tsyklons particularly. C+, spitfire, good stats, and a marker makes for a heck of a backup for a hacker. C+ means they can easily retreat to inaccessible locations, as well. They make for good outriders for your link teams.
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>>43789893
Any other remotes to consider?
Overall my purchase list is okay right?
It seems that Corregidor is what I'm currently looking for.

Alguacile link teams some HI(Geckos and Brigada Hacker) ARO threats (Intruders)
AD specialists (Tomcats) and the wildcard Senor Massacre just running around screaming.
Sounds like something I'd enjoy immensely!
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>>43789654
None of those issues really bother me. Overall, huge improvement over the original. I hated the original Domarus enough to just give they away. So I'm really happy with these and happy to finally field them (now if CB could just resculpt the Keisotsu).
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>>43790002
One that make them bad is the modeler teribble positioning on the guys that let the left legs hanging. If they fit both legs right in the base and give them the rocks it will be kickass. The female are better than MB at least.

>>43790087
Makes me wonder for my next nomads purchases though, lunokhod+aguacile hacker or MBs+ aguacile hacker?
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>>43790176

The quality and design's certainly excellent for the most part, but that makes the flaws all the more glaring.
>keisotsu
Really? They always seemed pretty sharp to me. Nice Hakama, decent looking weapons for the most part, crisp lines, etc. What didn't you like about them?
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>>43790146
Yeah man, though massacre really isn't all great, but he looks awesome so who cares


On a semi-related note, MiniMarket is doing a thanksgiving sale, and unsurprisingly everything is sold out
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>>43790393
TO
SMALL

and

TO
OLD
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>>43790393
Not that guy, but keisotsus are manlets and the details too show their age.
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>>43789472
So...the female YJ HI are all robots, like the doll mechs? Also I don't know something about the poses and general composition seems awfuly off to me.
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Quick question:

If a model in a link team places a marker (e.g. Isobel placing an e/mauler) does that break the link team?
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>>43790706
yes, unless everyone else in the link team can do it, ie all are fusilier hackers hacking something
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>>43790706
>>43790859
sorry,meant to say breaks her out of the link unless she is LL
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>>43790393
Keisotsu are definitely in need of an update. Along with Line Kazaks, they're old, ugly, and for something we need to take multiples of in most lists, a nice, new model or five would be a very nice thing to have. I refuse to take Keisotu purely because of the models; I either use the support pack as proxies, or Kempei.
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>>43790859
>>43790875
So...everyone else stays in a link and she leaves, or does her placing a mine break the entire link? Does that also happen if I use a specialist on an objective?
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https://www.youtube.com/watch?v=Z-eS8CGuJKw 360 of the domaru
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>>43790394

>miniature market sale

Okay fine Jesus I'll buy a second box of USAriadna. Christ
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>>43790567
Well, apparently all infinity female HI's are robogirl by your logic (except fem jannisaries, maybe), the latex power armor are problems in infinity since beginning.
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>>43790910
Chasseurs, caledonian volunteers, metros, moblots, dozers, highlander greys...
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>>43747241
Can someone give me a rundown on PanO like this guy did for USA?
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>>43790962
Resist anon, don't get dupes
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>>43789517

What's the guy on the far right holding? It looks like a spitfire, but Rodoks don't get those. Combi-Rifle?

Unless of course it's an HMG and that thing the guy on the left is holding is a Missile Launcher.
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>>43789485
Good lord, thanks finally.
The model are a bit off in some place but it brings the original spirit of infinity in dynamic posing.
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>>43790985

It's been particularly pronouced lately. Look at the ORC girls or MB girls from way back. There isn't the stark size and heft contrasts there is today.

>>43791014
They have MSV3 and an excellent selection of TAGs and Heavy Infantry. They have nonstandard drone options. They lack warbands and decent smoke provisions. They tend to have slightly better BS, and slightly worse WP. Everything else is specifics or unhelpful generalities.

>>43791043
He's in a hackery pose, so I assume it's a boarding shotgun.
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>>43791031

Grunts, marauder, foxtrot and the unmounted maverick are all generic enough that I don't mind dupes. That and 6 USAriadna dice would've sweet
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>>43790990
Metros are alright, in my eyes. The rest aren't line troops in the sense that I meant.
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FFFUUUUUUUUU-
When I preorder something I usually expect it to be dispatched on time. This... is annoying.
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>>43790990

Male dozer looks great, Chasseurs just need more models/a box, Greys are in the same boat, metros look good.

Volunteers are all over the place. Their really old models are pretty bad but their newer ones (HMG) are pretty good

Line Kazaks on the other hand look like absolute dog shit outside of the resculpts starter box ones. They're on par with keisotsus for looking fucking weird
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>>43790956
She leaves link stays intact unless it drops below 3 members
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>>43790956
>>43790706
As long as the person placing the mine or hacking or whatever is the leader and the skill isn't a non-movement entire order, they will remain in the link team.
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>>43791590
preorder culture is cancer.
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>>43790985
Before the male HI wasn't as bulky though, so both sexes were thin as fuck. Now the male HI is fat and wide like a truck, while female is just as paper-thin, so it looks even more clashing.
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>>43792344
The only reason I do it is because, due to my financial situation, I often don't have the spare cash. At that point I did, so I ordered the Guijia. Same with Fallout 4.
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>>43790706
As it is a short order, she should stay in the link.
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Any suggestions for a 300 pointer tourny Pano list? struggling to fit stuff i need in.

missions are: Antennae field, annihilation and highly classified.

List 1:
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>>43792738
list 2
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>>43770966
>>43792827
>>43792738
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I just had a thought.

CB,don't give us ORC links.

Buff em up, and make one ORC count for 2 of any other HI, by guyvering their shit up. Super jump/climbing plus. Keep the low AVA but make them monsters.

You know,Orcs
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>>43793245

Orcs are the literal definition of generic HI in Infinity.

What you described is essentially the Seraph
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>>43793302
But they suck and aren't worth taking.

Brigadas,Yu king HI etc have something that has them be worth taking.

The ORC just sits mostly unused. At least give em speed. Something like their current stats but 6-6,you know, an edge.

Isn't PanO supposedly the most advanced?
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>>43794017

They're good because they bring most of the Aquila guards offensive capabilities for 20 points less.

A 44 point HMG with ARM 4, BS14, two wounds and 4-4 isn't bad at all, it's just generic. Even the 35 point boarding shotgun load out is worth taking since he's not all that slow.

Brigadas are almost identical to Orcs, the HMG Brigada is 2 points less than the ORC and has V:courage instead of +1 BS. People started taking them once they got a good sculpt.
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>>43793245
>already have solid BS 14 platform
>want something more

Typical PanOscum powergamers
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>>43772438
>The common enemies could be CA, Tohaa, and like Nomads or something.
I can't even deal with the bad taste here.
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>>43794831

Damn right, number one hyperpower represent.

This poster is probably butthurt Nomad/Yu-Jing scum
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>>43772256
You know, there's a almost good enough taste of what an infinity game would be like.

Just play Halo ODST

>handwave new mombasa as Paradiso
>brutes:Morats
>jackals :batroids

Etc
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>>43771668
>could be much better now

I know rait.
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>>43794831

>forgetting the stupidly underpriced part as well

>>43795081

Like the game needs even more retard sphass mahrine bullshit.
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>>43794961

I don't think there's even a chance an Infinity game would have PanO as the main protagonist.

Nomads are almost certainly the choice if you don't get an Ariadna game
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>>43795349
That does not look like the previous example.
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>>43795559

With all the ball sucking fluff praising pan0, I wouldn't be too sure. CB did sell out from their Nomad origins after all.
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>>43795559
It's just the fact the Nomads and CA would be some of the most interesting factions to actually play as.

The perfect Infinity game definitely has unique mechanics in a campaign/battle mode for each of the factions.
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>>43795671
Reminder that most small fluff bits have sources and can be read between the lines or discounted as propaganda. Remeber, ALEPH is friend of humanity and could never turn against it, we programmed it so. t. Bureau Toth.
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>>43790961
Those are some amazing resculpts. Got me really excited, even though they're probably hard to assemble.

>>43790962
Good lord, they're half off again, and STILL in stock.

>>43790910
Well I'm inclined to agree that Keisotsu are in need of a resculpt, especially when you compare them to Yuriko or the missile launcher, I say they do have their charm to them. They hold up rather well.
>>43790416
They're not manlets, they're Asian.

>>43789654
>Christ, again with the overly skinny female sculpts.

I think this is a symptom of a larger cause. If you sculpt a female that is "unattractive" it would be mistaken as ugly and a lack of skill, so they'd have to avoid that by making them as attractive as possible, therefore making sure to include all the "curves" that would be found attractive, which, in this case, would make the armour too skinny when compared to males.
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>>43795671

That's exactly it, PanO is "The Man" in a cyberpunk setting. They aren't the main PCs

>>43795673

Yeah pretty much. I think an Infinity game could essentially be a direct translation of the tabletop gameplay tied with a meta campaign system that has upgrades and soldier/base gardening like XCOM or MGSV.

Obviously a custom game mode would be included where you could play as any faction.

I've actually given the idea of an Infinity game a lot of thought and it's more viable than you'd think.
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>>43789472
>>43789485
>>43790961

My body is ready, but my Domaru that came in the starter pack is sad and alone and terribly outclassed.

So these guys are supposed to look like the modern Zuyong invincibles but with different pants and helmet, right?
Thread replies: 255
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