Stat me
>>43727240
I love your thread.
>>43727240
Not a statfag but I thought of a good name:
Bearowl
What do owlbears eat anyway?
>>43728197
Anything that can be overpowered by one bite and two claw attacks.
>>43728197
Mousedeer
>>43727240
Female Catgirl Level 3 Memester
>>43728197
Adventurers.
http://archive.4plebs.org/tg/thread/43509273/#43509273
>>43727240
I swear this monster was originally invented by someone who got really high one day
>duuude, what if, like
>there was a bear
>and then it was also an OWL?
>whoooa that'd be cool
>>43728855
>>43728878
I thought every fat guy knows the origins of the d&d beasts.
Cheap japanese toys.
>>43729405
Hey, I have that pterodactyl thing somewhere! None of the others though.
Size/Type: Large Magical Beast
Hit Dice: 6d10+24 (57 hp)
Initiative: +2
Speed: 30 ft. (6 squares), fly 50 ft. (clumsy)
Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +6/+15
Attack: Claw +10 melee (2d4+5) or 6 spikes +8 ranged (1d8+2/19-20)
Full Attack: 2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2);
or 6 spikes +8 ranged (1d8+2/19-20)
Space/Reach: 10 ft./5 ft.
Special Attacks: Spikes
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +9, Ref +7, Will +3
Abilities: Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9
Skills: Listen +5, Spot +9, Survival +1
Feats: Flyby Attack, Multiattack, TrackB, Weapon Focus (spikes)
Environment: Warm marshes
Organization: Solitary, pair, or pride (3-6)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually lawful evil
>>43729434
You can also see the rust monster on the picture.
How about we turn this into a thread about the origins of D&D?
>>43727658
best name. all others are terrible names.
Size/Type: Gargantuan Outsider (Evil)
Hit Dice: 16d10+176 (272 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 26 (-4 size, +1 Dex, +15 natural, +4 Deflection), touch 11, flat-footed 25
Base Attack/Grapple: +16/+28
Attack: Slam, +26 melee (2d6+18)
Reliquary Flaming Burst Unholy Revolver +4, +21 ranged (4d6+4+enchantments) , targets touch AC.
Full Attack: 2 slams +24 melee (2d6+6) and bite +26 melee (2d8+12)
Reliquary Flaming Burst Unholy Revolver +4, +19/+19/+14/+9 (4d6+4+Enchantments)
Space/Reach: 20 ft./10 ft.
Spell-Like Abilities (CL 20th)
Constant—true seeing, unholy aura (DC 26)
At will — Shield of Faith, Longshot, Fabricate Bullet, Jury-Rig, Reloading Hand, Desecration
1/day—blasphemy (DC 22), Raise Dead*, summon (level 5, 1 Cyberdemon 16 25%)
Special Qualities: Scent, Death Throes, Fueled by Hatred, Raise Dead*
Saves: Fort +20, Ref +6, Will +11
Abilities: Str 35, Dex 12, Con 30, Int 8, Wis 12, Cha 20
Skills Climb +28, Intimidate +21, Knowledge (planes) +15, Knowledge (any two others) +12, Perception +17, Sense Motive +17, Spellcraft +15, Survival +17
Feats: Gunsmith, Point Blank Shot, Rapid Shot, Power Attack, Toughness, Amateur Gunslinger, Rapid Reload (Revolver)
Environment: The Nine Hells
Organization: Solitary
Challenge Rating: 17
Treasure: Standard (+2 unholy flaming burst revolver, other treasures)
Alignment: Always Lawful Evil
Advancement: 17-19 HD (Gargantuan); 21-23 HD (Gargantuan)
Level Adjustment: —
>>43729434
Had one as a kid but lost it. Anyone know where I can buy a pack of these things for nostalgia?
>>43727240
Just curious, has anyone ever stated an Owlbear in a non-D20 system?
(Colossal Beast Walker — 438 XP): Str 28,
Dex 12, Con 22, Int 3, Wis 12, Cha 12; SZ C (12×18, Reach 4);
Spd 40 ft. ground; Init X; Atk X; Def VII; Res X; Health X; Comp
I; Skills: Notice III, Survival II; Qualities: Cagey III, charge attack,
class ability (Explorer: lifeline), critical surge, damage reduction
10, dramatic entrance, everlasting, frenzy II, grappler, menacing
threat, monstrous attack I, monstrous defense III, regeneration
40, spell defense V, spell reflection, tough VIII, treacherous,
veteran V
Attacks/Weapons: Bite V (dmg 6d8+9 lethal; threat 16–20),
Claw II × 2 (dmg 1d12+9 lethal; threat 19–20), Gore II × 2 (dmg
1d12+9 lethal; threat 18–20; upgrades: bleed), Swallow III (dmg
4d10+9 acid; notes: Grapple benefit — Huge and smaller only),
Tail Slap II (dmg 2d8+9 lethal; threat 19–20; upgrades: reach
+1), Trample IV (dmg 4d8+9 explosive; threat 18–20; notes:
Huge and smaller only, Fort (DC equal to damage) or become
sprawled), Terrifying Roar (frightening attack IV: 50 ft. aura;
Will DC 25 or become frightened for 4d6 rounds)
Treasure: 10A
>>43728197
I've always showed them being omnivorous.