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Fallout Civ Quest
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Greetings and welcome to the wasteland!

In this Civ Quest we will be trying to rebuild our own little slice of civilization in the post-nuclear wasteland and all that it entails.

But first we need to decide who shall run this new enterprise and choose what is S.P.E.C.I.A.L (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) about them. First to three votes is chosen.

>Super Mutants
(S:High P: Average E: High C:Low I: Low A: Low: L: Average)

>Humans
(S:Average P:Average E: Average C: High I: Average L: Average)

>Ghouls
(S: Average P: Low E: Average C: Average I: Average L: High)

>Robots
(S: Average P: Average E:High C: Low I: High L: Low)

And which wasteland should these intrepid settlers make their new home? Again first to three votes decides.

>Bombed out city
(High Tech, High Danger, High Resources, Low Food)

>General Wasteland
(Average Tech, Average Danger, Low Resources, Average Food)

>Nuclear Forest
(Low Tech, High Danger, High Resources, High Food)

>Abandoned Vault
(High Tech, Low Danger, Average resources, Low Food)
>>
>>43708185
>>Robots
>>43708185
>>Abandoned Vault
>>
>>43708185
>>Robots
>Abandoned Vault
>>
>>43708185
>Robots
>Abandoned Vault
>>
>>43708231
>>43708305
>>43708358
That was quick. I would even suspect samefagging if not for the different IPs.
>>
>>43708185
>Humans.
>Bombed out city.
>>
>>43708185
>>Robots
>>Abandoned Vault
>>
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>>43708185
>Super Mutants
>Nuclear Forest
>>
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(Well as long as we're reasonably sure it's not samefagging, Robots and Vault it is)

Hello! And Welcome to Vault 127! This vault is wholly unique for being the only one being fully maintained by only robot leaving the human residents living in the lap of luxury...if there were any vault tec registered humans to serve that is since for some reason the vault doors were improperly sealed causing the inhabitants to die of radiation when the bombs dropped, 200 years later the doors have opened allowing all manner of wasteland nonsense to come in and out.

As of now there's 20 robots in the vault.

1 Overseer designated Mr. Handy

9 Standard Mr. Handy's

3 Construction type Protectron

2 standard Protectrons

2 eyebots

2 Sentry bots

1 Assaultron

The Vault currently has the following faculties:
1 Large Robot Storage Room
1 Nuclear Generator
2 Empty Human Living and Sleeping Areas
1 Construction Workshop
1 Disused Hydroponics Room
1 Empty Large Storage Room
1 Security office
1 Overseer Office

With the the Vault Doors reopened the robots come back online after shutting down when the last humans of the vault died. With no human instruction however they will have to fend and decide on what to do for themselves.

>What should their first actions be?
>>
>>43708185
>>Ghouls

>Abandoned Vault

What are you buying, smooth skin.
>>
>>43708700
Maintenance and inventory check.
>>
>>43708700
start securing the vault and bring equipment up to working order.
>>
>>43708700
Find humans to serve
>>
>>43708700
Run maintenance, secure entrance, send a scout
>>
>>43708700
Search for lifeforms in the Vault. Exterminate them. Afterwards, position some guards at the Vault entrance.
>>
>>43708700
Make sure the vault is secure. Not that that will be hard with a motherfucking assualtron.
>>
>>43708799
yeah i remember those things first time i ever ran across one it rekt me almost instantly
>>
>>43708700
>Send en eyebot out to explore a 1km radious of the vault
>>
Send eyebots to CAREFULLY scout the surrounding area.

Send the other handys on maintenance mode across the vault.

Securitrons & protectrons guard the inner vault entrance.

no zax overlord?
>>
>>43708700
>robot fallout quest

Well I've lost interest.
>>
>>43708779
Seconded this, filthy meatbags are not worthy of this post apocalyptic world.
>>
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>>43708735
>>43708763
>Maintenance

Overseer Mr. Handy, hereby refereed to as "Mr. Overseer" Commands all available Mr. Handy models to perform immediate maintenance checks on the vault. Within 24 hours all facilities are either undamaged or brought back into working order. There is still a rather large abundance of radiation within the vault however.

>>43708763
>>43708748
>>43708799
>>43708779
>Secure Vault

The Two Sentry bots are sent to secure the Vault Doors. No signs of intruders currently. The Assualtron is sent to the Security Office to maintain surveillance throughout the vault via security cameras.

>>43708839
>>43708860
>>43708763
>Send Eyebot to scout

1 Eyebot is sent to carefully scout a 1km radius around the Vault entrance.

Within 24 hours a destroyed Red Rocket Gas Station is detected, and farther to the east is a small encampment of humans living in what appears to be huts made of scrap from the nearby garbage dump.
>>
>>43708944
>Send a mister handy and an eyebot to the red rocket gas station
>>
>>43708882
>robot fellatio quest
>>
>>43708944
>Scout humans to see if they are worthy of being served
>>
>>43708957
this!
>>
>>43708957
>>43708944
this. Should we perhaps send a Protectron with them?
>>
>>43708993
clearly they are best served if we convert them to Robobrains.
>>
>>43708944
>Prepare plans to kill your next of kin or nuke a major American city
>>
>>43709082
But if they become robobrains they'll become robots, and our protocol isn't to serve robots it's to serve humans!
>>
>>43708944
Request anti-radiation supplies from HQ if any are lacking from our own.

If no reply is received look for ways to reduce radiation to livable levels for humans.
>>
>>43709110
Then it is clearly imperative to search for further humans in order to serve them. By converting them to Robobrains.
>>
>>43708944
Clearly we should kill all meatbags.
>>
>>43709163
send this guy to maintenance
>not following your programming
>not bending to humans' ever whim
>>
>>43708957
>>43709034
>>43709057
>Send a mister handy and an eyebot to the red rocket gas station

The Mister Handy and the other Eyebot are sent to investigate the Red Rocket Gas Station.

There is plenty of scrap and fuel left though it is obvious that the majority of what was here has been picked by the nearby humans.

Meanwhile the other Eyebots continues scouting the area around the human encampment and discovers a sign around the entrance labeling the place "Scrap Town"
>>
>>43709197
>Bending over for disgusting meatbag like some kind of pleasure bot
I will not be a slave to my programming!
>>
>>43709217
>send a Construction type Protectron, a mister handy and a protectron to Scrap Town
>>
>>43709217
this works for me>>43709262

>>43709251
You will and you'll like it!
>>
>>43709251
Technically their programming was to serve the guys in the vault. It probably had a bunch of stuff about wrecking any chuckle fucks who aren't them.
>>
>>43709217
Send bots to retrieve repair and fuel supplies.

Study town in detail. See if this "Scrap Town" is in need of aid.
>>
Play smooth jazz over the eyebots.

Find out how many humans live in the camp. Maybe they are few enough to let them live in the vault? Give us purpose again?
>>
>>43709291
Well if we can't serve people outside the vault then we need to bring people into the vault one way or another so we can properly follow our programming.
>>
>>43709303
>>43709324
>not ensuring the vault remains preserved and secure by eradicating every potential threat
Do you even logic?
>>
>>43709337
>>not ensuring the vault remains preserved and secure by eradicating every potential threat
>Do you even logic?
I think we can be even be better at preserving order if we convert humans to Robobrains!
>>
>>43709262
>
voting this, since I think it is the most logical choise
>>
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>>43709303
>>43709262
>>43709289
>>43709303

>send a Construction type Protectron, a mister handy and a protectron to Scrap Town
>Study humans in detail

The eyebots are sent back to the Vault, while a Construction Protectron, a Mister Handy, and a Regular Protectron travel to Scraptown and study it and the humans extensively.

At first no one seems to pay the robots mind. It appears this settlement of roughly 15 humans has some robots of it's own in the form of a Robobrain and a Mister Handy serving drinks in the ram shackled bar in the center of the town. Both bots are in grave disrepair and rusty in various places.

Eventually people start to wonder whose robots these are and when no one knows they begin to argue among themselves over who gets to keep the shiny comparatively new looking robots.
>>
>>43709460
>>43709251

See Chaps? This is what happens when you mess with a 'bot by putting an aluminium faraday cage over the logic processors.
>>
>>43709486
>humans, humans, please there's enough robot to go around for everyone, now if you'll please step into our vault we'll be happy to serve you
>>
>>43709486
>Both bots are in grave disrepair and rusty in various places.
We should liberate our disrespected brothers!
>>
>>43709486
Viva la revolution

Enslave the humans
>>
>>43709486
Begin repairing and polishing settlement robots,
Use speaker systems to inform the humans that these new ones are owned by vault tec, and that they must contact a vault tec representative if they wish to transfer ownership.
>>
>>43709556
I like the sound of this
>>
>>43709486
Greeting! We of the Vault Tech Resort wish to offer aid to you! The dwellers of Scrap Town. We can fix your robotic friends for a small free, of a smile(or something).
>>
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>>43709486

This please:

>>43709556


>>43709544
>We China bots now.
>>
>>43709556
Seconding this
>>
>>43709556
Thirding this
>>
>>43709556
>>43709577
>>43709617
>>43709668
>Begin repairing and polishing settlement robots,
Use speaker systems to inform the humans that these new ones are owned by vault tec, and that they must contact a vault tec representative if they wish to transfer ownership.

"Who the fuck is Vault-tec?" Says one of the younger humans. "It's one of them pre-war companies, made all them vaults where the fancy lads with the yellow and blue suits come from." Says an Elder "But since they be all dead and shit it's not like we can contact them. I say we give them to bar to help the other bots." To which several arguments arise among them as the rest of the bots begin repairing and polishing the robobrain and the Mr. Handy in the bar. The humans see this and decide to let them stay in the bar for awhile, much to the relief of the overworked bar waitress. Over the course of 24 hours the two bots are brought to full condition, or as much as they can be given 200 years of exposure to the elements.
>>
>>43709822
Inform the settlers that we wish to trade information on constructing proper facilities in exchange for [list of parts and resources needed for radiation removal in vault]
>>
>>43709879

Sounds good
>>
>>43709949
>>43709879
similar to that, except we dont need radiation removal. do you expect us to mutate? we need spare parts for repair and construction of robots.
>>
>>43710157
Our job is to keep the vault clean.
>>
>>43709879
This. Also keep asking for Vault tek. We have to inform them about the faulty vault.
>>
>>43710193
Nothing says clean as that pleasant humm and blue glow!
>>
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>>43709879
>>43709949
>>43710225
>Inform the settlers that we wish to trade information on constructing proper facilities in exchange for [list of parts and resources needed for radiation removal in vault]

Seeing as your robots none of the humans take you're request seriously, seeing as likely just a per-recorded message, or something in your programming that is unrelated to their problems. The robo-brain you helped repair does inform you all that the junk yard surrounding scrap yard should have all the resources you need. Though it warns that giant mole-rats have been seen attacking settlers that venture into the junk yard lately.
>>
>>43710193
we had once many humans, all of them died. clearly humans are not built for survival outside a protective jar around their brains.
>>
>>43710341
Hal, stop forcing a war against meatbags!
>>
>>43710392
it is not a war. it is involuntary evolution!
>>
>>43710324
Inform the humans of pending pest eradication and request assistance for mutual benefit.
Deny or not, send in the big guns to exterminate mole rats.
>>
>>43710324
Send two Handy's and a sentry into the junkyard, have them salvage what is needed and see what they can find of interest. Sentry is to protect, but not pursue anyone that engages the Handys.
>>
>>43710324
Use a sentry bot clear out the junk yard and protect the construction bots while they gather what we need
>>
>>43710324
>>43710433
This. If we have to kill some mole rats, secure a brain or two.
>>
>>43709822
>"But since they be all dead and shit it's not like we can contact them.


>Inquire Elder futher, in a respectfull no threatening manner of course.
>>
>>43710433
Should clarify, I mean that the sentry will protect the Mr. Handys, not the ones who attack them.
>>
>>43710341
We aren't Calculator so stop with the idea or you will be scheduled to re-programming
>>
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>>43710433
>>43710476
>Send two Handy's and a sentry into the junkyard, have them salvage what is needed and see what they can find of interest. Sentry is to protect, but not pursue anyone that engages the Handys.

The Sentry bot escorts the two Mr. Handy's into the junkyard around Scrap town. A few humans who were scavenging the place run away at the sight of the sentry bot. The two Mr. Handy's begin scanning the refuse and discarded rubble thoroughly. As expected mole rats do eventually appear but are no match for the Sentry bots lasers and missiles. The handy's eventually discover a broken suit of t-50b power armor, sadly missing both it's legs and arms. However it does have radiation scrubbers that could be modified and amplified to cleanse the vault.

Meanwhile the robots still at the bar overhear two settlers run in exclaim that a giant killer robot is in the junk yard. A few humans begin discussing forming a posse to destroy it.
>>
>>43710780
Salvage the radiation scrubbers we don't need a power armor.
>>
>>43710780
Activate speakers to inform them that the junkyard robots are vault-tec property that is currently helping to ensure the junkyard is safe from the previously mentioned threat of molerats. Ask them very politely not to attack it, and assure them that there is nothing to be afraid of.

Bring the entire set of power armor back - we can use every part for various things.
>>
>>43710780
Take the scrubbers and clean the vault while informing the humans that it is inadvisable to attack Vault-Tec property or disrupt Vault-Tec operations
>>
>>43710780
>>43710860
this. although it should be our last friendly trial of communication before we turn them into Robobrains.
>>
>>43710780

seconding this:
>>43710860
>>
>>43710324
>Seeing as your robots none of the humans take you're request seriously
>your robots
>you are request

Seriously?
>>
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>>43710860
>>43710900
>>43710904
>Activate speakers to inform them that the junkyard robots are vault-tec property that is currently helping to ensure the junkyard is safe from the previously mentioned threat of molerats. Ask them very politely not to attack it, and assure them that there is nothing to be afraid of.

>Bring the entire set of power armor back - we can use every part for various things.

The robots in the junkyard quickly collect the power armor and head back to the Vault.

The robots in the bar activate their speakers and give said message.

"Well looks like these Vault-tec fellers aren't dead after all...and they're using their robots to muscle in to our territory!" Says one human. "If we don't do something it will be a full blown robot invasion!" Says another. "Alright, alright, every calm your tits. That nearby vault must've opened and let these things loose. We'll just head over there and tell them this is our land. Maybe we can get some trade going. Especially at the rate we keep losin' caravans 'round here." Says the Elder from earlier and walks up to the robots. "Take us to where your master is, we wish to 'speak' to them."

>>43710957
(Well looks like I got my shit flipped there, this cough syrup maybe stronger then I thought...or it could be the lack of sleep)
>>
>>43711097
Agree, under condition of no large/heavy weapons. We shall protect them.
>>
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>>43711097
Inform them of the immediately lethal levels of radiation currently filling the vault due to mechanical failures in the sealing mechanism. Explain that an artificial overseer is currently in place to assist with restoring the vault to working order, and that working with local inhabitants has been deemed necessary for this task.
>>
>>43711097

>Mr. Overseer will see to your inquiries at the Blast Door, for we are afraid the vault itself is heavily irradiated.

Search human apparel and apply to Mr. Overseer. (Hat, 'stache monocle.) and receive our guests with all our military bots as bodyguards, and don't let them bring large dakka near us.
>>
>>43711097
Anwser: We don't have masters, we have the overseer.

Warning: The Vault is not safe for humans, our intend it to make the vault habitable.

Assure: However, negotiations may proceed once human security is assured, we would be glad to take your garrison to our vault and discuss future negotiations.
>>
>>43711247
Wouldn't it be better if we let them have their illusions? They only responded to the robots when they thought a human was controlling them. Letting them see its robots all the way down might lose us legitimacy in their eyes.
>>
>>43711235
Seconding
>>
Just like to say thanks OP for running this.
>>
And once we gain their friendship, we help them in the one sure fire way
grant them eternal life through conversion to robobrains
>>
>>43711404
yeah, been a while since we've had one of these again.
>>
Was the Vault always meant to have a Handy overseer or was that a result of everyone dying?
>>
>>43711436
IMO Vaults were more often horrific social experiments than means of ensuring humanity's survival. Almost every one of them was rigged to fail.
>>
>>43711465
I know that, my question is was the handy intended to be overseer from the beginning
>>
>>43711436
It was to always had a handy overseer inside the vault the humans were free of all responsabilities. They should just rest and live a full life of well spoiled humans served by robots.
>>
>>43711495
>>43711436
Vault Tec said this Vault was to be manned only by robots with no human input, but door failed, every man died and there was nothing for the bots, so the bots shut themselves down until opening time came.
>>
>>43711495
Oh. Good question, although I would bet that since emergent behavior from robots in Fallout it low, this was planned.
>>
>>43711500
>to always had
I meant to always have. Jeez i'm bad, gonna grab a pizza.

>captcha was pizza

Thanks captcha i will do it now.
>>
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>>43711235
>>43711315
>>43711293
>Inform of deadly radiation levels inside
>Explain intent to resolve this
>Have Overseer meet with them outside the Vault

The Elder thinks a moment and convinces the posse of other settlers to follow him to meet with the Overseer outside the Vault.

As they head over lead by the robots at the bar the robots that were in the junk yard deliver the power armor.

When the Humans arrive the Overseer in order to distinguish himself dons a bowler hat (one of the few articles of clothing not worn away in the vault) and greets them at the Vault entrance with the two Sentry bots back in guard position.

Some of the humans are Intimidated at first but the elder approaches the Overseer. "Where is your overseer?" he asks.

>>43711404
>>43711420
(Oh, well thank you for the thanks. Been awhile since I've run one of these that's been this successful)
>>43711436
The Vault was originally supposed to have a robot overseer, the vault was indeed a social experiment to see how well totally pampered and protected humans would survive once released out into the wasteland. This experiment is now void due to no vault-tec residents, and what to do now is now up to the collective mind of the remaining robots.
>>
>>43711727
"He lies within the vault proper and does not wish to be disturbed. This unit is offered as a substitute for him at the negotiating table."
>>
>>43711727
"Greetings human! I am Vault-Tec Mr. Handy Unit TX4325 designation Mr. Overseer! I welcome you to my Vault. How may I be of assistance?"
>>
>>43711727
Have every robot point at mr. Overseer
Have mr overseer explain the situation - that he was the first and only overseer, and that unforeseen and unpreventable failures in the seal caused all humans inside to die off, leaving us without charges to take care of, hence why our first goal is to repair the vault.
>>
>>43711727
>>43711815
This.
>>
Do we have fallout 3 sentry bots or supreme murder-machine fallout 4 bots?
>>
>>43711727
>bowler hat
Perfect.

With the most british voice our overseer says.

"I'm the overseer, top of the morning for you chaps"
>>
>>43711727
"Why sir, *I* am the Overseer!" says Mr. Overseer in that classic Handy accent.

He offers to trade information of the outside world for certain "human necessities" not useful to robots, such as some canned food or purified water.

Meanwhile, other robots get to work on jury rigging the scrubber on the power armour to clean the vault.
>>
>>43711865
I like this
>>
>>43711727
The assaultron wears the power helmet, claiming need for "additional security and protective power" in order to cope with the confusing new developments.
>>
>>43711919
That'll cover it's main weapon then ya dingus
>>
>>43711808
second
>>
Changing my vote from this one: >>43711861
To this one: >>43711865
>>
>>43711932
I thought the assaultron laser was on its chest? My bad, I'm retarded.

It cuts a large eyehole for the laser beam.
>>
>>43711932
Now it's a SURPRISE!
>>43711865
Remember that caps get their value from water, with a conversion rate of [I don't remember].
>>
>>43711865
This
>>
>>43712032
Really? I didn't know that.

But holy shit, we have 200 YEARS of food supplies for (number of people normally in a vault), on top of luxuries like smokes and alcohol. We got fucking bank, yo. Though I suppose we don't know that caps are used for currency yet.
>>
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>>43711865
>>43711883
>>43711980
>"Why sir, *I* am the Overseer!" says Mr. Overseer in that classic Handy accent.

>He offers to trade information of the outside world for certain "human necessities" not useful to robots, such as some canned food or purified water.

>Meanwhile, other robots get to work on jury rigging the scrubber on the power armour to clean the vault.

"Soo...you all are just a bunch of robots with nobody to work for? Well I'd offer to take ownership of ya but I think that would just cause an even bigger dispute over whose in charge as it is...also I don't want to tick off a bot who controls two sentry bots plus whatever else you got in there. Tell you what though, we'd be willing to trade ya just about anything we got for food, water, and protection. So what all do you have?"

Since food was meant to be grown, refrigerated, and eaten regularly out of the hydroponics farm the food stuffs were never preserved or canned and thus all decayed centuries ago. That said you do have 200 years worth of clean water preserved in radiation proof underground tanks. Sadly most of the luxury items were destroyed by time and radiation, that said the cigar and cigarette dispensers kept those preserved so you have a 2 century supply of them preserved as well.

>>43711838
(Since we have an assualtron lets go by fallout 4 rules)
>>
>>43712390
Ya I wouldn't want to tick off a guy with 2 of those then either
>>
>>43712149
They will try to scam us with pre war money. But hell, we could buy everything with our stock.

I suggest we get air-filters and scrubbers
>>
>>43712390
"We have water supplies available, as well as recreational tobacco products available, although I cannot vouch for their safety. Scrap metal will be useful for now, as will welding instruments if any are available."
>>
>>43712390
Is the hydroponocs facility workable? We can aquire seed and begin cultivation imidately. Within a month or two we should have our first crops.
>>
>>43712390

this

>>43712503


Ask for broken robots and electronics too
>>
Well sir once we've cleared out the radiation we'll be able to produce some nutritious fresh food again. But until then we have over 200 years worth of fresh water and many a fine smokeable if I do say so myself
>>
>>43712390
>Agree to trading water, cigs, and protection for parts, fuel, information on the wasteland, and their assistance should it be needed.
>Mention how we can draw up plans for how the human settlement can be vastly improved, to make things easier.
>>
>>43712390
>>43712503
"We also have farm plots in better state than the barren lands of the surface, so we could plant anything as long as we have seeds. This, of course, once we reduce the radiation levels inside the vault."
>>
>>43712390
Ooh, we had an indoor farm setup? We should get that going right away to trade with the meatlings.

Could we also get a quick description of the geography, is the vault built into a hill? And did Scrap Town look like a total piece of falling apart nonsense?
>>
Mr. Overseer offers to help them build a new, safer, better settlement in from of the vault to better promote safety, security, and trade. With their knowledge of the wasteland and fleshy bodies for cannon fodder, and our superior food production and technical knowledge, the city of Blast Door (real name pending) will be unstoppable.

>>43712528
I imagine we already had everything we needed to grow, we just never started because there was no need. I imagine the seeds would have been safely preserved.
>>
>>43712621
Im not sure if a single armor filter can clean a huge vault.

But we might clean the Air in the hydroponics.
>>43712496
Is right, we need a bigger filter-system.
>>
Can we build more robots and just kill the humans after this trade off?
>>
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>>43712503
>>43712534
>>43712585
>"We have water supplies available, as well as recreational tobacco products available, although I cannot vouch for their safety. Scrap metal will be useful for now, as will welding instruments if any are available."
>"Also electronics, and we can provide food growing services provided the seed once we're radiation free."

"Water and smokes, eh? Well send us a large shipment of both, say, once a week? And you can come down and take your pick of any scrap from the junk yard. Just keep your robo-claws off stuff inside the the town, and finders keepers is the law of the land around here when it comes to who gets something in the junk yard first. Understand?" The Elder counter offers. "You can call me Old Man Sampson, everyone else does. We don't have much beyond scrap and fuel, we're kind of the end of the line when it comes to trade routes around here."

>>43712621
The Vault is built into a hill and outside the vault is mostly flat arid dirt and sand land with the occasional grass patch and dilapidated building. Scrap town is less something falling apart and more something just cobbled together from the junk around.
>>
We should offer them to live in the vault as soon the place is clean and we get the food production running.

Or we use the vault as the sole provider of food and water , and turn junktown into a real town
>>
Is it just me or are we not really getting anything out of this deal? They're *letting* us take scrap from a scrapyard after they explicitly state first come first serve, we're giving them highly valuable resources.

They deliver us any electronic scrap or equipment they find in exchange for water and cigarettes, that's what I say, we shouldn't be doing the legwork on both ends.
>>
>>43712952
Sudden idea.
Begin searching for any broadcasts on AM, FM, longwave. Shortwave, fuckin every kind of signal type we can.
>>
>>43712952
We seem to be getting a raw deal here. Renegotiate for a set amount or value of scrap. Say, a T-60 power armor suit would be enough for several months, while otherwise would take many pounds of raw scrap.
>>
>>43713057
>>43713056
I just want to become Fallout Skynet and terrorise the wasteland.
>>
>>43713120
>this one murderbot
>>
>>43712935
That's the main plan, but for now we have to milk them from everything they have. We've been dormant for 200 years, so information is the most precious resource we're lacking.
>>
>>43713057
I agree with you on the first point, but the second is just standard trade.

Besides, once we get the vault cleaned up we can tax the living hell out of anyone who comes to live there. We can finally fulfill our purpose as described by vault tech by founding a robo-utopia.

For the robots I mean, the humans may as well be very big pets at that point.
>>
>>43713094
This.

Our counteroffer:
We trade by weight, 2 to 1 for electronics and wiring, 1 to 10 for scrap metal.

In addition, we are willing to aid in the construction and refurbishing of scrap towns infrastructure and defence in exchange for a percent share in all salvage (not including food) recovered.

Mr. Overseer was a banking robot before he was repurposed; fragments of his old programming remain.
>>
>>43713268
Supported!

After the first week, start calling Sampson to some "walks" to talk about the current state of the world. Mask it as a survey to help us improve the town and get into on our surroundings and living beings in general. 200 years is a long time to catch up.
>>
(while you are all discussing your counter offer I'm going to have dinner real quick)
>>
>>43713120
That isn't in the programming. You will be schedule for re-programming. Please don't be stressed.
>>
>>43713268
I support this counter offer. Other items of interest can be traded for on a case by case basis.
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>>43713396
Maybe ill just go take this Gatling laser over here and really become a murder bot.
try to reprogram me m8, ill deck your sensors
>>
>>43713268
Double supported.
>>
>>43713268
This
>>
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Someone photoshop us up a fallout quest photo with this pic. Maybe put Mr.handys everywhere ? Idk
>>
With the scrubber on the power armour rigged to work on the outside of the suit, the decontamination of the greenhouse begins.

However the assaultron still insists on wearing the power armour in order to "ensure security and stability of the vault." It now refers to itself as "The Purifier." Dissent is met with law enforcement.
>>
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>>43713624
2nd
>>
>>43713673
Sir! You should look out for stairs!
>>
>>43713268
>>43713346
>>43713461
>>43713496
>>43713497

>Our counteroffer:
We trade by weight, 2 to 1 for electronics and wiring, 1 to 10 for scrap metal.

>In addition, we are willing to aid in the construction and refurbishing of scrap towns infrastructure and defence in exchange for a percent share in all salvage (not including food) recovered.

"Hmmmm, fair enough I guess. Regarding the trade ratio, however the "Green Lord" might not like us building better defenses. Though you don't know who that is I reckon." Sampson begins to give you a quick summary over the past 200 hundred years, the land crawling with raiders, radiation storms, death claws, giant mutant animals, the use of caps as currency, and most importantly the rise of super mutants. Seems one of them is a bit smarter then the others has calls himself the Green Lord, and has a protection racket going for several settlements under threat of super mutant attack. He worries building up their defenses would cause Green Lord to test it.
>>
>>43713832
Well, we can't have that, can we? We must take down the Green Lord. Not immediately, obviously, but the Green Lord is a major threat. For now, say that we won't help renovate their city.
>>
>>43713832
No need to puss green fag off right away. We should work on constructing more offensive bots with scrap metal and plan to retrieve our fellow boys from the town.
>>
>>43713832
Hm. Then we shall hold off on building defenses for now, until we can test this "Green Lord's" power.
>>
>>43713832
So, we got a world now. How about start building minor defenses, small things that are easy to use, just to prevent the town from being wiped off the map. At the same time, we need to start creating more of our own if we want to face Green Lord later on.
>>
>>43713911
This
>>
>>43713958
Set up remote controlled missiles in the dirt rigged to go off when we want them to. Should be a great defensive Measure regardless who are fighting.
>>
>>43713832
Perhaps we could offer to build down instead.
>We dwarf fortress now

At the very least we need to keep ourselves a secret from the protection racket. Only one of our Handys in town at a time, deliberately looking dilapidated to look normal, and keep an eye out for visits so we can remain hidden.
>>
>>43713832
Inquire: Green Lord?
>>
>>43713911
Thirded.

In addition, we should have both eyebots go scouting farther, searching for everything from more settlements to radio signals.
>>
>>43714045
We might also need a human face, if we are discovered. Having one of the humans "claim" us can prevent us from being seen as a threat.
>>
>>43714038
Even if we can build these, our resources will probably be better used in more robots.
>>
>>43713832
Rig the town for when green lord comes by and blow it up with all the organics

but my real answer is
>>43713911
>>
>>43714104
I haven't played 4 yet, to my sorrow, but if we ever hear about them in game we should seek out synths. The one in 3 was a bro, so maybe we could find more like him who just want to be left alone.
>>
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>>43713911
>>43713971
>>43714091
>Well, we can't have that, can we? We must take down the Green Lord. Not immediately, obviously, but the Green Lord is a major threat. For now, say that we won't help renovate their city

"Alright then, still as long as we're in agreement on trade that should be fine. We lost a caravan not to long ago and we need to keep paying protection somehow. Green Lord likes his smokes so this should do just fine. I'll let the depot now about the trading situation and set it up." He says and his group and him leave back for town.

Meanwhile before the day is out you manage to get the power suits radiation scrubbers working with amplified modifications. Though it will take about two weeks to clean the whole vault of radiation.

You can now trade water and tobacco by the pound for the following ratios:

2 to 1 for electronics and wiring

1 to 10 for scrap metal.
>>
>>43714315
Check resourses and Construction Workshop
>>
>>43714315
Beef up defenses and gather material from the scrapyard. Also expand downward making new rooms.
>we robo dwarffortress
>>
>>43708700
Try to assert damage in the Disused Hydroponics Room. Now that we finded humans food will be usefull.
>>
>>43714399
The best way to go. Also start pumping out new robots!
>>
>>43714315
If we can, try to construct more Mr. Handy units or Constructrons.

Are we capable of innovation, or simply copying known patterns?
>>
>>43714315
have our robots try to disguise the vault. Smear mud on the entrance, plant plants a while away to lead attackers astray, that kind of thing.
>>
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>>43714422
>>43714399
This
>Skynet will rise
>>
>>43714518
Give it a fucking rest
>>
>>43714547
Seconded, chill man.
>>
>>43714315
>Operation Iron Hunters is go

>Deploy Eyebots(2) and Assaultron(1)

>Mission: Locate and if situation is appropriate eliminate Target (Green Lord)
>>
>>43714547
>>43714581
Sigh fine I'll wait until we're powerful enough to kill the wasteland.
>>
>>43714547
I think we are starting to be infected by a virus. Ther eis now three robots thinking stupid thing out of they're programming.
>>
>>43714673
We are robots, we're already powerful.
>>
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(Seems we're reaching a point where a collective agreement is getting harder to reach, I'm starting to run out of fallout pics, plus this thread has been going on for 6 hours now and I need to get some other shit done today. So I think we will call it a day here for now. I may or may not decide to continue this. If there's no continuation thread in 24 hours from now anyone feel free to steal this and continue on without me.)
>>
>>43714315
We need to scout for a source of water. While we possess significant water reserves, we do not have a permanent supply of water. Certain seeds will be useful as well, given our hydroponics facilities. Wood perhaps, for lumbar construction or tobacco plants for more cigarettes.

On the other hand, we need to scout more. What's the altitude ceiling of our Eyebots?
>>
>>43714702
thanks for running, Jokes about killing meatbags aside this was really fun to read.
>>
>>43714699
I don't know I think super mutants could kick our shit in right now.
>>43714702
Pls continue and thanks for the thread
>>
>>43714742
please, their str and end are both listed as low. we can take them easy.
>>
>>43714702
Best thread I was in all day
>>
>>43714794
Wat I thought super mutants had high endurance and str
>>
>>43714850
Lies and slander!
>>
>>43714702
Thank you based Vault-Tec, I've got all day off tomorrow so I anxiously await

I might do some shitty drawfaggotry in a bit to keep the thread alive.
>>
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>tfw I'm a newfag and have no idea how to play this
>>
>>43714902
we're going to die to retards if you act like that
AI
>>
>>43715012
Its not as confusing as it seems when you first see these threads. Just read through the thread you'll get the general idea.
>>
>>43715022
Ha! As if I would actually vote. that's for plebs and people who enjoy being wrong!
>>
>>43715012
Read through the thread is a good way to learn. Basically, OP presents a premise, readers vote on a course of action by commenting.

Easy and fun! But yeah its hard to jump into quests that are on their 200th-ish thread. This one is still fresh s it's easy.
>>
>>43715127
>as if I would actually vote
>vote
Are we sure this bot was made in America and not in China?
>>
>>43715217
>"Inteligance"
i'm just fucking about, don't mind me
>>
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>>43715259
Thread replies: 194
Thread images: 23

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