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Song of Swords: Gap Moe Musou
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Last time on Song of Swords
Laseer Whale Naval Space Warfare
Flags
Cowardly Parthian attacks on Gaul condemned by Roman PM, sodomy to follow
Alandi Lore When?

Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fun as balls and it can be used for both fantasy and historical/mundane settings.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Ironically it also has a very realistic combat system based around modern firefights, and can handle mundane or magical settings.

Here's a .rar archive with the newest version of the rules as well as all related current working documents: http://www.mediafire.com/download/12xqm1p2q69m392/Song_of_Swords.rar

Here's Ballad of the Laser Whales' latest version: https://www.mediafire.com/?rtbjk51jnm2wv8a

Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details. Its worth a look before asking for lore questions in the thread: http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4w

Roll20 Note: The Room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn and can't catch us in the Roll20 leave a request and we'll get to you as soon as possible.
>>
>sodomy to follow
I miss our drawfag
>>
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Is it time to let the threads die until the shitbag Australian gets thrown in jail and an actual editor fixes the game?
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>>43703762
Did he draw sodomy to follow?
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>>43704070
Considering that the last one died after like 200 posts, it might be.
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>>43703286
Could we have a fetch, please?
At least then we would pass the time
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>>43704765
>fetch

Woof?
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>>43705007
Good doggie good! Here's your cookie! goooood boy!
Now go search someone that'll fecht us without bitching about the autocorrect!
Run! Run! Good Boy!
>>
>>43704765
Who are we to Fecht with?
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>>43705594
A dropbear hunt as we're waiting on australians
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>>43705594
With each other
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>>43705697
I don't think swinging around a human body makes for a particularly good weapon.
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>>43705720
>Who are we to Fecht with?
You might want to reread his question
>>
Let it die. When Jimmy returns with a new version, we can resurrect it, but right now it's just shitting the board up.
>>
>>43706910
Man, there were about half a dozen people running fechts a couple of months ago. What happened to all of them?
>>
>>43706991
Blew their load all at once, I assume.
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>>43706991
They were eating up the thread and killing discussion. I think they all kind of agreed to lay off a bit and space things out more, make Fechts special and not the norm, but they just kind of disappeared.
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I'd run a fecht in the roll20, if I knew enough about the system.
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>>43707123
What fucking discussion? What is there still to discuss?
>>43707138
Come on, I'm in the room, I'll teach you
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>>43703762
Which one? There's been a bunch of people.

Also, dead thread, dead game.

Someone ever had a fancy for song of swords vidya?

You know, just to kill some time by fechting by yourself.
>>
>>43707151
Eh, all right. I've already run through some of the basic fighting, but I'm not too solid on the finer bits (or amazing at the basics, honestly).
>>
Jimmy, how does it feel knowing that this Australian has done more damage to Song of Swords than even legal takedown notices?
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>>43707203
That comes with practice, don't worry
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>>43707151
Let me propose a subject for discussion then:

How can the armor stacking rules be fixed so that history became a bit better at SoS? Right now for example wearing lamellar over mail over padding is useless.
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>>43707228
I don't think that the issue lies with layering. I think it's that lamellar is in a very strange place, where it isn't actually good at anything. Elsewhere, layering works fine.
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>>43707228
>>43707254
Chainfag haunts us from the grave.

I'd run a fetcht if I could outsource some of the work to stat things.
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Oi, anyone got a copy of the PDF?
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>>43707389
Is this the latest one?
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>>43705044
>I can't be bothered to make sure my posts say what I mean them to say
The only bitch here is you.
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>>43707485
Yep, probably. Thanks mang.
>>43707498
He probably didn't notice.
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>>43707228
The biggest issue with how history is bad at SoS is how we can easily target any part of the body with attacks, and if we hit, we always, 100% of the time hit the area we were going for. Part of this is how bad the torso is to attack compared to the head or arms. Nobody attacks the torso because other areas are so accessible and better. That's not like history at all.
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>>43707617
A voice from the past calls out, target dependant void TNs.
>>
>>43707617
TZMs help, and the ones we have are relatively solid, but they're an imperfect fix. More defined stances, which restrict what you can attack in the first place. Those would help.

Plus, you can hit things on the periphery. If I'm aiming at the neck I can still hit the chest.
>>
>>43707713
That's a horrible idea that doesn't - and didn't - solve this problem. You'd be better served by adding a Companion Weapon-like effect to defenses at certain areas, and that doesn't solve the problem either. It does nothing to make attacks less accurate. Any time you thrust at the face or swing at the arms you either hit that zone or miss entirely. Only a couple of those zones are modestly sized. The others are all very narrow. Swinging at the neck has no chance of hitting an arm. Thrusting at the upper arm has no chance of hitting the chest. Attacks are far more accurate than they ought to be.
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>>43707877
Well just make precise targeting harder, expand the hit location tables and/or make attacks target more general areas then roll on table to see which location table you use.
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>>43707877
I'm not sure if making weapons more innacurate wouldn't make them unrealistically unwieldy. A swordsman has extremely good control of his weapon. Maybe if larger misses were added at the extreme ends of each hit chart.
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>>43707877
What if a 1 on the hit location roll caused the attack to hit another zone, prompting a reroll on that zone?
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>>43708043
The current system is not like reality. If your worry were founded, we would already be at the extreme limit of how inaccurate weapons should be. We are nowhere near that point, so you shouldn't be afraid of that.
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>>43705720
Unless the person being swung is wearing ice skates.
It worked in limitless.
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>>43706910
>shitting the board up
Have you looked at the catalog lately?
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>>43709448
The fact that other people's shits are larger and smellier doesn't make our shit not-shit.
>>
>>43710028
But this isn't shit, it's an on-topic thread.
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>>43710169
>on-topic
>>
Clearly someone needs to drunkenly sodomize Jimmy until he divulges the actual location of the editor so we can send her strongly worded letters to do her job faster.
>>
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>>43711997
>good luck im behind 500 killer koalas
>>
>>43711997
Look, all I can say is we're near the end. I know this has been rough, and a lot of our fans may have gone into hibernation over this, but it's almost over.

Soon.
>>
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>>43713036
>soon
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>>43713036
YOU'VE BEEN SAYING THAT FOR THREE YEARS NOW
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>>43713036
This Australian damages you with every day that she refuses to do the work you hired her to do. With how long it's been, how do you know she's even doing it?
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>>43713084
Hey, things have periodically happened during those three years.

>>43713118
Hell if I know. It's not directly in my hands. I'm twiddling my thumbs just like everyone else.
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>>43713156
Jimmy do another Vlatko fecht to relieve the phantom pain of no Kickstarter
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>>43715366
Which one was Vlatko again?
>>
>>43715456
The Dacian Snake Eater
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>>43713156
this >>43715366
>>
>>43715366
Or maybe he should finally finish the fecht he started months ago.
>>
So did Jimmy come back and save poor Tanner?
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>>43715945
Which fecht is that?
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>>43716153
That would be "Saving Lieutenant Tanner"
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>>43707123
I'd run, but people argued that they were exhausted of fechts and that they took up too much space in the threads, to an extent that a fecht could span over multiple threads, disrupting the flow of the thread. And I don't want to make dedicated threads for the fechts, so I just decided to stop for a while.
>>
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>>43713036
>soon

uh huh
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>>43715366
>>43715945
>>43715976
That is reasonable. I will do so. It'll be fun!
More details later. For now, I'm available for anything else you need.
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>>43718817
The lore you left on the sticky note. I demand it, the sarturi culture and religion particularly.
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>>43718817
A good lay?
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>>43715659
>dualwielding greatswords
>>
To the guy I was teaching in roll20, I'm really sorry I left randomly. One of the perils of being a third worlder is inconsistent electricity supply
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>>43720633
It's all good, I was watching SC2 *and* in the bath anyway.
>>
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Please don't die needlessly.
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>>43721774
Please don't live needlessly.
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>>43721774
>>43721964
Please don't languish in undeath needlessly.
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>>43722130
So if I have a good reason I can languish in undeath all I want?
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>Gap Moe Musou
Gap moe is best moe.
>>
>>43719006
>>43718817
>bring up stickynote
>Jimmy immediately disappears
jommu pls
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>>43703286
Alright you primitive screwheads, listen up. Things've been a bit quiet around here lately.

Well I don't know about you, but silence pisses me off, and it's about time we did something productive even if Jingo, his lazy Kangaroo manservant and his legion of worthless Californians can't bring themselves to.

I'm say we build at least the premise for a sample adventure in SoS. Something simple to run newbies through, something that Jimmy and the lads can maybe use later if they want.

Whaddaya say boys? Let's start with the basics: How do you get a party to go on an adventure in a game like this? It can't just be "you meet in a tavern" tier, dat shit cray.
>>
So I'm planning to eventually run a fecht here, but currently in the planning stages. So, here I'm going to drop a few few ideas here, and see which seems more interesting/fun to play.

>>Venetian in Fourth Crusade
>>Slave being taken to the New World
>>A wandering Sarturi Chosen in Vosca
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>>43723873
Have them be part of the same organisation, or united by the same aim/ideals, or just part of the same group. For example; a specialised mercenary corp hired by Zoph Escher to go dungeon-diving for artifacts; members of an Albish revolutionary cell; or just the members of the same warband that's going a-raiding.

>>43723926
Slave.
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>>43723873
It may be convenient if one or more player characters are wealthy, to hire the others on.

Also, being conscripted into a city guard during a raid might be a good hook.

Or the 'joke' motivation I came up with with a friend, a baker's apprentice leaves on an adventure with friends because he ate the last sample of sourdough in the region, so he must go find another, or shame family forever.
>>
>>43723873
For a starting adventure...

You and your party are new members of a mercenary group that's just starting out?

You all joined up with the same military?

You're all independent contractors that have been hired by the city guard to take care of threats that the regular guardsmen cannot handle?

Part of a merchant caravan that gets attacked by bandits, they have to band together to survive?

Members of the same lance from a knight's holding?
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>>43723873
What if they meet in a prison, and the story is getting out through the old catacombs under the city.

>>43723973
I like the baker motivation, though village bumpkins is a kinda constrained background, which might of course be a good thing as it cuts down on the sorta intimidating looking character creation.
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>>43723873
For simplicity and ease of learning, I think pre-made characters all within the same organization would work. Albishmen would be interesting, since that's also a good introduction to an interesting part of the setting.
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>>43724047
>What if they meet in a prison, and the story is getting out through the old catacombs under the city.

I'm not sure whether that'll work too well. Part of the point of the system is to find creative ways to engage problems to minimise the risk inherent to armed combat. Stuffing the party into a small enclosed place with minimal room to maneuver kind of runs counter to that.
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>>43723926
>Venetian

Become the sneakiest merchant of all and kill some Greeks/Slavs.
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>>43724104
This is why dungeon crawls are also to be avoided, unless it's a really good and open ended one.
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>>43723873
The players are bandits coming to raid a seemingly harmless village, naturally it is a death trap. Have multiple sheets on hand for their horrible deaths.
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>>43724114
Nah, man, let's go full Kunta Kinte up in this bitch.
>>
>>43723873
>>43723973

I'd say having at least one or maybe several of the party be a nobleperson with the rest of them making their entourage might just work best. It showcases the function and importance of social status and allows for a variety of social interaction with NPCs depending on who's doing the talking. It also imposes few constraints on the party for making/choosing their own characters, since they could run the gamut from family friend to hired help with a variety of specialisations and skills. It also offers a rationale for the party to have a reasonable degree of independence, unlike, say, a squad of soldiers/guards under direct command.
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>>43723926
Slave from whence?
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>>43724642
>>43723873
At this point, I'll bring something up:
Completely pre-generated characters.

These are often seen in packaged adventures, and often of middling quality, but a robust set of choices from the local color for the players to build a varied party from - built using veteran system knowledge - would be expedient. More than that, since this is a simulationist system for combat, if each character gets a blurb explaining how their school and talents work together, with a concise bio explaining the rest, it could still showcase the character creation system.
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>>43724642
Yeah that makes sense, have a sort of "keystone" character that the one-shot's based around and then have 5-7 sheets to pug in for the rest. Play the noble yourself or give it to the most competent/enthusiastic player.

Spitballing for sheet concepts:

Aged uncle with old people stats but good proficiency and gear;
Rambunctious sister with a love of hunting;
Under appreciated retainer with spear;
Guard captain with much authority and creditability;
Swole smithy lad;
Rival-bro first son or maybe second son;
Foreign curiosity with katana. Joke Khopesh obviously

Any more?
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>>43725765
I'm not really a fan of requiring one player to have authority over the others. That's fine if the players set it up that way, but it can lead to some dickish behavior. Plus the "leader" has to have a deeper understanding of setting and background. Having a bunch of slot in pregens united under an NPC giving an open ended task is a lot more even for players, and means that everyone can be introduced to setting details at an even rate.
>>
>>43725765
I'd rather it be a son or personal retinue to a local noble than the noble himself.
>>
>>43725821
There doesn't necessarily have to be a direct hierarchy. It could be as easy as the nobleperson being relatively young or unimportant, with the rest of the party actually being hired/commanded by somebody higher up the chain to keep an eye on them.
>>
>>43725866
You see in my head I typed "son of the noble" but my fingers just didn't listen

>>43725821
It can work if you've got someone you trust who you like to sperg at about SoS, assuming that's not just me, and if it's really not going to work make him an NPC and limit his role.
>>
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>>43704070
>actual editor fixes the game
>There are people who still believe there will be anyone ever bothering with fixing it
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Oi, did Trumoi get that character sheet he wanted?
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>>43725658
Ulster
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>>43727023
DELETE THIS
Make us west Africans. Take us back to our Roots.

>>43726971
Speaking of Redditors, does anyone mind if make a post on the Opaque subreddit notifying people of our existence *here* rather than on there (or anywhere else, for that matter)? I'm thinking a lot of people check the sub, check the site, check the forums, and come to the conclusion that we're pepsi.
>>
>>43725765
So anyways, now that we have a few character/party concepts, let's look at a central goal for the module.

Personally, I'd be in favout of something that basically boils down "there's a person somewhere that you have to put into the ground." The particulars of that may vary depending on the background. Perhaps it's just an mob hit you're somehow ordered to take care of. Maybe the person has incriminating evidence and needs to go away. Or maybe your noble was getting frisky with the wrong nubile youngster and is now entangled in a potentially lethal duel. A reasonably short time-limit or other complicating factors might be good as well, e.g. "it can't look like an obvious assassination"

In any case, the central point here should be that the target should be legitimately dangerous, either by being a very capable fighter themselves and/or having a/some good bodyguard/s. It should be emphasized that just waltzing in and going "ay fagit com fite me 1on 1" will probably end badly for you. So instead, the party will have a variety of avenues to tilt things in their favour. Give the target a slight weakening poison and then agree to a public fight. Gather some incriminating evidence to blackmail your way into a good position. Or maybe dress up one of your party really pretty to lure the target away and then go all "et tu, cutie?"

The basic thrust here should be to teach that fair fighting is bad fighting, but to still offer the players the opportunity for a nice cinematic showdown that showcases the fighting system after they've tilted things into their favour.
>>
>>43725658
Sorry, had class so I was delayed.

Probably West Africa, due to a number of factors I am considering.
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>>43727117
That's definitely a good way to do it. I personally did something slightly different, essentially just because I thought it'd be more fun.

The PCs were arena fighters, or arena bookies, or arena fighter owners. You get the gist. But they were all part of the same team, one way or another -- one guy owned the fighters, another guy was a bookie whose bets all hinged on the fighters (who were underdogs) winning, and the other two were fighters (one a slave bred and bled, the other a citizen who had given himself up for fame and fortune).

This taught them of the different roles you can play in SoS. The rich owner would leverage his money and ties to the elite to ensure he got the best information on opposing teams, best equipment for his fighters, and to rough up anyone trying to support the opposition. The bookie diplomanced and exploited underground ties to scout out the competition on a street level, and to weaken them before the fight -- by convincing a serving-boy to slip the fighter some poison (not enough to kill) before the big game. And the fighters would -- well -- fight (which was a whole group affair, handwaved as the other characters hurling advice at the poor sod fighting), but also play up their reputation with the crowds, play off their relations with the other fighters and teams, and generally be as dirty as possible.
>>
Sorry, lads.

Looks like we're going to have to wait 'till spring next year for kickstarter.
>>
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Reminder that the sword is the best weapon.
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>>43727944
what game senpai
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>>43727944
Considering the game, I'm assuming it's either cherry-picked, fake, or due to mythological reasons (i.e. Excalibur is a cool, so swords are too). Which would make sense, considering that's what the game's based on.
>>43727998
Best Game.
>>
>>43727998
Conquest of Elysium 4

>>43728006
None of those things. It's true that there might be some proximity between tongue and cheek in these descriptions, but if you look at how ridiculous the armor is in Dominions 4, it could well be otherwise in this specific case.
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>>43713156
Ask for an overview of how it's going, since we'd all like to know and it's been a while. That is a reasonable thing to do.
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>>43728060
>Conquest of Elysium 4
Oh shit.

I had not heard of that.

I thought it was Dom 4.
>>
>>43728171
To be fair, the unit descriptions look similar. There's a lot of little differences but it makes sense to overlook them if you don't play the game.
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>>43728257
Well yeah, but given I hadn't even heard of there being another game series by Illwinter, I kind of assumed there wasn't any choice *but* a Dom game.
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>>43728006
I could also see it as somebody being passingly familiar with the concepts of half-swording and mordhau, and deciding that those things make swords ideal anti-armor weapons instead of being stopgap measures to alleviate their natural weaknesses. That seems to happen a bunch
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>>43728676
So. Guy without armor, but with a longsword, versus guy without a weapon, but with plate armor. What happens?
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>>43729687
Which of them is better at wrestling? Who is the better fighter overall?
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>>43729687
Plate armour wins.
>>43729737
Dude.
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>>43729737
I dunno, let's assume they're either the same guy or whatever makes it the most interesting. What I'm interested in is what their best respective course of action would be.
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>>43729889
Plate armour closes in ASAP and attempts a bear hug.

Longsword backs the fuck up and attempts a de-winkle maneuver.
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>>43729889
Unless that sword guy gets in a good bonk to the head really fucking fast, he's getting taken to the ground and having his head smashed in with metal hands.
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>>43729980
Cleganebowl confirmed.
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>>43727078
Is that spear intended to be used as a rocket?
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>>43729687
It depends on the school, I guess. Murderstriking is no joke, remember those HEMA jackasses who tested it out and almost concussed someone?
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>>43719006
So, on the subject of Sarturi.

The modern Sarturi (the people called as such today) have their roots in the island tribes from even further north than the Wolfsmaw Isles, where Genosian influence has never even begun to penetrate. The Sarturi tribes were small, ruled by Chosen who could perform the minor miracles of creating life using spilled blood, and so sustained their people in the harsh environment.

Sartur demands blood, but within Sarturi culture, the spilling of blood is associated also with the creation of life. Destruction and Creation are not separate acts, but rather the same act from different perspective, two sides of the same coin. Male and Female. Killer and Birther. Savior and Destroyer.

The Sarturi were warlike, and from the perspective of their enemies--the various Northern Pagans--they were terrible, cruel, and utterly savage, even by the standards of raiders and pirates. Two Jarls--the Jarl of the Thanes and the Jarl of the Svitmen, allied to destroy the Sarturi, calling upon their gods to do battle with Sartur in his bloody den.

The war was long and brutal, but finally the Sarturi were driven out and their fortresses destroyed.

Centuries later, however, Pagan holdouts fleeing the march of the Sun, fled north, and ironically found themselves hiding among the remaining few Sarturi. There, the survivors of Black Day reconciled with their old enemies, and the Sarturi rose anew.

So these days, the Sarturi tribes are mostly Wolfsmaw Pagans or Svits, combined with the Old Sarturi. They brought their old culture with them, but much knowledge has been lost, and "filled in" by Sarturi mysticism.

The Sarturi view the world as a great battlefield between great forces. The Burning One, Genosus, is their current enemy, a fearsome tyrant who seeks to bring all things under his iron-handed rule with his slave armies. Also the Zells, poorly disguised servants of The Bloodless Seven, the terrible gods of the lifeless deep.
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>>43732667
What actually happened to all those old pagan gods?
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>>43732667
Wait, so there isn't life in the bottom of the oceans?
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>>43733226
The bottom of the ocean is the Void.
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>>43733219
The common belief is that the Battle of Black Day was a sort of ragnarok event, the death of the gods coinciding with the destruction of the Great Pagan Host.

There are still holdouts of course, but many former pagans have fallen to the worship of Sartur, though they still sometimes fight in the name of their fallen gods, and hope for their return.

>>43733226
There are things down there, certainly, but the Sarturi believe that the things of the deep aren't "alive" in the same way that normal things are.
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>>43733391
How long ago was the Battle of Black Day, again? Decades, centuries?
>>
>>43733391
Could you tell us more about the Battle of the Black Day? The wiki doesn't have much detail, and almost none at all about the campaign leading up to it.
>>
>>43733472
>>43733496
Black Day coincides with the birth of the Zellish dynasty of the Krajina, so it must have been a few centuries ago. Our exact timetable is shaky.

>>43733496
After the Northern Zells were hired by the Ruvian Church to pursue a war against raiding pagan kingdoms, a long and bloody war ensued between the mercenary Din and their human adversaries. The viking kingdoms gave better than they got, but the Zells did successfully bottle them in the Wolfsmaw Isles and deny them access to the outside world, for trade or raiding.

Eventually the devastation and a changing climate forced the continental pagan kingdoms of Svitgard and the Thanemarch to throw in the towel and covert to Genosism. The Islanders refused, however, and instead gathered together with sympathizers from the converted areas, formed a fleet, and attempted to punch through the Zellish cordon.

They succeeded. The strict terms of the Zells' contracts stated that once any pagans were actually through the belt, they were under no obligation to pursue them. The fleet, carrying (according to tradition, anyway) almost a million people, made its way towards the Krajina with the intention of establishing a new kingdom there.

Terrified of the threat of invasion by such an enormous force, Queen Dusica I agreed to marry her son to the daughter of the Zellish admiral Vectre Brune in return for his fleet's aid. This was the start of the Nemecek's Zellish period.

The resulting battle occurred off the coast of Northern Albion, and has taken on mythological qualities. Albish sources remember it as a horrifying naval battle complicated by a massive storm that destroyed thousands of ships. Zellish sources call it "The Wrath of Yog-Yalang," and the pagans remember it as a battle so terrible and great that the gods themselves manifested to fight alongside their followers.
>>
>>43727275
>>43727078
No love for the Redlegs?

>>43731960
Yes.
>>43733714
That sounds metal as fuck.
>>
>>43734545
That's the idea. Some of the shattered remains of that fleet ran for decades afterwards, looking for safe harbor before finally being destroyed or, if they were lucky, finding some nook for themselves.
>>
>>43735384
Question Jingo.
Our brief experience with Laser Whales shows rather decisively that you know more about guns and such than you do about swords.

What possessed you to make SoS, given all of this?
>>
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>>43732667
MALE
AND
FEMALE
>>
>>43737187
VOCAL
CHORD
KICKSTARTER
>>
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>>43737220
Kickstarter, you say?
>>
>>43737228
THE DIN, EHe
>>
>>43733714
>The resulting battle occurred off the coast of Northern Albion, and has taken on mythological qualities.
That's neat. Kind of reminds me of how the Nibelungensage grew out of a west Roman border conflict.
>>
>>43737245
Bacterially enriched memes.

Gambissons of the Patriots.
>>
>>43737977
The Borsct of Kazuhira "I didn't found Diamond Dogs to employ Dutch Colonials" Miller
>>
>>43737967
I wouldn't be surprised if the Northern Gods actually did take form as great champions on their side, if especially since they died after the battle.
>>
>>43735384
Hey Jimmy, what would happen if Sartur was suddenly replaced by French philosopher Jean-Paul Sartre with the same divine powers?
>>
>>43732667
So what, are the Old Sarturi basically murder-inuit of Franz Joseph Land?

Do they ride to war on Gnoph-keh?
>>
>>43738258
Spontaneous ejaculatory failure.
>>
>>43736946
Galt was probably the only one willing to pay him in sodomy tickets.
>>
So Jimmy, tell us some more folk tales like the one about that priest and the Schwarzwald?
>>
No fucking wonder nobody uses /his/ for arms and armour, there's a guy there who claims that mail longsleeves weren't a thing, because he put some on and he couldn't eat soup in it.
>>
>>43741812
Lolwhat
>>
>>43741960
>>>/his/271226
Scroll down to see him BTFO
>>
>>43732191
>remember those HEMA jackasses who tested it out and almost concussed someone?
>ARMA
>HEMA
Pick one.
>>
>>43736946
Jimmy isn't the one doing most of the gun stuff, he has his other Opaque employees doing it.
>>
>>43742154
>implying Opaque isn't just Jimmy and several tulpas plus one imaginary Australlian woman.
>>
So correct me if I'm wrong, but there is no way to mechanically make your armour swag as fuck, just your weapon and your helmet. This is clearly an oversight
>>
>>43744617
>not applying Ruthlessly Fashionable to your codpiece as a house rule

I pity the pleb
>>
>>43744617
you can apply the helmet decorations to all pieces of equipment, stacking up to three times or whatever is comfortable with you
>>
>>43734545
>>43727275
>>43727078
>>43727023
Not as a single-character fecht, perhaps, but as a game, I might be interested in seeing a game that explores the dynamics of the early colonial period, when the local slaves hadn't yet all died out, and the international slave trade hadn't yet focused its all of its industrial might on African sources. Transitional periods, no matter how small or how minor they might seem, are ripe narrative grounds.

Side note:
https://en.wikipedia.org/wiki/Squanto
>>
>>43745174
No. You know what I want to play as?

West African SlavER. A guy who rounds up prisoners to sell to the nice white guys for a fuck-tonne of cash.
>>
>>43738258
I reckon that it would be pretty nauseating for his followers.
>>
Jimmy when is that King fecht that you promised like 4 months ago going to happen?
>>
>>43737245
Dances with Zells.
>>
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>>43742015
Gizka's armor choice makes so much sense now. Gambesons in no way interfere with eating soup.
>>
Ded bread
>>
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>>43749575
So, Gizka's a Dacian. I was under the impression that Dacians were supposed to be negroes. She looks more like a white woman with a tan.

Was this an artistic error, or is she indicative of the race as a whole?
>>
>>43751613
They're not actually black. Brown is their colour, so yeah, sure is a prime example.

Plus they have bright green eyes.
>>
>>43751613
They're ambiguously brown, not black. If Gizka is an indication, they're probably caucasoid in skull-shape, but darker than the other Voscans.
>>
>>43751613
It's an error on your part for having a mistaken belief.
>>
>>43751613
Dacians only became negroes because 4channers needed a target for racist jokes.
>>
>>43751996
>4channers
Some of us are bestchanners too, y'know.
>>
>>43751731
Ethiopians then
>>
>>43752055
>Ethiopians
>Ambiguously brown
No, they seem fairly definite.
>>
>>43751613
>>43751731
Keep in mind that Dace is a former slave-colony that had a large number of slaves imported over its lifetime, so the concept of an "average" Dacian is tricky to begin with. So if you take a random sample of native Daciens (i.e. who have been born there as part of, say, 3rd+ generation), they'll probably run the gamut from deep-africa black on the one end through a whole gamut of olive and brown-ish up to some lily-whites on the other.
>>
>>43751996
This pretty much. I recall that Galt described Gizka as being part of a "bastard race" (looks like Jimmy got his PC-holocaust lessons from the master himself) which suggests that the Dacians are essentially a mix of several ethnic groups churned out in slave pits.

Moreover, they were some sort of experiment by the Helians to make the "perfect" slave race, and part of that was probably eliminating any sense of kinship and sympathy other people might feel for them, so they deliberately don't look like any actual ethnic group.
>>
>>43749575
Clearly what we need now is an official tiering of Ease of Soup Eating for all the major characters in the setting.
>>
>>43754653
It should be an extra colum in the arm-armour tables, really.
>>
>>43755337
We'll obviously need a talent or boon for eating soup in armor.
>>
>get lime
>hollow out lime
>insert soup
>eat
God-tier portable snack right there.
>>
>>43755800
Eating a lime whole just to ensure you don't spill your soup seems like more trouble then it's worth.
>>
>>43757006
You just make your nubile young slave eat it, and laugh at the faces they'll make.
>>
>>43757134
>tfw you'll never be a wealthy noble who buys your servants poorly fitting mail and makes them eat limes filled with soup

Wow, what's the point in even living now?
>>
>>43757384
Was there ever a point?
>>
>>43757882
Well, so far there has been at least a theoretical chance that SoS will be released, meaning eventually we'll be able to vicariously live out those fantasies through our suffering GMs.
>>
>>43758032
You could always go back to Riddle of Steel.
>>
>>43758123
Good idea
>>
Hey Jimmy do you guys have any new art you can show us?
>>
In light in light of Jimmy's silence I'm going to imagine he's currently sneaking onboard a boat to Australia to coerce the editor to work faster.
>>
>>43760244
>tfw the kickstarter is to hire an australian hitman
>>
>>43760271
Which reward level do you think tard wranglin' lessons will be?
>>
>>43760244
Sorry m8, I was in a deep emotional quagmire over Fallout 4.
>>
>>43760515
Of what kind? I haven't actually played the game, but I was kind of distraught when some anon on /v/ used the sentence "it's just a deathclaw"
>>
>>43760515
>playing Worst Game
I am judging you, Jimmy.
>>
>>43760515
How is that rpg going for you?
>>
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>>43760656
That about sums it up. It's fun, and all that, but the gap between it and Fallout 3 is far too narrow. I find myself thinking "this is pretty good for a game from 2008," before remembering that the game came out less than a month ago. Its engine is painfully dated, many elements of the game seem rushed, and there are some lore discrepencies that hurt. They hurt bad.

For example, within an hour of the game's start, you fight a Deathclaw alone, and are fully expected to win. That hurt.

Not saying I didn't like the game. I thought the settlement-rebuilding stuff was fun. I'm like a radioactive Donald Trump, I'm making America great again by building giant walls around my settlements and covering them in turrets. That's fun as balls, and so is setting up supply routes so that you can pull resources from home-base to some podunk shithole in Boston so that you can build wall there too.

But too often I find myself wondering what the point is. Nothing ever really happens with the settlements, they don't contribute meaningfully to your personal resources, the most you ever get out of them is some artillery fire and a flaregun that calls scrubs to die for you.

Overall I'm just depressed that the game didn't feel like a seven-year jump ahead in game design and technology, it feels like an expansion pack for the last game. I'd rate it on par with New Vegas in terms of quality, a mild step up from FO3.

This Kellog guy, real low energy. Look at that shoulder-armor. No class.
>>
>>43761029
>This Kellog guy, real low energy.
Yeah, he punks out and dies like a bitch when you catch up to him.
His revovler's pretty nice loot, though. Crits refill your AP, although that's less good with the fact that crits are no longer just something that happens occasionally.
>>
>>43761091
Yeah. I felt bad for him later upon looking at his past. He was still a jerk, but you understood why he was a jerk. Seemed like a cool guy.

I renamed his gun I Forgive You, and used it to kill every important target I offed for the rest of the game.
>>
>>43761117
Honestly I think Kellog's story would have made for a better game.
Being a pre-war popsicle kinda restricts what I could reasonably do roleplay wise with my character.
I mean how am I supposed to play him as a right evil bastard when the first ten minutes of the game pretty firmly establish that as not being who he is?
>>
>>43761173
You could sort of fudge it as him being kept sane by his wife, but then flying off into PTSD-riddled cannibalism as soon as the stabilizing force in his universe is removed.

He was at Anchorage. Maybe he got discharged for mailing one too many skulls back home. He does talk like too much of a nice guy, though. That's what you get with the dialogue wheel, though. God I hate that thing.
>>
>>43761029
I tried to be emotionally invested in the story.
>Look at this opening gameplay that could as well be a montage with sad trombone playing as background music
>your loving son and wife/husband, and the whole 3 minutes you're assigned to fall in love with them as a player
>Boom
>Headshot
>Baby gone
At that point I had already forgotten my lovely sons name. But I really wanted to give them a chance, since I can kinda see why they want to get to the action instead of a meaningful roleplaying thing with talking and all that boring stuff.

They need to sell games, and if anyone reviews it as boring because things don't blow up in the first 3 minutes it's gonna be a death sentence to their sells.

Seeing as I'm already rumbling, I'll cut this short:
Uninstalled after 15 hours of gameplay. Just isn't meaningful for me. There is better FPS games and better RPGs that I could be wasting my time with.
>>
>>43761240
The frozen popsicle just not reacting to the fact that they are 210 years in the future with everything they love gone really was kinda funny.

Boss wakes up from coma after 9 years and he goes into shitpissseizurepsychosis shock after learning how long it has been.
>>
>>43761268
>>43761029
>>43760515
Yeah, the stupid thing is, the game doesn't even let you play as an emotional man despite setting the entire story around questing for your son and wife.

My guy, whom I've been trying to roleplay as Frank Castle in Fallout, won't shoot the guy who's supposedly the cause of all his problems and allied with the faction that took his wife and son the moment he walks in? If you do and fuck the Institute up the first time you come in, the game throws about 200 robots at you who are complete damage sponges, and even if somehow you manage to carve a path through them (it's completely annoying but at least it gives the 'really mad, really wants revenge' aesthetic when you do with literally dozens of corpses littering your path), you can't exit the Institute.
>>
>>43761710
>If you do and fuck the Institute up the first time you come in, the game throws about 200 robots at you who are complete damage sponges, and even if somehow you manage to carve a path through them (it's completely annoying but at least it gives the 'really mad, really wants revenge' aesthetic when you do with literally dozens of corpses littering your path), you can't exit the Institute.
wut
>>
>>43761029
There are horrible gaps in the gameplay.
Bethesda level bugs persists.
Bethesda level writing persists.
Settlements lead to nothing. Except infinite cheap xp
The main plot is horribly weak for the entire first forever.
The inability to define your own background before the vault feels like a glaring absence; flipside of the same coin, almost none of the gameplay meshes with the "domestic housewife" background if you play the woman.
There's so little armor.
Automatic weapons are handled terribly.
Too many of the perks feel necessary rather than just useful, making leveling a grind.
I despise how they half-assed making a living world- only Provisioners travel, and they teleport. Settlers never wander. Minutemen rarely show up anywhere. Raider, supermutant, and gunner bases are within earshot of eachother, but don't care until you start mucking around.

It could have been so fucking good.
It's only pretty good.
>>
>>43762092
When you first manage to go in the Institute, if you go hostile, the game throws about 100-200 Synth Stormers at you, who go down with about 20 rounds of fully upgraded automatic Plasma Rifle shots to the head. And when you do manage to get through, you can't get out of the Institute.
>>
>>43761029
I was a little surprised to be playing Borderlands when I opened up Fallout 4.
>>
LATEST VERSION OF BALLAD OF LASER WHALES WHERE???
>>
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>>43763095
Enjoy.
>>
>>43763858
thanks jommo
>>
>>43763858
Hey Jimmy how come Laser Whale humans can breed with Zells but topside ones can't?
>>
>>43764139
Void dust has powerful effects on virility?
>>
>>43764139
What? Mundus humans can have kids with Zells.
>>
>>43764230
But that just makes full Zells, not half-breeds
>>
>>43764139
They can. The difference is that Void humans are not genetically overpowered by Zells the same way Voscan humans are. Instead they create a sort of Chimera, the Demi-Zell. Mostly these are sterile (though not always) and they are prone to strange genetic conditions. Many suffer spinal issues later in life, and they tend to have unusually proportioned limbs.

Why Zells mate differently with Void humans than with Voscans is a good question--the Zells are certainly aware of it, and they think it's creepy. It also fills them with an unusual sense of existential dread, since they normally rely on human stock to propagate themselves.

The Chironites have done some experiments on this, and have found that some ethnic groups breed "closer" to Zells than others--particularly the Albish and the [DAMNATIO MEMORIAE]. What this means is unclear.
>>
>>43764517
>[DAMNATIO MEMORIAE]
For what purpose do you tease us so?
>>
>>43764586
To complete the illusion, I have deliberately not named any of the forgotten peoples so that I couldn't slip up and mention them even if I wanted to.

Suffice to say, Chiron goes a little bit further than merely killing people they don't like, they've found a way to make it impossible to so much as speak their names.

It took a lot of work to expunge an entire race that way, but nobody understood what the Shimbre were trying to do until they had already done it. The sacrifice was great and terrible, and the Angeleaters are still collecting on the interest, but the Autarch got what he wished for.

You know they say something about wishing for things, but I can't remember what it is.
>>
>>43764687
>Angeleaters
Jimmy. Jimmy. Jimmy. Please.
>>
>>43764702
I am certain I have mentioned them before. They are old lore. Older than me.

The Angeleaters are a cult who gathered around the Babel Tar when it was initially discovered. It was they who actually first began to intake the stuff as part of their religious experiences (eating the angel) and made the great discoveries that resulted in the reformation of Sahaquielism and the later formation of the Way of 5.

The Angeleaters always stayed a fringe group, despite their central role in bringing about the spiritual revolution in Chiron. This is because they very quickly lose the ability to function in society, and eventually their very presence becomes caustic to unafflicted peoples. The only way to progress in their teachings is to imbibe ever greater concentrations of the tar, and to be warped and twisted, losing much of what makes one human. But, in return, one gains access to tremendous insight into a universe of wonder that no mortal can otherwise witness.

So the weirdos have access to powerful magic and they understand things that normal people simply cannot. And at the cost of being able to function as a human being. For this reason, very few people elect to join the cult. Certainly no self-respecting aristocrat would become a crippled mystic in the tarpits, no matter what wonders they might offer.

So instead, mystics and bored aristocrats make deals with the Angeleaters in return for services or teachings. The Angeleaters do need a bit of money for food and certain materials, certainly, but much more often the toll they charge is magical in nature.
>>
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>>43764855
Sallamaka al-lahu wa-nasaraka, mahdi
>>
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>>43764855
>Nazi spice mystics
NOW WE HAVE EVERYTHING
>>
>>43761710
Wait, did you just shoot the guy, fight the robots, and stop playing, or did you do that and then reload and go through it like a sane person?
>>
>>43764687
>Angeleaters
That's anime tier name right there
>>
>>43766183
ANGERETTARU
>>
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>>43765569
>This story is so colossally fucked that it requires multiple genres of game to convey it properly

We're going nuclear boys.
>>
>>43761029
I dunno, I thought it was a pretty big leap for the most part. Only thing I don't like is the dialogue system and also how there's no real good ultimate diplomatic solution for the main quest
>>
>>43764517
>particularly the Albish
Queen Fishtits strikes again.
>>43764855
[I know it's irrelevant BUT] I'm not sure that that's what would actually happen. This stuff makes you super wise and magical, right? So it seems to me, cultural perceptions of what it means to be wise and magical would adapt. People would see being twisted as a sign of wisdom, even if you're just crippled and haven't touched the stuff in your life. They probably wouldn't care enough to keep aristocrats from doing it -- people tend to prioritise cold, hard advantage over social grace.
>>
>>43768478
I assume it also kills motivation to pursue normal goals, personal or political. There can't be aristocratic mystics because then they lose interest in being the political animals they should be.
>>
>>43768616
Maybe some of them who get in trouble voluntarily become Angeleaters to get away from worse outcomes. You know, like how some Byzantine Emperors became monks to get away from all the intrigue.
>>
>>43766393
エンジェルイーター
Enjeruītā
>>
>>43768478
I imagine that being able to function physically is more of a hard advantage than being able to spend decades as part of an anti-materialistic cult to learn a couple of magic tricks.
>>
>>43770728
They're all teenage girls who are so weakened that they can't move without giant suits of robot power armor.
>>
>>43771241
"A couple of magic tricks" wasn't what Jimmy's description put me in mind of.
>>
>>43771241
They fucking erased an entire ethnicity from history. That's more than 'a couple of magic tricks'.
>>
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>>43763858
Voorstadt is living the fucking dream. How is it possible to make a submarine comfy?
>>
>>43773204
Loads of cushions.
>>
>>43763858
>Unterweltraumboot
>Unterwelt
Aw shit, that's a nice touch.
>>
>>43773332
I don't speak pretzel, halp
>>
>>43773373
Say it a few times, and then soften the consonants.

It's English.
>>
>>43773373
Unter-weltraum-boot: under - space - boat
Unterwelt-raumboot: underworld - spaceboat
>>
>>43773420
First Russian anime slang, now German puns. Does Jimmy only pretend to be a PR-disaster sodomite while hiding his true face as a secret polyglot?
>>
>>43774928
Probably wasn't Jimmy.
>>
Boys.

The moment is here.
Kickstarter this Wednesday.
>>
>>43775416
I'll believe it when I've thrown money at it.

But if it is true, any info on the tier-prices. Gotta precharge my credit card in anticipation.
>>
>>43775416
And I have the money!

Yeees....
>>
>>43775416
Fucking bullshit.
>>
>>43775416
https://www.youtube.com/watch?v=rcjpags7JT8
>>
If I was a lesser, or poorer knight of 15th century Western Europe what kind of armor would I have? Munitions armor? Mail with a tabard? How about my steed, would a rouncey be the best option?
>>
>>43775416
Yeah, okay.
>>
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>>43775416
I don't believe a word of it but I really want to.
>>
>>43775416
I think you're literally lying.
>>
>>43775708
Probably mail augmented by some plate here and there.
>>
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>>43775708
Probably a full harness of "off the rack" plate, made of iron or low-ish carbon steel. Brigandine or mail hauberk and breastplate may be option for the cuirass, but there probably isn't any particular economic reason for you to go that way.
>>
>>43775918
>>43776005
Throw a tabard over it and now its fashion! A Rouncey is the typical generalist/cheap alternative as far as war horses go though, right?
>>
>>43775416
Jimmy don't you play with my heart
>>
>>43776005
How did people actually purchase armor and weapons? They were made in large workshops and shipped, I know, but how would a customer actually purchase it? He'd probably contact the maker for high quality custom work, but did third parties buy up armor and weapons in bulk and sell them in a store, or would you need to order it?
>>
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>>43776119
Assuming the tabard itself is fashionable, sure.

Horses really ain't my thing. Worst case scenario I guess you can always go English, dismount for fighting, and just make do with whatever you can find with four legs and a pulse.
>>
>>43775416
>>43727901
>>
>>43776349
nothing happens until it happens.

kickstarter included.

Jimmy can say whatever.
>>
>>43775416
I don't even believe it's actually Jimmy Rome unless we get a picture with a time stamp and a duck on his head. Stop stirring up shit, random man.
>>
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>>43776323
The impression I've gotten is that there'd be stores for this in decent sized cities, selling imported goods, local production (depending on availability), or both. Swords may be exported in complete condition, or as blades to be hilted up locally by the cutlers. How well stocked such stores where, well, dunno. Probably varied a bit too.

Arms fairs, ie large markets being held a some interval, also appear to have been a thing, and many knights travelled around a lot, so visiting such shouldn't be too much of a challenge.
>>
>>43776408
That's what I mean.
>>43776446
Now we're talking.

It would still means nothing, but then we'd have another pic of him with a duck on his head.
>>
>>43776346
I recently learned of the different types of horses used in European warfare, interesting to note how its like modern times. Rich assholes get Benz now, back then they got Destriers or Palfreys. Peasants got stuck with economy cars or Rouncey or Sumpter horses.
>>
>>43776480
There's a picture of him with a duck on his head?
Thread replies: 255
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