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Imperial Armour 14 When? Edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.blacklibrary.com/faqs-and-errata.html

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
Why hasn't IA8 been done, but IA11 has?

What happened to IA9 and IA10? They're being combined?
>>
Does anyone have examples of converted heavy weapon teams from spare HW sprues? Would a converted autocannon team be viable?
>>
Can anyone tell how well this Space Marine list will work against Eldar Cheese of Scatbikes + Wraithknights? The Tac, Devastator, and Centurion Assault Squad + Pedro will be working on the Wraithknights while the flyers work on the Scatbikes (after that Stormraven drops the Centurion Assault Squad and Pedro on a Wraithknight.)

1850 points

+++Gladius Strike Force+++


---Battle Demi-Company---


Captain - 120 points
-Jump Pack
-Storm Shield


3x (5) Tactical Squads - 90 x 3 = 270 points
-1 Lascannon for each Squad


(3) Centurion Assault Squad - 185 points
-Veteran Sargent
-Omniscope


(5) Devastator Squad - 130 points
-4 Missile Launchers


---Strike Force Command---


Pedro Kantor - 185 points


---Storm Wing---


Stormraven Gunship - 230 points
-TL Lascannon
-Typhoon Missile Launcher
-Extra Armor


2x Stormtalon Gunships - 125 x 2 = 250 points
-TL Lascannon upgrade
>>
>>43677657
IA8 is getting an faq. Don't know about 9 and 10. Was nine the fall of Orpheus? They should update that, give the Minotaurs a good update. Oh and the fucking badass Maynarkh Dynasty too.
>>
>>43677657
>>43677792
Wait my mistake. 9 and 10 are the badab war. I don't know if that needs an update yet desu, just an faq to say the characters can be use in the Gladius or some shit.
>>
>>43677426
Just a bundle of scenery
>>
REposting from last thread since I didn't get any feedback if this was a function build to add to a Decurion for a one off army. So then I could continue making my list or just scrape this idea. Thanks
Need some help to know if this is kosher. From info from last thread I'm taking a Decurion with an ally 'Conclave of the Burning One' formation.

Conclave of the Burning One
C'tan Shard of the Nightbringer - 240 points

Cryptek - 145 points
Solar Staff
Veil of Darkness
Phylactery
Phase shifter

Cryptek - 115 points
God Shackle
Phylactery
Phase shifter

Total - 500 points

I going off that characters in an ally formation can take wargear from the Necron codex and the Mephrit list as long as a single character takes unique stuff only from one list which I've done.
The other question is since I have the Veil of Darkness in the unit I can deep strike the whole group, yes?
I really just trying to make the ULTIMATE DISTRACTION CARNIFEX squad here and just making sure it will do what I want of it. Which is to deep strike, blind the opponent's units and make him snap fire for a turn while I do other stuff with the rest of my army. So will it work, /tg/?
>>
>>43677789
Those Assault Centurions aren't going to do much good. They'll only be able to jump on one target, the turns they deploy from their Stormraven, and while they'll probably destroy it (unless it's a Wraithknight with the St:D Sword), it's unlikely you'll be able to charge them into anything else. Eldar are fast enough that they can redeploy and avoid them, or pick them apart at range.

Look into getting some Grav into the army, especially Devastator Centurions with Grav-Cannons. They're probably your best bet for taking down Wraithknights and can tear Jetbikes that don't elect to Jink to bits.
>>
Guys, fucking Christ with all the lists lately.
>>
>>43678225
Its not like anything else gets posted here, most of the topics have been discussed to death.
>>
>>43678219
Why Centurion Devastators and not regular ones?
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>D&D 3.5
>player's handbook with all the classes: $50

>40k codex half the size with only 1 faction and 5 pages of actually relevant material: $50

Why is this allowed, even video games with day 1 DLC aren't on this level.
>>
>>43678364
Just because you fill the fucking thread with lists doesn't mean "nothing else gets posted here."
>>
>>43678392
rather notoriously, 4th edition D&D's Players Handbook didn't not have the Bard. You had to buy another rulebook that was released later for the bard.
>>
Here is my 1850 fluffy space wolves list.

Had an ork player complain about my dreadnaughts but beyond that everyone has thought it was pretty cool.

I love the Murderfang and Bjorn model:

Total: 1850pts

(Combined Arms Detachment) (1390pts)
HQ

Wolf Lord (200pts)
Melta Bombs, Thunderwol
Relic: Black Death, Storm Shield

Elites

(140pts)
Dreadnought, Multi-Melta, Power Fist w/ Heavy Flamer
Drop Pod
Storm Bolter

(140pts)
Dreadnought, Multi-Melta, Power Fist w/ Heavy Flamer
Drop Pod
Storm Bolter

Murderfang, the Curseborn (135pts)

Troops

Grey Hunters (200pts)

10x Grey Hunter
10x Bolt Pistol, 8x Bolter, 2x Meltagun
Rhino
Dozer Blade

Grey Hunters (210pts)

10x Grey Hunter
10x Bolt Pistol, 8x Bolter, 2x Plasma Gun
Rhino
Dozer Blade


Fast Attack

Thunderwolf Cavalry (365pts)

2 Thunderwolf Cavalry
Bolter, Storm Shield

2 Thunderwolf Cavalry
Storm Shield, Thunder Hammer

Thunderwolf Cavalry Pack Leader
Storm Shield, Thunder Hammer


"Brethren of the Fell-Handed" (460pts)

Bjorn the Fell Handed, Last of the Company of Russ

Venerable Dreadnought
Multi-Melta, Power Fist w/ Storm Bolter

Venerable Dreadnought
Multi-Melta, Power Fist w/ Storm Bolter
>>
>>43678392
Because people pay for it
>>
>>43678225
would you prefer we complain, fight, carnac, proofs, sisters, porn when?, remove xenos, or talk about another toopic we have discussed to death?
>>
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How extensive is your fluff for your homebrew chapters?
I've been mapping out some of the companies and making individual captains and I think it's starting to get out of hand.
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>>43678368

pretty sure it's just assault centurions and devastator centurions. There aren't any regular ones. It's your choice of shooty or choppy
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>>43679005
I meant regular devastators
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>>43677789
Well the first thing to tell you is not to play against faggots. You don't need to worry if you can beat eldar or other nonsense if you don't waste your time playing those WAAC players

The captain needs a melee weapon that has an ap value. He also needs some vanguard or assault marines to roll with if he's got a jump pack. He would be better off simply as a chaplin
The missile launchers in the army don't fit well, you could actually do better with heavy bolter/hurricane bolter centurions, but then again that means jump pack melee guys have less targets to assault. IF you don't switch to using them, consider bolter centurions for horde control, there very cheap when it comes to points
What's pedro doing? I don't see how he's helping at all in the army. A single chaplin is all the assault centurions need.
The stormraven needs a multi-melta instead of the missiles

>>43678646
shut up carnac
>>
Guys

Guys

I have the greatest idea

Guys

What if 40k had magical girls?
>>
>>43678500

No long fangs must hurt. Have you thought about dropping on of those dreads for atleast some
>>
>>43678964
Wrote a missive on their entire history for Deathwatch RPG, including statting for said RPG.

Named Captains, Chapter Master, Chief Librarian and such, all with specific gear. Most have models.

Drawn up a muster of each company. Eventually each squad and vehicle in each company will be named.


I sometimes feel I've crossed a line. Not often, though. I feel less embarrassed about the work I put into them than the fact that I'm being the snowflake who just had to make his own personal chapter. Even though everyone else does it, and all my other armies are homebrew factions as well.

I decidedly refuse to homebrew some CTs or formations, though. Vanilla rules through and through.
>>
>>43679052
Why isn't that one of the most original things this board has ever thought of?
>>
>>43678500

Why are these normalfags posting lists. You said yourself its a fluff list, what fucking critique are you looking for.

You ask no questions and give no hint towards a meta or your thoughts on the list.
>>
>>43679151
>normalfags
>>>/r9k/
>>
>>43678964
>out of hand

No such thing. Fluff every single part of your army, I'm talking a goddamn inventory of every item of equipment with inspection by the captain on weekends and serial numbers for each power armor piece to bolt pistol magazine.

On a more serious note, I really like the idea of having your entire army fluffed out, I wish everyone did this. Especially space marines, these guys are the best of the best of humanity in power armor that costs more than a normal person's life several times over. They are not random mooks, they are legends in their own right and each space marine has a story to tell. Every tactical marine is an experienced veteran who has traveled the galaxy and seen some serious shit by the time he makes full battle brother.

I have a roster of my chaos marines and put the names on the bases of characters by printing their name with a fancy font on decal paper and sealing it on the rim with varnish, not pics atm. I didn't give them all backstories or anything, but each guy is modeled with unique bits and I have at least line or two about each marine ("Barrabus, from death world Gaul's Flight") and maybe a paragraph for aspiring champs and such. My renegade chapter has the story of their downfall printed in a binder where I also keep my lists and various dataslates I've printed etc., also recorded notable deeds of specific models.
>>
>>43679018

Oh, well grav cannons don't shoot very far, and Dev. centurions have relentless whereas regular devs don't.
>>
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>>43679368
>They are not random mooks
WELL I WOULDN'T KNOW THAT FROM THEIR FUCKING PERFORMANCE
>>
>>43679427
Do you have range problems?
Do you want to shoot the enemy but they are always just too far away?
Then I have the solution for you!
Drop pods!
>>
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Sort of homebrew fluff but not really at all. I've wanted to make an IG army that's a sort of warp fuckery echo of the Macharian Crusade. I've recently picked up a Lord Solar Macharius model, and have ordered some custom bits to make his retinue from the books (Anton, Ivan, and Leo). They'll be a company command squad. The Remaining Veteran in the squad would be a Kasrkin model, in Inquisition colors to represent Anna, and an Astropath to represent Inquisitor Drake. I just need to find an Inquisition logo bit, that would be able to replace the symbol on his staff.

As far as naming characters, I've taken a liking to having one of my sergeants named after a friend of mine, and trying to imagine the battle from his point of view, from start to finish.

He's survived 1 game so far, so it's kinda fun. I'm sure I'll get around to naming the rest of them later.

Need to figure out a regiment name first.
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>>43679052
>>
>>43679052
>implying it doesn't already
Why do you think GW are so hesitant to make a female Farseer mini?
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>>43679632
GW intentionally gives zerkers shit rules so that they will be mad as fuck at all times, just like Khorne intended.
>>
>>43679678
i hate to say it, but that model did not age well and it looks like he's seen some shit
>>
>>43678964

I wrote a bit of backstory fluff for my Dreadmob. On mobile so cant just copy paste.

Basically my Big mek was an underling for a warboss who died trying to get inbetween some Ultramarines and Spacewolves who had gotten into a skirmish.

The mek took his bosspole, rounded up the remaining boyz and asserted himself as Da Big Mek Coppa Toof and got the lootas and boys to scavenge the wreckage of the battle.

With all the tech in one pile Coppa Toof cranked out six deff dreads as his personal bodyguard.

The remaning materials were forged into some kans for the five grots that had survived the carnage.
>>
>>43679176

People were using the term normalfag since before /r9k/ was created. Basically all the NEETs they herded into /jp/ from /a/ used it constantly.
>>
>Anons, I know this may sound as something for /r/ or /out/, considering the site, but I've got nowhere to ask for help really and this may or may not interest some of you too:
I've happened to find some pictures of old concept sketches for GW, part of them supposedly never released; they were all reposted or linked from a single blog which was free to visit at least a month ago and apparently FULL of these pics for many if not all armies, both fantasy and 40k; this one:
https://www.tumblr.com/blog_auth/darkspacecollection
Now it is protected, but I'm desperately looking for the password or a way to enter and see this little gold mine.
Do you know, perhaps, the password or a way to enter?
Pic related for the type of reblogged pics from there.
I think this may be mark gibbons's work.

Use the google, anon.
I don't see other ways.
>>
>>43680125
to be fair, he has seen some shit. Man also took a bolter shell to the gut, that didn't explode.

But yeah, the model is old, and is far from the best out there.
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>>43678154
In order to deepstrike, everyone must have deepstrike. Other than that little bit, 500 points is a little much for a distraction carnifex. At 1500 points that's 1/3rd of your army and it's easy enough to ignore by most armies that it might not have a meaningful impact on the game.
>>
>>43680030
I was referring to my space marines.
>>
>>43679052
>40k had magical girls
They do
>What are sisters of battle
>>
>>43680393
>What are sisters of battle
Not proper magical girls.
>>
Ok so I wanna get into Horus Heresy (no general up atm), but most of the armies I would like to run are expensive as shit, and wont use any of the cheap units from betrayal at calth, apart from 1!

A world eaters tac spam list. Running up to peoples face with big tac squads and using Fury of the Legion willy nilly as I know I'm gonna charge next turn anyway.

The only problem is, WE seem pretty sucky in 30, but I do like the idea of this tactic.

So should I slowly build up another army that will cost 3 times as much or just say fuck it and get a 2k point list right out off the bat from 2 boxes of Betrayal at Calth?
>>
>>43680409
They don't even have psykers.
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>>43679870
They made two actually, Iyanna and titty helmeted seer, but they were never produced.
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>>43680456
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My friend is putting together a Heldrake right now and instead of giving it Hades Autocannons for my other friends 3 Vendettas/3-4 Chimeras he is giving it the flamer.... for my Orks....
>>
>>43680482
Time to charge up the traktor kannons and catch yourself a big bird.
>>
>>43680409
Female eldar?
>>
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random question.
Is there anywhere I could find a list of the army special rules?
like, all imperial fists having the bolt weapon rerolls and they shall know no fear,
tau having supporting fire,
crons having reanimation protocols and fearless,
and demons having demon of X which conferrs a whole bunch on their own and the whole warp storm bullshit, and demonic instability.

I'm not entirely sure if all of that is exactly the same thing, but being new it's rather difficult to know what your opponents overarching restrictions/benefits are without reading their codex, I want to not need to do that constantly.
>>
>>43680688
BRB in the USR section
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>>43680708
Sorry, the what section?
guessing unified special rules or something
I have a physical tiny DV book, and the PDF of the BRB i'm rather unfamiliar with.
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>>43680369
what lead you to believe I didn't know that
>>
>>43680803
It's in the appendix after the maelstrom missions
>>
>>43678443
The bard isn't even a true core class Fighter, Wizard, Cleric are the must haves everything else is just window dressing.
>>
>>43680847
oh, that. Not quite what I meant. It doesn't have shit like
>supporting fire
>demonic instability
>warp storm table
>reanimation protocol
>ultramines tactical doctrines
yknow, army wide stuff that isn't it's own special rule like And they shall know no fear. but still manages to be a major part of any given army.
>>
>>43680708
>>43680847
He's talking about special rules that aren't USR. Daemon is a USR and is in the BRB. Daemon of Khorne is not.

>>43680688
As far as I know the only way you can do it is to read their codex. Which frankly you should be doing anyway. Know thy enemy and so on.

Maybe if you search online you may be able to find some kind of big special rules compendium, but I don't know of any myself.
>>
Towards the end the last thread there was a lot of ork talk so I unburied my Green Tide.

I started with Orks and moved onto Space Wolves and Imperial Guard after getting a bit upset with my Orks. Back in Summer 2014 I had made my army right around when the supplement came out and soon after no one wanted to play a game against so many models and a string of other contentions.

How do you all feel about the Green Tide?

"Green Tide" (1225pts)
Boyz

Boss Nob
Bosspole, Power Klaw, Slugga
10x Boy
10x Shoota
Boyz

Boss Nob
Bosspole, Power Klaw, Slugga
10x Boy
10x Shoota
Boyz

Boss Nob
Bosspole, Power Klaw, Slugga
10x Boy
10x Shoota
Boyz

Boss Nob
Bosspole, Power Klaw, Slugga
10x Boy
10x Shoota
Boyz

Boss Nob
Bosspole, Power Klaw, Slugga
10x Boy
10x Shoota
Boyz

Boss Nob
Bosspole, Choppa, Slugga
10x Boy
10x Shoota
Boyz

Boss Nob
Bosspole, Power Klaw, Slugga
10x Boy
10x Shoota
Boyz

Boss Nob
Bosspole, Power Klaw, Slugga
10x Boy
10x Shoota
Boyz

Boss Nob
Bosspole, Power Klaw, Slugga
10x Boy
10x Shoota
Boyz

Boss Nob
Bosspole, Power Klaw, Slugga
10x Boy
10x Shoota

Warboss
Bosspole
Power Klaw, Shoota

(Combined Arms Detachment) (624pts)

HQ (50pts)

Painboy (50pts)

Troops

(35pts)
10x Gretchin
Runtherd

(35pts)
10x Gretchin
Runtherd

Heavy Support
Lootas (168pts)
12x Loota

Lootas (168pts)
12x Loota

Lootas (168pts)
12x Loota
>>
>>43680914
not to be rude but man how are you this retarded, all the tools for you to find this shit are there and you're still fucking it up. check the index for a special rule, flip to that page and you'll be in the middle of the USR section. if the small book doesn't have an index, look in the table of contents for something about universal special rules or anything that sounds similar. holy shit.
>>
>>43680943

I also have 10 Deffkoptas, six warbikes, a big mek, three trukks, 10 Flash Gitz, two weird boys, 9 Kans, 24 burns and 8 Tankbusta.
>>
>>43680946
Have you actually read a rulebook? Army-specific special rules aren't in it. He has to refer to the relevant codex.
>>
>>43680923
Oh, alright. thanks.
Yeah, fucked up asking about shit like fearless, it's not something specific for that army.

>>43680946
>any of those I listed are USRs in the main codex
they aren't, anon.
Please read posts in full before replying.
>>
>>43680943
Sounds like it would be fun in theory but the multiple assaults rules fuck the list pretty badly and to get the Klaws into combat they're going to need to be in the front where the monstrous amount of Overwatch will more than likely kill them.

I wanna try the list too but my small group seems to have 5th Edition Ork PTSD so I get lists tailored against me haha, Please tell us how it works if you use it.
>>
>>43680943

If the Warboss is your Warlord why bother giving the boyz shootas if you are just gonna be running and WAAAAAAGGGHHHHH!!!!!ing until you can assault.

That saves you 100 points.
>>
>>43678964
I have like a thousand words or so describing the general history of the chapter and a selection of the characters in the army as well as things the chapter values

I haven't expanded it because nobody will care about my special snowflakes
>>
>>43678154
You can't have the solar staff and veil on one model.
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>>43680943
I don't know how, but you made a dull Ork list. The list is competent but it just seems pretty simple. You're just going to point them at your opponent and run.

Hell, you might as well invest in some movement trays that keeps everything 2" apart so your turn doesn't take 30 minutes.
>>
>>43680943
Why the fuck would you copy&paste that shit over and over again? Mobile users must love you.

That said don't bring shootas on anything but the nobz (they're free there and don't lose you an attack), you'll never get into close combat for shooting everything off the board or out of range of assault.
>>
>>43680943
Jesus christ, fix your awful formatting. The first 50 lines could have been written "100 boyz with shootas, 10 nobs with BP and 9 PKs"
>>
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>>43680482

>playing orks
>>
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>>43680805
>>
>>43681045

I was playing at a more competitive GW before and people saw orks as a waste of a game/time it seemed.

Now that i have an LGS that is a bit more relaxed and not nearly as cutthroat I thought I would bring out the horde next weekend.

>>43681057

My friend have you ever had the fun of firing 100 ork shots at five models? The anticipation of not knowing if a hundred shots is enough is invigorating!

I know it is an assault army but I couldn't figure where to put the 100 points besides maybe three trukks tro scoot around the lootas but I don't trust them.

I suppose I could bring three deff koptas but what good is that.
>>
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>>43681134
>>43681119

I was originally gnna just say that but I didn't want anyone to nit pick since the formation calls for 10 units of boyz.

Trays would certainly help.

>>43681157

forgot pic
>>
>>43680943
Green tide can actually be pretty good, but you haven't loaded up on nearly enough boosters for it and you're wasting fuckloads of points

>150 points wasted on shootas and bosspole, IIRC you only need 1 Boss pole to get the effect and if you're running every turn you wont even use them
>no force boosting relics, Take the fearless relic so a single pinning check doesn't have a chance
>only 1 Pain boy, you should take more force boosting HQ's. Either a Big Mek with Mega Forcefield to give you're front line a 4++ OR a Weird Boy. You can roll on either Sanctic Daemonology or the codex table for some pretty cool results - Hammerhand greentide is always a fun one.
>you need some Tankbustas in trucks. Lootas won't cut it for a lot of armour, but can still be useful.
>>
You guys think they'll make a plastic Farsight? Really want to get him, but not in shitcast.
>>
>>43681372
No.
>>
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>>43681372

Maybe in February.
>>
>>43681480
Why February specifically?
>>
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>>43678964
I've got a bit of fluff for my Eldar.
They're survivors of Altanseer being dragged out of the Warp. During the fighting, both the son and wife of my main guy, [insert Eldar name] were killed. The son had his soulstone shattered during the killing blow, and the wife was placed in the infinity circuit.
But something snapped in him with the losses. He couldn't let anything like this happen. He couldn't accept she was gone, and became horrifyingly protective of his surviving child, his daughter.
He now walks the path of the Spiritseer. He's gathered 5 wraithblades and bound them with magics in secret. They will obey none but him, for their anger has been replaced by the one desire to protect this child.
And he has his wife back, in a fashion. The once short and lithe Howling Banshee now resides in a Wraithlord's shell, brought back specifically. He nearly lost himself to the infinity circuit multiple times before he brought her into the body, against direct orders from the Autarchs to find an Exarch host.

Now he's viewed with distrust and suspicion, but tolerated due to his skill as a spiritseer. Under him, a wall of wraithbone marches forward, spitting death and tearing foes apart in melee. A Farseer is always watching his every move, convinced that, although he has not forseen it, that he'll endanger the entire craftworld to save his daughter.

It's not all bad though. His daughter has her mother back, and enjoys getting piggyback rides from her. She hopes to be tall like mommy some day. Her mother tells her how much more fun it was to be small, held by her partner.
In the end, it's not that bad. As the days of the 41st Millennium wind to a close, he sleeps away the nights in the arms of his wife, though she'll often bring extra pillows. Wraithbone's a bit rough. His five waithblades stand guard outside his home, their anger kept in check by his enchantments.
He can be happy in the grim future. That's enough.

Pic's not mine.
>>
>>43681196
Then you could've written something like:
"9x 10 shoota boyz + PK+BP nob
1x 10 shoota boyz + BP nob"
>>
>>43681506

Farsight Enclaves codex.
>>
>>43681626
d-do you know where you are, man?

g-g-get the fuck out of here before the notorious /tg/ anti eldar mob see this and swarm. get out while you still can

NO XENOS ALLOWED, it's listed pretty clearly in every 40K General's description now
>>
>>43681330
Big meks with KFFs of any name aren't that great in green tides because it's only a 6" radius (holy shit could you imagine the old rules with the green tide?) on a unit that I've had fill up my entire deployment zone before. You're right about the weirdboy though for sure. Even just running him with the ork powers isn't too bad as long as you get that +1 attack power. A max of 506 attacks sounds like overkill but against MCs or vehicles it can really help you get those 6s you need.
>>
>>43681330

I have a KFF Big Mek I can bring. You are right about only needing 1 boss pole, idk what I was thinking.

Back to the drawing board.
>>
>>43681372
> Want to build a Farsight Enclave army
> Want to get my hands on 40k Big Boss because a warp-powered swoed wielding Tau is uncommon enough for me to be interested in it
> "Yeah, we don't sell it here, you'll have to get it online"
> $45 for a SINGLE and rather small unit
> mfw

What the FUCK, GeeDubs?
>>
>>43681826
On the plus side you only need 1.
>>
>>43677599
So today's my birthday and my friends got me a Chimera to go with my one squad of Cadians. It looks super cool and I kinda want to build an army of mechanized infantry. Any ideas on where I should go from here or perhaps how I should outfit my new little tank?
>>
>>43681626
I like you, show them the strength D, pointy eared alien.
>>
>>43681826
>warp-powered sword
>>
What should I expect from a Tyranid player? What's their weaknesses? Do you have any advice?
>>
>>43681954
Expect Flyrants. If he isn't a huge fag maybe expect hordes.

Pack some anti-air and some flamers and you should be fine.
>>
>>43681785
>>43681790
6" range is true, but depending on the matchup you can position them so they give the invuln to the units that will get hit first.

6" range means 12" across which can cover a pretty big radius of you're tide, so if the enemy takes most of his anti-infantry weapons in a certain place you can position your mek accordingly.
>>
>>43681954
>What should I expect from a Tyranid player?
Whining and frustration.
>What's their weaknesses?
The 6th ed codex.
>Do you have any advice?
Bring ear plugs and get it over and done with quick.
>>
>>43681921
We all know he's slowly being tainted by chaos. The dude even lost his mind and went on to a full-scale war, only to crash like a bird in a flying plane against whatever he'll try to fight. Especially if it's the Imperium.
I guess it's some kind of Tzeentch fuckery to make him and his followers desperate or some shit when they'll get raped by their enemies, so he can have shiny blue-man toys even though they're chaos-resilient.
>>
>>43681869
A tank commander and his command squadron is a great way to start. The internet loves Pask in a Punisher and for good reason too so that should always be up for consideration. For troops, stick with vets in chimeras. You can just call your cadian dudes vets for this purpose as vets don't actually have their own models. 2 squads is minimum, but I think 3 is a nice, sweet spot. Then fill out the roster with your favorite tanks.

As for outfitting your chimera, definitely keep the multilaser. I'd say keep the heavy bolter too but that's more of a personal opinion. Hope this helps
>>
>>43682021
>We all know he's slowly being tainted by chaos
>Citation needed
Everything in the fluff points towards him being the only Tau capable of fighting Chaos; nothing makes him out to be influenced by the dark gods in anyway.

He got the Dawn Sword, which is capable of killing daemons as easily as everything else that can bleed. Along with medallions that have anti warp properties. If anything that points more towards a Necron influence more than anything else.

And the guy is perfectly sane, so I have no idea where you got ANY of that shit other than out of your ass.
>>
>>43682190
I would lower the centurions to a 3 man squad,
give all the land raiders multi-meltas,
take the jump pack off the chaplin (he can't go into a land raider)
Drop 1 neophyte from each squad, or 2 from one, and then add the Hq's you took instead
Give the sword brothers melta bombs and a power sword, make sure the chaplin has a melta bomb and with any left over points give a melta gun to each of the crusader squads.

You might still have points left over, so just add a 5 man crusader squad with a lascannon or something. Hell, add 2 of those if you can. Good cheap fire support
>>
>>43682190
>Land Raiders with dozer blades

Hate to break it to you Anon but you can't do that. For reasons only GW knows why only Inquisition can take dozer blades on their LRs, you're out of luck. Maybe give one of them a multi-melta or I dunno.
>>
>>43682242
Oh, and change the landraider for the centurions to a redeemer, the flamers would be useful. Same upgrade suggestions as above apply.
>>
>>43682145
It's the Laer Blade mark 2. He's gonna decapitate Shadowsun, clone her corpse, and decapitate it over and over again.
>>
>>43682349
And she will deserve it.
>>
>>43682365
Nah, she's just not very bright, and can't see that she's a puppet. The Auns are the real assholes.
>>
>>43682392
True, but that doesn't acquit her of her recently-developed sue-power.
>>
>>43682242
>>43682145
>>43682255
Ahhh thanks for the suggestions guys! I ended up having this as a result.

1850 points

---HQ---

The Emperor's Champion - 140 points

Chaplain - 100 points
-The Angel of Sacrifice


---Troops---

(15) Crusader Squad - 200 points
-9 Initiates
-5 Neophytes
-1 Sword Brother

(15) Crusader Squad - 200 points
-9 Initiates
-5 Neophytes
-1 Sword Brother

(5) Crusader Squad - 105 points
-Lascannon
-Plasma Gun


---Heavy Support---

(3) Centurion Devastator Squad - 250 points
-3 Grav-cannons and grav-amps
-Omniscope for Sargent


---Dedicated Transports---

Rhino - 45 points
-Extra Armor

Land Raider Crusader - 270 points
-Extra Armor
-Multi-Melta

Land Raider Crusader - 270 points
-Extra Armor
-Multi-Melta

Land Raider Redeemer - 270 points
-Extra Armor
-Multi-Melta
>>
>>43682420
She was always an obnoxious sue. She's just leveled up a couple times since Agrellan, and has reached the rank of Lose-Proof.
>>
Opinions on SW at the moment? Tired of playing Chaos and Orks, and wanting to start a Space marine army. I have the SW from the storm claw box, and at least two DA sets from DV. Opinions?
>>
>>43682435
If you do triple land raider then use the formation, nothing sucks more than getting 250+pts get immobilized by a crater on turn 1.
>>
>>43682454
Good army in general, great if you pack TWC.

That's really all there is to say about it. All the good bits about Marines, with most of the bad replaced with lupine jokes. You can decide whether or not this is an improvement.
>>
>>43682441
I suppose. Honestly, I found her just bland until the recent books rather than full-blown sue. But then I suppose I've been a Farsight kind of guy since 4th just like everyone else.

>>43682454
Codex: Thunderwolf Cavalry is a fine choice for melee marines.
>>
>>43682488
I thought she was borderline before. But yeah, it's hard to not at least respect Farsight. He's a Tau who somehow manages not to be an utter twat, and those are fucking rare.
>>
>>43682349
>laer blade
Didn't that corrupt Fulgrim in the course of a few years?
Meanwhile Farsight has had the dawnblade for what close to 300 years if it is the laer blade 2.0 it is really shit at its job.
>>
>>43682245
This is pretty much the worst thing ever. In the FIRST GAME I played with the 6e codex, I immobilized my land raider turn 1 on a fucking crater. I miss my fucking dozer blades.
>>
>>43682602
Tau are way less sensible to chaos corruption. I'd almist go as far as to say they are immune to it.
>>
>>43682602
Perhaps it's a daemon weapon of Tzeench and he only wants people to think that he's still of sound mind. Maybe Farsight is gone completely and it's just a herald in a suit. Maybe it's the Changeling.
>>
>>43682666
You do know farsight is only in his suit during a battle and leaves it frequently?
I sincerely doubt any tzeentch daemon could hold its form long enough to fool people outside of the suit.
>>
>>43679632
>WELL I WOULDN'T KNOW THAT FROM THEIR FUCKING PERFORMANCE
kek'd

I do agree with the guy, though. It's always worth it in my book to fluff as much as is reasonably possible. If you have a good friend at your LGS who is also building an army and you regularly play them, it's always fun to work your fluff into each other where applicable. It makes games exponentially more fun when your Warlords have a legitimate history and hatred of each other.
>>
>>43677789
That list sucks ass

If you want to fight a Eldar cheese list, consider the Scarblade Strike Force

Or give a Centurion Devastator squad Ignores Cover (the new WS relic, Librarians that got lucky)
>>
>>43682684
That's only what he wants you to think.
>>
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>>43681138
Orks are fun whether you're being crushed or crushing, let me guess you play Eldar, Space marines, Tau, or Necrons :)
>>
>>43682684
> Farsight leaves his suit frequently
So what does he look like? Is he a handsome forever young Tau, or is he getting the Emperor look?
>>
>>43682644
>I'd almist go as far as to say they are immune to it.

They're not immune, it's just that their warp signature is really, really small, so they're not worth the time of Daemons when there are quintillions of humans around. Tau have used Imperial Astropaths in the past, and were described as sounding "far away and muddled" by said Astropaths.
>>
>>43682762
Wow, Farsight. What a large...beak you have. And what large feathers!
>>
>>43680482
Heldrakes are nothing to be afraid of. Space your Orks out and he'll be lucky to get 4 under the template in turn 2. Then he'll likely be out of position turn 3, and have to shoot at a sub-optimal target. But lets just pretend he's lined himself up perfectly to flame another blob of infantry, so another potential 4 dead Orks. Now its turn 4, again lets pretend he's extremely lucky, and in position to flame Orks for the third straight turn. Another 4 Orks dead.

So, assuming he made his 1st reserve roll, and is somehow in position to flame Orks for 3 straight turns - your buddy just spent 170 points to kill 12 Orks over the course of 3 turns. Yeah, Heldrakes are awesome. So amazing. As long as the stars align.
>>
>>43680943

Fucking kill yourself.
>>
So my KDK gorepack has been doing alright recently.

I had replaced a Forgefiend with a second Heldrake and it worked much better.

My biggest problem is holding objectives. The cultists just poof under any sore of fire.

My Fleshhounds are the best tar pitters I have ever seen and they can pack a punch if enough of them get into combat.

The Drakes look for thinks to blow up while the fiend tends to sit back a bit more. Honestly would I be too WAAC to bring a third Heldrake?

I switch out my Juggerlord's plasma for melta when the need arises.

Here is my 1494/1500 KDK Gorepack

Gorepack (658pts)

Chaos Bikers
2x Plasma Gun
Combi- Plasma, Melta Bombs, Power Fist

Chaos Bikers
2x Bikers, 2x Meltagun
Combi- Melta, Melta Bombs, Power Fist

Chaos Bikers
2x Bikers, 2x Meltagun
Combi- Melta, Melta Bombs, Power Fist

5x Flesh Hounds

10x Flesh Hounds

CAD (836pts)

HQ
Chaos Lord (200pts)
Combi- Plasma, Ichor Blood, Juggernaut of Khorne, Kor'lath, The Axe of Ruin, Melta Bombs

Troops

8 Chaos Cultists (58pts)

8 Chaos Cultists (58pts)

Fast Attack

Heldrake (170pts)

Heldrake (170pts)

Heavy Support

Forgefiend (180pts)
>>
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>>43681826

Did somebody say a weapon to surpass metal gear?
>>
>>43683027
should add my playgroup is generally too poor for Forgeworld so we avoid the shenanigans. I know it wouldve opened some doors for me otherwise.

Another thought I had was droppign the fiend and replacing the cultists with CSMs in Rhinos, maybe a little more durable then shit cultists.
>>
>>43683027

>3 Heldrakes at 1500
>too WAAC

Sorry kiddo, really hate to break it to ya...

But if you are running an army like yours you may want to try to be as WAAC as possible?

What does your playgroup look like?
>>
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>>43682762
>>
>>43682021
It's necron tech. That's why it is a life stealing sword.
>>
>>43683121
Except necrontyr have never made technology that steals life from people in fact their short life spans was one of the reasons they become necrons.
>>
>>43682766
Daemons have commented that determined Tau are immune to corruption.

Please know your lore.
>>
>>43683100

Just out of curiosity. Why does the Dawn Blade have these Tau tacticool attachments? Has it ever been explain?
>>
>>43683121
And it was kept in chaos mark shaped shrine and guarded by daemons.
>>
>>43683141
C'tan weapons like Aza'gorod scythe, which the Necrons currently have, rips the soul out of living creatures.
>>
>>43683200
It wasn't guarded by daemons.

When the time there was a Chaos shrine that was surrounded by statues with amulets that were anti-Chaos and one of the statues had the sword.
>>
https://youtu.be/QPeNOEdVmbc?t=92
>>
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>>43683174
>''The daemonlord sensed something was wrong. The bloodlust it had gifted to the tau creature was waning. It evaporated like water, unclouding the tiny morsel’s mind and leaving it cold and sharp: a dagger of focus that no amount of insidious corruption could ever penetrate''

>''It didn’t matter. A pure tau died just as easily as a tainted one''

- From the "Fire Warrior" novel

No Tau is as determined as Farsight. Thus he is incorruptible.
>>
>>43682684
if changeling can fuck with the grey knights without being discovered and even be within 5 feet of them then the tau with few anti psyker stuff can be fooled. it's necron tech though, but the prophecy bit isn't something that necrons do...
>>
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>>43683308
O'shovel is already destined to become tau Horus, Montshasar or something, deal with it fishy.
>>
>>43683178
I think I've read somewhere that Farsight modified it a bit. Probably to make it easier for his suit to wield it, and/or to throw a few cool Tau tech on it because why not?
But I doubt it has any impact on the blade and its lethality
>>
>>43683371
I wouldn't mind playing some Chaos Tau. Imagine those motherfuckers fused to their battlesuits. Part AI, part Tau.
>>
>>43679648
Granted, if you go with a drop pod you'll neuter your shooting a bit the turn the pod arrives as the devs inside count as moving, so snap firing heavies and shooting about half as many grav shots. one way to get around this is with dev cents in a fast attack pod, or normal devs as part of the skyhammer annihilation force for relentless the turn they come in.
>>
>>43682460
You got a point there. That's why I changed to this. Everything but the Centurion Devastators are either being deep struck or are still coming in from the air from the Thunderhawk Transporter.

>>43682703
That list does indeed suck ass. I have moved onto this (which still might not be effective but is fluffy as fuck in terms of Black Templars.) Though the Scarblade is pretty fucking insane though might do that instead since it's familiar Slaanesh biker build

1848 points


---HQ---

The Emperor's Champion - 140 points

Chaplain - 105 points
-The Angel of Sacrifice
-Melta Bombs


---Troops---

(9) Crusader Squad - 136 points
-8 Initiates
-1 Sword Brother

(9) Crusader Squad - 136 points
-8 Initiates
-1 Sword Brother

(10) Crusader Squad - 150 points
-9 Initiates
-1 Sword Brother

(15) Crusader Squad - 176 points
-9 Initiates
-4 Neophytes
-1 Sword Brother

---Heavy Support---

(3) Centurion Devastator Squad - 250 points
-3 Grav-cannons and grav-amps
-Omniscope for Sargent


---Dedicated Transports---

3x Drop Pods - 105 points

Land Raider Crusader - 250 points


---Lords of War---

Thunderhawk Transporter - 400 points
>>
>>43677789
If you're bringing Kantor, it should basically be a requirement to bring sternguard for their obsec they gain with him. a CAD of kantor, some scouts, and a First Company Taskforce and Stormwing is fluffy and suprisingly effective. With that you can let the scouts hold backfield, and bring up to 5 sternguard who can pack combi/heavy flamers for those bikes, and oodles of grav for the wraithknight, plus, the stormwing gives that stormraven BS5 against ground targets, and they all come in together.
>>
>>43683397
>Part AI, part Tau.
>Tau WS2
>Drone BS2
>Tau I2
>Drone Ld7
>No Fearless because fuck Chaos amirite

Sure sounds intimidating.
>>
>>43683371
Tau only fall to Chaos when their lose their "Determination". After defeating the Imperium, Farsight is destined to turn into a monster but it's not a sure thing.

Farsight and his marine and Inquisitor friends are trying to prevent that destiny from happening.
>>
>>43683336
>but the prophecy bit isn't something that necrons do...

Necrons are already following several prophecies on their own. They do have seers of their own, you know.
>>
>>43683218
That's still shady as fuck.
Why the hell would there be a demonic shrine with conviniently placed anti-warp medaillons and an overpowered sword just lying there?
>>
>>43683546
Destiny trap.

To attract the chosen one.
>>
>>43683590
That brings another question: Does the sword has some kind of "will"? Does it has any impact on the wielder, even subtile enough for him not to notice?
>>
>>43683451
Questions.

1. Why the thunderhawk?

2. How is your chaplain taking an angel of sacrifice? That is Imperial fists (specifically Sentinels of Terra only).

3. You plan on taking this list against Eldar Scatbikes and Wraithknights, right?
>>
>>43683618
Other than the fact that the sword extends the lifespan of its wielder by stealing the lifespan of whatever it kills, and that truth would cause Farsight to kill himself with the same sword if he ever found out about it....

Nah.
>>
>>43683644

Which would likely backfire and return him to life instantaneously. He has killed what, millions of orks, some daemons etc? He's probably immortal at this point. His model should get Eternal Warrior or something already.
>>
>>43683090

The LGS gets a fair amount of walk ins but the usuals are Necron, Ultramarines, Tyranids, Eldar and Orks.

I dont think any of us have been playing very long maybe 2010 at the earliest. Not very competitive but there are those who like to win.

Our ork player fields 3 battlewagons with tankbustas that is pretty spooky.

Ultramarines does grav centurian things

The Necron player doesnt runs decursions but I haven't played him much to know his list.

Eldar runs bikes, definitely one of the toughest there.

Tyranids brings two Dakkarynts to every game over 1k, overall I deal with him just fine.
>>
>>43683627
>1. Why the thunderhawk?
Fluff reasons, transportation reasons, attacks from air reasons.

>2. How is your chaplain taking an angel of sacrifice? That is Imperial fists (specifically Sentinels of Terra only).
Do Black Templars not count as Imperial Fists?

>3. You plan on taking this list against Eldar Scatbikes and Wraithknights, right?
Nah at this point I am army building Space Marines for fun cuz I am not knowledgeable on SMs since they aren't my main army. I am taking this instead since I am more comfortable with it and it does a lot of damage despite being mostly from a low tier codex:

1850 points

---HQ---


Daemon Prince - 340 points
-Daemon of Nurgle
-Psyker Mastery Level 3
-The Black Mace
-Wings
-Power Armor


---Troops---


9 Chaos Cultists with 1 Cultist Champion - 50 points


9 Chaos Cultists with 1 Cultist Champion - 50 points


---Fast Attack---


2x Hell Talons - 190 x 2 = 380 points
-Helstorm Autocannon
-Warp-Pulse Bombs


Heldrake - 170 points


---Heavy Support---


Chaos Fire Raptor Gunship - 220 points
-Armoured Ceramite


+++Allied Detachment+++


---HQ---


Be'Lakor - 350 points


---Troops---


3 Nurglings - 45 points


---Elites---


20 Seekers of Slaanesh - 245 points
-Heartseeker upgrade
>>
>>43677657

Because the last ork release nobody sperged out and bought 5 fucking mek guns and 10 gorkanaughts or shitty expensive loota wannabes. And because they are a "model" company, and cant put 2 and 2 together and realize they had shitty sub standard rules and or were too fucking expensive (40 fucking dollars for 18 points on the field, really gw??) they now think orks are sisters tier and nobody wants to buy them. And they dont need to update a marine forgeworld book, because they update marines every other week.
>>
>>43683674
Orks don't have lifespans to steal they have fightspans.
>>
>>43678500
Your Wolf Lord NEEDS a 2+ sv.
So the MM Dreads get Pods but Murderfang, a CC beast, has to walk?
For the Grey Hunters, i'd scrap the Rhino's Dozer Blade; as it's so scarcely needed.
TWC: Lose the Bolters for Bolt Pistols. They should never shoot and that +1A will mean much more. 3 Hammers in the unit is a little much, I'd drop 1 to a Fist and another to a Wolf Claw. This saves some pts.
For Bjorn's group, what is he armed with? I wish the Vens had Flamers.
>>
>>43683644
>>43683674
What if he kills himself using the sword?
Would that create a paradox that would destroy reality?
>>
>>43683973
Everything would go just as planned.
>>
So when IS IA:11 supposed to be out? I'm itching for some serious conversions and buttfuckery.

I've been on the losing side of the LGS since I've started. Nids, CSM, DE, I chose armies that were aesthetically pleasing, and paid for it.

I want to reliably win a game now.
>>
>>43684450
Or, you know, whatever edition corsairs are coming out in.
>>
>>43683027
Heldrakes aren't even that good now with their 45 degree los (seriously, 45 degrees is tiny!)

Otherwise it looks good. I'm not a fan of Forgefiends, but I guess KDK doesn't have many long-range shooting options.

>>43683090
I really don't see how 3 units that aren't more than decent is WAAC in today's age of Eldar Wraithnights/D-weapon spam/Scat bikes, War Convocations, Battle Companies and Summoning lists bringing in 300-700 points of free shit, etc. Are you sure you're playing 7th?
>>
>>43684450
ForgeWorld is saying "VERY soon", even capitalizing it in the email they sent me when I asked them if they could give me any info on when it's out.

I'm also looking at getting into Corsairs, just to try something different. I usually play Renegades & Heretics, so slow horde armies. About time I get on the opposite end of the spectrum witha fast elite army.

Some leaks are out, but what do you guys think will be good Corsair units? A Lynx, Warp Hunter, tons of Jetbikes obviously, but what about the DE vehicles they have access too? Is it worth picking up a Raider or something when I head into town today?
>>
Anyone know where to get 10 cyclone missile launchers, or some third party equivalent?
>>
>>43680943

The Warboss in the Green Tide needs the Big Bosspole. Grants the whole unit Fearless. I don't typically bother decking him out with stuff because he MUST challenge thanks to the Ghaz supplement rules, and a Warboss is hot garbage in a challenge.

Force multipliers to consider:

Warboss with Lucky Stikk. Grants the whole unit +1 WS. This means they hit most stuff on a 3+, and also means that stuff like Bloodthirsters can't tarpit your tide as easily (WS10 is a bitch).

Weirdboy Level 2. This one is a gamble. Roll on Sanctic Daemonology. You're aiming for Hammerhand. If you get it, say hello to Boyz with Str 6 on the charge. There's not much in the game that they won't mince. Sanctuary is a decent power too; gives the whole Tide a 6++ invul. It's a gamble though; the other powers are more of less useless for you.

Snikrot: Gives the Tide Move Through Cover. The Tide is almost always moving through difficult terrain, so this one is quite handy. It's a fair few points for just that though.

Not every Nob needs a Klaw in the Tide. They stack points up quickly. I tend to run around 6 or 7. Ignore Bosspoles too; the Big Bosspole deals with that, and since the Tide is from Ghazzy, you'll always roll high on Mob Rule.

Other support options to consider:

Tankbustas in Trukks. Gives you Anti-Knight options. Knights can inflict massive damage on a Tide.

Kustom Mega Kannons. Can't go wrong with them.

Grots in a Trukk. Cheap objective holders. Use Boyz for Obj Sec.
>>
>>43683774
Well if it's for fluff reasons, then that's all there is to that. And no, black templars are their own chapter and have their own chapter tactics and as such do not have access to imperial fist relics.
>>
How do you set a Chaos Lord up for maximum anti armor?

The old fist/claw combo and get it on the cheap or am I overlooking something? As far as I can see he can't take a melta gun so that's out the window.

Will be fighting walkers mainly by the way.
>>
>>43684948
Actually an Ork Warboss is pretty solid in a challenge, especially for his points cost. In fact, as long as the target is not t6 or EW, a warboss with a klaw stands a decent chance of coming up on top with one clean hit. Get him FNP from a Painboy and he's golden.

One other thing. Snikrot can only join Kommandos so that bit is a bust.

Otherwise I agree with your points.
>>
>>43684975
termie armour with chainfist if its mainly gonna be walkers
>>
>>43684975
For maximum anti armor, take the following: Terminator armor, combi melta, chain fist, sigil of corruption. The build does run into some issues as you can see. For most cases you're better of with the following: Mark of Khorne, fist/claw, juggernaut, sigil of corruption. This build gives you speed, s8 to punch through AV and if you pair him up with a unit that has the banner of wrath, he can hit s9 with Furious Charge
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>>43684975
Terminator armour, combi-melta and Chainfist.

He'll be swinging at I1 with the fist though, so make sure you've got some ablative wounds so the walker doesn't crush your lord before he swings.

Kharn is probably your best anti-armour HQ as he has Armourbane at a high Initiative.
>>
>>43678964
I've been inventing and reinventing the fluff for my chaos legion for years. I think I could write a short book about them...
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>>43685016
Can terminators run? Haven't used them in ages and don't have the rules in front of me.

The plan was to have 35 cultists act as a meat shield and stomp fodder for the knights, a cheap lord to make them fearless and then hopefully geared up to take a few HP off them.

Besides I love the Aspiring Champ model so any excuse to include him is a boon.
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>>43685072
I'm not seeing anything saying they can't in my codex.
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>>43684819
Try bitspudlo 'tsunami' missile launcher
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>>43685072
Are you punching knights? If so, don't use the chaos lord. You're better off with Maulerfiends if you're dead set on punching a knight out.
>>
>>43685001
>>One other thing. Snikrot can only join Kommandos so that bit is a bust.

Huh. You're right. Must have missed that bit.

>Actually an Ork Warboss is pretty solid in a challenge, especially for his points cost. In fact, as long as the target is not t6 or EW, a warboss with a klaw stands a decent chance of coming up on top with one clean hit. Get him FNP from a Painboy and he's golden.

Well I tend to disagree there, not least because there seems to be so much instant death running around in challenges (or maybe I just run into lots of force weapons), not to mention HQs with ungodly numbers of attacks that hit the poor Boss on 3's and ignore whatever armour save he has. Even aside from that, a paltry 3 wounds (Tau fucking Commanders have more, what the fuck) and no way to gain an invul save really kills the Warboss in challenges in my opinion. He can punch above his weight when the challenger can't do much to hurt him, but as soon as a tooled up HQ comes his way he's toast.

In either case, even if Warbosses are good in a challenge for their points cost, it's not worth risking losing Fearless on the entire Tide. Fear can really neuter the Tide, and even when Mob Rule can't basically fail, you're still losing Boyz.. Hence, I always keep the Big Bosspole Boss as far away from the front lines as possible. The Lucky Stikk Warboss on the other hand gets stuck right in.
>>
>>43685180
I have a Maulerfiend but it's very few attacks so it's an uphill battle to do anything against it, that and it's bonus melta attacks go after the D weapon meaning that at best I'll take off a HP or two. I love the Fiend but I doubt it would do much with it 2-3 attacks.

I'm honestly just hoping to tie the knight(s) up so they don't run into my glass hammers. I play mono Slaanesh by the way so glass hammers are abound in spades.
>>
Idea to fix terminator armor: It gives you +1T like bikes do.

Better? I guess it still won't help with plasma and lascannons but at least rending lasguns are less of a problem.
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>>43685214
>Make it cheaper
>Tactical terminators: If the unit doesn't move in the movement phase they can fire twice in the following shooting phase. Firing the same weapon twice still count as a one weapon.
>Assaults: Can charge after deep strike but gets -2'' to charge distance. Charging through difficult terrain still reduces the charge distance by additional 2'' (total -4'').
>>
>>43685214
>>43685257
It shouldn't be cheaper, just better.
>move through cover, can't take cover saves
>assault grenades
>+1 attack
>can fire stormbolters twice all the time
>hammer of wrath
>1 chainfist as standard
>free TH/SS option on sergeant
That's how I'd 'fix' them anyway.
>>
>>43685214
Nah, give em a 4++ save.
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>>43685403
making storm bolters salvo 2/4 would probably fix a lot of their problems

toss on a re-roll to the 2+/5++ save and people will actually start taking it over artificer
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>>43685412
I actually quite like the idea of allowing them to re-roll their Armour Save. It makes them almost impossible to bring down with small arms fire, which is very appropriate, but they still have the weakness of being vulnerable to AP2 hits to stop them from being overpowered.

A general buff to WS and BS5 would also help. Terminators don't get many attacks or shots, so every miss really hurts, and they are supposed to be the Chapter's best.
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>>43685433
>A general buff to WS and BS5 would also help.
I have no idea why that dropped out with third edition. Veteran marines used to have both, alongside I5.
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>>43685433

Honestly, a LOT of veteran troops are oddly low statted.

Like Sister of Battle Seraphim and Celestians who barely change from the basic Sister statline when both of them would REALLY benefit from I4 (And maybe even WS 4 BS 5 as elite troops for an army that starts at WS 3 BS 4)

I think a lot of it is that 40k tends to go 'Here is your army statline, only Independent Characters really change from it'.

I'd honestly rather if 40k had more wiggle room for stats. Human units with T4, Marine units with S5 etc.
>>
>>
>>43685492
Yup, stats are only for game purpose and rarely is in line with lore. Tau fire warriors are bs3 until they are commanders, is leading a sniper drone team or piloting a tank. Piloting a light skimmer drops you back at bs3 and air caste manages to be bs3 with all the targeting computers on their planes. IG vets are just as good shots as Marine vets, orks are just as strong as hormagaunt. Specialized gun beasts have bs3 and 10k year veterans from chaos land is actually worse than a "rookie" marine.
>>
>>43685542
>>
>>43685492
Personally I'd argue that regular Battle Sisters, along with IG Stormtroopers, should be WS and BS 4 base, with Celestians and Seraphim going up to I4 and A2.

It would be interesting to see a bit more granularity in the stats. At the moment, pretty much everything sits around 3 or 4, stretching into 5 for some Xenos or Daemonic units. Anything above that is restricted to fringe cases, giant monsters, and army commanders. It would be nice to see GW getting a little more use out of that half of the spectrum, but I'd be concerned about devaluing those units which currently do stretch up to those lofy heights.
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>>43685551

I4 is honestly the big thing for Seraphim and Celestians.

Str 3 T3 I3 simply can't DO melee competent, which Celestians are supposed to be. I4 would at least hit in time with marines.

That and well, the 3e SOB codex did have I4 but they dropped in later ones.
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>>43685542
>>43685547
The fulfillment of prophecy has come, ladies and gentletau. The Imperium in the Eastern Fringes is FINISHED.

Though will its defeat herald the coming of the Mont’shasaar, the "Terror That Burns Dark"? Whatever the outcome, the Tau will overcome!
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>>43685576
They also had access to much more flexible Acts of Faith as well, which could assist them in CC as and when needed. It's a real shame how the Sisters have been treated over the years; one of these days I'll have a go at rewriting the book for a laugh.
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>>43685579
Fuck off.
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>>43685613
The east is blue, Gue'la. You do not belong here.
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>>43685604

I'm a SOB fan but honestly old Faith Points were fiddly as fuck and WERE too convoluted a system.

Not that new stuff is better. Marking down which units have used a faith power and which ones get a second shot is a lot of tokens all over the place.

The one I've always liked is 'SOB faith powers are passive rule that apply to all faithful models in a unit'. So adding a HQ with a faith power to a unit gives that rule to the unit she's with.
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>>43685630
Yes the east east is blue, of armor of ultramarines.
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>>43685630
>greyskin telling ultramarine that the east is blue
>hfw
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>>43685641
>I'm a SOB fan but honestly old Faith Points were fiddly as fuck and WERE too convoluted a system.

Hmm. I'd disagree, personally. There were certainly some kinks that could be worked out (just making them a standard Ld test to activate, rather than having to roll over/under the number of models in the unit, would be a good change) but the system never felt too complex to me. The biggest issue was how it pressured you into trying to squeeze in as many Faithful units as you could to maximise your points. It dictated your army too much.
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>>43685403
I wouldn't go too crazy
+1T and a 4++ and move through cover as standard is enough to bump them up from bad to usable. they don't have to go toe to toe with eldar or necrons just got get fucked by normal guardsmen with plasma guns.
>>
>>43685681
Well, it is grey or blue? Because the fluff goes back and forth but mostly it says they are blue skinned.
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>>43685756
Maybe the have folk with different skin color depending on different factors. I know it sounds odd but it's a science fantasy setting so even if it's unrealistic it could be possible.
>>
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>>43682752

Wrong on all counts. :^)
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>>43685492

The trouble with the current stat system is that it's so heavily weighted towards the lower end. The upper end of the stats hardly ever get touched, which makes differentiation much harder.

For example, an Ork should not be the same strength as a Guardsman. The lore describes them as walking piles of muscle. However if you made Orks base strength 4, that puts them on par with Space Marines, which is clearly wrong from a lore perspective. But dropping Guardsmen down to Str 2 wouldn't make sense either, because that puts them on par with Gretchin, which are clearly much weaker than a human.

If the stats were to be revamped then a lot of stuff that currently hovers around the middle would need to go up considerably. The whole system would need to be re-balanced mind which is why this would never happen. In the game right now T6 is a gigantic jump up from T5 because it massively reduces the chance of Instant Death, and T5 is massively better than T4 for much the same reason. Shifting most things up (Space Marines going to T5 base for example) would be much fluffier and allow for more differentiation between units but would break things badly.
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>>43685579
Oh boy, I can't wait to see Chaos Tau, or maybe them getting some kind of subtle chaos affinity.
I wonder if the Tau could create a new chaos god? Like the god of shootyess, or exosuits.
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>>43685931
>Single earth caste engineer is corrupted
>Proceeds to outcompete the whole Dark Mechanicum.
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>>43685756
It varies.

but I don't think there's any questioning what colour the ultramarines are
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>>43685412
Termies are relentless, so salvoes would be 4 always..
>>
So I had a 2K point match against my friend's GK (he brought paladins with draigo, terminators with grandmaster, purifiers, dreadnought, dreadknight and a knight-errant). I ran Tau/Necrons with 2 FWs, commander, fireblade and stealthsuits, overlord, Shield-lychguard, scarabs, night scythe, doomsday ark, warriors and a Conclave of the Burning One formation.

It started off very fast. We started shooting Turn 1 and he teleport shunted the dreadknight behind my lines and liquified a Fire Warrior squad down to 1 man and the fireblade, then the errant did the same to my other FW squad down to 2 men and they ran off the board. Purifiers smashed all bu 3 necron warriors. After that it was a battle of attrition that I ultimately won since I managed to take out both the errant and dreadknight, the biggest point sinks.

Highlights:
>C'Tan rolls Time's Arrow twice
>First rolls a 1 on Destroyer table
>Second does just 1 penetrate that only shook them
>C'Tan later survives 2 stomps

>Overlord and Lychguard squad assaulted by purifiers and Terminators after shooting
>Lychguard take all the blows for the Overlord over 3 turns
>All of them die, but Overlord takes out all purifiers and termies, only grandmaster is left standing

Shit was fun and tense.
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>>43685986
Yes, that's why it's a buff TO terminators
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>>43685986
Good job.
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>>43685986
And? It gives the vehicle ones an extra bit of kick.
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>>43685547
Is it just me or does that battlesuit on the center-left look like it's lifting that giant fucking railgun aloft? The blurryness makes the shoulder-equipment look like arms.
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>>43686000
The downside is that you wouldn't be able to fire a Storm Bolter then charge unless you were wearing Terminator Armour; just making them Assault 3 might be a better idea. Or give Terminators some sort of wargear that lets them fire Storm Bolters twice, as someone earlier in the thread suggested.
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>>43685986
Gud Jaaab.
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>>43686001
>Xeno rebel faction making huge gains in the Eastern fringe
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>>43686031
>The downside is that you wouldn't be able to fire a Storm Bolter then charge unless you were wearing Terminator Armour
>you
who?

sternguard?
sergeants?
characters?

why would any of them take extra bog-standard bolter shots over relics and combi-weapons?

Making storm bolters salvo 2/4 is a straight buff, because people are only going to take them on terminators or vehicles in the first place.
>>
>>43681626
That is great fluff bro. Be proud of it. Making stories like that is the whole point of playing a game like warhammer. Your army is yours alone and it can be anything you want it to be.
>>
>>43681714
Ffs, do Tau really need more shit? They just got a new codex and like 5 new models.
>>
>>43685827
GW openly acknowledged the game rules don't match the fluff. Remember when they released those "Space Marine Movie Rules" in white dwarf?
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>>43686126
>why would any of them take extra bog-standard bolter shots over relics and combi-weapons?

Sisters do for objective campers as both flamers and melta are very short range and storm bolters are really cheap.
>>
>>43685972
Blue and gold,

>>43685772
Have you seen a blue Ork or a brown Eldar?

I rest my case.
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>>43686231

Not that Movie Marines are accurate to in-universe marines either. They are just on the other end of the scale.
>>
>>43686243
sisters aren't people
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>>43686315
>sisters aren't people
>muh faces when
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>>43686170
Watch, it's going to make GW more money so they'll keep adding new tau stuff.
>>
>>43686170
This desu, it's been ages since the last space marine release.
>>
>>43680482
>>43680505
You only need one traktor kannon to effectively deal with it. Give it one ammo grot to make sure you hit.

>33 points
>its worth it every game

>>43680943
>shootas

If you're shooting, you're not running trying to get up there in krump them.
>>
>>43678392
That image is a bit mean anon.
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>>43686170

Yeah wtf, Space Marines need more plastic kits!
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>>43686657
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>>43686731
Nice strawman friendo, I would love to hear what army you play.
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>>43686828
....not the same guy, but but but I play sisters of battle. you know that guy plays necrons

Seriously though, Ork codex when? Chaos needs an update before anyone.

>mfw elder, tau, nids have all gotten multiple updates before codices that really need them.
>>
>>43685643
Not want to argue but thats now a Ultramarine in that picture. Its Nova Marine.
>>
>>43685547
Can anyone figure shit out of this picture? All I can make out is that they all are Independent Characters.

Can IC-Monstrous Creatures join units? You cant join monstrous creatures but no idea how it works other way around.
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>>43685613
>replying to Carnac and his fanwank

Cancer.

>>43687002
These can, yes. Remember that Tau Riptides and Stormsurges can be bought in groups of 3 as well. It's a formation which ignores the rules for Farsight. There is also a 3-man version so you don't have to take all 8.
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Very soon.
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>>43687035
>There is also a 3-man version so you don't have to take all 8.
Wait, how do you know this? Are rest of the pics or more info posted somewhere?
>>
Anyone happen to have assembly instructions for bloodthirster? I just can't understand how to build this fucker... maybe I'm missing some pieces..
>>
>>43687115
Farsight Enclave supplement has them as well. So I suspect it'll just be updated.
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>>43687353
Email GW customer service and tell them you lost the instructions.
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>>43687371
>>
>still got 40 guardsman to finish painting.
It's so daunting to keep going, right now I'm just painting the bases so it doesn't look so colourless.
>>
>>43687419
don't force yourself. I get the desire in waves. I had spent about 8 months not painting anything, then I did a batch of Necrons at once, then another 4 months idle. Now I'm actually eager to paint and am doing up a C'Tan right now, waiting for washes to dry.

Just give it time and do it when it feels right.
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>>43686170

>They just got a new codex

They got a copy paste. Space Marines got almost as much new rules from the fucking Tau release.
>>
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What codex is best to read if I'm going to read it like entertainment short story book? Which one have most interesting lore and stories?
>>
Can some kind anon have a look at this list I'm writing up and tell me how bad it sucks. I know its lacking in anything to deal with the really shitty and broken lists, like the multiwraithknight and Imp Knight lists, but I don't play shitlords who run them so it k.

Its based on the BaC box (I have a Sw army already, but this is a fresh one, so Im kinda limiting myself to whats in it plus pods and some bitz I have lying around)

Wolf Lord - TDA, Wolf Claw, combimelta

Dreadnought - multimelta, PF, SB, venerable, pod

Grey Hunters - 10 in pod with 2 meltas, leader with combimelta and wolf claw

Grey Hunters - 10 in pod with 2 meltas, leader with combimelta and wolf claw

Grey Hunters - 10 in pod with 2 meltas, leader with combimelta and wolf claw

Long Fangs - 4 missiles, pod

Void Claws - Cyclone ML.

Thats about 1500. I feel I should swap the lord for a rune priest, but Im not sure if he has anywhere to fit in the list, at least the lord rolls with the claws.
>>
>>43687035
>fanwank

What fanwank? It's what'a written in lore and novels.

By the way, about what its said about Kauyon the other day...

You guys are lying gits, you know that? It wasn't a holding action by the Imperium. The Tau invaded Prefectia which was a fortress that was defending the Gilded Worlds. The Tau took over the planet prior to the events of the book and transformed it into the a funhouse of traps for the Imperium. When the Imperium invaded the worlds to dislodge the Tau from the world, then found themselves constantly triggering trap after trap until they couldn't take no more and left the planet.
>>
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>>43687419
>>43687452

I would not listen to this guy, he took a year to paint a batch of models (how many necrons is that?). Just do it. I wouldn't say paint 40 models in one sitting but do it little by little, don't disappear for 8 months. Sometimes painting may be a hassle but do a little bit. Nothing in life is 100% pleasurable, sometimes you just gotta man up.
>>
>>43687048
Shadowsun killed off a Chapter Master, So Farsight has to get himself an equally impressive kill in his book.

So here is the challenge:
Nominate an Imperial character to die by the hands of Farsight
The rules are he must be important and that he has no model.
>>
>>43687568
Farsight has to kill you for being this much of a massive faggot carnac
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