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Sad thumb edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kickass.to/warhammer-40k-pdf-library-t9575373.html

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V5.pdf

FAQs
http://www.blacklibrary.com/faqs-and-errata.html

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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First for sad thumb
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Mont'ka soon, Gue'la.

http://www.games-workshop.com/en-JP/Rapid-Insertion-Force

http://www.games-workshop.com/en-JP/Emperor%E2%80%99s-Shield-Infantry-Platoon
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>>43652492

Sweet
>>
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>>43652492
>>
So I just realized something as I fielded Heldrakes in my army: why are those of us who are complaining about how weak Chaos is, not fielding Heldrakes? Go field as many Heldrakes as possible!
>>
>>43652605
Heldrakes aren't god-tier anymore.
Plus SOME people don't like that you have to spam one unit to keep an army afloat
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IMO all it would take to make the orkanauts viable is pic related and making them superheavys. having a melee one and a dakka one would make so much more sense, orks don't do jack of all trades well and thats how it feels the nauts are built like... im not asking for much :(
>>
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>>43652605
Yes.. Yes... More heldrakes
>>
>>43652605
One strong unit does not a strong codex make.

Chaos players would rather have a variety of decently strong stuff to choose from than having just 1 really strong unit they then have to spam.

One day, they might get that wish.

who am I kidding of course they won't, jobber Chaos gotta job
>>
>>43652751
The weird thing is they're clearly intended to be something akin to an Imperial Knight (only shitter and cheaper because Orks), they even had an Orkanaught v Imperial Knight battle in the WD in which the Orkanaughts were released.

I can't remember too accurately, but I'm pretty sure the Orkanaughts got their asses handed to them.
>>
>>43652605
Someone doesn't like Heldrakes.

Players shouldn't be forced to buy minis they don't want just because that's the only almost good unit they have.

Also, they are not that good anymore, and they are extremely predictable (being the only good thing in the codex), so enemy players will counter it hard.
>>
Has the imperium ever used skimmer tanks?
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>>43652873
In the past, yes.
>>
>>43652787
The rumours indicate that Chaos will be getting a complete overhaul and will probably be made strong as fuck.

That and every single update post Necrons has been strong as fuck.

Yes despite all this you keep up the "Chaos a always shit hurr" thing even though you are probably going to get a badass update.

I dunno man, I'm starting to think that if Chaos get a good update loads of people will drop the faction since they can't whinge anymore.
>>
>>43652913
CSM players don't want to be OP at all cost.
They want to have fluffy options and some solid choices.

CSM players won't be satisfied by being the stronger race in the game if they still don't have access to things like Legion differentiation, a good amount of choices and good units to choose from.
You know, like any other faction.
>>
>>43652943
Dude if everything is really strong then it's piss easy to field fluffy armies.

I agree with you on the legion stuff.

And no, at this point I would say that CSM players would be perfectly happy with being able to field an army that isnt just shot off the board in a couple of turns. Everything else is secondary at that point.
>>
reposting from last thread

so with brotherhood of psykers/zoanthrope broods, are there units that have both mastery and BoP?
my friend has a squad of 3 zoanthropes, and he says a squad ( of one) has a mastery level of two, and adding additional zoans increases it's mastery level. so is BoP a sum total of the individual units mastery levels or is it a flat amount for a squad regardless of model count?

signed,
a concerned warp blast target
>>
What is the general consensus about using forge-world rules for "normal stuff" e.g. Leman Russ Annihilator - twin linked lascannon turret.

Would most people be ok with this? Want to test the water before I buy all the bits.
>>
>>43652990
People choose Chaos for the lore.

It just feel terrible to read and love a Legion like Night Lords or Iron Warriors but being just a different colour scheme on the field.
Or playing a Cult Legion like Death Guard, forcning yourself to play with only one mark, and feeling that is only a self inflicted punishment while other faction have tactics and detachment to express that (like Space Marines) or very thematic formations (like Eldar) to support your preference.

CSM will always feel like a race GW doesn't care if they threat it like nothing they care about doesn't matter.
There are other weak factions, like Orks and Dark Eldars, but those just feel weak. Like they just need an update to the codex and that's it.

CSM just feel wrong.
>>
>>43653039
given how the major focus of 40k is just imperium vs chaos and everyone else is kind of a side show, this is a bit of a shit go on GW's part
>>
>>43652913
Jokes on you, I don't even play Chaos!

Ahahahahahaha
>>
>>43653003
Brotherhood of psykers have a preset mastery level, usually 1, zoanthropes have 2 though; no unit increase their mastery level depending on number of members, maybe just pink horrors but I don't remember exactly, sure as hell zoanthropes, as other normal BoPs, don't.

Increasing the number of zoanthropes in a brood only increases the number of total warp blast shots cast by the unit each time the power passes: 1 warp blast for every zoanthrope.
>>
>>43653090
ahh, thankyou. one last question- after manifesting warp blast, the zoanthrope still has to fire with it's BS to hit, right?
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>>43652913
>The rumours indicate that Chaos will be getting a complete overhaul
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>>43653111
I assume it's a witchfire power so yes.
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>>43653111
Yes, it's a witchfire after all.
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Looking at starting a heavily fluffy Nurgle CSM army. Not wanting to pull anything cheesy or bend rules and stuff, and certainly not that obsessed with winning.

I've been pissing around with a list on Battlescribe and it's unfinished, was hoping someone could tell me what to do, what not to do with it

+++ Nurgle (1483pts) +++

+ HQ (405pts) +

Chaos Lord (140pts) [Burning Brand of Skalanthrax (30pts), Mark of Nurgle (15pts), Power Armour, Sigil of corruption (25pts), Veterans of the Long War (5pts), Warlord]

Daemon Prince (265pts) [Nurgle (15pts), Power Armour (20pts), The Black Mace (45pts), Wings (40pts)]

+ Troops (850pts) +

Plague Marines (270pts) [Chaos Rhino (35pts), 2x Flamer (10pts), 7x Plague Marine (168pts), Veteran of the long war (8pts)] (this one hangs about with the Chaos Lord, hence flamers)

Plague Marines (290pts) [Chaos Rhino (35pts), 7x Plague Marine (168pts), 2x Plasma Gun (30pts), Veteran of the long war (8pts)]

Plague Marines (290pts) [Chaos Rhino (35pts), 7x Plague Marine (168pts), 2x Plasma Gun (30pts), Veteran of the long war (8pts)]

+ Heavy Support (228pts) +

Obliterators (228pts) [Mark of Nurgle (18pts), 3x Obliterator (210pts)]


Sorry about the formatting, and don't forget it's a serious work in progress and unfinished! Cheers /tg/
>>
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>>43653155
forgot something
>>
Whoever did the op has an old version of the reference sheet. http://www.dakkadakka.com/dakkaforum/posts/blog/597998.page
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>>43652407

Remember the days when T5 Obliterators were the worst thing people had to worry about in 40k?
>>
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>>43648452
>Protip Zoanthrope aren't good, don't take 3
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>>43653003
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>>43652492

Where were all of you when Imperium was kill?
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>>43652605
same with the Land Raider. They all say how crappy the LR is... it is the worst unit ever, it cost so many points, it is sooooooo shitty, the Loyalists have SOOOO much better LRs like some effing magnitudes of better and Chaos has a bad Dex and thus everything is shitty and never field a LR...
But it still has the best armour values, it has fucking twin linked Lascannons and the enemy has to DEAL with it somehow - while being zoomed by a Heldrake and scattered by Havocs.
These players expect CSM to be Space Marine comparable but they aren't.
I will also field many, many CSM as troops and guess what: mimimi they are sooo expensive and they are shitty and they have no ATSKNF and the close combat weapon costs whopping 2 points and mimimi
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>>43653197
Is that still legal?
It wasn't present in the last Apocalypse book.
>>
>>43653492
>Has to deal with it somehow

Yeah, by drop pod assaulting grav centurions/devastators next to it and shooting it off the board turn one.
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>>43652584
>not posting better version
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>>43652605
My opponent mopes when I use Heldrakes.
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>>43653580
i think it's in valedor or the other apoc type book. it does bring up a point since there's a few superheavies that never got updated like the silver tower of tzeentch
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>>43653671

If there's anything worse than the whiny chaos players, its the deluded ones
>>
>>43652605
Heldrakes just aren't that great. They're good, but not nearly enough to carry the book, nor good enough (to my mind) to justify filling Fast Attack with them. Anything with Skyfire will pop them fast, not to mention that if they jink they can't shoot usefully.
>>
>>43653671
What a horrible way of dealing with a bloody land raider.

Just drop pod sternguard if you want anti tank on demand.
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>>43653796
The point is that it's unlikely that Land Raider's gonna live to see turn two.
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>>43653039
Now is your chance! 30k is the best representation of the legions you could hope for! Night Lords are very well represented! Chocolate bunnies everywhere! Purge them!
>>
>>43652605
The model looks god awful. Looks like a fucking transformer toy. And FW has some better shit with better rules and better models anyway.
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>>43652913
>The rumours indicate that Chaos will be getting a complete overhaul
>and will probably be made strong as fuck.
I don't know which of these claims is funnier. Chaos is Daemonkin now. Best the core book can hope for is a quick update with some formations and an FOC
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>>43652913
>That and every single update post Necrons has been strong as fuck.
Khorne Daemonkin were post Necrons and they suck balls and none of the skub-tier units were updated. Infact, no units at all were updated apart from new Bloodthirster variants.
>>
>>43653039
>Or playing a Cult Legion like Death Guard, forcning yourself to play with only one mark
desu, barring Khorne cult, lists can be fairly strong.

and if you want to be fluffy with a legion list than modelling marks on units becomes tricky
>>
I love me a mechanised army. Thoughts?

Imperial Guard 1000 points

(Warlord) Commissar Yarrick (145 points

Veterans (120 points)
- (X3) Plasma gun
- Carapace armour

Veterans (120 points)
- (X3) Plasma gun
- Carapace armour

Veterans (105 points)
- (X2) Meltagun
- Heavy Flamer
- Carapace armour

Veterans (105 points)
- (X2) Meltagun
- Heavy Flamer
- Carapace armour

(x4)
Chimera (65 points)
- Multilaser
- Heavy Flamer

Leman Russ Eradicator (145 points)
- Dozer blade
- Heavy Bolter sponsons
>>
>>43653923
>Chaos is Daemonkin now
Since when, a shitty cash-grab?
>>
>>43653995
>>43653923
More likely that Daemonkin was a way to give rules for new 'Thirsters, and test-play what they're thinking about doing with the new chaos codices when they come out.
>>
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>>43653923
>chaos is daemonkind

get this loyalist out of here

>>43653919
aren't they based on some ancient myth? ziz as the heldrake, leviathan as maulerfiend, and the forgefiend as behemoth
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>>43653155
Anyone to help Papa Nurgle?
>>
>>43653935
Khorne Daemonkin are fine, they didn't get updated units, but the formations are solid. Khorne Daemonkin was winning more than Tau before their 7th, if that provides any context.
>>
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That fucking glorious feel...

>Suffer Not the Unclean to Live
>Uphold the Honour of the Emperor
>Abhor the Witch. Destroy the Witch
>Accept Any Challenge, No Matter the Odds
>>
>>43653492
>Assaulting
>With CSM

for what purpose
>>
>>43653984
I'd drop all the crap-ass armor and exchange yarrick for a tank commander. d3 rerollable chance of getting the outflanking trait is bretty gud.
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>>43654079

>that feel when I have to put up with your chinga ass crying about the fact that BT don't have their own codex in this thread very soon
>>
>>43653919
the heldrake is cool as shit, but it would have been much better with a tail.
>>
>>43654117

I'll settle for chapter tactics... for now.
>>
>>43654105
i just... what? chaos does better at assault then shooting or psychic powers
>>
>>43653984
The the armour on the melta squads.
Only two special weapons per chimera.
If you're going to use an eradicator give it a stubber and heavy bolter sponsons.
Maybe use the spare points for a divination psyker.
>>
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>>43654038
>aren't they based on some ancient myth? ziz as the heldrake, leviathan as maulerfiend, and the forgefiend as behemothot quite...
>>
>>43654195
*drop the armour the on melta squad
Maybe just use a normal commissar.
If you want to expand on that Bullgryns for their cover bonus, camo on the vehicles and a tank commander in a melt-down tank.
>>
>>43654028
>More likely that Daemonkin was a way to give rules for new 'Thirsters
WD published rules for the new Thirsters that can be used as part of the Daemon codex

>>43654066
>but the Gorepack is solid.
FIFY
>>
>>43653923
>Chaos is daemonkin now

Literally who the fuck believes this?
>>
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>>43652492
>Tau: Here have this awesome formation that probably gets free markerlight hits and uses three of the best units in your codex
>IG: Here have an infantry platoon with sentinels

All smiles
>>
>>43654299
Imagine if the other half of Mont'ka was a Tau styled update to Imperial Guard.
>>
>>43654195

No, vets can have 3 special if they don't take the HF
And the commissar can't be the mandatory HQ, and don't synergise with the vets, while Yarrick can give orders and is nearly decent in assault.

>>43654222
Fuck no, bullgryns won't give that much cover, and are way to much overpriced.
>>
>>43654308
That'd be swell.
It's not going to happen though
>>
>>43653304
No, I remember when an unkillable Baharroth would get into combat with one side of my battleline and then consolidate into each of my units, gaining attacks as they went though.

It was sad times.
>>
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Heh heh heh
>>
>>43654360
Baharroth was good once?

He's the only Phoenix Lord I wouldn't ever consider taking even in a fluffy game.
>>
>>43654324
Just go with a tank commander for your hq. A vet squad with yarrick will get rekt by anything remotely tailored for cc, unlike a 40+ man platoon with priest(s) which is where he wants to be.
>>
>>43654329
How come? I'm not aware of GW's plans but wouldn't it be possible that they intend to update the IG codex?
>>
>>43654379

That's a big eye.
>>
>>43654396
If I took it off, would he die?
>>
>>43654402

It would be extremely painful...
>>
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>>43654391
They are going to update the IG codex. Its going to have some new art. Thats it.
>>
>>43654389

I'm not the one who posted the list, i wasn't saying yarrick was better than a tank commander in this list, just that putting a simple commissar would be even more worthless. Of course you should nearly always avoid CC with vets.
>>
>>43654391
Why would they change any existing rules? For what purpose?
>>
>>43654419
i guess gw is either getting lazy or they're feeling the books are decent enough but their actual changes belong to formations
>>
>>43654477
>or they're feeling the books are decent enough
You wish, they are going to re-print the Tyranids with the Leviathan Detachment and the already existing formations, I feel it in me bones...
>>
>>43654396
For you
>>
>>43654148
No, I mean why would you assault with base CSM? Even if you kit them out for melee with MoK, Icon of Wrath, etc, they're less effective berserkers, and berserkers aren't all that great either.
>>
>>43654407
4 u
>>
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>>43654419
>>
>>43654740
formations in a new book, plastic enginseer

it's enough to start getting worried
>>
>>43654740
He said they were going to update it, he never said when. Obviously they are going to update it at some point.
>>
>>43654753
Tbh. IG don't need massive changes.

But, until it happens, calm your tits.

IG do need formations, this is a fact. Do they need a massive change? I don't think so. Only things needing a change in my eyes are Penal Platoons.
>>
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>>43654754
REEEE SEMANTICS YOU KNOW WHAT HE MEANT REEEEEE
>>
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>>43654891

They need auto-pass orders in some formations or something, give it a meme name that you meme loving fucks enjoy like 'Tactical Genius' formation' or something.
>>
>>43654924
Nah it'll be something like "The Emperor's Hindsight" or something.
>>
Any Tau players know if the Forgeworld battlesuits or drones are any good?
>>
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>I have no sentinels to take advantage of that dank new formation that we don't know what it does yet.
>Those vulnerable as fuck heavy weapon squads.
>>
>>43654891
Ig needs better stats for their tanks. The weapons are fine but russes die so quickly. You get a shot off or two with your MBC and then get wrecked by the massive amount of Ignore cover, reduce armour, and shooting at rear fuckery that exists. Making them MCs would balance them
>>
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>>43655028

>play IG
>don't have any sentinels
>>
>>43655010

Remora is the best Tau flyer available right now.
>>
>>43655038
what about another hull point and additional rear armor? Maybe giving it an armor save.

>>43655055
I'm a piece of shit who runs 2 vendettas and a vulture.
>>
>>43655010

Y'Vahra and R'varna are pretty cheese.
>>
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>>43655082
>a vulture.

do you at least use the too cool for school dual punisher setup?
>>
>>43655082
I always thought russes should have more HP then all these skimmers flying around. They dont have to keep the weight down on a russ so their hull integrity should be stronger. Much like the landraider.
>>
>>43655061
>>43655093

Worth the money in you guys opinions?
>>
>>43655104
you fuckin know it.

>>43655116
I agree, or at least give them an armor save, seeing as they're pretty well armored.
>>
>>43655126
China man it.

Buddy got a very good cast of a Nirvana for something like $25 usd
>>
>>43655142

Based, Which is the better suit Y'Vahra or R'varna I only want one for my army
>>
Rule question: Can Assault Squads charge on the same turn as they disembark from a Drop Pod?
>>
>>43655161
no.

There's a formation to allow them to do it though.
>>
1848 points


---HQ---


Farseer - 160 points
-Shard of Anaris
-Singing Spear
-Skyrunner Eldar Jetbike


Warlock Conclave - 50 points
-Skyrunner Eldar Jetbike


---Troops---


6 Windriders - 162 points
-Scatter Lasers


5 Windriders - 135 points
-Scatter Lasers


3 Windriders - 81 points
-Scatter Lasers


---Fast Attack---


Vyper Squadron - 50 points
-Two Shuriken Cannons


---Lords of War---


2x Wraithknights - 295 x 2 = 590 points
-Ghostglaives and Scattershields


2x Wraithknights - 310 x 2 = 620 points
-Scatter Lasers
This list is the most dangerous list having gone undefeated in tournaments. Today lets have some fun; lets figure out how to specifically beat this list. We try doing different factions everyday for the next few days. Mutli-CADs and Allied Detachments all allowed as long as they stay within the rules. Starting today with...Chaos Space Marines.

Now I know that Chaos Space Marines aren't all that powerful in this edition. But they have some cool things. How would the Slaaneshi Chaos Lord + Slaaneshi Chaos Bikes fair against the Eldar Jetbikes? How effective are sonic weapons on Jetbikes/Wraithknights? Yeah the Heldrakes were nerfed, but what about the cheaper point cost-wise but stronger Hell Talons? What about other Forge World stuff like the Dreadnoughts, heavy tanks, and artillery?
>>
Got a Chapter Traits question;
For Red Scorpions, the only thing you get is Vet. Sergeants are now Apothecaries, right?
I couldn't find any other stuff for them on the web, does this stay the same if I wanted to run them in 7th edition?
>>
>>43655152
Depends what do you want. The R'varna is slow but can fire 2-4 Large Blasts at high strength, the size of the models hit by them determine how many hits they take (MC for example take 3 hits form the blast)

Y'vahra is fast, but it has to get close to the enemy but it really fucks up vehicles
>>
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>>43654629
>why would you assault with base CSM?

Because CSM are actually not bad at assaulting non-melee units and tying them up for a few turns, preventing them from moving away or shooting your more important things, and can still do this when called upon while also shooting reasonably well and holding an objective before this is necessary. They can also charge a unit, soak up the Overwatch, and then allow a better CC unit to charge them without having to worry about getting shot to pieces.

They're a multi-role trooper that does okay at everything, but doesn't excel at anything, which is why they "suck" according to the internet.

>berserkers aren't all that great either.

They're pretty damned good assault troops. The problem is getting them from Point A to Point B.
>>
>>43653935
>Infact, no units at all were updated apart from new Bloodthirster variants.
GW kind of wanted you to buy the new Bloodthirster models.
>>
This is my meta of current active players

>Slaanesh Demons / Ad-Mech
>Dark Eldar
>Militarum Tempestus / Guard
>Dark Angels
>Tyranids
>Necrons
>Grey Knight
>Khorne Daemonkin / Raven Guard
>Raven Guard
>Iron Hands
>Nids / Dark Eldar (Never Show Up though)

Prettygud
>>
>>43655246
>They're pretty damned good assault troops. The problem is getting them from Point A to Point B
Why not use a metal box to shove the bezerkers in while blobs of cultists protect the metal box?
>>
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>>43655251
My meta consists of

>Space Wolves
>Orks x3
>Dark Angels
>Iron Hands/Eldar
>Tau empire x3
>Ultramarines
>Dark Eldar

It's funny because no one in my meta plays Necrons or Tyranids.
>>
>>43655318
>No Nids
The Tau players scared them off most likely. No need for the Hive Mind to fool around with Ghostkeels, and Stormsurges. Still don't know how the Ghostkeel jams iron sights and daemons' thermal vision for souls.
>>
Hey guys I play Space Wolves and Orks ( there on hold for the mean time) and I've been looking at the Skitarii/Cult mechanicus, how do they differ from each other in play style?
>>
>>43655216

Cheers mane
>>
So what do you think of the formations in Kauyon ?
>>
>>43655345
Haha probably but I think nobody plays them because they are on the slightly expensive side, plus the tau and Eldar/ork players are fucking killing each other for the past week now.
>>
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>>43655203
>2 LoW
>legal
u wot m80
>>
>>43655384
>Doesn't know you can field multiple WKs due to retarded rules
Nigga what are you doing?
>>
Could anyone recommend an army with:

>Durability
>Artillery
>Less than 50 models at 1000 pts
>Mostly shooty
>Not extremely transport reliant (I dont want 6 rhinos)

So far I am looking at Necrons and Ultramarines.

Spacewolves look cool but I am not sure how reliant they are on transport.

Tau look fun but seem pretty unpopular for matches.

The mechanicus and skitarri or whatever look amazing but I hear books like them are only supported for an edition or too.

Which army fits ~75% of my request? What is the best way to start that army?
>>
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>>43655392
>not mentioning you were using that detachment type

i mean, i should have guessed, i just don't play against eldar, because they dont exist in my meta.

fucking space elves man
>>
>>43655405

Necrons or Iron Hands with Thunderfire cannons

Necrons you can run Warrior Blobs or 10 man squads in ghost arcs and basicly A-Move forward.

Iron Hands are SMs with 6+ FNP and Thunderfire cannons are 60 in str6 barrage 4 guns
>>
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>>43655251

>no Tau
>no CW Eldar
>>
>>43655384
>>43655438

Looks like Decurion w/ Scat Pack core and 2 WK aux
>>
>>43655383
>Eldar and Tau mudering each other
Good.
>>
>>43653492

Did babby lose to csm? Or you actually play csm and win with LR and csm troops? You must be playing some sad sad meta dude
>>
>>43655251

My playgroup has:

Dark Angels (Ravenwing)
KDK Gorepack
Tyranids
Ultramarines
Necrons
Spacewolves

We are hoping to get our ork friend to start playing again too.

Last night I got to borrow some marine bikes and proxy an interrogator champion to play a 500 point game.

HQ
Interrogator-Chaplain (160pts)
Mace of Redemption, Space Marine Bike


Ravenwing Command Squad (120pts)
3x Black Knight

Fast Attack (220pts)

Ravenwing Bike Squad (105pts)
2x Meltagun
Ravenwing Sergeant
Combi-Melta

Ravenwing Bike Squad (115)
2x Grav Gun
Ravenwing Sergeant
Combi-Grav

TOTAL: 500

It went pretty well, I tabled 500 points of tyranids but got my butt kicked by Necrons.

Then we played Maelstrom a 1500 game and I brought the 500 pt list with the Ultramarines 1000 pt list against 1500 pts of Necrons and won by two Victory Points.
>>
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>>43655055
Don't talk like this, this is /tg/, not /pol/ or /v/ or /int/.

We might have fallen far since 2010, but this is still /tg/ and I demand we act like officers.
>>
>>43655251
>no Blood Angels

Not having Tau or Eldar means nothing if BA, Nids and Ork players don't exist.

It still shows power level faggotry.
>>
>>43655082
>Maybe giving it an armor save.
giving tanks saves would help a lot

I'm not sure why they didn't do add it in at the same time they gave them wound-points
>>
>>43655246
Every single online resource and chaos space marine player disagrees with you.

Even with the drop pod assault formation where they assault on deep strike, they still fucking suck.

And their is a reason nobody brings base CSM. It's because they suck. Plague marines get brought for their sturdiness, cultists are brought for their cheap cost. Nobody brings shit-tier CSM because the options blow, they're expensive, and they bring nothing that cant be accomplished by cultists or plague marines.
Also, to anyone who believes the new codex is going to be anything but another remarkably disappointing mess of reprinted text, you're fucking stupid.

I've seen plaid with less of a holding pattern then uninspired chaos codexes. Seriously, how many more times are we going to be suckered into another edition of daemon prince, plague marine, obliterator, and the fast attack choice of the edition(heldrake now, bikes last time).
>>
What would happen if Blood Angels became good on the TT?
>>
>>43655675
they become FotM

The fast vindicators and troop assault marines were one of the better armies at the time.
>>
>>43655464
Minus the decurion necron and we might have a game worth playing!
>>
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>>43655545

>Tfw Space Marines, Elder, Chaos and Tau are muscling everyone else out of the game in my local scene
>>
>>43655251
>>43655545
>no eldars
>no tau
Boring ppls.
>>
>>43653671
well, good that Eldar on Bikes with a witch don't have Grav Centurions in drop pods
>>
>>43655695
>FotM
Faction of the month?
>>
>>43655701
>Chaos
So literally anyone can go and win? Great.
>>
>>43655870
flavour
>>
>>43655207
Tactical squad sergeants are the only ones who can be an apothecary, if that's what you are asking.
>>
>>43655246
>Inquisitors report 271-A. Berserkers spotted in this so called "Daemonkind" resurgence have been known to run with their arms behind their back. It is currently unknown why they do this but I believe that it is either due to an influence by orks to run faster or homage to an ancient god Sanic Hejjihoggu. It is also believed that other chaos marines see this as "uncool" but unlikely that other chaos members would call them on this as the individual berserker would react rather badly.
>>
Are the "new" Tau codex floating around anywhere?
>>
>>43655927
I was close.
>>
>>43655464

>Ignores that quarter of the place is Marines

So only your top army is allowed?
>>
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>>43656024
My sides, Anon.
>>
>>43656023
piggybacking off of that one, I'm also thinking of going Red Scorpions: do I give the tactical squads meltas/combi-meltas or plasmas/combi-plasmas? Assuming they'll either be footslogging or using rhinos because I fucking hate drop pod spam.
>>
>>43655652
There are multiple DE players there.

Just because it doesn't have the three absolute shit tier factions doesn't mean it's competitive you sperg.
>>
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>>43655669
>Every single online resource and chaos space marine player disagrees with you

No they don't. While they're by no means a great choice, they're not absolute garbage. It's absolutely true that Cult troops are better for specific roles (and Noise Marines > Plague Marines at least 3/4 of the time) and Cultists are cheap, Marines are more flexible than Cultists at taking on MEQ, especially since, unlike loyalists, they can get a CCW for dirt cheap and marks/icons can make even a basic squad quite effective in combat.

That said, I run Noise Marines as troops, but I have had not-shitty results with Marines themselves. They're okay, they're just not miracle workers by any definition, and good at presenting enough of a credible threat to most targets to merit having fire focused on them instead of more valuable targets, and those who ignore them for the more valuable targets can find them to still pack more of a punch than they expect them to.

They could really, really use a buff, and most Cult choices are better (Cultists are only better if you're simply trying to fill out the troop requirements, as they get deleted pretty goddamn fast by anything with a blast template) but they are still usable if you don't expect miracles from them.
>>
>>43656097
It depends. What do you want to counter? What's prevalent in your meta?
>>
Has anyone ever found an artefact or a piece of technology made by the Old Ones?
>>
>>43656169
Yeah, I did. But I moved and I don't know where it is anymore. :/
>>
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>>43656185
>>
>>43655203
Well, how would this work against the Scatbike host + Wraith Constructs cheese list?

1850 points

---HQ---


Daemon Prince - 340 points
-Daemon of Nurgle
-Psyker Mastery Level 3
-The Black Mace
-Wings
-Power Armor


---Troops---


13 Chaos Cultists with 1 Cultist Champion - 66 points


12 Chaos Cultists with 1 Cultist Champion - 62 points


---Fast Attack---


3x Hell Talons - 190 x 3 = 570 points
-Helstorm Autocannon
-Warp-Pulse Bombs


---Elites---

Mutilator - 61 points
-Mark of Nurgle


Mutilator - 61 points
-Mark of Nurgle


---Heavy Support---


3x Chaos Fire Raptor Gunships - 230 x 3 = 690 points
-Reaper Autocannon Batteries
-Armoured Ceramite
So what I realized is that the Eldar cheese lacks true anti-air. So we got ourselves a flying Daemon Prince for an HQ, bombers for fast attack, and gunships for heavy support. The Mutilators are there because the only way to really hit the scatbikes hard is something that surprises, so in other words deep-striked units. Scatbikes are still made of paper ultimately, and if powerful melee like the Mutilators are deep-striked it may be able to do enough Scatbike damage so the flying units will hopefully be done with Wraithknights and eventually help out with Scatbikes. Cultists there cuz mandatory troop choices and they still make for great meat shields.
>>
>>43656169
Imperium and Eldar have. Blackstone Fortresses.
>>
>>43656169
>>43656185
Also maybe Farsight's sword. But people have like... opinions about that and shit.
>>
>>43656131
I'm gonna be allying with my Grey Knights so I guess what my army needs is AP2 and AP1. Dreadknights pretty much handle anything with a 4+ save, and all the force weapons help with MEQ. But I'm not sure whether melta is a good idea since I won't be unloading out of drop pods right next to tanks...
>>
>>43656112
I can't find any online resource to back your claim that nilla marines in the chaos dex are anything other than a pointsink.
Sure the cultists aren't going to be battering down the door of a MEQ squad, but you've got 100+ points to throw around in comparison to the cost of the ten man tac squad. An obliterator would do nicely in removing the tacs once they get through the cultist speedbump. Whereas nillas would just get ground into the dust. Look at it from a point per point perspective, yes they are a point or so cheaper and can trade the bolter for CC or buy one to be equivalent, but they still lack the formations loyalist marines have(Which makes them worth taking, free transports go a long way), they lack any form of synergy or buffing from allies, and lastly, most importantly, one bad combat and they're all dead.

If a flyrant crashlands into a tac squad, they have good odds of holding it down indefinitely or bailing and shooting it. If it charges a nilla squad, they're fucking toast.

Noizboiz are super fun though. 3/4 of the time though? Nah bruh. Five man objective holders with double specials is where it's at. Don't use the entire drawer of ignore cover guns with i5 when you can have five smelly assholes cover it.
>>
>>43656238
>>43656238

I thought those were of Necron origin.
>>
>>43656281
What do you have against drop pods?
>>
>>43656219
I think the mutilator strategy will be hard to pull off. The bikes will just move, shoot you, move again before your next turn comes around for you to charge.
>>
>>43656284
Old Ones. They were anti-C'tan weapons, but most are destroyed and or in Abaddon's motor pull.
>>
>>43656238
Blackstone Fortresses are of Eldar origin, at least in legend.

It's stated that Vaul created them as weapons against the Ctan, specifically the Void Dragon.

>>43656169
Trazyn staff is rumored to contain reverse engineered Old Ones technology.
>>
>>43656312

Does FailAddon even know how it works?
>>
>>43656112
Cultists are cheap, but for a same price a squad of guardsmen can do better, and the support guardsmen have access to is a lot better and cheaper than what cultists can get. Guard also have access to transports, as where cultists either have to hijack a rhino or else buy a heavy support landraider (why would anyone do this?). Cultists have potential to do a lot, but it is very hard to harness that potential, so their only real reliable use is a cheap scoring unit.

Berserkers are way overpriced for what they do.

Noise marines are good sometimes if you need access to both FNP and Fearless, or if you want the Slaaneshi weapons.

Plague Marines are as you say, often worse than Noise Marines

Thousand Sons are the sort weird one as they've always been.

Regular CSM are kind of mediocre unless you start giving them upgrades. Then they can get as expensive as the Cult Troops.

Possessed and Chosen are underrated I think, but that is still a ton of points for a single wound MEQ. Both of them are kind of glass cannon-y and usually get taken out really fast because the enemy knows they are expensive. If their only use is as a speedbump, there are cheaper, faster, and more durable speedbumps in the form of Chaos Spawn.
>>
>>43656327
>FailAddon

DELETE THIS!
>>
>>43656327
He's used one before, and probably used parts of the destroyed ones for Planet Killer.
>>
>>43656311
Well, that's where the chaos cultists hopefully do there job as meatshield charging their enemy. Will still probably be tough to pull off though this is where math-hammer ends and real in game tactics begin.

>>43656327
He's been retconned to not be a failure anymore guys. I know, he's still my least favorite Sons of Horus/Black Legion and Mournival character, but he ain't technically Failbaddon anymore.
>>
>>43655666
>all vehicles get a 4+ armour save against weapons that are not ap 1 or 2
Will this fix people taking weapons to glace stuff to death or just make missile launcher even more useless?
>>
>>43656381
wouldn't just increasing hull points weaken glancing, and encourage use of penetrating?
>>
>>43655038
you apparently dont play Orks very often, your tanks are fine
>>
>>43656063
Yes.
>>
>>43656381
I'd probably just remove hull-points. I don't really understand why it was necesary.
>>
>>43654112
But the strategic table in the rulebook gives 3 units outflank instead of d3..
>>
>>43656375
>He's been retconned to not be a failure anymore guys

There was never a retcon, polly. People just didn't know how to read and thought that the crusades were about taking Cadia/Terra which was never true in old or new fluff.

>>43656327
He used them to destroy planets and a star.
>>
>>43656296
I don't know. I just don't want to end up like the other SM player at my store who has had to buy, build, and paint 6 of them for his army. I just don't find spam/redundancy appealing. Same reason I'm waiting for a codex update on Dark Eldar because I don't want to buy/build/paint 6+ Venoms. I'd prefer to footslog marines but people keep telling me that's instant death even if they're in 10-man squads, and hey at least I have two rhinos from a long time ago.
>>
No rhinos, so chimeras it is....

+++ Templars + Guard (800pts) +++

++ Space Marines: Codex (2015) (Combined Arms Detachment) (420pts) ++

+ (No Category) +

Chapter Tactics * [Black Templars]

+ HQ (140pts) +

The Emperor's Champion (140pts)

+ Troops (217pts) +

Crusader Squad (128pts)
····Initiate [Chainsword]
····Initiate [Chainsword]
····Initiate [Chainsword]
····Initiate [Chainsword]
····Initiate [Chainsword]
····Initiate with Special Weapon [Boltgun, Flamer]
····Sword Brother [Bolt Pistol, Power Axe]

Crusader Squad (89pts)
····Initiate [Chainsword]
····Initiate [Chainsword]
····Initiate [Chainsword]
····Initiate [Chainsword]
····Initiate [Chainsword]
····Initiate with Special Weapon [Boltgun, Flamer]

+ Fast Attack (63pts) +

Bike Squad (63pts)
····Biker Sergeant [Bolt Pistol]
····Space Marine Biker [Bolt Pistol]
····Space Marine Biker [Bolt Pistol]

++ Astra Militarum: Codex (2014) (Allied Detachment) (380pts) ++

+ HQ (75pts) +

Company Command Squad (75pts) [Flak Armour, Veteran w/ Lasgun]
····Company Commander [Close Combat Weapon, Flak Armour, Laspistol, Orders]
····Veteran Autocannon Team [Lasgun]
····Veteran w/ Vox-caster [Lasgun]

+ Troops (305pts) +

Infantry Platoon (305pts)
····Infantry Squad [Autocannon Team, 5x Guardsman, Guardsman w/ Grenade Launcher, Guardsman w/ Vox-caster]
········Chimera [Dozer Blade, Heavy Bolter, Multi-laser]
········Sergeant [Close Combat Weapon, Laspistol]
····Infantry Squad [Autocannon Team, 6x Guardsman, Guardsman w/ Grenade Launcher]
········Chimera [Dozer Blade, Heavy Bolter, Multi-laser]
········Sergeant [Close Combat Weapon, Laspistol]
····Platoon Command Squad [4x Guardsman w/ Lasgun]
········Platoon Commander [Close Combat Weapon, Laspistol, Orders]
>>
>>43656283
>I can't find any online resource to back your claim that nilla marines in the chaos dex are anything other than a pointsink

That is because the internet takes memes to the extreme. If something isn't really good, it's "absolute garbage," and most lists are tailored around a very specific threat and/or a very specific strategy, and bring appropriate forces to match them (I personally spam Noise Marines, because 4 6-man squads with a Blastmaster and Doom Siren each is fucking brutal to goddamn anything under AV13), therefore they go either Cultists or Cults, and Cultists are only chosen to meet minimum troops requirements or as a giant tarpit (though this can backfire in high-template metas).

Marines can be taken with moderate upgrades (When I run them, I run 2 Melta/Flamer, MoS, VotLW) and be relatively cheap (because everything is overpriced in this codex, even Cultists) while not immediately folding over when something more powerful than a Lasgun is pointed in their direction.

>Five man objective holders with double specials is where it's at.

Not really, no. Sonic Weapons > Specials, and Plague Marines can't fire Overwatch and have a low Initiative, so anything assaulting them that's even moderately decked for CC will usually get at least a few of them down before they are able to hit back. They're also largely immobile, so good luck trying to redeploy them more than 6" away (NM aren't much better at that, but they can at least run). You can bring Rhinos, but then they're not objective holders anymore.

Plague Marines are really good at standing around and soaking up ranged attacks >S6, but not much else. Noise Marines are infinitely more versatile and tactically flexible.
>>
Yo' /Tg/uys

Is there anywhere cheaper to buy 40k than from GW because they're a bunch of money grabbing jews?
>>
I have
20 Firewarrios (old)
10 Breachers
16 Kroot
10 Pathfinders
2 Riptides
6 Crisis
6 Stealth Battlesuits
7 Broadsides
1 Devilfish
3 Phirannas
1 Hammerhead
1 Hammerhead/Skyray
1 Sunshark Bomber
1 Ghostkeel
1 Commander (Finecast)
1 Stormsurge
Tons of Drones.

What would you recommend to buy next?
>>
>>43656541
Manta gunship
>>
>>43656541
probably more ghostkeels and depending on what you're planning to play either more crisis or hammerheads
>>
>>43656541
3 more crisis suits, another commander

they're the best units in the book, might as well make the most of them
>>
>>43656523
The fact you don't know this makes me believe you're here to shitpost with

>le jew meme

and start some shit over nothing. Fuck off.
>>
>>43656523
Yes.
>>
>>43656325
Eldar legends of the War in Heaven are pretty different from the actual events, so the Eldar account might not be very reliable.

Old Ones are completely absent in the Eldar mythic version of the War in Heaven, and the conflict is primarily fought between the Eldaer Gods, namely Khaine and Vaul. Necrons (or Yngir as they're called in the legends, but they're described as big skeletal beings made from metal, so there isn't much doubt over who they could be) appear in the stories but mostly play a side role, with the Eldar gods occasionally fight against them and sometimes even allying with them. The C'tan are mentioned in a few legends, such as one about Asyryan battling Kaelis-Ra (Nightbringer), but again don't really have a huge role in the overall narrative which is mostly Khaine vs Vaul.
>>
>>43656676
>>43656689

I'm actually not here to shitpost, I am actually curious.

I'm considering venturing back into this hobby and I have a group together but my money doesn't quite stretch far enough to cover the considerable investment.

I have just wondering if there were any cheaper options.
>>
>>43656755
There are.
>>
>>43656763

I was also hoping someone could inform me of some, such as their websites or some such
>>
>>43656703
>Old Ones are completely absent in the Eldar mythic version of the War in Heaven

Not really.

In the Xenology we see an Eldar tablet with depictions of the Old Ones and the Necrons.

>appear in the stories but mostly play a side role

Again, not really. Even in the Eldar legends the C'tan were the motivation behind what happens between Eldar Gods. For example, the issue between Khaine and Vaul was caused by the 100 swords that Khaine demanded from Vaul as payment to free Isha and her husband. Vaul created 99 godly swords and ran out of time so he threw in a mundane mortal sword in to complete the hundred. During the battle between the Nightbringer and Khaine, Vaul's treachery was revealed and the battles outcome further stoked Khaine's hatred for the Eldar and Vaul.

Furthermore, Asuryan who abstained from the Eldar War in Heaven was struck down by his cold blades of his enemies during THE War in Heaven.
>>
>>43656779
Wayland Games, Firestorm, Element Games

There you go anon
>>
>>43655203
Heldrakes can cook the bikes no problem, but CSM has literally no answerto 1 wraithknight, let alone 4. Allied Daemons with a Slaanesh-heavy focus could do some damage through mass rending. 20 seekers with Belakor to provide Invisibility could do significant damage, possibly even killing one before they get anihilated by stomps.
>>
>>43656779
Dont reply to assfaggots

here you go
http://www.wargamestore.com/
http://www.waylandgames.co.uk/
>>
>>43656847
>>43656857

Thank you Anons, I was just asking a simple question.

Look forward to actually talking about 40K on this board sometime
>>
>>43656541
The hell were you planning with sixteen kroot?
>>
>>43656926

All came in the same box.
>>
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>>43655624
>>
>>43656906
You came across badly. That's why people acted like that.

That, and the second sentence you wrote there, kind of give the impression that you are a bit of a dick honestly.
>>
>>43656906
Well, you're in the wrong place then - anons here are shitty.

It's all win at all costs and cheesehammer here

You'll mostly just find general threads bitching about every aspect of the game, and the same for every other thread. /tg/ is a great board, but there are some fucking aspie fags on here.
>>
>>43656520

Sonic marines are decent meq. Plague are hardier but no other strengths.
This is not news, but it certainly doesnt win any games unless in very casual nid\de\ba\orks games.
If you think csm are strong using meq youre delusional. Chosen, posessed, havocs? You use those super elites as well? Fotslogging\rhinos?
So how do you kill a TWC star? Riptides, WK, or even orikan star? Your meta has no fliers at all or you back up with 3 heldrakes?
Nah man not happening
>>
>>43656597
>>43656656

Thanks for the advice. Should I get an ethereal or perhaps Infiltration Cadre Burning Dawn?
>>
>>43656967

Huh, I thought the impression of GW here was that they're money grabbing.

The archive has lied to me
>>
>>43656998
Do you actually enjoy casual and non-optimal list making and playing?

I try to run kroot, vespid, non-formation stealth teams, etc as much as i can, and you can make ok-lists from basically anyone in the codex
>>
>>43657007
They are, but starting out by parroting a Jew meme probably didn't do you many favours.

We aren't all bad here. Most are ok.
>>
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>>43656998
>Should I get an ethereal or perhaps Infiltration Cadre Burning Dawn?

More Riptides.
>>
>>43657029

I'll keep that in mind

Clearly I've spent much too much time on /b/
>>
>>43657044
No bothers.

Out of curiosity, what army do you play?
>>
>next chaos marines update
>mutilators are mandatory
>40 points each, max unit size of 10
>do you speak to the weapons spirit? once per game the unit can render cqc weapons as regular ccw

would this make them OP? charge a unit of paladins and smash them to bits with chainfists as they find their forceweapons are useless. though you could also charge a knight and suddenly that chainsword of D isn't so hot
>>
>>43656971
/tg/ is the opposite of WAAC. It's 90% complaining that 7.5e codices are OP and that their low tier army is impossible to have fun with. Any time a tournament-level list gets posted it gets shat on for being no fun allowed.
>>
>>43657061
Literally all Mutilators need to be fielded is Fearless.
>>
>>43657060

I'm thinking of starting a Dark Eldar army...Dont really know why

Played IG for a bit before they turned into the Astra Militarum
>>
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>>43657087
>>43657061

They need to be swept under the rug and forgotten about. The person responsible for their creation should be thrown from a rooftop and dragged through the street.
>>
>>43656849
Would this work, then? The Hell Talons are much better than the Heldrakes especially post-nerf, and the Fire Raptor Gunship is a heavy support flying badass. Nurgle Daemon Prince does a pretty good job, too at downing bikes/damaging Wraithknights. Cultists/Nurglings are required troops which are basically meat shields.


1850 points

---HQ---


Daemon Prince - 340 points
-Daemon of Nurgle
-Psyker Mastery Level 3
-The Black Mace
-Wings
-Power Armor


---Troops---


9 Chaos Cultists with 1 Cultist Champion - 50 points


9 Chaos Cultists with 1 Cultist Champion - 50 points


---Fast Attack---


3x Hell Talons - 190 x 3 = 570 points
-Helstorm Autocannon
-Warp-Pulse Bombs


---Heavy Support---


Chaos Fire Raptor Gunship - 200 points


+++Allied Detachment+++


---HQ---


Be'Lakor - 350 points


---Troops---


3 Nurglings - 45 points


---Elites---


20 Seekers of Slaanesh - 245 points
-Heartseeker upgrade
>>
>>43657087
Looking at them as a non Chaos player, I am telling you now that they need WAY more than that.
>>
>>43657114
Better, but i would still take at least 1 heldrake, the bikes cant take a retarded jink save against a ap3 torrent template.
>>
>>43657104
DE have beautiful models but are in a bad place on TT right now, if that bothers you.

IG are the same really apart from their name change.
>>
>>43657087
i think they need a bit more then that, they're suppose to be versatile assault terminators

>>43657113
i do like the idea of them and it branches out more daemon/marines hybrids and collecting weapon spirits.
>>
>>43657163

I'm gonna be playing a kinda small group, is it bad enough that a relative newcomer will get stomped?

Anything else to recommend?
>>
>>43657114
You are lacking in objective holding dudes. And pretty low model count. But waacish enough, im sure youd win stuff.
Nurgle dp dissapears as soon as theres anything ignores cover\enough dakka to fail 2+\auspex\dflamers so dont count on him doing much.
>>
>>43657151
Aight. 1 Heldrake, use the 20 remaining points leftover as a result for Armored Ceramite for Gunship.
>>
Generally, what do you think it is essential in a well-rounded list?
>>
Should I build my Betrayal at Calth set as a 40k Red Scorpions list or should I just give in to the HH overlords and build it as a 30k list? (nobody at my store plays 30k so I'd be playing against 40k armies)
>>
>>43657210
For which army, IG?
>>
>>43657245
>Nurgle dp dissapears as soon as theres anything ignores cover\enough dakka to fail 2+\auspex\dflamers so dont count on him doing much.
Even with invisibility plus additional MoN defense increase?
>>
>>43657349
Depends. Haven't played 30k myself but I hear it's fairly underpowered until you hit 2000pts.
>>
>>43657376

DE

Like, will I just get ultra rekt?
>>
>>43656836
>the 100 swords that Khaine demanded from Vaul
You know that little bit of text. It always made me think of Farsight's Dawnblade because in the legend those swords make their wielder pretty much tireless (ie immortal maybe). Which would explain why Farsight hasn't croaked yet.
So how many people are in this party of thinking here?
>>
>>43656857
Fuck off. "Le Jew" is fucking bullshit and you know it. He could have left that shit out.

>>43657007
>>43657029
They're no more Jew than any other profit oriented company.

The fact you can't be bothered to type "Discount 40k" into Google came across as you being a meme spouting prick.

And seeing as we have cunts in /tg/ 24/7 now, forgive my reaction to one of the oldest shitposts on /tg/ being negative.

Never buy direct from GW. Even Canada and Australia have access to 3rd party sites. Ebay is even cheaper than them.

That's another reason, it's useless if you don't tell us where you're from.
>>
>>43657400
You know how everything in the game has ignores cover nowadays? Well you have 5+ armor saves and AV 10 open-topped vehicles. When DE isn't jinking or hiding, they're dying.
>>
>>43657400
Depends. Casually it will be fine. Tau are your complete hard counter though and will wreck you without even trying so be wary of that.

Just ask your opponent not to cheese out. Against pre necron stuff you should be ok. Necron stuff onwards you may have to work harder.
>>
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>>43654079
gj on that sweet ass deal anon
>>
>>43657438

I was more trying to ask someone who actually know stuff about 40K, I was just looking for someone who knew more than me.

I'm sorry, yes I'm a meme spouting prick. I apologise.
>>
>>43657397
Yeah that's what I heard as well. I could always buy more plastic HH stuff on eBay by the squad I guess...
>>
>>43657467
>>43657473

Hmm, perhaps I should find a better army to field, I know for a fact I'll be fighting IG and Space Marines...

So maybe another army would be best...
>>
>>43657391
Oh i read screamers not seekers so thought youd invis those every turn. Yea if hes invis he would survive most things, just dont get stuck in anything or fail that daemon weapon ;)
>>
>>43657425
Well, that's one of the possible origins usually mentioned (taht or it being the legendary sword of Eldar mythology: Anearis, or Sword of Dawnlight). Other is it being Necron or Chaos relic.

Personally, I think that based on the stuff we learned in the Farsight supplment, I don't think it's any of those. It was held by one of a group of statues which were all holding anti-Daemon amulets, so whoever made it was probably not a Chaos-worshipper (those statues seem to have been built to contain any Daemons coming from the Chaos temple where Farsight accidentally causes a daemonic incursion by killing some Orks inside the place). Necrons aren't all that likely to erect a bunch of statues on random planets and give them fancy swords, either. Eldar maybe, but the statues seemed to be more of an Imperial style (hooded and robed figures, which show up a lot in Imperial architecture).
I'm quessing the blade was put there by the Orde Malleus. But of course it might have been built by somebody else.
>>
>>43657514
It's cool. So, what country? If you're American or British, you're OK. If you're Australian or Canadian, you need specific websites.

I was just being a prick, sorry, /tg/ has been shit lately.
>>
>>43657538
Hey at anything near 500, below where formations, special detachment buffs, and heavy hitters can come into play, Dark Eldar rock out against most targets. They fall shorter and shorter the larger the points go.
>>
>>43657611

I'm British yeah, it's cool. I've come to like /tg/, the stories here are actually good compared to other boards.

See if this was /b/, there would be no understanding between us
>>
so it turns out everyone at the nearest game store plays tau and they don't like terrain

I don't want my chaos marines to be tabled on turn 1 please help
>>
>>43657626

Okay, I'll start building my army with the links you've given me.

Thanks guys
>>
>>43657658

Plan A)
Talk to them and try to make them realize if they don't allow heavy cover you will be effortlessly tabled and that isn't fun for either player.

Plan B)
Call them faggots and storm out.
Play at the second nearest store.
>>
Wargear loadouts for Command Squads?

It seems like if I go for Reclusiam I want stuff that will help in CCW, but the Apothecary makes me want to sit back and camp an objective and rely on FNP/cover to just slug through it, and shoot at people with Plasma or Grav.
>>
>>43657316
>Essentials
- Armourbane / Haywire
- Template weapons
- AP1 / AP2

>Good to have
- Transports
- Psykers
- Long range MBTs
- Infiltrators
>>
>>43657763
Continuing this - or do I just go barebones for upgrades?
>>
>>43657658

What's the fun in playing without terrain?
>>
>>43657658
Save up more money for gas? Seriously, if the atmosphere isn't fun, either voice your concerns like a reasonable adult, or drive to a different store.

No one should stop you from having a good time.
>CSM
except yourself, apparently.
>>
>>43657748
the nearest store already takes an hour and a half for me to get to

there used to be a closer store, quite close in fact, but it went out of business.

I have no choice but to try talking to them, but I am not very good at that.

>>43657792
I have no idea. Maybe they like rolling dice.
>>
>>43657763
Reclusiam command squad is shit. It's a melee squad that is forced to go on a Razorback.

If you want a melee Command squad give them bikes, they bring their own cover around and T5 make fnp better.
>>
>>43657655
Then you're sorted. It's just... /tg/ has got so bad recently....

>>43657748
>heavy cover
>mattering to Tau
>laughingmarkerlightsluts.jpg
>>
>>43657400

Hello! I am here to help you the best I can. Dark Eldar are not at the top of the list of powerful factions, but they are not at the bottom either. They are still in a better way than Chaos, Orks, Nids and Guard, or at least equal.

Min/Max units in transports and ALWAYS jink. Get the upgrade for everything that makes your jink's 3+.

Warriors in Open Topped Transports DON'T snap shoot when their transport jinks - so if you maximize Dark Lances, Blasters, Splinter Cannons, etc in the squads within your transports, you will be effectively zipping them all over the board with a 3-Wound, 3+ Cover Save without any penalty to shooting.

You can also have a squad of nasty melee units assault out of open-topped transports, which is good. Go with Grotesques or whatever are the bigger, multi-would, high toughness units available nowadays. Stay away from Wyches and Incubi.

It's very feasible to run 5-6 Venom's and 5-6 Raiders, all with 5 man squads with special weapons. The Venom's can pour out 12 shots each. Good luck
Thread replies: 255
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