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DELTA GREEN - Kali Ghati
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Starting prep on Kali Ghati, reading it now.

Any handouts, ideas, experiences, or just general DG chatter very welcome.

>Quickstart kit + adventure
https://www.dropbox.com/s/uen96o0fj9ytswm/Delta%20Green%20RPG%20Quickstart%20Kit.zip?dl=0

>Core rules official beta
https://docs.google.com/document/d/1OogZHpifybUFvdSi9lCpttF50hkiRPGw3J-Efiax-YQ/edit?usp=sharing

>Podcast
http://theunspeakableoath.com/home/category/unspeakable/

>Shotgun scenarios + wiki
http://fairfieldproject.wikidot.com/shotgun-scenarios

>Fiction (audio)

http://theunspeakableoath.com/home/2014/10/unspeakable-episode-14-the-thing-in-the-pit-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/10/unspeakable-episode-15-drowning-in-sand-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/11/unspeakable-episode-16-intelligences-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/12/unspeakable-episode-17-philosophy-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/12/unspeakable-episode-18-punching-a-story-by-dennis-detwiller/

>Actual Play
http://actualplay.roleplayingpublicradio.com/tag/delta-green/
>>
If anyone has a pic for Cpt Byers I'd love to see it.

He's a US Army captain in charge of the remaining company (60 men) at FOB Turner during handover to the Afghan military. Last night he lost a bunch of men. He's very busy, and not equipped to handle much beyond perimeter security and training for the Afghans.
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Yay, new thread.

So Im a GM new to the system and was wondering if theres any lore stuff, other than just Lovecraft obviously (unless theres specific beneficial stories), that would be beneficial to read.

I got a Lovecraft collection I plan on finishing up soon but thats mostly the extent of my lore knowledge so any pointers would be awesome.
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>>43639209
The old core book is a good starting point. Things have changed since the 90s, but the 90s haven't.

If you want fiction there's a bundle of free stories and published books (Failed Anatomies?) which are more current in the lore but less of an overview.
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>>43639234
Where might I find the old core book?
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>>43639317
There's a poor scan in the share threads.
http://www.rpgnow.com/product/99212/Delta-Green
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>>43639378
Thank you much.

Anyone got some storytimes for this system?
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>>43639438
Man, I wish I had something interesting to share. I'm running my group through Ghati right now but we're only one session in right now.
Ended just as the MRAP hit the mine, next session should be interesting.
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>>43639637
I'm hoping to maybe have some interesting tales to tell once my group gets going. Getting together for chargen this coming Wednesday and potentially starting their introductory mission.

I legitimately want to send them home unable to sleep, thinking about the horrors I describe until they're left laying in bed for hours, exhausted and scared of the shadowy corners of their bedrooms. That's normal, right?
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>>43640240
Maybe not normal, no. But you're a GM and you're a fa/tg/uy, so you were already not normal before expressing these thoughts. Just embrace it.
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>>43639438
>storytimes
>>43639002
>http://actualplay.roleplayingpublicradio.com/tag/delta-green/
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>>43640299
That's about what I figured. I'm a little worried that I'll show my true powerlevel for fucked up shit and I'll creep out my few friends by displaying the depravities that I'm capable of thinking up.

But, that's a bridge I'll cross when I get to it.

>>43640309
Interesting, I'll check it out.
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2 More pics
Briant and Booker, 2 specialists (mechanic and medic) from Philly, at the bottom of the pecking order.
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The copy of the scenario I have jumps from
>If the investigators pass a bureaucracy roll they may deploy a mini drone that they have to control and roll for luck (EM phenomena), pilot (drone) and navigate (map) to find the location of the village
straight to
>When they decide to go they get ambushed

I don't have a problem compensating for this with locals who know more, a pattern in the locations of attacks, or someone who has seen Eliis passing. But
it seems like there is a page missing. There is no page number missing.
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I've been reading through Khali Ghati and it's pretty... action movie. Like, it's very light on investigation and most of the major set pieces are combat based. Any thoughts on how to make it more traditionally Lovecraftian than just "weird monster in the mountain"?
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>>43642324
I haven't actually read through it myself so I'm more or less going to be throwing blind here, but I have an idea.

Replace or add to a fight a situation where they are trying to hunt down some hostiles that either retreated into a village/town after seeing them or is stationed in the village/town but intel doesn't know where. They have to find and potentially interrogate one of these people to discover their next destination.
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>>43642324
Khali Ghati is an action movie scenario. It's combat heavy because of the subject matter. You'be be better off coming up with a new scenario that deals with the same threat.
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>>43643002

Oh, I get that when you're dealing with the military that you can't necessarily rely on having someone with Archaeology or speaking three dead languages and you're going to need to have more combat than your average CoC game where half the party has PhDs and the other half are trained detectives. But still, one of the most involved and developed parts of the scenario is the ambush firefight and the monster just sort of is there and smacks a little too much of "Cthulhu, but we don't call him that" in how it works and is described so maybe that's why it's leaving a bad taste in my mouth.
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Just finished up an introductory session with my group(I was the vietnam guy from last thread). They encountered "something" that was eating servicemen and villagers, saw "it", lost two guys, and the last one called in a napalm strike and burned the fuck out of it. They enjoyed it so I'm excited to move into the campaign proper.
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>>43644906
https://www.youtube.com/watch?v=v_gg6JNLtXI
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>>43644906
Two of the three players died?

That bodes both cery good and bad for my intro session.
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Okay, finished reading it, with some interruptions.

- SPOILERS - (I hate black bars)
It's pretty bare bones. I mean the NPCs aren't fleshed out beyond a paragraph of motivation, there are only really 4 locations (FOB, ambush, village, temple), and only one way forward is outlined. The structure is clearly shooty, there's two guaranteed dakka scenes and possibility for more. The investigation side isn't ignored, but it isn't very sophisticated or of interest in itself - just basic degrees of success.

The story is straightforward to a fault. There is definitely potential to integrate it into a larger context, pick it up later, or use it as playable mission report. It almost demands some fluffing out.

The BBEG isn't inventive, but a true classic (Cthulhu, Sleeper on Death Plateau), and something you can keep using because at best it can be sealed in - at worst nothing changes. You can call it secure and leave it be or spin a whole campaign about securing the site, experimenting with containment, and ultimately setting up a watch duty that never ends (hopefully!) in a war torn region. But it won't become a real threat until it wakes, and then we'll have different problems.


Overall it's a quick adventure heavy on the military side of things, although the pregens aren't. But everything about the scenario is, and they have to act with some tactical sense to avoid just disappearing in the hills.

One thing that irks me is the location. I can't find the mountain and will assume it is fictional. But the region and district exist. They are however in the more peaceful East of Afghanistan that is more densely populated. All that beyond the middle of nowhere where locals can't tell Taliban from US patrols angle seems misplaced. But it doesn't matter, it just makes using the map more of a challenge.

The only weak spot that requires fixing is the trail of clues to the location of the village. The one suggested is a rickety construction and won't hold up.
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>>43645306
Well, one died as he stayed behind to call in the airstrike, and the other died by blowing himself up while trying to slow down the "thing".
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>>43645554
It's labeled playtest for a reason. It's not refined at all, but I hope with community feedback, they'll fix the plot issues.
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>>43645554

I don't really like the Shape because it feels a little too "me too Mythos". Like, stick him underwater and he's literally Cthulhu.
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>>43645554

It could work as an intro scenario where you're servicemen tapped by a DG friendly, you carry out the mission, shit goes cray, skip to a few years later and you've all gone back to America as DG proper. Sort of play on the reverse culture shock idea and the difficulties servicemen have readjusting to civilian life, PTSD in conjunction with the Mythos.
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>>43646590
The problem is rank. As civilians the PCs are not bound by any orders on the ground. Put them in uniforms, give them a mundane reason to be there, and there's no way the captain will keep sending out MRAPs. You'd have to give them high officer ranks, and that's a whole new can of worms.
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>>43646753

Well my thinking is that DG's whole thing is redirecting existing governmental assets, right? So it's literally a matter of "Uh, Ellis has gone AWOL and we have one other asset (one of the PC's) in the area but there's no shortage of bored soldiers. Let's get some mooks reassigned (the other PCs) to make sure we don't lose track of another asset, call it a "task force" and hope no-one asks too many questions". That way there's a clear mission (you are Task Force Find Ellis), no issues about rank (the DG character is placed enough to requisition resources and clearly mission director even if not the field leader, the others are just boots on the ground about to see some shit) When the mooks survive the moutain, the DG player should know that protocol is they're in the Program now having just gotten balls-deep in something unnatural; if the DG agent dies in the scenario, his handler is the one who puts the green sticker on their file and maybe gets them discharged for psychiatric reasons to recruit them proper in the homeland..
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>>43646931
It'll work without problems if you keep everything Mildly Military. And why not? DG is more about lingo than actual MO. The FBI guys make the file fit in the end instead of putting in for warrants and liaising with local law enforcement. At a dwindling military base this should be much easier. Corruption rules those places. Have you watched Buffalo Soldiers? It just shouldn't be carte blanche, everyone gets dirty. Meet someone really nice, then lie to them, then watch them die.
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Recent events have somewhat made Iconoclasts a bit awkward...
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>>43648044
I don't know. It's a few idiots in Iraq, not gunning down a concert hall full of civilians.

European Terrorism, IRA and ETA excluded, has always had a strong scent of false flag attached. Look up Gladio. Several of attackers in Paris spoke accent free French, they were not from the Middle East. Some blew themselves up, but that doesn't mean they weren't handled by someone we wouldn't expect. How did they get an arsenal of military weapons? Getting that stuff into Europe is a hundred times harder than the personnel.

It has potential. But let's wait 5 years before we play it in public.Right now our hearts are with the victims.
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>>43648600
>Getting military style weapons is difficult.

Implying I don't just take my car, drive to ex-Yougoslavia, fill it with Zastava rifles, rocket launchers, and grenades, and drive back.

Implying I don't just ask Drago to sell me the above-mentioned items.

You obviously have no idea how it's easy to find black market guns in Europe. The difficult part is getting ammo and training, but this is manageable too.
>>
Regarding the recent events in Paris it seems reasonable to think that the Black Brotherhood has already arrived in Europe. It's agents are disguised as refugees and will start to convert immigrants in the lawless ghettos of France, Germany, Italy and the UK. The fire witnessed yesterday in Calais' refugee camp, called The Jungle, was probably some Mythos related appearance. That's why the news disappeared from the media undocumented.
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>>43651135

ISIS are a literal apocalyptic cult, who believe their actions to establish a caliphate to accelerate the end times. Sure sound like Azathoth worshippers
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>>43642324
It's that way deliberately to be fair
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>>43651063
That's like saying "Want cocaine? Just drive down to Colombia and bring a trunk full."
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>>43653353
Except that here you can pop over to Colombia in a few hours. By car. It's civilized enough to be possible, but hard enough to track to be effective.
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Is there any way to find DG/CoC players near me? Just moved to Straya, not sure current group is up for it.
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>>43653374
Check for any FLGS' nearby or for facebook groups in your town. I don't know any Australian-specific meet up site, but if you look around you should be able to find some.
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>>43653374
Good luck.
By what I've heard you should consider yourself very lucky to have a group willing to play anything.
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>>43653403
Yeah, it's rough. Hipsters ironically playing casual shit everywhere. And while my group isn't, they're also not really up for learning new systems or horror games. Some of them would be, but frustratingly they're such a tight group that they aren't willing to play unless everyone joins in.
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In 1985 a standing wave in a nearby lagoon caused the dykes around Villa Epecuén to break and the town was submerged suddenly. It was never rebuilt.

Now I think I know the answer, but what caused that freak phenomenon?

https://www.youtube.com/watch?v=PiF5HHkHvX0
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>>43653785
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>>43639002
I ran PX Poker Night as a test the other night of the new system and the results were good. One player got eaten by the Dimensional Shambler, one was capped by M-12 for having alien stuff on his person, and the last shuffled into an unmarked black SUV to join Delta Green. Getting hyped to run this my regular players now
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Does anyone have replacement maps? The pencil drawings of the canyon and the village are no good.
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>>43655320
How's this for the ambush?
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>>43655971
And a hasty village.
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>>43639209
>http://www.delta-green.com/games-and-fiction/
If you're a completionist and like having physical copies of your books good luck, I haven't seen a copy of Targets of Opportunity for under $300 in quite a while.
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>>43642324
I think they made that scenario specifically to playtest the new combat mechanics.
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>>43653353
Yup. But with Columbia you have to cross rebel infested countries and you have to pass 14 borders. If you live in France or Germany you cross one border and that's all. Long live Schengen.
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>>43653943

Their problem appears to have been that they made their town into a gigantic phallus penetrating the ocean. They were asking for trouble.
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>>43646472
Well, it's a small forgotten servant well hidden under the last hill on the planet, not a Great Old One in stasis at the heart of The Big Apple of an ancient civilization much greater than ours.

But I can see the need to fluff it out a bit, give it a more distinct flavor. The obvious place to put that would be the wall art on the greenish rock of the temple. Instead of a history of the world it could contain a more skewed view, a history of a servant race.

It would be dominated by dark radiant figures above, and pious servitude detailed below like an instruction manual. Things like raising and herding humans, then delivering them for sacrifice. Or medical expertise, when to allow human stock to heal, and when to discard it. How to select for a premium category by physical and mental attributes. Sick cosmic horror shit. It can't be straightforward, this stuff is always cryptic as hell and allows for countless interpretations. But after a skill roll some understanding can coalesce, and then you can roll again for a bunch of madness tracks.

It would also imply that Cthulhu's power over minds and immortal sleep are not remarkable powers of his, but piddly basic stuff like breathing or talking. Whatever makes Cthulhu so Great is not in what we know about him in meta context, those are just rudimentary features of his existence and enough to leave us in awe, accept his godlike status, and go barking mad if we stare at it too long. But that's just like a rat staring up at Kim Il Sung and marveling at the fragrant ember in the corner of his enormous mouth high above, and the poison ashes that sometimes fall from it.
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What could we do to make the military atmosphere more palpable? The PCs are civilians, but they have to interact with what I would characterize as Generation Kill. And it would be a crime to let that opportunity pass.

The central NPCs will be Booker and Briant, they are the gammas of the company hierarchy, but at least the mechanic has some potential.

Captain Byers will also be important, as he sits in front of most of the resources. We should change his name, it's too close to Briant. He must be equipped with lots of reasons to say NO, and ample BUTs to attach when he says yes. Also I like to keep people in command from being perfectly incompetent, it's funny but derails the air of Serious Business.

If the option to send a team of grunts into the temple instead of the PCs comes up they should have sheets prepared to hand to the players. Pics would also be a good idea, so they're not complete pawns, well, pawns with a face at least.

So link scenes from GK that could be incorporated. No faulty target coordinates for STEEL RAIN, sadly. But any ideas to give the uniforms some life are welcome.
>>
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What are some of the best shotgun scenarios in your own opinions? I'm thinking of running some of those for my group this weekend but I've got no idea where to start.

Alternatively, if anyone's got links to something like Countdown or Tails from Failed Anomalies or some other splat they like an awful lot that'd be rad too.
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>>43666281
I don't know about how it would play, but, as far as lore and setting goes, Polybius is top-notch.
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>>43666281

One of my players got so worked up during Let's Learn Aklo he was basically in tears. For some reason it scared the shit out of him.
>>
I need more spooky shit in my life
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>>43656610
what is going on with the perspective there
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>>43669333
Shite google maps image with a higher res image that was taken at an angle pasted on top of it.

>>43655320
I can try and go over the drawings in Illustrator if you want.
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>>43666281
I Hate My job might be my favourite of the Shotguns, sets up the right prejudices and then pulls the rug out from under them. From what I've heard U.X.O. is fun for the GM because of the anti-climax and player reactions to it.

You could alternatively come up with a concept you like the idea of as a finale, like, let's say, your Cell has to defend a Green Box from another DG-like organization (Cowboys who didn't convert, another Cell that's been tainted, MJ-12 remnants or what have you) and work your way down.
The key to Shotgun Scenarios for me, is the quickness of them. Little to no investigation, a swiftly approaching deadline and no "right" answers.
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>>43670590
What are these shotgun scenarios?
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>>43670802
>http://fairfieldproject.wikidot.com/shotgun-scenarios
There's an archive of contest entries here, and a description of what exactly a Shotgun Scenario entails.
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>>43670802

A collection of short fan written scenarios designed to "scatter" like pellets so that a single scenario can be used as the starting point for a full campaign.
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>>43663322
>scenes from GK
Remember all those images with song lyrics pasted on them? Have the soldiers sing along to those. The soldiers might also have to deal with civilian refugee herds that hide cultist infiltrators or disguised creatures. Maybe instead of calling a nighttime airstrike on some very evil sand, the guys from Alpha saw something horrific and the body just disintegrated the next day.

There's also a scene in GK where Colbert's team investigates a village and finds guns and a drug stash. Maybe in addition to all that, they find a trap door leading to a basement full of spooky shit.
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>>43670871
>>43670921
These are magnificent. Thanks pham
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>>43663322
>>43671015
I can dig it.
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>>43670590
>your Cell has to defend a Green Box from another DG-like organization
So, I actually like this idea that I just threw out as an example. Anyone have any ideas on how to flesh it out?
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>>43671927
Karotechia tempting to put a hand over some toys from the green box.
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>>43671927
I'd sandbox it.

The other team is coming in force within 24 hours. The contents of the Green Box must not fall into their hands! Deniability is paramount, beyond that, solve the problem.

Now the cell can mount a defense, make the material disappear, use distraction or media attention to their advantage, investigate who is coming, or rig the whole building to explode. It's up to them.

And the challenges they will have to face will be determined by their preparations and anticipation. Give them an easy win against the first wave, then pose a more difficult situation, and for the third act introduce a complication. Then allow for a short breather with opportunity for last preparations, and finally the showdown.

Whether this is a Mad Max chase through the desert, a well fortified last stand, a complex manipulation of countless interests that form a highly volatile situation, or a race against time to undercut the attackers, it's up to the players.

I'd have the Green Box contain several sealed large crates with the strict warning not to open them or attempt to look inside. That way you can have one fall of some truck or helicopter in the end and crack open for ensuing hilarity.
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>>43672268
Prepare several maps.
>A tactical map of the building and the surrounding structures
>A transportation map showing roads, train tracks, airports, possibly a port, and terrain
>A demographic map showing population density, zoning, traffic and surveillance cameras
>A political map showing voting districts and their representatives, police precincts and court districts, local topics of dissent and a few strange articles over the past year
>And a dossier with what little is known about the attackers and how the alarm was raised

Depending on which one they get their hands on first, the players will plan accordingly. So make sure they have all the handouts quickly before any plans are put in motion. And make it clear that they cannot react to all of them because there is no time.
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Anybody got art to use for the temple?
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>>43666281
Echoes was a really good one for my group. I usually try to keep scenarios contained to one session since we meet very irregularly so on the rare occasion that we were able to have a game night two weeks in a row I ran Echoes in two parts. They were pleasantly surprised to see some continuity and horrified once their memories started getting fucked up at the beginning of the second part.
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>>43672268
>Whether this is a Mad Max chase through the desert...
I remember a car being one of the examples of what Green Boxes could be. This combined with the car chase idea could be spectacular.

>Agent critfails a drive test
>They hit a pothole and one of the containers holding a dangerous artifact or creature breaks
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What have you found in your local Green Box lately?
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>>43639002
So will the new splats ever be released?
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>>43679098
After they're written.
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>>43679098
Here's the schedule
Agent's Handbook (Mar 2016)
Handler's Screen with Quickstart Kit (Apr 2016)
Case Officer's Handbook (Jun 2016)
Control Group (Aug 2016)
Impossible Landscapes (Oct 2016)
Deep State (Nov 2016)
PISCES (Dec 2016)
Falling Towers (Jan 2017)
The Fall of Delta Green (late 2016)
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>>43676247
>thumb print isn't wood grain
you had one job.
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>>43683145
The dummy has human fingers of course.
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>>43683145
It would be a nice gag. But really, to leave a print you not only need texture, but also a soft surface, and skin fats. And there it would get into explain-details-with-MAGIC! territory.
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>>43639002
Daily reminder that Delta Green is watered down derivative trash according to Sandy Petersen, creator of Call of Cthulhu.

Where were you when Delta Green shills got placed on suicide watch?
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>>43684714
You know what they say about people who are butthurt, right...?

If I got money for every purchase of my game, I wouldn't advertise for others that are cutting into my market either.
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>>43684714

Jesus, I didn't expect Sandy Petersen to be so dismissive of everything that followed on from CoC. I suppose it's understandable, but still...

>>43671927

The struggle between the Project and the Group would seem perfect ground for battles over Green Boxes and their contents. The Group wanting to keep everything locked up, the Program wanting it dragged off to some lab in the desert where guys in lab coats can prod at it.

And it'd be a pretty good introduction of the Group if your PCs were members of the Program assigned to go round collecting the contents of old Green Boxes. First one's full of creepy stuff, no action though (unless they open the box marked "DO NOT OPEN"). Second one they can see someone's already been in, the place was broken into recently and stuff's been taken. Then whilst they're working on the third ones some insane fuckers come out of the woodwork guns blazing to get you out of their Box.

Of course you're on the same team really, but your bosses don't see it that way..
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>>43684714
>dilutions of my source material

stay keked sandy, DG is better than your lovecraft fellation
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>>43684714
>>43684714
Sounds like Sandy is butthurt about not getting publisher royalties this time around. That's a shame, if you listen to the podcasts it seems like the DG gang has nothing but respect for the guy.
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>>43684714
>original material

sandy is such a fag, lol
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>>43684714
>sandy Peterson blows delta green the fuck out.jpg
>on suicide watch
So the guy that took over his old company after it was nearly run into the ground doesn't want to support a competing product that is doing quite well for itself? Fucking shocker dude.
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>>43666281
Not a shotgun scenario per se, but I'd recommend giving a listen to God's Teeth episode 1 from RPPR. They recorded three short games for the Kickstarter, and I think the first one is pretty good for a quick game.
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>>43686064

I suppose in a publishing market as niche as RPGs a departure like that would rustle jimmies but yeah that really smacks of sour grapes.
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>>43653785
>It was never rebuilt

Its design was a disaster waiting to happen. Why was it ever built in the first place?
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>>43663322
>desert tan
>ied truck
>us navy

wat
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>>43692149
>marines
>not part of the navy
u wat m9
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>>43688948
Especially considering that horror/Mythos games are an even smaller niche within that niche. There are what, three Lovecraft related RPGs that see any sort of actual publication?
>>
>>43693339
Well that's not entirely true, there's a fair few. There's CoC, Delta Green, Trail of Cthulhu, Cthulhutech, The Void, there's a d20 game that came out half a year ago that I cannot remember, De Profundis (the letter game), and a whole bunch of other smaller/more obscure ones that I can't be arsed to look up. It's not an empty market, though it is dominated by the two or three giants.
>>
I temporarily resurrect this thread from it's essential salts.

I'm gearing up to run a game, a single scenario at the moment, text-based over roll20 and skype. Looking for three players max, already got one. Next weekend at the earliest due to assignments.

Light on Mythos, don't expect to wrastle deep ones or fire a LAW at Nyarlathotep. Also going to be fairly serious. Running off of the playtest beta.

I'll be here for a couple hours more today, and if you're interested, hit me up on Skype, name is TRNSHMN.
>>
>>43684714
"I make is a habit not to back things that exist as dilutions of my original material."

Yea, CoC was TOTALLY original.
>>
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Forgot my image for above post.

This is what Sandy Peterson sounds like.
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>>43694173
I'd leave it to a tripfaggot to not only know that CoC was not only the first mass-market Lovecraft RPG, but also invented Sanity in tabletop gaming- a concept that has been borrowed and modified endless times.
>>
>>43694706
Still, to call a game that modifies, even improves, his system and adds a pretty expansive amount of original fluff and reinterpretations on existing material a "dilution" is more than a little passive aggressive. And considering he used to publish the original DG books, I can only guess that he's salty about Detwiller and company going off on their own.
>>
>>43695183
Seems like it, especially with the success of Delta Green. CoC is played more even now, I'd imagine, but Pagan seems to be gearing up to be a much bigger line than CoC's been in the recent years.

Might not help that Pagan's been doing CoC as well.
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>>43695256
DG is on Arcdream now.
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>>43695292
Oh, right, my bad. I seem to have publisher dyslexia, because I can't seem to remember which is which between Pagan, Pellgrane and Arc Dream.
>>
>>43694706
CoC was based off RuneQuest, Delta Green was based off CoC. Remember that Delta Green was licensed as a supplement to CoC by Chaosium, as well as Wizards for implementing alternate d20 rules.

Now CoC is pretty much its own system in many ways, very much far away from other BRP systems and especially from RuneQuest. Similarly enough Delta Green is it's own system (it keeps a lot from CoC but now incorporates ideas from Trails of Cthulhu and their own stuff).

Also note that many fans of Petersen's work are also fans of Delta Green. I personally thought Sandy Petersen was a swell guy until he said that Delta Green is simply a diluted version of CoC, when it's much more than that, especially nowadays. Hurts even more when we remember that Pagan Publishing and all the other people involved in Delta Green always talk high praises of Sandy Petersen's stuff.

http://theunspeakableoath.com/home/2011/11/happy-birthday-call-of-cthulhu/

http://theunspeakableoath.com/home/2013/07/kickstarting-cthulhu/
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>>43695314
Pelgrane is the arsehole one.
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>>43695337
Why are they arseholes? I don't remember hearing anything bad about them.
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>>43695365
Kenneth seems nice enough in interviews. No, I mean the fans.
>>
>>43695314
>>43695337
Isn't there a lot of crossover between the designers of those games? I know they go on each other's podcasts all the time.
>>
>>43695390
Oh, fair enough. Yeah, I can imagine, they kind of do niche stuff which has a higher chance of producing assholes, especially if the games get rough treatment due to being niche and the kneejerk reaction becomes pretty much the default.

>>43695407
Kenneth Hite is writing the prequel game that's in Gumshoe, The Fall of Delta Green, which is in the 60's I believe. I don't know about Laws, but I'm like, 70% sure he's friendly with them too.
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>>43695331
I think the new DG rules do what CoC7e seemed to be going for much better.
>>
>>43695478
I haven't managed to really test it myself (I'm >>43694090 ) but it seems to be a whole lot better, yeah. Liking the adapted system, makes me think Glancy and Detwiller took out from Stolze, another friend of theirs.
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>>43695461
They cohost a podcast (like, the best RPG podcast around), so bump that up to like 85%.
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>>43695518
Greg is a core member of the DG design team. He has been in with Pagan since UA. I would venture that many of his design ideas for ORE have been based on the experience with UA.
>>
>>43695539
Which one? I only know about Unspeakable.

>>43695557
Didn't know that, haven't followed the who's who on the KS.
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>>43695407
In a way.

Kenneth Hite and Robin D. Laws work for Pelgrane, but are working on Arc Dream outside of Pelgrane.

There's Pagan Publishing which includes Glancy, Tynes, and Detwiller (but not Crowe this time.).

Then there's Arc Dream which Ivey leads (and where Stolze does most of his freelance work.)
>>
>>43695518
From my experience I got the feeling that CoC7 was designed to be more pulp-friendly. There was a lot of expansion on rules for action scenes; combat, chases, that kind of thing but it all felt sort of clunky. All of the changes it made to 6e just feels smoother in the DG system.

>>43695557
>>43695616
Greg dipped into the UA well for the new DG rules too incorporating some of that delicious madness meter.
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>>43684773
>>43685674
>>43685896
>>43686064
>>43686801
>>43687293
>All these assblasted wil wheaton grade "gamers" defending shitty nu-rpgs

Pretty typical.
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>>43694090
Still taking two more! Seems like there's some issues with the name, so you can search by email, majmoci01.
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>>43695841
Sandy pls go
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>>43695841
>delta green is nu-rpg
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>>43695841
Hi Sandy!

Isn't Chaosium the company that went around telling people they were the only ones allowed to republish Lovecraft, when it was already in the public domain?
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I'm planning on running the Quick Start Delta Green scenario that came with the new rules, for a group of new players.

Anyone played or run it yet? Looks a little too simple, but that might be good for a starter scenario.
>>
>>43696492
It is overly simple. For new players that might be just the thing. The worst that can happen is you get through it in an hour.
>>
>>43696492
I ran it before they redesigned it when it was just a regular shotgun scenario. It's really straightforward, my group got through it in about half the time a session usually takes us, but it is a good way to introduce the nature of the setting and throw some plot hooks in for future use. Have a look at the shotgun scenario Metamorphosis, if they get through Last Things Last really quickly and think it was too easy throw them right into Metamorphosis.
>>
>>43696587
Yeah, seems like it'd be too easy to just go from clue to clue if they know what they are doing.

>>43696687
Metamorphosis looks great! I just gave it a read and this sounds like exactly the thing to use to give a more Delta Green feel. Thanks for the suggestion.
>>
>>43694090
Full.
>>
>>43661508
>the wall art on the greenish rock of the temple. Instead of a history of the world it could contain a more skewed view, a history of a servant race.
>It would be dominated by dark radiant figures above, and pious servitude detailed below like an instruction manual. Things like raising and herding humans, then delivering them for sacrifice. Or medical expertise, when to allow human stock to heal, and when to discard it. How to select for a premium category by physical and mental attributes. Sick cosmic horror shit. It can't be straightforward, this stuff is always cryptic as hell and allows for countless interpretations. But after a skill roll some understanding can coalesce, and then you can roll again for a bunch of madness tracks.
So how many panels should there be to decypher? And what should be on them specifically?

>General overview, flashlight-lit, low roll
The giant blocks of green rock have a structured surface. It is intricate enough to appear random at a glance, but there might be more to it. However, when you look at it for too long your gaze glazes over somewhat, and you can't make out anything but a proverbial forest, no trees.
>med roll
The structure of the sickly greenish rock seems to form patterns and shapes. They appear ordered but entirely cryptic.
>high roll
There's definitely structure to these rough green stone blocks. The surface is covered in a mad relief which looks like it is supposed to be studied from several angles at once, some of them inside the stone. But with careful study shapes form. Each block appears to contain a complex pictogram, but not one designed for human understanding.
>>
>>43699511
>IR overview, low roll
The walls are alight with intricate shapes that shift nauseatingly when you move your head. They look like an eight-armed toddler went nuts with IR crayons. The markings are invisible to the naked eye.
>med roll
The walls are covered in Hieroglyphs, only these pictograms show few human figures or concepts, follow no consistent structure, and vary wildly in size and orientation. But something has been written there.
>high roll
The walls are densely decorated with complex pictograms that have distinct edges in IR. Each block holds a panel, and they seem... instructional? Although definitely not for a human reader. But some of the structure seems reminiscent of bathroom signs, Olympic badges, or airplane emergency procedure cards.

>Panels in IR, all, low roll
A many limbed shape looms menacingly above more complex smaller characters below. These form not rows or columns, but winding lines which intersect and sometimes merge, all the while explaining in some detail possibly crucial concepts, but none of it can be deciphered.
>Panel A, IR, med roll
>Panel A, IR, high roll
>Panel B, IR, med roll
>Panel B, IR, high roll
>Panel C, IR, med roll
>Panel C, IR, high roll
>Panel D, IR, med roll
>Panel D, IR, high roll
>Panel E, IR, med roll
>Panel E, IR, high roll
>>
>>
>>43695841
nobody even defended dg, it's just that sandy's sour grapes are sososo funny
>>
>>43651135
>>43652358
Funny thing is that wahhabi sect of Islam that the IS follow is all about literal interpretation of the Quran. So while they're strictly forbidden from antropomorphising God by the book itself, they're also forced to interpret some obviously poetic passages in Quran and hadith literally, like the ones which mention Allah rising from his throne, or someone sitting at his right hand.
This has been pointed out and ridiculed by mainstream scholars, and it's obviously just a paradox, but it might be interesting to play on the fact that the deity their worship is a physical, non-antropomorphic entity.
>>
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>>43704600
Sexy
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>>43704600
Where is the rest of that trailer?
It just looks like there should be one.
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>>43708029
>loaded with glasers

The fuck is a glaser?
>>
>>43708224
Google is your friend in this modem age.
>https://en.wikipedia.org/wiki/Glaser_Safety_Slug
Basically ammo designed to not over-penetrate and kill shit you don't want to.
>>
>>43708224
It's a 'safety bullet' popular with US law enforcement. It consists of a head filled with fine shot. The idea is better energy dispersal, transferring the impact to the target instead of piercing through. Can't be used abroad because it violates the Geneva Convention or the Hager Landkriegsabkommen or something like that. The wounds it causes are nasty!

Ask /k/ and they will tell you it's overhyped marketing shit.
>>
>>43708298
>The United States Federal Air Marshal Service tested and used the Glaser Safety Slug extensively in the 1970s and 80s on board commercial passenger aircraft to defend against hijackers. Air Marshals are now issued SIG Sauer P229 pistols with a 12-round capacity firing conventional-jacketed hollow point ammunition in .357 SIG caliber.
Seems safe...
>>
>>43708389
Hollow points don't really overpenetrate. Once they go into a person they don't tend to come out.
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>>43704600
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>>43708502
If you hit, sure. But I don't know what will stop a .357 if you miss. A mm of aluminium sure won't.
>>
>>43708695
Well clearly the Air Marshals didn't think the Glaser was much better.
>>
>>43708695
>.357 SIG

Its not a massive magnum you know.

https://en.wikipedia.org/wiki/.357_SIG
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>>43708665
>>
>>43708665
>>43708897
Fucking green box time loops...
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How many sects older than Islam are being established right now in Europe? How many followers of strange cults find a new safe place to worship? What's there in Europe other than PISCES to try and contain them?
>>
>>43709957
Delta Green, both The Program and The Group, has probably got a few in the know CIA agents keeping tabs on any country taking in refugees for this very thing. Same with GRU-SV8 if they're even still around.
>>
>>43709957
There's probably other countries with government programs similar to Delta Green/PISCES/GRU-SV8/M-EPIC, but by their very definition tend to be kept secret and probably looking to benefit the government somehow.

It's good to remember that the eldritch can crop up in any place of the world, and nowadays there are a lot of developing nations that would treat it as a godsend if they can somehow use it for their own gain.

For example, ASG ran a scenario scenario where Libyans were trying to harness occult nuclear power for their own benefit, by basically tapping into Azathoth's court itself.

http://actualplay.roleplayingpublicradio.com/2012/03/systems/call-of-cthulhu/call-of-cthulhu-divine-fire-at-pax-2011/

I'd imagine that if a poor country suddenly found a way to greatly expand its resources and riches, they'd take it. Even if it meant some people dead or insane.
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