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/exg/: Exalted General
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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition
>3E Backer Core https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE
>Character Sheet & Init tracker: https://drive.google.com/open?id=0ByD2BL6J89Nick41YUk0RUt3YlU
>Online charsheet: http://howsfamily.net/Exalted
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4


Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e

Motorway to Malfeas Edition: Podcast interview with John Morke and Holden Shearer. Skip to 21:20 for the interview proper.

http://rickacarroll.com/podcast/episode-0013-exaltified-john-morke-and-holden-shearer/
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>>43623527
Man, Morke sounds like the stereotypical nerd.
>>
>Fourteen years later, Exalted enters it’s Third Edition, ready to take the gaming world on and bring to life all the drama and intensity that has made Exalted a dominant force in table top gaming,

Mmm, intensity, dominant. Keeping up the heat there...
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>>43623527
Reminder Holden and Morke are liars.
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>>43623683
Reminder /exg/ is plagued with crazy autists
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>>43623707
That's true for all of 4chan.
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>>43623707
ok holden
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>>43623527
Wyld Shaping Technique confirmed for being shit on purpose so people don't use it instead of Craft.
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>>43623719
True, but it's like that scene in Rain Man where the guy doesn't get the candy he wants or some fucking thing like that and he spend the next 5 minutes going "UURRRRNNNNNNGNGGGGGNNGNGN" and waving his arms around.

That's basically half of /exg/ right now. (The other half is Lunar furry porn.)
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>>43623739
Where are you getting all these sick confirms anon?

>>43623753
We don't really have Lunars here anymore.
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>>43623762
Did you not even read the OP?
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>>43623739
>but sorcery is still better than both

so genius!
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>>43623773
You mean listen to the podcast? Nah, ain't nobody got time for that.

Anyway, it kind of makes sense for Wyld shaping to be harder/worse, because you can make literally anything without needing the appropriate Craft skill, and you can make it much faster and in bigger quantities. And you can make people, and land...
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>>43623834
It is a literal xp sink. It's the only thing in the game that will demand you put xp in and possibly give you nothing in return.

It is designed like someone saw Vance's sorcerous workings system and decided to create it's antithesis.
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Hey /exg/, I'm curious as to the effectiveness of these posts

>>43618862
>>43621438
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>>43623869
>It is designed like someone saw Vance's sorcerous workings system and decided to create it's antithesis.
This has Holden written all over it.

"The opposite of good is right!" are practically his watchwords.
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>>43623825
Sorcery is better than Wyld Shaping Technique at shaping the wyld. One initiation even makes it free! A four point merit removes the xp cost of Sorcerous Workings, it's better in every respect.
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>>43623888
You're going to need to define effectiveness first. What are you trying to achieve?
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>make a post an hour before this one
>no one responds

;_;
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>>43623912

See the OP of the linked thread
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>>43623527
Does anyone still have that Dragon King Homebrew someone posted here a while back? I could use it for something, thanks.
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>>43623904
Oh no I agree. My players have all declared sorcery is in their future, including the Dawn.

So I'm having to think up sorcerous initiations that make sense for all of them.
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How about a houserule to WST:
Remove the xp cost. If you successfully make something that would be represented by a Merit, you have to buy that Merit at 3xp per dot. If you upgrade your Resources from 2 to 3, it costs 3xp, but from 2 to 4 would cost 6. Same with Artifact, Followers, Manse etc.
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>>43623927
Because there was a thread running until about half an hour ago. You probably got confused by the two concurrent threads we had a while back.
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>>43623970
Maybe 2xp, I haven't decided.
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>>43623970
We just had an argument about paying for merits with xp several threads ago. A lot of people are deadset against it.
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>>43623989
Nigga, you misunderstand.

Normally acquired one's, sure. But I'm providing an alternative to the WST XP cost.
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>>43623954
Don't make an initiation for the specific character to use whenever they decide to actually go into sorcery.
When the player decides why want sorcery, give them a list of methods they could use to initiate themselves, then write up their initiation and shaping ritual(s) based on what they go with.
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Is it possible to install your Manse on a Boat?
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>>43623978

It happens a lot. Somebody has a thread up and for some reason someone else makes a new thread instead of checking the catalog.
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>>43624018
>Don't make an initiation for the specific character to use whenever they decide to actually go into sorcery.
I meant more I'm looking at what they excel at and matching that to an initiation. If nothing makes sense, I have to make one up.

Two of them are starting with sorcery, though, so that's nice.
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>>43624025
Yes, but the Capstone needs to be attached to a static Demesne.
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>>43624025
No, since manses are designed to focus geomantic energies specific to places. You can certainly have fantastic manses in incredible places, but on a boat is not one of them.

Only accessible by a boat, sure.
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>>43624025
If your boat stays perfectly still on the intersection between dragon-lines, sure.
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>>43624056
Not all demesnes are stationary though
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>>43624069
Yeah but then you have a "boat" that only moves based on the geomantic flux in the area.

That's more like an island.
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>>43624056
>>43624064
You could in 2e, see >>43624044 and I'd still allow it if the boat was massive enough. More like a floating fortress.
>>43624069
I think they are intended to settle down when a Manse is built on them.
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>>43624064
Excellent, that means Strength is a possibility after all
https://www.youtube.com/watch?v=Hx9La4nGlnA
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>>43624025
>>43624044
>>43624056
>>43624064

I could actually see this being interesting. A great geomantic ship, sailing a carefully calculated route to draw geomantic energies from the ocean currents. It'd require more maintenance than a stationary manse, but it would have some interesting advantages.
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>>43624091
If your manse is on the back of a massive stone whale swimming slowly for aeons along a predetermined path, well then sure, that's awesome.
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Hey guys, anybody got full size bear-tearing image?
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>>43624235
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>>43624289
Thanks!
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>>43624289
Man, the artists in this book really hated Lunars
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Is there any mention of sleep/eating requirements and how to surpass/go around them?
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>>43624316
The art doesn't bear that out. Basically all of the good+ art is Lunars.
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>>43624412
Some integrity meditation charms that allow an hour of meditation to replace a night's sleep, with an upgrade that makes it reflexive
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>>43623584

He's also a pretty vehement social justice warrior, all fitting into his overbearing persona. And Holden parrots all his lunacy on twitter, even though he comes off as less crazy on his own.
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>>43623954

I really wish Sorcery was a more difficult choice than it is now. When and if I ST 3e, I'm definitely gatekeeping Sorcery more thoroughly and making martial arts much more accessible.
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>>43624637
What would you gate? Lower sorcerous mote generation? Make Workings harder? Increase the cost to initiate?
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I keep hearing about everyone going into sorcery here, does everyone really make Dawns with high Int/Occult?
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>>43624749
Occult 3 isn't hard to come by, and all you need is a battlemage shaping ritual and you won't even need to take many shape sorcery actions
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>>43624749
Sometimes, sure. A combat Sorcerer is an ok thing in 3e.
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>>43624749
Dawns need a couple dots in occult for ghost punching anyway. Sorcery isn't that much more investment, and you can buy spells with SolarXP.
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>>43624809
And pay for Workings with Solar XP.
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>>43624774
Shaping Rituals are explicitly combat actions though, being able to attack while you perform them seems to defeat the intent here.
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>>43624709
Not that guy but:
>Make Workings harder?
The XP costs should REALLY be retooled so that Celestial 2 Workings cost 8XP for everyone, seeing as how they're literally Charms.

>Increase the cost to initiate?
I wouldn't increase the cost, but I'd definitely make it more character-warping. Saddle characters with more weirdness and strangeness, no matter what their initiation is, so that even if they pick one that lines up with their mindset already, they're still radically altered.

The guy who thinks Ifrits are just the bee's knees is still going to hesitate to become an Ifrit Lord's sorcerer, because he's going to be VERY strange, no matter how much he likes fire and Ifrits.
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>>43624831
Look at the homebrew ones in the OP folder, get Smotes every time you tank an attack, etc.
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>>43624555
They're both hypocritical nutbags. I say this as someone who is a progressive and believes in things like equal rights.

I couldn't espouse some of their positions and look at myself in the mirror in the morning.
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>>43624843
Like many things in the homebrew folder, they have no idea what balance even looks like. Again, Shaping Sorcery is a combat action, Shaping Rituals count as Shaping Sorcery. Trying to have your cake and eat it too is retarded and fucks with the balance.
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>>43624749
Do you really think you need high Int to be a good sorcerer?

Because you don't.

And everyone needs Occult 2 for ghost-punching. Occult 3 for sorcery is a laughably small investment.
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>>43624879
There are ways to passively gather motes in the core though.
>>43624883
Low Int Occult 3 sorcerers are hella slow in gathering motes, and have trouble with Workings.
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>>43624025

2e explicitly had a mobile power for Manses. You couldn't install a Manse on a boat, but you could build a Manse that was a boat, or an air-ship, or some sort of walking castle.
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>>43624923
>Low Int Occult 3 sorcerers are hella slow in gathering motes, and have trouble with Workings.
...why do you think they're necessarily looking at workings?

Of course the sorcery specialist is going to have high Int and Occult. But everyone else just needs to pass the threshold to acquire the best spells.
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>>43624985
>2e
I've spotted your problem.
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>>43624990
Workings are the best part, though.
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>>43624289
That last bear face though...
"Hey Phil i heard screaming what is- What the fuck... OH MY GOD PHIL!"
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>>43625040
Maybe not if you're a dawn. Maybe summoning a hella badass fire monster to ride into battle is
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>>43625063
That too, yes.
Workings to buff a combat wombat are the idea that's seen the most discussion.
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>>43625109
Yeah, but that'd fall to the group's "fixit," which in 3e will basically always be a dedicated sorcerer because nobody is going to use Craft seriously.
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>>43625109
I always wanted to make a crazy biomancer that made body-horror monsters. Maybe when the Abyssals thingy comes out.
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>>43625159
Biomancy and body horror is Liminals.
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>>43625159
>Celestial Ambition 3
>Open a permanent portal between two different realms of existence, such as a small shadowland or a faerie ring that leads travelers into the deep Wyld.

You can now tattoo your knuckles with unholy curses and anyone you hit with a decisive unarmed attack vanishes into the Underworld with a flash of black flame.
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>>43625194
It's a static portal. Or your knuckles for human sized things to go through.
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>>43625231
It's says permanent, not static
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>>43625194
Only if they return a few minutes later.
"Enjoyed your trip?"
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>>43625231
Unless the Working you perform works differently. Celestial 3 still sounds appropriate for what anon suggested.
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>>43623527
>Listening to Morke and Holden
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>>43625237

Enjoy having hungry ghosts pouring out of your hands literally from the moment the sun goes down, then.
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>>43625194
Or alternatively, just have one tattoo that sends people to the Deep Wyld and another that sends them to the Underworld, called Fuck (because that's what the Wyld mostly IS) and You (Underworld starts with it.)

I have a terrible sense of humor.
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>>43625274
That sounds even better
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>>43625274
>"I KNEW I SHOULD HAVE GONE FINESSE 5 FUUUUUUUUUCK!!!!"
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>>43625277
>Say hello to my not-so-little friends, You and Double-You.
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>>43625309
Actually that's a better name, forget mine.
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>>43625309
>feet send people to Yu Shan and Malfeas
>cock send people to Elsewhere
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>>43625309
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>>43625347
Don't let him headbutt you! You'll wind up on Autocthon!
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>>43625347
>by their powers combined... I am Captain Creation!
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>>43625415
ORICHALCUM!
MOONSILVER!
JADE!
SOULSTEEL!
STARMETAL!
ADAMANT!
BY YOUR POWERS COMBINED I AM...CAPTAIN AUTOCTHON!
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>>43625450
>not the Autochthonian elements
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>>43625499
https://www.youtube.com/watch?v=dFtU7Sej92g
ATUOCHTHONIANS UNITE!
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>>43624709

I wrote a ton more on this topic than I intended.

Increase the cost to initiate. Basically, the problem I'm having with Sorcery now in comparison to past edition is that not only is the discipline much stronger as a whole (which is fine - rightful, even), but sorcerous initiation no longer functions as any sort of speedbump to entry for a long list of strong utility options. In past editions, Sorcerers had to have some idea in mind of where they were going with taking Sorcery in the first place - because Sorcery could be a trap option if you didn't know what you were going to do with it, but when wielded well, was extraordinarily strong. In 3e, there's too few reasons not to dip into it, especially when it offers so much utility.

This is in stark contrast to martial arts, which inexplicably has clear obstacles to entry - requiring a merit, being tied to Brawl in addition to its own abilities (I understand the idea of needing to know how to fight at a basic level to be able to fight in a special way, but by the admission of the devs, Exalted isn't meant to be a strictly simulationist system, so this seems a little arbitrary), and just generally being an xp sink when it's really obviously weaker than, say, Sorcery is. In the first place, MA Charms are absolutely not innately stronger than native Solar Charms for combat, so it seems like a very strange obstacle to entry because taking native Solar Charms is just plainly the more cost effective option.

So why is it that Sorcery is so much more easily accessible than MA Charms? What about martial arts is more demanding of focus and character-defining than being a sorcerer? I'd think it'd be the other way around, or at least they'd both be equally accessible (or not).

(cont)
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>>43624709
>>43625606

One obligatory reason is that MA was designed with intersplat usage in mind. You can't allow those dang dirty non-Solars to have easy access to Charms that could fight a Solar on a relatively even level, after all. That'd just be silly, right? But I believe they've seriously over-corrected for this.

MA Charms already have different degrees of power for different splats built into them, so in the end any attempt to gatekeep the "lesser" splats is already accounted for. Furthermore, if this was intended to be an issue for non-Solaroids, Sorcery already had similar restrictions between Terrestrial/Celestial/Solar Circle Sorcery and wasn't given any such speedbumps, and if they were meant to give other splats a hard time, why can't Solars just skip over them? Solar XP is an explanation, but it also means that Solars dealing with MA still end up getting the worse deal than their peers. So perhaps this wasn't why MA's bumps were introduced at all, but otherwise, I can't see the reasoning.

This all said, Sorcery being incredibly strong is fine, but it absolutely should not be a staple option. It shouldn't be something you dip into casually. Dipping into Sorcery should take dedication. Martial arts also requires dedication, but since Exalted takes such inspiration from wuxia, it should be more common in the setting than Sorcery is, and thus more easily accessible.

I'm not yet sure how I intend to change things to an exactitude, but a few ideas I have are keeping Sorcery mostly as is, but making it require a merit for entry like MA presently does. Whatever houserule I come up with, I want the difficulty of entry to be front-loaded. Once you're a Sorcerer, continuing to be a Sorcerer is as smooth sailing as it presently is.

(cont)
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Does anyone want to help me out with spirits in the world? I have a hard time figuring out their place and how they'd play in the politics of the world. For example, if there is a god of fortune is this man a good person shaped by his domain or is his domain shaped by his personality? I think I was told once that all gods are not dicks, but they have a hard time trying not to be one in the second age. Uh....help?
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>>43625788

A god's domain is a job. Nothing more or less. Their personalities are shaped by their domain to the same degree that your personality would be shaped by a particularly-nice/aggravating/indulgent/confusing job.

Sure, instead of sweet company-bought computers and cellphones they get magic powers and worshiping cultists, but same basic idea.

Vice versa, their domains are altered to the same degree that your job would be altered by you as a person; you might change how IT or cashier service is done, but uuultimately it's still IT/cashier service.
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>>43625664

As to MA, my first idea is removing the requirement of entirely new ability tracks. If MA requires a merit, the moment you take it, the Brawl ability becomes the Martial Arts ability and they act as one single ability. It may be best for individual styles to require individual merits (which would make opening the path to MA charms kind of like buying an artifact for its Evocations), but I'm very undecided. Progress in individual MA styles, if maintained, can be delegated as mandatory Brawl specialties for that MA (which would maintain the cool effect of steadily becoming better in an specific style and be infinitely less of a chore than it's currently presented).

The only imbalance I see arising is that logically Supernal would then apply to both Brawl and Martial Arts Charms, making Brawl/MA inherently more versatile in a big way than other combat abilities. Even with that in mind, however, if MA Styles still require individual merit for entry, then it becomes comparable in implementation to Evocations, and I see no significant imbalance on either end in such a case.

So something like that, I guess.

tl;dr: why is MA a bigger xp sink than Sorcery when Sorcery is so much more blatantly powerful
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>>43625832
Speaking of Yu Shans gods, this was what sprang to mind for me when I first heard about the Soup Kitchens
https://www.youtube.com/watch?v=DiWomXklfv8
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>>43624870

I think most people fundamentally believe that the world should be equal, just, peaceful, and everyone should be able to live their life the way they choose as long as it doesn't impose on the rights of others. People who don't believe those things in their fundamental form (disregarding any esoteric or edgy reasoning to the contrary) can be safely said to be assholes. So the term "social justice" sounds perfectly appealing at a glance. It's just that anyone who has become dogmatic enough to unironically calls themselves a "social justice warrior" has already missed what a contradictory phrase that is in addition to whatever point they think they have.

Hypocritical nutbag is a pretty fitting description for that, yeah.
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>>43625011

Not sure if you're trying to be funny or not, Anon, but while 3e has made certain significant reinterpretations of previously established lore to fix 2e's missteps, taken all together, 3e and 2e have more alike than opposed. Just because they don't say "magitech" anymore doesn't mean that what used to be called magitech isn't still present. There is absolutely nothing detrimental to the setting about mobile Manses and, in my experience, they are in fact cool as fuck.
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I wonder if i could make an inventor type character. Get Craft and Occult and start creating steampunk stuff.
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>>43625832

I thought they exchange customers (cultist) for protection or not having the domain in question be complete shit. Kinda like a protection racket. I know Alhat has the bribes who DO get powers, but isn't that far and few between?
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>>43626182

Yeah. Although a lot of people on here will whine saying that Creation can't have those things because reasons.
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>>43626190

Some gods straight up extort their worshipers or else they'll not do their job or turn their lives to shit, but again: that's not much different (or more common) than any real world manager who does the same to his employees because the supervisor who's supposed to keep HIM in check is distant and only comes around the first of every month.
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>>43626182
You need Craft (First Age artifice) then. It's crafting requires multiple Workings, and is exactly what you're looking for.
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>>43626205
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>>43626047
People get rather irate when I point out that the first social justice warrior in the United States was killed for his sins. And I'm not talking about Rev. Dr. King. Malcolm X was the first person who claimed the mantle.

>>43626138
>There is absolutely nothing detrimental to the setting about mobile Manses and, in my experience, they are in fact cool as fuck.
Totally agree, but Holden and Morke clearly do not.
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What kind of Alchemical would become Cloudbank? How deep in Clarity would they be? What District charms would Fairbank, The Empty Set, Goldwalk, Highrise and the Sandbox be?
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>>43626287
>Malcolm X

Not really a good topic for Exalted, but I'll bite.

Who is irate about it? Modern SJWs themselves? Those who resent them? Both? Because to my understanding, Malcolm X would be rather irate himself with those who presently call themselves social justice warriors. I've also personally never heard of Malcolm X referring to himself as a social justice warrior so much as a civil rights activist, though I could simply be ignorant.

>Totally agree, but Holden and Morke clearly do not.

I'd resort to the "I'm gonna need a source on that" not-quite-meme if I didn't think it was inane. StephenLS is the one who has all kinds of opinions on mobile manses, from what I know.

Do you perhaps think they're against them because Holdemorke (hey, it sounds like Voldemort) removed the term "magitech" from the game? I can't be sure, but if so, the label "magitech" that one applied to artifacts to make them inherently better and cooler than all other artifacts is gone, but you can still do pretty much everything that was magitech in previous editions. There's a persistent mentality of reductionism in the fandom that's arisen from the erroneous idea that "magitech things" were getting removed entirely. Well, in the first place, mobile manses aren't necessarily magitech, but I think that's where the idea "this sort of advanced thing isn't allowed" arose.

There is kind of a problem with Manses in that there's not really a proper noun alternative, so Manses always seem like "the best option" for magical buildings, at which point Manses just become a catch-all term for magical buildings. Probably not the original intent, but what're you gonna do?
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>>43624289
>time_for_tf2.png
>>
>http://forum.rpg.net/showthread.php?768985-Exalted-Why-is-Everyone-Praising-3e&p=19557655#post19557655

So, Holden just proved he doesn't understand the system he, himself, created.

Given, yanno, the vast, VAST majority of charms require a 5.
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>>43626857
But you don't need the majority of charms. You need 5's in a couple of abilities and you can get by with dabbling in the others.
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>>43626857
Eh, only really in your Supernal. Most Ess 1s require 3, some 4 or 5. He's saying that you don't need 5 in EVERY ability, just one.

Of course BP/XP is still stupid.
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>>43626786
>Malcolm X referring to himself as a social justice warrior
It's interesting. Ever since someone tried to claim him as an SJW I've poked through some of his speeches and writings. He does talk about "social justice" and "fighting for it," so it's not a huge leap. But he'd abhor the modern ones; on that I agree.

>Do you perhaps think they're against them because Holdemorke (hey, it sounds like Voldemort) removed the term "magitech" from the game? I can't be sure, but if so, the label "magitech" that one applied to artifacts to make them inherently better and cooler than all other artifacts is gone, but you can still do pretty much everything that was magitech in previous editions.
That's why I would agree they do not seem to be interested in conferring legitimacy upon concepts like this, but they are so weak-spined as I would imagine they will never directly address this sort of question.

>>43626857
You seem surprised, but in truth I believe Holden had little to do with this system and it was mostly dictated by Morke.
>>
>>43626857
It looks to me like by "5s across the board" he meant Strength/Dexterity/Stamina 5, and wasn't talking about Abilities.
>>
>>43626944
Why would he say that about the three Attributes you are most likely to get 5s across the board in?

Moreover, I cannot count a Lunar I've played that HASN'T gone for 5s across the board, as they limit the excellencies.

It sounds like he doesn't even understand 2e, let alone 3e.
>>
>>43626944
The same problem crops up with building smarter using BP getting you XP breaks down the line, however.
>>
>>43626986
>Why would he say that about the three Attributes you are most likely to get 5s across the board in?

He's trying to say that you don't NEED to do so in 3e.
>>
How would an Infernal turning into a Primordial look to an outside observer, provided said observers eyeballs didn't immediately catch fire, of course.
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>>43627027
>He's trying to say that you don't NEED to do so in 3e.
...as a Solar, right?

Because we already know Lunar excellencies will use Attribute as a limiter.

If he means playing the game in general, he's demonstrably wrong by writ of his own mechanics.
>>
>>43627027

You didn't need to do it in 2e, but system-savvy people did anyway because it was the most optimal decision to make. Same deal here.
>>
>>43627108
>...as a Solar, right?

Presumably. Though who the hell knows how lunars will turn out at this rate.
>>
>>43623527
>Motorway to Malfeas Edition: Podcast interview with John Morke and Holden Shearer. Skip to 21:20 for the interview proper.
>http://rickacarroll.com/podcast/episode-0013-exaltified-john-morke-and-holden-shearer/
anons

wheres my tldr
>>
>>43627133
You did need to in 2e; anything less than fully optimized was death back then.
>>
>>43627108

Lunars want *a* 5, anywhere on their sheet, but past that they're good. A single 5 anywhere on your sheet and you can add at least 6 dice to any roll.
>>
>>43626242

So, gods are abusive when they have the room to be. And there is not much people can do about it. Sooo, I guess the final question is how much they play into local politics or the life of mortals then? From the way it sounds, they won't care so long as they're worshiped.Do they mobilize their worshipers to cannibalize other domains or..?
>>
>>43627166
It was not really an interview. It was just a bunch of softball questions and dicksucking.
>>
>>43627082

If you mean a Devil Tiger, it's described in the relevant charms. Otherwise, just like they used to look, but a bit flashier.

If you're talking about (Yozi) Cosmic Principle, probably something like... their body unshapes, melting into a blur and dripping off to reveal a sudden explosion of the relevant thematic essence - radiant green fire for Malfeas, shadows for TED, acrid noxious mists and myriad tendrils for Kimbery, and fuckmothering Silent Wind for Adorjan; if they're somehow becoming Theion, the observer's eyeballs immediately catch fire. This massive influx of visible essence washes over the surroundings like a tsunami of that Yozi's aesthetics, blotting out everything, and continues expanding until they've taken on the proper immensity of the Yozi in question. They probably sit idle for a moment and then literally cough up their souls in an appropriately inhuman fashion. Then comes the bitches.

Or you can just take the above described process and apply it to your Devil Tiger if they've developed a (Devil Tiger) Cosmic Principle.
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>>43627195
>Lunars want *a* 5, anywhere on their sheet, but past that they're good. A single 5 anywhere on your sheet and you can add at least 6 dice to any roll.
I feel as if invoking mathematics with devotees of White Wolf's systems is unto itself anathema, but...

Why wouldn't a Lunar want 10 extra dice on all conceivable physical actions?

More to the point, why wouldn't they want +5 to their static values?

I mean granted I can always find a way to make 5 Dex or 5 Wits apply to anything, but that's hardly the point.

>>43627267
Did you really think they'd risk being embarrassed publicly again? They probably think they're having a harder time than Ben Carson. At least he's only getting accused of not stabbing someone.
>>
>>43627166
I didn't make it past the introduction music.

I'm really fucking curious who Rick A Caroll is and why they thought he was the right platform to increase the profile of Exalted.
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>>43626047
>People who don't believe those things in their fundamental form (disregarding any esoteric or edgy reasoning to the contrary) can be safely said to be assholes.
Is "for the greater good when necessary" esoteric or edgy?
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>>43627296
>Why wouldn't a Lunar want 10 extra dice on all conceivable physical actions?

If it doesn't fit that character's concept.
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>>43627330
What about "because the things that other people did make these people subhuman so they don't deserve any inalienable human rights"?
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>>43627285
You are amazing.
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>>43627296
>Why wouldn't a Lunar want 10 extra dice on all conceivable physical actions?

Why wouldn't a Solar?

The question isn't "is adding 6 dice better than adding 5" because that's nonsense. The question is "is the cost of adding 6 dice worth the added value over adding 5" and the answer is wigglier, especially in 3e, where you're not often invoking your full Excellency anyway.
>>
>>43627167

If you were playing with either an ST ignorant of the game's flaws or Jon Chung, perhaps. If you were playing with a decent ST who knew of the game's flaws (even second hand), you could pretty much do whatever you wanted ability wise. You just didn't because being optimal was more fun.

There's so much exaggeration going around these days about 2e's lethality in practice. I mean, that game had some serious fucking issues, no doubt, but it was most certainly workable.
>>
>>43627326
His wife is a freelancer.
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>>43627346
>what is character development
Even if you don't want to start out with 5 at Chargen there's little reason not to upgrade said stats in play.
>>
https://www.youtube.com/watch?v=akg77QqDPYI
This for a Lunar fusion dance when?
>>
>>43627369
>Why wouldn't a Solar?
>The question isn't "is adding 6 dice better than adding 5" because that's nonsense. The question is "is the cost of adding 6 dice worth the added value over adding 5" and the answer is wigglier, especially in 3e, where you're not often invoking your full Excellency anyway.
Right, but a Solar can spend less xp and get 5 in an Ability to get to 10.

Whereas a Lunar always needs at least 2, and probably more like 5, Attributes at 5.
>>
>>43627396
Still doesn't necessarily mean that straight 5s is concept-appropriate for the character over time.
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>>43627386
Oh so this is purely nepotism.

Excellent.
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>>43627380
As someone who has played and ran a lot of 2e, I can safely tell you that you didn't have to build Optimally if you had a Decent ST.

Your ST would have to bend over backwards to accommodate your subotimal ass and keep you alive, but otherwise.
>>
>>43626182
>>43626205

If i'm honest, I don't like magitech because it makes it feel less bronze age, more post apoc "whatever u think is fun" genre. Steampunk is not as bad, but i'm not sure if it'll work in creation or not.

I prefer bronze age and such things as magitech, even if they are a thing, should be tucked away. Otherwise, sometimes I feel like Exalted is the game where a human swordsman, a t-rex gunsman, and a fate bending birdman jet pilot meet up at a tavern.
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>>43627330

Not in and of itself, but generally speaking the circumstances surrounding "for the greater good" tend to fit the bill. There are certain particular problems with utilitarianism I was thinking about when I added that qualifier, and scarcity remains a thing in our world such that a degree of conflict is currently unavoidable. Even if we eliminated scarcity on a global scale, would we even want to be create a world where conflict was completely unnecessary, if we were able?

That's what I meant when getting into the esoteric or edgy details. Edginess also covers the people who are grimderp for the sake of being contrary. But things like equality, justice, freedom, and peace I think people generally want for everybody if possible, when they're not being a smartass. The devil is in the details.

>>43627358

Thank you. I try.
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>>43626857
Pretty much every ability has charms at E1 and even E2 that don't require 5s, or even 4s in an ability. Melee has about 6, I think, and so does Archery.

Going beyond E2 charms is by definition a pretty heavy investment in that ability.

By Essence 5, which takes 60 sessions to achieve, assuming an average of 2 solar EXP per session, you've had enough SEXP to get 6 different abilities from 0 to 5.

However, with 300 EXP, you only get enough to buy 30-40 charms. Add your 15 starting charms...

5s across the board aren't required even if you're going to spend every charm you ever get until the moment you hit E5 on Ability 3 and lower charms.
>>
>>43627692
>sometimes I feel like Exalted is the game where a human swordsman, a t-rex gunsman, and a fate bending birdman jet pilot
Yea but whats the bad part?
>>
>>43627762
Not everyone wants to play LOLSORANDUMB ANNNIEMAYZ ADVENTURES, even if you and the 14 year old girls you keep locked inside your basement do.
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>>43627799
>Hey! They said they were 16!

But i suppose you're right. But still, if you dont like something in a setting, pull it out.
>>
>>43627855

It is infinitely easier to add things (especially things like 2e-style magitech, which is "whatever you were doing, but cooler and more like the real world tech") than it is to remove them from a setting.
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>>43627907
Not really, unless you're imagination-impaired.
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>>43627547

To be perfectly fair, when I wrote the post you're replying to, I also neglected the fact that I was thinking with charms in mind.

You don't need to be perfectly optimal in 2e/2.5, but you definitely do need redeeming qualities. If you're a Twilight with basically no capacity for offensive combat (I've never done it, but my friend has and it worked out far better than I expected), you can avoid the issue entirely by having the obligatory Solar dodge combo or an investment in stealth charms.

In a less valid example, you're a hyper-combat competent Scourge, if you're built well enough in certain ways, you honestly don't need to start out with a perfect defense, flurry charm, shaping defense, or social PD - something I am actually presently rocking in a game. Granted, said character also has Gifts of Greater Glory and Fine Print Bequest, so I can get those charms temporarily as circumstances dictates (hence this being a worse example), but even if I wasn't as familiar with the system as I am, I can imagine a much weaker version of my character still being feasible.

But I am forced to admit that going into 2e blind and building sub-optimally without knowing what you're getting into is going to get you into the lethality problems. I'm not saying they're not there, just that people really tend to exaggerate them.
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>>43626399
damn it anon, I don't know enough about Alchemicals to tell you, but now I want to know as well.
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>>43627996
>>43626399
Also, just wondering, has anyone stated the Transistor as a daiklaive?
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>>43627799
You should read the Mahabharata. And not even the silly "nukes and lasers" version of the ancient aliens folks.

>Arjuna slays 21,870 chariots, 21,870 elephants, 65,610 cavalry, and 109,350 infantry by himself looking for the guy who murdered his son
>>
>>43627762
None really. The bad part so to speak, is not everyone would be interested in this. A game that gave the impression it was about playing a demigod in who was from an age of mythical paradise would feel more like a sc fi game that is easily recoverable and people are just incompetent.

If Exalted is that much of a mashpit, don't call it mythical fantasy. I know it has the theme of "you can do anything aside for revive people/travel back in time/remove exaltation from someone" but sometimes I get the impression people take that too far.
>>
>>43628017
Yes. Check the homebrew.
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>>43627296
You don't seem to get the point of the disscusion, there's no mechanical reason to not want 5s in everything, the statement "Why wouldn't a Lunar want 10 extra dice" is meaningless because there is literally no mechanical answer.
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>>43628029
>Arjuna slays 21,870 chariots, 21,870 elephants, 65,610 cavalry, and 109,350 infantry by himself looking for the guy who murdered his son

Well okay. What's this have to do with my post?
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I wonder what kind of Lore Michael Kirkbride would shit out if he worked on Exalted.
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>>43628056
You seem to be the one challenged to keep tabs on the conversation.
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>>43628066
That's the type of you should be looking at for inspiration if you're not wanting an anime-esqe game
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>>43628066

The Mahabharata is both bronze age mythology and was anime as fuck before anime even existed.
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>>43628129
You misunderstand. I have no real problem with Anime.

It's the specific brand of "Anything goes, lolsorandumb anime kitchensink" I have anything against. Mostly do to bad experiences in the past with shitty players who got into it based off of "T-REXES WITH F-15s" shit.
>>
>>43628066
It's pointing out that anime isn't doing anything new. Our mythologies and legends are all similarly preposterous on their face.
>>
>>43628066
Japan didn't invent, nor even corner the market on "LOLSORANDUMB ANNIEMAYZ ADVENTURES". Literally every ancient culture out there has fully ridiculous myths out there that are at home in Exalted.

>Hercules diverts an entire river into a goddamn stable to clean it
>Odysseus keeps himself and his men from getting eaten with the same excuse 5 year olds give when asked who did broke something in the house
>Arthur takes control of England and bases entire government on the possession of a sword handed out by a watery tart
>>
What was now actually the role of the Lunar?

Solar: Ruler
Sidereal: Advisor.
Terrestrial: Soldiers
Lunar: ?
>>
>>43628199
Power behind the throne.
>>
>>43628119
>>43628129
>>43628168
>>43628171
None of these points, true as they are, are arguments for including everything that seems cool in Exalted. Thematic coherence is a thing, and it's a thing that matters. Aside from anything else, it's easier to write a setting that make some kind of sense if you don't just throw everything you can think of in the mix.
>>
What are the least boring Dawn concepts you guys have seen at the table?
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>>43628199
Second in command, right hand man.
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>>43628252

I had a Dawn who wanted to own every sword in the world, no exception.

Every.

Single.

One.

Because of their names, this so-happened to include the Imperial Manse and the Raksha's directional scorpion.
>>
>>43628252
Power hungry sorcerer-general with a demon army?
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>>43628167
What does throwing everything into a setting have to do with anime?
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>>43628167
>"T-REXES WITH F-15s"

Ah, okay, my bad. That is pretty cancerous.

This is why Twilights exist. Because Exalted has a fucking cosmology.
>>
>>43628288
Who knows? People use anime in ways that have nothing to do with anime in general these days.
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>>43628252
Mustachi the rapist
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>>43628323
That sounds pretty boring.
>>
How viable would jacking Nasu's Red Dragon char concept for a Dawn with a custom Charm/thing which breaks all the swords used with the first swing?
>>
>>43628199

I like to imagine the Lunar as Darth Vader sometimes. That fucker that even heroes should go "Fuck, not him."
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>>43628348
Iaijutsu master from drawing all those swords
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>>43628344
Maybe it's just because for that group we're all generally a little buzzed and the players are a testament to why the limit mechanic is unnecessary.
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>>43628348

Don't do that, because Nasu's ideas slowly devolved into shit over time.
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>>43628273
>I had a Dawn who wanted to own every sword in the world, no exception.

Reminds me of an episode of the new Thundercats series.
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>>43627692

>If i'm honest, I don't like magitech because it makes it feel less bronze age, more post apoc "whatever u think is fun" genre.

To me Exalted is all about the post apoclypse. It was always there in what was the ruins of the lost age. I have never played a Solar game where the ruins of the First Age were not the major focus of the game. Either rebuilding it or looting it to try and make the world a better place.
>>
>>43627692

Asura's Wrath is pretty much the perfect example of how you can have tons of magitech and still make everything feel fantastical and epic.

It also makes me wish the devs would take a little more inspiration from Indian myth and culture outside of gratuitous Sanskrit for Wyld-related stuff and the Shinma.
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>>43628362
Lunars are the Vader to the Solar Emperor. Powerful, but ultimately second in command, whose place hinges on their relationship with Solars.
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>>43628937
>Lunars are the Vader to the Solar Emperor

So a Lunar can tank anything the Solar throws at them for just long enough to hurl the Solar into a bottomless pit?
>>
>>43628199
Lunars are shapeshifters and jacks-of -all-trades. They can adapt to any situation, whereas the other Exalted can sometimes become near-useless outside of their niche. Like their patron goddess, Lunars are ever-changing yet eternal.
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>>43629005

That would line up with their talents (such as they were) in 2E, where a Lunar could make themselves absolutely, literally unkillable for a fight.
>>
>>43628543
You obviously haven't read Red Dragon.
(The animu was shit)
http://forums.nrvnqsr.com/showthread.php/3472-Red-Dragon
>>
>>43628273
Hello Gilgamesh.
Did he have a Lunar buttbuddy with whom he brawled the shit out of each other?
>>
>>43629156

No, his Lunar mate was an irritating and squalid woman who achieved App0 through sheer bad hygiene. Her first interactions with the circle were as a seagull who squawked annoyingly to lead them around. Water buffalo totem.
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>>43629131
Don't forget your card!
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>>43629175
Ah.
Poor party.
>>
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Would Spears of Longinus and Cassius be Artifact 4 or 5?
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>>43629381
Old logo was better.
But I dunno, they do pretty much jackshit except are unblockable, seal powers, pierce the heavens, and kill stuff.
Might as well be Artefact 3
>>
>>43629406
Longunius alone is basically a sure shot instant kill button that negates regeneration when its embedded in something, and can be used for apocolyptic gains.

So I'm gonna go off a limb here and say "Plot Device N/A".
>>
>>43623904
>A four point merit removes the xp cost of Sorcerous Workings
What is this merit and why doesn't my character have it?
>>
>>43629473

It's under the Wyld-Scarred initiation; the workings fade the moment they or their effects are brought into Creation, so it's "they're free so long as they only exist in the place that doesn't matter."
>>
>>43629473
Never mind, found it. Page 469 in case someone else was wondering, and it only applies to Wyld-based fuckery.
>>
>>43629487
>Not having a fortress in the Wyld
>Not daring the Wyld Hunt to come in and get you
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>>43629575
Let's see if they are indeed worthy of their title of "Wyld" Hunt.
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>>43629575
>Mmm delicious lotus.
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>>43629131

I've not even bothered with the anime.

Urobuchi is still mostly fine.

Nasu has gotten worse every single year.
>>
>>43629021

Which is why you WP-tapped them and then mindfucked them into oblivion.
>>
>>43629720
>Urobuchi is still mostly fine.
>the cancer is fine
>the one cancer is smothering with moths is getting shittier every year
You don't fucking say?
>>
>>43629747

With what? You couldn't make social attacks in a fight in 2E, remember?
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>>43629765

Are you saying Urobuchi is cancer? Most of the time if he is actually writing the episodes he is doing excellent. Its just when he writes the story concept and lets others write it. Like Gargantia and Psycho-Pass Season 2. The episodes he writes are usually great.
>>
>>43623753
>That's basically half of /exg/ right now. (The other half is Lunar furry porn.)
Oh, I wish.
>>
>>43630018
I'm convinced the shitposting half is the work of Fiend Caste Infernals

This is *exactly* what Linguistics (Internet Trolling) would look like
>>
>>43623753
You seem extra retarded.
>>
>>43629747
MDV: Fist (or Claw, as it goes)
>>
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>>43629765

Listen up you piece of shit.

It is no exaggeration to say that I began learning Japanese in earnest because of Nasu Kinoko's work. Since that time nearly ten years ago, I have tried by fucking damnedest to maintain that appreciation for his once incredibly detailed work, but the fact of the matter is that he simply does not give a shit anymore. There is very little explanation for the once slow but now damning encroachment of pandering bullshit and the switch in overall tone of his writing.

I will sperge the fuck out and do a fucking case by case analysis of Nasu's and Urobuchi's works and how they've individually degenerated with time to present to you the degrees to which either have fallen, if you so desire. What it comes down to, however, is that they've decided to chase the money in different ways, Urobuchi moving on to anime which is not always reflective of his style versus Nasu pandering to otaku with no concern over the quality of his writing and milking Fate as hard as he possibly can for as long as he can get away with, which is looking like eternity. The difference is that Urobuchi still puts effort into his work even when he doesn't want to do it (for example, Rebellion), while Nasu has had the gall to release garbage like CCC and Grand Order while letting complete fucking morons like Higashide ride the coattails of his money printing machine.
>>
>>43629824

Black Claw Style, motherfucker! Or Will-Crushing Force. Or any of the various things that fuck you based on WP rather than health tracks.
>>
>>43630491
Doesn't really work unless you go before them and zero out their willpower on the first action. There was a rage effect that made the Lunar immune to mental influence for the duration, IIRC.
>>
>>43628829
that is a valid focus for Exalted. I have played with a lot of people who definately wants to rebuild the first age. On the other hand, recently i've played with a few who could have cared less about it. Admittly, i've played with enough that "rebuilding the first age!" is almost a given secondary objective. Not a lot of asshole solars (players) strangely enough.

>>43628924
Asura's wrath is far more high scale than Exalted is. That said, if you wanted to painted Exalted as sci fi demigods that is good. It seems far more of a fit for alchemicals than it does for the other Exalted.
>>
>>43630573

Really now? That's fairly interesting. Could you tell me the charm?
>>
so i downloaded the pdf and i was wondering:
which system would be easier for a complete newbie to ttrpgs to learn? this or 5e?
>>
>>43630790
True-To-The-Pack Dedication, and looking it up for the first time in a while, it's actually only mental influence that costs 2 WP or less to resist. Still, that's immunity to most of Black Claw Style's things, and most UMI in general.
>>
>>43631103
>True-To-The-Pack Dedication

Yeah, that's pretty fucking effective. The willpower draining strategies still at least have a chance compared to, you know, trying pointlessly to hurt the fucker, but that does put a damper on things.
>>
>>43631028
5e by a longshot.
>>
>>43625157
Actually could someone explain that to me?
I get the Crafting system is ...well I was going to say complex, but it's actually not so much complex as just has a few different approaches depending on what you're building and the writing that should seperate those approaches into clear and distinct subsets of use-cases of rules doesn't. Let's go with remarkably unclear in writing.
But aside from being a victim of labyrinthine writing, and the fact that the 3 Evocation-awakening charms are literally non-functional at the moment, is it actually bad at it's intended job, or does something else just do it better/equally good for less involvement?

As it happens I've made a Crafter Solar with a quite minor sideline in Sorcery and I've been having a lot of fun with him. It's rather surprising how many problems resolve themselves after you launch them out of an impromptu, possibly disguised, catapult.
>>
>>43631881
It's needlessly complex; thus, discouraging people for wanting to deal with crafting. Probably some storytellers included if they go "why don't ya just use sorcery?" On top of that, it's really lame to have to "train" more or less on lower crafting stuff to get the right to do bigger projects.

Sure, I guess in the way it's cool to have to get some kind of emotional rewards from projects, but sheesh.
>>
>>43631881

We have discussed it to death. Most people think Craft is shit. Craft Slots are shit. Craft XP is shit. Craft has way to many charms. Look back at all the old threads to see why.
>>
>>43631947
Ah. As it happens, I tend to find Exalted's tendency to segue off into purple prose about glorious this and magnificence that in the middle of a rules explanation very irking, so when I was reading over the various rules to see what was different I tended to jot down the actual rules sans the soliloquy on Glorious Golden Asshole's magnificent something or another. Most of those were...I won't say universally sensible or good ideas, but I could follow them and then discarded the notes. The craft one however, I kept because I needed to re-read it. Turned out to be a lot more sensible once I re-ordered it and consolidated it. It started explaining one concept, abandoned it, half-explained another, abandoned it, started on a third, returned to the second before slipping into the first again.

Once I broke some things down and re-ordered it in a half-way sensible manner it was simple enough.
Decide what you're going to make/repair. Depending on how big a job it is it falls into one of 4 categories, which are really just 2 categories (Stuff one person could reasonably make on their own even if it would take a long time, or MAGIC AND FORTRESSES) with easy/hard versions. Make some rolls, category you landed in decides how hard those rolls are. Succeed and get some rewards or don't succeed and grumble about the wasted time. Which admittedly if you don't have some Craft charms can clock in at like 10 years of wasted time, but this is why we don't attempt to make Legendary Manses without Craft Charms.

Either way, while I will cheerfully admit the rules are terribly written I was wondering if the Craft system just flat out bad at it's job or not. I really only looked into one other option for crafting to compare to, and I'm still on the fence if WST is worth it for that purpose or not. It's certainly nearly as complex.
>>
>>43629765
>Urobuchi is cancer
What the fuck man? I really dislike his 'Everything is fucked" style, but holy shit the man is a great writer. I can't deny that one bit.
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>>43632333
But the thing is, the reason he's a great writer IS his "everything is fucked" style. It's just innately better storytelling.
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>>43632415

Hey he does happy endings sometimes.
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>>43628167
>T-REXS WITH F-15S

I remember when that was just a joke motivational poster. Then someone posted it to prg.net and they ran off over the fucking horizon to crazytown with it.
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>>43630459
As a latecomer to both authors, actually pretty damn curious to see an analysis of their release history by someone who's invested.
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>>43632471
He just didn't show you the part where Madoka breaks free and stuffs Homura in a frozen lake until the end of time. It's not a happy ending. It's a horrible ending with a happy illusion painted on top of it.
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So I've tapped out for a while, and come to find some Charm trees, and effects have been changed. How does Brawl fare to this? I have a Brawler I might get to use soon, so I'm curious as to an overview of what's new, and what's different.

Honestly, if there's a list of all that's different in the leak vs the released edition, I'd love to have that.
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>>43630774
>Asura's wrath is far more high scale than Exalted is. That said, if you wanted to painted Exalted as sci fi demigods that is good. It seems far more of a fit for alchemicals than it does for the other Exalted

What? Both it and Exalted are epic/mythic Fantasy. The Primordial War was probably just as high scale as the stuff in AWA.

And I was referring mainly to the Hindu-tech aesthetics of Shinkoku. The game is full of magitech but still has the same kind of mythic/epic feel of Exalted.
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>>43634973
To be more specific; the heights any Solar can possibly achieve without some sort of absurd setting-breaking act ("I absorbed all the other Solar Shards, whoops"), are no where near the heights Asura himself achieved.

Asura, missing both of his arms, picked up a sword in his mouth and began slaughtering his way through a horde of incredibly powerful monstrous creatures. At one point, Asura was backhanded to the moon, so he could fight a man who stabbing him with a sword that extended to spit through the earth itself, grinding hundreds of thousands of miles of steel through his wound. At another, Asura punched the island-sized pointer finger of a being bigger than the earth so hard he exploded.

The game OPENS with a monster cracking its way out of an appreciable third of the planet.

Asura is higher scale than Exalted, absolutely. It's higher scale overall, by default, and Exalteds absolute craziest peaks long lost and nigh-impossible to achieve in the present only approach the heights Asuras Wrath gets to.


Yeah, they're both Epic/Mythic Fantasy, but that doesn't mean they're in the same...sub-brackets of it.
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>>43635032
>The game OPENS with a monster cracking its way out of an appreciable third of the planet.
BEHOLD! IT IS VLITRA!
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>>43635096
>BLOOOOSH
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>>43635032
Eh, I've seen some no-brakes 2e games get similarly stupid.
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>>43634699
The list's going to be difficult to get a hold of; there's a lot of small changes.

In Brawl, you have the fact that Hammer on Iron no longer ignores Hardness, which means Fivefold Fury Onslaught no longer mindlessly destroys anything it encounters (but it's still very fierce).

Solar Cross-Counter has been added to the Brawl tree; it's a decisive counter-attack to a withering attack you've taken.
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>>43635164
Would Vlitra be a Primordial, or a Yozi?
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>>43635189

Vlitra could be one of several things.

1) A Primordial whose fetich soul was the four-armed core.
2) A third circle soul of Gaia.
3) Gaia as a Yozi.
4) Any combination of the above.

5) My dick.
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>>43630459
Fate was always shit, anon.
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>>43635176
That's impressive. Because the way Asura's Wrath was, the guy could probably punch a solar who is using heavenly guardian defense and break the setting.
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>>43635614
You just described Zeal, really.
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>>43635633
....I think it's absolutely hilarious now to imagine Asura as a pre-errata solar using all Dreams of the First Age charms. I haven't read them, but I heard they were pretty bad.
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>>43635656
It could really be that bad. There was an E10 upgrade to Hungry Tiger Technique that counted each bonus success on an attack roll TEN TIMES for determining raw damage, for example.
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>>43635722
By the Unconquered Suns pustulous left nut!
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>>43635733
>SOL'S DONG!!
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>>43635738
So how big is the UCS' Shining Spear of Sunlight then?
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>>43635751
Big enough to satisfy but not so big it hurts. Luna made him a moonsilver cock-ring so it's always just right.
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>>43635722
That's still in 2.5. It's in the Glories of the Unconquered Sun. Although you gotta be E9 to get that shit as well as have melee 9. The charm is golden cut of destruction.
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>>43635757
And the weapon?
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>>43635722
Wasn't there also a charm that you could get that just let you choose how many levels of damage you dealt on a hit, with no upward cap.
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>>43635796
Sol's spear deals infinite damage
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>>43635800
more like ALL the damage, seriously, all of it.
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>>43635795
Normal spear size proportional to the UCS's current size.
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>>43635821
Do you not understand infinite?
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