What's a nice way/program to make good maps for my players? I'd like to treat them to something more than just black doodles on a white grid for once.
i always liked hexographer and dungeonographer.
>>43622618
i also used gimp to make tiles for my dungeons once upon a time. then i realized that i was going to all that effort for nothing really.
>>43622648
>>43622697
Sometime if im going for something fancy i use rpgmaker then screencap and print or import into a laptop to show them during the session
Make them draw their own maps.
The only time you should have a map on the table is if you're in combat, or they've paid in gold or blood for one.
>>43623323
ancient player detected.
this is pretty solid advice. i usually only make the map tiles for rooms where we will see combat. and i made map tiles for the entire mega dungeon, but that was my baby and took 20 years to finish so its a special case.
I have been using a color printer and printing onto cardstock. I have bought a few tile sets for just a few dollars on drivethrurpg.
I also use the D&D tile sets for dungeon crawls.
Black doodles on a white grid are the best.
It's hard to make pretty maps unless you're actually an artist. Most software and dungeon tiles look very samey, or the assets just don't look very good to begin with. If the idea is that those identical statues are just symbols that represent different statues, what's wrong with using actual symbols?
Of course the flip side is when someone draws an entire map at once. Some of the Paizo Flip-Mats look really good, but they're limited. Mike Schley has made lots of good maps for D&D and his website. Codename: Morningstar was going to have a map builder with some stuff drawn by him, but sadly that died. The guy should create a Kickstarter for his own line of dungeon tiles or something.