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Warhammer 40k General
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Official Games Workshop play through edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kickass.to/warhammer-40k-pdf-library-t9575373.html

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V5.pdf

FAQs
http://www.blacklibrary.com/faqs-and-errata.html

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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Do you mind if we take a look around your library? Don't worry, it's not like we are going to steal anything.
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>>43621286
Can you go in a special Library for me?
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>>43621286
Will GW release anything special around Christmas time?
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Oh lord, it's going to be one of those generals
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>>43621304
Trust me, it'll better than what we've been having.
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Posting anti Word Bearer/daemon pictures.
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Reporting from the other thread.
I'm looking for a tank commander to go with my vanilla leman russ.

Eradicator 145points
-bolter sponsons
-heavy stubber

Executioner 195points
plasma sponsons
lascannon

I have some psykers so throwing 4 dice at prescience for them every turn is no problem but no tech priests.
Dakka tank or meltdown tank?

Maybe I should explain, originally while building my imperial guard army I had the Idea that big tanks, terminators and monsters were my greatest threat and loaded up on lascannons, autocannons and melta guns to combat them with normal lasgun fire for infantry. I quickly learned that while I could shred anything with an armour value they couldn't land a sufficient amount of hits to take care of the more numerous and tougher infantry like space marines or necron warriors or even just bikes.

I turned my vanquisher in to a normal russ it's got a nice big blast template, I want something like that but something that capitalizes on the commanders BS4 and I still have lascannon teams and a vendetta for the tough stuff.
>>
How women dress in the 40k? (Sisters of Battle not included)
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>>43621337
Depends on the planet/culture.
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>>43621286
Around Blood ravens, never relax, BOLT DOWN EVERYTHING.
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>>43621330
>tank commander
You'll have a new Tank Commander (or at least a formation) in a week.
Just wait a little.
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>>43621375
What, really? Is this a new Codex?!
>>
The average Chaos follower https://m.youtube.com/watch?v=aTqHbiE0vl8
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>>43621387
i think white dwarf supplement
but i would also like to know
>>
So I'm working on a list used the GSF, and I came up with.

DOUBLE DEMI COMPANY.

Captain:
-Jump pack.
-Relic blade.

Chaplain:
-Jump pack.
-Power fist.


And then:

10 marines, flamer, Rhino with dozerblade x3.

5 marines, heavy bolter, razorback x3.

Devastators, 4x lascannons, Razorback x2
Assault marines, x10, Jump Packs. Melta bombs on sergeant.

Auxillary:.


Anti-air formation.


I was thinking of using the three squads of ten marines as front line objective holders. I was working off the assumption of 6e Raven Guard, where you could have scouting rhinos. But my basic plan is to rush forwards with the rhinos, smash past any terrain obstacles, and deploy marines to use their tactical doctrine to clear objectives. The Assault squads run with the captain and chaplain to do assault BS.


What do you think, /tg/. Is it a terrible idea?
>>
Is there some kind of "choice balance" in W40K?
What I mean is, as a new Tau player, I feel like there's rather few diversity in Tau infantry compared to SM or IG for example.

Don't get pe wrong, I'm not complaining, the Tau can wreck a lot of shit with their units. I'm mostly just curious about the number of different units to pick from in each codex.
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>>43621387
Not yet
Just holiday bundles
Next year is new dex though chaos or nids might be first
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>>43621387
Probably not, but there might be dataslates or some campaign shit coming, we don't know yet.

GW is just releasing some sweet new models, like that tech priest and a sweeeeeet ass BA Chaplain
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>>43621483
Some armies have better basic infantry than others. Guard basic infantry is really customizable, as are tactical marines.

Other armies, like Dark Eldar, get the shaft.
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>>43621330
Isn't the Eradicator gun TL already?

What's the point of using prescience on it?
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>>43621503
guard infantry are really customisable but they tend to get slapped to shit left and right. I've found theyre mostly there to keep your tanks alive
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>>43621330
Executioner is a better choice than the Eradicator.

The Eradicator is a relatively niche tank and the hellhound does what it does much better for cheaper.

If you're wanting to save a few points, an Executioner with 3 heavy bolters and a stubber is a great all rounder tank.
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>>43621524
Eradicator is the one with the nova cannon
36" s6 ap4 heavy 1, large blast, ignores cover
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>>43621337
Imagine how people dress.

That's how they dress.

The 40k verse is massive, there is probably a world where everyone wears hats because that's what they do. The Imperium is a panopoly of human cultures.
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>>43621387
It's probably going to be in the next Tau campaign book. The AM/IG list will probably get a similar treatment to what the Tau just got. A minor update with their own decurions to add some character.
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>>43621552
> Imperium
> Panoply of human culture
> "If you don't worship Big E, or if you happen to be in the Imperial Guard and loose your Infantryman book in the heat of the battle, we'll put a bolt in your head"
>>
how are skitarii as allies for IG? i really like the models and I dont have any other armies to use as allies.
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>>43621587
oh GW website has mechanicus and skitarii? are they different codexes?
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>>43621577

Yes? The Imperium has very few hard rules.

The primary of which are 'Pay your tithes' and 'Worship the emps'.

It's why the Sisters have the Dialogus. You need experts in many, many cultures to integrate new planets into the Imperium with minimal trouble.
>>
Here's my Inq+GK list for weekends game against my friends CSM. Hoping to have enjoyable game for both of us. Point limit is 1000p.

GK NSF

2x Librarian, ml3

1x Terminator squad, hammer, psycannon, halberd on Justicar

1x NDK, h. incinerator, h. psycannon, personal teleporter, sword

Inq detachment

1x Ordo Malleus Inquisitor, psyker ml1, terminator armor, hammer, psycannon, 3x servo skulls

1x Ordo Malleus Inquisitor, bolt pistol, hellrifle

1x Henchmen warband
-3x plasma cannon servitor
-1x acolyte, carapace, plasma gun

Aegis Defense Line, comms relay

Other libby rolls Telepathy, other one Sanctic. Inquisitor gets prescience. All are attached to terminator squad deepstriking turn one with reserve reroll. Rest of the inquisitor detachment hide behind Aegis and try not to kill themselves with plasma. NDK starts on table hiding somewhere.
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>>43621527
Yes and no. Utilizing mechanized infantry tactics turns Imperial Guard into a murder machine. Clever use of scoot-fire-scoot with your chimeras can do a lot of work. The only army it really falters against is Tau, due to easy ignores cover. But even then, it gets annoying having to spend markerlights constantly to counter the smoke screens.
And it won't matter if they have 5+ cover, when most Tau units are 4+ against your multilasers.

Seriously. A strength 6 three shot gun isn't bad. Sure, no AP, but its nice to be able to engage light vehicles and MCs with.
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>>43621466
>>43621387
Mont'ka is another supplement for the Tau Campaign, but contain stuff for other races.

It's not yet sure what, but it's likely that AM will get the Tau "not a new codex but it's basically is" treatment.

Also, Black Templars and Iron Hands are extremely plausible since the Damocles campaign have them too (if it is the continuation of the Damocles campaign)
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>>43621592
Yes...?
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>>43621375

Tank commander isn't new it's just part of the stock standard Leman russ kit. The techpriest is the only thing new in that bundle.
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>>43621607
I don't know, it seems to me that there's a fuckload of cultural things that would get you terminated on the spot.

I have no doubt about the fact that people from different planets tend to devellop a slightly changing language or accent, and I'm pretty sure those slight differences would be worth a severe punishment in the IG if the Commissar doesn't like how your planet pronunces Rs.

When it comes to civilians, I think most things like local beliefs and habits are likely to be regulated and heavily controlled by the Imperium.
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>>43621652
Nah. It'll be formations.

>tfw SoB will get another white dwarf/digital codex
>tfw another 4 years to wait till an update

Fuck sake.
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>>43621695
>>tfw another 4 years to wait till an update
Assuming they're not slowly dropped from the game, old rules for models that are no longer in production....
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NAME 3 KITS YOU WANT FORGEWORLD TO MAKE /CREATE RULES FOR
1. chaos Baneblade
2. Chaos leviathin dread variant
3. Alpharius
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>>43621681
>implying GW doesn't create formations to sell you a bundle you don't want but that has a juicy unique miniature inside.
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>>43621683
when you have sanctioned abhumans like ogryns and ratlings, i think some worlds could have a special allowance on deviations in terms of culture if it benefitted the imperium.
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>>43621683
No? Nothing will get you blam'd unless it's against the planet/systems rules. Each Planetary Governor gets to set their own laws and the Imperium doesn't give a shit as long as tithes are paid, you worship the Emp, you don't harbour enemies of the Imperium.
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>>43621703
Bring the Noise Predator back!
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>>43621703
tyranid crab creature wearing a leman russ chassis as a shell
could be a tervigon or something i dont know
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>>43621700
They said before 6th that they can't remove factions from the game as it would leave a big gap. At worst, they get merged, like Black Templar's did.

Why they don't do "Agents of the Imperium" I don't know. Put Assassins, Inquisition and SoB into one.
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>>43621703
Alpharius has rules, you mean you want a model? Well, Corvax need a model as well. Dunno why they're being missed. I mean Girlyman was the latest rules Primarch and got a model before them. It sucks.

I want Leviathan super-heavy armoured transport thing.

I want some SoB kits (hahahahaha)

I want possibly Dominatrix for Nids.
>>
>tfw there will never be Felinid IG troops

;_; Why GW, why?
>>
How do I run a Nurgle themed CSM army?


Looking to buy as few models as possible, maybe 1000-1250 points?
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>>43621703
1. SEXTUPLE WIELDING RAIL CANNON HAMMERHEAD
2. Some sort of Crisis-like, jetpackless Exosuit with TL Railgun.
3. Drone team with TL Railguns as their standard weapon.
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>>43621577
>>43621683
So Tallarn's and Valhallan's are exactly the same. Good to know.

Literally read any book that feature human characters, all the worlds have their own little quirks. At the end of the day, as long as you love the Emperor and pay your tithe - no one gives a fuck what you do.

The Guard are obviously a lot more regimented and standardised, but individual planets will have their differences even on a continental level.

Everyone likes to assume that the Imperium is a 24 hour hellhole, but it's not. Literally read any of the Ciaiphas Cain books.
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>>43621818
>mfw my mate watched a battle report of a Chapter Master killing the T9 3++ Nurgle Greater Daemon

Anyway, to answer your question. Nurgle DP, Nurgle Bikers. There are lots of cool Nurgle Only Forgeworld stuff (but since you prob won't want to buy them...) such as the Nurgle Soul Grinder thing and the Blight Drones.
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>>43621831
The first one will be done, most likely. Forge World confirmed a while ago they're making a Super Heavy Tank for Tau. The assumption is it'll be released with IA14.
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>>43621839
I don't know how he got toughness nine. A daemon prince would only get toughness eight with iron arm, whereas a Great Unclean One would be toughness ten.
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Can I use these guys as Lootas?

I realize they would be better suited as Flash Gitz, but I don't have enough of them to form a Flash Gitz squad. So, I thought I could combine them with my Lootas.
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>>43621917
*waves hand, spreading sparkles and magic dust everywhere while a harp plays in the background

>Ask your opponent, not us

*flys away on a cloud of cotton candy
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>>43621911
There are named GUO's I think.
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>>43621543
Oh right.

In my opinion Vanquisher's probably the one that benifits most from rerolls to hit.
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>>43621733
I never said they'd be removed, just neglected and forgotten.

Like they are now.
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>>43621631
Look's pretty bad.

You have 3 units in a 1000 point game.

1 squad with 5 T3 models, one with 7 T4 models and an MC.

With how little shooting you have you're not gonna be able to kill enough of anything before you very small army just gets shot to shit.

If he brings any number of Forgefiends you're fucked.

If he brings an noise marines your fucked.

If he brings a daemon prince you're probably fucked too, as force-weapons or not, half you're sqaud will probably get mushed before they strike.
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>>43622077
F-f-uck you anon!

They're getting an update!

The m-machines! T-they just c-can't d-do complicated m-m-oulds like r-r-robes and h-h-hair!

They're coming anon... any day now.... any day now.....

In all seriousness, GW are either not going to dump them, or are more evil and disgusting than we could possibly imagine, as SoB were pretty important in Shield of Baal, and are mentioned to be heading to Damocles Gulf to fight the Tau en masse
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>>43622003
You mean Ku'gath? Same deal.

Unless you mean Scabiathrax, don't know about that fat fuck.

Or that 30k daemon prince.
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>>43621703
1. 3x rvarnas
2. 3x taunars
3. 9x hazard teams
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>>43622210
Marines failed in Damocles. You expect the sisters to do better? Pffffft.
>>
SM list I'm doing from the Calth box

HQ
Chapter Master 130
Terminator Armour 30
Thunder Hammer 15
Combi Melta 5

Total 180

Elites
-1st Company Veterans formation-
Terminator Squad 175
Heavy Flamer 10 (unless I can get an assault cannon in calth)
Chainfists 20

Total 205

Sternguard Veteran Squad 110 x3
Five Additional Veterans 110
Plasma Gun 10
Heavy Bolter 10 (unless calth contains bits for marine heavy flamers)
Power Fist 5
Meltabombs 5

Total 750

Dreadnought 100
Assault Cannon 10

Total 110

Heavy Support
Stormraven Gunship 200
Twin Linked Lascannon
Hurricane Bolters 30
Typhoon Missile Launcher 25

Total 255

The Chapter is gonna be Imperial Fists

Opinions?
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If I turned the Hellbrute from Dark Vengeance into an Ork unit, would it operate as a Deff Dread? Or would some other rules apply?
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>>43622238
Fuck off Carnac.
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>>43621577
>If you don't worship Big E
There are thousands upon thousands of religions that deify Big E in the Imperium, most of them have nothing in common but the fact that they praise the Emperor
>>
Raptors or Warp Talons?
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>>43622345
Raptors. Aren't Warp Talons stupidly expensive?
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>>43622233
I see hazard suits mentioned a lot. What's the difference between them and crisis suits?
>>
Shouldn't Chaos Space Marines have more lost toys from 30k than the loyalist given that a good number of them seem to be the same Marines that fought during Horus Heresy?
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>>43622345
If you are running daemon buddies that have the grimore, take warp talons. You can basically make them invulnerable.
I'm not sure why you would need raptors, unless your list lacks spawn and other stuff that beats things in melee while having no ap, but if you don't have any of that, raptors are fine. Add two melta guns to the unit btw.

>>43622274
What do you mean could? Have you not heard of looting? Run it as whatever, ya git.
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I really like the converted headlights on the FW Rhino on the left but they ship the default headlights one on the right.
Has someone an idea where they took these lights from?
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>>43622233
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>>43622404
Read "Dude Where's My Land Speeder" for a comical answer. They lost those goods, or the Warpsmiths/Chaos Lords have locked them in their closets and will only bust out the key in case of emergency.
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>>43622420
I suggest emailing them and asking. Look like... SoB maybe?
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>>43622345
depends on how you want to use them. Take Talons against Mureehns and give them Mark of Slaanesh + Veteran rule and the Enemy is sliced bacon.
Against other targets you may prefer Raptors with appropriate weaponry like flamers or melta.
>>
>>43622433
Aren't Riptides supposed to be rare themselves?
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>>43622585
Not any more it seems.
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>>43622585
Not after Agrellan when they mass deployed them.

Riptides, Ghostkell, and Stormsurges are mass produced suits now.
>>
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>>43622420

Those are from the baneblade.
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>>43621304
Careful, you might become infected with fun.
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>>43622274
>into an Ork unit
Don't bother, it will look terrible.

Looted semi-organic things always look shit.
>>
>>43622454
wait... maybe these things are pauldrons?
>>
>>43621695
Just run them as space marines, problems solved.
>>
>>43622413
>You can basically make them invulnerable.
No you can't, max you can get is a 3+ invuln.
>>
>>43622627
dammit, from all the stuff they had to take one small piece of the most expensive things
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>>43621720
Saving feels

Slaanesh daemonkin when?
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>>43622667
Fuck daemonkin. Give us new CSM and Daemons codices.
>>
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>>43622651

>>43622654
Do you mean in general or for the unit? As the max is 2+. Which is used via Stormshields + Sanctuary.
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*desire apexes*
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>>43622688
He was talking about Warp Talons.
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>>43622698
>Grav Flux

What? Is that for 30k or 40k? I swear 40k was limited to the autocannon thing and the claws/drill.

>>43622701
Okay. Thought so.
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>>43622274
WAAAAAGH!
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>>43622698
Can you have two Grav Fluxes on one Dread? It says you can exchange either for "one", but I dunno if that means you can have one each, or what. Having two would be GOAT.
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>>43622713
>>43622739
ruls
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>>43622762
Didn't answer my question.

Says "You can replace either of your weapons with built in metlagun for one of the following". So that DOES mean I can have two? As I replace each one with a Grav Flux.
>>
>>43622793
Keep in mind that the grav flux is 30k only.

Different anon.
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>>43622206

I know his list man, I'm taking it easy on him. And you underestimate Termies and NDK.
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>>43622629

Those FW addons really make the Leman Russ look better.
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>>43622793
Yes you may. You may replace either weapon and then you may replace the other weapon. By saying either you do not imply you HAVE to take two of the same weapon, but you CAN. It's like the rules for crisis suit weapons not implicitly saying you can take two of the same weapon.
>>
>>43622818
>CrushingDE2

>The Sequel

>>43622762
What does the sunder rule do?
>>
>>43621704
They really need to redo the uses of command squad members. In a command squad they are expensive meat shields that just aren't worth it however as squad add-ons (a la dawn of war) they could be super effective and even make tacticals worthwhile.
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>>43622837
re-roll failed penetration rolls.

I should also note that one of the dreads on FW's shop is sold with a grav-flux and a storm cannon which means you can take two guns.
>>
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Ravenwing kill team list:

Leader
Chaplin on bike
w/digital weapons

Core
3x Ravenwing bikes
1x Bike with plasma gun

Special:
Ravenwing Black Knight

Total: ~250 points
>>
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Would a Hive Tyrant make a good count as Daemon Prince? I like the HT model better and have been looking for an excuse to get one without starting a 'nid list.
>>
>>43622922
Sure just add some chaos-ish things
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>Three leman russ tanks of any kind
>all models get "Spinning Pinwheel of death" special rule
>Unit rolls scatter die for movement
>unit fires snapshots at bs5
>Any melta and armour bane shots fired at this unit only roll an extra d6 if a 6 is rolled to hit
>Any models that the tanks move over or land on are considered "Removed from play", no saves of any kind may be taken.
>>
>>43622928
anything specific or should I just go crazy with spikes?
>>
>>43622810
>>43622825
Thanks. I'm an autist and hate things not being symmetrical.
>>
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>>43622922
>>
>>43622936
Does the Tau Stealth faggotry cadre negates this rule or not?
>>
>>43622953
>kek
>>43623124
duh
>>
>>43623124
Fun fact: my friend brought that against me recently. Unfortunately for him he brought it against me footslogging guardian battlehost and my 10/10/10 2HP vehicles.

It proceeded to do fuck all apart from melting my vauls wrath. It didn't even get to use its cover save as I kept hitting it psychic scream and the like.

It turns out it's also super short range, as the range on most of the guns in the formation seemed to be 18". On top of that, even though everything there had a 2d6 thrust move, it was fairly easy to kite, and once you get within 12" the 2x cover thing doesn't work.

Now, you can say "hurr Eldar" all you like, but I didn't really bring a super powerful list. I don't think it's as bad as everyone makes it out to be.

Just my two cents.
>>
I've posted my DA 1000 pts list probably too many times. Now I have more specific questions towards the armies I will be facing they are ultra Marines, tyranids, Necrons and Space Wolves.

My list runs an Interrogator Chaplin with Mace of Smiting in a 6 man Ravenwing Command Squad with a Champion, Apothecary, Ravenwing Banner, grenade launcher and a Black Knight. Also a Ravenwing Support Squadron (3 double bolter landspeeder and a darkshroud) , two units of Ravenwing bikers (one fitted with Plasma the other melta) and an additional lone Landspeeder with double bolter and assault cannon.

Questions I have:

How to deal with dakka flyrants?

Necron and Ultramarines run artillery in the form of (trying to remember) annihilation barge and thunderfire cannon. What should I look for them to target? How should I deal with them?

Ultramarines has a squad of 3 gravity centurians , are they just gonna fuck my shit up?

Necrons HQ has some big dick melee weapon, should I avoid challenging that stuff? Usually in a group of lichguard.

Where would marines and wolves drop their pods? How do I protect them?

Can My Command squad take on his thunder Wolf cavalry? I know his Lord friends in that unit.

They have a 4x6 table mat with some homemade and aquarium scenery.
>>
>>43622937
Daemon prince bits are great for this particular venture.
>>
>>43623176

Also KDK gorepack...

How to not get tarpitted by flesh hounds?

How does a juggerlord stand up against an Interrogator Chaplin?
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>>43623176
Necrons are all at I2 so in a challenge you're swinging first
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>>43623163
>Eldarfag
>Claiming Tau aren't as OP as everybody makes them out to be

Fucking hilarious.
>>
>>43623230
Whatever dude.
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>>43623163
Yeah, the "always shoots at rear armour" thing is one of those thing that seem alot more powerful in vacuum. Sure, it really screws over Russes, since they have extremely high front and decent sides but low rear, but when was the last time you actually saw a Russ on the table? They get screwed over by a lot of other things as well, so people rarely use them.
Against Rhinos/Razorbacks and Chimera-chassis vehicles it's not that big of a deal because the difference between front/side and rear for Rhinoes/Razorbacks is only 1 point (and they're fragile no matter where you shoot them) and Chimera's rear has the same av as the side. It's good against Necrons and Eldar since quantum/serpent shields don't work on the rear, but the vehicles are hardly the most powerful part of either of those armies (in this editon; were the formation to have come out in during the previous Eldar codex, it would've been hailed as the saviour of the meta from the horror that is Serpent Spam). Knights also ahve the same rear and side av so most of the time it only matters if they have the shield up on the direction the suits are in.

The weapons in the formation also have a fairly short range. The longest is 24'', and for most weapons it's 18'' (9'' melta range for the fusion guns). While hard to shoot due to setalth/shrouded and the ability to foce one unit to snap shot once per game for every Ghostkeel, being that close makes them vulnerable to be assaulted.
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>>43623160
That's helpful

>>43623163
I guess it's pretty situationnal, but pretty awesome when it works. Plus, in DoW, I had a real hardon for stealth suits, I want to keep on dreaming.
I'm just sad I couldn't find XV15 suits without spending a good hundred bucks to get 6 of them.

I'm a fairly new player, and I couldn't try this formation, nor play against IG.
If I got it right, IG formation can make all shots count as if they were fired at the front side of the vehicle, while the Tau stealth cadre makes it count like they at were fired at the rear side.
So, if the Stealth Cadre happens to be firing at spinning tanks, which rule prevails?
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>>43623244
Mate, that's like the French going "Oh the British aren't as good as you make them out to be in land combat...."
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>>43623266
Whatever dude.
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>>43623163

>his shit wasn't so op
>I play eldar btw
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>>43623274
>Man, Tau are so easy to beat
>Oh I play Eldar btw ;)
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>>43623176
The following answers are based on the assumption that the games will be under 1k.

>How to deal with dakka flyrants?
Ignore them. Kill their ground units. You'll probably see 1 flyrant at 1k, 2 at most. Those two units alone are great but not good enough to table your entire army. They also cost something like 240 pts a head so if he is bring 2 of them, that's less points for everything else.

>Necron and Ultramarines run artillery in the form of (trying to remember) annihilation barge and thunderfire cannon. What should I look for them to target? How should I deal with them?
The thunderfire cannon can be dealt with by assaulting it with one of your units. The annihilation barge should be dealt with your melta squad. Aim for the back and rip it apart. Assuming the barge goes full tesla, you'll have your armor saves to save your hide as you get into melta range.

>Ultramarines has a squad of 3 gravity centurians , are they just gonna fuck my shit up?
Not really. They will wound on 3s and you get jink saves against them. If you're running the ravenwing detachment - which i reckon you are - you can turboboost to get into range turn 1 and rip them apart with plasma fire. This might change if he has access to some form of ignore cover like a librarian and perfect timing but barring that you should be able to close the gap and rip the centurions apart no problem.

>Necrons HQ has some big dick melee weapon, should I avoid challenging that stuff? Usually in a group of lichguard
Yea. You're on bikes. Just kite around him. You don't have the bodies nor do you have the punch to take on lychguard in cc anyways. Just shoot them and hope they die. Unless they are sword and shield lychguard. In which case just ignore them entirely unless there is nothing to shoot at.

>Where would marines and wolves drop their pods? How do I protect them?
That depends on what he loads in them. As such this question doesn't have an easy answer. Continuing in further post.
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>>43623328
Tiers are for queers. Only play by skill, senpai.
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>>43623163
>Wow, maybe this guy knows how to beat the bullshit which is OSC...
>Vaul's Wrath

Oh. Never mind then.
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>>43623283
>>43623328
Samefag?
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>>43623348
It's a mandatory part of that formation.
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>>43623351
Nah. I just copied him.

>>43623342
You're comparing what could be argued as No.1 Power Ranking Army vs No.2. Skill will make the difference between those two, yes, but it's still fucking stupid.

Tell me how to beat Tau OSC with, say, CSM or Blood Angels, or Nids. Or Dark Eldar.
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>>43623176

>Dakka Flyrants and artillery

Melta, all the melta. Flat out that shit right at them.

Your support squad follows around overwatching them or the command squad.

>centurians w grav

is Ultramarines WAAC? Plasma that shit?

>challenging space wolves or Necrons

No and Yes respectively

>drop pods

What's in them, either way probably the third of your points in land speeders.
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>>43623365
no my point was the guy was bragging bout how it wasn't as OP as he said, then I read he was using Eldar. That's my point. That's not what I need. Had he said "Oh yeah, my Orks totally destroy them, don't worry guys, just do X and Y and that'll beat it", then it'd have been impressive.
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>>43623372
Noise marines with blast masters should fuck it up.

Blood Angels have fast vehicles so they could kite them I guess. Don't know about BA honestly.

Don't know anything about nids outside of flyrants. Flyrants?

Dark Eldar? Their vehicles are 10/10/10 so it doesn't really change much. They will still suffer critical existence failure against Tau.

>>43623384
But Orks have shit armour mostly right? It would do bugger all to them.
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>>43621703
>Chaos Leviathan Dread

Yeah, that's called the Helbrute.
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>>43623372
Or orks.....Please...my brother is the worst kind of tau fag
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>>43623332
>>43623379

The Ultramarines drops a melta dreadnaught and the wolves drop stern guard I think.

Yes this is for 1000 but the end game is 1850.

The tyranids only brings one flyrant at 1000 but two any above.

Thank you for the advice.
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>>43623212
>>43623176
Continuing.
>Where would marines and wolves drop their pods? How do I protect them?
As I said before, no easy answer, My current advice is to ignore the pods and focus on whatever is on the table first.

>Can My Command squad take on his thunder Wolf cavalry? I know his Lord friends in that unit.
No. Even baseline you are outclassed in CC against the thunderwolves. Your best bet is to shoot them off the table and hit and run when you get into CC. Good news though. Thunderwolves are expensive as fuck so if you see a tooled up unit, focus your shots on that thing. Game will be a ton easier after that.

>How to not get tarpitted by flesh hounds?
Your guys have hit and run base. You also have bs2 overwatch on twinlinked bolters at the worse. KDK is actually the least of your worries outside of a big and scary cc monster like a bloodthirster. Hounds may have a lot of s5 attacks on the charge but they have no ap and you stand a good chance of thinning the horde and thus taking out the teeth from the assault before it even happens. You'll be fine.

>How does a juggerlord stand up against an Interrogator Chaplin?
Assuming juggernaut, sigil, an ap2 weapon(fist or axe of khorne), your chaplain is fucked. Do not engage.

One last bit of advice. Drop the grenade launcher on the command squad. You don't want the squad to see cc so the stasis is not useful and the rad poisoning got nerfed. An extra pair of plasma talons would serve you better in the long run.

Hope this helps
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>>43623419
That's my point. Orks have shit armour, but they're still going to get #rekt cause their dex is crap.

>>43623431
See above, sure, you ignore the "Always hit rear armour" ability due to having shit armour anyway, but everything is over-priced for Orks and there isn't any way to #rekt them with ease, they'll just dance around popping your transports and then killing your dudes.

The guy was bragging that Eldar could beat Tau. WOW. MUCH SKILL. SO GREAT. MANY AMAZINGS.
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>>43623431
Bike msu
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>>43623474
I wasn't bragging. I'm not that good a player. I just ran away from it. Occasionally tossed a psychic scream at it.
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>>43623446
A melta dreadnought? That is novel. Mmmm. He'll likely drop it in front of his troops to act as a barrier of sorts. It's not like you have any high value vehicles he wants to pop turn 1 anyways.

The wolves don't have sternguard. Are you referring to wolf guard? In which case the question is: are they melee wolf guard or some attempt at shooting wolf guard? Either way you needn't worry about the wolves. They can't charge the turn they drop and you're on bikes. You can get the fuck out of dodge and focus on the more important things.
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>>43623457

So helpful, thank you.
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>>43623477
>>43623474
Rip...
Maybe I should grab some eldar just to fuck him
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>>43623504
What's your current ork list?
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>>43623490
Okay, maybe it was hyperbole, but.... you said it wasn't that OP.

It isn't. For good dexes. Got multiple Ignore Cover? You can remove the Ghostkeel.
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>>43623493
Wolf guard and they are shooting.

Wouldn't the melta dreadnaught ruin my land speeders as suggested>>43623379
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>>43623431
Mass tank bustas
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>>43623574
Shooting wolf guard could wreck your day if they all pack combi weapons. If you go first, it's not an issue. If you go second, expect one of your squads to jink. Outside of that one turn though, you'll be fine.

The melta dreadnought might remove one landspeeder a turn. I don't think it's a primary source of concern. You should still kill it cos when that thing gets into cc it will fuck things up but it won't do much damage the turn it drops.
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>>43623570
The only thing I was using to ignore his cover was Psychic Scream, apart from that I didn't have anything else.

One thing I did notice, if this helps, is the fact that it is really short range. Because of this he had to keep within 18" to shoot anything generally and within 9" to use the meltas. At 12" his 2x stealth field stops doing his thing, which allowed me to knock off two wounds when it was unable to jet away far enough.

It's actually fairly balanced. I was a little hesitant going against it as my entire current army is cover based and Tau terrify me. But the Ghostkeel and the OSC is honestly not something I have a problem with.

Now that coordinated firepower is fucking horrifying. He used it at the start of the game and deleted a squad off my side of the table before it got to do anything.

Be very afraid of that.
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>>43623230

>Completely ignores the meat of his post
>Just shitposts

If you're getting your shit consistently wrecked by a fucking Guardian battlehost you could only possibly be playing CSM or worse.
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>>43623348

That's the one thing the Cadre did good against though. The main problem here is that obviously Eldar vehicles and other AV10/11 stuff is going to notice the difference that much, because they're fragile anyway. The whining is mainly coming from Imperial players because they're the faction with fuckstrong front armour and fragile bums.
>>
Siege of Nurgle list - 1851 points (can't cut anything lol)

Chaos Daemons CAD

_HQ_

Epidemius (Warlord) - 110 points

_Troops_

20 Plague Bearers - 180 points

20 Plague Bearers - 180 points

_Elites_

Chaos Decimator Daemon Engine, Conversion beamer, Dedicated to nurgle - 265 points

_Fast Attack_

3 Plague Drones - 126 points

_Heavy Support_

Soul Grinder, Phlegm bombardment, Daemon of Nurgle - 180 points

Soul Grinder, Phlegm bombardment, Daemon of Nurgle - 180 points

Soul Grinder, Phlegm bombardment, Daemon of Nurgle - 180 points

_Lord of War_

Chaos Knight Paladin, dedicated to Nurgle - 450 points.

Fuckloads of shrouded walkers with battle-cannon equivalents, a fair few cheap troops, and Epidemius. Depending on my opponent all Nurgle units should be +1S & T by turn 2 and as long as I'm not against tau they should have a pretty tough time against shrouded walkers (should be able to get 3+ cover on most of the walkers fairly easily).

What do you guys think?
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>>43623728
Only three plague drones? I load up on those things personally.

And since you are using FW, have you considered using Blight Drones?
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>>43623728
>>43623751
Whoops only saw now that you have them sorry.
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>>43623751
They're more of just an escort really. I cant take any more without sacrificing firepower

>Blight Drones
considered them as they are quite cool, but I think the fact that they have to come in from reserve puts me off. The whole idea of this list is that all my firepower is on the table turn 1 ready to ramp up the tally, so if I'm waiting on fliers to arrive, the units that benifit from the tally might actually be dead by then.
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>>43623728
>(can't cut anything lol)

you can't take a unit of 19 plaguebearers?

Im not a big rule guy. I let people proxy and say their load outs and such but the limit is the limit. I often miss the mark myself and land 1-5 points under but I try to get close./

if you tell me you want to play and 1851 game I would probably look at you funny.
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>>43623892

>inb4 you must be fun to play with.
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>>43623176

Mortis Dread is really our book's only AA option. A Pair of Twinlinked Lascannons or Autocannons can be a decent option that isn't totally useless against other targets.

If your group and wallet is cool with Forgeworld, a Fire Raptor is a worthwhile investment. Shit on everything, including some decent AA capabilities.

Thunderfire Cannons hurt. A lot. Ignores cover will fuck your bikes and the Techmarine is actually pretty nasty in close combat, T7 against shooting...all for 100 points. I have had decent luck popping him with melta guns as he doesn't have an invlun. Grav also works well here.

Finally, psychic powers can do wonders against these.

Annihilation barge: You put melta bombs on all your bikes, right? Jink up to it, and melt it.

Against all blast weapons, be that guy and max your spacing to 2" coherency. With scatter it will hopefully do less damage that way.

Remember in melee you are only going to win against line units, not melee specialists. This goes for the Necrons or Wolf Cav. Shoot their meleers and melee their shooters.

Grav cents will hurt. Jink. Get into melee with them. Prime target for plasma. Just hope he doesn't ally in a white scars librarian for the ignores cover buff.

Marines either drop their pods on objectives or next to things they want to pop. Your support squadron has interceptor. 21 Heavy Bolter Shots will only kill an average of 3-4 marines, but this might get them to fall back or lose a special weapon. Besides that; once they are out of the pod, they are footsloggin marines. Ignore them and just turboboost your entire army into one unit at a time, then pick apart his army piecemeal.

Dark Talon is not a bad anti-deathstar unit, as the rift cannon can open a D template on doubles. Your mileage may very, but I use it to help clean up units. Hurricane bolters really help against bigger mobs of things as well.

I like the Grenade Launcher unlike other DA guy.
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>>43623892
>>43623914
I actually agree with you.

>>43623872
I would rip a plaguebearer dude. Stops people from accusing you of pushing your luck.
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>>43623935
*drop
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>>43623728

>1851
>>
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>>43621917
>Using heavy metal musicians as an artillery unit
Welcome to the Emperor's Children
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>>43623935
>>43623892
>19 plaguebearers
For some reason when I looked at the list fully written out I thought 20 was minimum unit size and the only thing I could cut were Walker upgrades haha.

Yeah I could easily just take a plaguebearer out.
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>>43623916

We don't use any forgeworld in our group yet.

Yes everyone and their mom has meltas

For 1250 I'm gonna bring a squad of three melta attack bikes to break off with the lone landspeeder (giving it double melta) for the attack formation

I don't have or plan to have any players.

I can always switch my plasma bikes for grav which I love.

At 1500 I am dropping the three attack bikes and picking up the silence squadron with two jetfighters and a dark talon.

At 1850 I add back in the attack bikes for the attack formation and bring Sammael in and bump the interrogator Chaplin to a secondary hq.

My command squad has a grenade launcher at all points level.
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>>43624061
Psykers not players.
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>>43621253
Anyone know if characters still get skilled rider automatically or not?
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>>43624179
Nope. Only characters that come with specific mounts usually
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>>43623504
Take it from a fellow Ork player who tried to play another army, it never feels the same.

Once you go Ork you're porked, if you will.
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>>43624061
That is autisticly modular thinking Anon.

Welcome Home.
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>>43624061
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>>43624061

Grav is grossly superior to plasma. No question.

The Silence squadron is a lot of points and I've rarely had them kill back 500 points worth of stuff. Still fun. Just keep them near a darkshroud to get the jink bonus if you need it.

Post your list.
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>>43624204
Damn. Thanks, anon.
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>>43622656
Bits stores. Do you know of their existence?
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So I have taken some advice and have tweak my Grey Knights army list from the other day.

++ Grey Knights: Codex (2014) (Combined Arms Detachment) (1500pts) ++

+ HQ (160pts) +

Librarian (160pts) [Cuirass of Sacrifice (Replace TDA) (15pts), Frag, Krak and Psyk-out grenades, Nemesis Daemon hammer (5pts), Psychic Hood, Psyker [ML 3] (25pts), Storm bolter (5pts), Terminator Armour]

+ Elites (280pts) +

Paladin Squad (280pts) [Brotherhood of Psykers [ML 1], Terminator Armour]
····Apothecary (85pts) [Narthecium, Nemesis Daemon hammer (10pts)]
····3(*)Paladin (65pts) [Nemesis Daemon hammer (10pts), Storm bolter]

+ Troops (610pts) +

(2*)Strike Squad (305pts) [Brotherhood of Psykers [ML 1], Frag, Krak and Psyk-out grenades]
····(2*) Grey Knight (incinerator) (50pts) [2x Incinerator (10pts)]
····(7*) Grey Knight (sword) (140pts) [7x Nemesis force sword, 7x Storm bolter]
····Justicar (40pts) [Nemesis force sword, Storm bolter, Teleport homer (10pts)]
····Razorback (75pts) [Searchlight, Smoke launchers, Twin-linked lascannon (20pts)]

+ Fast Attack (235pts) +

Stormraven Gunship (235pts) [Ceramite Plating, Locator beacon (10pts), 4x Stormstrike missile, Twin-linked lascannon, Typhoon missile launcher (25pts)]

+ Heavy Support (215pts) +

Nemesis Dreadknight (215pts) [2x Power fist, Heavy Incinerator (20pts), Heavy Psycannon (35pts), Personal teleporter (30pts), Psyker [ML 1]]

The plan is to have the Razorbacks deployed with half of the Strike Squads in them with their beacon and in Deep Strike reserve I have the other five guys from each squad with Incinerators.

The Dreadknight will most likely start on the table unlike the Librarian and his Paladin Squad who will also be in Deep Strike reserve.

Unless I am misreading things here I can play my Mono GK army as a Nemesis Strike Force right?

I would appreciate any feedback you guys have.
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>>43622818
If you want interwar period tanks.
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>>43624206
I heavily hesitated to pick Ork instead of Tau when buying my first minis. The thought of throwing buckets of dices on the table was kinda appealing.
But I guess I'm just a fucker who prefers to wreck shit from afar. And before you accuse me of my choice being influenced by the victory odds, I didn't, and don't care at all about winning. I'm currently building a Farsight Enclave army with 9 Crisis out of 12 outfitted with TL flamers, just for the keks of dropping in, burning everything, then get raped by whatever I was shooting at, if it managed to survive.
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>>43624375
>I dont care about winning

>fields suits, markerlights, and missiles everywhere

Sure Tau guy, sure. Fluffy, fun player, right?
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>>43624268

On mobile so I will try to do it from memory.

HQ:

Interrogator Chaplin w/ Warbike and Mace of Redemption

FAST ATTACK:

Three warbikes- 2 grav, CombiGrav, Meltabombs

Three warbikes- 2 melts, CombiMelta, Meltabombs

Landspeeder- 2 heavy bolts, assault cannon

ELITE:

Ravenwing Command Squad with Apothecary, grenade launcher, champion and Ravenwing Banner.

I can't remember all the points

RAVENWING SUPPORT SQUADRON:

Three Land speeders with double bolsters

Landspeeder Darkshroud
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>>43624375
>farsight enclaves
>dropping MCs everywhere
>so much flamer that anything even tangentially similar to infantry melts

Right-o.
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>>43624404
Probably falling for the bait; My only source of what is OP is the guy from GW that sells me the minis that also plays Tau, and he did a good job struggling to laugh his ass off when I told him how I intended to build my list.
Alternatively, why the hell wouldn't you field markerlights when you are given the option to? And why the hell would I feel the need to prove anything to you, on an anonymous board nonetheless?
Are you that Carnac guy everyone talks about?
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>>43624363

Yes you can use NSF as stand alone.

As for the list, that is pretty unorthodox GK list but it doesn't look too bad. Librarian is great, just avoid challenges to make use of that hammer.
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>>43624527
First off, no, he's not Carnac and I'm not either. Carnac fucking loves Tau.

Second, the fact that you're getting super defensive about your army kinda says a lot about its viability. Namely, that it's really good for pickup games, and you'll table most people below 1850.

You want to know what Tau have that's blatantly overpowered? Not much. But they have universally unstoppable shooting, damnably tough Troops (in the case of FE), and, worst of all, shitty fluff.
>>
Could a grey knight paladin list ever be viable or are they too expensive?
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>>43622762
>Siege Claw
>Severing Cut
>On a wound, roll D6. On 4+, deal D3 additional wounds


Holy shit, if this thing was cheaper it could outcheese a Wraithknight.
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>>43624527
Ignore them. It's not worth the sperg.
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>>43624576
To be fair, the only game I played was against another Tau, who raped half of my exosuits the turn right after I dropped in. I'm not trying to say I'm a good player, anyone on this board could probably rape me when it comes to tabletop, and that's alright. I'm mostly playing for the fun, and to give my opponent a friendly handshake because he won and that made him feel superior, rather than recieving a dirty look becaude I play Tau makes all the difference. Still not seeing why I play Tau, with their shitty noblebright fluff, Gue'la?

Also, honest question; What makes FE troops tougher than regular Tau troops?
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>>43624720
No, I know exactly why you play Tau.

To answer your question, the fact that they're battlesuits, and TE has to take them as Elites.
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>>43623244
>I play a top tier army, but when confronted with the fact Im essentially playing 40k on 'easy' setting: whatever dude

tiny dick detected
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>>43624576
>Carnac fucking loves Tau.

No, he doesn't.

He loves Eldar.
>>
>>43624720
Tau are not noblebright, Tau are a creepy Orwellian society ruled over by a totalitarian caste that enforces their point at the end of a gun. Their entire society is set up to fall into a massive existential crisis that could either tear them apart and destroy them or leave them as shitty and grimdark as the Imperium.

They marginally better than the Inperium because instead of saying "die" they say "join us or die." However, due to the whole realisation of the true nature of existence thing I mentioned previously, this may be seeing the last of its days as the Ethereals realise just how fucked everything truly is.

Farsight is noblebright, yes.

And for the love of God, don't ever apologise for liking a faction man. Have some self respect. Saying you think the fluff is shit won't make this guy like you any more, he'll just continue to shitpost.
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>>43624363
How married are you to your storm raven?
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>>43624837
Whatever dude.
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>>43624838
What?
He fucking hates Eldar.
He never stops shitting on them whenever he can.
You do realize that his fucking name originates from that shitty Carnac campaign book, which he constantly used as a source to show how incompetent the Eldar were. The only Eldar he likes, is Nightspear, for some insane reason.
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>>43624850
>Their entire society is set up to fall into a massive existential crisis that could either tear them apart and destroy them or leave them as shitty and grimdark as the Imperium.

Objection.

Eldrad and an Alaitoc seer traced the threads of fate of the Tau. Eldrad believes that the Tau in the future will surpass the Eldar greatest feats, while the Alaitoc seer saw a spark of hope in the Tau which was unseen since time before the Fall.

There might be a bright future yet for the Tau.
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>>43624788
Actually, are you dure you're not Carnac trying to secretely hide his identity by attacking a Tau player?
Anyway, I don't care what you think, keep telling yourself that you're omniscient and know better than me why I play W40K, if that helps you sleep at night.

>>43624650
I guess you're right. Thanks. I think I mistook the majority of people here who would take the time to anwser me for actual passionnate, non-bitter and non-judgemental players.
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>>43624838
You don't know who Carnac is, do you?

He got his nickname for shitting on Eldar via Necrons.

>HUR DUR THIS BOOK SAYS THAT NECRONS WILL DESTROY THE ELDAR AND THE IMPERIUM AND THEN IT'LL JUST BE CHAOS VS NECRONS :DDD
>>
>>43624942
Possibly.

>>43624958
If it makes you feel any better, I would have no problems playing your list. My friend runs something similar all the time, and it is definitely not OP.
>>
>>43624958
>meme of calling anybody who disagree with you Carnac

He's easy to fucking spot and you're a newfag if you can't tell.
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>>43624957
No. NSF only allows turn one Deep Strike reserve rolls. Stormraven is regular reserve.

The reason I ask about your stormraven is because while it is harder to take down, it's not as dangerous as a Dreadknight is. IMO, I'd drop the stormraven and pick up a second Dreadknight. Your Paladins and Librarian can sit in deep strike and drop in with the aid of homers. On the subject of Paladins, get them psycannons. Drop some strike squad bodies if you have to. It's worth it
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>>43625016
I swear Carnac should be a filtered word by now. Things are getting out of hand.
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>>43625057
Yeah I realized that when I remembered it comes in from regular reserves.
I guess I saw the stormraven as a strong way to handle armor and scaryish units from safety.

I do see the benefits of using the Dreadknight, the last game I played with one it shrugged off everything short of an Imperial Knight.

Would you say the equipment is fine as is on the Dreadknight or should I use something else.
>>
>>43625097
Or he could just get banned? It'd solve everything. Hell, he should be Hellbanned. That'll end everything.
>>
>>43625097
We'll just use another name for him, like Be'lakor Fanboy or Nightspear's spear shiner or whatever.
He is super easy to recognize.
>>
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>>43621253
Which book is this chart from?
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>>43624850
I forgot the quotes when stating "shitty". I don't think Tau fluff is shitty, as it's pretty subtle. They'll still struggle with their future, they have some kind of dark side implied, but there's not "GRIMDARK" written all over it. I guess that's what pisses off most 40K fans.
Thing is, we both know W40K timeline will never evolve, so we'll never know what will happen to the Tau. But they're still have some kind of rationnal way of thinking, and that's what I like, fluff-wise. Everyone else just wants to blindly exterminate everyone for some reason. It's way easier for me to project me in the head of a naive Tau warrior rather than a regular Ork. And I guess that's why I favored Tau over Orks in the first place.
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>Another thread turned into Carnac general

Jesus Christ guys.
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>>43624268
Also I don't want to be too WAAC. Our group plays somewhat fluffy and the most veteran of us is planning a scenario for when my Kdk friend and I have our army ready.

My dark angel Ravenwing/soul drinkers chase the kdk gorepack to some tomb world with a tyrannies problem. Ultramarines and Space Wolves come to clean up some heresy before squabbling.

Eventually Soul Drinkers succumb to chaos and we will team up for larger games.
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>>43622726
>Even orks skip leg day.
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>>43625169
This is how fucking hated he is, don't you get the fucking message? Nobody wants him here. People report him, they get banned for false reports.

It has to reach critical mass. Get rid of him and we don't need to worry about it.
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>>43625169
Nah, it's just one newfag who thinks anyone he disagrees with must be carnac.
The real carnac doesn't post until much later in the day on the 40k general, unless there's a bug release going on for 40k
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>>43625161
>Nightspear's spear shine
my sides
fuck

>>43625169
>we can't talk about a universally known (and hated) person on the site who is responsible for a significant portion of the bullshit on /tg/
As you say, boss
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>>43625211

Forgot to add

I just want the squadron to bring some fun fliers. Everyone else has em
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>>43625167
>so we'll never know what will happen to the Tau

Actually, we will.

The Mont'ka book is set to be a defining moment in Tau history, for better or worse.

GW is slowly advancing small plotlines but the major one is frozen.
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>>43625143
There's a reason people call the current GK codex Codex Dreadknights. Names aside, the Dreadknight is one of the work horses of the codex and can handle a variety of threats easily.

Equipment wise, you're fine. I'd see about getting a sword or hammer on the Dreadknight so that it has the option for ID but otherwise, you're solid.
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>>43625218
He's in /aosg/ right now, pissing people off. Hurrah.

Oh, wait, here he is >>43625243
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>>43625166
The 7th ed necron codex.
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>>43625215
Honestly, why don't we take it /qa/? Hiro has so far been quite open to listening to the community.

But even then, has he done anything banworthy? Outside of the whole "mods can techincally ban you for anything"? I mean, I hate carnac as much as anyone else, but do we really want people to be banned just because they're annoying and autistic when it comes to some things? Is that really what we want for 4chan, that type of censorship? Would we want that to be the status quo if we ever end up gaining the wrath of the community?
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>>43625233
>we can't talk about a universally known (and hated) person on the site who is responsible for a significant portion of the bullshit on /tg/

Don't exaggerate. Carnac is not know well on this board outside of 40k/warhammer fantasy threads, and certainly unknown on other boards.
Also, he is hardly responsible for a significant portion of the bullshit here, as big of a faggot he is. This board got loads of bigger problems than just one necron fanboy.
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>>43625243
Can you blame them? Everything goes AoS if they advance the main plot.

40K's not about how the Emperor gets resurrected, or Crons wake up, or how Shadowsun gets murderfucked for killing a Chapter Master.

It's about your dudes fighting against his dudes, and telling their stories. 40K is just a setting for a story, and settings are static (up until somebody's story shifts it significantly).

Advancing the plot would be the most harmful thing they could do for the buildup of lore that's happened over the last thirty years.
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>>43625263
I really appreciate the help here, my friends aren't well versed in the terms of GK.

My final question would is do you think having regular two five man Terminator squads over the Paladin Squad and using Purgators in Rhinos over Strike squads is a good idea?
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>>43625286
Well I feel that enough people said it to him (I certainly would, if we want to get a whole load of people behind this) then he would probably act and ban him or something.

I mean, I hate censorship as much as anyone, but this is actively destroying threads and stopping any conversation what so ever.

So I am up for getting Hiro's attention.
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>>43624404
>not wanting to field a battlewagon full of burna boys
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>>43625286
No, he hasn't done anything "banworthy" bar spamming threads/posts when he tripped, which got him banned, so he stopped.

Now he's just a cunt. As in, he can't just let people talk about shit, he HAS to come in and

>NUH UH MY FACTION IS BETTER BECAUSE OF THIS OBSCURE OUT OF CONTEXT BULLSHIT

And when you tell him to read X or Y he goes

>NUH UH THAT DOESN'T MEAN WHAT IT DOESN'T MEAN I'M RIGHT YOU'RE WRONG

People have screencaps of his shit.

>>43625294
Not just Necrons, I'm afraid. It's his constant claim that "BL is canon, unless it's written by C.S Goto, or it's old, but if it's old and supports me, it counts". He takes out of context information and headcanons it to support his side. He then claims people would miss him if he was banned.
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>>43625286
On the other hand, if you don't censor him, he takes over generals for days at a time, preventing any meaningful discussion.

I just hope he gets hit by a bus or something. If we can drive him to suicide, I'd call it a success and sleep better for it.

>>43625294
> This board got loads of bigger problems than just one necron fanboy.
Such as?

I'm not meaning to be an asshole, but we have this obviously problematic user who takes the entire thread off-topic, which I would note is against the rules.
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>tfw it's a slow Friday and I just want to theorycraft about my Dark Angels and hear about other armies but /40kg/ wants to get off track again.
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>>43625323
>Can you blame them? Everything goes AoS if they advance the main plot.

Are you implying you wouldn't want to see it all burn down? The glorious days of End Times threads were among the best days /tg/ ever had, imo. 40K End Times would be much much glorious.

Things are static now but how long will it last.

>Advancing the plot would be the most harmful thing they could do for the buildup of lore that's happened over the last thirty years.

Speaking about building up the lore. The Beast series is coming out this month. One of the novels is called "The Hunt for Vulkan". How is Vulkan alive in 32K?
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>>43625153
No, by now banning him would accomplish nothing. Even if he never posted again, too many others' default response to anyone disagreeing with them is "hurr your Carnac." His direct intervention is no longer necessary, 40k threads now troll themselves. Just look at the last week of generals, the shitposting usually goes for hours before he shows up.

>>43625166
I think that's a White Dwarf chart, the one in the dex is laid out differently.
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>>43625286
I don't want him banned because in the end, he is just an annoying autist. What I want is that people learn to just to respond him with "shut up Carnac" and not engage him at all.
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>>43625391
Because even if you do, Carnac will come in and say some bollocks like "HUR DUR DA ARE SHIT AND ARE ACTUALLY NAZIS CAUSE OF THIS 5 WORD SENTENCE".

Post it, we'll reply, just like in AoS. Look at this post.

>>43622204

Now follow the chain. See what happens. This is why he's hated.

>>43625418
Actually, no, Carnac is on most of the day, he's a NEET. He buys both digital and physical editions of AoS stuff. He buys literally everything release. I often buy stuff, but nowhere near as much as him. The "hur dur ur Carnac" meme is fucking stupid, but people will call anybody who does that shit out, cause Carnac is easy to spot.

If there was a public banning of him, or at least we were told, it'd be great. If he was hellbanned, even better.
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>>43625401
No, I wouldn't. Because that completely invalidates every story I've tried to tell with my armies.

Characters? Gone. Plot? Gone. Context? Gone.

There would be no reason to play and to tell those stories any more.
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>>43621372
>BOLT DOWN EVERYTHING
Fuck that, do it the Raven Guard/Soviet way.
EVERYTHING IS BOMB!
Would make those magpies think twice before they try and ever steal anything again.
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>>43625451
Because it's not the talking to him that's the problem. See

>>43622204

Follow that chain. Guy asks about Seraphon/Lizardmen, I reply with a run down, look what Carnac does.

That's why. He didn't need to do that. He didn't need to slap his dick into the thread. It's got nothing to do with not replying to him, it's got to do with the fact he replies at all.
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>>43625388
>Such as?
Quests
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I'm thinking of making an Adeptus Mechanikorks army. Basically, a bunch of Orks raided aa Forge world and made their own fucked up Ork version of the Cult Mechanicus, less worshiping technology and more them just enjoying putting on robes and replacing fleshy bitz with shiny gubbinz. All I really need is to sculpt some cybork bitz for the bouz, maybe replace gretchin with night goblins, and give characters some Orky mechadendrites.

I'm also considering giving the blue robes rather than red for obvious reasons. Possibly also making some variation of the Omnissiah symbol with the Gork/Mork symbol instead.
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>>43621472
Naked assault marines out in the open with two characters in there is just begging to get battle cannon'd to death before they charge things. You either need to be super-careful with deep striking that unit on the weak flank of your opponent out of LoS of the big guns that'll wreck you, or just move them up behind your rhino wall.

Tactical marines are actually better off sitting in their transports until they get popped. Make your opponent do the hard work of cracking the nut to get to the meat of your army. If you really need to clear objectives, Tank Shock the fuckers. Srs. Read up on the Tank Shock rules and know them better than your opponents. This is how Battle Company wins games.
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>>43624477

I think I'm the guy who helped you put together your list a month ago.

At 1000 points, Here is what I would run:

Interrogator Chaplain on Bike 130

Ravenwing Bike Squad x 3; 2 Grav, Melta Bomb 110

Ravenwing Land Speeder with Heavy Bolter and MM 65

Ravenwing Command Squad x 6, Apothecary, Champion, Grenade Launcher 275

Formations:

Ravenwing Attack Squad;
3xBikes, 2 Melta, Melta Bomb, Landspeeder with 2xMM

175

Ravenwing Support Squadron Darkshroud, 3 2X HB Speeders 245

Some hard cuts, but you get BS5 melta shots that way, some grav, and a landspeeder that can chew on infantry or flit around to hit rear armour and glance things to death.

You lose the Banner and the Mace, but in a 1000 point game, you have to make some concessions. This loadout should make sure you don't have anything a unit can't hurt.
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>>43625485
>>43621372

>>43625494
Niceme.me. You can filter quests, you can't filter Carnac.

>>43625498
Cool idea Run them as both Admech and Ork in different games
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>>43625459
How will it invalidate every story you wrote for army before the End Times? This kept popping up in /whfb/ End Times discussion but nobody gave a good explanation.

Treat it like a historical setting with a beginning and an end, or you know like the 30K setting.
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>>43625401
Perpetual. By definition, he is alive at all times after his birth.

More seriously, there are two possibilities. For one, isn't Vulkan a hereditary title among Salamanders? I thought their Chapter Master got it with the promotion or something. Or, they also believe that if they can collect all of his relics, Vulkan himself will return to them, so it might be referring to that.
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>>43625520
Seeing people post that shitty comic I drew ages ago, back when I got my first tablet, warms my heart.
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>>43625494
That's an argument I'm not interested in having right now.

Ask the questers why they think the board is shit, they'll say "40K fanbois." It's complex.

Certainly more complex than this:
>shitposter shitposts
>people try to carry on discussion
>shitposter forcibly inserts self into descussion, preventing any actual non-shitposting

The solution here? Range-ban the shitposter.

>>43625498
That sounds awesome. Maybe have Cybork-skullz floating around characters' heads.

Run them with Admech rules, just because I like the idea of Orks with precision shot
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>>43625561
Crossing my fingers for a Trazyn cameo. he is connected to the Salamanders history and desires those artefacts.
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>>43625517

Probably, I knew I had the attack formation in 1000 point list. That is probably close to what I have at home. I'm going to head home soon and have access to the actual list.

As I said I'm not trying to win tournaments. Just get a couple 1000 pts games in and build up to 1850 as quick as possible. Here>>43624061

I really like this army so far just in thought. I am so hyped to start the custom campaign my friend is putting together. We plan to start in mid December or January.>>43625211
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>>43625575
Draw me lewds or my non-lewd requests and I'll say it's brilliant

It is good thou
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>>43625401
>>43625459
Didn't GW made an entire campaign/setting/minis/Idon'tevenknow about what happened 10.000 years ago, during Horus Heresy?
What would prevent them from fast-forwarding 10.000 years forward, then? If they don't want to make it canon to avoid most of their fanbase going batshit insane because their favorite faction was raped, or that it doesn't fit their fanfiction, they can come up with some future-vision shennanigans. Like, an old book lying around written by Emps that predicts the future, a prophet going nuts, a (warp) anomaly allowing to explore the universe as it will be in 10k years, or shit like that.
Mark my words, when they'll finish milking money out of the actual setting and HH, they'll go for something along those lines.
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>>43625418
>I think that's a White Dwarf chart, the one in the dex is laid out differently.

That's what I thought. You wouldn't happen to know which WD it's from?
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>>43625553
See, here's the thing. I don't care if my dudes die. That's part of the setting. If my HQ gets railgun'd turn one, he gets killed off in suitably dramatized fashion in my fluff bible.

How do I write this in a way that significantly concludes ALL of their stories, though? Do I just say, "universe falls, they all died" and call it a day? How is that a conclusion to a story?

If I'm treating it like a history, I'm going to make it THEIR history. So how do you successfully conclude that, in a way that doesn't diminish everything I made them?
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>>43625456
>He buys both digital and physical editions of AoS stuff.
>cancer buying cancer

It's like poetry.
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>>43625348
One, 2 5 Terminator squads over 1 5 man paladin squad, any day of the week. Two, no purgators. They are straight up crap. If you want to use power armor GK, your best bet would be Interceptors or Purifiers. Interceptors because a 12" moving unit that has force weapons and hammer hand with stormbolters is a solid buy for 24 pts a dude. They add a bit more speed to what is generally considered a slow army. Purifiers are straight up awesome as far as power armor GK are concerned. A solid statline, force weapons, hammer hand and for the cherry, Psyker 2 and cleansing flame standard. Take a ten man squad, combat squad them and slap them in a rhino. Watch as they not only double their warp charge but watch as they cleanse the board of lesser threats, leaving your terminators and dreadknights to focus on the big and scary things.
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>>43625657
But the thing is, we want to be part of that. Even if I don't like it, it's still part of the active story.

I can't not tell those stories in it if that's where people say "Put you story here!" That's just not something I can reconcile.

I don't know. Maybe I'm just not clever enough to put it all together, but I don't like the idea of my dudes getting slaughtered just because. I need a reason.
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>>43625660
Unfortunately not, but it would have to be around and probably slightly before the Necron release, so you can narrow your search that way.
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>>43625695
Look, think what you want about AoS, I buy the stuff as well, but what he does IS cancer. I'm unlikely to buy anything other than the tomes to read new fluff, that's it. But this guy buys not only physical battletomes (which aren't needed) but the digital editions too. Not only that, but he buys every single novel (both 40k and AoS) both digital and physical. He's even provided proofs in forms of receipts and shit.

He IS cancer and he thinks if he's gone, AoS will die. I'm happy for /aosg/ to die if he's gone. It's a price I'd take in a heartbeat.

Not to mention he does the same for 40k, which is just as cancer.

The guy could be a good person to the board if he wasn't such an autistic cunt. I mean, fuck, he could just put back his trip on an dlet people filter him, but nope lol.

>yfw GW releases massive books for the specialist games getting re-released/updated tomorrow and he buys both digital and physical

FUCK. I want a Necromunda vidya.
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>>43625682
Write stories about their heroics in the End Times. Your dude lead a futile last stand against the darkness, your dudes lead a band of survivors into the unknown, etc.

The End Times like we saw in AoS are just the beginning of another era. Your dudes can either make itt o see the dawn of a new age or die.
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>>43625596
I was actually thinking of trying my hands at servo-squigs. After all, you already have gitfinda squigs on some Snazzgitz. Basically, a warboss sees a servo-skull and decides he wants one too. So now the meks are stuck working overtime trying to make a relatively pointless flying cyber-squig while the Lootas are stealing all the best stuff.
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