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Warhammer 40k General
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Why the fuck has nobody remade this yet edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kickass.to/warhammer-40k-pdf-library-t9575373.html

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V5.pdf

FAQs
http://www.blacklibrary.com/faqs-and-errata.html

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
Prospective new player here.

Night Lords or Dark Eldar?
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reply to post in last thread:
>>43600783

ravenhawk assault group does NOT specify where things must be transported, but does specify type of dread. it is a reasonable thing to do FW dread types, but you'll have to work that out with your opponent.
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>>43601131
Rate my 250 HoR list for a long and gruesome campaign.

- Boss Nob (Bike, Power Klaw, Bosspole, Cybork Body, Extra Grenade)-69

- Warbiker (Extra Grenade)-19

- Warbiker-18

- Warbiker-18

- Warbiker-18

- Warbiker-18

- Warbiker-18

- Warbiker-18 (random text to avoid spam filter)

- Warbiker-18

- Warbiker-18

- Mek Gun (Lobba)-18

250/250

Suggestions?
>>
>>43601148
What ever you think looks best.

You're going to be painting those minis for hours on end- you may as well play something you like aesthetically.

Dark eldar are a bit better only because chaos is meh.

I, for one, am going to equip my hive tyrant with no wings, a lash-whip/bonesword and a heavy venom cannon, and there's no one who can stop me!
>>
>>43601315
Try not copy and pasting the exact same shit nearly 10 times over to the point where a fucking spam filter kicks in, genius.
>>
>>43601316
>chaos is meh.

It's worth noting that Chaos will be getting an update at some point in the near future. Whether it's a buff remains to be seen, but their current state isn't going to last for much longer.
>>
>>43601437
For chaos' sake, I hope so.

Playing against nothing but gunline armies with a horde melee army is so boring. I wanna chew up some BTs and a few berzerkers with my fexes and mawloc.
>>
>>43601148

Edgy.

Seriously though, two super cool armies with a bunch of great models. CSM are really weak right now, but you can run them with the Loyalist rules to get better options.

Dark Eldar are super unforgiving to new players.

If you can find a group at the FLGS to play with and they aren't super competitive, you can have fun. 90% of the hobby is modelling, list building, and arguing on 4chan.
>>
What do you guys think of having 3 Falcons for the no scatter deepstrike, then in 2 of the falcons a unit of fire dragons and in the other 5 banshees with a exarch and autarch thats killy or maybe yriel.


the idea is to basicaly not scatter my deepstrike so i can get out and blow everything up and assault somthing if i have to.
>>
Is it too early to start Tau shitposting?

They have been getting a bad wrap the past few generals. Lets be real, they arent THAT good. All you have to do is assault them and they crumple like paper muchay.
>>
>>43601564
The last general was well and truly shit up by arguing Taufags, don't bring that shit back.
>>
>>43601190
Thanks for the advice. I was looking into the formation as a cool way to use the Stormraven as a transport that can get models on the table by turn two since it starts in hover mode. Then again, I was looking at my Stormraven just now and deep striking without a mishap with something that size seems pretty...unlikely.
>>
So apparently specialist games are coming back.
>>
>>43601864
It's way past April by now man.
>>
>>43601520
You can't assault from reserves and you can't assault from a transport. Whatever's still alive after two turns of falcon and fire dragon shooting doesn't give a fuck about banshees.

Cloudstrike formation is one of the few real trap options in the Eldar book.
>>
>>43601148
Dark eldar are true glass cannons, they also suffer due to having less flexiblity with their army right now. In the right hands either massed boats or massed monsters can do very well, or not at all

CSM are still strong enough, but they and your other choice lack new army updates. Still, CSM is better off than DE are, since CSM is more forgiving.

You should take time to learn the game, how it works and read up on both armies and their units. Don't jump in until your ready, and don't let someone else build your army for you.

>>43601476
Were are your spawn? Your hell drakes? Your daemon allies? Bikes? Maulerfiends? All the other stuff even.
Guns can't shoot you in melee, you just have to man up and find out how to get there.

>>43601564
It's just some butthurts that tau can completely wreck deathstars now. If you run a real army, tau are just slightly better at killing you from range. That being said they die just as easy when shot at.
>>
What would GW need to do to make walkers more viable?

Not the super heavy's. Along the line of Hel Brutes, Deff Dreads etc.
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I am getting into 40k for the first time and I want to do Grey Knights, I have a list in theory and want some feedback before building.
>Points (1507/1500)

>HQ (165)
Librarian (165)
Two Nemesis Falchions (0)
Level 3 (25)
Storm Bolter (5)
Cuirass of Sacrifice (15)
Teleporter Homer (10)

>Elites (177)
Paladin Squad (177)
(3*)Paladin (59)
Two Nemesis Falchions (4)

>Troops (370)
(2*)Terminator Squad (185)
Terminator Justicar (37)
Two Nemesis Falchions (4)
(4*)Terminator (37)
Two Nemesis Falchions (4)

>Fast Attack (325)
Interceptor Squad (290)
Interceptor Justicar (44)
Teleporter Homer (10)
(7*)Interceptor: Nemesis Force Sword (24)
(2*)Interceptor: Psycannon (39)
Rhino (35)

>Heavy Support (470)
Nemesis Dreadnaught (220)
Nemesis Daemon Hammer and Power Fist (5)
Personal Teleporter (30)
Heavy Incinerator (20)
Heavy Psycannon (35)
Land Raider (250)

The initial deployment is to go something like this: Rhino with a Combat Squad of Interceptors, Nemesis Dreadnaught, and a Land Raider (Carrying The Librarian and his Paladin Squad)
The early plan is to move my Rhino and Landraider forward using them to soften up the enemy lines with the Lascannon's on the Raider and the Psycannon Interceptors shooting out of the Rhino. They move up under the cover of the Deathknight who keeps his distance but still moves up slowly. (Will teleport balls deep if need be)
When my units are in a decent position I will deep strike my remianing two terminator squads without fail near my two hopefully not dead squads and use them to pressure the enemy.
Hopefully through the power of Falchions and some early dakka I hope that I can clear out my opponent in a quick game.
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>>43602080
I'm >>43601476, I play nids not chaos.
>>
>>43601967
I know that's why I didn't just dismiss it when GW stores started putting these posters up online.
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>>43602093
Either allow Walkers a single Stomp attack against infantry, or allow them to Tank Shock. Done.

>>43602098
You're over points. You need to fix that. GK vehicles that don't fly are generally a poor investment when everybody's packing heat to kill superheavies now. Yes, including land raiders. You can't really hope to table people with grey knights at any point level. Your aim should be to have a mobile army that can get to objectives quickly and stick around once they're on them.
>>
>>43602098

>7 points over
>Land Raider
>>
>>43602093
Make them MCs. :^)

Or do something to play up the fact that they make good fucking gun platforms (hello, Onager) instead of the shitty mixed role and even CQC focused design most of them tend to fulfill (all flavors of dread and especially the fucking Defiler).
>>
>>43602098

Slow down there cowboy, no one should start at 1500.

1000 maybe.

Also you are 7 points over, the limit is the limit.

Starting a 1500 point game a Rhino, Dreadnaught and Landspeeder is ill advicsed.

Those are all getting popped.
>>
>>43602199
>Starting a 1500 point game a Rhino, Dreadnaught and Landspeeder is ill advicsed.

I mean as those being the only models on the table.

See >>43602171
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>>43601564
how about we complain about something new? we always talk about old business
>>
Guys...granted I am loving the Thousand Sons and Word Bearer armies I am working on...I wanna know how to Eldar, period. I have always been a big fan of the "they were the best shit in the universe for a long ass time then shit got fucked up so they still have the best shit in the universe but not a lot of it so they gotta be smart" thing. But I am not good enough to use these guys. Well not in either RTS game or tabletop anyway. In Vermintide I do well with the hit and run tactics the elf uses.
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>>43602253
It's pretty hard to fuck up with Eldar. Yes they are fragile but they have pants-on-head retarded rules and guns to make up for that. Also Wraiths.
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>>43602253
>how to Eldar
Pic related
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Tell me anons, which is better: Blood Angels and their supplementary material, or Space Wolves and their supplementary material?
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>>43602171
For the mobile army maybe more Interceptors and a Stormraven?
>>43602199
I am not 100% new to Warhammer, just to 40k, I do have fantasy experience so I felt I could manage a slightly bigger start.

My bad about the points, I just mostly play against friends and we have a 10 point grace as long as we both agree to it.
>>
>>43602298
spehss wolves
>>
>>43602298
Absolutely Wolves. Bangles a shit.
>>
>>43602298

Blood Angels in a real bad way these days.
>>
>>43602298
...is this literally vampires vs. werewolves?
>>
>>43602253
>they still have the best shit in the universe
HAHAHAHAHAHAHAHAHAHAHA Necrons.
>>
>>43602300

I stand by my statement about starting at less that 1500. You are investing heavily into an army you may not like, at least at the 750-1000 range you are only ~$200-300 in and can potentially get a small percent of that back if you end up selling it for a new army.

The higher you go the less you will resell it for.
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>>43602328
congrats shinji.jpeg
>>
>>43602093
Helbrutes and Defilers not being monstrous creatures is absurd. They have flesh, they are the definition of 'monstrous creatures'.
The fucking mechanicum ROBOT is a monstrous creature. What the fuck is that?
Tau Mechs are monstrous creatures. A Maulerfiend? Nope.
They need to unfuck this bullshit.
>>
>>43602338
Makes sense, I am in the fortunate position of having friends that have used a marines army in the past so I do have some models I can practice with before I get my own, as of right now I have two unbuilt Term squads, 2 unbuilt generic squads and a donated Dreadknight.
>>
>>43602298
BA are Ork tier right now.
>>
>>43602300
Stormravens are good. Dreadknights are the single best unit in the GK book now. Everything else you want to keep as cheap and fast as possible, the better to score maelstrom points with. If your friends don't play maelstrom missions or ITC scenarios then do whatever the fuck you want, but you shouldn't be spending a ton of points on marine bodies. Doubly so for terminators.
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>Marines failed to catch and kill Shadowsun
>She is literally running circles around them, outwitting them nearly at every turn
>The High Lords of Terra respond by sending an Assassin Execution Force to kill her once and for all

Why are the Imperials so shit?

What's funny is that the assassins being sent to kill Shadowsun will not sit well with the Space Marines who desire to exact their vengeance on Shadowsun and give her a clean death as honour demands.
>>
>>43602491
>What's funny is that the assassins being sent to kill Shadowsun will not sit well with the Space Marines

Assassins work in total secrecy, even to the highest levels of the Imperium. Marines or anyone not part of the Officio wont know there are assassins there.
>>
>>43601131
Took advice on my Tau list from last thread (namely, no Firebase, and not running 6 broadsides in a 1000 point game). Keep in mind that I'm very new - I've played like 5 proxied 500-1000 point games against 2 different people. This is for pretty casual play.

996/1000
>HQ
Cadre Fireblade
2x Marker drone
>Troops
9x FW, 1x Shas'ui, EMP grenades, 2x gun drone
9x FW, 1x Shas'ui, EMP grenades, 2x gun drone
>Fast Attack
5x Pathfinders, 1x Shas'ui, EMP grenades, 2x marker drone
>Heavy Support (one unit)
2x Broadside, heavy rail rifle, smart missiles, target lock
1x Broadside, heavy rail rifle, smart missiles, velocity tracker
>Elites
1x Riptide, Ion Accelerator, Smart Missiles, Counterfire Defence System, Stim Injector
1x Crisis Shas'vre, Frag Projector, Flamer, Failsafe Detonator

That's all the models I'm gonna have available, though nobody will object to me proxying some. I plan to get a hammerhead sometime soon, with longstrike or whatever his name is. And maybe a devilfish.
>>
>>43602491
>xenos
>honour
Pick one.
>>
>>43602532
Spread the Broadsides out. You have the slots, so there's no reason to run them as a single unit. One team of two and one team of one, or three teams of one is usually preferable to one big team of three. Plus, that way, you don't need to buy them target locks, so you actually save points that could be spent on EWOs.

I don't remember offhand how much a failsafe detonator is but I'd probably remove that and try to give the Crisis suit two AFPs. If you do, downgrade him to shas'ui and use the saved points to buy him a flamer for overwatch.
>>
>>43602532
You dont need those emp grenades. Get yourself a buffmander (command control node, ms suit) and pathfinders. Both are vital to tau play. Fireblade is beautiful, especially if you use him with the hunter contingent now. Get your tear jars ready. In my 1k game i set up a nice space in the back of my line for my enemy to deepstrike. He wastes a unit because everything is in range to b slaughtered and i have breachers waiting right where i want him to land. Beautiful stuff
>>
>>43602523
The Assassin dataslate says that there is great friction between the Space Marines and assassins.

If the Space Marines found out about them being sent to kill their target, then there will be trouble.

>>43602537
Kor'sarro Khan and Shrike are honour bound to give Shadowsun a clean death because they respect her as a warrior and a commander.
>>
>>43602532
You're spending too much on fire warriors and not enough on killy shit. Fire warriors are the least effective shooting in the tau book. Yes, the fireblade makes them a bit better, but you're still polishing a turd. Drop to your minimum requirements, use those points to buy a real HQ (commander) or fill out the suit units.

Railsides are butt. Never take them. You want Early Warning Override on your broadsides and your riptide. Be aware that for crisis suits you are allowed to buy two of the same gun and get twice as many shots instead of just twin-linking the one gun. I'd advise putting missile pods on any crisis suit team that plans to start on the board. Deep striking teams can go either double plasma or double melta, but you shouldn't mix the two.
>>
>>43602532
Consider switching the velocity tracker from the broadside to the riptide, the latter will serve you better as anti-air if the need arises, which it shouldn't in a 1000 point game but it's good to have insurance. But if you're going for that then a single railside isn't enough.
>>
>>43602380
chaos daemon engines (i'm counting the helbrute here since it grows flesh, though idk if is daemon flesh or human flesh) come from a clunky mechanical basis, so i guess that's why they get av12? doesn't really explain it since you get the maulerfiend who moves like a beast or the soulgrinder who is just as much daemon as machine.
>>
>>43602660
>THE HERO’S SHADOW

>The Adeptus Astartes and the agents of the Officio Assassinorum have never seen eye to eye, despite the fact that their ultimate goal is essentially the same. Because of the long-standing warrior traditions and codes of honour by which the Space Marines operate, the vast majority of Chapters see the Assassin’s trade as distasteful at best. Some have even gone so far as to brand the Officio Assassinorum a despicable blight on the Imperium’s honour, little realising that in doing so, they are courting the crosshairs themselves.

>Though the Officio’s operatives have fought alongside the Space Marines on countless battlefields across the Imperium, there are several incidences in the history of the Adeptus Astartes where Assassins have been implicated as enemies rather than allies. There is evidence to suggest their presence in shipyard reports prior to the abortive Warp translation that led to the disappearance of the Fire Hawks Chapter. A strangely empty set of early-model power armour was discovered near the site of the ambush at Alantor X, where the Angels of Retribution fell to a man. It is widely rumoured amongst the Adeptus Astartes present on Armageddon that the snipers that picked off the Celestial Lions’ Apothecaries – and therefore doomed the Chapter to a slow death without gene-seed – were in the employ of the Vindicare temple. Some amongst the Crimson Fists blame the Officio Assassinorum for the disaster at Rynn’s World, where a faulty missile ignited the very arsenal from which it was launched, killing over half of the Chapter and ruining its fortress monastery in a single apocalyptic explosion.
>>
>>43602624
Failsafe detonator is 20. So you're saying two AFPs and a flamer? Giving him no support systems? I figured Early Warning (5) or Stimulant Injector (15) might be good.

Flamer and two AFPs on a Shas'ui puts me at 991. Guess I'll take an extra fire warrior with the remaining 9?
>>
>>43602706
>The truth, as is usually the case when the Officio Assassinorum is involved, will remain shrouded in mystery. Suspicion thrives nonetheless. It is a rare day indeed when the Imperial Assassins and the Adeptus Astartes will work together in harmony, for each institution is convinced that the other is a wayward perversion of the Emperor’s Will.

Text related
>>
>>43602660
>they respect her as a warrior and a commander
Ah, I see.
They're heretics.
>>
>>43602731
>Respecting women is hersey

Mi-SO-GY-NY.
>>
>>43602765
>respecting aliens isn't heresy
HER-UH-SY
>>
>>43601967

GW stores are replying on Facebook that it's real. The poster was done up in Australia, so that's why this news is hitting now without much chatter from elsewhere.
>>
>>43602710
A flamer is my sort of go-to for Crisis with a free hardpoint. Wall of Death rarely disappoints in a pinch and can make an enemy think twice about charging with squishier units.

That said, you could take him another route entirely and gear him with twin fusion blasters for the same price as two AFPs. Deep Strike him behind the biggest tank and (with ML support to boost that BS) he stands an alright chance at popping it regardless of what it is. He'll probably die afterwards but it's probably a fair trade if you took out a Russ or something,

Though since you're already using Railsides and have a Riptide as impromptu backup the question of whether you need more anti-tank is one for debate.
>>
>>43602706
Wait I thought the CLs apothecaries were killed by lasrifle fire, not exitus rounds. Am I misremembering or do assassins use lasrifles from time to time?
>>
>>43602806
No, they were killed by Ork snipers.
>>
>>43602831
Yeah, with looted las weapons.
>>
>>43602283
They have so many ridiculous amounts of options I don't even know where to start.

>>43602284
Thanks Rene Descartes!

>>43602329
In terms of sheer technological firepower maybe. But that's it. Eldar have more nifty shit that isn't about just firepower. Also peak Eldar>>>>peak Necrons.
>>
>>43602806
im pretty sure vindicares are thoroughly aware of and have workarounds to astartes firearms forensics in the 41st millenium
>>
>>43602867
Storm Guardians, Shining Spears, Banshees, Scorpions, Prism,s Falcons, possibly the Autarch and maybe Wraithlords.

Right, build a list with none of the above in it and it's likely to clean house regardless of what you do.
>>
>>43602863
No, with looted exitus rifles.
>>
I have a question about Crisis bodyguards and the commander:

I'm fielding a buffmander with a drone controller, and I'm attaching him to a marker light drone squad. Do the bodyguards automatically attach with the commander, and by extension, a squad he attached himself to? I'm asking this primarily because I gave him vectored retro-thrusters and I'd like my bodyguards to still reap the benefits of it.
>>
>>43602900
I'd need to dig out my copy of blood and fire again, but I'm certain there was a line about burn holes in helmets.
>>
>>43602537
Some Space marines thinking tau are honorable has been a thing since theur first codex. While filthy xenos they at least understand honour and do a decent job trying. It's why they where originally battle brothers when the allies rules where introduced.
>>
>>43602907
The bodyguards are their own unit, so no.
What you could do though is buy the commander and each of them two marker drones until you have enough drones for your needs, then give everyone a target lock aside from the commander himself. Attach him to their unit and you have your drones + bodyguards + buffmander.

The unit still gets H&R from the commander's VRTs (and will do it on the drones' I4) though they don't get Fleet, but then they wouldn't get that anyway as long as there were drones with them since drones don't have VRTs. At least, I think that's how it goes. Drones are weird and don't always count for shit like that. Either way, Fleet isn't that important for that unit.
>>
>>43602927
You must be a heretic too, then. Such impure and radical thinking is to be punished.
>>
>>43602922
Las can't melt Ceramite helmets, Magos.
>>
What's the best way to outfit a Tactical Squad? Should I run them as 5 man or 10 man squads if I'm using Red Scorpions chapter tactics? (tactical sergeants are apothecaries)
>>
>>43602674
How about splitting the railsides into two units- one unit has two with velocity trackers, and the other has one with early warning. Then I also give the riptide early warning and stim. I don't plan to tailor this by taking out the velocity trackers when I know there are no fliers, so I'm not keen on sticking it on my riptide. Though what do I know, I'm very new.
>>
>>43602960
Muh hellgun.
>>
>>43602967
Missile sides are literally always better unless you only see AV 13+ all the time.
>>
>>43602949
That wouldn't help me too well because I'm using the Hunter Cadre as my primary detachment, and I was using the drones as my sole Fast Attack group. What I was hoping to do was have the regular drone unit as markerlights while the unit attached to my bodyguard would be gun drones (all with BS 5 no less.)
>>
>>43602537
Some novamarines captain fell in love with tau commander recently.
>>
>>43602965

Depends, but my buddy runs a battle company.

2 of them are in 5 man drop pods with a meltagun and combi-melta, and then 4 10 man squads in rhinos so he can shoot the weapons out the fire ports.

10 man tactical squads are hard to shift with a cover save and feelnopain.
>>
>>43601864
I can't wait for $50 epic scale rhinos.
>>
>>43601864
>Epic Armegeddon
>Armegeddon
>>
Can an Independent Character from one detachment join an other detachment different from his/her own?
>>
>>43603149
If the two detachments are battle brother allies with each other, yes. Otherwise, no.
>>
>>43603066
That's pretty much Mega-heresy. Someone should get on that.
>>
>>43603083
I've got this weird problem where I love Space Marines but hate using Drop Pods and Rhinos. How screwed am I?
>>
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>>43603188
Fun fact that novamarines are known for their extreme hate of aliens.
>>
>>43603205

You could put them all in Stormravens or Caestus Assault Rams.

Footslogging is literally death, though.

Alternatively, don't use red scorpions, and spam all scouts.
>>
>>43603232
>>43603066

https://www.youtube.com/watch?v=V9LylmwNdM0
>>
>>43603205
How do you feel about bikes or Thunderwolves?
>>
>>43603242
Damn. A friend actually gave me a five man MK2 squad from Forgeworld that I was thinking of running as Sternguard alongside the MK4 Red Scorpions (seemed relatively fluffy)...and I was gonna put those in the Stormraven along with a Venerable Dread and maybe try to run the Ravenhawk formation.
>>
>>43603327
Absolutely hate bikes and Thunderwolves, which is why I went with GK as my first army. Was debating between an Eldar Wraith Host and Red Scorpions, but it seems I don't like most of the "good" units in the SM codex this edition...
>>
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>>43601131
Has there been even a whisper about a new IG codex? My playgroup doesn't allow us to use anything outside of the individual codexes so the lack of Lord of War units kinda hurts when all of their books have been updated.
>>
>>43603459
pure speculation at this point, but astra are getting some new kits. it's anyone's guess on who gets the next update but we got guard, chaos marines, chaos daemons, nids, and sisters still in 6th.
>>
>>43603459
Your best hope is probably the inevitable Mont'ka book that will probably come out sooner rather than later, since it's Imperium/Guard versus Tau. If your group won't count that then talk them down. It's not unreasonable.

Hell, even as-is, the Guard LoWs suck. Aside from Titans (FW sez) your options are basically Baneblade variants, only a handful of which are actually worthwhile. I'd see if I could negotiate something.
>>
>>43603232

>During their ten millennia of service, the Novamarines have fought against countless foes and established a well-respected history of successful endeavours. Though they have served the Imperium in diverse ways, one of their primary focuses has been against the threat of xenos encroachment. Since their Founding, the Chapter has preserved a devotion to eliminating all xenos, which dates back to the time of the Great Crusade. This Monodominant belief, as the political factions of the Inquisition now term it, is a core of the Chapter’s beliefs and creates a characteristic theme through many of their most famous campaigns.

>Since their Founding, the Chapter has preserved a devotion to eliminating all xenos, which dates back to the time of the Great Crusade.

>a devotion to eliminating all xenos

>eliminating all xenos
>>
>>43603641
Apparently tau women are so hot.
>>
>>43603552
One thing we know for certain.

It won't be the sisters.
>>
>>43603676
But the Sisters were mentioned by name as among the countless forces being sent to the Damocles Warzone.
>>
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>>43601864
>>43602785
>it was posted on an Australian FB SBG community group.

>The rationale for it going out to Australia first is because of the timezone difference, so if true, confirmation should be rolling out in the next 24 hours worldwide.

http://www.dakkadakka.com/dakkaforum/posts/list/0/670148.page
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>>43602328
Team Edward vs. Team Jacob
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What's a good fluffy Iron Hands list for 1000 pts?
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Can you deploy an unbound detachment alongside a Decurion detachment for independent unit/s (say a Lord of War) that I might want deploy alone?
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>>43603840
Yes.
For some fucking reason you can still use formations (including CAD) if you go unbound.
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>>43603810
Well I'll tell you one that kicked my shit in recently

It had 2 Dreadnoughts with twin linked auto cannons, 3 Tac Squads in Razorbacks with Heavy Bolters, 2 with Autocannons. It had the smaller flyer with the Autocannons and missiles. It had like 5 or 6 bikes with a techmarine on a bike. I think that's about it
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>>43603840
Unbound doesn't use detachments. At all. If you want to field an allied Lord of War you'll need to do that through the proper detachments if you also want to use things like Decurion.

Unbound is unbound, just throw every model you want to use in a list and add up the points. You get no benefits from detachments of any kind.

>>43603810
Battle Company marines with dreadnought support makes sense and is actually not terrible on the tabletop either. Start with the basics (Captain, Command Squad, Tacticals in Rhinos/Razorbacks, Dreads in pods) and build from there.
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>>43603865
>Unbound doesn't use detachments
True, but it does use formations.

>Unlike other Detachments, Formations can also be taken as part of Unbound armies. If they are, their units maintain the special rules gained for being part of the Formation.
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>>43602491
Seeing as shrike is sold out ATM are they gonna re release him as chapter master shrike? A-and make him not bad?
>>
Okay you guys said making a good Eldar army isn't hard. Well I tried here not sure if it's good. Based on the whole "have an army of wraith stuff" thing.

2000 points

Spirit Seer - 70 points

Farseer #1 - 150 points
Jetbike
Both Runes
Singing Spear

Farseer #2 - 145 points
Jetbike
Both Runes


2x 10 Wraithguards with Wave Serpents - 585 points each
Wraithguards all have D-Scythes
Wave Serpents have Eldar Missiles, Shuriken Cannons, Ghostwalk Matrix, and Holo Fields

Wraithlord - 175 points
Shuriken Catapult/Flamer
Scatter Laser
Eldar Missile Launcher
Ghostglaive

Wraithknight - 290 points
Ghostglaive and Scattershield
Scatter Laser
Star Cannon


I said I can't do hit and run tactics in RTS games and tabletop all too well, so I went with an army that's generally slow moving and badass. Spiritseer boosts the Wraiths, Farseers support the whole thing being fast moving and having a fuck ton of awesome psyker abilities.
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Quick, post your ideas for 8th Edition

>Opposed I test when you assault, if the defender wins he can overwatch. If the Offender wins they can ignore disordered charge

>Fearless much more rare, Fear much more common. Morale tests matter. ATSKNF replaced with Stubborn

>You can assault from infiltrate and a new rule with some name allows specific units to assault from Deep Strike.

>AP2 rare as fuck. Plasma guns and equivalents are AP3 now. Thunder hammers are AP2. Ranged AP2 options are Melta and equivalents, Melee options are Powerfists (which makes you make a choice between concussive of TH vs AP2 of PF) and no AP2 templates exist anywhere.

>Monstrous Creature rules reserved for monstrous fucking creatures. Wraithknights, Dreadknights, Tau suits are all Walkers.

>Hit and Run is now a base rule that all units have. You can always leave combat if you pass an I test.

>Strength D no longer exists outside of big ass apocalypse units.

>Bikes no longer give +1T. Having more mobility should have a drawback, not an extra buff. Bikes give -1A but keep HOW, Jump Packs give -1A. Infantry HQs should be viable.

>Hormagaunts and Termagaunts are retconned not to exist. Genestealer cultists replace both. Nid fluff focuses on Genestealer cults and Nids are no longer extragalactic invaders.

>Nids have IG and CSM as allies of convenience.
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>>43603941
>Jump Packs give -1A
W H Y
H
Y
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>>43603985
I dunno, there are better ways, but basically Bikes and Jump Packs should have a drawback to balance the added mobility, so that you don't ALWAYS want to take one if you can.
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>>43603993
Yes, let's make Assault Marines even shittier, while nerfing Bikes in melee. That'll show those Grav-Command Squads for sure.
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>>43603941
those are fucking terrible ideas holy shit
>>43603993
yeah, bikes and jump packs take dangerous terrain tests instead of difficult, which can kill members of the unit
stop being a fucking mong
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>>43603993
Their drawback is that they risk DEATH whenever they so much as touch a small rock.
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>>43604011
Bikes also no longer have Relentless
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>>43603941

-1 attacks on Jump Packs would make most Jump Pack troops basically unusable.

I mean, I play SOB so Seraphim don't really give a shit but most people don't play with Shooty Jump Troops.

On the other hand: Opposed init in order to overwatch makes it basicly useless when the armies that need is most are: Tau(Init 2), IG (Init 3) and SOB (Init 3).
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>>43603924
>both runes
You what
Are you using the 6th edition codex? Grab 7th ed for more OP wraith stuff.
>>
>>43603459
>My playgroup doesn't allow us to use anything outside of the individual codexes so the lack of Lord of War units
Maybe you should find a playgroup that isn't entirely composed of unreasonable retards.
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>>43604031
Son of a bitch I have been reading the wrong codex. Too late in the night, gnight guys gonna find time to read the 7th ed and then come up with it again.
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>>43603941
Faction specific buildings and in general buildings that are more than just a place to shoot out of.

>Orks
Da Boyz Hut: If a unit with the Independant Character special rule is in base contact with Da Boyz Hut, he can activate it during the shooting phase to spawn a unit of 12 Ork Boyz with no upgrades. He may not shoot or run after using Da Boyz Hut, but he may initiate an assault, and may join the unit before it assaults.

>Imperial Guard
Bunker Network: The Bunker Network provides two or more buildings which work like buildings do now. Any unit inside a Bunker Network may spend its movement phase to move to another linked Bunker network on the board.

>Space Marines
Locator Beacons are removed from codex rules and are now a building. Units deep striking within 24" do not scatter.

>Tau
Targeting Relay: Units within 24" have +1 BS

>Tyranids
Gene Pool: A unit that enters a Gene Pool during the movement phase may rearrange its upgrades, number of units, or any other options so long as it has the same or fewer total points value afterward.

>Chaos Daemons/CSM
Warp Temple: Counts as an ML1 Psyker with the Malefic Daemonology discipline. You may boost its ML by 1 by choosing to sacrifice one model inside the temple. You can't sacrifice multiple models in a turn.

>Necrons
I don't even know

>Eldar
Webway portals: Come in pairs. A unit that moves into a webway portal may continue its move from the other portal with their remaining movement distance. This may be done in any phase, and enemy models may do so as well, but they must take a dangerous terrain test.

>Dark Eldar
Slave Pits. Units killed in the vicinity in the slave pit are captured and there are cool powers like Daemonkin have which you expend slaves to use.
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>>43603840
Depends. Unbound still follows the allies rules.
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>>43604065
>Gene Pool: A unit that enters a Gene Pool during the movement phase may rearrange its upgrades, number of units, or any other options so long as it has the same or fewer total points value afterward.

Oh god, the bookkeeping/time involved in that.

God no.
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>>43604015
>>43604017
Have you literally ever thought "I'd take a bike on my Chapter Master, but I don't want to take dangerous terrain tests."? No. There's literally no reason to ever not take a Bike master.

>>43604028
IMO if a unit of guardsmen or fire warriors get charged by some Orks or Assault Marines, they should get their shit pushed in. Instead the assaulters often get their shit pushed in by overwatch, and since they've already had their shit pushed in by shooting while getting to their target, they either die, run away, or are too weak to wipe out the opponent. Assault in general is absolute shit right now.
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>>43601520
My roommate fielded triple falcons and 3 squads of fire dragons once. It was a close game, I almost tabled him because he failed his reserve roll and that combo is a huge point sink. But once they hit the table it was pretty nasty with all those battle focus movements and like 15/18 glanc/pens saved with holofields 5++.
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>>43604078

Overwatch is not the reason Assault is shit.

Overwatch is, as a whole, pretty damn shithouse.

Hits on 6s means that the only people who really like overwatch is Orks, who lose much less accuracy than most.
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>>43604078
A chapter master on bike can't go into transports, can't deep strike, his mobility is entirely wasted if he joins anything that can't move as fast as he can

I don't put my CM on a bike not because of the DT test, but because there are sometimes better places for him/better ways to use him that preclude the addition of a bike.

But in any case, we weren't talking about bikes as an upgrade to a character, we were talking about them in units, and as several others have pointed out, giving them -1A makes no sense.

Giving jump troops -1A makes them absolutely terrible, I cannot fathom why you would think that is a good idea.
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>>43604086

Well and Tau. Who have a heap of special rules to make it suck less that would go to waste with init tests to get to overwatch.
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>>43602731
1st founding heresy baby. Scars and Ravens gonna join the Lion.
>>43602491
Can't wait for it to happen. Shadowsun's gonna outsmart Callidus, Longstrike will outsnipe Vindicare, Culexus is useless against tau and lastly Farsight will come to the rescue, beat Eversor in melee duel and throw his body off a cliff before the explosion. You read it here first.
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>>43604095
Why would you ever want a CM in a transport when a CM on a bike is objectively better at every battlefield role?
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>>43604149
>1st founding heresy baby. Scars and Ravens gonna join the Lion.
According to some sources 1st founding legions literally don't even believe the Emperor is god. They have like a Get out of Heresy free card.
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Trying to decide on what Ork Stuff to buy next and after having faced my friends very strong IG army im wondering if 2 Morkanauts with KFFs would help me survive the 4-5 Vet squads with 2 flamers+1melta, the retarded Wyvern artillery, and the 2-3 Vendettas with Melta troopers??
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>>43604174
Mek Gunz are absolutely essential to a good Ork army. Orkanauts are generally considered to be pretty bad.
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>>43604174
>multilaser firing like a stubgun
reeee
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>>43603886
I think that just means you can take the sub-formations that make up the Decurion, but not the Decurion itself. So you can still run a Reclamation Legion and a Canoptek Harvest and a Destroyer Cult in an unbound army, but none of that shit gets the Decurion benefits like +1 WBB rolls.
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>>43604204
It's still a formation. A formation comprised of other formations but a formation nonetheless. I don't see why that wouldn't be allowed.

I'd argue the point more but I'm fucking tired as shit, guess that means you win
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>>43604174
Tractor cannons are great anti-air solution. You need something fast and killy to get those wyverns. Buggies/deffkoptas outflanking perhaps? Or just gorillion trucks filled with tankbustas. Vets are t3 4+ or 5+ infantry, they'll die to anything.
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>>43603552
What decurions would you give these factions
>chaos daemons

Host of the four gods
>1 herald of each god
-When using malefic powers you manifest warp charges on a 3+
-You may modify the results of the warp storm table up or down 1
Sub-formation: blood host
>blood thirster, bloodletters and juggernauts
-all Khorne daemons gain FnP, any unit with FnP already gains +1 instead
-all khorne daemons have fleet, rage and counter attack
-Khorne daemons can assault when deepstriking out of reserves

sub-formation: plague host
>great unclean one, plague bearers and a unit of nurgle beasts
-nurgle daemons gain stealth and infiltrate
-nurgle daemons to +1 to their poison attacks
-nurgle daemons can reroll all failed demonic instability tests

What about slaanesh and tzeentch, any ideas?
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>>43604222
Decurion is explicitly stated to be a Detachment of Formations in the Necron codex and the codex further states that only battle-forged army may use it.

Fair enough. Nighty night!
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>>43603941
All tau suits with bs5, xv8 with t5, shield drones give 4++ for all models in squad, markerlights now heavy 2 or 3.
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>>43604242
Well following your example I'd go:
Bliss host:
>KoS, daemonettes, seekers/chariots
-Slaanesh daemons move +3'' in moving phase, running/flat out and assaults. Can run+charge on same turn
-All rending attacks will rend on to wound rolls of 4+ instead of 6.
-Enemy units must pass leadership test to shoot any unit in this formation. Use the worst leadership stat in the unit instead of the highest. Units with fearless/atsknf must also roll. If the test is failed the unit can't shoot in this phase.

Sorcery host
>LoC, horrors, screamers, flamers
-Warp charge costs reduced by 1 (min 1)
-You can reroll any dice roll in any psychic power (psychic test, ammount of shots etc.)
-Enemy units that get fnp from tzeench powers also loses 1 toughness with each point they have in fnp (6+++ gives -1T, 3+++ -4T). Models that have their toughness reduced to 0 are removed from the game.
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>>43603993
Maybe we could off-set the increased mobility with increased point cost?
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>>43604274
>what is markerlight support
>what is iridium suit
>what is look out sir
>what are shield generators
>what are tetras
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>>43604315
Assault squads already have to pay for their jumpacks. They only have one attack base, they take dangerous terrain tests every time they touch a pebble, only the Sgt can have a power weapon. So they can move up to 12", big whoop. Why do you want to make them even worse?
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>>43604270
Oh, cool. At least the battle companyfags and taufags will have to choose between retarded rules and forge world stuff then. Assuming the decurion-style detachments follow the same rule.
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>>43604308
I'd drop the rending buff too 5+. 4+ seems a bit much compared too the other buffs you gave.
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>>43604348
I thought we were doing blatantly op stuff here.
>>43604342
That was literally (and I use the word "literally" literally with it's prime meaning here) my point. If bikes are too good atm they should increase the point cost of getting the bike. Marine with jump pack should cost more than a marine without an jump pack if they have the same loadout and special rules otherwise.
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>>43604388
>If bikes are too good atm they should increase the point cost of getting the bike.
OK then, maybe increace the price of bikes a tad
> Marine with jump pack should cost more than a marine without an jump pack if they have the same loadout and special rules otherwise.
They do
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>>43604100
Tau can't really make overwatch all that much more dangerous. Bs2 is they pay out the ass for it (both points and options) and supporting fire is limited, and means you just need several charging units, rather than using retarded deathstars.

The real offenders to overwatch is dark angels right now.
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>>43604499
Are you that hamburgerguy I keep hearing on the internet?
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>>43604544
No, no idea who/what that even is.
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>>43604242
>infiltrate.
>Nurgle.

Nurgle has stealth because his units are covered in swarms of flies, not because he's sneaky.

Infiltrate should be a Tzeentch or Slaanesh thing. Tzeentch, because of sneaky sleeper agents- Slaanesh because of pleasure cults and speed.

I'd actually think giving infiltrate to Tzeentch, and Scout to Slaanesh, would be the best way to do it.

Maybe give Tzeentch a special rule that makes it so they always count as being unobserved, so you can put daemons within 12" of the enemy turn 1.

Plus, imagine a LoC popping out behind a Tau/Guard gunline.

BWAAK, BITCHES.
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>>43604582
The idea I had in my head was a kind of infect incubation period type of thing. The nurgle infection going undetected until it flairs up and starts killing people.

Imagine an army crossing an empty courtyard only for plague bearers to suddenly rise up out of puddles of muck or sneaking up to the enemy under the cover of a thick cloud of smog.
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>>43604326
He meant baseline.

And, I mean, the original post was retarded as well, so I can understand just throwing retarded ideas for the lulz
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>>43604504

If I give my Marker Drone babysitting Commander a counterfire defence system to go with her drone controller, do the drones get to supporting fire their markerlights at BS2 because that literally didn't occur to me until I read your post.
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>>43604628
Iunno. It doesn't fit thematically with Nurgle being slow, and that sounds like a deep strike.

But I mean, infiltrate implies subterfuge. Which is very much a Tzeentchian thing.
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>>43604648
Pretty sure they don't. Counterfire defense system has a rule that lets the user fire overwatch at bs2 instead of 1, but since drone controller doesn't transfer that special rule, the drones won't benefit from it.
Remember that even in the enemy's assualt phase the commander (and the drones) still have bs5. It's just that overwatch has a rule that makes you do it at bs1 regardless of your actual bs (barring a few special rules that override that such as the counterfire defence system or the DA formation bonuses).
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>>43604648
I am curious about something here.

Markerlights only last for a single PHASE, so you will need to apply them during the assault phase. I guess you could argue that you can apply supporting fire markerlights, and then use those markerlights with another unit. But this is pretty far from the BS5 overwatch people think Tau can pull off. How exactly are you getting hit with this many markerlights?
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>>43604718
You don't. It's an internet overreaction. I mean it could happen theoretically so it KEEPS FUCKING HAPPENING ALL THE TIME OH MY GOD EMPEROR SAVE US.
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>>43602093
>Vehicle Damage table becomes 2d6 in general
>Walkers with 3 HP get +1 HP
People would still bitch, but it's no like the bitching would never stop
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>>43604807
Considering there are still ravenwing faggots complaining about the ignores cover rule in general, I'd say this is pretty much true. Someone will complain about not having shit so OP nothing has Amy chance against him. Because some people don't want a fair game, they want a way to inflate their ego.
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>>43602532
most people including me would consider a Riptide in 1000 pts to be cheesy
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>>43602867
>peak Eldar>>>>peak Necrons.
HAHAHAHAHAHAHAHAHA!!! NO
Necron: Not only can we do art but also blow up stars at the same time.
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>>43603941
>I test for overwatch
>and suddenly tau never shot overwatch ever again
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>>43603941
>Hormagaunts and Termagaunts are retconned not to exist. Genestealer cultists replace both. Nid fluff focuses on Genestealer cults and Nids are no longer extragalactic invaders.
>>>/trash/
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>>43604174
>im wondering if 2 Morkanauts with KFFs would help me survive the 4-5 Vet squads with 2 flamers+1melta, the retarded Wyvern artillery, and the 2-3 Vendettas with Melta troopers??

You'll be sinking 560 points into two models that explode if a melta rolls a 5+. Morkanauts are bad at the best of times; against deep-striking meltas, they're terrible. The only things they're worse against is Grav-spam and Haywire. I've lost one to Fire Warriors assaulting it.

If you're looking for protection whilst advancing up the field, a Blitz Brigade formation would serve you better. 5 Battlewagons, all with Rams (you could chose Deffrollas but why on earth would anyone do that). Minimum points cost is 110 per wagon, though I prefer to toss on a Rokkit launcher to absorb a weapon destroyed roll. Personal choice though.

Anyway, they get Scout. Which means on Turn 1 your wagons full of green nastiness is 12 inches away from your enemy. Now, units inside can't charge on the first player turn, but they can charge on the first turn if you go second. This means the enemy always gets one turn of shooting to trying and take your stuff out, but if he's relying on drop-troops and aircraft to take out stuff, you don't really care about the Wagons once they've dropped off their cargo and you're getting stuck in. Also the cargo give zero fucks about Wyverns because they're safely inside an AV14 transport.
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>>43602867
>In terms of sheer technological firepower maybe. But that's it. Eldar have more nifty shit that isn't about just firepower. Also peak Eldar>>>>peak Necrons.

What? No. Are you a retard?

Necron technology is said to be so far advanced that the Eldar struggle to even grasp even the basic concepts behind it. In fact, Necrontyr/Necrons technological were superior to even the Old Ones.
>>
>>43604955
Honestly, even as a Tau player, I think this would be a good idea, but not an opposed test, and not an initiative test, but rather a leadership test. Initiative is how quick an agile you are in combat, not how quick you are at squeezing a trigger.Otherwise we would also have to put penalties to the chargers initiative depending on the distance from their target.

If this harms Orks (whom I assume is hurt the most by this) just add a line to some of their army wide rules to allow reroll to their leadership test to overwatch, or straight up let them always overwatch, no test required.
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>>43604955
>>I test for overwatch
>>and suddenly tau never shot overwatch ever again
Hey, I could live with that. It would make Orks, DE, and Chaos on foot a little less instant death while doing a charge. And make it better for the high I armies that are usually very fragile if they get charged.
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>>43605005
They just need to make pinning worthwhile and avaliable and it would solve any overwatch problems
>>
>>43604955
>because of this new change, supporting fire now also lets the units overwatching combine their initiative when determining if they can overwatch. Any hits also forces a special kind of pinning tests, and failing this test means you automatically fail your charge. This test is resolved at leadership + 1 - the number of overwatch hits scored on the charging unit, and must be taken, even if you are fearless or otherwise ignore leadership tests
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>>43605012
>And make it better for the high I armies
Yes, let's buff Eldar, poor guys have a horrible codex in 7th. I mean shit, even CSM and Nids shit all over them.
>>
>>43605012
I'd rather you didn't nerf the army that just became competitive, and just made the codex' that are gathering dust be brought up to the top 5 standard
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>>43604944
Its not 3 riptides after all
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>>43605005

Leadership wouldn't be a bad idea.

So armies like SOB and Marines with iron-strong wills and confidence are very good at facing down charging people and firing but a group of guardsmen with a dead sergeant are quite likely to panic and not fire.

What I'd like to see is And They Shall Know No Fear toned down to not provide immunity to the actual Fear special rule. As it is, almost no one gives a shit about Fear.
>>
>>43605063
And they shall follow no rules shouldn't even fucking exist
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>>43604944
With that few markerlight it's not that bad. After killing that pathfinder squad the riptide is basicly more expensive MC leman russ demolisher. 1shot BS 3 s8-9 ap2 large blast woop woop.
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>>43605063
I'd prefer fear as a passive bonus with reduced effect, instead of the all or nothing it has now.
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>>43605067
Change it to
>not destroyed if caught after fleeing form combat
>if they run off the board they are not destroyed but placed in to incoming reserves

fixed.
>>
>>43605067
+1
It is a retarded rule. I don't care if they give them all kinds of other bullshit, like blanket Bs2, stubborn, can fire as normal after regrouping AND make a small consolidate move, etc., but for fucks sake, that rule renders 20 % of the rulebook pointless in marine vs marine armies, and fucks over certain armies for no apparent reason other than "MUH MARINES"
>>
>>43605114
No. Changed to, you follow the same fucking rules as everyone else. End of story, you lost combat? time to get fucking swept and be pissed off like everyone else
>>
>>43605112
The whole leadership/morale system should be worked into more graduated system, instead of squads just breaking instantly they should get DoW style morale penalty (-1 to all to hit rolls or stats? Heck even faction-unique "shaken" and "broken" effect mite b cool) first and if broken again would they flee.
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>>43605138
Yeah the fact that failing a check is so punishing means so much stuff has to be functionally immune to it to function. Sweeping an enemy should just push them back into their lines and make it harder for them to fight back.
>>
>>43605112
-1 to be hit would be pretty cool. And not just in CC, just in general.

Force a leadership test on charging. If failed you either have to run, or take the charge, no overwatch allowed.
>>
Is it good army?

Tau Empire (990/1000pt.)


Primary Detachment
Hunter Cadre

Commander (160pt.)
Crisis battlesuit; Command and control node; Puretide Engram Neurochip; Multi-spectrum Sensor Suit; XV8-02 Crisis 'Iridium' Battlesuit;

6x - Strike Team (54pt.)
6x - Fire Warrior (9pt.); Photon grenades; Pulse rifle;

6x - Strike Team (54pt.)
6x - Fire Warrior (9pt.); Photon grenades; Pulse rifle;

6x - Strike Team (54pt.)
6x - Fire Warrior (9pt.); Photon grenades; Pulse rifle;

XV104 Riptide battlesuits (220pt.)
1x - Riptide Shas'vre (220pt.); Riptide battlesuit; Nova reactor; Riptide shield generator; Ion accelerator; Twin-linked smart missile system; Stimulant injector;

XV104 Riptide battlesuits (220pt.)
1x - Riptide Shas'vre (220pt.); Riptide battlesuit; Nova reactor; Riptide shield generator; Ion accelerator; Twin-linked smart missile system; Stimulant injector;

2x - XV88 Broadside Battlesuits (140pt.)
1x - Broadside Shas'ui (70pt.); Broadside battlesuit; Twin-linked high-yield missile pod; Twin-linked smart missile system; Target lock;
1x - Broadside Shas'ui (70pt.); Broadside battlesuit; Twin-linked high-yield missile pod; Twin-linked smart missile system; Target lock;

4x - Pathfinder Team (44pt.)
4x - Pathfinder (11pt.); Photon grenades; Pulse carbine; Markerlight;

4x - Pathfinder Team (44pt.)
4x - Pathfinder (11pt.); Photon grenades; Pulse carbine; Markerlight;
>>
>>43605067

Yeah, it's shitty exceptionalism, and it's not like other armies don't have equally well indoctrinated stuff.

Just make marines have army wide stubborn. It's a minor benefit, but conveys the same point perfectly well.
>>
>>43605183
>1000 point list
>2 riptides

fukin excellent m8
>>
>>43605183
You shall make no friends
>>
>>43605198

And trying to use the buffmander exploit. Which is now a throat punchable offence equal to taking Wraithknights or playing a Decurion in a pickup game.
>>
>>43605183
Get EWO's for your riptides with that missing 10p, dumb target lock from one broadside, you won't need it if the other already have it (1 shoots main target, target locked the other) or keep it with both and get them marker drone, give commander drone controller and drop one pathfinder squad for it. Skim 1-2 fire warrior to get points for that.
Also you will get some bitches bitching about 2 riptides in 1000p.
>>
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>>43602491
Soon. The howls of mad brothers thinking they're the father will fill the air, and then the whole world will drown in the blood of Tau.
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>>43605259
More like the world will drown in the corpses of overwatched melee-marines :^)
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Imagine this but with Shadowsun.
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>>43605271
You just have to tear open the battlesuit. First you crack the shell, then you get to the soft, gooey, caramel nuts inside.
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>>43605287
Do they have power nutcrackers?
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Holy shit

My grey knights grandmaster just wrecked 20 horrors, two daemon princes and a keeper of secrets.

Solo

Without taking a single wound.

Why are grey knights bad again?
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>>43605295
Yes. Melta, Dreads, and yourself.
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The Eldar are Ethereals.
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>>43605346
Removed.
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>>43605307
>GK Grandmaster is good against Daemons
Who would have guessed?
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>>43601864
if they bring back the gothic cruiser sprue I will go to the closest GW and suck the manager off
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>>43605354
>>
>>43601520
Take 3 fire dragons for the +1 BS.

Anything else isnt worth it.
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>>43602300

Your Librarian is good. Get psycannons for termies to utilise their Relentless. One hammer per 5 guys is a good rule of thumb. Spam Dreadknights. Switch Landraider to Best-Landraider aka Draigo.

Gk are a monobuild army these days. Sadly.
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>>43602329
Where are your handheld D weapons?
>>
>>43603941
Never write rules again.
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>>43605426
>Where are your handheld D weapons?
They are still in storage, but if we brought them out all the lesser races would cry like bitches and the Triarch guys might get a little butt blasted that we are too OP now. :D
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>>43604242
So where is the formation that combines all of the troops and some fast attack and heavy support to form the core?

And we need an actual good one, not some monogod "fluffy" bullshit that will just nerf us.
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>>43605506
There's only one left, and he's not really favored by the public.
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>>43605426
>Where are your handheld D weapons?
Is this an Eldar guy asking to be butt raped by Necrons? Hmm...must be one of those Dark Eldar weirdos.
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>>43605552
Eldar, Anon. One core tenet in Eldar society is that you need the D no matter if you want it.
>>
I have a few questions that I still don't understand.


As far as they have explained me when it says Assault 5 it means that the character gets 5 shots. But what happens with the model attacks? Are they multiplied or just added, what about having two weapons of the same type. Does it gets 10 shots?


Also is it possible to play Tau without the mega huge Battlesuits. I wouldn't want anything bigger than a XV-88.
>>
>>43605664
No.

You should probably read the rule book and find out how to play. This is very basic stuff.
>>
>>43605664
>As far as they have explained me when it says Assault 5 it means that the character gets 5 shots
This, just this. There's nothing more to it
>>
>>43605664

Assault in a weapon profile just means that you can charge after shooting. Almost every other weapon forces you to chose between assaulting or shooting.
>>
>>43605664
>is it possible to play Tau without the mega huge Battlesuits
Nope.
>>
>>43604149
>Culexus is useless against tau

Well yes, as long as you define an invisible, immaterial assassin that can drain your life with only a single touch "useless".
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>>43605307
Because not everyone play demons.
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>>43603676
you're forgetting something anon; GW likes to put out quick and easy codex which sisters seem to always get.

>>43605307
grey knights are op, pls nerf
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>>43604955
drone have initiative 4
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>>43605307
Because that was against daemons.
The army grey knights are designed to beat. Go play against eldar, 'crons, tau or SM and then see if you have the same question
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>>43604174

Jesus, sentinels aren't that big.
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>>43605933
If you look at the rest is the commissar that has the height of a garden gnome.
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IG player here, what do I use to kill tyranid MCs?

punisher russes were lackluster as were an autocannon HW team. do i want more dakka or bigger template dakka?
>>
>>43606029
don't you have a specific order for killing tyranids? also lots of plasma
>>
>>43606073
ive only played one game against nids. ive played less then twelve games total.

it didnt help that my friend misinterpreted 'troops choice' as 'anything you want' and used his flyrant to give a squad of carnifexes outflank
>>
>>43606088
When fighting Tyranids apply sr8 to the synapse creature
>>
>>43606096
sr8? strength 8?
>>
>>43606109
Super Transdischarger rank 8
>>
>>43606029
Krak missiles, I find, are pretty good.


Otherwise. Think of them like tanks. Lascannon teams are nice.

Your humble Chimera is great for dealing with Nids. Put a heavy flamer on front for when the hordes get close, and use the Strength 6 multilaser to put an odd wound on MCs.

Use basilisks to one shot entire squads of warriors, which are close to MCs.


Consider ratlings. Even without shoot and scarper, 10 pts for a BS 4 sniper puts 2 wounds on an MC per turn reliably. Maybe more, if you buy an ammo dump for them to sit next to.

You're gonna want a manticore to clear out his supporting units. Though a wyvern pumping shots at the inevitable venomthrope may be smart.

Remember to use Bring It Down.
>>
>>43606088
>outflanking carnifexes

by the emperor, how thrilling. then again i'm daemons i'd love to get into combat sooner
>>
>>43603941
>>Hormagaunts and Termagaunts are retconned not to exist. Genestealer cultists replace both. Nid fluff focuses on Genestealer cults and Nids are no longer extragalactic invaders.
>>Nids have IG and CSM as allies of convenience.
This is the dumbest shit I've seen in a short while.
>>
>>43606210
will do, I already love wyverns. thought of swapping in mortar teams to order pinning. i have trouble dealing with mawlocs and carnifexes mostly
>>
>>43606109
yeah Warriors and Zoanthropes are T4 and get ID'd by Strength 8 which I think one of the russes has a blast of.

Hive Tyrants need to just be focus fired on, once it's grounded it's dead meat

Tervigons aren't really important and mainly only good for spawning Gants and maybe killing a tank or something
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>>43606210
>Use basilisks to one shot entire squads of warriors
>Warriors will never be good because of T4
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>>43606088
>it didnt help that my friend misinterpreted 'troops choice' as 'anything you want' and used his flyrant to give a squad of carnifexes outflank

Idiots like him are going to get 40k Age of Sigmar'd
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>>43606262

I love how /tg/ cooks up hot shit 10 times worse than anything GW gives us
>>
>>43605307
What's your build, brother?
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>>43605204
Agreed, If the list didn't have a buff commander then he might, but I would still recommend only 1 riptide at 1k points. Also rippies do better with fusion guns.

>>43605307
If you get into melee vs any army that's not made to fight in melee with an army of all force weapons, that's what happens.

Most players aren't smart enough to get into melee these days without deathstars, which tau completely stopped people from using.

>>43606029
Plasma guns work well, otherwise you need to either drown them in shots or use another gun that ignores their armor save. Oddly missile launchers do this as well, but are less useful in other spots.
>>
>>43606323
i can tell you so many stories about this guy. we got into 40k together, and while I make an effort to learn the game (and there is so much to fucking learn) he halfasses it and interprets everything in his favour. some of the things he's pulled, included but not limited to:

dreadnaughts having 11 attacks
drop pods reducing ballistics skill for scatter
outflanking carnifexes (see above)
storm bolters having assault 2 and rapidfire
interpreting '50 points zoanthrope squad of 1, add additional zoanthropes for 50pts' as 50 pts buys him a squad of 3
"my gliding hive tyrant lands, so his model is lower so your tank cant see him"
thinking 'dedicated' transports means 'free'
terminators in pods when not space wolves
being aggressive about working out line of sight when it's against him/for me
saying his hive tyrant has two guns modelled and thus gets two twinlinked weapons, not realising the two guns = twinlinked

christ i could go on
>>
>>43606262
It's a fucking stupid idea, but really, that's your reasoning for why it's dumb? The 7th ed ally chart? Surely this hypothetical 8th ed would also change that up if they were dropping the main troops choices of the tyranid codex.
>>
Hey ya'll its the Soul-Drinker-Dark-Angel-Anon-with-the-Khorne-friend.

I told him that I heard online that Khorne Daemonkin won't be a thing since they are dropping the Khorn Daemonkin codex.

Tried ro explain Chaos Space Marines and Daemons would be the same thing just not together like in Khorne's book.

He sperged and asked for proof.

He just picked up the codex, two gorepack bundles (4 bike boxes, 4 flesh-hound boxes) and a Chaos Lord on Juggernaught.

I asked my other friends if they had heard the same rumours and they said yes.

Why would they let him go KDK if they knew this!

Shiiiiiiiiiiiiiiiit
>>
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>>43601316
Cary on, nidbro.
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>>43606412
>Daemons
>not meant for melee

Like speaking wth authority on things you know nothing about?
>>
>>43606270
You won't pin anything because of Synapse.


Mawlocs are scary, but. Take six-twelve melta guns. That's four melta veteran squads. Give them each chimeras. You're looking at.... 620 points, I recall, but you'll be able to one shot any mawloc that pops up with the melta guns. They get more efficient if you keep them outside of their chimera, and with Bring It Down.

As far as carnifexes. Just shoot them with lascannons, and when they get too close, melta guns.

First rank/second rank with mass guardsmen isn't terrible either.
>>
>>43606435
>Chaos Space Marines and Daemons would be the same thing

I meant that Chaos Space Marines and Daemons will still be around just not in the same book.
>>
>>43606435
Your "friends" work in GW?
>>
>>43606322
Even if they had toughness 5, I'd use manticores. If they were toughness 5, armor save 3+... I have artillery for that.

The guard has a custom artillery piece for everything
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>>43606423
It's a fluff wise type of stupid. I said short while because we keep seeing this stuff from Robin "the Nid Slayer; IG player; you don't like my rules cuz ur a hater" Cruddace.
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>>43606494

No in the last they they told me KDK was getting dropped next year and Chaos is getting an overhaul.
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>>43606525
Your friends sound like tools. Did you confront them on this?
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>>43606525

last thread*

and I have seen people say it a few other times.
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>>43606539

They said he should play what he likes and that the models liek Chaos Bike would carry into a CSM book and he could do an allied detachment probably.
>>
>>43606511
S10 is still more hard to come by for non-Guard than S8. Besides, Eternal Warrior would be a better solution than T5 because it won't make them harder to kill with normal weapons
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>>43606546
It was obvious from the start they were going to do that anyway.

They will do the same to Militarum Tempestus. GW doesn't ever support one shot sort of codexes like these anyway. They hang around for an edition or two and that's it.
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