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Infinity General - Fucking Holoprojectors Edition
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You are currently reading a thread in /tg/ - Traditional Games

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>Infinity is a 28mm skirmish game by Corvus Belli where a madman with an axe is not threatened by gundams.

>Official site:
http://www.infinitythegame.com/

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/b3hkd3wovasfnk7/Infinity_Faction_Rundown_v.1.2.rtf

>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf
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>>43578656

First for Kotail being fucking buffed in HSN3
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>>43578692
Maybe they'll go up in points :^)
>>
Second for irhmandhinos being the best warband in the game
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>>43578692
Please
It's one of my favorite units if just for the stupid superjump shenanigans you can pull off. Since holoprojector l2 is meant to be getting surprise shot according to that interview last thread it'll get pretty good
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>>43578795

Snort

Also nano screen being changed, probably for the better
>>
>>43578805

Fucking this
They better be part of rookie sect
>>
>>43578848
*rooskie
>>
So, sold off some old 40k models I haven't touched in years and wanting to give this a go, got the n3 rulebook game looks tight. I got this idea to pick up Icestorm and the USAriadna pack so that I'll have 3 armies to pass around and with luck get my friends to give the game a try, also for the extra terrain and tokens and what not.

Do any of those three armies not match up well against each other or would otherwise leave a bad taste in a newbie's mouth?
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>>43579006
The USAriadna one might be a bit stronger, so ignore the sectorial rules like fireteam for now and maybe edit the lists a little.
I really like the Nomad force that comes in Icestorm, but haven't gotten many games in against the PanO. They're not going to be matched against each other properly, so just make 150 point army lists.
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Who's your waifu?
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One question, guys:

Can TO camo and ODD be effected by E/M ammo? E/Maulers, for example
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>>43579263
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>>43578692
It will probably be relatively worse.
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>>43579275
Not comms equipment and not mentioned as em vulnerable so no.
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>>43579263
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>>43579427
Fair enough. Kinda hoping that they would fuck up ninjas more than just isolating them. Ah well, don't want to be greedy.
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>>43579462
They don't do much isolated. t b h
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>>43579263
Isobel is pretty qt
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>>43579489
nothing does much isolated. I was just being greedy. Though it does open up an option I didn't really consider before.
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>>43579500
No arguing here. The right mix of badass and adorable.
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>>43579544
And the only action part of her fluff is largely slamming a button in panic and running away.
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>>43579263
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>>43579006

All three forces are about equal in points, USAriadna will have an order advantage but has nothing to deal with TO so it works out. Try playing without links at first but feel free to work in the three man grunt link after a while

>>43579263

Isobel and Oznat

>>43579275
Nope just fire

>>43579406

4u

(I think they're just going to make it do the same thing in less words)

>>43579462

Isolating fucks the shit out of a ninja though. Enjoy your one order, faggot
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>>43579519
Veterans <3
And ARO pieces (sadly no TR remotes because IMM-2)
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>>43579616
Gotta admit, Infinity minis always have the best booty tables
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>>43579295
Here, anon, have the original.
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>>43579713

Aw yeah grrl give me that ARM+4 or spitfire
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>>43579049

It shouldn't be too much stronger if at all, the USAriadna box is 141 points WYSIWYG without upgrades, that's about what each side in Icestorm is. USAriadna gets 2 more models than each side but one is irregular and the other is g:sync
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>>43578809
Holoprojector has Surprise Shot?
What does that info come from?
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>>43580734

It doesn't. Yet.

Carlos said it will be gaining surprise shot in HSN3

So yeah Kotails will be even better at annihilating TR bots and Nisses
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>>43580806
They'll probabaly become more expensive.... mixed feeling about this...
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>>43580837
>mixed feelings
Spot the tohaa player
If they get all that new shit and stay the same price they'll be even more under costed than they already are
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>>43579263
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>>43580837

Surprise shot without anything else will be a few points, tops.

And we'll worth it. Camo is like 7 points, so just taking a tiny sliver of that would be 1 or 2 points like mimetism
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>>43579727
cheers guv
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>>43579263
That slutty-looking Moderator.
>>
since FRRM is apparently getting rules to show their reinforcement and rapid response, what if they got a new rule for some profiles called Reinforcement?

It would essentially be AD:1 except you could deploy in your own deployment zone but not on turn 1. It would be a points discount (so imagine a plain Metro with reinforcement being 6 points instead of 8)

It would be an optional profile on most FRRM units and wouldn't require any new sculpts. Might be cool?
>>
bought my first TAG today

its.. smaller than i expected, but still feels beefy and justifies its price


guess its a metal model thing, huh. its heft makes it worth the cash i paid
>>
>>43584264
What did you get?
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Played against an Ariadna player the other day, theythey told me all of their troops were immune to EM ammo - is this the case? I thought EM would still Isolate them
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>>43584329
There's actually nothing about non-hackable trait saying about E/M. You could still Immobilize his HI. E/M is not a hacking attack, it's an EMP blast.
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>>43584329
He's wrong, alright. Nothing stops it from isolating Ariadnans. Also, those that take a hit and fail the BTS save need a Guts! roll unless they have V:Courage and other similar rules.
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>>43584329

Used to be in N2 that E/M only made Ariadnan troops take a guts roll since pretty much nobody had anything that could be effected by EM.

Now though they get isolated as fuck and c u c k e d like anyone else.
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>>43584300
Squalo

neat little motherfucker
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>>43584512

New or old? Better be the new one


Uh the new one is out right
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>>43584596
yep, new one

old one is dicks, i tell you what. my FLGS had both, so the choice was easy

they also ha the cutter, but i leaned more towards the squalos utility.

Had they had a Dragoe, though i would have bought that shit
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>>43580806
>>43581212
I'm gonna guess that it will work like this: see the holo'd model and pick which one you think is the real Quade (just like it works now). If you pick the right one, no difference, if you pick the wrong one you get the surprise shot penalty on the face to face roll. Just a guess, but I can see it going this way as one of N3's stated goals is to reduce unopposed rolls.
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>>43584743
If you pick the wrong one, the roll auto fails, so what would be the point of the penalty
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>>43584743

Nope, if the guy is in the Holo state at all he gets surprise shot. If you pick a holo as your target, you essentially lose your ARO
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>>43584862

Except I think anon's hypothesising that that isn't the case. You pick the wrong one, old rules said it was an unopposed roll. Now, it's a roll with surprise shot. Because effectively you waste a bit of time shooting at the wrong guy, just as if you wasted a bit of time not seeing the camo figure.

>>43585125
Considering all the other changes they made, anon might be onto something. They've removed almost all the ways there were of missing an ARO.
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>>43585198
Yeah that's one interpretation of it. If that's the case though, no one will use level 2, because it's effectively a 2/3 chance of getting surprise shot, which is pretty shit, compared to making people think your kotail is just a chaksa
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>>43585237

It's still got utility against templates and stuff like killer koalas/mines. Defensively they might keep it the old way as well, as the ARO situation there is a bit different.
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>>43585198

I would be okay if it worked like how it does now in reactive turn (so if the enemy spent an order to shoot your wrong holo)

But if they changed it so that during the active turn, holo2 auto canceled on an attack but automatically gave surprise shot, it would be a bit more fair I think.
Although knowing CB they're just going to add surprise shot without taking away anything
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>>43585379
>spent an order
Although that might require a reserve action style tweak. Otherwise your first skill might be to shoot the wrong one, and their ARO would be to shoot you. Defender gets unopposed. Although hypothetically in that situation playing it like an active turn, 'the guy shooting at the wrong one is now just shooting at the right one at a -3' could work.

I'd give them a bit more credit. MA and Camo were pretty pronounced changes, and they were handled very nicely. Plus the delays make me think they've been trying to get it right. Playtesting and all that.
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So are there any in depth painting guides out there for Infinity? I'm browsing through the catalog, and the paint job on some these models are incredible. I've been tempted by infinity for awhile, but there's no way in hell I'm capable of anything of this level.
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>>43585472
Painting Miniatures From A to Z by Angel Giraldez
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>>43585472

Everything You Do Is Filth, You Talentless Fuck, You're Literally Ruining the Model, by Angel Giraldez.
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Are Haqq TAG's worth anything? Or am I better off with assloads of Janissaries and Odalisques when playing Qapi Khakqi?
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>>43585697
Scarface, the Iguana, and the Maggy are all good, or at least playable. But so are Jannys and Odas.

Just, don't think of the QK tags as tags. They're much closer to fast, very heavy infantry that need a engineer. Scarface is very good for his price at what he does, but what he does is not being a Jotum.
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>>43585697

Yeah, they're good. The Mag's got some neat extras, but at the end of the day, a TAG's a TAG.
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>>43585697
Are we talking about vanilla Haqq's TAG or QK's TAGs? The Maghariba is a big MULTI HMG platform that can get a 360 visor. Scarface and Iggy are pretty good cheap lightweight TAGs, and Scarface comes with a built-in engineer.
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>>43585697
Agree largely with >>43585765 . Scarface is really what Gecko's wish they could be while bringing along an engineer with mimetism.

Iguanas don't need engineers much because by the time you get to engineering time, the HI is ready to pop out. The only real exception is EM or glue effects. Send him out as a fast durable HMG that just happens to have a heavy flamer for the first two wounds. And once he gets to a sweet spot, put him in suppressing fire and he'll be extra tough to dig out. Extra repeater coverage is a nice bonus. Keep in mind for domination scenarios, he keeps his full points until he's fully unconscious.

As for the Maggy Personally I'd ignore the the 360 visor and note that you get a main battle Tag for pts that's cheaper than lighter offerings like the Seraph or O-Yoroi. The closest Main Battle TAG is the Lizard at a whole 9 points more. The only penalty is that it's a bit chubby. It even tosses in high WIP and advanced ECM for no cost.
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>>43585415

That's the idea, if you fuck up on your active turn and pick the wrong one, you eat a normal roll. There was still player agency involved and you decided to shoot him in the first place.

But for the other way around it would just be surprise shot, so you at least get to roll dice.
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>>43585484
>>43585604
Thanks, ended up buying it. Book looks promising, and even comes with a free mini that I can weep silently over as I struggle to make it resemble anything close promo.
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>>43586363

Just thin thin THIN your paints for the love of God. Take your time and learn to shade (or even easier, start dark and progressively highlight)

It's not that hard and can be done conveyor belt production line style no problem.
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>>43585484
>>43585604

morbid curiosity here, does the author have a real condescending tone in that book or something?
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>>43586607
No, Molly is just being a cunt. The author is fine, but he's very good at painting
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>>43586607
Actually he kinda does.

He's like "Oh I used some simple layers EZ PZ" and the shit looks ridiculously good. He doesn't really break down a lot of the technics.
There's no actual step by step how you'd traditionally think of it more like "Highlight white" "Now use airbrush" "Glaze blue" without going much into the depth of his layers/paint to thinner ratio etc.

Decent book, but I thought it left a bit to be desired myself.
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>>43586645
Yeah i agree, heres a good example of a bit where he doesn't present ratios...
Do you even own the book?
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>>43586699
>Paint to Thinner Ratio
>Paint to Thinner
>Thinner
Try reading you dunder head.

And check where he highlights guns and is all "I used some white highlights" Great information there guy.
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>>43586713
He states that he uses vallejo paints and washes, and he doesnt thin his paints or washes
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>>43586751
Except he does thin his paint at a 2:1 - 3:1 ratio which he clearly states on his facebook paint guides and he thins down his glazes all the time.
He even says to thin your glazes between steps.

>Being absolutely retarded.
Why do I even bother.
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>>43586762
Except in the washes section for ko dali he states not to thin the wash
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>>43586780
And on the Bounty Hunter he does.

Which would make it nice if he mentioned ratios.
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>>43586762
t b h, lots of the magic comes down from his ridiculous level of airbrush control coming from practice and his top end airbrush. It's pretty much impossible to get that light touch from my current equipment and I cannot afford blowing 300€ into new brush currently. Some day...
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>>43583543
No it would pretty much mean you'd be throwing away an order for two turns.
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>>43586799
Actually after reading his book, it's mostly highlights and shading that make it all pop. The Airbrush does make for easy transitions and nice smooth coats though.
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>>43586818
Actually after watching his work live, it's the light touch and short bursts.
>tsp tsp tsp tsp tsp...(20 min, occasionally changing color and cleaning brush)...tsp tsp tsp
and red parts are finished.
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>>43586841
Yea, the edge highlighting on those guns look great applied with a aribrush don't they.

Oh wait he uses a paint brush for that.
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>>43586879
>implying he couldn't do that if he wanted
>implying it's more than cherry on top
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>>43586788
Should be the consistency of milk. I guess the ratio depends on what paint you use
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>>43586910
Well it's a shame he doesn't divulge how many layers he uses for doing so isn't it?

He's a great painter, but the book could be much better.
Take a look at the GW heavy metal tutorials. There's a couple good ones on faces flying around and they really go in depth on which layers get placed where and what colour they are.
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>>43586921
Yeah, the paints dry etc. so you have to figure it out yourself.
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>>43586943
I think he assumes that if youre into infinity youve been painting miniatures for a while, so your not borderline retarded, and know how to experiment to find what works. Also theyre metal minis so you can always give them an acetone bath if it doesnt work
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>>43587029
Man, do you own the book?

Look at the Tarik Masterclass.
>Page 34, Step 10.
Gun is pitch Black.
>Step 11
Gun is now completely done.

>His exact words.
I painted the base color of the AP Rifle with #70.950. I made highlights by adding white #70.951 to the base color and so on until I finished the edges with pure white.
>And so on.
This is a Masterclass Tutorial in a book you have to pay for.
That's pretty bad yo.

It's literally a "Draw two circles, now draw the owl" picture.
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>>43587078
>Black #70.950
My bad.
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>>43587078
Not really, edge highlighting is a very basic technique, and thats how most people paint infinity guns. Plus because theres lots of pictures i can see where hes highlighted
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>>43587078
I have to agree with this somewhat. I've tried it myself with some success. And it comes down to brush control and paint consistency but a good inbetween pictures could be good.
Also the fucking scope got painted without mention aswell.
Something I was hoping for.
Still good book that got me into experimenting and feelibg excited about painting but I'd like it if he was a bit more thorough like with the facebook tutorials step by step.
Then again most of that comes from people asking him how he did each step.

Pic related on my black/white gun.
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>>43587098
>This is a Masterclass Tutorial in a book you have to pay for.
>The point is to learn the authors techniques
>The Author doesn't break down the technique.
>Having to guess at the layers after paying for a book that's supposed to tell you what to do.
As I said, the book could be better.
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>>43587119
He skips a lot of stuff where you'd possibly want more info and offers a lot of surface advice without much depth.

I get translating from Ecuadorian can be hard. But it's vexing to say the least.
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>>43587120
You understand that "masterclass" means you're expected to have a very solid base of skills to start working from? THis isn't a beginners guide. The idea is you can figure the simple shit out yourself with a list of what he uses for the basic stuff.
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>>43587136
Which is why I like the facebook guides more.
However after going iver the general techniques in the beginning of the book and seeing how and where he applies them was very good for me at least.
However as stated before. More step by steps would go a long way.
A good example are the guns.
However if you go back to the start of the book and crosscheck with the technique breakdown it becomes easy to see what was done and how.
Going with the trend of showing of my bad imitations here is the Power Sword from Joan on my Father Knight. Perhaps the single best step by step in the book imo.
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>>43587174
Nah brah. See this?

This is a Masterclass Tutorial.
Breaks everything down, step by step, with clear close pictures to show each change. 16 steps for some NMM.
That's almost more than double what Angel did to show his BH NMM technique.

You can keep that too, 9k+ hours in mspaint just for you.

Again, he's a good painter. But the book is not that great.
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>>43587201
>12 Steps.
So just double the amount of steps of Angel unless you count multiple photos from various angels as steps.
My bad.

>>43587175
I do that too. But it's extra work and the point stands.
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>>43587201
Pretty sure thats a NMM tutorial for beginners, which is why it needs so many steps. Also it still doesnt have a water to paint ratio
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>>43587212
>Also it still doesnt have a water to paint ratio

A lot of water, a tiny bit of paint.

That's all blending in that picture. Blending is all about layering very thin, layers of nearly-transparent paint and pulling them across the surface to make a gradient.
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>>43587221
Sorry i think i gave the wrong impression. I know how to figure out the water to paint ratio, i was just pointing out that no guide gives an actual ratio
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>>43587201
Like >>43587212 said, I'm pretty sure that's straight out of WD. They expect you to know nothing and thus hold your hand when they walk you through a basic studio paint job.
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>>43587221
Isnt the whole point of the argument that said info, water or thinner ratios, are not in the book?
Whether or not you know that you need to thin the paints the inclusion of said ratios would have made the book better.
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>>43587212
>>43587246
You do realize this is the finished product?
You can go to the guys blog to see it.

Beginner table top quality am I right?
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>>43587250
Yes.

Dude is amazing with the brush. Amazing.
But his book is average, you can find the same if not better info online for free.
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>>43587254
See the part where I said "studio paint job"? And yes, the model is pretty damn good. Darren Latham can sling some paint. The whole point is we're talking about a beginners guide to something vs. a masterclass. The difference is in how much you expect your audience to know before hand and how much you walk them through shit.
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>>43587300
>basic studio paint job.
>basic

And I'm pretty sure that's a masterclass in a WD. They used to do that.
Besides, Angel never breaks down how he does guns in the book at all besides his two sentence description, which is pretty shit.
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>>43587338
No one said basic
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>>43587367
>"I'm pretty sure that's straight out of WD. They expect you to know nothing and thus hold your hand when they walk you through a basic studio paint job."
>basic studio paint job.
Mhm, no one said that.

Good eye.
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>>43587384
Then you should have replied to that post. Also non metallic metals ain't no thing
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>>43587470
>Can't follow a conversation.

>non metallic metals ain't no thing
Post your models?
Cause if you think that's a basic paintjob you shouldn't even need angels advice in the first place.
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>>43587078
In all honesty, not all great painters are great teachers. If all he does is live classes, he'd not consider you need to actually show everything in more steps in a book. That, or it's a vanity project...either way, absolutely useless if you're only starting out.
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>>43587819
True. And the book does have some decent tips.
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>>43586607

Oh god no. He's apparently really nice in person. He's just a very good painter. It's easy to feel like Zeno's arrow looking at his stuff. You get better, sure, but he's just godly. Homer and the barbeque pit picture sort of deal.

>>43586631
Way to misread my post, dingus.
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/tg/, what do you think about this 150p list?
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>>43588793
As fun as E/Maulers are, I'm not sure they'll see much use in a 150p game. I'd personally switch them out for regular mines unless you know you'll be playing against Magister Knights or something.
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>>43588880
it's because i can buy this fig, can't find it in the official store, so i guess it's an old one
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>>43588968
Eh, you could easily just have that figure count as an AP mine scout. The sniper foxtrot might also be a bit excessive, since you've got a cover ignoring HMG and 3 Ojotniks on the table. You could probably trade it in for a couple of cheap order monkeys.
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>>43586806

Which is why you get a massive discount on the model
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Which faction\sectorial is the cheapest one (in $)? To collect a functional 300 pts list.
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>>43589988

It'd depend a lot more on army composition. It's very typical for armies to have around 10 figures. So whatever list or faction you run, that's going to be a constant. Less than $200 for a full army is typical, but in the long and medium run, the faction's don't vary that much.
>>
as a complete infinity newfag, what's with all the hate for the kotail? it doesn't look too overwhelming or too shit
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>>43589988
>>43589988
MO 300 points can cost as little as $80
Starter plus one box of magisters and one knight
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>>43590160
>>43589988

Morat can do similar things I think. Starter - Yaogat box + Spitfire Rasyat.

comes to 92.15 eurodollars on their store website, or £68.44 from Weyland Games, assuming you believe anything Weyland's stock tracker actually says.
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>>43590277
Wayland has ebay store. Which offers free shipping on any order (within europe at least) if you dont mind it being slowest option. Always go with that if you can.
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>>43578656
Oh, the golden days of engrish:


Release date: November 2005
Size of the miniatures: 28mm
Starter Packs: each army will have a Starter Pack: a box with 6 miniatures, a basic rules-book and Markers, so you can play a battle in 1x1 meter and half an hour.
Basic rules: cover the core of the system, but we are currently loking for foreign editors to release the complete rules-book. After 2 years of playtesting, I can tell you that the rules work, and have many innovative items…
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>>43590385
But what if my future grandchildren prefer different faction?
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>>43590418
Then you raised your children wrong.
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>>43589988
>>43590160

NCA kind of fits that bill as well (starter, bolts & blister of choice).

Though more expensive is relative cause JSA can do starter/Haramaki/two blisters to have a functional 300. Vanilla Yujing should be able to hit that price range.

Really only Ariadna will come across as more expensive starting out.
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>>43590608

How nice are the NCA starter models? I love the new Aquila with the new scale but does the box hold up?
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>>43590941

The Bolts are pretty gorgeous figures. The Hexas is a bit iffy depending on the rest of your list, but the Bolts are a decent link option. AG in the box looks a bit dated.
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>>43591028

Isn't a Bolt link just a shittier wildcat link?
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>>43591094

Since when did NCA have the option? The comparison is academic, and irrelevant. You wouldn't not field them if appropriate just because you wanted flamethrowers instead of LSs.

Bottom line, they're very similar units.
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>>43591028
The bolts, beyond the ability to link, don't really bring anything unique to the table. I mean, beyond Vetera 1, but that ability requires you to be losing to work. I'd rather rely on the plentiful special soldiers like the Swiss than that link.
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>>43591227

Are they even good in NCA though? Fusilier link with swiss/Aquila back up sounds pretty sweet
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>>43591094
A bit more expensive, trading in specialist variety for drop bears and wider weapon variety.

Yes, they are less point efficient than Wildcats while having in faction competition from fusilier, but they stand well enough on their own. Pheasants they are not.
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>>43591314

Sure they do. They're an excellent budget link team.

>>43591318
Fusileers are cheaper. They are also worse.
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>>43591377
I said, beyond the ability to link, they don't bring anything worthwile to the table. To which you said their use is being a cheap link. Thanks for reiterating my point. When even Molly, CB apologist par excellence can't say anything gushing about an unit, you know it's painfully mediocrete.
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who is better in faction, Bolt link or Moira link? Two very different purposes but who is more useful to their sectoral?
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>>43591437

They're a 19-30 point unit. Mediocre is about what you'd expect. Same niche as wildcats, really. They're a bit better than another 10 point LI. They fill gaps, watch backs, and maybe act as a redundant attacker or specialist. They don't need to do anything else, not for what you're paying for them. Not every unit needs to be a big fancy flagship type, or one with a weird novelty ability. It's a solid stat and gear block for a low price. And in a list like NCA that players tend to load up with expensive shinies, good value's a valuable thing to have. And the bolts stand out in that respect.
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>>43591537

Fairly difficult to answer, but I'd probably say Bolts. They're a good backup to typical NCA frontrunners. Moira's are -an- option for your Bakunin link, and not a bad one, but Riot Grrls (or any other link for that matter) can make a pretty decent case for their existance, and Bakunin's always been about the low cost nasty specialist units in any case. Bolts act as great backups in a sectorial that typically needs backups. Moiras act as a frontrunner link in a sectorial that has other options for rambo candidates.
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>>43591550

What if Bolts had Vet L2 and a small points increase?
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>>43591626

With bioimmunity neutering the NWI weakness? AND SSL2?

That'd be interesting. You'd have something analogous to Tohaa. Even at 25 points it'd be competitive. Like a cheaper Highlander Grey.
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>>43591335
Point for point Bolts do seem a bit less useful than Wildcats. Even a basic Wildcat has D-Charges for one thing and they can take a hacker, an engineer and a number 2. Corregidor doesn't have as fancy heavy units as NeoTerra though.
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anyone starting to get the idea that PanO MSVs aren't helmets or visors but are trench coats?
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>>43591651

Theyd essentially be weaker riot Grrls without MSV or hyper dynamics. 25 points might be about right.
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>>43591817

Bolts can also be hackers, and they have a medic option. Engineer might be handy, but most of the time it might as well just be a specialist. D-charges are very rarely used.

I'd say Veteran and the Shotgun/Flamethrower difference is more significant than anything else, in practise. Even Number 2 means you're not taking another specialist or LT decoy.

>>43591928
If the resculpts of Bagh Mari have them, we'll know.
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I'm a noob to Infinity and have some basic questions about the minis.
Do the basic tropps come with spare parts? Like a backpack that's optional or two sets of hands or something.
Are they posable? Is it like legs and torso come as one piece or separate? I know it may depend on the mini, so for example Ariadna grunts or scouts.
Do the models have mold lines that need to be filed off?
Do you need some special glue or is generic superglue enough? Do you need to pin the parts? Can you fit some neodymium magnets to hold them?
Do you need special paints for metal? If not, are Citadel paints good enough? What would you recommend? Do you prime the models? What do you use to protect the paintjob?
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>>43592159
>spare parts
Almost never. The SpecOps have a few spare guns and a headswap option.
>poseable
No. Traditional metals.
>mould lines
Some worse than others, but nothing that'd give you any trouble.
>special glue
I use the same stuff for a bunch of brands including Infinity, so you should be fine.
>pinning
It can help for some, but for the most part it isn't needed. Usual candidate criterea applies.
>magnets
Popular for drones, that come with 2 bodies, and 4 tool options.
>special paints
Standard miniature paint like Citadel works fine. Vallejo works nicely as well. Priming's a good idea. Matt gloss works fine if you're concerned about chipping. Beyond that, transportation method's probably a more significant question mark if you're worried they'll chip.
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>>43592199
Is it easy to swap weapons between models? For example spare HMG from SpecOps instead of shotgun for Kazak Spetznas?
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>>43591318
I know someone that owns Bolts, but has never put them on table. The price for Fusiliers is just much more manageable and allows you to throw few Auxilia in there too.
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>>43592568

Depends. That one specifically will require green stuff on the left hand as the hand is part of the shotgun itself
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>>43592568

Well, they're metal figures. Sometimes that means the entire figure is just one chunk. If the arm's in an awkward position, it can be just about impossible. Other figures can have it quite easy, though. That conversion you mentioned should be pretty easy though, as the Spetznas is in a pretty accomodating pose.
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>>43592568
Not really. Since all weapons are moulded into arms that hold them, it's a medium to major conversion really. Unless the model in question holds a knife in hand or something, then just strap the gun to the back.
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What sectorials (or vanilla) are easiest to paint? Better if they have minimum or even no open faces.
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>>43593151

Corregidor, although harder now with Jaguars. Otherwise very easy to make a list with zero unhelmeted models. Same with Neo Terra.

CA in general, since let me tell you that painting a red monkey face is not all that difficult.
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>>43593151
PanO has few faces and simple, square armor. Also, the older the models, the simpler.
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>>43593151
Although I've not painted them, I think Shasvastii would be quite easy to paint. They'd benefit greatly from light basecoats and many washes.
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>>43593641
Aren't they one of the least popular sectorials? Just asking.
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>>43593857
To an extent. Many people have stopped playing them and MRRF due to the delay in their updates.
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>>43593893
I play them (MRRF) occasionally, but not that often. I realize new releases are inspiring, but to entirely stop playing faction? Sounds unreasonable. You could say that most factions have rarely if any releases at certain time period. For example, Bakunin is havng kind of dry period with Corregidor getting all the new blood.

tl:dr FRENCH STRONK
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>>43593893
Is this the only reason?
I looked at them quickly and noticed, that they, for example, lack any MSVs. Even Ariadna has it.
This sektorial gives me some bad feelings - like starting pigs in warmahordes. It's probably a great exaggeration, but
I hope you understand what I mean.
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>>43594049
In N2, they were absurdly good. Ton of camo, ton of specialist weapons, the fucking Sphinx being borderline OP...
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>>43594077
And now?
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>>43592159
Always prime and varnish when the model is finished they're never finished

Pinning is useful skill to aquire. Especially with new models I rarely pin, unless the parts are particularly fragile, such as antenna.

>>43593151
Well, hashashins have all visor helmets.
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>>43594106
No idea, TO was mildly nerfed, but I cant imagine they're terrible suddenly.
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>>43594106

Now? So it's not so much about Shasvaasti themselves being bad. They have some quite strong models and are pretty damn effective.

It's their sectoral that's lackluster. They get an increased AVA on stuff they don't really care about taking multiples of and get some pretty lackluster link options.

Shasvaasti in vanilla CA are great, since you can throw in stuff like a Charontid to completely end your MSV issues or take Unidrons for your line troops.

>>43593893

What? FRRM are still great even with the camo changes. Some of their models are a bit dated but overall they got better with N3
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>>43594106
Camo changed significantly, but they're still largely the same. Probably the worst line troop in the game, so armies are usually constructed from more elite models. Haven't faced them in N3, so t's hard to say how well they work in this edition.

Sahsvastiis are known as an army that doesn't necessarily field one model at the start of the game, only markers, so they can offer a bit extreme start for a newbie. Basically you play mind games and figurative minefield. That requires more patience and tactics than "take your biggest gun, point it at the enemy and shoot until it dies or you run out of orders. Rinse and repeat."
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>>43594182
>>43594232
So inside a vanilla some models from shasvastii are playable or even pretty useful. And in the sectorial they are just strictly worse. Shasvastii-only or mostly-shasvastii armies are crippled and must be combined (unintended) with other models from vanilla. And camo-skew is the main shasvastii shtick, so it's more of corner-case forces.
That is - if I understand you correctly.
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>>43594561

Eh, might be a bit exaggerating it. Shas are the sneaky SK guys for CA, so them combining well with the brute force of th rest of the army is not unintended.

The reason the sectorial kinda sucks (only kinda) is that Shas line infantry are just bad and their link options are whatever. Neither of these are an issue in vanilla.
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>>43594561
"Crippled" is a bit arsh word. I'd say that shasvastiis as a sectorial isn't in its element if you try to build your typical balanced army with some cheerleaders, heavys and specialists. Playing with such open hand is possible, you still have some decent linkable beatstick option, such as gwailos and calibans, but you could build similar list in vanilla with more ease. All camo is more shas thing, but it's a bit of a one trick pony. Hashashins are kinds similar, you lose some if the best units and get some okayish links and raised AVA, unless you want to make Fiday spam with link, vanilla makes the same with more options. Heck, even losing Saladin and his Strategos is a big blow to Fiday tactics.
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>>43594812
>>43594747
So, is it possible to build a competitive mostly-shas CA [vanilla] lists without "monkey-faced models" (i.e. morats and such) and without going one-trick camo-skew?
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>>43594883

Oh easily. You don't need a single Morat in CA vanilla. Look at the Charontid and the new CA vanilla box and if you like those, that's essentially what you would take alongside a heavy Shas army
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>>43594911
If you mean pic-related, then yes, they're looking good. How should I start with shasvastii or expand from non-shas starter\charontid?
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>>43595017
That Charontid is Out Of Production, as it was in the original Combined starter. See the HMG Charontid for something you will actually be able to buy in stores.

Shrouded and Malignos are a good start for adding Shas, as is the Noctifer Missile Launcher.
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>>43595017

Do what >>43595137

Said. Make the Charontid your Lt so you never have to worry about LoL again, make the Legate a hacker or w/e and put those unidrons in. After that, splash in your favorite elite Shasvaasti units and go to town
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>>43595137
>>43595188
Thank you. Like this?
There are only 2 shasvastii models.
I have 3 specialists, MSV, good Lt, Sniper, HMG and ML.
I ended up with 16 pts left and can take only something from non-shases.
Or seed-soldiers, but they aren't very good, if I undertand you correctly.

> Combined Army
──────────────────────────────────────────────────

Group 1 9 / 0 / 0
CHARONTID Lieutenant (Multispectral Visor L3) HMG, Nanopulser / Heavy Pistol, Knife. (2 | 79)
UMBRA LEGATE Hacker (Hacking Device Plus) Boarding Shotgun, Flash Pulse / Pistol, DA CCW. (0.5 | 43)
NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)
SHROUDED MULTI Sniper Rifle / Pistol, Knife. (1.5 | 31)
FRAACTA Combi Rifle, Nanopulser / Pistol, Knife. (29)
MAAKREP TRACKER Boarding Shotgun, Grenades / Pistol, Knife. (26)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
UNIDRON Plasma Carbine / Pistol, Electric Pulse. (14)

5.5 SWC | 284 Points
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>>43595486
You can drop the Sygma troops and add more Shas if you'd like
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>>43595526
Maybe later - I'm still trying to minimize initial purchases. So there are - Vanilla Starter + HMG Charontid + Shrouded blist + Noctifier blist.
Can you tell me how good or bad this combination is? And what's better to buy for that last points?
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Anyone ever use kuang shi? I want to try running 8 kuang shi in an iss list, so I'm wondering if anyone has information or advice
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>>43595674

I would swap the multi sniper rifle onto the Maakrep from the shrouded. They start halfway up the board and will never be in a good range band for using it. That and a MSV2 sniper is great.

Give the Shrouded a FO or boarding shotgun. Should be a complete baller in game

Also this game has an official No wysiwyg policy so don't feel like you need to buy a different model if you don't want to, just stating the shrouded has a different gun is fine
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>>43595883
Kuang shi are good, ISS isn't so good. What you lose from vanilla isn't worth what you gain from the sectorial.
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>>43596078
Sounds wonderful! I changed list according to your suggestions. Sadly, still don't know what to do with the last 15 pts.

> Combined Army
──────────────────────────────────────────────────

Group 1 9 / 0 / 0
CHARONTID Lieutenant (Multispectral Visor L3) HMG, Nanopulser / Heavy Pistol, Knife. (2 | 79)
UMBRA LEGATE Hacker (Hacking Device Plus) Boarding Shotgun, Flash Pulse / Pistol, DA CCW. (0.5 | 43)
NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)
FRAACTA Combi Rifle, Nanopulser / Pistol, Knife. (29)
MAAKREP TRACKER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (25)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
UNIDRON Plasma Carbine / Pistol, Electric Pulse. (14)

5.5 SWC | 285 Points
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>>43596238

Okay hear me out.
Make the legate a K1 normie. That's 18 spare points

Upgrade a FO unidron to a spitfire unidron, 15 points left

Add a batroid, 6 points left

Put an Imetron in group 1, put your fraacta in group 2 and swap her in with a command token when she shows up. That way you have 10 orders on turn 1

1 point, zero SWCrgy
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>>43596394
Leave the Legate as a Hacker, with 15pts you can taken an Ikadron Batroid. Great for Table Quarters and the Baggage is nice if you have any long range deployables (Panzerfaust).

This is what I would do.
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>>43596543

No monkeys allowed. And the question there is whether you want a Legate hacker or a Unidron spitfire, both of which are excellent
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>>43596394
>>43596543
>>43596583
Like this? Though, I still don't fully understand switching trick.
And I'd like to have a hacker, just in case.

> Combined Army
──────────────────────────────────────────────────

Group 1 10 / 0 / 0
CHARONTID Lieutenant (Multispectral Visor L3) HMG, Nanopulser / Heavy Pistol, Knife. (2 | 79)
UMBRA LEGATE K1 Combi Rifle, Flash Pulse / Pistol, DA CCW. (40)
NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)
MAAKREP TRACKER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (25)
UNIDRON Spitfire / Pistol, Electric Pulse. (1 | 18)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)
ÍMETRON Electric Pulse. (4)

Group 2 0
FRAACTA Combi Rifle, Nanopulser / Pistol, Knife. (29)

6 SWC | 299 Points

> index.php?l=NjElQ29tYmluZWQgQXJteSU0OTgmMTc4NSYxfDQ5NSYxNzYyJjF8NTE2JjE4MzgmMXw0OTYmMTc3MCYxfDUwMSYxNzk3JjF8NDkzJjE3NTYmMXw0OTMmMTc1NyYxfDQ5MyYxNzU3JjF8NTMyJjE5MTAmMXw1MjcmMTg4MyYxfDQ5NCYxNzU4JjIlMjk5JTYlMCU@
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>>43595883
Kuang Shi are good. If you're forcing yourself to play ISS, it's generally worth getting 8 of the fuckers and putting them in a group with a control device and a rambo unit.
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>>43596583
I didn't read earlier. Hmm. No Battlemonkeys is a rough call. I would totally proxy with different models if that was the case.

I would drop the Charontid and grab the Skiavoros.
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>>43596824

A shame the Rambo units are a bit on the meh side.
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>>43596931

Hsien are fine and SU jian are excellent
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>>43596830
If possible, I would try to minimize my expenses at the start. Not at the cost of efficiency, ofc, but as much as possible. That's why I used suggested set ( >>43595674 ).
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>>43596830

The previous guy was trying to limit it to the starter box + a few blisters.
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>>43597070
I did just that...

Skiavoros Blister
Ikadron Blister x2
Shrouded Blister

The Med Tech was a stretch. Can easily be replaced with another Unidron. The new Drones are too cool not to get.

If we are going for super minimal (starter and 3 blisters [which doesn't make a full CG, but fuck me, right?]), then I would still recommend a Skiavoros, Ikadron, and then one of those Shas units (doing this will net a full 10 man CG).

Nothing wrong with giving the guy options, man.
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>>43597244

Well originally we were trying to give him a Shas list in vanilla rather than just a vanilla list (which is also very fun, Shas guy)
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Thanks to all of you. I honestly did not expect to go through all the stages from "if I'd ever start Infinity - what would be easier to paint" to "I really like this aliens" to "time to plan my purchases" in such a short time. Your help was very valuable!

I should go now. But will return later, ofc. So if you'll add something - on tricks maybe, or tactics - I will be very grateful.

Good day to all of you!
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>>43597281
Hmm. No Asuangs? I figured that would have been tops for a cheap Lt. letting you take more toys... Malignos ain't cheap.
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>>43597728

Not gonna lie desu senpai, I'm just a vanilla player trying to help out a fellow "kill all humans" player. Charontids my fucking waifu
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>>43596995

Hsien are just ok now, and the Su-Jian got a lol randum nerf for some reason.
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>>43598839

What got nerfed about it?

And Hsien are Aquila guard that can't auto discover camo tokens and can get spooked in return for stealth, v:courage and not auto dying in melee
>>
One question:

What's the most awkward army size for you to make? 150, 200, 250, anything that you have trouble making a list for.
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>>43598839
I've always found the Hsien to be a pretty good rambo. He's basically a slightly less shooty Aquila Guard that can hold his own at close range.

>>43599023
Pretty sure he's talking about the Su Jian's mobility form becoming S4 for some reason. I don't mind it because it allows me to be even more of an asshole with my Lu Duan and their holoprojectors, but it makes the SJ overall less mobile.
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>>43599309
How Best Korea-y is Yu Jing? Are they full on Dear Leader?
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>>43599143
200 points. Can't get it to work with space french
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>>43599143
>Morats
200 or less is annoying to build for.
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>>43600326
They're more like modern China than anything. They aren't dedicated enough to the farce to make everyone worship the Party, but talk shit about them around the wrong people or actually publicly oppose them and you're done for.
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>>43600326
The Yu-Jing State Empire is lead by The Party and the Emperor. The Party does much of the actual governing, whilst the Emperor is more a head of state (plus being the ultimate authority within the Yu Jing legal system).

It's more Commie China with some Confucian/Legalist Imperial undertones.
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>>43599023
>>43599309

Anything that bothers to go all melee with the Hsien (or most HI really) isn't really going to be phased at all by that half assed crap the Hsien has. Stealth is suitational at best. And msv 2 is crap compared to msv 3 due to how much harder it is to discover the stuff it's meant to deal with now.

Also, with reduced mobility, might as well use other HI rather then the Su-Jian. And why would anyone waste time with Holo1 is anyone's guess.
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>>43600702

>>43600702

Uh cause 6-4 climbing plus is still great and throwing a highlander into melee with an Aquila(or any PanO heavy/TAG that doesn't have a direct template) is a great way to get it to stay exactly where it is for the rest of the game while a Hsien has good odds at just annihilating it.

Other then that, a Hsien has a 85% chance to discover at close range and a 70% chance to discover at medium range. I don't know how that's *so much harder* than how it was before.

That or you can go play Neoterra like you want to, you big baby
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>>43600702

Might as well let PanO know that Nisses are unplayable since Intruders are better in every way
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>>43601740

Asuras are unplayable because Charontids are better in every single way


Suck it computer
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>>43601697
Throwing into melee...That would be interesting if you could do that. like treemen and stunties.
>>
So Hollow-men, er holomen, what do you think they'll have?

Right now, I think it'll be an infiltrating killer hacking device with something else weird and Nomad-y.
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>>43601697

Cover now affects discover pal, so it's effectively barely evens chance anywhere not point blank.

Also, that highlander not crit-beheading his target by the next turn due to impetuous? WTF are you doing?

And have fun burning all the orders transforming just to get out of tight spots, and the changing back and burning even more orders to not get shot getting anywhere near a good firing spot.

>>43601740

Those underpriced scum are significantly cheaper then Intruders. Unlike the Hsien vs Aquila.
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>>43602202
Holo2 and something wacky. Probably superjump.
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>>43601806

Except when the 'tid can't reach certain places to spew out plasma. Due to its big S.
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>>43602815
Stealth, courage, a template, way more LT options, and access to smoke in faction is not something to sniff about.

No, its melee isn't super special, but attached to courage+suppressing fire, nanopulser, and the ability to see through smoke, it's just one more peg on making engaging him difficult. Most MA2 troops just use MA1 anyway unless they need to bust open a box or something.

At the end of the day, it's still MSV2 attached to two wounds + elite stats with options to take an HMG.
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>>43599143
Either 150 points or anything bigger than 250. I think the game works best at the 200-250 point range.
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>>43603575
>said no-one ever
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>>43603553

It's hardly something to crow about either nowadays. There are more reliable MSV2 (especially with supportware), and better Lt choices available.

And with the nerfs to the HMG, even with a template there is a dead range zone where her efficiency drops severely. Even assuming there is smokes conveniently nearby. Speaking of which, that combo has been nerfed as well.

And while courage is useful, the chances of all that CC crap being useful is pitiful at best.

So yeah, the Hsien are now pretty meh at best. Also, there are plenty of reasons why there are even less players for IS compared to just a year ago.
>>
>>43603900
Every time I laugh unreasonably bitter YJ players as an internet meme, I'm proven wrong.
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>>43596824
Should the 8 of them be split up, 4 per fireteam, or all on the same team? I figure the former is more reasonable
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>>43603925
With time I've learned it was never a meme.
>>
Pretty fucking cool:
https://www.youtube.com/watch?v=gcL1y7ALsL8
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>>43604037
All 1 combat group, none in a fire team
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>>43604167
When we get the profile, I can field two Van Zants while proxying the other as reg. ranger.
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>>43604037
If I'm using 8 I usually dump them in the same combat group with their handler and a rambo, but don't hesitate to knock one off if you think the group could benefit from a different unit.

>>43604167
The way he's holding the gun looks a bit awkward, but overall it's a pretty nice fig
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>>43604240
Pretty sure they have to be in the same group as the handler
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>>43604294
They do. That's why I put them in the same group.
>>
Shas guy again.

Is MALIGNOS FO an acceptable replacement for a SHROUDED FO as a specialist option, or his advantages just not worth 11 points?

I just can get Malignos now. But I have to wait for a Shrouded for a relatively long time.

For now my starting list looks like this (starter and 4 blisters):

> Combined Army
──────────────────────────────────────────────────

Group 1 10 / 0 / 0
CHARONTID Lieutenant (Multispectral Visor L3) HMG, Nanopulser / Heavy Pistol, Knife. (2 | 79)
UMBRA LEGATE Hacker (Hacking Device Plus) Boarding Shotgun, Flash Pulse / Pistol, DA CCW. (0.5 | 43)
NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)
FRAACTA Combi Rifle, Nanopulser / Pistol, Knife. (29)
MAAKREP TRACKER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
MALIGNOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (36)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
UNIDRON Plasma Carbine / Pistol, Electric Pulse. (14)
ÍMETRON Electric Pulse. (4)

5.5 SWC | 300 Points

> index.php?l=NjElQ29tYmluZWQgQXJteSU0OTgmMTc4NSYxfDQ5NSYxNzY0JjF8NTE2JjE4MzgmMXw0OTQmMTc1OCYxfDQ5NiYxNzcwJjF8NTAyJjE4MDQmMXw0OTMmMTc1NyYxfDQ5MyYxNzU3JjF8NDkzJjE3NTEmMXw1MjcmMTg4MyYxJTMwMCU1LjUlMCU@
>>
>>43603900
I'm not entirely sure where you're getting more reliable. Bao's only long range gun is the low burst sniper, otherwise you're relying on combi's with x-visors at BS12.

The Rui Shi is super nice with marksmanship but Spitfires can get outranged and it's still just a single str model with no armor. Having your MSV go down to a single bad face to face on active blows immensely.

A HMG may have a deadzone, but from her raw stats the Hsien is still shooting on an 11 (barring nimbus zone) with 4 burst at worst in that band.

As for smoke not being there...off the top of my head smoke is pretty ready with the Kuangshi Controller as well as the 5 point Shaolin. Sure smoke + MSV may have been nerfed, but you're effectively limiting your opponent's ARO's while stacking the odds in your favor.
>>
>>43604167
I'm seeing an SMG, and what I think was an AP CCW? Would be nasty going ooga booga from the flanks
>>
>>43604346

Except Rui Shi is fast enough to reach the spitfire kill zone unless there are open lanes everywhere. Or too much terrain. Which would be bad for the Hsien for that matter as well.

The Bao is currently a joke. Which is a pity.

Having effective BS 15 that ignores cover at a fraction of the cost is a far better deal then the Hsien at a typical engagement range (ie not above 24 inches or whatever). Smokes are icing on the cake. Shooting at effective BS of 11 is living dangerously.

Also, Rui Shi can be fixed anyway with that extra unconscious level helping I guess.
>>
>>43604531
The Rui Shi can be fixed and can move up to a good range quickly, but it's still a brittle thing that can't absorb an ARO if it needs to. The Hsien can, and also has all the perks of not being a remote. They perform very different roles despite both having MSV2.

I actually prefer MULTI rifles on my Hsien anyway, since they're better at close range and have more versatility. They also don't chew up a significant chunk of my SWC, which is nice.
>>
>>43603869
But he's right. The game goes to shit when there's too many models on table, and 300+ games allow it far more than 200-250.
>>
Sup dudes, what are your thoughts on this list for 200 points?


Group 1 9 / 1 / 0
VETERAN KAZAK AP HMG / Heavy Pistol, Knife. (2 | 47)
SCOUT Lieutenant Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (29)
SCOUT Ojotnik, D-Charges, E/Mauler / Pistol, Knife. (29)
BRISCARD Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 23)
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
112 Light Shotgun / Pistol, CCW. (12)
WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (3)
UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Troop) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (27)

3.5 SWC | 200 Points
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>>43604754
git gud
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>>43604754
Define 'too many'. I need to figure out whether I agree with you or not.
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>>43604776
Needs more specialists
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>>43604325
I ended up ordering Malignos.
Still I'd be greatful if someome would tell me which considered generally better - Malignos or Shrouded.
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>>43605137
Malignos is better but more expensive. People often run several shroudeds but almost never more than one malignos.
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>>43605215
So he is worth his points? Given that I don't planning to buy more than one anyway.
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>>43605229

Bottom line, it's basically the standard TO infiltrator type, with a few Combine touches. It's useful. Expensive maybe, but it's not like TO snipers ever went out of fashion, so I guess a lot of people like it.

It's a powerful tool to have for any army.

Shrouded are a totally different ballgame. For one, they're something the enemy knows about.

>>43604776
Concealed LT, decent midfield, good firepower, good orders. I'd downgrade a FO Khazak and take FO on the Scout. More useful, and it can even make your opponent wonder if that line kazak is in fact your LT.
>>
>>43605229
Depends on the loadout. In last edition monofilament mines were much more deadly and reason enough to field it. It's still scary, but not the kind of ultimate board control device it was.

Even if they have similar profiles, the TO camo alone gives it extra utility. Hidden deployment is some of the best ways to play mind games with your opponent, unless he has a sensor, that TO unit stays hidden and can grab objective last turn and win the game. Hidden deployment lets you also hit your opponent when he has his pants down, because he just doesn't know exactly where it is or when it will strike. Camo markers aren't as powerful, but you can still screw your opponent with minelayers. He knows there is something, but doesn't know whether it's a mine, sniper or something else.

tl:dr they play a bit different kind of mind games, once revealed they play largely the same, but Malignos is more deadly, against MSV2 practically the same. Think what its role is in the army and whether you can afford it. If you want just to grab the objectives at the start of the game, take shrouded.
>>
Aleph is a woman. That's why majority of her "avatars", including the tag on high heels, are female. And that's why poster-boy (Achilles) has bishonen appearance.
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>>43604754
at anything less than 300, Infinity devolves into rock-paper-scissors listbuilding. 300 lets you take everything you need to make it about tactics instead.
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>>43605321
300 is nice, but you can take just about everything at that point limit, making any soert of choice redundant, unless you really want to run 2x tag.
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>>43605321
>at anything less than 300, Infinity devolves into rock-paper-scissors listbuilding.
That's hyperbole at best. 200-250 gives you plenty of wiggle room, provided you restrain yourself a bit. 250 certainly isn't rock/paper/scissors. Even at smaller game sizes, the most you can say is that occasionally certain assholes run TAGs, and even that's risky.
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>>43605302
thanks, though I was kinda leaning on using that E/Mauler. Kinda need it with what I usually go up against.
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>>43605355

Anything that an E/Mauler works against, chances are an Ojotnik should make a pretty decent weapon against it as well. HI, TAGs, REMs, etc. Anything smaller, you can just surprise shot with your future nugget. And a second FO infiltrator with camo gives you some very helpful redundancy, and ability to push for objectives right from the start, while still keeping a camo figure back. At least that's my thinking on the subject.

How've you been finding the E/Mauler? Bagged anything good with it?
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>>43604631

Even if on the brittle side, it is arguably better to spend fewer pts for it, and use the savings on another heavy hitter instead.

Of course, while vanilla has a load of great choices, the IS isn't quite as fortunate in that regard though.
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>>43605372
I haven't had a go with it yet, I've been going up against ninjas and kitsune a lot so I want to protect my fire lanes with the threat of isolation
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>>43605402

Maybe a Minelayer Chasseur? Or even an Antipode pack?
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>>43605447
Have the chasseur, not the antipodes
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is cloaked Ariadna orderspam still the army to beat? I haven't played since N2.
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>>43605750

Not enough panicky morons around at this time of night to give you the sorts of answers you're used to.

But if you'd like one anyway: not really.

N3's pretty rad. Lots of good changes.
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>>43605750
Nope, camo is a bit over at the moment but that's just because people don't take sensor units

And order spam will only get you results in ITS, which is not the best system
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>>43606069
>don't take sensor units
Or the billions of other ways to wreck camo lists. Or when you get down to it, a sense of tactics that doesn't begin and end with elementary rambo tactics.
>>
So are dog warriors any good? I'm thinking about getting into infinity but the only reason I'd pick that faction is if I could run SPESS WEREWOLVES.
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