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Android Netrunner General
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The Liberated Mind EDITION - Fifth Mumbad data pack

>Snippet:
>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Android Netrunner Official FFG News & Spoilers:
http://www.fantasyflightgames.com/edge_news.asp?etyn=1&ecan=197&epn=0
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Floor rules
https://www.fantasyflightgames.com/en/news/2015/9/24/install-new-security-measures/

>Official FAQ, Compendium on rulings, and common mistakes
http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/FAQ/Android-Netrunner%20FAQ.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/Netrunner/comments/2f8qj8/netrunner_beginner_faq/
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
>RIP onosendai.com
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers
http://boardgamegeek.com/geeklist/147101/android-netrunner-lcg-setlists/

>Deckbuilding Resources:
http://netrunnerdb.com/
http://netrunner.meteor.com/
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder
http://www.littlechiba.com
http://acoo.net

>Articles and Blogs:
http://www.strangeassembly.com/tag/netrunner
http://netrunner-math.blogspot.ca/
http://teamcovenant.com/blog/category/netrunner-lcg/
http://stimhack.com/
http://www.cardgamedb.com/index.php/index.html/_/android-netrunner

>Podcasts/Videocasts:
http://boardgamegeek.com/geeklist/157566/android-netrunner-podcasts-metalist
https://www.youtube.com/user/ANRBadPublicity?feature=watch

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
www nagnazul com/whyirun/whyirun.html

Mumbad Spoilers in the old thread >>43487192
>>
>Explore the more transcendent qualities of life on the Network. The idea of an expanded consciousness runs throughout The Liberated Mind, the fifth Data Pack in the Mumbad Cycle for Android: Netrunner, and you'll find the mysterious Temple of the Liberated Mind given shape, alongside several of its members and their philosophies. Sixty new cards (including a complete playset of nineteen different cards) allow Runners to explore life, death, and rebirth in the virtual realm. Meanwhile, Corps gain new means to counter the Runners' efforts and to use the Runners to further their own agendas.
>>
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>>43575249
Datapack illustration is Ravana 1.0
>>
Weird. FFG site still hasn't updated for me.
>>
>>43575321
It's not on FFG.
http://lionrampantimports.com/product.htm?Product=FFGADN34&Source=Category&Category=FFG%20ANDROID%20NETRUNNER
>>
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>>43575273
Looks like mumbad has some cool incentives to play Stronger Together
>>
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Yeah, but you know that even then people will keep playing EtF and NBN.
>>
>>43575539

Thanks for the link.

>>43575753

The people that matter will still be playing crazy stuff.
>>
This game has such great art, I love it.
>>
>>43575729

As I said when it was announced , I like that it is giving people incentive to play Link. I'd like to see it more often outside of local meta.

That being said I'm also conflicted about how the ramping up in trace power and Tracer strength is making older ICE look poorer in comparison.

And I'm not just talking about Burke Bugs.
>>
>>43575898
a lot of the old ice is also going to rotate out though, so it's kind of moot?
>>
>>43575954

For competitive players ? Yes. For everyone else ? A bit more troublesome.

And we still have to deal with a pool up till rotation where older cards are being put in a corner by newer ones.
>>
>>43575249
Any of you guys tried Doomtown, I'm thinking of trying it. Would appreciate some input on it.

I'm really liking Netrunner, but it's too "serious" for most of my retard friends who think all card games should be like hearthstone and they don't like the sci fi theme either.
My only friend who loves it wouldn't spend a dime on the game and would rather just play on jinteki.net. Local game shop has like 3-4 other dudes meeting monthly or weekly, but I'm not willingto play catch-up for such a small community as I only have a Core Set and some Data Packs from the first cycle, which will get rotated soon enough and all the guys at the shop have everything up to Data and Destiny and are drooling over the new spoilers. I just don't have that much money on my hands to get like 3 cycles and deluxes.

So I'm kind of going to stick with jinteki.net jank deck fights with my bro.

Doomtown seems like a more casual game, with less expansions and a better suited theme for plebs. More luck too, so they can actually win sometimes with their 0 effort put into the game and it also has 4 player. On paper it seems good for my group.
>>
>>43576023
well they weren't getting play before, so is it really an issue? when they were printed, FFG didn't quite have a handle on how trace would work, and how potent traces needed to be.

i love data hound as much as the next person, but it's just not really that great
>>
>>43576023
Yeah, a new Binder called "ROTATION" with all the cards cycled out.
>>
>>43575898
Trace did kind of need it, but I feel you

Though a lot of non-core early game stuff was conservative design-wise, which is both a good and a bad thing - on the one hand we should see some better cards (there's a lot of things that just don't get played), but on the other they might introduce unnecessary complexities and increasingly high-powered cards, which would suck.
>>
>>43576044
>well they weren't getting play before, so is it really an issue?

Could they have made them playable without breaking the balance ?

>>43576047

We already have a fragmented community. It's going to be so great having to deal with its balkanization into nothingness.
>>
>>43576105
they released support cards that built up traces or gave you recurring trace credits, along with an ID that supported it. none of that helped. it's better to just create cards that work better by themselves than shoehorn a bunch of also useless support cards
>>
>>43576105
also, when rotation happens, there will be less "TONS OF SHIT EVERYONE HAS TO BUY" to play the game, so rotation really makes it easier to buy in, not harder
>>
>>43576141

It may make it easier to buy in, but it's also going to fragment the community into people that keep updating and people that don't.

And, here's one thing: you do need to know the card pool well enough to be able to play the game, whether you own it or not, so if you don't keep interested in the newer released cards, you slowly stop playing with those that do.

And even for those that don't care - we have some casual players that upgrade only once in a blue moon, don't keep up with new cards and like to discover them in play - having your card pool being slowly invalidated by newer release means you're less and less likely to play with the updating people.

We haven't even reached rotation, and some people are already planning on stopping updating post D&D. Others are planning to stop once we hit rotation.
This is going to make planning games harder. And past a certain level, some people will just stop bothering.

I'm not fearing some major mass forsaking of the game, I'm fearing small departure after small departure, until all is left is the hard core and competitive players.
>>
>>43576272
who is playing the game saying "nah, i think i'm good on the newest cards?"

also, if your group is considering stopping after the update or rotation, then you are fostering a permanent card pool which can help entice casual players. hell, if you all know what you want, you can build decks for other people to play! keeping up with every card is something only competitive players need to do. netrunner is whatever you want it to be
>>
>>43576125
See also Advancable Ice.
There are examples of both that work, but most range somewhere between alright, but with their main qualities being mostly unrelated to their trace/advancements , to utterly terrible.

Salvage probably gets the prize for being the worst ice in the game, being both and terrible at both
>>
>>43576390
i think Lukas loved his idea of advancable ice and fought for it for his entire time with the game, i'm kinda hoping that we don't see much more of it once damon takes over.
>>
>>43576347
>who is playing the game saying "nah, i think i'm good on the newest cards?"

In a group of a bit less than thirty people that's about 4 people right now, about triple that once we hit rotation, if people follow up with their current plan.

>if your group is considering stopping after the update or rotation, then you are fostering a permanent card pool which can help entice casual players

No because, that's the thing, once they decide the local club is too much bother, they'll stay home and play among themselves, or just go for another game. So suddenly we don't have enough of the kind of players that foster welcoming casual play for new players.

>>43576390

I'd say the hardest blow to Advance-able ICE wasn't really the lack of support, but more the runner ecosystem being made so good against them it's made it so there's little sense to play them.
>>
>>43576427
I like the idea of advancable ice, but it needs to be properly executed.
For instance, 3 credits and 3 clicks to rez a strength 5 sentry that trashes a program, I think it was a brilliant idea. Same with the rest of them. Morph ICE? They were a bit weak, and expensive, but changing the subtype with a single credit and a click it's really interesting. Constellation Protocol also makes for a beautiful dancing of tokens.

Advanceable ICE that can be only advanced while rezzed and provides no extra benefits? No, thank you.
>>
>>43576427
Do we know who's baby advancable was?
I know Caissa was Damon's, for example.

I kinda like it, that you can upgrade your glaciers over time and with less total ice (in theory ) but it's just too slow, and ice trashing is too powerful for it to be worth it - the runners that give you the time to set up will have built fantastic glacier-busting rigs and massive econ, so it's pretty lose-lose
>>
>>43576569

Been saying that in a previous thread, but I so much loved the idea of runner hosted program positional play they have going with the caïssa set. That's something that wasn't in the original game and opened some really interesting design space.

Too bad the rest of the card pool has never really build up on that.
>>
>>43576560
Yeah, some of the ideas were good, but the execution was lacking - Changeling is nice, but Lycan is dogshit

As for the "advance only while rezzed" ice, while Salvage will always be shit, but when they were aiming for synergy (with AIZ) what they got was crippling over-dependence/cost - a buildable Bastion and a 1 credit Woodcutter both make for okay ice, but order and the need for all the cash up front sucks
>>
>>43576861

Lycan really is a case of design being too conservative, I think.

It should have been 4 strength.

I wouldn't go as far as dogshit in its current incarnation though.
>>
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Are there FFG sleeves with this artwork yet?
>>
>>43576935

Don't want to be a killjoy, but I think you're going to have to make them yourself if you want it to happen.
>>
>>43576903
It really was - they seem to have stacked the "necessary costs" of the morph ability, being a sentry and the subroutine to make it far more expensive than it really should be

It's the double whammy of the strength being right on target for both its subtypes' most efficient breakers and that 6 cost.

At strength, or cost, 4 I'd feel it was playable, but as it is it's just got too many flaws - like a lot of Weyland ice, they have a lot of good points, but their weaknesses can be crushing.

That said, I've revised my opinions of Negotiator (which is alleged to have been sadly nerfed in testing) upwards, after I noticed that the cash-to-break thing is not attached to the subroutines - meaning Wormhole can use it fine
>>
>>43576531
it sounds like your group just isn't that keen on the game. sucks when it happens, but what can you do?
>>
>>43577214

It's a pretty straightforward, I'd posit healthy club group.

The thing, it's hard to accommodate all the various wants of a player-base that has conflicting interests.

And the formating here isn't helping.

>>43577184

I've kinda liked Negotiator as a way to raise the runner spendings on what would otherwise be an unprotected remote in Gagarin, while space ICE does heavy duty on scoring/centrals. It's not great, but it's not as bad as some people would have you think. Especially if it's your only Sentry. Want to to waste a program tutor for that ? Be my guest.
>>
>>43577295
i'm still confused on how "rotation" is convincing people to stop playing or buying into new stuff
>>
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>>43577295
That does sound funny.

I quite like ice that also pulls econ duty - where either way, you win, but it has the classic problem of not working all that often


I have to say, with 5 packs named and the Hardwired spoilers, I'm well and truly hyped for Mumbad.
Lots of cool looking cards, interesting flavour and some nice boosts for criminals - Weyland still pretty meh looking (NBN steal their shit yet again, even worse than HB did) but at least there's still a fair few slots that they'll be getting (at least going by 4 is flatline)
I can only hope pic related is not unique in its effect, but even if it is, it's still fairly good - at the very worst it's parasite bait.
>>
>>43577531
Apply sub boost and tl;dr to bailiff.
parasite_bait_intensifies.gif
>>
>>43577531
i think you will pretty much be happy every time this is parasited.
>>
If you were building a deck based on Alpha and Omega as your primary breakers, how would you prepare for the inevitability of a server three or more ice deep?
>>
>>43577611
surfer + paintbrush + this is a really shitty deck idea
>>
>>43577309

Rotation + the formating of the card pool.

There's two issues.
One is the format and its schedule pushing some people into saying "enough" and stop buying. They don't think there's a good enough return on investment. For several reasons, among which a perceived obsolescence.
Which brings us to the other issue, rotation acting as a divider inside the playing community (between those that will and those that won't).

Now combine the two and we have a bigger problem than each taken separately.

But if you're not getting it from my previous posts, I don't really see how I'm going to make it clearer., so you may just want to ignore the discussion. Doesn't impact you anyway.

>>43577531

I voiced my concerns previous thread, but Mumbad is probably the cycle I've been least enthused about thus far from a game-standpoint (the fluff/art is just great and inspiring, mechanically, from what we've seen so far ? some good/cool one-offs, but overall not digging it that much).
>>
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>>43577575
TL;DR seems like a hilarious splash in Weyland, for "wait, HOW many subs?" moments.

Of course, as NBN's Chum it'll probably not really work out like that, but funny nevertheless

Still, I'm looking forward to splashing Mumbad Grid with Archer/other really nasty ice and Ice Walls/Vanilla/Bailiff.
It looks a solid card in general - Jinteki will love it - but making the runner hit big ice again and again just seems like fun
>>
Hades Shard:
>Trash: Access all cards in Archives.
Do you access upgrades in Archives' root?

Product Placement:
>Ignore this effect if Product Placement is accessed from Archives.
Do you ignore it just when it's inside Archives or also when it's installed in Archives' root?
>>
>>43577611
Ice destruction, tons of.
>>
>>43577641
i mean, i really don't feel like there's anything "the game" could do to change those perceptions. it just sounds like a group naturally fading away. there's a lot of stuff out there to do, and a lot of other things competing for that time and money. it's the nature of an LCG.

but yeah, nothing i'm gonna say is gonna change what your group is feeling about it.

also, i wonder if the lack of interest has to do with FFG actually having control over spoilers this time around? the hottest shit is probably being held back.

>>43577690
no. the root of archives is not in archives

so yes, you can install product placement in the root of archives and it will go off
>>
>>43577704
>no. the root of archives is not in archives
True, otherwise Gang Sign would access upgrades on HQ, too.
>>
>>43577704
>the hottest shit is probably being held back.
There's a lot of good stuff they've shown, I'd be a little surprised if there was much better shit than Councilman or that Wheel - nice to see they're thinking about rotation, like with Guru and the Hopper for plascrete

If everything is about the level we've seen so far I think it will be pretty good - the new bioroids sort of sealed that for me.
>>
>>43576141
I don't really understand the argument.
You will still have to buy just as many cards with rotation or without. With rotation your cards just also have an expiration date.
>>
>>43577947
an expiration date of like, 3-4 years. and although FFG is currently like "no legacy formats" there will be interest in legacy formats.
>>
>>43577994
I know my store plans to run primarily legacy tournaments, with exception for those that include a bye at regionals in the prize pools.
>>
>>43577309
I don't have that many of the newer packs, most of my card pool is genesis and spin.
I dunno how I'm supposed to stay motivated to play the game once I lose most of my card pool.
>>
>>43578017
You play at places like this >>43578006
>>
>>43577994
>and although FFG is currently like "no legacy formats" there will be interest in legacy formats.
Legacy will be completely unbalanced.
Once every faction gets new 3/2s after genesis is out, you could make legacy decks of nothing but 3/2s.
>>
>>43578017
big boxes stay legal forever. that's probably a good place to start.

other than that, just buy new packs? the only card games where you can hold on to cards forever are dead ones.
>>
>>43575729
I never stopped playing Stronger Together. The only difference is now Stronger together can have even more meaning. I am forming Alliances to be even Stronger Together.
>>
This is my current deck, it's pretty fun, although not very optimized.

Silhouette: Stealth Operative

Event (9)
3x Dirty Laundry
3x Legwork
3x The Maker's Eye ••••• •

Hardware (5)
2x Deep Red ••
3x Public Terminal

Resource (15)
1x Data Dealer
2x Enhanced Vision
2x Film Critic ••
1x Kati Jones
2x Mr. Li
1x Scrubber •
3x Security Testing
3x Tri-maf Contact

Icebreaker (11)
2x Alias
2x Breach
2x Knight ••••
3x Overmind
2x Passport

15 influence spent (max 15)
40 cards (min 40)
Cards up to Old Hollywood

Deck built on http://netrunnerdb.com.
>>
>>43578837

Deep Red just for the Knight/Overmind interaction seems like Overkill to me.
But if it works for you, nice.

>>43577704
>i really don't feel like there's anything "the game" could do to change those perceptions

And now we're branching in to the issue of the LCG format and how I find it's a half-benediction half-curse for Netrunner. Better then the CCG model, but still, I do think a pace of slower, meatier, better self-contained updates - more classic board game-like if you will - would have been a better fit. Making it more easily modular, without drowning more casual players with the pace of releases.

But that's a debate we've had extensively when the game launched, probably no point in having it again. The boat has sailed on that one.

>>43578138

I like Stronger Together. I really do. It can make for very interesting games.
>>
Operation: double
Weyland Xc 3Inf
Choose a server, place x advancement counters on any combination of ice protecting that server.
>>
>>43580774
would be sweet
>>
>>43580774

I'd play that.

Wouldn't really solve the trashing/derezzing issue of advance-able ICE. But I would play it.
>>
>>43580774
I'd play it.
And use commercialization after to make it free
>>
Welcome to the first "Roll d100 for your ID and post an original deck" game

If your roll ends in:
11: HB Cerebral Imaging
12: Shaper Chaos Theory
13: Jinteki Harmony Medtech
14: Criminal Armand "Geist" Walker
15: NBN The World is Yours
16: Anarch Noise
17: Weyland GRNDL

21: HB Custom Biotics
22: Shaper The Professor
23: Jinteki Industrial Genomics
24: Criminal Leela Patel
25: NBN Near-Earth Hub
26: Anarch Quetzal
27: Weyland Titan Transnational

31: HB Cybernetics Division
32: Shaper Hayley Kaplan
33: Jinteki Jinteki Biotech
34: Criminal Iain Stirling
35: NBN New Angeles Sol
36: Anarch Whizzard
37: Weyland Because We Built It

41: HB Engineering the Future
42: Shaper Exile
43: Jinteki Personal Evolution
44: Criminal Gabriel Santiago
45: NBN Spark Agency
46: Anarch Reina Roja
47: Weyland Building a Better World

51: HB Stronger Together
52: Shaper Kate "Mac" McCaffrey
53: Jinteki Replicating Perfection
54: Criminal Andromeda
55: NBN SYNC
56: Anarch Valencia Estevez
57: Weyland Argus Security

61: HB NEXT Design
62: Shaper Nasir Meidan
63: Jinteki Nisei Division
64: Criminal Ken "Express" Tenma
65: NBN Haarpsichord Studios
66: Anarch MaxX
67: Weyland Blue Sun

71: HB The Foundry
72: Shaper Rielle "Kit" Peddler
73: Jinteki Tennin Institute
74: Criminal Silhouette
75: NBN Making News
76: Anarch Edward Kim
77: Weyland Gagarin Deep Space

Special results:

Ends in 8: Apex
Ends in 9: Sunny
Ends in 0: ADAM
Ends in 88: Laramy Fisk
Ends in 99: Chronos Protocol
Ends in 00: Draft deck!
>>
Rolled 93 (1d100)

>>43580987
I'll start!
>>
>>43580987

Let's roll ?

Dice+1d100
>>
>>43581036

OK, if confirmation was need, I suck like black hole.
>>
>>43581029
Alright, this is Sunny!

>>43581036
dice+1d100 goes in the Options box, although we can also use the post ending
>>
>>43581071

No! I want to roll !
>>
Rolled 6 (1d100)

>>43580987
Come one lets hope for weyland
>>
Rolled 37 (1d100)

>>43581113

Test the third ?
>>
>>43581137

BWBI it is !

No one can say I cheated on that roll.
>>
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>>43581137
>Post ends in 37
>Rolled 37
>>
>>43580987
>Ends in 8: Apex
>Ends in 9: Sunny
>Ends in 0: ADAM
Why did you make the mini factions way easier to roll than anything else?

I'll just roll with my post number
>>
>>43581129
06 is ADAM, I put Ends in 0 when it should have said "It has a 0".
>>
>>43581129
There is no 6 so i guess use post mumber. So hmm Weyland still but Titan transnational.
>>
>>43581220
That's so silly.
You're telling me all rolls with 0X and X0 are adam?
I refuse to roll on this until every ID has the same chance.
>>
>>43581029
Alright, here goes my Sunny!
Sunny Lebeau: Security Specialist (Data and Destiny)

Event (11)
2x Special Order (Core Set) •• ••
3x Infiltration (Core Set)
3x Sure Gamble (Core Set)
3x Dirty Laundry (Creation and Control)

Hardware (5)
3x Security Chip (Data and Destiny)
2x Security Nexus (Data and Destiny)

Icebreaker (5)
1x Study Guide (Breaker Bay) ••••
2x GS Shrike M2 (Data and Destiny)
2x GS Sherman M3 (Data and Destiny)

Program (6)
2x Crescentus (A Study in Static) • •
2x Sahasrara (Creation and Control) •• ••
2x Multithreader (Data and Destiny) • •

Resource (23)
3x Access to Globalsec (Core Set)
3x Armitage Codebusting (Core Set)
3x Underworld Contact (A Study in Static)
3x Security Testing (Honor and Profit) ••• ••• •••
3x Earthrise Hotel (The Source)
2x Symmetrical Visage (The Valley)
3x Globalsec Security Clearance (Data and Destiny)
3x Jak Sinclair (Data and Destiny)

>>43581203
>>43581265
S-sorry. Any idea to make it evenly matched?
>>
http://motherboard.vice.com/read/im-going-to-minnesota-to-compete-in-the-netrunner-world-championships

>At the same time the issue of gender and race representation in the player community remains a problem. The game itself far surpasses just about every Hollywood film and video game when it comes to diversity in its card art—but in the Netrunner community, it’s mostly white guys who play.

Well, as a non-white (which is truly a racist dichotomy to make anyway) I feel offended. Besides, why exactly is it a 'problem' if mostly white males play a game? Fuck that.
>>
>>43581360
>Besides, why exactly is it a 'problem' if mostly white males play a game? Fuck that.

Because "muh diversity".

But seriously, it's almost like different people like doing different things. Weird.
>>
>>43581235
>06 is ADAM, I put Ends in 0 when it should have said "It has a 0".
I will post an Adam latter here is a Titan Deck based on them being a banking firm.
>>
>>43581360
>but in the Netrunner community, it’s mostly white guys who play.
Why does every community where this comes up try and spin it as the fault of the people who DO play, instead of the people who don't? Are the white people supposed to make non-whites play?
>>
>>43581544
Banking system invest
Titan Transnational: Investing In Your Future
Agenda (9)
3x Global Food Initiative •••
3x Oaktown Renovation
3x Project Atlas
Asset (11)
2x Capital Investors
1x Elizabeth Mills
2x Executive Boot Camp
3x Jackson Howard •••
1x Student Loans
2x Worlds Plaza
Upgrade (2)
2x Ash 2X3ZB9CY ••••
Operation (11)
3x Beanstalk Royalties
3x Hedge Fund
2x Interns
3x Patch
Barrier (5)
2x Ice Wall
3x Spiderweb
Code Gate (7)
2x Enigma
3x Lotus Field •••
2x Wormhole
Sentry (4)
2x Architect ••••
2x Assassin
17 influence spent (max 17)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Data and Destiny
>>
>>43581360
Ah my non-white sib from another crib!
But yeah, most people I see playing the game are white men. It's good to work on diversity but don't hate on whitey (unless he hates on you).
A:nr has a generally nicer player base over here and more females and trans ppl than I've seen in gaming.

>All this is ofc my local meta
>>
>>43580987
Activate!
>>
Been wanting to do something like this for a while, and while I do think it looks terrible, I also really want to play it.

Weyland Consortium: Because We Built It (A Study in Static)

Agenda: (8)
2x Hollywood Renovation (Old Hollywood)
1x Government Contracts (A Study in Static)
1x Eden Fragment (The Spaces Between)
1x Hades Fragment (Up and Over)
1x Utopia Fragment (The Source)
2x Firmware Updates (Order and Chaos)

Asset: (5)
2x Constellation Protocol (Order and Chaos)
3x Space Camp (Order and Chaos)

ICE: (19)
2x Asteroid Belt (Order and Chaos)
2x Wormhole (Order and Chaos)
2x Nebula (Order and Chaos)
1x Orion (Order and Chaos)
2x Builder (Order and Chaos)
3x Ice Wall (Core)
1x Swarm (Opening Moves)
2x Shadow (Core)
2x Turing (Breaker Bay) ■■■ ■■■
1x Susanoo-no-Mikoto (Honor and Profit) ■■■
1x Excalibur (The Source)

Operation: (13)
3x Punitive Counterstrike (True Colors)
2x Commercialization (Cyber Exodus)
2x Cerebral Static (The Spaces Between) ■■ ■■
3x Hedge Fund (Core)
3x Beanstalk Royalties (Core)

Upgrade: (4)
2x Crisium Grid (First Contact)
2x Off the Grid (Second Thoughts)
>>
>>43581789
It's not activating!
>>
>>43581791
I get the feeling that you're going to be hurting for econ if you don't score those government contracts.
>>
Rolled 56 (1d100)

>>43581818
Last click!
>>
>>43581703
I've never met a white guy playing ANR.

Because I play in Asia. Seriously, all these SJdubs seem to forget that Asia exists and that we're not all Japan or China.

>>43581571
Because it's a convenient target. It's socially acceptable to be racist against whites.
>>
>>43581791
Where your Shipment from Kaguyas at, bruv?
>>
>>43581360

Might just be a venue problem ?

Here we have a pretty diverse player base.

>>43581297

Thing that immediately caught my eye, why the Sahasrara ? Not that it's bad card, by any means, but at two influence a pop, I don't know that it would be my first choice here.

>>43581871
>I get the feeling that you're going to be hurting for econ

Totally will. That Susanoo is overkill. And that's before even mentioning the high variance of game plan due to the agenda spread.
Don't even dare mentioning the lack of Jacksons.
>>
>>43581702
Will you get enough mileage out of those Worlds Plaza with so few 2-rez assets?
>>
>>43581916
>why the Sahasrara ?
Because every program in the Sunny toolbox is expensive! I wanted to reduce these costs as much as possible, and I have good memories with it in a Noise Virus deck.
>>
>>43581896

I really wanted them to be in for fluff's sake, but too low on liquidities already. Should probably just leave the currents out really. They don't fit the game plan anyway.
>>
>>43581702

Weirded by this one, given only the Atlas benefits from the ID. Granted, that 's a *big* benefit.

Been toying a lot with Patch and ICE selection recently. I'm pretty sure there's something to do out of that card (well, apart from obvious Architect hosting).
>>
>>43581544
Here is adam
Adam's shaper attack
Adam: Compulsive Hacker
Event (9)
3x Dirty Laundry
3x Independent Thinking
3x Sure Gamble
Hardware (8)
2x Brain Chip
2x Clone Chip ••••
2x Dyson Mem Chip
2x Plascrete Carapace
Resource (16)
3x Daily Casts
3x Dr. Lovegood
2x Earthrise Hotel
2x Kati Jones
1x Neutralize All Threats
2x Public Sympathy
1x Safety First
2x Symmetrical Visage
Icebreaker (3)
1x Gordian Blade •••
1x Inti •
1x Pipeline •
Program (9)
3x Multithreader
2x Pheromones ••••
3x Self-modifying Code ••••• ••••
1x Sneakdoor Beta •••
25 influence spent (max 25)
45 cards (min 45)
Cards up to Data and Destiny
>>
>>43582075
I just realize how cheap are Inti and Pipeline influence-wise. What was your idea? I'm having trouble with it because I want to include E3 and swap those SMC for Special Orders. Then either drop Dyson Mem Chip for extra Brain Chips, or include more link and sunny's security chips.
But doing all this would turn your deck into something else.
>>
>>43582071
Atlas, Geothermal Fracking, High-Risk Investments.
>>
>>43582213

But here the agenda selection is
>3x Global Food Initiative •••
>3x Oaktown Renovation
>3x Project Atlas
>>
>>43581360
>Netrunner, for example, has never had to deal with power creep. In other words, cards from the beginning of the game are just as useful today as when they were released.
Lol not anymore
>>
>>43582075
Are you having additional copies of your directives?
And Inti and Pipeline?
Inti and Pipeline out of faction?
Pipelline?
>>
I´m new a this /tg/ so you guys could help me to buy a Jinteki deck heavy on defense? I only had the core set+Old Hollywood. What data pack are the best for the deck I want to build
>>
>>43583419
Heavy on defense?
Netrunner in general isn't a game where the corp can really be impenetrable by the runner.

I think your best shot is going for the packs that have Replicating Perfection, Sundew and Caprice Nisei. Caprice in RP is one of the times where the corp can really make a server that is a complete bitch to get through.
>>
>>43583587
Also Opening Moves for Celebrity Gift and Jackson Howard.
If you can find that pack for reasonable prices at least.
>>
How do you beat Foodcoats? Also it's a silly name for a deck.
>>
>>43583419

Ok, so, you're basically almost *never* going to be able to make an impregnable server.

Sooner or later, later if you can help, the runner is going to be able to get in.

What you can do is manipulate things so that you have a decent idea of when you have a safe window to score.

Each faction does it slightly differently. Now, since we're talking only core + Old Hollywood (things expand once you add more cards to the pool, but this is the base), I'm going to use my old notes:

HB taxes clicks. It has tools to do mostly everything really, but its main game is to slow the runner down and work on projected bouts of speed to achieve its aims.

Jinteki taxes the cards first. It puts another form of pressure on the runner in that, it depletes that base resources, that can force a cost of drawing clicks, and both force the runner to turns of action and inaction by threatening a kill.

NBN is quite simply the best corp at directly taxing econ. Their base conditional ICE are a perfect example: don't really care about stopping the runner unless you know you really have too. Best to make him pay so servers cannot be gone through when the time comes.

Weyland... well Weyland has two profiles really: "Don't give a fuck" Weyland and "blow you out" Weyland. Weyland really aims at ignoring the runner and scoring agendas as much as possible, overpowering him economically and stopping him in his tracks (there's a reason all the best barriers belong to that corp) - and if it cannot do that, freeze the runner by threatening a kill.
>>
>>43583419
Alternatively, Honor and Profit will open up worlds for you as a jinteki player.
>>
>>43583921
Foodcoats is just HB rush running GFI so you don't get 3 pointers. You beat it like any other HB rush. Attack his economy by challenging constant rezzes and trashing his econ assets. Its bigger strength is probably that it can rez those for free with Breaker Bay Grid, so you're losing credits while he doesn't. Scrubber/Whizzard helps a lot here.
After you challenge his econ, stablish a R&D lock. He has Ash and Caprice in the scoring remote, so it's better if you can get to the agenda before he can install it.
>>
>>43583419

Now, looking at your available card pool:

- You only have one in-faction agenda, but it's a very powerful one once you know how to play it right. Nisei Mk. II can and will win you games. Learning when and how to use that token can be a bit tricky, but being able to bait a run, stop it and make sure the runner cannot afford to re-run for the turn (generally, but not limited to using net damage, though money taxing can work just as well) is incredibly useful.

- One big issue is you have no 3-to-score agenda (whether a three or two pointer), meaning you can't put a card un-advanced on the table and threaten to score it by next turn This may not seem like much, but not being able to use the threat of a card being either a Snare! or an score-able agenda, being forced to advance ambushes in remotes to be a threat is pretty constraining when down to it. Which in a way can be leads to the next problem.

- You're going to be very tight econ-wise Core Jinteki often has a hard time with money and need to borrow a lot from the other corps to stay viable. Since I mentioned Snare! already: keep in mind that you need 4 in the bank at any time if you want the threat of a Snare to be real. So, don't be afraid to spend your influence liberally on econ.

- Remember that a runner that has zero card in grip is dead meat if you have two credits in the bank and a Neural EMP, provided he ran previous turn. One card if you have Neural EMP. Alternatively, remember that Snare! adds a tag to the runner, so you might try to brute force you way the Weyland way and try and threaten a Scorched Earth - though it's probably going to be pretty hard to sit on the econ needed to do so.

I hope I'm not discouraging you. This can be done. But it's hard to wrap your head around of the subtleties of it when you're starting. Best advice is always: play. You'll find what works and doesn't after a while.
>>
>>43576034
Doomtown is good for casual play, and has some of the best multiplayer out of any game I've ever played.

The semi-randomness can be a decent equalizer, although sometimes it can lead to butthurt from people who feel they've been robbed of a game win.

If you do get into it, really spend some time learning and memorizing the movement rules, and realize that getting into a big shootout is usually the worst line of play you can make. Movement and keeping track of control points/influence is way more important than taking out the opponent's dudes.
>>
>>43584202
That's funny, a friend of mine told me that you can't really challenge on econ and it's best to try to get as many random accesses early on, force the Caprice on remote and dig R&D. But the main difference was that instead of trashing his econ, just build up your own board.
>>
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Please review my stupid deck

No money no problem

NBN: Making News

Agenda (12)
2x AstroScript Pilot Program
2x Character Assassination
2x License Acquisition
3x Market Research
1x Private Security Force
2x TGTBT

Asset (6)
1x Daily Business Show
3x Jackson Howard
1x Melange Mining Corp.
1x Plan B

Upgrade (3)
1x Bernice Mai
1x Red Herrings
1x SanSan City Grid

Operation (13)
2x Archived Memories ••••
1x Closed Accounts
1x Foxfire
3x Hedge Fund
1x Invasion of Privacy
1x Power Grid Overload •
1x Psychographics
3x Sweeps Week

Code Gate (8)
2x Datapike
3x Pop-up Window
1x RSVP
2x Tollbooth

Sentry (5)
3x Data Raven
2x Shadow ••

Other (2)
2x Universal Connectivity Fee

7 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)


So plan is to keep runner poor, real poor. Taxing ice and traces will fire more often if so. Also, plan is to keep runner tagged for closed accounts, market research and UCF.
Archived memories to recur the one-of punishing operations.
The deck will be retired once I get a kill with invasion of privacy and private security force.
>>
>>43581360
It's believed that this reinforces "men's club" mentality and appearance which might make the game space look less appealing/safe to some people.
>>
>>43585727
First off, what are your card limitations? One PSF means it'll be hard to find, and if it gets stolen you can't pull off the kill. So, 3 copies if that's your intended way of winning.

Secondly, might I recommend Snoop for this deck? Few people can avoid giving you the power counter the first time they facecheck it, and it's a free clickless damage that lets you snipe I've Had Worse when you want to kill them.

Third, cut the Power Grid Overload. That card is many levels of useless. You'll understand why once you try to play it. Foxfire is limited in use, but powerful in its niche. Your choice whether to keep. If you see many virtual resources, it could be good. But I doubt it's necessary, and you're likely to dump it. Datapikes are expensive for you, so if you have better choices, cut Datapike.

Definitely need more Melanges. I dunno if Plan B is really what you want here, seems very 'random'. Could fake it as a Beale I suppose.

You have a ton of influence space. You can splash for Eli 1.0 as a tax. Architect fits nicely in that position as well. I recommend a couple of Team Sponsorships if you have those.

Landing the tag will be the hardest part of all. A savvy runner will always clear the tags before his turn ends. So I would suggest 2 Midseasons to load them up with tags. Explode-A-Palooza is a great agenda to have since it gives you 5c for the followup Midseasons. It can replace Character Assassination and License Acquisition.

I'll try put together a list and see how it goes. Neural EMP is great here too.
>>
>>43585921
To be honest, getting a kill is only flair and not how I imagine I'll be winning with this deck.
I have about 30% of all the cards so almost all the cards you mention are not in my posession.
I'll keep Power grid overload and foxfire since in my local meta they are very usefull.
Also plan B is good meta-wise since I usually run jinteki and if I spring traps out of faction, it will increase their fear of running advanced cards (it is already working and their paranoia is delicious).

This deck is serious but I'm also learning the game so that's why it looks this way.

>got the core set in september

Thanks alot for your input, it's really useful!
>>
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Rolled 73 (1d100)

>>43580987
>>
What the fuck is this?
http://motherboard.vice.com/read/im-going-to-minnesota-to-compete-in-the-netrunner-world-championships

Why can't I escape this shit anywhere I go? Why can't they just let people do whatever the fuck they want, shitheads with their retarded safe spaces. I've been trying to make my girlfriend play this game for fucking ages now and she doesn't want to play because she hates competetive enviroments like most women. Let's fragment the community by making girls only safe spaces!

Also fuck that retarded Alexander Leigh, discalculic retard.

http://www.shutupandsitdown.com/blog/post/test/
>boo hoo, I can't into 6th grade math
>I lost *cries histerically*

The other article where Quinns was crying because he had to play 7 fucking rounds in a row and the chick was upset because he was winning and she wasn't playing, don't even get me started on that.

Why does it piss me off so much
>>
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>>43586324

Alright, fresh off the press

Tennin Institute: No news is good news

Agenda (11)
3x Braintrust
1x Chronos Project
2x Clone Retirement
1x Nisei MK II
1x Philotic Entanglement
1x The Future is Now
2x The Future Perfect

Asset (5)
3x Jackson Howard •••
1x Project Junebug
1x Tenma Line

Upgrade (5)
3x Caprice Nisei
1x Crisium Grid •
1x Cyberdex Virus Suite

Operation (14)
1x Archived Memories ••
3x Celebrity Gift
1x Fast Track
3x Hedge Fund
2x Restructure
3x Trick of Light
1x 24/7 News Cycle •••

Barrier (4)
2x Fire Wall ••••
2x Ice Wall ••

Code Gate (4)
2x Enigma
2x Lotus Field

Sentry (6)
2x Komainu
2x Pup
1x Susanoo-No-Mikoto
1x Swordsman

FA out, or score a never advanced Philotic with the Tennin advancement or Trick of Light and last click 24/7 News Cycle. Or instead score 2 more agendas, then 24/7, Archived Memories, 24/7 for that sweet double Philotic flatline. Tenma Line jank for changing gears to rush lickity split if you get a juicy Fire Wall over R+D or similar.

I think I might actually sleeve this one up.
>>
>>43586655
Okay, I really like this. But I'd cut one Fire Wall and one Ice Wall for another 24/7.
>>
>>43586934
If you do I'd cut a The Future is Now for for another Clone Retirement, as you need those agendas is 24/7 is your focus.

And I'd cut that fire wall and just have 3 ice wall. I find having advancable ice out as early as possible is important, because that's mainly when Tennins ability triggers.
>>
>>43587293
Do note that you can put an advancement counter on regular ice that can't be advanced! Tennin's ability is funky that way. In fact, until recently, it could even put advancement counters on your ID. It was pretty funny.
>>
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>>43587339
Wait
If you put a counter on unrezd ice that can only be advanced when rezd, what happens when you rez that ice?
>>
>>43587442
Then it has one counter on it while rezzed.

Tennin circumvents the 'only while rezzed' line of those ice.
>>
>>43580987
This is a pretty terrible roulette table. 21 empty spots and absurdly preferential treatment for 3 IDs.

Here's a better table. Biased against the popular IDs because we already see those enough as it is. OC only, remember!

01,02: Cerebral Imaging
03,04: Custom Biotics
05,06: Cybernetics Division
07: Engineering the Future
08,09: Stronger Together
10,11: NEXT Design
12,13: The Foundry
14,15: Chronos Protocol
16,17: Harmony Medtech
18,19: Industrial Genomics
20, 21: Biotech
22: Personal Evolution
23: Replicating Perfection
24,25: Nisei Division
26,27: Tennin Institute
28: Haarpsichord Studios
29,30: Making News
31,32: The World is Yours
33: Near-Earth Hub
34,35: New Angeles Sol
36,37: Spark Agency
38,39: SYNC
40,41: Argus Security
42: Blue Sun
43,44: Gagarin Deep Space
45,46: GRNDL
47,48: Titan Transnational
49,50: Because We Built It
51,52: Building a Better World
53,54: Edward Kim
55,56: MaxX
57: Noise
58,59: Quetzal
60,61: Reina Roja
62: Valencia
63,64: Whizzard
65: Andromeda
66,67: Geist
68,69: Gabe
70,71: Stirling
72,73: Tenma
74,75: Fisk
76: Leela
77,78: Silhouette
79,80: CT
81,82: Exile
83,84: Hayley
85: Kate
86,87: Nasir
88,89: Kit
90,91: Professor
92,93: Apex
94,95: Adam
96,97: Sunny
98: a corp deck built around a card you've never used before
99: a runner deck built around a card you've never used before
00: draft deck

Also, rolling with my post ID.
>>
>>43587947
>Also, rolling with my post ID.
Rush/FA Titan it is then:

Titan Transnational: Investing In Your Future

Agenda (10)
2x Global Food Initiative ••
3x Oaktown Renovation
3x Project Atlas
2x The Future is Now

Asset (10)
3x Capital Investors
1x Elizabeth Mills
3x Jackson Howard •••
3x PAD Campaign

Upgrade (4)
2x Cyberdex Virus Suite
2x SanSan City Grid ••••• •

Operation (8)
1x Commercialization
3x Hedge Fund
2x Restructure
2x Trick of Light ••••• •

Barrier (6)
2x Fire Wall
2x Ice Wall
2x Spiderweb

Code Gate (6)
2x Enigma
2x Quandary
2x Wormhole

Sentry (4)
3x Caduceus
1x Nebula

Multi (1)
1x Orion

17 influence spent (max 17)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Data and Destiny
>>
>>43587947
New table, new deck. Also rolling with my post ID because phone can't handle Options.
>>
Rolled 31 (1d100)

>>43580987
>>
>>43588312
The Foundry: Refining the Process

Agenda (11)
2x Accelerated Beta Test
3x Domestic Sleepers
1x Eden Fragment
3x Priority Requisition
2x Project Vitruvius

Asset (5)
2x Cybernetics Court
3x Jackson Howard •••

Upgrade (1)
1x Cyberdex Virus Suite

Operation (12)
3x Blue Level Clearance
3x Green Level Clearance
3x Shipment from MirrorMorph
3x Shipment from SanSan •••

Barrier (6)
3x Eli 1.0
3x NEXT Silver

Code Gate (6)
1x IQ
3x NEXT Bronze
2x Turing

Sentry (5)
3x Archer ••••• •
2x NEXT Gold

Other (3)
2x Lab Dog
1x Mother Goddess

12 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to The Universe of Tomorrow

Deck built on http://netrunnerdb.com.
>>
Rolled 85 (1d100)

Jesus christ on a sky hopper captcha is being a bitch
>>
Hi guys, just wondering about Apex. I dont have a lot of small expansions yet. My pool of cards consist of 2x base set, Creation and Control, Data and Destiny, and Order and Chaos.

I<m wondering how to build Apex properly with this, specifically in the program area. I seem to have enough draw/econ but Im not sure what to use beside Endless Hunger, Crypsis maybe^
>>
>>43588756

What is she building in there?

Kate "Mac" McCaffrey: Digital Tinker

Event (10)
2x Hostage ••••
1x Levy AR Lab Access
2x Modded
2x Stimhack ••
3x Trade-In

Hardware (20)
1x Astrolabe
1x Autoscripter •••
3x Clone Chip
3x Cyberfeeder •••
1x CyberSolutions Mem Chip
3x Cybsoft MacroDrive
2x Omni-Drive
3x Replicator
2x The Personal Touch
1x The Toolbox

Resource (8)
1x Aesop's Pawnshop
1x Kati Jones
3x Personal Workshop
2x Public Sympathy
1x Same Old Thing

Icebreaker (8)
3x Atman
1x Cerberus "Lady" H1
1x Femme Fatale •
1x Gordian Blade
1x Mimic •
1x Sharpshooter

Program (5)
1x Magnum Opus
1x Paricia
3x Self-modifying Code

14 influence spent (max 15)
51 cards (min 45)
Cards up to All That Remains

Replicator is the heart of this, mulligan for it or trade-in to fetch. Spam out hardware and at the same time thin the deck. Stick all those copies into personal workshop ao your hand doesn't bloat, public sympathy will help (also for stimhack). Trade-in early for the astrolabe.
Hostage early for kati jones and later for aesop. This or smc'ing the opus is your econ.
Add the usual shaper bs with clone chip, smc and levy.

Build your gargantuan rig in your garage as the weirdo psycho you are. By the time you're done you'll steamroll (unless you lose before as is more likely).

Now go listen to the Tom Waits song "what is he building"
>>
Hey guys! Care to help a newfag here..

My friend and I have sttarted playing this live few weeks ago.. it's now my turn to be a Corp..

so far we managed to get core set ofc, the first cycle without future proof, creation&control and order & chaos..

now i am thinking wayland, not sure about wich ID..

something like this

Agenda (12)
3x Private Security Force (Core Set)
2x False Lead (A Study in Static)
1x Hostile Takeover (Core Set)
2x Posted Bounty (Core Set)
3x Project Atlas (What Lies Ahead)
1x Government Contracts (A Study in Static)

Asset (3)
3x Snare! (Core Set) •• •• ••

ICE (14)
2x Enigma (Core Set)
2x Wall of Static (Core Set)
2x Chimera (Cyber Exodus)
2x Archer (Core Set)
2x Hadrian's Wall (Core Set)
2x Ice Wall (Core Set)
2x Searchlight (Order and Chaos)

Operation (18)
3x Green Level Clearance (A Study in Static) • • •
2x SEA Source (Core Set) •• ••
3x Hedge Fund (Core Set)
3x Beanstalk Royalties (Core Set)
3x Scorched Earth (Core Set)
2x Oversight AI (A Study in Static)
2x Housekeeping (Order and Chaos)
Total Cards 47
Total Influence 13

Econ worries me a bit..

also, do i have too much advanceble ice?

any ideas?
>>
>>43587442
Because being advanced is an action that costs a click. Putting an advancement counter on something, like Tennin, Shipment from SanSan or Shipment form Morrirmorph do is not the same.
>>
>>43589334
Hrm.
Makes sense.
>>
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>>43589331
When in doubt, go Argus.
3 scorched earth means you have 2 cores. Why are you not playing Corp and Runner whenever you play?
Anyway, your deck doesn't seem to lean too heavily one way or another, so I suggest you try both the core Weyland and Argus Security when you play next, since you're only playing Corp I guess you play several games with it. If you're worried about econ, play Weyland first.

Another suggestion. The minimum deck size is 45, but the maximum decksize before having to add more agendas is 49. It's generally good practice to make Corp decks of 49 cards to minimize the agenda density in your deck (this is, making less likely they access an agenda in a random poke at R&D, and also less likely to be agenda flooded early in the game).
>>
>>43589427
well thank you kind sir
>Why are you not playing Corp and Runner whenever you play?
well, unfortunately we do not have much time for playing, and making decks takes time, so we each of us makes a deck, we play with those for some time, with making slit changes ofc, We exchange decks too to test them.

>try both the core Weyland and Argus Security
i'll do that, my dilemma was between these two.

>Another suggestion. The minimum deck size is 45, but the maximum decksize before having to add more agendas is 49. It's generally good practice to make Corp decks of 49 cards to minimize the agenda density in your deck (this is, making less likely they access an agenda in a random poke at R&D, and also less likely to be agenda flooded early in the game).

Never thaught about agenda density, that's good advice
>>
>>43589427
>3 scorched earth means you have 2 cores

almost forgot, we didn't by two core sets, just bought extra card on ebay, its cheaper
>>
>>43587947
Rollin rollin rollin
>>
>>43586343
I think I mentioned it in a previous thread, but as someone coming from MtG: where the setup is 14 rounds of Swiss and THEN cut to top 8, that tournament report was adorable (almost 200 people? Wow! How scary!)
>>
>>43585727
>2x AstroScript Pilot Program
>1x SanSan City Grid
That one core set NBN feel.
Not sure if the deck has enough money, maybe add 2 Pads or something? I like how versatile you try to be with low copies of many different cards. Also not sure about about 0 barriers, maybe add a paper wall.

>>43586655
I like the 24/7. Maybe put Grims or that Jinteki black ice with the three net damage traces so you have BP for the retirement to remove.
Not sure how useful Tenma Line is in Tennin. Having that in some remote might make it easier for the runner to disable your ability?

>>43588050
I have a deck sorta like this, too. But wait, you don't have a single copy of Mark Yale? Why not swap out at least one of your Captials of PADs for a Yale? Or maybe High Risk Investment for ID synergy.

>>43588751
>no hedge fund
Looks a bit tight on money for me. Looks like you're depending a lot on PriReq'ing some bigger ice.
Also you don't have Efficiency Committee or Biotic Labour, so I dunno why you even have Shipment from SanSan. You probably want to replace some shipments for Hedge Funds, Private Contracts or Melange.

>>43588972
Sounds pretty crazy. If you want to see your replicators early, maybe you should cut some excess cards to lower your deck size? Though I realise you probably want to use replicator for deck thinning and combating the fact that you have 6 cards too many.
You sure 1 copy of Lady is enough as a barrier breaker? Maybe try Battering Ram instead? I dunno, couldn't say without having tried the deck myself. I feel like Runner decks are more difficult to judge than Corp ones.

>>43589331
From your 9 transaction econ I'd definitely say go core Weyland. You should consider picking up Opening Moves if you somehow can, for Jackson Howard (lets you recurr all of your operation econ and also helps with agenda flood) and Restructure (lods e money).
Btw you only have 47 cards. Strongly suggest you to add 2 more cards. It reduces agenda density in your deck. Always good.
>>
>>43589818
>>43590135
Here's a Genomics Deck I put together:
Off the Genomics 54
Industrial Genomics: Growing Solutions

Agenda (9)
1x Hades Fragment
3x Medical Breakthrough
2x NAPD Contract
3x The Future Perfect

Asset (16)
3x Jackson Howard •••
3x Melange Mining Corp.
3x Mental Health Clinic
2x Shi.Kyū
2x Shock!
3x Sundew

Upgrade (11)
2x Breaker Bay Grid
3x Caprice Nisei
3x Crisium Grid •••
3x Off the Grid ••••• ••••

Operation (2)
2x Hedge Fund

Barrier (5)
2x Ashigaru
3x Himitsu-Bako

Code Gate (6)
3x Crick
1x Inazuma
2x Lotus Field

Sentry (5)
2x Komainu
1x Pup
2x Tsurugi

15 influence spent (max 15)
22 agenda points (between 22 and 23)
54 cards (min 45)
Cards up to Breaker Bay

I like having 54 cards in Genomics, I think it really needs those extra cards. Not sure if 54 cards is a good idea when you're going for the Off the Grid combos though. Only tried the deck once, I won right when I drew the last card off of R&D. Never been so happy to have a hedge fund on the bottom of R&D.
>>
We still don't know what the text on that 4/3 Jinteki agenda is, right?
>>
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>>43590261
Nope this is all we know.
It's probably got a bad effect.
Like "at the start of your turn, the runner draws a card".
Which actually sounds really good with the new Jinteki ETF ID.
>>
>>43590135
>kate deck here
I can recur the Lady with clone chips, sacrificial constructs to save chips and even use trade-in to find the chips.
With atmans as back up I'm hoping it will be enough.

As for replicators, three copies and three trade-ins for fetch should be enough to find them early.

As for if this'll work, I'll get back after my next game.
>>
>>43590261
>>43590289
I wonder if we'll start seeing some real spoilers on /anr/ now that a significant portion of Mumbad has been seen in the draft packs.
>>
>>43590299
>sacrificial constructs to save chips
Sorry mate. If you're trying to use the Clone Chip trash ability and then prevent their trash with a Sac Construct, that doesn't work.
You can prevent the trash, but then the cost of the ability wouldn't be paid and wouldn't happen.
>>
>>43590337
Gah, my senpais lied to me!
Thanks for the correction.
>>
Fuck, today I got a painful reminder why I stopped playing board games a year ago and sold off my collection.

My pleb friends can't be bothered to learn new games. I only have one friend who I thought I could talk into playing with me ( I even bought all the cards so he didn't even have to invest everything ) and today after losing for the upteenth time he said he'd just rather play hearthstone.

Hearthstone, because this game is the same as that one, just a slightly different flavor. Metaphor used : It's like when I'm eating apples and you bring me a pear, because you think it tastes better.

Because this is just as random as hearthstone and he needs to read all the cards to win. I mean we've played like 30-40 games and only used the Core Set + First Cycle. I even allowed him to netdeck, but he still couldn't win, so he just gave up on it.

Wish my shithole had a bigger community, but even then it's only fun if you can play with some friends.
I'll have to sell my stuff again. I guess I'll just buy Bang, because that's all they fucking want to play.

Why can't they like more complex games?
>>
>>43591100
Gotta nurture people into it, if you keep stomping them at a game they weren't interested in enough to buy into, of course they're going to burn out on it.

But yeah, sounds like you should have stuck with board games. Also Bang!: The Dice Game is better than regular bang, get that instead.
>>
>>43591100
>I can never win, this game is just as random as hearthstone
If it was as random as hearthstone you wouldn't lose every game you pleb.
There's barely any similarity between netrunner and hearthstone at all.
Tell him that he's comparing twilight to altered carbon.
Way better metaphor than apples and pears.
Also pears are way way tastier than apples.
>>
>>43591100
That also happened to me too, what I did though, was to find new friends that were already interested in playing through facebook. Since then we are trying to promote the game at libraries and stuff like that, slowly getting new people into the hobby.
>>
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>>43591265
>Tell him that he's comparing twilight to altered carbon
got a chuckle out of me
>then I remembered I actually read both
>>
>>43591100
Bro, here is the beauty of the internet. You can find better friends who wish to play. You can also play on Jinteki and octgn.
>>
>>43591171
I can't really hold back, it's obvious I put more effort into the game than him. It's also obvious if I let him win and then both of us feel worse. I tried to let him win, but in the end he thought it was a bluff and somehow didn't run on any of my stuff, because he was scared.

>>43591171
Going to get that.

>>43591267
I'll try that. It's just that they are the friends I meet up with all the time and I genuinely like them and think they are smart. They are also into video games and nerdy/geeky in the right ways. It's just hard to get 4 people for most board games and they don't like learning new things. I love learning new games and figuring out ways to win to the point of exhaustion. They call me obsessive, it's probably true.

I enjoy all kinds of games, but games with a lot of randomness or shallow games bore me quickly. I like the ones with tactics, strategy. Just generally things that keep me occupied for a while.

I tried to play Dungeon Twister with them, boy did that go over bad. Hive too.
There was only one game all of us liked, Galaxy Trucker + expansions. They also liked Munchkin and some other shit like that, but it's obvious that the best strategy is to hoard stuff, stay in second place (3rd depending on group dynamics) then go all out when they wasted all their resources.

Maybe I'm just a horrible person to play games with.
>>
>>43591585
The point of boardgames is to play with others in the same room. I could play other stuff if I wanted video games.

>>43591666
Maybe I will try some role playing games, but I don't know anything about them. I think my obsessiveness could be harnessed if I was a DM, they would just have to make their characters. They probably would go full murderhobo and I know one of them would min/max. Still, I'll have to at least try.
>>
>>43591716
>>43591666
>>43591100
Sorry for blogging, I'll get out.
>>
Is it stupid to be excited for Corporate Sales Team?
>>
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>>43591849
No, it's pretty decent looking - while it is a little power creep-y, it's interesting to note that a good Corporate Sales Team will net you more over time than a Corporate War, and is much less risky to boot.

Tech Trader and EMP device both look pretty cool as well, particularly for Geist
>>
>>43580987
Shit yeah bitch. I'll make it when I get home from work
>>
>>43592193
Depends on how much EMP device cost influence wise. if iti s like three or four hmm. not sure.
>>
>>43580987
Guess I should use the roll function rather than post number for more randomness.
>>
>>43592631
>>43592656
Try using this table >>43587947 instead, looks more fun and balanced than the one I wiped in 2 minutes.
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>>43592645
Yeah, if it's high influence then it'll be mainly an anarch thing, but David and DDoS still get splashed.

Seems like a terrifying combo with Inside Job if you've got nothing rezzed though
>>
>>43592782
That art is freaking awesome.
>>
>>43591716
>The point of boardgames is to play with others in the same room. I could play other stuff if I wanted video games.
What video game is there that could replace Netrunner?
>>
>>43593060
Single player? Try Invisible Inc. They game draws heavy inspiration from Netrunner, and some of the devs are seen playing at local stores.
>>
>>43590135
>I have a deck sorta like this, too. But wait, you don't have a single copy of Mark Yale? Why not swap out at least one of your Captials of PADs for a Yale? Or maybe High Risk Investment for ID synergy.
No Yale because the main plan is to chain Atlases, and Yale really doesn't produce enough money from that. Optimally that deck only scores one non-Atlas agenda. Even in a worst case scenario it's only likely three non-Atlases, one of which will win the game.

GFIs are there over HRI because normal 3-pointers are a huge liability. They aren't going to get scored very often and even then they are quite likely to be the last agenda to get scored, so defensive abilities are much more important than post-scoring abilities.
>>
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>>43592782
Is it just me?
>>
Is Security Chip the only card to give the Runner a benefit directly proportional to their link strength?
>>
>>43593207
other than security nexus, yes it currently is
>>
>>43593207

Apart from traces themselves you mean ?
>>
>>43593294
Yeah, apart from hosing any Corp deck that relies on traces.
>>
>>43593327

There's Jak Sinclair too with it's educed cost per Link, I guess.
>>
>>43590135
>Looks a bit tight on money for me. Looks like you're depending a lot on PriReq'ing some bigger ice.
>Also you don't have Efficiency Committee or Biotic Labour, so I dunno why you even have Shipment from SanSan. You probably want to replace some shipments for Hedge Funds, Private Contracts or Melange.

Thank you for taking your time to respond.
At the beginning I pictured this deck as a rush-glacier deck. So I picked up agendas that followed the idea of free rezzes over something more FA like EC or BL.
Next I wanted to get more value out of my cards over raw economy, Shipment from SanSan is actually replacing Hedge Funds to advance cards even when I'm broke. I figured that Level Clearance would let me cycle the deck, while MirrorMorph let me install after BLC.
I agree that the deck is tight on money. I'm thinking that replacing 2 CyberCourts and 1 Domestic Sleeper for Melange would help a lot. Although I don't want to drop the CyberCourts.
>>
Here it is.

https://www.fantasyflightgames.com/en/news/2015/11/11/the-liberated-mind/
>>
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welp.
>>
>>43593446

My god. The trolling. It be real.

Brainstorm looks EVIL.
>>
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>>43593475
Hahahaha, HB Komainu is evil as fuck. Also cheaper than Janus 1.0
>>
>43593441
>the expansion of Jinteki's psi ops,

So, two PSI cards in that packet ?
>>
>>43593446
>1 influence
>1 per deck


IT'S PROFESSOR TIME
>>
>>43593446

Damn, that means you can, say, build with Professor and play Kit (or any other combination of bigger influence into smaller influence).

Not a safe game plan, if a plan at all, but damn the face on your opponent when you pull it off.
>>
>>43593632
>IT'S PROFESSOR TIME
HOLY SHIIIIIIIIIIIIIT
>>
>>43593648
Also, start with Andromeda, swap to Leela Patel. The card is terrifying.
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>>43593632
>IT'S PROFESSOR TIME
>>
>>43593692
Patel's not really a lategame ID, man, I don't know.
>>
>>43593724
With 9 cards Mulligan, you don't even need to get to midgame. Start with 9 cards, play Rebirth first turn.
>>
>>43593446
Begin play with MaxX, build a fancy rig while holding off on runs, Rebirth into Reina.

Get your starting hand as Andromeda, then get busy with your 'real' identity.

Kit can use the deck-building numbers of Chaos Theory.
>>
>>43593755
Still only 1/5 chance of drawing it in a given hand.
>>
>>43593446
My favourite is going to be "Start as hayley, build a stealth rig in no time, swap to Kit".
>>
>>43593648
>build with Professor and play Kit
Are you saying Professor wants to be the little girl?
>>
>>43593441
Exchange of Information.
Play only if the runner is tagged.
Swap an agenda in the runner's score area with an agenda in your own score area.
>>
>>43593892

I was more thinking biggest potential influence spend into lowest influence ID in faction, but if that's your thing, fell free to enjoy.
>>
Exchange of Information looks like a corp version of Turntable (if tagged) - an interesting choice for NBN, who have better on-score effects than once-scored effects.
Though they're more likely to tag, have a lot of agendas and, thematically, are more likely to make a deal with the runner, so it makes some sense - I just wish they'd move away from Tags = NBN only - these days every corp needs some tagging in their arsenal

I think this would be a hilarious splash in Government Takeover decks (and an actually decent one in a deck with Government Contracts), but Weyland wanting to import NBN stuff is nothing new
>>
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>>43594041
>>
>>43593552
Why is this only 9 credits?
FFG why?
>>
>>43593933
Score Breaking News, swap with GFI, runner keeps tags at end of turn.

Seems good.
>>
Emptied Mind +Bookmark ?

Hmmmm... nope, not really, I have a feeling I'm missing something. Did we need even more ways to add clicks to the runner right now ?
>>
>>43594361
honestly, with cards like that, i kind of feel like the anarch runner is going to gain a benefit from emptying their hand. lots of damage prevention in mumbad
>>
>>43594236
>runner keeps tags at end of turn
I think the disappearing tags is one of those things that carries on, even if the parent card is negated - like if you trash Josh B, you still get the tag


Some more previews of Worlds of Android are out
>>
>>43594533
>>
>>43594548
>>
>>43594566
>>
>>43594530

Three words: Data Leak Reversal. With Joshua on we're on to 6 clicks turns.
>>
>>43594584
>>
>>43594533
>like if you trash Josh B, you still get the tag
Not really. The difference is that Josh B is worded in the same sentence, as part of the same effect.

Breaking News is broken into 2 parts well separated in the card text, meaning they both has different triggers:
-When you score
-At the end of the turn.
>>
>>43594608
>>
>>43594631
>>
>>43594644
>>
>>43594658
Might as well post the others as well
>>
>>43594709
>>
>>43594733
>>
Dinya Peti, itt vagy?
>>
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>>43594612
So 24/7 news cycle giving Breaking News tags don't go away?

Damn, now I'm seeing where some of the salt came from.
>>
>>43593446
Man I feel like a woman..
>>
>>43594818
I feel like a green hedgehog who was brought up by a pack of wolves and can turn invisible.
You better respect my new identity.
>>
>>43594818
>>43594849

So, playing Stealth Quetzal with Cerberus on he side I gather ?
>>
So with rebirth coming out can some one make a gif of it was me austin out of it.
>>
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>>43594818
Well thank you for putting that tune in my head...

Say hello to the Twins new favourite toy. Good job they're only 1 inf.

Hunting Grounds looks like a fantastic splash right now
>>
>>43594978
Forgot to link to >>43593552.
>>
>>43594631
Mars as the cycle after Mumbad would be sweet.
>>
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>>43595039
It would.
Just reading those contents pages fills me with hype
>>
CT -> Kit
Professor -> Kate
Andy -> Leela/Gabe
Ken -> Iain
Exile -> Exile

What other cool swaps can we get with Rebirth?
>>
>>43595346
Valencia -> Anything
>>
>>43595375
>trying to find an untutorable singleton in a 50 card deck
good luck
>>
>>43595375
That 50 card minimum deck though.

I think Whiz <-> Kim has some potential - work out if the corp is more operation/asset based, then change if necessary

Not sure if there'll be an equivalent card on the corp side - it's more straightforward, thematically, as you're doing a simple (albeit huge) shifting of things between departments (or subsidiary corps, in Weyland's case) which seems reasonable, but it could be a bit broken - at 6 points Jinteki shifts to Harmony and wins, or various messing with agenda minimums
>>
>>43595525
>a card with an incredibly powerful effect for 0 credits
>but I might not draw it so I better not put it into my deck
>>
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>>43595375
>Hades Shard
>>
>>43595346
Imagine if the Collective had been printed. CT into the Collective. A little girl was reborn into three. That's some Uta Bloody Valentine shit right there.
>>
>>43595611
Dubs for truth.
>>
>>43595611
I just don't like playing untutorable singletons that lose value as the game progresses, especially not in big decks, and especially not ones that cost influence.
>>
>>43596185
Fine then don't have your free barrier breaker each turn or your free trashes on corp operations or your draw acceleration when you get it early.
>>
>>43595982
The collective was rumoured to be adding people to itself (and I think the third mind,the lab assistant, wasn't exactly a volunteer) so that'd be a different bit of creepy shit, if they added CT to themselves.
Would definitely have been a creepy runner, but I still think Fisk is better. I justhope the next card he's on is good, and doesn't have shitty art like FIS.
>>
Is there any way, no matter how far-fetched for the Corp to Win turn 1?
>>
>>43597776
Actually there is.
1.Medical Fundraising
2.Install Cortex Lock in HQ
3.An Offer You Can't Refuse
HQ full of Snares
>>
>>43597776
>Be GRNDL
>An Offer You Can't Refuse into HQ
>Runner hits Snare
>Click for credit
>Scorched Earth

Possible, yes, but the runner needs to take it, and it's very unlikely
>>
>>43597899
Funny, but there's no way he won't refuse.
>>
>>43597899
>>43597926
Man I love Snare
>>
>>43597978
Komainu into Shock also works
>>
>>43597776
Foundry
Install Merlin
Click for a credit
Do a third thing

Have a second Merlin in hand, get your third on the rez of the first, runner ded
>>
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That playmat is all I need.
>>
>>43598549
The prints were kinda odd choices.
Why not Apex? I want Apex.
>>
>>43597776
required: have two accelerated Diagnostics and a Breaking News in hand, incredible luck
click 1: install BN
click 2: play Accelerated Diagnostics that just happens to hit a Shipment from SanSan and two Sweeps Weeks.
paid ability window: score Breaking News
click 3: play Accelerated Diagnostics that just happens to hit two Scorched Earths and the third Accelerated Diagnostics, which hits the third Scorch and two Traffic Accidents.

The runner would need to be Andromeda with 3 IHWs in hand to survive that.
>>
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>>43598549
This pic?
>>
>>43598589
That's very conveniently exactly 17 influence, so NEH is the only place where you can do this. Assuming a 45 card deck with 3x of all the important combo pieces except Traffic Accident, of which there's only 2.

Starting hand: the probability of having the right cards, and not having any of the cards that need to be in the deck is 0.36%.

The probability of not drawing the any of the important cards from NEH's ability is 64.10%.

The probability of hitting a shipment and two sweeps with the first AD is 0.10%.

The probability of hitting an AD and any two cards of the three scorches and two TAs with the second AD is 0.15%.

The probability of hitting the last three of the kill cards in the final AD is 0.02%.

So, the probability for all this to happen in a row is 0,000000000069228%, ie. on average this will happen once every 1,444,502,224,533 games.
>>
>>43599209
1 in every 1,444,502,224,533 times, it works all the time.
>>
Can somebody give me opinions on these two decks I made? The Exile deck is a revised version of something I already had and the corp deck is just a random idea I threw together.

Identity:
1x Exile: Streethawk (Creation and Control)

Event: (9)
3x Scavenge (Creation and Control)
3x Quality Time (Humanity's Shadow)
3x Sure Gamble (Core)

Hardware: (15)
3x Clone Chip (Creation and Control)
2x Replicator (Humanity's Shadow)
2x HQ Interface (Humanity's Shadow) ■■ ■■
3x R&D Interface (Future Proof)
2x Desperado (Core) ■■■ ■■■
3x Omni-drive (Creation and Control)

Program: (16)
3x Cloak (Creation and Control)
2x Dagger (Creation and Control)
2x Refractor (First Contact)
3x Self-modifying Code (Creation and Control)
3x Sahasrara (Creation and Control)
2x Cerberus “Lady” H1 (All That Remains)
1x Atman (Creation and Control)

Resource: (5)
3x Inside Man (A Study in Static)
2x Aesop's Pawnshop (Core)

As I think about it, maybe drop the stealth-theme for more dogs and test-runs and Atmans.
>>
>The Valley: Jinteki themed
>Breaker Bay: Shaper themed
>Chrome City: HB themed
>The Underway: Criminal themed
>Old Hollywood: NBN themed
>The Universe of Tomorrow: technically for everyone
>D&D: NBN
>Mumbad cycle: HB and Jinteki

They might as well just rotate Weyland at this point.
>>
>>43600989
And here's my corp crap.

Identity:
1x Custom Biotics: Engineered for Success (Creation and Control)

Agenda: (9)
3x Global Food Initiative (Data and Destiny) ■ ■ ■
3x Mandatory Upgrades (What Lies Ahead)
3x Sentinel Defense Program (Creation and Control)

Asset: (13)
1x Worlds Plaza (The Universe of Tomorrow) ■■■■■
2x Space Camp (Order and Chaos) ■ ■
2x Aggressive Secretary (Core)
2x Cerebral Overwriter (Creation and Control)
2x Shattered Remains (First Contact)
2x Adonis Campaign (Core)
2x Eve Campaign (Humanity's Shadow)

ICE: (10)
2x Eli 1.0 (Future Proof)
2x Viktor 1.0 (Core)
1x Wotan (Second Thoughts)
1x Janus 1.0 (What Lies Ahead)
1x Zed 1.0 (Creation and Control)
1x Orion (Order and Chaos) ■■■
2x Fenris (True Colors)

Operation: (8)
3x Oversight AI (A Study in Static) ■■ ■■ ■■
3x Shipment from SanSan (Second Thoughts) ■ ■ ■
2x Shipment from Mirrormorph (Core)

Upgrade: (5)
3x Heinlein Grid (The Spaces Between)
2x Ryon Knight (Chrome City)

It's basically Haas doing a Jinteki-game with traps, huge agendas and crippling the runner until they can easily win.
No restrictions, since these are just ideas I'm throwing around.
>>
>>43600994
Did you see all those 0 new Weyland cards in the newest spoiler article?
It's amazing, meanwhile HB got first turn instawin brain damage komainu.
>>
>>43601268
I've nothing against Brainstorm, I love it to bits since it'll make my friends hate IT Dept more than they already do, but it's ridiculous that we've seen exactly two Weyland car, Surat City Grid and the barrier, and it wasn't from official announcement articles. Seriously, what's going on here? Either Weyland's cards are so shitty they don't dare to reveal it, or it's some super awesome surprise they're hiding. Given Mumbad's high power, I want to believe in the latter, but given Weyland's track record...
>>
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>>43601553
3 cards, we've also seen this eminently forgettable tutor.

For Liberated Mind I've seen one other hint at a Weyland card - though it looks to be a runner-centric pack there's the bit at the bottom

>"The four Corp factions extend their abilities to perceive and influence events in the virtual world with new ice, operations, and agendas.They range from the integration of bioroid ice to the expansion of Jinteki's psi ops, and from NBN's exchanges of information to the use of top-quality consultants.

We know 3 of the (at least) 4 cards this refers to - Exchange of Information (NBN operation), Chetana and the pack-art Ravana 1.0 (psi and bioroid ice) - so it sounds like there'll be something consultant-related for Weyland.
Hopefully something that helps justify pic related.
>>
>>43601722
What sucks is in the Khala Ghoda, the first pack in the Mumbad cycle, Weyland only gets one new card if the crunch is right.
>>
>>43602101
You wot

>>43601722
Based on what we've seen, it seems they're pushing the pre-rez + discount angle of Weyland, presumably because they realised advanceable ice was a shit gimmick. And more execs. The people aspect is thick in Mumbad. Right now that can tutor E Mills, The Board and The Twins in faction only, right?
>>
>>43602137
*and Simone Diego and Mark Yale. Doesn't seem very valuable.
>>
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>>43602137
He's right - 4 is flatline have it guessed for the later packs in the cycle, but there's enough pictures from Khala Ghoda to see that Weyland get exactly one card.

Remembering there's only 19 cards per pack, Kala Ghoda Real TV and Interupt 0 are 15 and 16, for NBN, and Mumba Temple is Neutral number 18 - only 17 is Weyland.

I know Weyland got 4 in UoT but that seems particularly unfair directly after the NBN big box
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>>43593552

This card is *crazy*.

Significantly, it makes "Turn 1 Hedge Fund, Ice + X" a significantly scarier opening for HB. I do like it when FFG reinforces the "running without a sentry breaker is dangerous".

That being said, I am unsure if I would actually play it, and probably not more than one. I could see use in a tournament setting, having one in your list so you can bluff the "Are you willing to risk just flat out losing the game right here" whenever you start with a hedge fund.
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>>43603021
And if you're ETF, you get one more credit to start with.

>>43602516
Damn that's harsh, they really don't like Weyland huh.
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