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You are someone of small renown, but big enough that others like you look up to your guidance and strength in times of need. Times like now. Your home lies somewhere over the horizon, or under the earth, or in another world. You either came here by running from an enemy that can't be beaten or from a situation that can't be solved and now wishes to try your luck on the wild-lands instead.

No matter where you came from, here is where you will make history with your own hands. Grab your destiny and strike the land!


Application Sheet below. The game is for 4 to 6 people, stretching up to 7 or more in hard cases. It's my first time, so please be patient.

<<Your choice>>
Name:
Gender: [m/f]
Race (with short desc):
Culture (with short desc):

Wealth: 10
Health: 5

Atk - 1
Dfn - 1

Mind - 1
Soul - 1
Personality - 1
[[Distribute 4 points between the above]]
Legend - 1 point equals 5 Wealth, 1 Health or 1 for one attribute.

<<DM will give you>>
Weapons: [your weapon of choice]
Items: [anything of importance that you carry]
Entourage: [your personal followers]
Command: [all those within your influence]

Special Qualities: [Will be given at first level]
Special Qualities can be anything passive about your character, either good - Resistance Against Fire - or bad - Weakness Against Fire -, or something effortless like Natural Telepathy.

Special Abilities: [Will be given at first level, more can be acquired later]
Special abilities can include Spellcasting (level 1, 2 or 3 or more), special physical techniques or any other abilities that need concentration and effort to use. Even certain knowledges, like Tactical Maneuvers, are considered Special Abilities for they need to be applied.


Explaining the Game > Cont.
>>
>>43563208
Explaining the Game:
Attributes work as a dice pool. Each point in one attribute equals +1d6 that can be used for a given challenge, quest or duel.
In a challenge a rating will be set and victory is given by equalling or exceeding this rating in the number of dice a player is allowed to roll, according to his actions and abilities.
A quest works much like a challenge but is much harder and works across many turns, allowing a player to accumulate towards its rating while doing other challenges.
Duels are challenges where the rating is set by another player.

Weapons are anything with which a player can attack: a sword, a fireball spell, a curved dagger. Each weapon has a different number of stats.

Items are different items that influence the player’s actions in a major way: a ring of invisibility, a cloak of elvenkind, etc.

Entourage is a small and personal group that follows your directions and give you boons or disadvantages in certain rolls. A hunter that helps you find your prey, a small-time burglar that made it really hard getting the help of the nearby town militia, etc.

Command is more far-reaching than an entourage and gives different benefits or penalties. A small villa of woodsmen that you have funded and protect, the spirit of the wilds you have saved last full moon from a werewolf, etc. By either sword or sorcery these people have come to respect and count on you and are under your lasting influence.
Now, your starting positions will all be given according to race and culture, so worry not about it.
>>
Name: Leliana the Sorceress
Gender: f
Race: Deep Human
Culture: Zelavarian
Deep Human Empire living in exile beneath the world, gathered in cabals studying the Dark Arts and jockying for power, hoping to one day rule the surface once more.

Wealth: 10
Health: 5

Atk - 1
Dfn - 1

Mind - 4
Soul - 1
Personality - 2
>>
>>43563350
Weapons: Magic Missiles (ignores cover for the purpose of resolving Attack Challenges)
Items: Bira (a magical ion stone that creates an invisible servant)

Entourage: Invisible Servant (+1d6 on menial labor challenges)
Command:

Special Qualities: Magically Attuned (Protection from Magics / receive on half damage from magical sources)

Special Abilities: Spellcasting 1 (can cast the simplest magics), Dark Favor 1 (can perform small evil blessings).
>>
Name: "Goodmother Mary"
Gender: F
Race: Fairy Witch
Culture: Goodmother Mary was once a professor and a teacher at a prestigious school for witchcraft and wizardry, where both magic and the natural arts and sciences were taught. Of Fae ancenstry, she was born with a natural affinity to magic and nature, which she harnessed to a Masters and eventually a PHD level of understanding.

In her old age, having taught far too many students too remember and collected a vast store of fond memories of her time as a teacher, she has taken to retiring to a little village of simple farmers, and helping them with their problems using magic when she can, teaching them how to live alongside the magical creatures and spirits of nature, and to respect the powers of magic yet always remember that logic and reason rule mankind.

Wealth: 10
Health: 5

Atk - 1
Dfn - 1

Mind - 3
Soul - 2
Personality - 2
Legend - 1 point equals 5 Wealth, 1 Health or 1 for one attribute.
>>
Name: Gwyndosol, The Sole Heir
Gender: [male]
Race: Human
Culture: Renowned Knights who follow their hero, Gwyndosol, known for their appreciation of Integrity, Cooperation, Jolliness and a marked addiction to Orange Juice. The Heirs of Gwyndosol prefer to fight out in the open, eschewing any sort of subtlety or underhanded fighting. The one thing Gwyndosol (and by extension any of his Knights) cannot abide are Dragons, Drakes or other scaly menaces.

Wealth: 10
Health: 5

Atk - 2
Dfn - 2

Mind - 1
Soul - 2
Personality - 2
>>
Name: Angmar the Unwise
Gender: M
Race : Human
Culture: Born of Clan Fire wild Nomadic barbarians and wielders of powerful fire magics they pass down their techniques from elders to children and wield both steel and flame in battle. Angmar son of Gronar was exiled after killing the son of the chief after being mocked for being too stupid to use fire. Angmar began hearing dark voices in his dreams and followed them to a ruined temple deep in the mountains and ate a magical heart still beating at the temples altar.
Wealth: 10
Health: 5

Atk - 4
Dfn - 1

Mind - 1
Soul - 2
Personality - 1
Legend -
>>
Warning, if you have an ability, item or weapon without description it means it does nothing of note
>>43563441
Weapons: Fairy Fire
Items: Potion of Healing (recover 1 health)

Entourage: Wild Spirits (they give an extra Defense dice in forest hexes)
Command:

Special Qualities: Fae (rolls an extra dice for personality challenges)

Special Abilities: Spellcasting 1 (can cast the simplest magics), Bewitching (can use personality instead of attack inside forests)


>>43563454
Weapons: Longsword (good reach and well balanced +1 defense dice vs humanoids)
Items:

Entourage: Knights Errant (they can take quests and challenges in your place if you deem it just and necessary)
Command: [7] Knights (while independent, they will follow and obey your every command)

Special Qualities: Noble (personality challenges in big towns are easier), Love for Citrus Fruit

Special Abilities: Knightly Training (+1d6 on challenges vs humanoids)


>>43563533
Weapons: Cruel Axe
Items:

Entourage:
Command: Dark Voices (albeit you don't command them they follow you wherever you go)

Special Qualities: Darkness Within (easier challenges in evil grounds), Two Hearts (never loses fear challenges)

Special Abilities: Blood and Guts (even small successes will count as crits in attack challenges), A Hunger for Flesh (you can choose to cannibalize a body to gain a portion of its strengths)
>>
Name: Tzarshield The Relentless
Gender: N/A
Race: Automaton, crafted from iron and steel to stand in defense of a long-dead royal lineage
Culture: Archaic, solitary. The culture that crafted the Tzarshield ingrained it with values of loyalty, steadfast resolve, and an appreciation for creative thinking.

Wealth: 10
Health: 5

Atk - 2
Dfn - 3

Mind - 2
Soul - 1
Personality - 1
Legend -
>>
Will post your locations shortly, need to take care of the kid for now. Be back in 30 minutes most.


>>43563818
Weapons: Machine Body (can't lose against normal weapons)
Items:

Entourage:
Command:

Special Qualities: Machine Heart (can't lose against fear challenges), Machine Mind (can't lose against psychic challenges)

Special Abilities: Overdrive (gain 1 attack at the expense of 1 health), Repair Protocols (recover 1 health if enough spare parts are at hand)
>>
Writing up on moble give me a moment
>>
Name: LT Skull-cap
Gender: M
Race (with short desc): Human outcasts
Driven out of our homelands for practicig necromancy, the dead are merely tools for construction and war.
Culture: We see death magic as untapped power potential. Progressive and industrialy needed our evacuation was an unjust act.

Wealth: 10
Health: 5

Atk - 3
Dfn - 1

Mind - 2
Soul - 2
Personality - 1
[[Distribute 4 points between the above]]
Legend - 1 point equals 5 Wealth, 1 Health or 1 for one attribute
>>
>>43563818
>>43563208
Name:Ueg 'the Huge' Dungufd
Gender: Male
Race (with short desc): Troll. Bumpy craggy mossy jaggy. It's a bit hard to tell a troll from a particular gnarled tree or cracked boulder.
Culture (with short desc): Large and tough as nails trolls live for a simple life of family and freedom. Driven off by slavers who would take them for labor they seek a new home to live in peace and happiens and will tear apart anyone who tries to get in their way. Led by Ueg the Huge. Who is huge. And Ueg

Wealth: 10
Health: 5

Atk - 3
Dfn - 3

Mind - 1
Soul - 1
Personality - 1
>>
>>43563818
Tzarshield you and I are cut of the same gem, you value creative thinking the very thing that we valued that caused us to be driven from our old home. We could make powerful, effeccent allis, what say you ?
>>
>>43564288
Effective *
>>
Name: Leliana the Sorceress
Gender: f
Race: Deep Human
Culture: Zelavarian
Deep Human Empire living in exile beneath the world, gathered in cabals studying the Dark Arts and jockying for power, hoping to one day rule the surface once more.

Wealth: 10
Health: 5

Atk - 1
Dfn - 1

Mind - 4
Soul - 1
Personality - 2

Weapons: Magic Missiles (ignores cover for the purpose of resolving Attack Challenges)
Items: Bira (a magical ion stone that creates an invisible servant)

Entourage: Invisible Servant (+1d6 on menial labor challenges)
Command:

Special Qualities: Magically Attuned (Protection from Magics / receive on half damage from magical sources)

Special Abilities: Spellcasting 1 (can cast the simplest magics), Dark Favor 1 (can perform small evil blessings).

[[full sheet with bonuses]]
>>
OP where are you?
>>
>>43564153
Weapons: Ray of Negative Energy (can't harm undead)
Items: Staff of Skulls (can control a small amount of undead)

Entourage: Reanimated Bodies (can give 1 dice toward any physical challenge)
Command:

Special Qualities: Necromancer (extra gains from evil hexes)

Special Abilities: Spellcasting 1 (can cast the simplest magics), Ritual of Reanimation


>>43564163
Weapons: Claws and Fangs
Items:

Entourage:
Command: Troll Villa (they follow their chief, as long as he is the strongest)

Special Qualities: Regeneration (can't take damage from physical challenges), Tough (easier physical challenges)

Special Abilities: Blood and Guts (even small successes will count as crits in attack challenges)

>>43564763
Still taking care of the kid, Lichplease. Shortly I will have the first post of the game.
>>
Name: Zerithia
Gender: [F]
Race : Lamia, a upper body of a woman, lower body of a snake. Deceptively strong and fast with a poisonous bite and capable of crushing armor clad humans like a tin can should they get a solid grip with their tails.

Culture : Lamia typically live in nomadic tribes where they herd various ungulates. Some however venture into the world to make their fortunes though its typically as mercenaries rather then merchants.

Fluff : Zerithia is a wanderer, nothing special about her beyond her skill with a spear and shield which she has trained since she was small. She plies her trade as a sword-for-hire and is looking for work.

Wealth: 10
Health: 5

Atk - 3
Dfn - 2

Mind - 1
Soul - 2
Personality - 1

Weapons:
Items:
Entourage:
Command:

Special Qualities:

Special Abilities:
>>
No more spots left. This will be the last application I will accept.

Starting locations and first turn coming up shortly.

>>43564898
Weapons: Shield and Spear (a good defensive combination, +1d6 on Defense challenges)
Items:

Entourage:
Command:

Special Qualities: Poisonous (easier attack challenges), Monstrous (harder personality challenges on humanoid hexes)

Special Abilities: Crush (+1 extra dice on attack challenges)
>>
>>43565049
So pumped
>>
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These will be your starting locations. You can explore any hex you are in and move to any hex around your own. Rolls will be asked for after challenges and quests are presented or can be actively made in case of starting duels.

Go forth, you horrible horrible people.

>>43563533
Start on the lonely snowed mountain, south of the mountain ranges. You are cold.

>>43563454
Will start on the small village in the center. They need your guidance.

>>43563441
Start on the southmost hex of the northern forest, to the side of the stonehenge symbol.

>>43563350
Start on the lonely mountain hex to the west, just above a tunnel complex that leads to your dark home.

>>43564898
Will start on the stronghold to the west, above the farmlands. You are under contract by a man there.

>>43564163
The swamplands to the east (light blue hex) are your home. Your cave is in the southernmost hex.

>>43564153
Will start on the ruins to the north, between the forest and the mountain ranges. You heard rumors of another necromancer here.

>>43563818
Start on the sand dunes to the south, above the water hex. You sometimes wander the dunes in search of washed up parts you can use.
>>
>>43565884
Hit up that castle to the South East, see if anyone needs some Wiz Biz taken care of.

Name: Leliana the Sorceress
Gender: f
Race: Deep Human
Culture: Zelavarian
Deep Human Empire living in exile beneath the world, gathered in cabals studying the Dark Arts and jockying for power, hoping to one day rule the surface once more.

Wealth: 10
Health: 5

Atk - 1
Dfn - 1

Mind - 4
Soul - 1
Personality - 2
>>
>>43565884
Name: Gwyndosol, The Sole Heir
Gender: [male]
Race: Human
Culture: Renowned Knights who follow their hero, Gwyndosol, known for their appreciation of Integrity, Cooperation, Jolliness and a marked addiction to Orange Juice. The Heirs of Gwyndosol prefer to fight out in the open, eschewing any sort of subtlety or underhanded fighting. The one thing Gwyndosol (and by extension any of his Knights) cannot abide are Dragons, Drakes or other scaly menaces.
Wealth: 10
Health: 5
Atk - 2
Dfn - 2
Mind - 1
Soul - 2
Personality - 2
Weapons: Longsword (good reach and well balanced +1 defense dice vs humanoids)
Items:

Entourage: Knights Errant (they can take quests and challenges in your place if you deem it just and necessary)
Command: [7] Knights (while independent, they will follow and obey your every command)
Special Qualities: Noble (personality challenges in big towns are easier), Love for Citrus Fruit
Special Abilities: Knightly Training (+1d6 on challenges vs humanoids)

Scout out the town. How are fortifications, Militia, etc? I need to know who is in charge, and if no one is, I need to be in charge!
>>
>>43565884
Search the ruins carefully, I don't want to walk into an ambush nor do I wish to let any loot escape my sight. I also make mental notes of the landscape and layout of the ruins. This could be the start of a temp base
>>
>>43565884
Name: Tzarshield The Relentless
Gender: N/A
Race: Automaton, crafted from iron and steel to stand in defense of a long-dead royal lineage
Culture: Archaic, solitary. The culture that crafted the Tzarshield ingrained it with values of loyalty, steadfast resolve, and an appreciation for creative thinking.

Wealth: 10
Health: 5

Atk - 2
Dfn - 3

Mind - 2
Soul - 1
Personality - 1
Legend -

Weapons: Machine Body (can't lose against normal weapons)
Items:

Entourage:
Command:

Special Qualities: Machine Heart (can't lose against fear challenges), Machine Mind (can't lose against psychic challenges)

Special Abilities: Overdrive (gain 1 attack at the expense of 1 health), Repair Protocols (recover 1 health if enough spare parts are at hand)

These dunes seem to hold nothing but sand this day. But ho! A shipwreck upon the coast. The Tzarshield will plod in that direction as it searches the sands.
>>
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>>43565884
Name: "Goodmother Mary"
Gender: F
Race: Fairy Witch
Culture: Goodmother Mary was once a professor and a teacher at a prestigious school for witchcraft and wizardry, where both magic and the natural arts and sciences were taught. Of Fae ancenstry, she was born with a natural affinity to magic and nature, which she harnessed to a Masters and eventually a PHD level of understanding.

In her old age, having taught far too many students too remember and collected a vast store of fond memories of her time as a teacher, she has taken to retiring to a little village of simple farmers, and helping them with their problems using magic when she can, teaching them how to live alongside the magical creatures and spirits of nature, and to respect the powers of magic yet always remember that logic and reason rule mankind.

Wealth: 10
Health: 5

Atk - 1
Dfn - 1

Mind - 3
Soul - 2
Personality - 2
Legend - 1 point equals 5 Wealth, 1 Health or 1 for one attribute.

--

Go to the village, and look around and see if I can learn more about the village, if it has any problems. If anyone asks, introduce myself, but I'm not a showboat.
>>
>Patrol the stronghold walls, and see if my employer needs anything else.


Name: Zerithia
Gender: [F]
Race : Lamia, a upper body of a woman, lower body of a snake. Deceptively strong and fast with a poisonous bite and capable of crushing armor clad humans like a tin can should they get a solid grip with their tails.

Culture : Lamia typically live in nomadic tribes where they herd various ungulates. Some however venture into the world to make their fortunes though its typically as mercenaries rather then merchants.

Fluff : Zerithia is a wanderer, nothing special about her beyond her skill with a spear and shield which she has trained since she was small. She plies her trade as a sword-for-hire and is looking for work.

Wealth: 10
Health: 5

Atk - 3 + 1 (Crush)
Dfn - 2 + 1 (Sword and Shield)

Mind - 1
Soul - 2
Personality - 1

Weapons: Shield and Spear (a good defensive combination, +1d6 on Defense challenges)
Items:

Entourage:
Command:

Special Qualities:
Poisonous (easier attack challenges)
Monstrous (harder personality challenges on humanoid hexes)

Special Abilities: Crush (+1d6 on Attack Challenges)
>>
>>43565943
You set out to travel to the stronghold. The road is harsh and the merciless sun brings you to your knees. Defense Challenge, rating 4.
Arriving at the gates the guard looks at you with pity for you truly suffer under the sun's glare. Personality Challenge, rating 3.

>>43565969
You find out people here are greedy, petty and sullen. They talk little and a young boy stole some gold from your purse. Lose 1 Wealth. Either Personality Challenge, rating 6, or Attack Challenge, rating 5.
Quest Established; this people need guidance and help, who better than you? Rating 16. Whenever you roll a challenge in town, any success is added to this quest to help out the town.

>>43566030
You feel a dreaded cold down your spine. Someone is watching you. Mind Challenge, rating 6.
Quest Established; this place could be "home". You just need to tidy up a bit. Rating 22. You can make a single roll every turn to acquire resources and further your goals to call this place your home.

>>43566214
You go south. The road is harsh and least traveled of all, for they know that the woods to the north are pack full of fae and monsters.
You meet a young man selling saintly relics. He asks if you are interested on the teeth of Saint Cheater, only 8 Wealth. Personality or Mind Challenge, rating 4.

>>43566254
You relentlessly march south towards the shipwreck when you hear a feminine scream. Upon inspection, you identify a [female] [human], no older than 10 years, running from a [crustacean] monstrosity. Either Defense Challenge, rating 9, or Attack Challenge, rating 5.
At the horizon you see parts of the shipwreck slowly sink into quicksand. There is only time to attend to the problem at hand or get to the wreck.

Cont~
>>
>>43566307
Here >>43566447

>>43566347
Your patrol goes without a hitch. To the horizon you see a woman walking under the desert sun and doesn't envy her alabaster skin.
Your employer is a greasy and rotund nobleman. He wishes you to go south into the farmlands to patrol them. It's an obvious plot to parade you around and intimidate his subordinates. Either a Personality or Mind Challenge, attacking your employer wouldn't be wise. Rating is 6.
Quest Acquired: Patrol the southern farmlands.
>>
New turn. Roll your dices and tell me your next actions. Results and next challenges will come on my next post.
>>
Rolled 6, 5, 1 = 12 (3d6)

>>43566447
Oh, "magic charms" "holy relics". It reminds me of how often Mr. Lorey would try to trick the rest of the staff into figuring out which charms were real or fake.

Let me see if this is authentic, and buy it if it is. If the gods have it I be bested today so be it, but if I find out it is fake I should have stern words for the young man not to make liars of the saints, or play on the hospitality owed to customers.

>See if its real, buy it if it is, stern lecture if its not
>>
Rolled 4, 3, 3 = 10 (3d6)

Here goes nuttin', 'fraid that won't go so well.

First d6 defense, second two d6's Personality.
>>
>>43566615
Also if possible, I would like to head into the forest. To see if the rumors of Fae and Monsters are true.
>>
Rolled 4 (1d6)

>>43566510
Given my malus in personality I shall go on a Mind quest!

>Patrolling the Farmlands !! (Mind Quest 0/6)

Name: Zerithia
Gender: [F]
Race : Lamia, a upper body of a woman, lower body of a snake. Deceptively strong and fast with a poisonous bite and capable of crushing armor clad humans like a tin can should they get a solid grip with their tails.

Culture : Lamia typically live in nomadic tribes where they herd various ungulates. Some however venture into the world to make their fortunes though its typically as mercenaries rather then merchants.

Fluff : Zerithia is a wanderer, nothing special about her beyond her skill with a spear and shield which she has trained since she was small. She plies her trade as a sword-for-hire and is looking for work.

Wealth: 10
Health: 5

Atk - 3 + 1 (Crush)
Dfn - 2 + 1 (Sword and Shield)

Mind - 1
Soul - 2
Personality - 1

Weapons: Shield and Spear (a good defensive combination, +1d6 on Defense challenges)
Items:

Entourage:
Command:

Special Qualities:
Poisonous (easier attack challenges)
Monstrous (harder personality challenges on humanoid hexes)

Special Abilities: Crush (+1d6 on Attack Challenges)
>>
Rolled 4, 6, 6 = 16 (3d6)

>>43566447
Name: Gwyndosol, The Sole Heir
Gender: [male]
Race: Human
Culture: Renowned Knights who follow their hero, Gwyndosol, known for their appreciation of Integrity, Cooperation, Jolliness and a marked addiction to Orange Juice. The Heirs of Gwyndosol prefer to fight out in the open, eschewing any sort of subtlety or underhanded fighting. The one thing Gwyndosol (and by extension any of his Knights) cannot abide are Dragons, Drakes or other scaly menaces.
Wealth: 9
Health: 5
Atk - 2
Dfn - 2
Mind - 1
Soul - 2
Personality - 2
Weapons: Longsword (good reach and well balanced +1 defense dice vs humanoids)
Items:
Entourage: Knights Errant (they can take quests and challenges in your place if you deem it just and necessary)
Command: [7] Knights (while independent, they will follow and obey your every command)
Special Qualities: Noble (personality challenges in big towns are easier), Love for Citrus Fruit
Special Abilities: Knightly Training (+1d6 on challenges vs humanoids)

Brothers, stay your hands! Do not attack out of anger, for even if they have wronged us, we must show them the way! The way... of JOLLY COOPERATION!

Personality Challenge to MAKE THEM LOVE ME.

After that, I'm going to direct my Knights to explore the Farms to the North-East, while I continue to SWAY THE TOWNSFOLK.
>>
>>4356662
"I must speak with your lord
and master."
>offer my Sorceress services
>>
>>43566447
Necromancer! I know you are out there, I can feel your energy. You and I are the same, No reason brothers have to fight, I come in peace so reveal yourself so we can talk openly. (I tread carefully I will not be caught with my guard down, I come in peace but I will not look like an easy target)

Rolling mental challenge
>>
>>43566656
>>
Rolled 1 (1d6)

>>43566686
Whoops
>>
Rolled 5, 6, 1 = 12 (3d6)

>>43566447
The Tzarshield values life more than wealth, it moves to defend the [human][youngling] from the [crustacean].
> Defence challenge 9 vs 3d6
> Machine Body?

Name: Tzarshield The Relentless
Gender: N/A
Race: Automaton, crafted from iron and steel to stand in defense of a long-dead royal lineage
Culture: Archaic, solitary. The culture that crafted the Tzarshield ingrained it with values of loyalty, steadfast resolve, and an appreciation for creative thinking.

Wealth: 10
Health: 5

Atk - 2
Dfn - 3

Mind - 2
Soul - 1
Personality - 1
Legend -

Weapons: Machine Body (can't lose against normal weapons)
Items:

Entourage:
Command:

Special Qualities: Machine Heart (can't lose against fear challenges), Machine Mind (can't lose against psychic challenges)

Special Abilities: Overdrive (gain 1 attack at the expense of 1 health), Repair Protocols (recover 1 health if enough spare parts are at hand)
>>
>>43566615
The poor salesman honestly thought these were the bones of some Saint or another. Far from the truth, these are the Teeth of an Elven Prince, worth much more than a small amount of gold. You take it off of his hands for 8 Wealth.
Gain Elven Prince Teeth (easier challenges against evil spirits)
You continue south, to the town you wish to visit.
>>43566634
Oh you know the woods are full of fae and monsters. It's known, Khaleesi.

>>43566626
The sun just scorch your back, nothing permanent. The water from the guardsman is welcome, but you quickly evade his weak attempts of flirting and flattery.
You enter the house of the lord of the castle, a greasy and rotund man. He smiles a greasier smile and ask for you to prove your worth in the Magics. Mind or Soul Challenge, rating 5. Spellcasting 1 is required, but you meet this requisite.

>>43566647
You try to think of a better way to do this than to be a puppet to the fat old man, but you see no way out of it if you want to get paid.
Your track south is uneventful. Upon arriving you meet a young and kind man, he asks if you could help him find his lost hoe. Soul Challenge rating 5.
The Quest to Patrol the Farmlands doesn't demand you do anything, except spend some turns on this hex.

>>43566651
At first the townspeople scorn you, but slowly and surely you chip away at their sourness with a smile and an open heart. They all come to enjoy your presence and soon, to rely on you, for you are the only good thing in their lives after the Rakshasa started to destroy their farms.
Quest Completed, add Poor Central Townspeople to your Command.
One day a boy, blushing and ashamed of himself, pull on your blouse and present you with a small bag of gold you recognize as yours. Regain 1 Wealth. The boy stalks off, and the world becomes a better place for his honesty.

Cont~
>>
Rolled 5 (1d6)

>>43566656
Can I also rolled request as well the challenge? If so that's what this dice dose
>>
Rolled 6, 1, 5, 5 = 17 (4d6)

>>43567004
I show him what I've got, whip out the Black Magic!

Name: Leliana the Sorceress
Gender: f
Race: Deep Human
Culture: Zelavarian
Deep Human Empire living in exile beneath the world, gathered in cabals studying the Dark Arts and jockying for power, hoping to one day rule the surface once more.

Wealth: 10
Health: 5

Atk - 1
Dfn - 1

Mind - 4
Soul - 1
Personality - 2
>>
>>43567025
*quest
Sorry for the spelling errors on moble
>>
Name: "Goodmother Mary"
Gender: F
Race: Fairy Witch
Culture: Goodmother Mary was once a professor and a teacher at a prestigious school for witchcraft and wizardry, where both magic and the natural arts and sciences were taught. Of Fae ancenstry, she was born with a natural affinity to magic and nature, which she harnessed to a Masters and eventually a PHD level of understanding.

In her old age, having taught far too many students too remember and collected a vast store of fond memories of her time as a teacher, she has taken to retiring to a little village of simple farmers, and helping them with their problems using magic when she can, teaching them how to live alongside the magical creatures and spirits of nature, and to respect the powers of magic yet always remember that logic and reason rule mankind.

Wealth: 2
Elven Prince Teeth
Health: 5

Atk - 1
Dfn - 1

Mind - 3
Soul - 2
Personality - 2
Legend - 1 point equals 5 Wealth, 1 Health or 1 for one attribute

---

Travel through the forest on my way to the town, and commune with the spirits of nature, the fae, and the monsters, maybe I can learn about the town from them.

Then head to the town, and see how they feel about the forest and what they are like.
>>
>>43566656
You feel dread, fear, insecurity and other unpleasant sensations as you scream against the dark shadows around you. You feel really lonely, even surrounded by your small following of undead. So lonely. Lose 1 Health damage.
>>43567025
Still, there is work to be done. You send your minions (not all of them, you are still so so lonely) to clean the place. You find nothing of use, but you now have a room to call your own.
Quest progress 5/22

>>43566932
The [crustacean] pinches you and kicks you, but you feel nothing. So it gives up. The girl is bawling. No matter what you try she simply doesn't see in you a hero and bolts away, screaming monster.
The shipwreck is almost out of sight, under the belly of the quicksand. Mind or Defense Challenge to explore its treasures, rating 8.
Alternatively, you could try to make something nice for the sad girl. Personality Challenge rating 5.
Quick warning. If I don't give you a challenge or quest you are free to ask for whatever you feel like.

New turn!
>>
Rolled 4, 4 = 8 (2d6)

>Help the farmer (Soul Challenge!)
I am eager to wash away the stench of that fat fool and helping a soul in need is a good way to do so.

>Currently on Patrol the Farmlands Quest!


Name: Zerithia
Gender: [F]
Race : Lamia, a upper body of a woman, lower body of a snake. Deceptively strong and fast with a poisonous bite and capable of crushing armor clad humans like a tin can should they get a solid grip with their tails.

Culture : Lamia typically live in nomadic tribes where they herd various ungulates. Some however venture into the world to make their fortunes though its typically as mercenaries rather then merchants.

Fluff : Zerithia is a wanderer, nothing special about her beyond her skill with a spear and shield which she has trained since she was small. She plies her trade as a sword-for-hire and is looking for work.

Wealth: 10
Health: 5

Atk - 3 + 1 (Crush)
Dfn - 2 + 1 (Sword and Shield)

Mind - 1
Soul - 2
Personality - 1

Weapons: Shield and Spear (a good defensive combination, +1d6 on Defense challenges)
Items:

Entourage:
Command:

Special Qualities:
Poisonous (easier attack challenges)
Monstrous (harder personality challenges on humanoid hexes)

Special Abilities: Crush (+1d6 on Attack Challenges)
>>
>>43567004
Name: Gwyndosol, The Sole Heir
Gender: [male]
Race: Human
Culture: Renowned Knights who follow their hero, Gwyndosol, known for their appreciation of Integrity, Cooperation, Jolliness and a marked addiction to Orange Juice. The Heirs of Gwyndosol prefer to fight out in the open, eschewing any sort of subtlety or underhanded fighting. The one thing Gwyndosol (and by extension any of his Knights) cannot abide are Dragons, Drakes or other scaly menaces.
Wealth: 10
Health: 5
Atk - 2
Dfn - 2
Mind - 1
Soul - 2
Personality - 2
Weapons: Longsword (good reach and well balanced +1 defense dice vs humanoids)
Items:
Entourage: Knights Errant (they can take quests and challenges in your place if you deem it just and necessary)
Command: [7] Knights / Poor Central Townsfolk
Special Qualities: Noble (personality challenges in big towns are easier), Love for Citrus Fruit
Special Abilities: Knightly Training (+1d6 on challenges vs humanoids)

Investigate the Farms to the North East with my trusty Knights! We shall see who these Rakshasha are!
>>
Rolled 6, 2 = 8 (2d6)

>>43567159
Continue to rebuild and search our new home! There must be somthing I can gain.
Special Qualities: Necromancer (extra gains from evil hexes)

Loneliness ! It's like high-school all over again. Hug one of my undead to regain some affection then search for some freinds ! Like the necromancer. (Mental challenge one more time)
>>
>>43567273
Stats

Wealth: 10
Health: 4

Atk - 3
Dfn - 1

Mind - 2
Soul - 2
Personality - 1

Legend - 1 point equals 5 Wealth, 1 Health or 1 for one attribute

Weapons: Ray of Negative Energy (can't harm undead)
Items: Staff of Skulls (can control a small amount of undead)

Entourage: Reanimated Bodies (can give 1 dice toward any physical challenge)
Command:

Special Qualities: Necromancer (extra gains from evil hexes)

Special Abilities: Spellcasting 1 (can cast the simplest magics), Ritual of Reanimation
>>
Rolled 5 (1d6)

>>43567159
The Tzarshield believes this [human] lacks the fortitude to survive these sands alone, it will begin reciting ancient poetry to pacify it. This is what [female][human]s enjoy, isn't it?
> Personality challenge 5 vs 1d6

Name: Tzarshield The Relentless
Gender: N/A
Race: Automaton, crafted from iron and steel to stand in defense of a long-dead royal lineage
Culture: Archaic, solitary. The culture that crafted the Tzarshield ingrained it with values of loyalty, steadfast resolve, and an appreciation for creative thinking.

Wealth: 10
Health: 5

Atk - 2
Dfn - 3

Mind - 2
Soul - 1
Personality - 1
Legend -

Weapons: Machine Body (can't lose against normal weapons)
Items:

Entourage:
Command:

Special Qualities: Machine Heart (can't lose against fear challenges), Machine Mind (can't lose against psychic challenges)

Special Abilities: Overdrive (gain 1 attack at the expense of 1 health), Repair Protocols (recover 1 health if enough spare parts are at hand)
>>
>>43567064
You summon a dark and terrible magic that ignites the greasy nobleman's table in harmless dark flames. Lightning sparks fly from your fingers in arcs. The greasy fat man bursts from his chair, afraid.
He is properly convinced. He asks you to go talk with the Wizard to the northeast, on his lone tower. He hasn't be paying his taxes to the landlords.
Quest gained. Collect the Wizard's Tax.

>>43567132
The spirits here are restless and aggressive. Would it not be for your spiritual friends they would have tried attacking you. Something must be causing them harm.
Mind Challenge to find out is wrong with the spirits here, rating 6.
Alternatively you could send your spirit friends to hunt out the source of this vileness, and bring it to you. Mind Challenge rating 10, and its a Spellcasting 1 for the summoning.

>>43567215
You are kind in your heart, albeit you look monstrous, so you do diligently help out the kind farmer and doesn't ask nothing in return. Your duty complete you return north to get your payment and discharge of service.
Your greasy lord gives you your payment, much less than you had agreed upon, only 2 wealth and tries to kick you out by force saying "he doesn't need you anymore, he gots a sorcery lass type now". Defense or attack Challenge, rating 10. They won't listen to the pleas of mercy of a monster, but they will allow you to get out unharmed if you don't resist.

>>43567256
You find out no one really knows anything about these Rakshasa. Once you arrive you see nothing out of the ordinary, all those scornful and petty faces all around you were used to while talking to the town. Either Attack or Personality Challenge, rating 9.
Alternatively, you could try finding out more about these... Rakshasa. It's a Mind Challenge you are not equipped to do, but perhaps someone does, so a Personality Challenge rating 10

Cont~
>>
>>43567273
You rebuild some pillars and fix the ceiling on your humble abode. Quest Progress 13/22. In the ruble one of your skeletal workers finds a strange golden ring and promptly puts it on, which is weird. It then starts slouching off and telling other zombies to do his work. Which is weirder. He also gathers all small coins and small treasures to himself. Humm.
Gain one member for your entourage; Lazy Greedy Skeleton.
You don't feel the cold dread anymore. Something must have happened. Mind Challenge rating 6.

>>43567388
The [human] [female], albeit in larval form, is much impressed by your recitation of Still Alive in brassy Soprano. She seems to follow you wherever you go. How bothersome.
Gain one member for your entourage; [Human] [Female] of the Small and Useless Variety (She consumes one Wealth per turn as upkeep).
The shipwreck disappears under the sand leaving nothing but cold regret behind.
Oh, the small [human] gives you a set of Spare Parts she found lying around. How thoughtful.
>>
>>43567587
I walk over to the tower and try to glean information about the political situation from the Wizard, at which point I mention I've been sent to collect his taxes by the greasy dude.
>>
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Next turn, you filthy sojourners!
>>
Rolled 2, 1, 4 = 7 (3d6)

>>43567587
Name: "Goodmother Mary"
Gender: F
Race: Fairy Witch
Culture: Goodmother Mary was once a professor and a teacher at a prestigious school for witchcraft and wizardry, where both magic and the natural arts and sciences were taught. Of Fae ancenstry, she was born with a natural affinity to magic and nature, which she harnessed to a Masters and eventually a PHD level of understanding.

In her old age, having taught far too many students too remember and collected a vast store of fond memories of her time as a teacher, she has taken to retiring to a little village of simple farmers, and helping them with their problems using magic when she can, teaching them how to live alongside the magical creatures and spirits of nature, and to respect the powers of magic yet always remember that logic and reason rule mankind.

Wealth: 2
Elven Prince Teeth
Health: 5

Atk - 1
Dfn - 1

Mind - 3
Soul - 2
Personality - 2
Legend - 1 point equals 5 Wealth, 1 Health or 1 for one attribute

---

My skills have. . .rusted.

Once I taught spellcasting, now I have to admit I need someone to teach me the art again.

But I am so far away from the college, how would I do so?

For now, I shall at least find out what is ill taking these spirits
>Mind challenge rating 6
>>
>>43567745
The Tzarshield is ill equipped to maintain this larval [human] indefinitely, it begins plodding towards the nearest [human] settlement. Larva [human]s have short limbs, she is permitted to ride the Tzarshield's shoulder, as her weight is negligible

Name: Tzarshield The Relentless
Gender: N/A
Race: Automaton, crafted from iron and steel to stand in defense of a long-dead royal lineage
Culture: Archaic, solitary. The culture that crafted the Tzarshield ingrained it with values of loyalty, steadfast resolve, and an appreciation for creative thinking.

Wealth: 9
Health: 5

Atk - 2
Dfn - 3

Mind - 2
Soul - 1
Personality - 1
Legend -

Weapons: Machine Body (can't lose against normal weapons)
Items: Spare Parts (1)

Entourage: Small Useless [human][female]
Command:

Special Qualities: Machine Heart (can't lose against fear challenges), Machine Mind (can't lose against psychic challenges)

Special Abilities: Overdrive (gain 1 attack at the expense of 1 health), Repair Protocols (recover 1 health if enough spare parts are at hand)
>>
Rolled 1, 4, 2 = 7 (3d6)

>>43567745
Keep working on my new home. It will be a place of terror yet.

Great now even the feeling of dread is leaving me alone. Look into it

It seems that one of my skeletons shows some potential of being a subordinate, I tell him that if he proves a worthily subordinate then he shall be rewarded.
Task him to gather trees from the east to speed our construction.
>Spend two wealth and see how he responds
Reanimated Bodies (can give 1 dice toward any physical challenge)
>>
>>43567912
Failures all across-the-board
>>
Waiting on Zerithia. Will post in 5 mins
>>
>>43567751
You march on the country road to the east, but the sun just won't let you walk in peace. Does this thing never goes away? It is as if the sun is out there for hours! You need to find a better way to cover yourself.
Quest for Shade! Find a solution to your burning problem. Rating 11.

>>43567860
It is soon clear these spirits are merely hurt, not malicious. You can try to either calm them with a magical ritual or heal them using your precious Potion. Ritual is a Soul Challenge rating 4.
Still you should also find out who hurt the spirits and put a stop to it before you go south again. Quest Gained, Rating 10. Find out who did this. It's a purely mind quest. You can roll Mind for it even if you have a Mind Challenge, you can simply divide your dice as you see fit.

>>43567878
You march east, relentlessly, while the small [human] cheerfully chirps away on your broad and mechanized shoulders. You are even a half-decent chariot! Surely there is nothing you can't do. You feel good about yourself, gain 1 point in soul.
The small [human], which she insists is called Katherine, is thirsty. You could find her water if you went north, instead of northeast, to a place you know there is a small spring, but that would add to your travel time.

>>43567912
Quest progress. 14/22
You find out that the feel of dread emanates from a small trapdoor previously hidden under a rotting tapestry. It is dark inside and your servants don't venture forth. Do you?
Soul Challenge rating 5, or rating 8 if you wish to use dark magics to assist in your journey.
>>
New turn you rapscallions!
>>
>>43568296
Lubricants are required for peak performance, perhaps this "thirst" explains the Useless trait of this larval [human]. Time is never wasted when it has no meaning, the Tzarshield will travel to this spring.

Name: Tzarshield The Relentless
Gender: N/A
Race: Automaton, crafted from iron and steel to stand in defense of a long-dead royal lineage
Culture: Archaic, solitary. The culture that crafted the Tzarshield ingrained it with values of loyalty, steadfast resolve, and an appreciation for creative thinking.

Wealth: 8
Health: 5

Atk - 2
Dfn - 3

Mind - 2
Soul - 2
Personality - 1
Legend -

Weapons: Machine Body (can't lose against normal weapons)
Items: Spare Parts (1)

Entourage: Small Useless [human][female]: Katherine, aka Princess Lobster-Hunter.
Command:

Special Qualities: Machine Heart (can't lose against fear challenges), Machine Mind (can't lose against psychic challenges)

Special Abilities: Overdrive (gain 1 attack at the expense of 1 health), Repair Protocols (recover 1 health if enough spare parts are at hand)
>>
Rolled 2, 2 = 4 (2d6)

>>43568296
Continue construction,

I do venture forth, there's nothing to fear but fear itself. if it is an area of massive evil it is an area of massive loot.

Special Qualities: Necromancer (extra gains from evil hexes)
>>
Rolled 3, 1, 1, 2 = 7 (4d6)

>>43568296
Conjure water to soothe myself and a cloud to cover me! Mind
>>
>>43568471
That... is not 11.
>>
Apparently adventuring is hard…
>>
>>43568431
You walk incessantly, out of the dunes and into the grasslands where you finally find a small spring. Upon arrival your charge quickly darts from your shoulder in a surprising show of dexterity. She drinks heartily and greedily from her face hole.
When you are ready to depart again she presents you with a small ring of amber. It glows with unknown power. Mind Challenge rating 7 could tell you more of it.

>>43568452
Construction goes as well as one expects from dumb mindless zombies and one lazy greedy skeleton. Ques Progress 16/22. Your place starts looking more cozy as the time passes. Enjoyable!
Venturing down into the dark tunnel is no easy feat. It scares you and brings old memories of rejection and sadness. At the bottom of the stairs a giant rat skeleton wearing a cowl greets you with cold unliving eyes. "You enter my domains. Give me a reason not to kill you where you stand." Personality challenge rating 6. Or alternatively, Attack or Defense, Rating 10.

>>43568471
You manage to get wet and wetter, but the sun still cooks you under your meager summoned cloud. Weather magic has never been your forte, what with living your whole life in the underworld. Quest failed!
No matter. You arrive at the feet of the great tower and ask for its master. No answer is given, but you hear the terrible cry of a gryphon from inside. Either Attack, Defense or Mind Challenge, all rating 7.
>>
Rolled 3, 1 = 4 (2d6)

>>43568779
Industrial building ho! (Keep on questing)

Finally ! A friend who I can actually talk to !! Scary unnerving rat thing you and me are the same. As a necromancer you know how lonely things can be, do you really want to spend forever in this pit ? What use is immortaly if your alone? (personality)
>>
Rolled 5, 6, 6, 5 = 22 (4d6)

>>43568779
Mind! Repel the mental assault.
>>
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>>43568927
Damn it ! Evey time I try to make allis I roll a freaken 1. The whole resion I became a necromancer was So i could have someone to talk too. I adimit it ! My old trun didn't even kick me out for being a necromancer! Am I doomed to be alone forever ?
>>
Rolled 6, 2 = 8 (2d6)

>>43568779
Small amber washer, reveal your secrets!
Also, if her thirst is satisfied, plodding resumes.

Name: Tzarshield The Relentless
Gender: N/A
Race: Automaton, crafted from iron and steel to stand in defense of a long-dead royal lineage
Culture: Archaic, solitary. The culture that crafted the Tzarshield ingrained it with values of loyalty, steadfast resolve, and an appreciation for creative thinking.

Wealth: 7
Health: 5

Atk - 2
Dfn - 3

Mind - 2
Soul - 2
Personality - 1
Legend -

Weapons: Machine Body (can't lose against normal weapons)
Items: Spare Parts (1)

Entourage: Small Useless [human][female]: Katherine, aka Princess Lobster-Hunter.
Command:

Special Qualities: Machine Heart (can't lose against fear challenges), Machine Mind (can't lose against psychic challenges)

Special Abilities: Overdrive (gain 1 attack at the expense of 1 health), Repair Protocols (recover 1 health if enough spare parts are at hand)
>>
>>43568927
Quest progress! 19/22.
Welp. Says the rodent lich and a ray of sickly green energy fries your soul into nothingness. You die.
But not long after you open your empty eye-sockets, green energy flows into your empty rib cage instead of air. You have been reanimated. Gain the Undead Special Quality. It does what you'd assume it does. Also gain the Minion Of Darkness Special Quality. Your master, the Rat-lord of Skulls is a powerful lich and his will is your command. He wills you to leave him alone so you go back to the surface where your Lazy Skeleton has managed to make himself some lemonade.

>>43568980
You prepare with all your might to repel an oncoming attack when you remember what your books said about gryphons and how they were sometimes used as familiars and pets for powerful wizards. Confident in your encyclopedic knowledge, you enter the tower.
The master is nowhere to be seen, but a huge chest filled with gold sits right in the middle of the room.

>>43569146
Its an old Elven Ring of Power, forged by the a dark elven prince known as Notannatar. Wearing it would protect the wearer of all common harm.
The girl liked it, but she also mentioned she likes you more so you should have it. Walking resumes and you are now close to the town. All you see are sour-faced people and petty villagers bickering about one thing or another. You would have to deal with them and their prejudiced ways or simply drop the Small [Human] [Female] and wish her luck.
>>
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>>43569207
Well at least I'm immortal now. Who needs free will anyway.

Let's polsih up my masters castle!

Also speak to Mr. Rat lord for more quests !
>>
Rolled 4 (1d6)

>>43569297
roll
>>
Rolled 3 (1d6)

>>43569207
Also talk to the greedy Skelton.
Mr. Skeleton you see me and you are the same. Give me some of your lemonade (personality )
>>
>>43563208
Name: Ean Hake
Gender: ???
Race : Kender but they're cool B^)
Culture : Their clan is entirely evil and they ride skeleton raptors and raid the local peoples of their goods. Goods being their lives ;^P

Wealth: 10
Health: 5

Atk - 1
Dfn - 1

Mind - 1
Soul - 1
Personality - 5
>>
>>43569398
Thanks for sing a trip now I can filter your annoying ass
>>
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I will be signing off for today to gather my data, you beautiful mongrels. Tomorrow or wednesday at the latest I will have another thread to try again and refine the system.

>>43569297
Lichplease, the story of Lonely Lich and his poor poor decision making will have to wait. As a test run this game ran... poorly. But I am making adjustments. Next roll will be a better one. Until then keep hopes up that you will see Little Tok Skull-Cap again.
>>
>>43569778
Thank you
>>
Rolled 6 (1d6)

>>43569207
The Tzarshield appreciates the gesture, but insist that she wear the ring, as its metal appendages might damage such a delicate object.
This villiage is where small [human] Katherine will receive maintenence while the Tzarshield programs her with auto-maintenance protocols.
> Personality challenge vs villiagers for supplies.
> Requesting Mind challenge to upgrade Entourage

Name: Tzarshield The Relentless
Gender: N/A
Race: Automaton, crafted from iron and steel to stand in defense of a long-dead royal lineage
Culture: Archaic, solitary. The culture that crafted the Tzarshield ingrained it with values of loyalty, steadfast resolve, and an appreciation for creative thinking.

Wealth: 6
Health: 5

Atk - 2
Dfn - 3

Mind - 2
Soul - 2
Personality - 1
Legend -

Weapons: Machine Body (can't lose against normal weapons)
Items: Spare Parts (1)

Entourage: Small Useless [human][female]: Katherine, aka Princess Lobster-Hunter.
Command:

Special Qualities: Machine Heart (can't lose against fear challenges), Machine Mind (can't lose against psychic challenges)

Special Abilities: Overdrive (gain 1 attack at the expense of 1 health), Repair Protocols (recover 1 health if enough spare parts are at hand)
>>
>>43569778
Well shit. I had fun, op, so it wasn't that poor.
>>
>>43569851
Tzarshield, your iron man made Iron Giant proud. Sadly all good things come to an end. Hope to catch you back on the next thread. You monster.
>>
>>43569207
Steal all the gold, use my Ion Stone to summon my helper hand have him carry it. Time to go pay his taxes!
>>
Rolled 5, 2, 4, 1 = 12 (4d6)

>>43567587
>Attack Challenge
'Politely' ask for the rest of my pay.

(Sorry for disappearing.)

Name: Zerithia
Gender: [F]
Race : Lamia, a upper body of a woman, lower body of a snake. Deceptively strong and fast with a poisonous bite and capable of crushing armor clad humans like a tin can should they get a solid grip with their tails.

Culture : Lamia typically live in nomadic tribes where they herd various ungulates. Some however venture into the world to make their fortunes though its typically as mercenaries rather then merchants.

Fluff : Zerithia is a wanderer, nothing special about her beyond her skill with a spear and shield which she has trained since she was small. She plies her trade as a sword-for-hire and is looking for work.

Wealth: 12
Health: 5

Atk - 3 + 1 (Crush)
Dfn - 2 + 1 (Sword and Shield)

Mind - 1
Soul - 2
Personality - 1

Weapons: Shield and Spear (a good defensive combination, +1d6 on Defense challenges)
Items:

Entourage:
Command:

Special Qualities:
Poisonous (easier attack challenges)
Monstrous (harder personality challenges on humanoid hexes)

Special Abilities: Crush (+1d6 on Attack Challenges)
Thread replies: 86
Thread images: 8

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