I'm running a lighthearted Princes of the Apocalypse game (5e) and I'd like to give my players a Deck of Many Things, for the kek.
When can I justify giving it to them?
Will bump with character art, while I wait
Starting with archers, taking requests
>>43549618
Just give it to them whenever. Do it soon so that you can get over it.
It's going to destroy your campaign no matter what you do, so it doesn't really matter when you give it to them.
>>43549651
>>43549657
Is it always that bad?
>>43549696
It's bad depending on how you go about it.
Rogues now
>>43549618
Make it the reward for a weird minor encounter.
>>43549618
My DM actually did just that. At level 3 or 4. If you recall, there's an encounter with some writing signed "Valklondar." Well, my DM drew up a Valklondar and had us meet him, and he had a deck of many things. He threw the cards at us. One guy got a Luck Blade (minus the wish). One guy got the uh...reverse fate or whatever it is. The rest of us drew crap, but eh, it was fun. Then we killed him and the deck lost its power.
>>43549761
How should I go about it?
>>43549820
Sounds like a pretty chill DM
>>43549821
Limit usage.
>>43549696
Matter of luck and how many cards you let them draw. It's more likely to be trouble for low level parties.
You can fudge rolls to some degree - if you drew the Flames card and rolled a Pit Fiend as the random outsider, that's going to fuck over a low level party completely. Like TPK up the ass, hard with no lube and not even a goodbye kiss. So you can just change it to an Imp or some other little devil.
>>43549901
He's alright. He's still kind of new to DMing, but he's done a fair job. I do sort of wish he had a better handle on the group and that most encounters didn't just jump to combat, but I've been trying to steer it a bit. Past couple encounters I've managed to talk the enemies into walking into a trap...if my party would ready their damn actions while I'm setting it up. Sometimes you can't win for losing.
>>43550186
I do my best to keep my sessions free form. It makes it a lot harder to have clear combats, though
>>43549618
When one of them dies, they meet the Goddess of Secrets. She fans the deck, and they choose a card, without seeing its face. They are returned alive to the party, unharmed, as if they had not died, but only slept for a brief time. Whatever was on the card, is now a reality in their life.
Use Rule 0 to avoid cards that would not work for you in this scenario.