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Deadly Combat
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Which RPG has a deadly and tactical combat system?
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GURPS
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>>43543721
/thread
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>>43543558
What kind of combat are we even talking here? Shooty or stabby?
Anyway, Riddle of Steel and its derivatives like Song of Swords are pretty deadly.
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>>43543558

Traveller's a good choice.
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WH40k systems are deadly, highly prone to maiming characters. Though most of the Sub systems do allow for self resurrection of some type or another.
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Are you asking for a melee system or a modern combat system? For the first one, Song of Swords. RuneQuest 6 is also great. GURPS can also be good depending on the rules used from Low Tech and Martial Arts.

As for modern combat, I have way less experience, but I've been told that GURPS is actually really good at modern tactical gunporn combat.
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>>43543806
>>43544387

Melee
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WFRP, especially 1st ed
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>>43543882
Those rifles/marines are dead ringers for halo.
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>>43548053
That's right. Traveller, a game that came out in 1977, ripped off Halo, a game that came out in 2001. It is so obvious.
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>>43548053

Yep, that picture dates to roughly 1986. Traveller used to be HUGE back in the day.

>>43548111

Hey, no need to be rude.
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>>43543558
Not OP but I've been playing Chivalry and now I want a medieval butchering RPG with simple rules. As in, less than 300 pages and/or no charts to consult.
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>>43548111
>>43548132
I know, right? Clearly it ripped off 40k.
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>>43544050
You mean the system where you literally cannot die? It's one of the least lethal ones I know.

Try Unhallowed Metropolis, OP.
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>>43544050
You had to try REALLY hard to get yourself killed in Deathwatch in my experience, but my GM might have just been afraid to kill characters
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LotFP

Quick, lethal.
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>tactical
>deadly
>pick one
No seriously once players have tactics that can mitigate the death for players through actions the game is no longer 'deadly' to players. The rocket tag that is going on would have to have some control under the players meaning they want the first volley and just sorta hope they don't die on return of fire. Lots of tactics to set up and if they're doing it 'right' they shouldn't have any problems so the deadly bit is dropped. Now as a GM you should upset plans but under a deadly system if your NPCs get the first rocket tag volley you're almost at a TPK and none of their tactics mattered because of general GM giving them the fear of god and honestly interrupting a boring streak of 'your plans work'.
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>>43548784
40k Fantasy flight games sell themselves as deadly but at it's core the system makes players really survivable and has a lot of a pistol shot directly to your head probably won't kill you.
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>>43549018
You are a retard for thinking like this. I've been running RQ6 with no character deaths and no punches withheld because of good tactics from the players.

And it's not just roleplay, once you are in combat there is a lot of important decisions.
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>>43543558
AD&D 1e
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l5r is deadly, but only somewhat tactical, in the sense that optimal approaches are pretty universal to situations

shadowrun is fairly deadly and has a bit more tactical depth to it
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>>43543558
There's actually quite a few. Thing is most of them are fairly older games or derived from such because today's gamers are the generation of participation trophies, No Child Left Behind, and "everyone's a winner."
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>>43543558
Silhouette (Heavy Gear system) for modern or Sci-Fi

Burning Wheel for Fantasy
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Aces & Eights.
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>>43543882
>Traveller
>Dangerous
Whatever do you mean?
Thread replies: 26
Thread images: 4

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