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The /btg/ is dead, long live the /btg/!

Centurion-Shaped Protomechs Edition

Combat Manual: Mercs BETA:
http://sys.4chan.org/derefer?url=http%3A%2F%2Fwww.mediafire.com%2Fview%2F1b5jq3tyi8viycf%2FE-CAT3526XA_BattleTech_Combat_Manual_Mercenaries-BETA.pdf

Old thread: >>43498037

=====================

>/btg/ does a TRO.
http://builtforwar.blog(not spam) spot.com/

>The Happening has Happened and it was glorious:
http://bg.battletech.com/news/news-and-announcements/drop-pod-sequence-initiatedthree-two-one/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5 (embed)

>Can I get an overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what mechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Battletech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx (embed)

>Sarna.net - Battletech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of Battletech. Play with AI or other players
http://megamek.info/

>SSW Mech Designer
http://www.solarisskunkwerks.com/

>Battletech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
>>43517133
>Not Bondsman Ravannion Edition
Absolutely Dezgra.
>>
>>43517154
Eh, proto spam isn't as cool as bugspam.

In unrelated news, I still suck at drawing. I can't even manage a tank ffs.
>>
How would you guys see a commander version of the following:
- Grasshopper
- Crusader
- Longbow
- Quickdraw

You're free to suggest custom loadouts
>>
>>43517278
>Eh, proto spam isn't as cool as bugspam.
That's cause there aren't that many Protos that are GOOD for Spam.
>>
Ravannions's perfect Protomech:
>15 tons
>Two Medium Lasers, Two Machine Guns, one SRM-2
>Whatever else you can fit in there with the leftover crit slots (Ammo, Armor, Techno gubbins, etc etc.)

I call it the Chigger.
>>
>>43517302
For what kind of unit? What era? Give us more than four chassis to work with here.
>>
>>43517555
oh, sorry, totally forgot
It's for a merc company from the Periphery, late Clan invasion era
They fight pirates, do guard jobs, and scrounge for whatever is useful
>>
>>43517715
So this is a command lance then?

Assuming so:

I'd change the Hopper into a brawler. Strip the LRM5 from the head and replace it with another Medium Laser. If you can afford DHS, then you can also upgrade all the lasers to Pulse versions, and retain enough DHS to let it jump and fire all day. Zero ammo, hell of a zombie. It loses a lot of range, but you can also use it as a bodyguard for the lance as a whole.

For the Crusader, I'd downgrade the SRM6s to 4s and get some better ammo endurance and some CASE if you can. Simple refit, relatively speaking. Could also swap each SRM6 for twin SSRM2s. Again, trying to keep it simple because likely poor and bad access to Star League tech.

For the Longbow... well I wouldn't change a thing, most likely, though you could swap the twin LRM5s for some SRM4s to let it defend itself up close better. Or switch them to SSRM2s and add CASE for all the ammo.

Quickdraw... you have plenty of long-range firepower so using it as a heavy skirmisher would be nice. I'd strip the LRM10 and replace it with a Large Laser. Maybe an ER version, if you can get it. Other than that I'd leave it as-is. Maybe CASE if you can manage. It's a big deal and a good upgrade for all of these (except the energy Hopper) because they all have SFEs and it'll increase their survivability by a ton.

I can't imagine you could get much fancier than this on a Periphery budget, even in the Late Invasion era.
>>
>>43517756
Which one would you suggest should have a Command Console?
>>
>>43517779
If you're giving one a CC, which seems a little odd, seeing as they're mercs and have comms to do that job well enough, the Longbow. It could easily lose a bit of armor and have few worries as it's a fire-support design anyway.
>>
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>>43508926
>What we need are bio-organic mechs
no, we do not
>>
>>43517913
I have never wanted something more than this right now.
>>
>>43518017
http://community.battletechgame.com/forums/threads/237
>>
>>43518041
>http://community.battletechgame.com/forums/threads/237
YESSSSSSSSSSSS

It's everything I ever dreamed of.
>>
>>43518041
>http://community.battletechgame.com/forums/threads/237

So we found out what the Republic was really up to behind the wall.
>>
>>43518141
nah, that's obviously some genecast stuff
>>
>>43518141
War of the Tripods vs. organic mechs.

Fund it.
>>
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>>43517468
BWAHAHAH! There has been entirely too much protobuggery recently, LET THE SUPERLIGHTS BE UNLEASHED!

(Other than that, here ya go.)
>>
>>43518226
This is nowhere near fast enough for a superlight.
>>
>>43518226
As a side note, I'm amused that this thing packs the combined firepower of a 3025 model Wasp and Stinger into a smaller frame, moving at Locust speed, using a Wasp engine.
>>
>>43518246
Hey, don't blame me, the other guy picked the payload. I just worked with what I was given.
>>
for that guy that asked War of Tripods on mediafire

http://www.mediafire.com/view/ooddtvpjgmpc4y8/E-CAT35HLW15_BattleTech_War_of_the_Tripods%21.pdf
>>
>>43517913
That's a pretty smug look
>>
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>>43517278
What if they're proto bugs?
>>
>>43518463
>Happy Mercer Ravannion noises
>>
Mosquito Ultralight LAM when?
>>
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>>43519567
I don't know, but have this Liao ultralight instead named after a russian spider. A single medium laser can fuck up this guy pretty bad, but its 11/17 movement profile + Stealth Armor is what really protects this guy
>>
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>>43519668
>A single medium laser can fuck up this guy pretty bad

Well yeah, it's only 10 tons so-
>mfw I see the composite structure

You are a madman in the most wonderful of ways.
>>
>>43519668
Can you do a Pillar Man Omnimech? just make everything that isn't in the Pods related to it being absolutely posetacular. as for the pods themselves, well...go nuts.
>>
>>43518463

Which program are you using for that?
>>
What special precautions does YOUR merc unit take to protect it's Dependants?
>>
>>43521636
>What special precautions does YOUR merc unit take to protect it's Dependants?
Not having any.
>>
Hey I'm putting together a command lance, 3050 tech inner sphere and I really like augmented lances, are heavy and assault tanks worthwhile? What vehicles work well with mech? Rommel/Patton seems like a good choice
>>
>>43522172
>augmented lances
DIRTY DUMB CAPPIE SCUM

But in all seriousness, I'd suggest bringing lighter vehicles. Maybe a pair of Galleons? Assault tanks aren't usually able to keep up with mechs,
>>
>>43522274
>DIRTY DUMB CAPPIE SCUM
YOU WANT SIX MIRRION C-BIRR? TOO BAD! HERE BOMB! FUK U!
>>
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>>43517913

REMOVE JEW MECH FROM PREMISES.
>>
>>43522172
Yes, absolutely. The demolisher is a disgustingly good addition to a close combat/urban lance, and the Patton is a great add-on for heavy lances. Also, vehicles are excellent cheap carriers for that greatest of 3050 weapons, the Gauss Rifle; the gauss demolisher is easily the cheapest way to get two GRs on the field, and is really good for any direct fire support lance. Rommels with gauss rifles are also really good for supporting pretty much any heavy lance
>>
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BA as stands when?
>>
>>43523173
https://www.youtube.com/watch?v=ZDEbsZpweDo
>>
>>43521636
>What special precautions does YOUR merc unit take to protect it's Dependents?
There are only about a hundred people in my unit all told (including permanent Techs and the instructors). The kids stay with relatives, on the Merchant, or in our dropper. Most of the spouses are either admins or pilots, with a few Astechs scattered throughout. One's an insurgency tactics and small arms instructor. Basically, they can take care of themselves.
>>
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>>43517133
>>
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>>43517913
My mech when.
20 tons worth of guns not shown.
>But that +1 difficulty to Gunnery and Piloting, and another for industrial mech, and more from AMM
Git gud, cadet.
>>
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>>43525351
Whose Rifleman they based their Hero mech? They did Bounty Hunter's Marauder and Natasha Kerensky's Warmhammer, but I can't figue this one out
>>
>>43521636
Quite a few; because this has been a problem in the past. First, a fair amount of extra cargo space in the jumbo has been converted to extra housing, so the dependents can just stay there on short contracts. On longer ones, there's a longer process: first, a good spot in the planet's wilderness is picked out, innawoods whenever possible. The jumbo lands there with the dependants and most of the unit, though the infantry stay behind. The engineering coy of the infantry gets to work setting up either prefabs or log buildings, depending. This is followed by basically coating a 1KM radius around the base's walls with mines. When it's time to go into town and buy shit, a bunch of dependants load on to a VTOL with a squad of infantry and fly to the nearest city. The Excalibur with the rest of the unit goes to wherever the contract needs them to, usually taking multiple trips to move all the mechs. It's a big unit, 1 mech battalion, 2 tank batts and one of infantry, plus two arty lances and some air assets; it's basically a pocket RCT. This of course means lodsa dependents, and people have tried to go after them before, hence the extreme precautions
>>
>>43525646
>2 arty lances for a full ground regiment
m8
M8
You need more arty, stat. Like, two companies minimum.
>>
>>43525545

Judging by the "S VII" on the shoulder, some kind of solaris 7 design.
>>
>>43525901
Yeah, I know. Used to have seven lances. Most of it got blown up by an airstrike two contracts ago and there's just not much on the market, especially in the 3051 magistracy.
>>
>>43526159
Ah.

How the fuck do you lose 20 artillery pieces at once? Did you keep them lined up in a row or something? Did they stay in place the entire campaign?
>>
>>43526159
Actually arent thumpers like, ultra common? They are pre-spaceflight tech.
>>
>>43525545
Oh god, Slanesh popped up in mechwarrior
>>
>>43526324
Looks more Tzeench to me. Not nearly enough tittys and tentacles for Slaanesh.
>>
>>43526281
Basically yes. We were chasing pirates, cornered their last company on a hilltop. Decided to bombard them till they surrendered rather than go up the hill after them. Moved the guns up too fast, didn't get them into properly protected positions. Thought we'd splashed all their fighters but it turns out we hadn't, and so we didn't have triple-A set up. So the bombs go in, couple of them hit ammo trucks, which were parked too close to the guns. Secondaries took out most everything that the bombs didn't. It was pretty fucking bad, I gotta say
>>43526282
They are, but IIRC the magistracy didn't have a factory for them
>>
>>43525545
Gray Norton's "Legend Killer" is the rifleman hero.
>>
>>43525545
Venom? Carnage? Bubblegum Maw A-Go-Go?
>>
>>43526993
Except of course, that Legend Killer is actually a bog-standard Rifleman... Norton was supposedly just that good.

I would laugh my ass off if there's actually no difference between the hero Rifleman and the normal one.
>>
>>43527099
Probably has special piloting abilities or something on a normal Rifleman-3N.
>>
>>43526577
Ah. You got hasty and fucked up.

That's bad luck, man.
>>
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>>43527099
MWO version has the legend killer variant exchange an energy hardpoint from both side torsos for an extra ballistics hardpoint in the arms.
>>
>>43527099
Hardpoints are probably different but still allow the standard Rifleman config. I'm betting more energy.
>>
>>43527234
HA nice figures its exactly the opposite of what I guessed.
>>
>>43527234
>legend killer
>endo
>XL engine
>DHS
>LB-10X

WHAT THE FUCK
>>
>>43527309
"What is this 'canon' thing? Never heard of it."
-PGI
>>
>>43527309
>surprised at something from MWO being shit
>>
>>43527309
>LB-10X's

You got me there. It'd be better off with 2x AC5's in both arms. The higher damage per second in MWO would make it more fun.
>>
>>43526993
Except Norton's Legend Killer had the Ghostbusters logo on it (Well, a generic ghost in a bullseye, but the Ghostbusters one is more amusing) and was gray, not y'know, a Lord of Change.

>>43527309
>Implying Piggy gives a flying fuck about canon.
I mean honestly now.
>>
>>43527386
Is AC/2 boating still a thing? Cause the fact that they are bad in the tabletop and were good in MWO always amused me.
>>
>>43527435
AC/2 boating is still a thing, though it requires really good aim to do well.

AC/2's are on the map to get a buff, where they get the same sort of critical damage seeking values as the machine guns do, so... yeah, AC/2 gunboats are gonna be a thing. Peel off the armour with lasers, then blast away with AC/2s. Also the shake effect they cause when hit by them makes life troublesome for precision lasers.
>>
>>43527435

AC/2 boating could be good in MW4 too, most of all in the NBT-HC mod. Dire Wolves with 7 UAC2s were brutal in NBT multiplayer league games and were the gold standard for very high tonnage drops. In CBT that loadout would be laughable though.
>>
>>43527586
>BJ-1 is now a good design
WHAT
>>
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>>43518141

They seem to have ran out of funding when developing the organic Urbanmech's weapon loadout. Luckily, there are plenty of sources of improvised organic weaponry for resourceful mechwarriors to scavenge.
>>
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>>43527309
>>43527356
>>43527396
Looks like they're just basing it off this, one of proposed configs by folks who don't buy it was a plain old 3N.

So it kinda is canon (or at least not randomly pulled out of their asses) in the sense that the canon line has long been that for the public at large, nobody knows for sure what Noton had under the hood. Or at least nobody who's telling, so speculation abounds.
>>
>>43528542
>nobody knows for sure what Noton had under the hood. Or at least nobody who's telling, so speculation abounds.

Except that the Warrior Trilogy had Justin Xiang piloting Legend-Killer, explicitly. And it was a bog-standard -3N. And it hasn't been retconned, it's just that people in-universe don't believe it, so the in-character sourcebooks point that out as a "conspiracy theory".

Until a new novel comes along, or until TPTB outright say - from an out-of-universe perspective - that Legend-killer isn't a -3N Rifleman, then a -3N Rifleman it is, and people will just have to deal with that. Or remain belligerently delusional, as befitting most of the fanbase.
>>
>>43528627

It is a physical impossibility that Norton could have done what he did in a normal Rifleman. The game rules simply don't allow it. So since it's not possible in the game rules, it can't be possible in the novels or sourcebooks. QED, Legend-Killer isn't a normal Rifleman, and the novels must be in error.
>>
>>43528781

>I'm away from my normal computer for reasons, and thus I don't have a good reaction image for this. Apologies. I'll try for a funny one later if I can get the desktop set up in my hotel room.

"If the game rules don't allow it, it can't be possible in the novels..."

Go to your room, and think about what you just said.
>>
>>43528918
NEA, it's bait. Not even good bait.
>>
>>43528964

MY HOUSE HAS EXPLODED I'VE DROPPED 6 MONTS PAY ON FIXING IT, AND I'M STUCK IN A HOTEL FOR 2 WEEKS WITH A 5-YEAR OLD FOR AT LEAST 5 HOURS A DAY AFTER HE GETS OUT OF SCHOOL.

I JUST WANT TO YELL AT SOMEBODY, OK?
>>
>>43529008
https://www.youtube.com/watch?v=qRFhNZNu_xw
>>
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>>43529008
Carry on, sir.
>>
>>43529020

Fair point. OK, off to see if I can get my computer set up back.

Also, I have to point out a weakness to James Blount. "You're Beautiful" was the first song I got to hear after waking up from surgery in the Army, and when you're on a morphine drip, he's a surprisingly good singer.
>>
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>>43528781
Novels trump source-books and game rules. This isn't a personal preference thing, it's been stated repeatedly by devs.

>>43528918
Let me help you
>>
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>>43529124
James Blunt is good, NEA. He was also an army man, just like you.
>>
>>43528627
And that's part of my point, unless the novels had Justin publicly shouting to everybody "It's just a 3N!", (I assume he didn't) most folks wouldn't know, and at the least canon line is that no reporters or rival stables did.

And I could see the people running the games being tight lipped and letting the mystery perpetuate because it draws people in. I bet people are still buying buying Gray Noton and Legend Killer T-shirts and shit in the DA.

The other part of my point being that like it or not, PGI didn't just conjure this "Legend Killer" from nothing all on their own, since the RS I posted is one of a few "Legend Killers", including just the stock 3N, from the non abridged RS 3055U. And this isn't the first hero mech to be based on something that was stock in canon, like how Pretty Baby or Death's Knell are named after mechs that aren't stated to be customized, but nobody seemed to care about those. Or maybe those are old enough that people still had more goodwill towards MWO?
>>
Why has no one made a Grand Strategy game about playing as one of the Houses and fighting to become Star Lord yet? Battletech seems ripe for some kind of Paradox-esque or Total War style adaptation about dynasty management and directing armies of mechs.

Vidya or tabletop, either would be cool, but the highest level of management they seem to explore game-mechanics-wise is running a mercenary outfit.
>>
>>43529327
http://www.sarna.net/wiki/The_Succession_Wars
The devs claim to be working on an updated version.
>>
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>>43529327
there's already one TT game about this
haven't you downloaded Interstellar Operations?
>>
>>43529389
>>43529393
sorry, I mistake Inner Sphere In Flames and The Succession Wars as the same thing.
>>
>>43529008
Hey NEA the taurians should be able to build clantech because of their superior university system and they only don't because of Davion fiat . Discuss
>>
>>43529124
Totally unrelated, but have you ever read Blunt's Twitter?
It's a piece of art is what it is.
>>
>>43529313
What you're saying is debunked by the fact that the fights on Solaris are publicly broadcast, as well as played out in front of a live audience depending on the arena. In addition, Noton was a Champion on Solaris for seven years. In the 3000s. So he would have had to keep that high tech Rifleman in tip top shape for at least a decade. Plus, the numerous depictions of Noton's mech, plus Justin Allard driving it in Warrior: En Garde make it pretty clear that the mech is a bog standard -3N. That fans can't replicate the exact feats that those two pilots pulled off with the -3N is immaterial. And as we all know BT fans can be rabidly retarded over the tiniest of facts because it's obvious it works *this* way and not *that* way.
>>
>>43529313

Dude, no. Just no.

Solaris machines are wired to transmit all their stats by live feed for their matches as part of the betting culture. 'Mechs use seismic sensors that can detect the mass of their enemies as part of their standard sensor packages, and make use of it to hunt opponents in Solaris arenas like the Ishiyama tunnels where they can't get LoS.

There is absolutely no way Legend Killer was anything other than a bog-standard Rifleman, and nobody who knew anything about the Solaris scene would believe otherwise.

Regardless of what we see from Justin's perspective.

Yes, it's a canon rumour that he had something other than a RFL-3N. However, only complete goddamn retards would give it the time of day, and only people stupider than that would believe it IRL.

Which, incidentally, is why you get a thread about it every few months on the official forums complete with the same garbage you're coming out with and the dipshit mods who believe that Legend-Killer was something other than a RFL-3N.
>>
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>trying to make custom mechs

They look good to me on paper but when I plug them into megamek they get wrecked by standard variants. I just wanted to let my captain be a special snowflake with a custom mech, is that so much to ask?
>>
>>43530283
Huh, I have a hard time making them as shitty as canon designs, most of the time.
>>
>>43530283
Think of it this way, all mechs are derived from another in design, so pick a style that has influenced you, copy that and start making tweaks
>>
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>>43527907
It wasn't all that bad to begin with, especially if your opponent brings VTOLs or aerospace. Just split fire on your sniping targets while slapping shit around with your quad laser battery and jets. I'd certainly rather have quad LACs, but then wouldn't everyone?

I mean, it's certainly suboptimal, but it's far from the worst design in 3025.
>>
Are conventional fighters worth it from s mercenary perspective? I like the idea of cheap bombtrucks, but they look REALLY fragile
>>
>>43525351
insane kangaroo sculpts WHEN?!?

I need more MWO models in my life.
>>
>>43531613
They are brutally efficient for their BV, but they still cost quite a bit and can't screen your droppers.
So not really.
>>
>>43531879
If you need to screen your droppers, then you should be able to afford ASFs.
>>
>>43530881
>that tiny little loader mech

IS protos when?
>>
Post your best Blakist art
>>
>>43532438
You're doing this on purpose Muninn. No Protos. They're a dead end. Unless I can make a ton of VRPP mechs in response.
>>
Does anyone know where I can find the Battletech font? Sarna's .zip links aren't working for me.
>>
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>>43532685
For you anon.
He's a big Huda.

http://www.mediafire.com/download/y4bymy8jp05f4jm/BattleTech_Fonts.rar
>>
>>43532822
>problem loading page

Is it just me?
>>
>>43532912
yup
>>
>>43532925
Can you download either of the fonts packs on sarna?

Because if so then what the hell.
>>
would it be possible to salvage a WarShip who's crew was killed by prompt radiation exposure?
so let's say somebody flings a multi-megaton warhead at a WarShip, but it hits a peice of torn-free hull plate or just-launched ASF a couple hundred meters from the hull. the hard rads from the detonation kill the entire crew

would the ship be salvageable after that? or would it be radioactive or something?
>>
>>43533193
Given that the ship itself, and the crewmen's suits, are probably specifically shielded from that sort of thing, I'd say no.
>>
>>43533219
you know it's literally impossible to build a suit that protects against hard rads, right? rad suits protect against fallout, not neutron radiation
>>
>>43533276
Most BT nukes are relatively low radcount. And relatively low yield, topping out at 3k KT, and that's for wiping out planetary targets. The most common nuclear round flung at a WarShip would be 500 KT. Plus, BattleTech has bullshit armor that is mostly resistant to nearby nuclear effects unless the weapon makes direct contact. So your example falls somewhat flat. How about a bioweapon that gets loose on the ship, then burns itself out?
>>
>>43532438

>IS protos when?

Anytime they want them, of course.
>>
>>43533391
a bioweapon? that might work
I know about the radiation thing, which is why I was thinking a 1st SW leftover ERW would have been the warhead in question

basically, I'm looking for a way for a blakist WarShip to be confirmed-killed but intact, and when the allies come back to look for it, it's gone, in the hands of parties unknown (but probably not the blakists)
>>
>>43533472
Losing a ship to a bioweapon is always a possibility.

It already happened to a planet
>>
>>43533828
well, yeah. but that's a lot dicier on the recovery front than a radiation'd crew would be
(though I suppose depressurizing the ship and letting everything in it sit in hard vacuum for a week would work)
>>
>>43528542
Record Sheets 3055 Upgrade has three possible Legend Killer configs.

Two are introtech -3N configs; one is 3/5/3, drops the MLs, and gains heat sinks and armor. The other drops the LLs, is 4/6/4, and gains one heat sink.

The other is the Rifleman 2 record sheet you posted.
>>
>>43533276
On the other hand, thick outer hulls would very much protect against neutron radiation.
>>
>>43534236
that is true, but a megaton-range weapon, especially a ERW would probably be able to still throw a lethal dose through the average WarShip's armor belt (especially SLDF ships, which are the ones that I'm talking about)
>>
>>43527234
Wonder when Piggies throw out Archer, which hero variant they want to go for? Jamie Wolf or Morgan Kell? If Morgan Kell, would they make that Archer cannot be detected by radar or any sensors?
>>
>>43534427

>Implying it won't be the ARCHER CHRISTOFORI, a Clan-tech energy boat
>>
>>43533276
Hey, it's BT, where everyone seems to have rad shielding built in. They fire off PPCs without a single thought to the massive amounts of ionising radiation a weapons-grade particle gun would produce. Even the infantrymen with guns like the one pictured. No wonder Grayson Carlyle got cancer.

>>43534427

Damn, is Phantom Mech still canon "it's magic and not a targeting system glitch"?

Also, Jaime Wolf's blue and gold Archer would probably be pretty sweet. Cranston Snord's Archer has no canon paint scheme, though.

Incidentally, re: the MWO Hero Rifleman: Bright Tomlinson's utter eyesore of a RFN when?
>>
>>43535168
Maybe battletech medical technology is just that advanced?
>>
Can anyone remember what book had Clan Invasion-era random assignment tables for the Clans, specifically Smoke Jaguar and Jade Falcon?
>>
I need more Blakist art please
>>
>>43536396
>>
>>43536396
I'll post some in a couple of hours
>>
>>43536305
You've actually got your choice of several. Xotl's FARTs (and don't think I didn't notice that >.>) are the most fluff-accurate, but not official.
Yet.
I've attached the most recent version (I think) for your convenience.

Alternately, you can use the one in FM:Crusader Clans for the Falcons. Unfortunately, the death of the Jaguars happened before FASA started putting RATs in their products.
>>
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>>43536396
>>
what's your opinion on Mixtech?
is there a particular design you appreciate?
>>
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>>43536656
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>>43536683


>>43536676
>what's your opinion on Mixtech?
"Eh." Or, to put it less succinctly, "shit, or get off the pot".
>>
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wheeeeee
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>>43536699
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>>43536714
>>
>>43536683
>insert fart joke
>>
>>43536676
"why aren't they doing this since 3060?"
>>
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>>43536726
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>>43536881
>>
>>43536305

Era Report: 3052.

The old Tukayyid SB has a sort of rarity system too.
>>
>>43536921
3052! I knew I wasn't imagining it!

Thank you!
>>
>>43536907
I now ant a Blaketech Berzerker, no reason.
>>
>>43537113
>Blaketech

So...what, retractable blade and MVSPLs?
>>
>>43537817
Void-Sig too, I call this custom variant The Hanged Man.
>>
>>43537817
Methinks a Small Cockpit so you can upgrade the flamer to a Plasma Rifle.

Also C3i, the most prevalent piece of Blake tech.
>>
>>43538139
Bugger, that means that it can't mount Void-Sig, ah well.

How many Crit slots does a Berserker have in each arm? as a Retractable Blade will take up Six crit slots in whichever arm it's mounted in (100/20=5. 5+1=6) and it's gonna weigh in a 5.5 Tons and deal 10 points of damage when it hits.

I think two Retractable Blades, one Plasma Rifle, two MVSPLS and a C3i is gonna be terrifying. Oh, and a MASC if it'll fit.
>>
What's the best 60 tonner for a shoot first, punch later policy?
>>
>>43538359
Either an Ost- of your preference, or an Anvil.
>>
>>43538525
>Ost-
oh I forgot those guys are now cool, could someone post the new design?
>>
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>>43538587
Only Ostscout was revealed by now
>>
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>>43539075
dumping Combat Manual art, because why not?
>>
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>>43539100
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>>43539115
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>>43539123
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>>43539143
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>>43539161
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>>43539176
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>>43539199
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>>43539218
that's it
>>
>>43539199
>>43539218
Gods above, these look good. I mean, the Ostscout is still shit and the Shad isn't a whole lot better, but they look absolutely fantastic. Definitely looking forward to getting the new minis in the AS Box Set (whenever it bothers coming out).
>>
While I overall like flyingdebris work, I think Shimmy draws the better Unseens
>>
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>>43536305
The old Master Rules had some.
>>
>>43539561
Agreed. Shimmyseen is really good stuff.
>>
>>43539561
Shimmy didn't do the color plates beyond the cover image of the Black Widows, afaik. The designs themselves are his, but not the art. Also, both Ostscouts look bad compared to the B&W image, especially the blue one's astronaut impression.
>>
>>43540754
I actually really like this Ostscout though: >>43539199

What's your beef with it?
>>
>>43540883
Potato spaceman is still a potato spaceman. It looks good for what it is but the coloring really does lose a lot of the angularity of the line art.
>>
>>43540883
The cockpit is off, and the proportions of it are skewed. It's not a bad piece, not like the weirdly proportioned GDL Shad, but it's merely okay on its own. The back angled sensor vanes are nice though.
>>
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>>43541055
>>
>>43541125
>implying you don't want good looking Osts
Here's hoping the Ostroc and Ostsol have goofy suction cup feet too. And the Scorpion.
>>
>>43541208
new tease when, CA?
Do you have a finished Plog art already?
>>
>>43540959
>Potato spaceman
But that's the best part of the design.

>>43541055
>The cockpit is off, and the proportions of it are skewed
I personally find the cockpit design to be much improved, though the proportions are a tiny bit odd,. yeah. I love the clawhands and the sensor vanes, as well as the vents on the shoulders.

I wouldn't mind seeing one Ost with goofy feet though.
>>
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>>43541249
Still working on the Plog piece, and since Muninn is the contact here, it's slow going. As for another tease... Have a tonk.

>>43541354
>>I personally find the cockpit design to be much improved, though the proportions are a tiny bit odd,. yeah.
Actually I mean it's off from the black and white piece, where the glass is a bit bigger so the proportions fit better.
>http://img.masterunitlist.info/BattleMechs/Ostscout-Silo.png
>>
>>43541435
>Actually I mean it's off from the black and white piece
Oh, yeah, I see what you mean now. I kinda don't mind it either way though. Both look pretty nice, IMO.

My opinion will be sealed by the mini, which is what the lineart serves. If the fig doesn't look good, not much else matters.
>>
>>43540959
I kind of like that at first glance, the Ostscout seems like it could be a Battle Armor rather than a Mech.
>>
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>>43542696
But it IS a BA.
>>
UrbanHunch Frankenmech when? I know it sounds totally bonkers, but that's kind of the point.
>>
New to battletech. Two questions: What's the funnest one to play, and is it the one where I can custom build robots?
>>
>>43543551
>What's the funnest one to play, and is it the one where I can custom build robots?
I... I feel like I'm being trolled, but I'm gonna try and answer this honestly anyway.

1. The "funnest" Battletech is Classic BattleTech (CBT), as opposed to Alpha Strike.

2. Yes, yes it is. You'll need either MegaMekNet or Solaris SkunkWorks to build custom mechs without an insane amount of work.
>>
>>43543628
>without an insane amount of work.
Once you memorize the engine table, it isn't that bad.
>>
>>43543794
>Once you memorize the engine table
Anon. I know you're showing off, but don't. It makes you look like a prick. You know as well as I do that doing everything by fucking hand is terrible.
>>
>>43543628
This. CBT is funnier.

You can end up pushing a conga line of mechs down a hill, into an explosive fule depot in CBT.
>>
>>43543822
That was more of a joke about battletech being incredibly complex than anything else
I have memorized the weight of the 300 and the 75 and 100-ton internals, but that's not the point.
>>
>>43543892
Or ram an Archer with an aerospace fighter that failed a lawn dart check due to an LB-2X pellet, destroying it and shoving the remains into a Warhammer in the next hex, knocking that over into the Orion in front of IT, causing the Orion some damage and a great deal of confusion.

Or blow an entire company of mechs apart with one arty shell into a dropship bay.

Or throw a Wasp into a volcano.

Or decide that your mech didn't skip legday and DFA people off of (or through) a bridge.

CBT is a funny game.
>>
>>43543628
>Classic BattleTech (CBT)
>>43543892
>>43544648
That abbreviation seriously had me wondering there for a second what's going on in the /btg/ today.
>>
>>43544766
Oh, that is too. We are just polite enough to not talk about it too often.
>>
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>>43544766
>>43544821
I don't get it
I believe I should be glad I don't get it
>>
>>43544648
And that is just the TIP of the iceberg of hilarity that is CBT
>>
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fun BT moments, you say?
>>
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>>43545015
>>
>>43544879
>spoken like someone who never googled cbt.com
>>
>>43545121
I never googled cbt...
>>
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>>43545316
>>43545121
ok...
>>
>>43545391
Sigh. It's the acronym for a very specific fetish.
>>
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>>43545015
For the new guy, here's a quick breakdown of what happened in this image

There are seven four-legged 'Mechs charging about in an arena. One of them slips on the pavement and falls on its literal ass, skidding off to the side.
They exchange some desultory fire, but the real action is in the close combat.

In the background, one 'Mech humps another one viciously, trashing its engine and killing it.

Meanwhile, a third one 'Mech charges bodily into a fourth. The victim kicks the charger in the leg, blowing it off and sending it to the ground - but the victim is pushed off a cliff onto another 'Mech, landing directly on its head. The 'Mech fallen on is smashed to the ground and shoved out of the arena by the impact, but its head pierces the ammo bunker on the faller, detonating the ammo and destroying its engine.
The faller's pilot immediately ejects.
Into a wall.

And this is NOT the silliest thing that can happen in this game.
>>
>>43545316
>>43545391

Cock and Ball torture. Who can honestly say they don't want to be kicked in the nads repeatedly by sexy ladies and have high heels slowly crush their cock?
>>
>>43546771
\(o_o) I can. I wish to get off this train, headmaster.

..this image reminds me, I need to get another Victor to finish my Santander's Killers company. I'd really like to run the Invasion of Santander V as an Alpha Strike game.
>>
>>43546882
>\(o_o)
As a general rule, don't do this.
>>
>>43543628
>>43543892
Question asker here.

I was looking at the website's core rule book section, and there does not seem to be a Battle-Tech Classic. Is it out of print? Is Total War a suitable/identical alternative?

http://bg.battletech.com/books/core_rulebooks/

Thank you for the help. Very much looking forward to tossing giant robos into volcanoes.
>>
>>43547006
Total Warfare contains the main rules.
It's also in our scans database, to be found in the OP.

I personally recommend starting with the rulebook from the intro box instead; it contains only those rules needed for introtech mech-vs-mech battles.

Once you're familiar with those, you can move up to the relevant chapters in TW.
>>
>>43547006

The system in Total War is "Classic Battle Tech" (afaik). They use to brand it that way to keep it distinct from the Battletech stuff Topps was doing, but now it's just them again they've largely dropped the term.

(If I'm wrong I'm sure someone will let me know)
>>
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>>43546930
I've been coming here since 2004 and you can, if I may be so bold, suck each and every dick in the world. Some situations require the use of a smilie, no matter how distasteful you may find it.

>>43547095
You're correct.

>>43547006
>>43547066
Total Warfare is the current main ruleset.I usually recommend, however, that newbies get themselves oriented with the Battletech Master Rules (also in the OP links). It's an older edition, and there are some rules differences (notably in the use of cover), but it's well laid-out and teaches the most important parts of the game quickly and easily. Total Warfare.. well, it does neither.
>>
>>43530782
>Think of it this way, all mechs are derived from another in design

By that way of thinking one could argue that the only real mech is the Mackie.
>>
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>>43548542
>By that way of thinking one could argue that the only real mech is the Mackie.
You only just realized that?
>>
>>43548542
that's why they are called BattleMackies
>>
>>43544648
>Or blow an entire company of mechs apart with one arty shell into a dropship bay.

Wait? How is that a thing?
>>
>>43549208

Mistakes were made.
>>
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>>43543892
*whoosh*
>>
>>43549240

What the fuck kind of GM fiats killing an entire company of Mechs from an artillery shell? Like, seriously, how does that happen? By the rules, I mean? I have no idea how to fire artillery in space, and forget about dropships taking fire. Did this happen during a game? If so, storytiem?
>>
>>43547006
And if you're familiar with other tabletop games, you'll want to check out Alpha Strike as well.
>>
>>43549653

Haha, no he won't. It's shit.
>>
>>43549314
It's called keeping your spare ammo in the bays, and an arty hit detonating it all
>>
Post planets and systems that you've created for your games. I want to expand my atlas
>>
>>43552532
I just take the various planets that have fallen off the map in the IS (mostly periphery shitholes) and imagine what they've been up to since the Star League went tits up.
>>
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>dat newest update in the SomethingAwful Let's Play BT

BLAKE ELESION
>>
Imagine a universe in which Wolf's Dragoons never existed.

it's beautiful
>>
>>43545015
I'll see if i can find the caption of a mech falling from 70 levels high
>>
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Attention, Not Entirely Anon!

I found the attached pic on archive.4plebs, after you had some discussions with its creator back in April, regarding an AeroTech/Renegade Legion space-game. I was hoping to pick the other guy's brain a little. Did you get his contact details, by any chance?
>>
>>43553662
So... either no Clan Invasion, or they come in blind? Sound like it could be glorious but would probably just be boring. The Clans would never manage a successful invasion without some kind of intel.
>>
>>43554374
Maybe. If the Clans hit the IS in 3005 to 3020, it's a good bet that they could roll up the Inner Sphere until close(ish) to Terra. It'd be fascinating really. I'll run something similar at some point I think. This actually means that the Carlyle's Commandos would get run right over, meaning no Helm Core, meaning no way for the IS to really fight back.
>>
>>43554414
Unless ComStar decides to break out the Lostech.
>>
>>43554444
Which is why I said near Terra. The ComGuard was basically a green rated military, and they edged a win with the 1st Division against *Pirates*. In 3005 the old guard of ComStar would likely send out ROM to ace anyone who captured Clan tech just to keep tech down.
>>
>>43554414
>>43554498
if they were getting rekt at that level, the great houses would probably go to nukes, which would end with a dozen worlds burnt off and the clans completely shattered
>>
>>43554519
Or pulling in the rest of the Clans and dropping orbital bombardments on the IS. It's the "TAURUS SHALL RISE AGAIN!" argument all over again.
>>
>>43554538
I would disagree. even if all the clans went in on it, there's still no way that they could subdue an entire inner sphere totally gone to WMDs; the IS states could simply throw dozens of suicide small craft and dropships PACKED with hundred-megaton warheads at clan WarShips, and all that needs to happen is for ONE to get through and your battleship is toast
and I mistyped, I meant a FEW dozen worlds burnt off. it would also basically ruin the interstellar fleets of every major nation and more or less plunge the sphere into a new dark age, but the clans would loose, eventually
also, could you not bring the taurians into this? your hateboner is showing and it has nothing to do with the clans
>>
>>43552532
I created five new worlds for my spess texas ranger campaign, all taurian out past lastpost:
>Far Isle
the furthest world of the Expansion Region, Far Isle is still locked in it's ice age, though a small sorta-temperate band along the equator exists, and since the planet is rich in germanium, a colonized area exists, sandwiched between two massive mountain ranges on the continent that spanned the equator. population 40,600
>Closing Time
A series of massive asteroid impacts has made the southern hemisphere essentially uninhabitable, and the population is concentrated on a single continent that is roughly centered on the north pole. climate is warm-temperate overall, though the settled area is cooler, roughly on par with the northern US. long days and nights combined with high latitude means crops grow extremely quickly; this world is the breadbasket of the Expansion Region. Population 75,400
>Lonesome Road
Colonized mostly as a stopover point for trips between Lastpost and the rest of the Expansion Region, Lonesome Road is named for it's highly unusual landmasses; it has a single extremely long and thin continent that stretches almost 20,000 kilometers from end to end. thanks to the environment of the continent, a nearly unbroken series of steppes and mountain passes allow travel from one end to the other by land; this is vital, as the best farming land and only viable petrochemical deposits are located at nearly opposite ends of the landmass, which forces many to regularly make the long and arduous journey down the "lonesome road" from one end of the continent to the other. Population 16,500
>con't
>>
>>43554590
>also, could you not bring the Taurians into this? your hateboner is showing and it has nothing to do with the clans
90% of the time, when Nukes versus Clans come up, it's Taurianfags screaming it would totally work with no downsides. So no. My hateboner is for "Nukes are the answer to everything!" crowd.

>I would disagree. even if all the clans went in on it, there's still no way that they could subdue an entire inner sphere totally gone to WMDs; the IS states could simply throw dozens of suicide small craft and dropships PACKED with hundred-megaton warheads at clan WarShips, and all that needs to happen is for ONE to get through and your battleship is toast
Ignoring the fact that the IS doesn't really have the infrastructure at this time for that to be possible, let alone feasible. Sure okay. You've gutted the Clan fleet. Then they crack open the rest of the WarShip Brian Caches and come back, only down they start going full SLDF and fling relativistic rocks at planets to save time. And I'm saying this as someone who enjoys that kind of gameplay, it's not only dumb, it's full retard Taurianaboo.
>>
>>43554374
Either the Clans hit with minimal intel, or they utilize a different method of intel gathering.

DESU, they didn't seem to use the intel they gathered much anyways.

This really just stems from my hatred of Wolf's Dragoons. These fucks are still getting material 30 fucking years later, and got throught he Jihad despite everything the WoB did to eradicate them. Somehow.

Condition FERAL rustles my jimmies
>>
>>43552532
>>43554646
>High Plains
The most earthlike world in the expansion region, High Plains is home to nine small-ish continents, mostly covered in the world's namesake plains and the local equivalent to coniferous forest. the climate is cooler than earth-average and the planet's days and nights are short; a full rotation around the system's star takes approximately 14 earth hours. the pleasant climate and distance from the inner sphere has lead to a fairly large population, mostly taurians seeking a life yet further from the inner sphere, and those fleeing the endless warfare of the successor states,
Population 103,000
>Land's End
another marginally habitable world, Land's end is almost 90% water, with the only habitable regions concentrated in island chains near the polar ice caps. the world's equatorial region is constantly wracked by massive hurricanes, which fortunately do not reach the higher and lower latitudes, where a number of particularity isolationist settlers have established a number of small communities, mostly focused around fishing for the local aquatic wildlife and occasional heavy-metal mining. Population 6,500
>>
>>43554664
jesus fuck CA, calm down
this is not about the taurians, man
show me on this map of the inner sphere where medron pryde touched you CA
>>
>>43554747
maybe they'd have actually USED the pile of Bug Eyes that they had sitting around in their naval caches? an invasion where they were going entirely in ELINT and SIGINT would be interesting
>>
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>>43554747
I don't like them either, Anon. So you're preaching to the choir. I prefer my Mercs dirty, barely getting by, and grizzled as fuck. Companies that ride high and only get dirty when the writers decide they need to be soiled kerfuffle my kensigntons too.
>>
>>43554775
show me on this map of the inner sphere where medron pryde touched you CA
>implying it was Medron Pryde
It was actually a Reunification War game I ran. The Taurian player pitched a bitchfit when I calmly and rationally explained that the SLDF was already firing nukes at the Taurian forces, so the TDF going "IMMA NUKE THIS BITCH" wasn't going to do anything except make the SLDF player (who had more warship assets) get mad. Then he flung several of my Warships at a brick wall, flipped a table, and got a broken tooth for his trouble. I have zero tolerance for nuke 'em all Taurians. Ones that want to play the TDF like they're the Confederacy? Go absolutely nuts. We'll play a relatively nuke free RW game, right up until the Pleiades campaign, because fuck that noise. Bonus points if you come to games dressed as Robert E. Lee.
>>
>>43554812
I think that a better idea for the wolves would be that they aren't actually very GOOD at fighting, but they make up for it with better quality gear and lolstockpiles. as things move past 3025 madmaxtech, their advantage slowly diminishes until 3050 when they whip out the clantech and are riding high for a little bit again. once everyone starts to get gud at fighting clan stuff, they begin to slide back into mediocrity. after getting waco'd in '67, they spend the rest of the jihad basically poking around the edges and talking themselves up. after the jihad, they're basically coasting on their reputation (which is mostly hype) and by doing endorsements
>>
>>43554849
>getting nuked wouldn't "logically" lead to counter-nuking, but instead just rolling over and accepting it
>"don't do that it'll make the SLDF player mad"
The fuck is this nigger shit? This is the single most inane thing I have ever seen you post. I am not, nor will I ever be, a TCfag, but seriously, stop running games. "You can't do this thing because I don't like it and it'll upset a player that did it first even if it's what any sane person would do in retribution" is a assload of bullshit.

Him throwing a fit and wrecking your stuff is grounds enough for the busted tooth, and he got what he deserved, but if you think a force that is being nuked is not going to nuke back, ever, you are deluded.
>>
>>43554919
>Goons
>surviving the Jihad at all

You disgust me
>>
>>43554920
this desu senpai
>>
>>43554920
No anon, it wasn't making the SLDF player mad I cared about. It was the Taurian guy saying that the SLDF would totally back down if he got nuked, and getting pissy that I pointed out it was already a nuke fight and nothing seemed to have changed. Stay mad if you want.
>>
>>43554920
This is actually a pretty interesting take, though it requires a bit of suspension of disbelief because well, the WD really were that good. They're Clan pilots, pretty much. I think making them effective was fine, but... BUT, making them all that AND super sekrit spy skwad was just too much for me. And all that plot armor. And the fact that apparently, somehow, nobody ever salvaged their gear to find out that they had advanced tech? All that time? I find that hard to believe. Dat's some grade-A fiat right there, I tell ya hwhat Bobby.
>>
>>43554964
This is supposed to link to >>43554919, what the fuck 4chan?
>>
>>43554849
now that's some grade-A autism right there.
I had a similar bad experience/hate going with 40k necron players, after an issue where I ended up fistfighting (and smashing) the only one who I'd ever met at that point, who decided to hit on/try to get handsy with the store owner's 13 year old daughter who was working the counter while he was out getting pizza. I got over that hate, though, and you probably should try, too
>>43554936
to be fair, I'm suggesting that they survived by literally avoiding fights the entire time and constantly running and hiding
>>43554964
>>43554977
I meant more as a "alternate reality goons" thing than an interpretation of the canon goons, who do really suck
>>
>>43554946
I'll stay mad as long as you stay shit, which seems to be for a good, long while if this is your attitude.

Also, maybe you should have explained that in your initial post, regarding the Taurian player thinking stupid things, instead of posting it now to worm your way out of looking like a fuckstick. Doesn't change much, but context is nice. And it also doesn't change the fact that the TC player has every right to be punitive, and enact attrition. It's part of the reason nukes make the best nuke deterrents, dumbfuck. Because people don't want to nuke someone if they themselves will be nuked. Open the can of worms? Expect reciprocity.

Stay bad.
>>
>>43554990
I don't understand why gamers are so quick to label each other based on what other gamers do. Like, I have known some smelly MtG players, but I don't think they all smell. Why would you hate all Necron players because one of them was a scumsucking piece of shit? Seems a bit daft.
>>
>>43555017
Jesus fuck anon. The typical nuke 'em Taurianaboo thinks that if they just whip out a nuke or two, everyone will roll over and let them win. If I have to explain that to you, be glad you don't go to the OF. I never said he couldn't do it, only that nuking them was only going to devolve further. At any rate, I don't care if you think it's a shitty attitude to have when you're dealing with toxic people.
>>
>>43555051
it was a pretty visceral reaction, not a rational one, and I got over it. I'm just point out that CA should probably try and do the same thing
>>
>>43555065
>"if i have to explain it to you"
>responding to a post stating that i would have liked context on the TC player being a retard in your initial statement to give your story more credence
It's like you just ragepost and don't actually read past the first three words that trigger your autism. Sounds like you're equally "toxic"; know-it-all control freak GMs usually are.

>>43555067
Indeed. And I am glad logic saw you through, Anon.
>>
>>43554787
>maybe they'd have actually USED the pile of Bug Eyes that they had sitting around in their naval caches?
I think I designed a "clans actually decide to use this thing" refit for the Bug Eye; IIRC it stripped out the comms stuff to fit in a star of ASFs; it turned it into basically the ultimate fast raider
>>
>>43550668
Objectively wrong, haha. But yeah, let's tell the new guy the joys of accountech while we're at it.
>>
>>43555216
>there being a wrong answer to that quandary
Eh, it gets old after a while. AS is great when you want BT but have little time. Beer and pretzels. If you have a weekend, then by all means, campaign away and use the classic rules for that more in-depth experience.

Fucking fandoms, man.
>>
alpha strike is good for when I want to run company-on-company and get it finished reasonably fast, but I don't consider it a replacement for battletech
>>
>>43554664
>le ebin fractional-c rocks may-may
fuck off back to spacebattles
>>
>>43555311
Conversely, I consider AS a BT replacement. I never actually wanted to do lance v lance games as the mainstay, it's just that anything else takes too long. AS makes it such that I can play bigger battles in less time, which is perfect given that most engagements post 3025 are company v company or larger.

Which reminds me, I need to develop an accountantech-lite for AS
>>
>>43555797
Well whatever floats your boat Anon. I have two Intro boxes, and plan on getting the AS one when it drops too. I want both because I might have an easier time roping in new players with AS, but I enjoy a casual 5 hour game of classic with a beer and a friend too. AS just doesn't have as much hilarious shit happen. Like Liao Wasps coring a Tbolt with a single SRM out of a really bad cluster roll on an SRM4 in the first turn of shooting. I went on to lose that game, by the way. We laughed about it the whole time, talking about how emo that pilot must be.
>>
>>43554519
>>43554590

Nukes are not that easy to get working, anon(s).

If you nuke the Clans on the ground, they will go to orbital bombardment. And nukes of their own. Which they have many more ways to deliver if they feel like it.

Space-wise? The invading Clans by themselves could largely match the Houses for total ASF numbers, and they have more and better combat DropShips. Also WarShips.

Then there's the question of how you're going to deliver them. The IS has no capital missiles until the late 3050s, so the only way they can deploy them is by moving the warheads directly or using Alamos on ASFs.

The IS doesn't have the fleet assets to try and make a go of it in space, and doing it on the ground is a dumb-ass move of epic proportions.

There's also the bit in the BoK trilogy, when the same leaders who were in charge in the 3020s discuss using nukes against the Clans who are stomping the fuck out of them and dismiss it completely out of hand because if it did work their worlds would be wastelands, and if it didn't work they had no way to predict how much worse it would make an already bad situation.

>>43554787

Kek.

The Wolves were literally the only ones making use of intelligence gathered by the Dragoons or ComStar. Having the Clans go in completely blind ain't gonna change shit, since the Wolves were just that good and the other Clans already didn't give a damn.
>>
How good are the Ost- series battlemechs?
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>>43556671
The Ostsol is the best of the bunch, I think. Energy brawler, runs a bit hot in 3039 but doesn't die like a bitch either. The Ostroc is solid, but as with most 3039 designs with ammo, needs CASE. It comes across as a bit flimsy but it's a decent cav unit. The Ostwar is actually a decent Primitive 'Mech, but doesn't really stack up too well to the others. The 3M upgrade makes it fucking great though. The Ostscout is fast, and does its job pretty well. No ammo means it can survive a breach better than some, though I have a soft spot for the Locust and will always default to that for my 3039 scouting needs.
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MegaMek: Alpha Strike when?
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>>43557122
Dude, it already goes fast enough as it is with the computer handling everything. What are you, Sanic the Grognard?
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