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The DELTA GREEN Tape
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File: rMbATaj7Il8 Born To Be Wild.png (817 KB, 1356x706) Image search: [Google]
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I used to have this partner, and he had a car. It's mine now and I've had it forever. It has a 90s tape deck, and a tape is stuck in there. I've been listening to it on virtually every assignment. It isn't bad, in fact it's mostly classics. But I can't listen to it in every day life, it just puts me in that mindset, and it's not good to carry that around when you're trying to seem like a civilian. To be a civilian.

But when on assignment, that tape has been a life raft. I caught my new colleague humming along the other day. He didn't know he was doing it, it was just a small expression of sanity in a mad moment. Fuckin' hell! I wonder if I do that, too. Humming along without being aware of it...

https://www.youtube.com/watch?v=rMbATaj7Il8

>Quickstart kit + adventure
https://www.dropbox.com/s/uen96o0fj9ytswm/Delta%20Green%20RPG%20Quickstart%20Kit.zip?dl=0

>Core rules official beta
https://docs.google.com/document/d/1OogZHpifybUFvdSi9lCpttF50hkiRPGw3J-Efiax-YQ/edit?usp=sharing

>Podcast
http://theunspeakableoath.com/home/category/unspeakable/

>Shotgun scenarios + wiki
http://fairfieldproject.wikidot.com/shotgun-scenarios

>Fiction (audio)

http://theunspeakableoath.com/home/2014/10/unspeakable-episode-14-the-thing-in-the-pit-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/10/unspeakable-episode-15-drowning-in-sand-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/11/unspeakable-episode-16-intelligences-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/12/unspeakable-episode-17-philosophy-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/12/unspeakable-episode-18-punching-a-story-by-dennis-detwiller/

>Actual Play
http://actualplay.roleplayingpublicradio.com/tag/delta-green/

Any more ideas for The Monday Group or Waco are very welcome. >>43379966
>>
https://www.youtube.com/watch?v=vAaLeJ53umE

Also;
>>43499602
>>
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https://www.youtube.com/watch?v=7nVr4Ys8zKM
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Mysterious plot hooks, gimme 'em

>Graves in a small town have been found emptied and filled with blood. The blood, when tested, comes up as still living citizens of the town
>A new bypass has been built to allow a quicker connection between two cities, but passengers in cars have begun vanishing, although the drivers don't seem to notice until they rejoin the highway
>Birth rates in a small town hospital have sky-rocketed in the last 3 years, vastly out-stripping death rates. This wasn't that unusual until the children all got sick at the same time, with identical symptoms
>A high-profile university professor claims to have kidnapped and eaten several students, who vanished over the last 6 months. The case wasn't notable until the victims began appearing in their homes, healthy and unaware that any time had past
>>
https://www.youtube.com/watch?v=Vdd9rXSDdq0
>>
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>>43508775
Oh, I just thought of a few more
>A bottled water tycoon is on trial for putting unsafe chemicals in the water he sold. During the sentencing, he stood up, caught on fire and burned, leaving a charred corpse. Through dental records, the body was identified as a Russian diplomat, who vanished from his Moscow apartment two days ago
>A FBI crackdown on the a white supremacist group goes wrong when they are tipped off. While their safe-house is empty, the agents do find a series of stone tunnels below it's basement. Within, they find a trail of corpses, all missing members of the group, leading deeper within
>A man appears in a office floor when lightening strikes the building. he shoots an office worker before turning the gun on himself. His body is covered in ice made from salt water.
>>
>>43509006
>Several employees are gunned down at an animal research center. Employees present on the facility at the time claim the perpetrator was a strange masked man. The case wasn't very notable until the camera footage was analyzed, which showed no such man and employees being attacked by seemingly nothing.
>>
>>43502613
I have this noose, you see. Yeah yeah, I know we Gotta sanatise everything, but I alway keep it in the bag anyhow. Just the loop and some rope, cut from a tree in a op. I don't know, but it keeps me grounded when I see it. Reminds me that I've got through this far, kept it together for this long. I run it through my fingers, think about everything I've learned.
Sometimes, when things are really bad, I put it on, tighten it, feel the pressure on my neck. I've been making it tighter, recently.
>>
>>43509968
Maybe, when the stars come right and the world finally comes to an end, I'll wear it like a tie.
>>
YEAH DARLIN' GO MAKE IT HAPPEN
TAKE THE WORLD IN A LOVE EMBRACE
FIRE ALL OF YOUR GUNS AT ONCE
AND EXPLODE INTO SPACE
>>
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https://www.youtube.com/watch?v=LHA6Ek3vQQ8
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>>43508775
I plan on running a game here in a couple weeks and to get everyone used to the system and establish a group dynamic I'm going to run them through a one-shot mission where people would meet up at this sex toy/fetish shop and then either disappear or commit suicide. In line with that, I need sex shop names.

>>43509006
>A bottled water tycoon is on trial for putting unsafe chemicals in the water he sold. During the sentencing, he stood up, caught on fire and burned, leaving a charred corpse. Through dental records, the body was identified as a Russian diplomat, who vanished from his Moscow apartment two days ago

Why would they run dental records? Unless that's standard autopsy procedure they aren't trying to identify his corpse as multiple people saw him burst into flames.
>>
>>43512102

Actually, the law around that sort of thing is kind of pernickety and you do need to do things like confirm the corpse IS in fact who you think it is, because declaring someone legally dead is a whole hoo-ha that can lead on to wrongful death suits, insurance claims, inheritance etc. The autopsy would also be conducted because it was an unusual death, possible homicide (which you definitely do an autopsy for) and because it might even plausibly be a switcheroo attempt at escaping the charges (thus identifying the body still makes sense)

Hell, technically a person isn't legally dead in most legal systems until a medical professional declares them so, even when it's super-obvious that life is impossible. Like, they could be spread across three tennis courts but until the coroner goes "yup, no pulse" and calls time on it, that person is legally still considered to be alive.
>>
https://www.youtube.com/watch?v=lS-af9Q-zvQ

>>43510644
LIKE A TRUE NATURE'S CHILD
>>
>>43508871
oh please let it stay
>>
>>43512102

>I need sex toy names

I'm suddenly reminded of that scene in 8mm where Joaqim Phoenix asks Nicolas Cage if he would like a battery operated vagina.
>>
>>43512193
I'm not questioning the autopsy, I was questioning the dental records. But, I suppose You're right about people trying to fake deaths and what not so making sure to identify the corpse makes sense in that regard.
>>
>>43509006
>His body is covered in ice made from salt water.

this is physically very impossible. salt is pushed out of ice upon freezing.
>>
>>43512299

>I wasn't questioning the autopsy, I was questioning the dental records

Establishing the cadaver's is part of autopsy procedure; in the event of a death by fire, facial records and fingerprints are often too damaged to be relied on and dental records are easier, quicker and cheaper than DNA tests.
>>
>>43512102

>sex shop names

Dong Warehouse

The Orifice

Rose Bud's
>>
>>43512512
>The Orifice
I like it. My plan is to have their handler phone them about it and when they get to the name of the shop to kinda pause and pull someone else over to verify the name. The Orifice is close enough to The Office to be misconstrued as a typo so that's perfect.
>>
>>43508775

>A series of product-tampering scares wrack a small Midwestern town and leave the citizens temporarily parched as all the local canned and bottled beverages are found to be tainted with a choking, black oil-like substance.
>>
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https://www.youtube.com/watch?v=_ca0l5KMdX0
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>>43512560

orifice space?
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>>43512512

Gapers.
>>
>>43512102
Jack's Office
The Hole in the Wall
Studs
Ronnie's Skin Bin
The White Swallow
Cross Cuntry Video (supposed to read "Cross Country Video" but the O in country is broken)
The Pump Palace
HollyWOOD Video
>>
>>43515907
>Good Vibrations
>The Toy Box
>Rod's Rods
>Knobs and Knockers
>Easy Come, Easy Go
>>
>>43508775
>The burning wreckage of a large aircraft of unknown type is discovered some 150 miles east-southeast of Thule Air Force Base. Although it is on Danish Soil, neither Trafikstyrelsen nor the Sirius Patrol have yet been alerted, and the party has been asked to take point..
>>
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https://www.youtube.com/watch?v=dXfWDDTSft0
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>>43512324
that's the idea
>>
>>43512324

Perhaps the water is frozen so cold, so fast that the ice doesn't have time.
>>
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https://www.youtube.com/watch?v=Vg1jyL3cr60
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https://www.youtube.com/watch?v=hLhN__oEHaw
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>>43513872
>>43514293
>>43515907
>>43516398
I got some decisions to make for a name here, I love it.
>>
>>43519238
Those sound like strip joints.
Aren't sex shops named things like
>Adult Emporium
>XXX Warehouse
>Adam and Eve
>Secret Passion
?
>>
What would you guys think of a campaign along the lines of a Hotline Miami/Oblivions Dark Brotherhood plots?

My idea is that they have their various handlers who give them missions ala Hotline Miamis phone messages and eventually these messages start having them kill various other Delta Green agents/whoevers working against the cult as their handler either gets killed and replaced/mind controlled/whatever.

I plan for the first fake mission or two to be fairly indistinguishable from normal missions but to start dropping hints and if they dont catch on then its likely game over as portals and the like are opened all over the world.

This seem like something enjoyable or would it potentially be too cliche?
>>
>>43519293

I know one called Clone Zone. They can have weird nanes
>>
>>43509006
I'm trying to find an excuse that would get the agents to investigate a new exhibit of native american artifacts, but I can't think of something that would be
a) intriguing and scary to someone clued in
b) not frightening or absurd enough to make major news
but
c) still interesting enough that it would be published somewhere so the handler could read about it.

halp
>>
>>43519449
How about it's noticeable because no Native Americans are protesting the exhibit, wanting the artifacts returned to their original owners. All they have done is refuse to comment on the situation.
Why is that, especially with the size and scale of plundered artifacts? Delta Green would probably want to find out.
>>
>>43519370
It seems like the standard DG formula before The Program.

>>43519449
>A serious of unsolved murders committed with flint tipped weapons in the area
>Partial image of a dangerous text in the exhibit documentation
>Strange behavior of the curator
>Fluctuations of the power grid centered on the exhibit
>An epidemic of bubonic plague, chicken pox, pneumonic plague, cholera, diphtheria, influenza, measles, scarlet fever, smallpox, typhus, tuberculosis, and whooping cough in the region

>>43519543
That alone would not alert DG imho, but it would make for great NPCs to investigate, mistrust, feel tricked by, but ultimately come to terms with in order to overcome the actual threat.
>>
>>43519449

1) it's a single item, not the whole exhibit that's anomalous, so the exhibit might still be news.

2) tiny bumfuck museum, not The Guggenheim. Even DG would have missed it had a friendly not been on museum staff/a visiting enthusiast etc. Alternatively, small not particularly weighty journal.
>>
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https://www.youtube.com/watch?v=qg3y5KKvcmw
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>>43519595
Im very new to Delta Green (as is my group), what is The Program?
>>
>>43519872
The Program is the new, officially sanctioned Delta Green remade by the government after the Greys failed to stop 9/11. The Group is the old DG, the cowboys who didn't come into the fold when they had the chance.
>>
>>43519909
So its a publicly known DG more or less? That would be an interesting take on things.

While Im thinking about it, just how easy is it to accidentally a PC? Im the anon who was asking about sex shop names as well and Id rather not kill aomeone in the 'lets get used to the system' session.
>>
>>43520162
>publicly known
No way.

According to the devs The Program is little more than a clearance level, just like how it was before the 70s. Clearance is given to agents from any alphabet soup organizations suitable for the job. There is no central Delta Green building and clearance is topper than Top Secret. It's effectively MJ-12's replacement.
>>
>>43520162
Not publicly known, no, but officially sanctioned instead of being a conspiracy on their own. More like MJ12 or how DG was before 1970.
>>
>>43520162

>So its a publicly known DG more or less? That would be an interesting take on things.

God no. If you know about how things used to be, think about MAJESTIC (appropriate since the Program is what happened when DG managed to take over MAJESTIC). The result is a top-top secret government program sanctioned by the upper echelons of the military-industrial-intelligene complex.

You don't have Delta Green badges, but you do have official sanction, which makes things somewhat easier legally, and makes it easier to pull in resources.

Unfortunately it also means that your superior's priorities are comprimised.
>>
>>43520162
>how easy is it to accidentally a PC?
>Id rather not kill aomeone in the 'lets get used to the system' session.
Very easy and why the hell not?!

This all grew out of CoC, the system for squishy investigators that have a chance of going mad before dying horribly.

This is not a system to storm the front guns blazing, such heroics get you killed in a round. Weapons matter, a lot since most fed PCs sport one. But they're still a last resort.
>>
>>43520515
it's a government organization just a secret covert government organization.

So your superiors might be comprises, or working against each other, or just not talking to each other, or working for the same goals but misinformed about each other, or

well you get the picture.

You're official, but know one knows everything, and you know less then most, but still way more than the public.
>>
>>43519370

It'd work just fine, I think.

Have the campaign be based around Delta Green human resources. Their responsibility is ostensibily retiring agents and friendlies who've become dangerous to the Group, either by being corrupted by Something or by disillusionment with the Group. So you've got the players as a roving, utterly deniable group of killers whose responsiibility it is to quietly off former members of the Group and either make it look like an accident, or some other method that deflects attention.

Do one apparently "normal" job, then another where questions begin to be raised. Then another where the target in question is clearly on to the fact that something is rotten at DG's heart. Of course, their orders tell them never to read or take in anything their targets say or do. That knowledge could be dangerous.

Then have an operation where the reasoning behind it is completely inexplicable. Do they trust the voice at the end of the phone line that tells them it's better that they don't understand? Or do they start asking questions?

>>43519449

As far as the mainstream media and news is concerned, the story is thus: the exhibit was vandalised, but nothing was taken. The extent of the damage was limited, it's suspected because the vandals were surprised in the middle of the act and fled. Local police are investigating, but the blame is suspected to lie with some white supremacist group or other. The original tribe are outraged of course, and there are some limited protests, but on the whole, the police seem to be doing a fine job, and the perpetrators will soon be brought to justice.

Problem is one member of staff at the museum claims one of the items in the exhibit is missing. The museum claims otherwise. The member of staff claims it's a particularly valuable piece and can't understand why it's being forgotten about.

And of course the security guard on patrol when the incident happened has had to take time off work and isn't saying anything.
>>
>>43519595
>>43519602
>>43520855
thanks anons. These are good and stuff I can work with to get them started on the adventure.
>>
>>43520855
I never thought about doing the clean up angle, that would probably work the best.

I'm more than likely going to mix it up a little bit because I want to throw some lovecraftian/body horror stuff at them besides just fighting other humans, and I'm sure they want to fight some horrors as well.
>>
>>43521024

Like I said, some of the people they might be assigned to clean up might be Agents who got too close to the things they were dealing with. People infested with alien parasites, their bodies being overcome with protomatter, swelling and growing with otherworldly pestilence. All that good stuff.
>>
I'm curious, the old DG books mentioned Majestic told some presidents about their existence but also kept themselves secret from others. If I recall, the last president mentioned was Clinton, who they didn't inform, but what about Bush Jr? Would they let Obama know? What about the Program, would they be the same or do we just not know right now?
>>
>>43521249
George W must have known since MJ-12 was shut down after the Greys did nothing to prevent 9/11. Unless MJ-12 decided to end The Accord internally but I feel like they wouldn't do that.
>>
>>43521324
Well, at least one highly-placed member of MJ12 was also DG after 2001 right? It could happen. I do agree it's most likely the did inform W, they seemed to have a habit of telling Republicans and letting Democrats hang for whatever reason.
>>
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https://www.youtube.com/watch?v=v--IqqusnNQ
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>>43521324
>>43521406

The change in management at MJ-12 wasn't purely a result of the Greys stopping holding up their side of the Accord, though it was kinda the first step in weakening the pro-Accord side of the Steering Committee, which then led eventually to the coup.

I think the selection of presidents to inform is more about how trustworthy MAJESTIC/the Program would find them, and how friendly they are with the intelligence services. Bush Sr. was a neo-con hawk, so he could be trusted to be on side. Clinton couldn't be trusted. Bush Jr. I suspect, wouldn't be, but people around him would. Obama, I suspect, has been informed. He's quite on board with the kind of spying apparatus that the program would want.
>>
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https://www.youtube.com/watch?v=1TD_pSeNelU
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>>43521249
>the last president mentioned was Clinton, who they didn't inform
Could Clinton have been MJ-12 in some way?
>>
>>43524118
wat
>>
>>43524364
um-
DG I mean. Could Clinton have been DG if he wasn't MJ-12?
>>
>>43524416
Seriously doubt it. They went in mostly for federal agents, law enforcement, and military. Not politicians. Maaaybe he could've been a friendly at some point before he went into politics. Most likely he was completely unaware of the existence of MJ12 and Delta Green.
>>
>>43524531

I guess a politician could be a useful supplier, cover story generator, that sort of thing, but DG would probably prefer an asset they can have in place for more than four years.
>>
>>43524531
Then who ran Linda Tripp?
>>
>>43524604

Most of the politicians DG would recruit would be on the level of Friendlies, and probably kept even more in the dark than most. And they'd probably target politicians who weren't planning on running for high office, just so that there's less danger of them getting ideas and risking exposure.

One scenario I ran had the Friendly who contacted DG being a low-ranking local politician who was very much on the level of "That thing you saw was real, if you see something like it again, shut your mouth, call this number and wait for us to come back to you". Of course, he ended up blabbing too much and once the opera was over DG quietly had him silenced.
>>
>>43524926
I wouldn't recruit elected officials. Recruit their chief of staff, or his secretary.
>>
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>>43525012

Right, you want the Civil Servants, not the cabinet members.
>>
>>43502613
> Posting music
> Not posting Fall of Delta Green music

https://www.youtube.com/watch?v=oWVd_UL4BWs
>>
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>>43525957
pls see
>>43521843

and if you're talking the actual Fall, not just the era...
https://www.youtube.com/watch?v=SboRijhWFDU
https://www.youtube.com/watch?v=1EkyjMN_aZs
https://www.youtube.com/watch?v=w3VeKnW9cNo
https://www.youtube.com/watch?v=GTroJlLPRHM
https://www.youtube.com/watch?v=dpWmlRNfLck
>>
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https://www.youtube.com/watch?v=fFtGfyruroU
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>>43526527
My War would be good for these too.
>>
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So, your typical DG set up is "You are FBI MANS. Investigate the WEIRD CRIMES" or "You are SOLDIER MANS. DIE HORRIBLY."

But the federal government is so sprawling and huge, both in terms of literal area covered and the sheer number of departments that I think you could do a lot.

Like, does DG have a presence in the welfare and social work areas? Cult activity has always been linked with child abuse. What about the really boring shit like Highways, Environmental Protection or Emergency Management?
>>
>>43529501
Some more obscure departments are mentioned in the old book, like the EPA and FinCEN. A lot of DG groups seem to have members from various different agencies and departments and whatnot so I guess it really comes down to what skills and access can they bring to the table?
>>
>>43529501
FBI is usually the example in most of the books but Delta Green pulls from the entire "alphabet soup". It's not unheard of to have DG agents affiliated with the IRS, NASA, even the US Postal Service and Park Services. The big three that most players seem to pick from is FBI/ATF/CIA because they're the "coolest" but also because agents from those organizations seem to be able to throw their weight around most effectively.
>>
>>43529501
How about the IRS? Cults tend to love money, so someone like an IRS auditor looking for evidence of fraud or embezzling could stumble across some serious shit during what they think is a routine investigation. Hell the auditor could find the weirdness through an even more roundabout connection, like they investigate someone the cult has bought influence with and the cult gets involved because they're worried the person they've bought will talk. Something about the case caught the attention of the Delta Green Cell responsible for that area, however, so now it's a race between DG, the Cult, and the bureaucratic hammer of the Federal Government to see who gets to this guy first.
>>
>>43529501
The GI Joe angle is new. There were no rules against it, but the focus was on federal agencies operating on US soil. This is War on Terror now.

An all time favorite has always been the National Park Service. But the nature of DG entails that the more specialized your PC is, the less useful they will be in a longer campaign that doesn't center on their expertise.

Something like a medical examiner tends to be useful in a lot of scenarios. But a social worker will always have cases with abused children, satanists, Amber alerts, and maybe the occasional Damien. It would get samey quickly. For one shots it's totally cool, in fact I like to hand my players pregens with jobs that will matter for them to customize with name, hobby skills, and now bonds I guess.

This is why most campaign groups feature law enforcement of federal agencies that go and bother people a lot. Specialists tend to be Friendlies on whom you can call for reports and who you sometimes have to rescue or bring in if they stray.
>>
>>43529501

The EPA has a lot of people whose job it is to spend a bunch of time poking around backwoods areas seeing whats up and making sure its all ordinary. Similarly, the BLM has a lot of reign to poke its head wherever there's federal land nearby.

You'd better believe DG would like a couple of them on its payroll.
>>
>>43529634
One of the better stories from Tales from Failed Anatomies is about an IRS affiliate DG member that gets into spooky shit while on the job. I think it was called "The Thing in the Cave" or something like that.
>>
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>>43529689
>>43502613
>http://theunspeakableoath.com/home/2014/10/unspeakable-episode-14-the-thing-in-the-pit-a-story-by-dennis-detwiller/
>>
>>43529637

Yeah, the FBI/ATF/NSA trifecta work well because they can pursue cases across state lines and basically anywhere within the US.

But yeah for some one-shots you could get kind of obscure. Like, a really gruelling one where you're working for Social Services and getting your faces stuck in a network of Shub Niggurath cultists through the things they put in their kids. Or a bunch of park rangers versus the wendigo.

I've been working up this "weird fiction" idea about this living company that's basically entirely self-run; the building stands empty, no-one works there but work gets done, money flows and it pursues a strange, changeable agenda as it rebrands, reinvests and reinvents itself every few years. This is making me think of turning that idea into "Carcosa versus the IRS"
>>
>>43529767
>Carcosa versus the IRS
I'm into it.
>>
>>43529803

I know, right?


Like, part of it is the meta-joke of "who keeps printing these eldritch tomes" and it's this publishing house that is, itself, a semi-eldritch horror/Carcosa fragment.
>>
>>43529856
The players would never see it coming
>>
>>43529971
>>43529856
>>43529803
>>43529767

It wouldn't have to just be the IRS; that set-up of "mythos-infested corporate entity" could draw in DG operatives from all over the place. That corporation could be the source of all sorts of problems agents are encountering all over the place.
>>
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>>
>>43530319
Just the fact that it's Carcosa related would get DG into full slash and burn mode.
>>
>>43530548

Sure, but the thing about Carcosa incursions is that usually be the time it's more than just "weird shit is going down" and has graduated to full-blown "I wear no mask", shit is well beyond the point where slash and burn works.
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>>43530543

LOL. I need to send that to a buddy of mine who got medically retired out of Team EIGHT.
>>
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100 Hours in MS Paint.
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In my campaign, I've got an agent whose been at this so long and has lost enough sanity that his character just can't handle the work anymore. The character is not medically insane (at least, not debilitatingly so), he just wants out.

How would you guys handle this? Allow "retirements?" Cut a deal to be let free after another mission or two? Or is the only way out down the barrel of a gun? Allow retirements for lower-risk agents but not for task forces?

Billy Waugh for your trouble.
>>
>>43533698
Forgot to mention, the character is the team GI Joe. Army Special Forces, picked from the CIA SAD SOG. Kept around by the actual detectives for when things go bad (which they do often).
>>
>>43533698
>venom_snake.jpg
heh
i'd let him retire on stipulation of one more night at the opera. make it a good one.
>>
>>43533698
I make my guys be in for life but if theyre like lower rung investigators then i guess they could get out, but they should have one last night at the opera like >>43533973 said
>>
>>43533698
"When a Delta Green agent is hurt, killed or so badly traumatized that returning to the day job is impossible, it’s up to fellow agents to make it look like an accident or a nervous breakdown. When that doesn’t work, the agent must cope with the consequences. If an agent is too badly damaged by brushes with the unnatural, the group may not call on the agent again except in extreme need. But no matter what, death is always the only way out of Delta Green."

but really it's your campaign so do whatever the hell you want. im not a cop
>>
>>43533698
Bad ends are pretty much part of the job description for DG. DG give him some extended leave, but he's not going to go on and live a happy life. Ultimately shit is gonna catch up to him.

As far as I'm aware, there are three basic ends that DG agents ultimately meet.

1: One last night at the Opera, where they meet some gruesome death.

2: What they've seen continuously haunts them until they can't take it any more and commit suicide.

3: DG decides that the agent has become a liability and takes action accordingly. Depending on the situation, that could range from murdering the agent to getting them locked up in a prison/insane asylum for the rest of their life.
>>
>>43533698

I don't think Delta Green are so evil that "You can't deal with this shit any more? WE'LL KILL YOU AND YOUR FAMILY, TRAITOR" is their human resouces policy. Besides, they don't have the resources to carry out assassinations on everyone who wants out.

So long as he keeps his nose clean, he should be fine retiring. Of course, like others have said, DG will still consider him an agent. And when the shit's really hitting the fan and they need a disposable asset who can be thrown at a problem, he'll be the first person they call up for one last opera.
>>
>>43536954
>YOUR FAMILY
wutnow?
> they don't have the resources
50 9mm are $10
>DG will still consider him an agent
This. Too mad to use, seen too much to let go. Any crazier and retirement draws near, but for now...
>>
>>43536978

>wutnow?

I was exaggerating for comc effect.

>50 9mm are $10

And the person who fires those bullets? And the person who covers up the crime by making it look like there was some other motive? Murder is an expensive business if you want to do it right.
>>
>>43537060
Not for DG. Agents are free. Their salary is in a different budget.
>>
>>43519595
>An epidemic of bubonic plague, chicken pox, pneumonic plague, cholera, diphtheria, influenza, measles, scarlet fever, smallpox, typhus, tuberculosis, and whooping cough in the region
...you just stole that list from the sword in the stone.
>>
>>43537215
I googled Native Americans infected by settlers and got that list, dunno where it's from.
>>
https://www.youtube.com/watch?v=cDPnsTRAvIM
>>
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>>43513866
>1st day at operator school
>wears a white tee shirt

Chicks, amirite?
>>
>>43533698

There is no out, just different levels of in.

When an operative becomes unable to perform field operations, they are likely relegated to something like friendly status. Consultants, advisors, suppliers, informants, doing the support work the conspiracy needs to be effective. Last Things Last is about an elderly agent whose "retirement" was to watch over a Green Box.
>>
So, how many people has come into the Delta Green thread and posted how appropriate the current happenings were for a Delta Green scenario?
Possible Dyson Sphere sighted, UFO sightings from the ISS, "Missile" over major American cities, "We're possibly CRASHING INTO ANOTHER FUCKING DIMENSION, it's fucking inspiring anon
>>
>>43538762
Got some links? I've heard about the Dyson Sphere bullshit but not the others.
>>
>>43538814
>Mystery bright spots could be first glimpse of another universe

https://www.newscientist.com/article/mystery-bright-spots-could-be-first-glimpse-of-another-universe/

>Watch bizarre doughnut-shaped UFO zoom past the International Space Station

http://www.mirror.co.uk/news/weird-news/watch-bizarre-doughnut-shaped-ufo-6789904

"Missile" is all over pleb social media, and also /x/ and /sci/, so it's best you go there and check it out yourself since /x/ has like, what, 5 threads up about it I think?
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>>43538762

>million mask march in London
>I wer no mask m8 swer on me layk al rek ur dimension
>>
>>43529501

I made a PC who came from the National Endowment for the Arts. The concept was that she had worked for a GWB-era program that checked whether prospective artists were likely to produce "culturally or morally repugnant" works. Her job was unknowingly hijacked by DG for the purpose of investigating fringe artists. I.e., "are these guys just a hippie artist enclave in the woods, or do they have a fucked-up idol in the woods that oozes slime from its earholes?"
>>
>>43537086
"Resources" in the covert operations or intelligence sense can mean a lot more than money and man-hours. Every time you task an agent or asset with doing something outside the law, you risk exposure. Shit happens. Too much exposure and the asset is ruined: lost job, lost security clearance, arrested, face on the news, interrogated and executed, transferred to North Dakota, that kind of thing.

And covering up for one asset means a ripple effect of other agents having to do risky shit also. Forging paperwork and such. So you don't just throw your high clearance FBI agent at any old problem. It needs to potentially be worth losing that agent as an asset.
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>>43539308
That's why there's specialized units for wetwork which feature multiple levels of deniability, both in their procedures, and their identity.
>>
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>>43538850
>also /x/ and /sci/, so it's best you go there
I know it's a delta green thread, but suggesting people go to /x/?
>>
>>43539533
When the trolling got bad last month we had an excellent thread on /x/.
>>
>>43539578
archive.4plebs.org/x/thread/16836694
>>
>>43529501

Well, going through the list of federal law enforcement agencies, we've got references to enforcement departments within:
-Food and Drug Administration
-National Institutes of Health
-Bureau of Indian Affairs
-Office of Secure Transportation
-National Oceanic and Atmospheric Administration
-Bureau of Engraving and Printing Police.
>>
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So, how do you bring a good resolution to a trippy op? I want to run Night Floors (or a similar investigation) for my group, but they're not a fan of "dream logic" scenarios that just sort of end. I don't really just want to throw a monster at them and have that be a lynchpin, but I don't really want them to wander aimlessly and get frustrated, which isn't fun for anyone.

Any advice?
>>
>>43540648
Have some NPC whoo knows too much try and profit from it. Mopup isn't done until they take care of it at their discretion.
>>
>>43540648

I think having "a monster" Isn't necessarily a bad thing - it sounds like your group would quite like a definitive punchable monster - so certainly consider that in your scenarios other than just "shit be freaky, deal with it".

That said, the appeal of Carcosa is the encroaching surreality, the decadence and decay it provokes, postmodernism writ large across reality. So have some fragment of Hastur, one of his princesses perhaps, squatting at the centre of the nightmare world; to say it creates Carcosa around it is somewhat fitting but implies a level of deliberate intention that is lacking. Carcosa is a side-effect of this creature's existence, the same way that gravity in the consequence of our star's. They progress through the dream-world to slay the beast at its core, with logic falling away as they draw nearer and nearer.

Take a look at the Ripples From Carcosa CoC supplement for ideas of different ways to present Carcosa.
>>
>>43540906
>Ripples From Carcosa
Monograph or the 3 scenarios?
>>
>>43540906
That sounds like a good solution. It also implies the general lack of malice that I general attribute to the Mythos: No one is willing the stars into alignment, they simply are moving into it.
I'll definitely check out Ripples of Carcosa.
>>
>>43540558

>National Oceanic and Atomspheric Administration

Fuck your Delta force, in the Lovecraft universe those guys must be the most hardened motherfuckers.
>>
>>43541038
That is, if I can find a copy of the damn thing...
>>
>>43541346

>DEEP COPS
>Coming soon to HBO
>>
>>43528774
For a second I thought it was Rammstien
https://www.youtube.com/watch?v=acCzIUE8qwc

Forgot that the lyrics were lifted.
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>>43502613
https://www.youtube.com/watch?v=Z0GFRcFm-aY
>>
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>headed into their world, headlights off
>we're not, despite the sign, welcome at all
>don't let them know who we are
>don't let them know where we're from

https://www.youtube.com/watch?v=mIA0_onGXG8
>>
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>>43525166
This really doesn't work for me.

https://www.youtube.com/watch?v=FdnmlS-wEis
>>
>like a Safeway cart rolling through the street
>like a sandal mark on the Savior's feet
>just keep rolling on, it's a ghetto dawn

https://www.youtube.com/watch?v=rEvyTY4mBPA
>>
I have a hook in mind that involves regular soldiers or a special forces team coming across something fucky and, in the process, runs into a Delta Green taskforce. How would DG react in this situation? Treat as Friendlies or the way they treat MJ-12?
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>>43549464
Friendly is a DG term that means in the fold.

DG operatives tend to give other officials they meet something to do, either because it needs doing, or to keep them busy. The question becomes one of how much authority you can invoke over the other's operation.

If you want to get a sense of the official stance of the designers, read Kali Ghati.
>>
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>>43549568
Well the meeting would be by complete surprise and accident between two teams of operators that have no reason to trust one another because neither expected the other to be there and neither report to anyone once in the field. Thus, both would be trying to express authority that the other wouldn't accept.

The players are the Army ODA and this little thing is to serve as their introduction into DG as friendlies or agents. I'm trying to think of a way to get them working together when neither will accept the other. Alternatively, I guess the ODA could work against the DG taskforce, find out that something's fucky, and take care of it themselves, get into the fold that way.
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I think it should be more complex.

Of course they're fighting on the same side. They won't openly attack each other. And they will provide what support they can. But of course the information they have and their objectives diverge.

This opens the door for trust games. Prepare details to draw the players in, and discoveries that foreshadow deceit. Then let it roll and go with their perception, so what happens in the end is up to them.
>>
>>43550511
I like that. I guess there would be confusion but not outright animosity. I could see them working together with intertwining objectives, though DG's wouldn't be exactly clear to the ODA. Maybe as the mission goes on, the ODA begins finding occult artifacts and writings in the villages and begin to suspect what DG's actual mission is as they occasionally disappear to handle something.

What I wanted from this was a G.I. Joe sequence without sacrificing the detective stuff and intrigue, so this is a good way to go about it.
>>
>>43550871
Consider Apocalypse Now

The patrol boat crew know nothing but the destination region, and they have to follow the assassin's orders.

The airborne general is willing to help them as far as it doesn't hurt his mission. But when they insult his vanity, he's suddenly much less cooperative.

The colonel is contaminated, terminating his command is the mission. And yet, when the assassin and the colonel meet, it's a very careful game of chess.
>>
>>43551107
Did I seriously just put spoiler tags on the first scene? FFS!
>>
I've been thinking over the concept of the transition from Group to Program and had a few ideas about it.

Does the Program "adopt" ongoing Group investigations?

If there's an investigation where the Group had to go "eh, good enough, we got like 85% of the cultists and don't have the manpower or time to deal with the rest", would the Program consider it worth going after the remaining 15% to mop up?

How likely, how common and how severe would incidents of blue-on-blue be? Like, if a Group investigator and a Program investigator found themselves on the same trail would they buddy up or get all stabby?
>>
>>43551582
It's all speculation, the books are being written.
>>
>>43551625

But the speculation is the fun bit! Plus, we can infer stuff from the adventures put out thus far. Like, Lover in the Ice mentions that Green Boxes were a practice begun in the Cowboy era of DG and kind of haphazardly adopted by the Program, so there is some continuity of practices.

Mostly this sort of comes from the idea for a campaign set up of "You are a Program Cell tasked with basically cleaning up all the loose ends from previous Cowboy era operations".
>>
>>43551861
Lover in the Ice is an adaptation of an earlier scenario, and it's not written by the DG guys.

I will speculate there there is going to be some flexibility with how Program and Group interact. And it makes sense, depending on the situation, their interests can take a range of constellations.

One can be investigating the other
They can be on the same case, sort of a race
They can be in the same tight spot, uncomfortable allies
There could be open war between certain cells and units
Or they could be operating with a secret alliance at a high level of espionage, where information given offers traction surface for inference, where innuendo and context keep open hidden channels of information tainted with personal interests on both sides.
>>
>>43552078

>it's not written by the DG guys

It's been rewritten to bring it up to date with the new game AND was published as part of the Kickstarter meaning it has official blessing on those rewrites.
>>
>>43551582
I have both Program and Group in my setting. They don't work together but there isn't any open hostility. Group usually picks up what falls through the Program's net. Group are the underdog cowboys while Program is the hardcore government agency. Besides, Program is busy coming to blows with MJ-12 on a regular basis and can't spare the resources to try and deal with the cowboys.
>>
>>43552154

I like that sort of set-up; I think the Program, being more political, is far more likely to have to let some things slide or go OTT on other things because higher-ups command it, so the Group picking up their leavings is a neat idea.
>>
>>43552225
Most of the Tier One operator shit happens in the Program and they run around in highspeed gear with M4s shooting up big time cults and monsters the world over. The Group handles small-town cults and demons, doing a lot more detective work with far less gear.

When my players choose a team to be, it lets them kind of choose if they want a smaller, subtler journey or one that's a lot more highspeed and actiony.
>>
I don't think you have to sort mission profiles by which part of DG would deal with them. Whatever you're playing, they have to deal with anything. The issue only ever comes up when Program and Group interact. Beyond that it's just flavor.
>>
>>43552868
It's not like the DG parts are only delegated to certain tasks, it's what they pick up, deem is worth taking, and have the gear to take. Group doesn't have the gear or numbers to fly across the world and raid a Chinese military warehouse for occult artifacts, but Program does. Program might not consider a sheep sacrificing cult in the Midwest worth their time, but Group does. It's about what resources they have, what they can find, and what they can take.
>>
>>43553013
I don't think the Program will let sheep- erm- sacrificers go unobserved just because they seem small time. There is no small time in the universe of the Mythos. You can only know that it wasn't a threat after you have eliminated it.

Certainly the Group will not have the resources to fuck shit up in outer Mongolia. But targets in Afghanistan, Iraq, Yemen, Somalia, etc. are definitely within their reach. Remember they don't have to pay for the bombs, they just have to recruit the spotter for the air force.

The way to approach this is what kind of game you want to play. And the big difference is not in mission scale, but in morality.

The Program knows good and evil and takes sides. They have a clear mission and very little freedom to define these things. They go when tasked and call home at every corner. And when the mission is done, it's done and they can go home. They still have to lie to their family, but they have countless colleagues in the same situation.

The Group on the other hand operates in a world where no one can be trusted unconditionally and where definitions shift all the time. There's more freedom to gauge a situation and draw your own conclusions, but there also isn't much backup, and the way out goes through your head. So it's a different game where characters interact on a different level and roleplaying explores other dimensions of a story. Each one's lies are his own.
>>
>>43553263
Alright, I'll concede to that. That's pretty solid! I guess it just comes down to Program being more directly handled like an agency while Group is a straight conspiracy and must be treated as such.
>>
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>>43539533
Come on man, I'm just saying that /x/ had many threads regarding the "missile". Why would I repost everything they already posted when you can just go there and check it out?
I'm definitely not saying that you guys should go have a discussion there, holy shit no, I'm just saying they have a shit ton of pictures and I'm too lazy to download them all and post them when there's a clearly more convenient way to give the info needed.
>>
>>43557060
Man, I hope aliens don't turn up for another few years, simply because it'll be then in bad taste to play Delta Green
>>
When they came across the border,
I was cautioned to surrender.
This I could not do.
I took my gun, and I vanished.
https://www.youtube.com/watch?v=TG_ZEovDDKk
>>
>>43557209
a) They've been here all along
b) In bad taste? Check War on Terror
c) I hope the grain harvest fails world wide because I don't like cereal for breakfast
>>
>>43558461
Eh, you got me there
>>
>>43545421
https://www.youtube.com/watch?v=oIdPPVkkHYs
>>
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>>
https://www.youtube.com/watch?v=8UXircX3VdM
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So, I missed the KickStarter, but feel like I can do a decent amount with the playtest rules until I can get the case officers handbook next year. But how can I generate monsters for my operatives? Use the CoC book or what?

I hope this isn't a stupid question but I'm curious.
>>
>>43539412
>wetworks cutouts are always super duper effective and reliable, Tom Clancy said so!
>>
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>>43564939
>generate monsters for my operatives
You might have the wrong idea. Shooting up creatures is a seldom seen sideshow. But yeah, Malleus Monstrorum will do.
>>
>>43566922

Use some fungicide on those pesky migo.
>>
>>43567404
Man, that is probably a pretty good torture method for Mi-Go
>>
>>43566922
Is that meant to be what a Mi-Go looks like?
>>43567404
>>43567517
If terrestrial fungicide even works on them
>>
>>43567404
Isn't fungicide an agricultural term?

Anyway, the crucial part of antimycotics and fungicides is that they leave the host organism intact. And you don't need that. You can use anything that kills cells, like fire.

>>43567517
Your mind goes sick places. See a mental health professional if it gets any worse.

>>43567797
It's an interpretation.
>>
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I just learned how to add art to tags so that I can make my player display the DG poster when it plays the song.
>>
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>>43566922
I mean from what I understand that's usually the case, but I know my players sometimes just want to be Operators operating Operationally against stuff so I wanted to make sure I had it right.

Thanks a lot though!
>>
>>43572050
If you want baddies against whom guns actually work, use cultists.
>>
>>43512650
>not drinking your well water
>>
can we have a moratorium on the stupid song lyrics after ten straight threads? maybe just a thread or two without them, and without all the needless content-free bumping?

i don't mean to virt this place up, it's just a little monotonous at this point
>>
>>43572505
Last thread developed two campaign seeds.

Keep your salt.
>>
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>>43572505
>Born defeated died in vain
>Super destruction you were hooked on pain and tho' your music lingers on
>All of us are glad you're gone
>If I could live my life half as worthlessly as you
>I'm convinced that I'd wind up burning too

https://www.youtube.com/watch?v=UYFTbzREY7M
>>
So, would having the players discover the Imperial Dynasty of America, to eventually find their name among it, be too on the nose?
>>
>>
>>43574136
Couple of problems.

The Americas never had a dynasty, unless you count Inca, Maya, Aztecs, etc. But those all had different concepts of power and the word dynasty would have to be bent severely in order to apply.

Also, it would make the PCs more than DG agents. DG would be more of a starting point for them. It would totally work, but it wouldn't be DG.

It sounds like you'd rather do some alternate history thing along the lines of Kings. And DG's crunch will do that nicely. But the fluff will be quite stretched, even if you call it His Majesty's Occult Service.
>>
>>43572064
I plan to. It's more my group wants a "prequel " of them trying to operate in Vietnam. Anyone who survives it becomes an npc later, and I figured mi-go or something would work for that.
>>
>>43576079
Tcho Tcho?
http://fairfieldproject.wikidot.com/tcho-tcho.
>>
>>43575973

He's referring to The Repairer of Reputations, the story that spawned the King in Yellow. The main character is deranged and believes himself descended from Hastur, and that this lineage is the Imperial Line of America.
>>
>>43574136

I think it'd be a fine twist. And ultimately it would, like everything Hastur-related, be just a meaningless ornamentation on the road to Carcosa and entropy. It might be a nice way to give the players a little hope, in the "Wow, we might actually have some power for a change" way, then just take it away from them.

Cassilda might have been the ruler of Ythill but it didn't matter for shit when The Stranger arrived.
>>
>>43577015
In that case I revoke everything I stated above and instead wholeheartedly embrace the idea.

Gotta read that one.
>>
>>43572064
To be fair Mi-go are one of the few monsters that the PCs can have a decent chance of beating in a stand up fight.
>>
>>43577453
Joshua Norton really was the Emperor of America, shunted into this world by the perfidious machinery of his bastard brother during a coup. Exact details are sparse as Norton was also mentally ill and gave conflicting details of what happened to him so exactly how Norton survived the experience and escaped notice of the various creatures usually associated with things of this nature is unknown. Detailed analysis of DG and Majestic-12 casework points to the city of San Francisco as being involved, in some way or another, with approximately 13% of all Mythos cases. Genealogical tracing shows that 1/3 of all Norton's descendants by blood have either disappeared or been killed under mysterious circumstances.
>>
>>43566922
Does anyone have a PDF of the Malleus Monstrorum? Would be appreciated.
>>
>>43577453
I'll have to draw up a chart...maybe involve a seemingly friendly (if eccentric) NPC to present it to them
>>
>>43574136

How about this; Carcosa is infesting the federal government. They find themselves being reassigned to new, strange departments and agencies they've never heard of. At first this should appear to be DG pulling strings, pooling manpower and resources into short lived working groups, task forces and the like. Then they work for OPERATION HALI and that's just a weird name for a mission. Then paperwork shuffles again and there's a new mission, this one weirder and so on...
>>
>>43574136
I don't think Jeb! is DG. He could be MJ-12. And I don't mean the Program.
>>
>>43580738
>Orders come in muddled, stream-of-consciousness style
>They have objectives that don't seem to have a pay out
>But when they finally ask up the tree, Alphonse doesn't know shit
>It gets worrying, offices hidden in shipping containers
>People watching the house through the windows, but only on the ground floor
>Then they find the Imperial Dynasty
I'm running this Classic DG style, 1990s, not with the updated lore. I'm waiting for the books to come in before I move to modern times
>>
File: daft-punk-arson.jpg (2 MB, 1800x1200) Image search: [Google]
daft-punk-arson.jpg
2 MB, 1800x1200
>>43543245
>Willst du dich von etwas trennen
>dann musst du es verbrennen
>Willst du es nie wieder sehen
>lass es schwimmen in Benzin

https://www.youtube.com/watch?v=z0wK6s-6cbo
>>
>>43580870

I think it fits with the government conspiracy 90s thing DG is built around while staying true to the subversion that governments are incapable of perfect conspiracies; MJ12 are idiots, this is the creaking and voluminous, Kafkaesque bureaucracy that doesn't accomplish shit because it's too busy eating itself and somehow growing fatter as it does
>>
>>43580738
Just wait until they check on a Green Box and find its filled with nothing but featureless white masks.
>>
>>43582490

What masks?

There are no masks.
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