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PENAL REGIMENT /tg/ - SITTING AROUND ON BASE EDITION
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All right you numbnut or numbtit bastards! Drop your cocks and grab your socks! We've got work to do!

thread for those who intended to return to yesterday's eventful thread before it autosaged
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>>43462086
>Staggers out of the trenches rubbing his temples.
Morning boys. So what do we have to do today in His glorious name?
>>
>>43462151
Actually, I don't know or care. Something productive.

*puts vox bead in ear*

Gonna go for a patrol. I'll be available if needed back here.

*stalks off into forest*
>>
"Sir, I ment to report this last night during my watch, but I think I saw a group Gretchins stealing your Regicide setpieces sir."
>>
*climbs out of his tunnel*
I am back. I hope nobody got himself hurt while I wasn't there.
>>
>>43463566
*wanders back in*

Nah, all quiet out there. Well last night that new meat by the name of Hank stopped breathing for awhile. Apparently he's allergic to felines - and guess what, we got another felinid trooper in here.
>>
>>43463704
Yes I was still there when Corporal Kaht arrived. Is Hank ok again and did we have a look at the traitor depot?
>>
>>43462086
>sticks hishead out the back of the Chimera.

Morning chaps, I miss anything while I was sleeping.

>>43463566
Actually Quartermaster, Hank had a major allergic reaction to one of the new troops and almost died.
And he also got shards of steel dinner plate in his private area's.

Not sure how alive this thread will be chaps, but you don't simply escape the wild ride.
>>
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>>43463743
Yeah I reckon this is as good a time as any to get that done.

>>43463745
You in, Skelly? I'm sure you can walk around with your morning tea...

*mocks the Praetorian method of drinking tea*

oh no... the ride never ends, and the rape train has no brakes...
>>
>>43463745
Any idea how we can prevent such events in the future?
>>
>>43463743
The what now?
>>
>>43463916
Well since it's unlikely Hank will grow an actual dick anytime soon, I suggest he assist Skelly in the sealed, cozy Chimera, and wear a rebreather at all times when outside or when Khat is around.
>>
Do I must remind you guys that we cannot play Regicide anymore due to Gretchins stealing our game peices?
>>
>>43463880
Why not, I'm still in my cammies so I might as well make use of them.

>ducks back into the Chimera and returns with a flask of tea and a Bullpup Lasgun.

Shall we?

Lets do this Squaddie Style.

>>43463916
We just need to make sure he takes his allergy meds and he'll be fine, in theory that is.

>>43463922
A Depot of some sort that was guarded by the 'Thirteen an Oh's'.
>>
>>43463977
Then make some new ones out of shell casings if you care that much.
>>
>>43463977
Pfffft, Regicide is overrated, real Guardsmen play 'Light Loyalty'.
>>
>>43464002
*smirks cause he hasn't changed clothes in about 3 weeks, loads shotgun*

Alright then, let's check this place out...

how big shall we say the depot compound is?
>>
>>43464002
Then lets have a look what nice things we will find there. I personally hope for enemys to destroy in the Emperors most holy name.
>>
>>43464045
>Starts the pilot light on his flamer

Mind if I come along? Torching folks is my third favourite thing left to do in life, and I haven't been able to since they booted me out of my regiment.
>>
>>43464045
>>43464051

>clips the flask to his belt and readies the Lasgun.

Alright chaps, lets go have some fun.

Hm, well on Cadia it would have to be -big-, but so as to not give us completely broken levels of gear, not -THAT BIG-, Regimental or Battalion Depot maybe? The other question is what kind of Depot? supply, munitions, vehicle?
>>
>>43464083
Yeah we could use ya. The rest of these pukes can watch the perimeter, and I've already checked, no sign of incoming hostiles. Let's move in...

*kicks down closest door, moves in, standard sweep pattern*
>>
>>43464100
since you got good rolls last time, will you do the honors? I'll leave parameters up to you
>>
>>43464118
>moves in after Gary, heading to the opposite side of the room.

Rest of you, move in!
>>
Rolled 2 (1d20)

>>43464137
I shall do my best Comrade, but luck is a fickle mistress
>>
>>43464162
*swiftly enters the room while holding his power sword with to hands*
No enemys in direct line of sight.
>>
>>43464162
I'll stay outside. Keep watch if anyone starts poking around.
>>
>>43464187
So we found a stash of toilet paper?
>>
>>43464205
You sure? Like I said, outside is secure.

>>43464187
>>43464227
let's save d20s for skill stuff. d100 is better for stuff like this, so let's ignore that roll. Still say low is not very useful stuff, or empty, and high is awesome stuff
>>
>>43464187
THE EMPEROR HAS ABANDONED US!

>The assorted group of Guardsmen moves into what appears to be a heavily ransacked Battalion-Level Munitions Depot.
>The initial area is empty save for corpses -Loyalist and Traitor alike-, but warped voices can definetly be heard from behind a stack of crates.
>>
>>43464268
IGNORE THIS I SUCK COCK. Initial room is completely empty save for the dead, no chanting. I'll roll a d100 for the next area they check.
>>
>>43464268
>move in, unsurprised first room is in bad shape
>move to next corridor
>>
>>43464330
>moves up with Gary, occasionally sweeping the ceiling.

Blast door, right side. Think we should check it?
>>
>>43464395
>Falls in behind
Got tired of waiting for you slugs.

We should check it, but with some caution. People keep two things behind doors like this. Stuff they don't want anyone getting their hands on, and stuff that'll take your hands off.
>>
>>43464395
Blast doors are always there for a reason. But I'm not sure we have anything to open it, other than the cogboy but he's deactivated or whatever
>>
Anybody else thinking about a dynamic entry?
*prepares explosive charges*
>>
>>43464450
We can come back for it later. Let's move on.

I'm antsy to get my hands on something that doesn't belong to me.
>>
Ah, finally, here it is. That was a soddin' trek, officer said the base was nearby. Lyin' bastard.
>pulls up goggles, rubs eyes and yawns
Bah, forest floor's still one of the better places I've slept.
>>
>>43464422
Come on mate, we're Guardsmen, we didn't want to tangle with things that'd take your hands of we wouldn't have lived this long.

>>43464450
Fair point, we'll need to work on getting the power fully operational first, aye?
>>
>>43464468
Or um, that could work. Vote?
>>
>>43464524
>>43464468
*Appears from behind the supposedly locked door, trailing a dead cultist in one mechadendrite, plasma skulls smoking a bit.*
>>
>>43464468
>>43464497
>>43464524
Hell, if you have shaped charges QM, I'm all for breaching now...
>>
>>43464468
>Takes a deep breath of his special blend of combat drugs
Let's fucking do it.
>>
>>43464546
Well butter my ass and call me a Mordian! What's back there cogboy?
>>
>>43464450
*Whispers* Hey, Gary! The inquisitor left! I showed him the letter of mister I and he walked off with this weird grimace on his face! What are we doing here? Can I help?
>>
>>43464570
Looks like we don't need to break the door anymore. Dammit. The cogboy has already looted this area.
>>
>>43464546
Well that Heretical bastard certainly didn't have the Omnissiah's blessing. But how did you.....we didn't try simply pushing the 'open' button.
>>
>>43464595
Fuck! Don't sneak up on me Gibbers! Uh, take point, and eat the first hostile you see. Still wearing your special vest? Good.

>>43464604
Well, as long as he puts what he found to kickass use that's fine. Sure to be plenty more good shit in this facility.
>>
>>43464593
*Burbles and lifts the dead cultist up, dancing him about like he's still alive*

>>43464633
*Nods and pokes the button again, closing it as the sounds of alive and angry cultists starts to come through*

>>43464604
*Holds up one single part that he needed, then chucks the dead cultist to the side as he fiddles with one of his mechadendrites.*
>>
>>43464671
*takes point, giggling happily*
>>
>>43464690
That's it, huh? No big deal.
>>
>>43464690
How many of the cunts are behind the door do you think?

>Opens the gas valve on the flamer, puffs of flame escaping the barrel. Inhales some more combat drugs.
>>
>>43464690
>>43464712

Well I think it's safe to say that those Heretics won't bother us if our Enginseer isn't worrying about them. We -could- deal with them but as long as the interior door button doesn't work, we don't need to. Your vote Gary?
>>
>>43464712
>>43464724
>>43464756

*Somehow manages a shrugs with his tendrils, then burbles in such a way to convey that there's probably quite a few.
>>
>>43464756
If it's just a few heretics that haven't come out with all the noise we've been making outside, I think we'll be fine. Let's move on.
>>
>>43464756
Err, mornin' sir. Lance Corporal Fanner, I'm new. What's going on here?
>>
>is digging a trench
>>
>>43464830
Aye, lets move men. We can flush this lot out once we clear the main warehouses.

>continues down the corridor towards the next storage area.
>>
>>43464871
Wait so we're not entrenching?
>>
>>43464841
We're clearing this Depot Lance, 'Thirteen and Oh's' wanted it so there must be -something- here. And you can leave off the 'Sir', I'm a Sergeant, not an Officer.
>>
>>43464880
*over comm*

You can if you want to. I'm sure the QM would appreciate it.
>>
>>43464871
Seems to be a fairly standard door. Open just a crack. Who's gonna peek inside?
Roll for what's inside?
>>
>>43464880
In here? No. Outside? Yes. Need to keep the perimeter clear.
>>
>>43464880
>>43464923
Just be carfull that you don't fall in some tunnel or step in a mine. I forgott where I placed them.
>>
>>43464946
>>43464946

*starts to poke at the door with some tools, glancing at the Sergeant*
>>
>>43464939
[Spoiler]Roll suggestion accepted. Should I do it or does someone who might actually have luck today want to try it?[/spoiler]

Alright men hold here, we're going to take a peak. Vince, with me.

>moves to the doorframe and sticks his head around the corner.
>>
>>43464991
I've got it.
>>
>>43464991
*takes position, weapon aimed at door*
>>
>>43464991
peek* I seem to be on a roll of screwups already
>>
Rolled 52 (1d100)

>>43465006
oh wow fuck
>>
Rolling for room contents. Bless me Emperor/Omnissiah!
>>
>>43465023
Regular type shit. Generic supplies. A new weapon or two. Maybe a handful of cultists?
>>
>>43465023
*sniffs dark room*

Something is in here alright...
>>
>>43465039
>>43465023
>>43465008

I just.....I am unable to comprehend how much I am fucking up. Good thing you remembered to brain today.

Looks clear....squad, move in!

>dashes into the chamber, moving left and sweeping his sectors.
>>
>>43465040
>>43465065
I support the supply count idea and the enemies idea. Time to get shot at.
>>
>>43465071
>Moves in slow, sweeping the flamer across the room as a torch and a weapon

So what have we got here sarge?
>>
*slowly walks in checking the room for enemys*
>>
>>43465023
>>43465071
>moves into room, covering the rear
Well well, what 'ave we here?
>>
Rolled 12 (1d20)

>a shadow moves

Contact right! Die grox fucker!

*fires shotgun*
>>
>>43465105
Looks like some boxes of spare parts, rations, bolter shells, a single bolter, and evidence of at least two cultists here recently.

>Bullets whiz past the group.

Looks like very recently. Eyes on boys.
>>
>>43465090
>>43465100
>>43465105
I'm not sure, this room feels....off. Cover me.

>grabs a flare from his beltkit, strikes it and throws it towards the center.
>>
Rolled 13 (1d20)

>>43465131
>>43465139

>fires off a burst at an illuminated Cultist.

Contact! Get some fire on em' lads!
>>
>>43465179
*Sprints at cultists, ignoring the firefight*
>>
Ey gais whats goin on in here
>>
Rolled 20 (1d20)

>>43465131
>>43465139
>>43465179
Ack! Die, you warp-fucking bastards!
>>
>>43465227
exploring the depot. Feel free to slice some throats in the shadows
>>
>>43465252
whoops, forgot to mention
>fire at nearest visible cultist
>>
Rolled 15 (1d20)

>>43465179
>fires flamer at nearest cultist
BURN YOU SONS OF BITCHES HAHAHAHAHAHA
>>
>>43465252
*kicks a dying cultist's face in*

Hot damn soldier! You killed one with every shot of that mag!
>>
>>43465227
Sup Khat, we went to investigate the Depot we found like 3 threads ago now I think, Friendly Enginseer proved he is hands down better at Guardsmaning than us and then we got into a firefight with Cultists. You should come join, it'll be fun.
>>
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Rolled 17, 12, 2 = 31 (3d20)

>Rolling off screen shenanigans
>>
CEASE FIRE! CEASE FIRE!

I believe that was all of them. Can we get some better illumination in here?
>>
Rolled 17 (1d20)

>>43465252
>>43465274
Well colour me impressed, we've got ourselves a natural!

>aims at the furthest Cultist and squeezes off a pair of shots.
>>
>>43465342
>Sets one of the dead cultists on fire.

Better?
>>
Rolled 6 (1d20)

*Engaging kultists in cqc*

Feel the wrath of the warriors of the Emperor heretic scum!
>>
>>43465342
Beep boop
>>
>>43465210
Dice+1d20
>attempt to nom some cultists
lets see if I figured out how to roll, all my previous attempts failed miserably
>>
>>43465342
>takes another flare off his belt, lights it then throws it in a different direction.

Got some spare flares in my bergen, take 'em if you need 'em lads.
>>
>>43465387
still failing. Welp, consider result "too slow"
>>
>>43465387
You put the roll in the 'options' box. That's the right format for it though.
>>
>>43465342
No more enemys? That's sad.
>>
>>43465362
Heh heh heh heh... I like your style.

So, what have we found? Looks like here we have... empty charge packs.
>>
Rolled 38 (1d100)

>>43465462
>moves to investigate a stack of crates.

Hm...what have we here....

Rolling to hopefully find weapons
>>
Rolled 22 (1d100)

>>43465536
Let me try, I'm a veteran looter.
>>
Rolled 74 (1d100)

>>43465551
I will look in tose boxes in the corner over there.
>>
>>43465536
Ammo crate, looks intact but the markings are burned off, can someone give me a hand?
>>
>>43465551
4 fucking crates of rice. Really.

Well at least it looks like real food.
>>
Rolled 95 (1d100)

>>43465577
>Appears from the shadows with a new scar and some suspiciously red facepaint
Check over under the shelf in the hidden boxes.
>>
Rolled 8 (1d20)

>>43465583
Let's see here...

*single eye squints at markings*
>>
Rolled 49 (1d100)

Illuminates a crate in a corner
>>
Rolled 58 (1d100)

>>43465577
*Searches a lone box in middle of the room*
Rations?
>>
>>43465623
Uhhh...

*prys off lid*

Looks like stubber rounds. Handy.

>>43465612
What you find there, kitty?
>>
>>43465639
Beep boop?
>>
Rolled 61 (1d100)

*wanders in and begins searching about the room randomly*
>>
>>43465623
>>43465639

Want to just pop the lid and then see what that Servoskull found? If we're lucky it might be some ammo for your Shotgun or something.
>>
>>43465651
>I dont know if we were doing roll low or roll high
>>
Rolled 68 (1d100)

>>43465659
Hnn? Alright...

*Walks over, opens box...*
>>
>>43465641
... I didn't think id see these again... I wish I didn't... Well, these crank cannons are in pieces anyways. *Closes box*
>>
>>43465661
*finds several random spare parts he needed, but nothing exceptional.*
>>
>>43465679
>high roll is good. You found something good

>>43465676
Yeah, it is shotgun rounds. Good quality buckshot too. I'll take em.

*loads bandolier, puts rest on pallet to take back out*
>>
>>43465651
Damnit, oh well at least we can make use of these.

>>43465659
>jogs over to the crate next to the Servoskull.

What you found here then?
>>
>>43465746
>She pulls out a pristine Longlas that looks suspiciously like her own beat up one, And a carton of Lho sticks.
Hey, Not a bad haul.
>>
>>43465679
roll high, so you got jackpot
>>43465577
Found two nice bolt pistols and ammunition. The pistols have some cool looking gold decorations.
>>
>>43465775
Yeah, I'd say you done good...
>>
Rolled 59 (1d100)

>>43465730
*searches corpses for anything useful*
>>
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>>43465749
Beep boop!
>circles around the crate while shining a light at it
>>
Well, we should head out. Only so many boxes in one room and there's bound to be a few others here in the depot.

This was just scratching the surface. People keep the good stuff farther inside. Hopefully I'll find more than some sacks of rice.
>>
>>43465788
>whistles appreciatively

Nice find Quartermaster, I don't suppose you'd be willing to trade one for an unhealthy amount of good quality alcohol?
>>
>>43464923
*Comm*
Dodger

>>43464946
Oh.
>Fucks off to out side

>>43464949
Got it.
>>
Rolled 70 (1d100)

>>43465834
>kneels next to the crate and peers at the markings.

Hm, perhaps I'll get lucky here.
>>
>>43465862
If you don't see anyone out there, come on in. You might find something good in all this cargo.

>>43465834
Huh! This one has the Mechanicus sigil on it. Hey cogboy! Think what's in here belongs to you.
>>
>>43465894
sorry, you were there first
>>
>>43465829
..."Volg VI pattern heavy stubber standard tools for building and maintenance"... *Stares at roof* WHY HAVE YOU FORSAKEN MEEE!!! Okay I'll build it.
>>
>>43465925
Oh no, last time I got random loot It was a an giant two handed chainsword.
>>
Rolled 16 (1d20)

>She heads back outside, Sits down and starts trying to make her new gun as comfortable as her old one
>>
Boop!

01000011 01100001 01101110 00100000 01001001 00100000 01100010 01100101 00100000 01111001 01101111 01110101 01110010 00100000 01101101 01100001 01110011 01100011 01101111 01110100 00111111
>>
>>43465925
>>43465894
*Burbles and examines the crate with the Sergeant.*
>>
>>43465961
An Eviscerator?! Boy you know how much I'd love to have one of those things?

>>43465959
Wait what? Did you find just tools or an entire heavy stubber?
>>
>>43465857
I have still the reserves of Commissar Gaurun at my dispossal, so I have enough alkohol for the next, but I will still give you one, but you owe me a favour.
>>
>>43466012
It's in pieces, and it's Volg variant. You don't want to touch it, go near it and definitely not learn how to use it.
>>
>>43466025
*for the next millenium
>>
>>43466012
Yeah, an Eviscerator..... Wait you want it?
>>
>>43466055
*raises eyebrow*

And why might that be? They shitty material or something?
>>
beep boop?
>Flies into a ventelation shaft in the cieling
>>
>>43466095
Kid, I'll make you a month's supply of moonshine in exchange for that thing. What kind of shape is it in?
>>
Rolled 61 (1d100)

>>43466129
Uhhhhhhhh
>>
>>43466129
kinda sorta beat up
>>
>>43466151
Needs some work huh? Well that sounds good to me, I'll take it, and you'll have s fine supply of premium Catachan dragon piss
>>
>>43465948
>>43465995
Fucking Browser. It's cool, I'll roll with it.

Aye, I'll be careful with it.
May the Omnissiah guide my hands....

>pops the latch and slowly opens the lid, revealing a Hot-Shot Lasgun with a backpack.

Well I'll be damned, looks like this was meant for the Skitarri. This'll be yours assuming you can fix it Enginseer. As thanks for fixing the Chimera up.


>>43466025
You are most generous mate, I'll do my utmost to pay you back once I'm able.
>>
Rolled 20 (1d20)

>>43466099
The entire thing. Only reason these exist is because you get three of these for the price of two basic heavy stubbers... And munitorum loves having more guns for less money. I'll have to see if I can make this work...
>>
>>43466229
Well shit, I'd say you succeeded. Hell, we may as well mount it on the Chimera, if it doesn't already have a pintle weapon
>>
>>43466229
>Mutters "praise criticus" with out knowing why
>+1 corruption

>>43466206
Deal.
>>
>>43466101
>returns with a small cog, witch it then gives to the techpreist before flying of into the room to the newly found hotshot lasgun
>>
>>43466286
*jagged grin*

I'll get to work on that booze soon as we finish sweeping the compound. Good thing we have that beast Khat killed, and that rice the Chem dog found...
>>
>>43466277
I think it's best if I use it... I have the training. Any rope or working extra arm anyone?
Volg VI heavy stubber aka "Big six" aka "crank cannon. Combine pic related...
>>
>>43466277
We already have a twin-linked bolter on the chimera, but I have to agree with the orks and say that you can never enough firepower.
>>
Rolled 17 (1d20)

Alright, let's check one of these crates then.
>>43466277
Damn, this chimera's just getting better and better.
>>
>>43466347
*dubious glare*

You do? Well, alright, maybe the cogboy can hook you up to it.
>>
>>43466277
>>43466294
Not going to lie, a Hot-Shot would have been nice, but our Enginseer just deserves it more.

>turns to the Techpriest.

Do you want it carried back to the Chimera or would you rather work on it here?
>>
>>43466366
Hey, a ration pack, some boltgun rounds and a half-smoked Iho stick. Not gonna complain.
>>
>>43466347
with pic related, and make the latter operate all of the gun's systems, from loading to rotary to firing mechanism. Calixis sector's imperial troopers canonically has this as main heavy weapon at Tranch rebellion. While heavy stubbers are almost as easy to get in the same sector.
>>
Beep boop?

tell the skull what it can do to help and it would gladly comply
>>
>>43466218
>>43466384
*Burbles and shakes his head in a negative, waving about several plasma gun tipped mechadendrites and pushing the hotshot back to him*
>>
>>43466449
Huh? You want instructions? How about finding me an augmetic eye, preferably one able to see in all spectrums?

*twitches mangled eye socket at it*
>>
>>43466452

Are you sure? I'm not sure the Mechanicus would approve, but....

>shifts his bergen down on it's straps and gently pulls the Hot-shot's backpack onto his back.

....I think we can make this work.
>>
Rolled 22 (1d100)

>>43466511
>Flies of into another room and begins to search
>>
>>43466546
*Burbles and assists in adjusting the pack and tuning the output.*
>>
>>43466546
Heh, all you need now is a tea kettle built into it...

Welp, let's move on shall we?
>>
>>43466580
>looks around the room
Yep, I think we got all the crates. Let's head on.
>>
>>43466609
These damn nametags, they need to get better clips.
>>
>>43466580
*carries crank cannon*
>>
>>43466609
*moving down corridor*

Smell that? Seems like someone has been trapped in here a long while, or hasn't bothered to come out...
>>
>>43466571
You're too kind mate, I definetly need to get you something now.
I wonder if there's an implant that would let me understand Binary.....

>>43466580
>>43466652
Well I suppose I could boil water off the barrel after I've been fir-

>stops and raises his new Hot-Shot.

You don't think it's bloody Nurgle again do you? At least this time we'll have a Flamer.
>>
>>43466737
*deeper sniff*

No... don't smell anything unusually rotten. Just dead bodies, shit, and sweat.
>>
>>43466737
Damn, someone should have checked the cultists for symbols. I'll be right back.
planning on rolling d4 to decide god. any objections?
>>
>>43466786
>Returns to Gary with a real eyeball instead of a cybernetic one

Beep? Boop!
>>
>>43466830
*takes eyeball and puts it in servo skull's empty socket*

Try again.

>>43466795
Good idea, see if that tells us anything.

might be undivided, though, how about d6 and have 5 or 6 be undivided?
>>
Rolled 53 (1d100)

>>43466911
>flies into another room
>>
>>43466795
I'd say leave it as undivided because Black Legion were the Spess Mehrines guarding the place but other peeps might have better suggestions.
>>
>>43466940
As members of the Black Legion they normally shouldn't cary marks or symbols of the gods unless they have personally chosen one of them.
>>
>>43466940
oh right, yeah I guess that would make sense
They've got that eight-pointed-star-dealy scrawled all over themselves. That's what they call 'Chaos Undivided', right?
>>
>>43466786
Should we throw a flare up there? It might be worth it but, we might also tip them off.

>pulls a flare off his belt, leaving it unlit.
>>
>Returns to gary with a cybernetic eye, but it clearly damaged
>>
>>43467015
Yup. If we run into some that are better equipped then we're probably sealing with the Sons of Sek.
>>
>>43467063
Aw, thanks. *gives it a pat, stows it in pocket for techpriest to look at*

>>43467040
Damn, I could really use a night vision unit right about now. Well, fuck it, throw in some flares. They're gonna face us sooner or later...
>>
Beep boop?
>>
>>43467120
Heh, if you're lucky, maybe that eye'll have one when it's fixed.

>strikes the flare off his helmet and tosses it down the corridor.

Roll to see how screwed we are?
>>
Rolled 10 (1d20)

>>43467169
Let's have a look.
>>
Rolled 19 (1d20)

>>43467169
>Flies down the hallway
>>
Rolled 9 (1d20)

>>43467169
yeah, sure
>peer down now illuminated corridor
Low is very screwed, high is all clear?
>>
Rolled 14 (1d20)

>>43467169
*chucks a lit flare downrange*
>>
>>43467212
>>43467221
>>43467222

Hm, 1d100's were the standard for these sorta rolls I think -although I can't really say anything because I made the same mistake and got like a 2 so-, but multiplying by 5 we get a 50, a 95 and a 45 so.... all we find are dead people?
>>
Rolled 100 (1d100)

>>43467283
it might be easier to just reroll
>>
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>>43467312
A 100!!! Woohoo!
>>
>>43467283
and 70 with mine. Yeah, more corpses. Is foreboding.
>>
>>43467312
Empty and quiet...
Too quiet...
>>
>>43467312
TOP JEJ. The Emperor has most certainly not abandoned you. <PRAISING OF THE EMPEROR INTENSIFIES>

I can't see anything down there, cover me while I check it out.

>moves to the corridor wall and slowly advances towards the next area.
>>
Rolled 98 (1d100)

>>43467410
>starts to scan the hallway
>>
>>43467426
[what does it find?
>>
>>43467426
I get the feeling that we are really alone here. But why would the traitor legions leave such a big supply base with so few defences?
>>
>>43467370
>signals for the squad to advance.

Clear! Move up before the universe gets any ideas!

>>43467426
All these high rolls. Calling it now, if we keep praising the Emperor/Omnissiah enough and we might find a Russ.
>>
>>43467512
With such high roles we might find the Russ
>>
>>43467484
Maybe they only just got here themselves when we rolled in. But that doesn't seem likely. I don't like this...
>>
>>43467459
That's up for you to decide, but with a good roll like that probably something neat, which could mean no enemies or a shiny new weapon.
>>
>>43467459
Good question, what DOES it find? Your call, be creative!
>>
>>43467577
>After sanning the room it suddenly flies down to a hole in a wall where it flies in. And soon a door opens up next to the party, and inside those door hanging on the wall is a trio of grav shutes and a really cool looking autopistol
is this too much to find?
>>
>>43467628
Grav-chutes huh? Never used one myself... but I can see the benefit
>>
>>43467663
Beep?
>>
>>43467628
Hey, don't we have a drop trooper outside? He'd probably know about these.
>>
>>43467671
is the autopistol fully automatic, like an Uzi?
>>
>>43467628
Hm, maybe just a tad, then again maybe Grav Chutes are highly situational so that should balance it out. Opinions everyone?
>>
>>43467715
just a really cool looking autogun, maybe it's gold coated?
>>
>>43467720
Given that we're not really in a position to use grav chutes, I don't think it's too OP. Might make for some interesting additions to our chimera, who knows.
>>
>>43467720
Definitely situational. They aren't jump packs, just really sophisticated parachutes. Might could be jury rigged into something though.
>>
>>43467663
Aye, I imagine they'd be useful for you or that Para.
Then again he said something about being afraid of heights?

>>43467710
That we do Fanner.


Hm, you think that Servo Skull could find a way to get the lights back on Gary? We're gonna use up all our flares at this rate.
>>
>>43467807
Beep boop!
>>
>>43467628
my 40k lore is failing me. What is
a grav-chute? Something like a jet-/jump-pack?
>>
>>43467771
Nah keep the chutes plus the autogun/pistol, it was a good idea. We've already collected a wide variety of interesting gear so why stop?

>>43467793
>>43467795
Move over Peasant Taurox, we've got an airdroppable Chimera.
>>
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>>43467807
Yeah, let's have it find the generator for our cogboy to fix up.

>>43467771
So, this basically. Mkay, is valuable.[spoiler
>>
>>43467832
Aye, it's basically an Anti-Grav unit with jump jets built on to allow the user to manoeuvre and provide a softer landing. Think Clone Jump Troopers but you can -IIRC- only go down, not up.
>>
should I try to find a power swtich/generator and try to get it going?
>>
>>43468020
Yes please, this would be incredibly helpful. Might also give bonuses to 'looking for valuable stuff' checks since we have proper lighting, but that will be decided by vote.
>>
>>43468020
find it, then tell the techpriest - I assume you're playing the techpriest too - so he can fix it, since a servo skull probably isn't equipped for that
>>
>>43468094
I do not play the techpreist. I can be a multi tool servo skull :D but that might be too OP
>>
>>43468085
a bonus might be good, but probably only a +1 or +2, nothing major.
>>
>>43468122
yeah it would be OP and probably not lore friendly. But you do have a pretty highspeed flashlight on you, like some 2000 lumen LED getup
>>
>>43468094
I can try to fix it. I don't know the rites of the Omnissiah, but have some field experience.
But I won't guarantee that it doesn't explode and kills us all.
>>
>>43468332
Worth a shot I reckon. I'll bet you know something if you keep that arm of yours maintained
>>
>>43468389
Good, where is the generator?
>>
>>43468509
We'll send the skull to find it
>>
>Blends in with the darkness of the halls.
>>
>>43467831
Hey, skully, go find the generator! Good floating skull, good boy!
>>
Rolled 59 (1d100)

>>43468533
Beep boop
>starts to explore the hallways
>>
Rolled 23 (1d100)

>Tries to move away into hiding when the light of a small servo skull approaches
>>
Alright then, while Skully is searching for the generator, some of us should keep moving forward.
But, we should travel in pairs, it's way too quiet.
>>
>>43468539
*catches a whiff of something*

Muh... mye... mmyesss... heh heh heh heh heh...

*gets visible boner*

So THAT'S why it's empty... don't know how it got here on Cadia or why, but I needed this...

Ahhhhh...

*slings shotgun and draws Catachan Fang*
>>
>continues to explore the hallways and rooms

I need to leave now. I will probably be back in the next thread if this one isn't dead till tomorrow
>>
>>43468681
Uh, Gary? Are... Are you ok?
Is that a combat knife in your pocket, or are you just happy to see me?
>>
>>43468721
*looks back, wild eyed and crazed grin*

Lictor! Shhhh...
>>
>Gets into ventilation shafts, explores its surroundings further.
>>
>>43468681
>>43468764
>whispers "Emperor preserve us" while shouldering his rifle.

>>43468721
>whispers even more.

Keep it down and check your sectors. If that thing catches us, we're fucked.

Worth noting here that Arthur doesn't actually -know- it's there, but if a Catachan says it's there then....well....
>>
>>43468794
*examines small puddle of slime, tastes it*

Mmmm... hive fleet kraken, I'd say.
>>
>There's a small slime trail coming out of the man's bathroom, the toilet has been forcebly removed from below and now a hole that accesses the sewers lies in its place.

>One of the ventilation openings is also torn open.
>>
>>43468862
Keep your asses to the wall, and your heads on a swivel. Stay the hell away from ledges. Watch the ceiling. Don't just fire wildly if you catch movement. Coordinate and set traps. It'll help a damn lot if we get those lights on
>>
*adjusts Inferno Pistol*
>>
>After finding a suitable ambish spot, it carefully and silently opens a ventilation hatch, then latches itself into a the upper, diagonal edge of a corner wall.
>>
>>43468919
*booby traps sewer opening, and grate*

Hey, where did Gibbers go?

>>43468919
Lictor! Are you the same guy who did the genestealer back on the space hulk, that put out Gary's eye?
>>
>>43468941
What I wouldn't give for an Auspex right now....
Should be evacuate and call for reinforcements? You're the expert here.

I knew this place had a Death Troopers -wonder how few people even know what that is- vibe, but this is actually significantly worse.
>>
(Also yes, alcohol and being on a phone is affecting my grammar.)
>>
>>43469060
Yes, one-eyed genestealer at your service.
>>
Rolled 73 (1d100)

>Waits for any survivor to pass by and silently attack.
>>
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I, uh, think I blacked out just a little there. Need to adjust the percentages of my frenzon methinks.

What's going on? Why is everyone so paranoid?
>>
>>43469081
Do you know how hard I am right now?

*bulge in fatigues has grown*

I'm not letting this one by. There ought to be an auspex in the Chimera, I'll cover you to the door, and get me that flamer that Sis gave me, will ya?

>>43469116
Awesome. This should be an even better challenge...
>>
Rolled 66 (1d100)

*securing the door for Gary with Inferno- and Bolt-Pistol. Rolling for perception.*
>>
>>43469294
*hisses angrily*
Quiet! There's a Lictor creeping around here, that's why it was so empty. Help us get to the door, and keep an eye on the fucking ceiling! You see the smallest opening, mag dump your lasgun at it!
>>
Guyz....is errybody ded? P-plz come bek

>remains where he is, sweeping his Lasgun over the corridor.

This is fantastic. Stuck in this shithole with a bloody Tyranid, one of those bloody things no less. This is what I get for leaving the damned Chimera....
>>
>>43469361
Seems clear. Sergeant Arthur can you help me providing firecover for this corridor?
The rest advances slowly.
The rest
Thread replies: 255
Thread images: 11

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