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ITT:flawless class systems
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 11
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ITT:flawless class systems
>>
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I love me some Heroes IV.
>>
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>>43085748
>2015
>Class based systems

I found your flaw right there.
>>
>>43085748
>Fighter
>Specialist
>Cleric
>Magic-User
>Elf
>Dwarf
>Halfling

There you go.
>>
>>43086639
>Races as classes
Disgusting.
>>
>>43085748
>Social status as a class
no sir I don't like it

The other 8 are fine though
>>
>>43085748
>2015
>classes

Not using a job based system with perks that have stat requirements and other perk requirements for the higher tier perks.

Example noble lords son decided to join the local thieves guild and pockets money in ballrooms.

Jobs:
Noble
Pickpocket

Stat requirements:
Con: 12
Dex: 12
Cha: 13

Perks:

Pickpocketing Beginner
Pickpocketing Apprentice
Pickpocketing Adept

Lore: Law
Lore: History
Management beginner
Management apprentice
Management adept

Court etiquette


etc.

Perk based systems are much better.
Introduce learning points on level ups and buy perks with them or improve stats.
>>
>>43087232
WFRP2 careers then?
>>
>>43087232
Using another word for classes doesn't make them any different.
>>
>>43086982

Classes are supposed to be archetypes, not jobs.
That's exactly what's wrong with OP's garbage -- Field Marshal, Lord Commander, and General are three "job" classes for just one player role that's barely an archetype.

>>43087884

At least he's not using jobs and calling them classes, like a lot of systems do.
>>
I've always favored attribute+skills+feats myself. As long as you don't do the feats 3.x style, it works out pretty well.
Thread replies: 11
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