So /tg/ I was planning to do a campaign for stars wihout number , as I have never done a sci fi campaign could you guys help me with plot ideas?
I was planning on having 4 main human factions and the rest being aliens.
The factions would be:
>a country based on hyper capitalism with huge coroporations basically running the governments through lobbying etc.
>a future semi democratic communist regime
>a constitutional monarchy with theocratic overtones
>a federation which is a bit like the current EU if it federalized
I read that stars without number is a bit sandbox and there seem to be shitload of tools to generate missions but I was thinking of making like a main quest line and generating the rest.
bumb
>>43084995
Like with almost all sandbox games, run a few missions and see what happens. THEN figure out what the main 'story' is.
>>43085191
You mean think of something from what the players did ?
>>43085230
Pretty much, that and the Faction Turn
>>43085334
What do you mean faction turn ?
>>43085339
Stars without number has a 'faction' or 'gm' turn, which has an entire chapter in the book for it. It's like a miniature game the gm does every in-game month, to see how the different factions are doing. You stat out the factions, they buy assets, expand, attack and defend in different ways and more. You then use these current events to effect the game world your players are in, and if your players make a big difference you can have them effect the Faction Turn. It's a way to make the universe seem more fluid and changing, not a static background.
>>43085379
Ah ok thanks I ddin't get to the GM part of the corebook yet.
>>4308539>>43085390
As much as some people might not like Rollplay: Swan Song, it provides an excellent example of how to do the Faction Turn, as their gm (Adam kobol I think? ) has all of his faction turns on YouTube. By watching that and the main series you can see how it should be run.
>>43085442
Is it like critical roll only then with stars without number instead of dnd 5e ? Anyways I'll check it out thanks.
>>43085512
A bunch of guys playing table top rpgs, so I'd assume so.
>>43084995
>a future semi democratic communist regime
replace "communist" with "socialist" and you got yourself Scandinavian Union/Nordic Republic
if you want suggestions to flesh that specific faction, give it mandatory military service, moderate-sized high-tech naval forces. The government consists of three major parties but if you want inefficiency, make it "rainbow" aka 5-7 parties in the same government to induce clusterfuck and to give breathing room for sidequests.
Immortal God-President Kekkonen leads this superpower
>>43085563
I was thinking of something along those lines there should be like 2-3 parties which are variations of left leaning parties. Like social nationalist or enviornmentalists etc.