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Infinity General
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You are currently reading a thread in /tg/ - Traditional Games

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>Infinity is a 28mm skirmish game by Corvus Belli where doctors regularly kill their patients and engineers do everything else.

>Official site:
http://www.infinitythegame.com/

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/b3hkd3wovasfnk7/Infinity_Faction_Rundown_v.1.2.rtf

>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Previous Thread
>>42958796
>>
Friend Computer wants you to remember that Nomads are drains on society, willing to lure innocent young minds in with promises of genetic abomination furry sex cops, anarchy, and space-pot.

Report all Nomads to Aleph, for a brighter, safer tomorrow.
>>
>>43026413
On that note I am a young-ish mind that has been lured into this particular wargame by the lore and aesthetic of the Nomads. Particularly the Mobile Brigada box.

I want to build my very first infinity army consisting of five linked Mobile Brigada (HMG, Missile launcher, Hacker, LT, Boarding Shotgun), a Jaguar, an HMG Intruder, a FO Alguacil, a Daktari+zondbot, and a Tomcat Engineer.

I'd link to the list, but the official army builder seems to be down this evening. So please trust me when I say that it totals out to an ITS legal 300points 6SWC and 10 regular orders with one AD troop.

Questions:
>Are people alright with proxies? (I intend to proxy the daktari and jaguar with the Nomad starter box alguaciles, proxy Carlotta Kowalski as a standard Tomcat engineer, and use the Grenzer sniper as an HMG intruder stand in).
>Is this list functional and would it be too difficult for a newbie like me to learn?
>>
>>43026967
I know people in the infinity community are typically ok with proxies, since a lot of units that have stats don't have models
>>
>>43026967

In general, the Infinity community is pretty all right with proxies, due to many of the units in the game not having official models at any given time.
>>
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>>43027112
>>43027127
That's good to hear. WYSIWYG has always put me off of wargames.

I'd be proxying because I intend to just buy the Nomad starter, Brigada Box, and Carlotta Kowalski. The list exists in equal parts because 5 man Brigada seems fun, and I can build the army with only three purchases.

Eventually I plan to buy the proper models like the Intruder HMG; but for now proxies, proxies, and more proxies.
>>
I'm the Tohaa/Morat/MO guy from last thread; I think I may just wait until next year to see how things shake out and what gets resculpted. I really like all the races in the Combined Army, the Shas are likely being resculpted, and they even have some evil Tohaa so it probably checks all the boxes for me.
>>
>>43026413

>implying the Nomads are not lab rats in their space cages, doing what ALEPH wants them to do after all.

>architect.jpg
>>
>>43026967
>>43027482
Five Mobila Brigadas would be awesome, but from what I understand taking a 5-man link team of them would leave very little points for everything else.
>>
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They say nomads are scum, but every krug you get the same, loads of rich PanO and YJ papa's girls cruising for exotic Bakunin chems, loud Tunguskan techno and swarthy Corregidorian boys

Hell, even Friend Computer's best puppets can't help but accept Nomads are the sexiest motherfuckers in the galaxy
>>
>>43028496
There has to be a good filename or caption for that picture floating around anon.
>>
>>43028496
>Be Shasvastii
>infiltrate Bakunin
>three months later, emerge from drug orgy
>>
>>43028733
>Shasvastii: What?? Oh of course I'll partake! Any Bakunin would, right!
>Bakunin: Okay then, this one should be quickie!
>Three months go by
>>
>>43028944
>HQ sends more Shasvastii to locate the first one
>the entire orgy slowly becomes Shasvastii-only
>>
>>43029073
>Implying ALEPH hasn't known for years that Bakunin is entirely made up of 100% drug fucked Shasvastii impersonators
>>
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>>43029192
>implying ALEPH isn't a Shasvastii infiltrator
>>
>>43029073
>>43029192
>That's how the Bakunin deal with infiltrators: a giant pit of orgies that keep the Shavastii occupied with trying to convince the Bakunin that they're legit when the Bakunin already know they're imposters.
>>
>>43029247
>>43029228
ITT: Butthurt traitors to humanity
Embrace friend computer
>>
>>43029265
Not until she gets in a hot gynoid.
>>
What specific difficulties would I face starting the game with the MO sectorial? Besides apparently the Seraph TAG, do they have any other new releases on the horizon?
>>
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>>43027967
That's what I've found out; the Brigada link itself costs ~197points and 4.5 SWC. The list I've made has one of every specialist type (hacker, engineer, doctor, FO), and I can also attempt to do that smoke MSV2 trick I've read about with the Jaguar/Intruder.
I barely made it to 10 orders, and my LT is very obvious (which I've heard is a bad thing).

Speaking of LT's if I were to break the Brigada link by using the Hacker's fairy dust supportware; can I reform the linkteam with the LT Brigada's LT special order, or do I need to use a command token to reform the link?
>>
>>43029417
Command token. lT orders are now regular orders that only the Lt can use, and you have to announce that you're spending an Lt order. You also can't use the Lt order on a link.
>>
>>43029350

Yeah apparently they're getting resculpts of the Knights themselves to match the new PanO armor style. And the current seraph is pretty crap but when the model releases CB said it's getting a new profile.
>>
>>43028733
>>43028944
>>43029073
>>43029247
>Nomads save the galaxy by fucking up the Combined Army with tricked-out druga
>can even use them to un-sepsitorize people, because not even the EI can process the brutal trips the drug dens take their patrons on
>>
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>>43029228
>>
>>43029981
What? Faggots. I guess here's to another year of waiting on Spanish wankers to get to Acontecimento.
>>
>>43031043
>Spanish
It's Peruvian, you racist.
>>
Really wishing for a Rick and Morty miniature set in 28mm so I can use them as Zoe and Pi-well
>>
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>>43031084
>>
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stop messing with mexico amerifats!
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>>43032533
>eating a burger with utensils

What is this fuckery
>>
>>43032559
>Not eating burgers so big you literally cannot unhinge your jaw wide enough to fit them in your mouth.
I thought you called yourself American.
>>
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>Two Van Zant at the same freaking picture
>Wut
>>
>>43032672
It's a clone army, obviously. Soon there'll be millions of them.
>>
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>>43032663
No size of burger is an excuse for utensils

You gotta wrestle that motherfucker down and show it who's boss

First they'll be cutting up burgers and using forks on the chunks. Next: communism
>>
>>43032672
>HSN3 drops
>VZ becomes AVA2
>No fluff explanation is given, CB insists it is intended
>The conspiracy theories spiral out of control
>>
In a typical game where you go second, how often do you start prone? Seems like the best way to not get smeared in this game is to stay completely out of sight during the opponents turn, then try to pop out, shoot, and hide again on your turn
>>
>>43032672
Should get second one. The other can be proxy.
>>
>>43033129
Savvy opponent that goes first doesn't leave his troops in a sight of models that have definite advantage if he can avoid it (sometimes getting bad aro shot from pretty much anything is better than nothing).
>>
Less than 5000 for CA book to unlock. TAGs ahoy!
>>
>>43033175

Well I mean, I'm trying to get the hang of the game, and it just seems like you want to do everything possible to not get shot at during your turn unless you have full reaction or something. If I had a choice, I'd rather just not get shot at than try to crit on a 12 while my opponent is throwing 4 dice at me with a target number of like 16
>>
>>43033219
Gotta stack thosemodifiers in your favor. Hug cover, attack from unfavorable range bands for the enemy, use smoke and/or CH skills

Also try flanking, an enemy can't react if you attack from outside their FOV
>>
>>43032672
I ordered the gencon version. I want the axe version.

:(
>>
>>43033219
>>43033346
This, and order economy. If the enemy eventually kill your mook, but trash half of his orders for it, it's usually a good trade. Or if he really need to use his few order to run for the objective and push the button, having couple of anything in the way may be just enough to either slow him down enough or kill him. In pure "kill them all" -scenario (all ITS have at least classifieds to mix it up) such tactics don't matter, but you can still maneuver to get optimal rangebands, backsides to shoot andcover to tick, before you even go to all the special skills and combinations, such as camo, hacking, deployment skills and cc.
>>
>>43033129

If I have a sniper on a roof, always. Guys on the ground I try to keep out of LOS and if I have to I will put them prone but I prefer keeping them standing
>>
>>43032334
And now I wish for a 28mm Rick and Morty mini too. https://www.youtube.com/watch?v=s5A5Mb__fiA
>>
so is there a point to Suryats having v:courage or is that another Peruvian oversight?
>>
>>43034836
It allows them to choose to fail guts rolls and get out of a bad position instead of standing there to be shot like dumbasses
>>
> we are commissioning new art with a sensitivity towards the RPG audience bearing these things in mind. There's a fine line to walk - if a Star Wars stormtrooper looks a certain way you can't change their armour, so we have to either not feature them or feature them in ways where certain elements are obscured. Of course you can tone down elements without affecting costume design and it's something we're working on with artists. It's something we're also dealing with on Conan and John Carter.

In response to some idiot wailing about skimpy outfits.
>>
>>43033129
As a Nomad, pretty much half my dudes are prone, particularly on roof tops. The only ones who aren't can't, are playing the mines shell games, or are Sineaters.

Even if you are on the ground level, having dudes prone helps avoid guys having to dodge a template out of line of sight because his buddy was blocking the attacker.

Be careful about completely hiding though. You don't want your opponent to have free rein over the board, but you don't want to make it easy to pick models without investing serious orders.

Got to put down my first 400 pts game recently in frontline. Literally mashed 2 200pt lists together. Running an Iggy and Liz together was kind of exiting even if the former pooped out the Operator early on. Not sure how I feel about the HGL though, with the most it did was making a guy dodge out of suppressing fire.
>>
I try to be as polite as possible on the official forums, but sometimes I just want to tell people to have a nice ride on the waaahmbulance all the way to Saint Anselm's Center for Rectal Trauma
Fucking a the whining
>>
>>43035019

Oh good point.

Are they worth taking over Sogarats?
>>
>>43036054
>forums
Top lep
What are they whining about now?
>>
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>>43026413
>promises of genetic abomination furry sex cops, anarchy, and space-pot
Thanks for reminder why Nomads are best faction.
>>
>>43028496
>Come on Thras
>You know you want to
>>
>>43036145
Game balance, miniature posing, fluff, you name it. I like the forums for the most part but there are a few people that just ruin it for everyone else
>>
>>43036055
Different strokes.
>>
>>43036055
Different purpose I'm guessing
They are cheaper, have better bts and have an HRL option
Maybe if you wanna surround your Kornak with a bunch of meatshields
>>
>>43036465
>>43036451

Fair enough. I fell in love with the new Sogarats since they're HUEG but I can definitely see the use of an ORC equivalent.
>>
>>43036282
All the BTS in the world won't protect you from that firm latina ass
>>
>>43035644
I can totally understand someone not liking something like that, but even a cursory glance at CB's stuff shows a storied history of T&A.

But why throw a fit and gnash your teeth to get the makers to change stuff, when other players that may have been around longer miggt like that sort of stuff?

If it's that upsetting for them, then they just shouldn't play it; gaming should be fun.
>>
>>43036602
I've had time to actually look through the quickstart rules. I wanted to comment that I seriously dislike the way women are drawn in a lot of the art. Lots of high heels, superfluous nipples, and skintight boob armor. There are a couple nice pieces of art with women, but they're dwarfed in number by the others. I realize that the existing Infinity property is rife with this kind of art and that Modiphius has to reuse a lot of it. However, I trust Modiphius as a company to provide good art of cool-looking male and female characters. The QuickStart art has shaken my trust in that, though.
I am fine with dumb boob armor existing given that it's a part of the setting, but I'd rather it be balanced with other non-cheesecake armor. Stuff like the huge breasts on every woman, nipples, and fetish armor are things I just don't want to see in my games. I want to trust Modiphius to not fill their books with that kind of cheesecake art.
I want to add that I'm not a sex-negative Puritan. I play in mixed gender groups, and this kind of art is embarrassing for me to bring to a group, and it makes my players feel uncomfortable. Thank you in advance for your response.

That was the original post.
>>
>>43036248

Think I found my new army
>>
>>43036622
@Chris
Thanks for your response. Like I said, I know that you are working with source material that puts a focus on cheesecake/sexualized female characters. I also understand that you can't necessarily redo costume designs without approval from Corvus Belli. I'm glad that you're seeking out better commissioned art and I get that you have to make do with the source material for right now. I like the art you've had for Achtung Cthulhu and Mutant Chronicles and I'll trust your word that you're trying to get better art.
Just for reference's sake, the art pieces in the QuickStart that I think are way too over the top are the aforementioned page 6 (this is basically a naked woman with armor colors drawn over her), page 3 (the woman looks like she's going to an S&M club compared to everyone else around her), and page 36 (the focal point of the art is the woman's breasts, complete with a glowing red arrow pointing at them). Those all strike me as being less about existing costume design and more about drawing cheesecake art.
@soulsorceror
This is absolutely not the forum to argue about this kind of thing. All I will say is that you can see that all actual female body armor doesn't have boobs on it, and that skintight suits (especially ones built for practical use, such as wetsuits) don't really show nipples poking out. It's pretty obvious when a piece of art is stylized versus sexualized, and my above examples are what I'd consider to be the latter.
Regardless, I won't comment on this subject anymore as I've said my piece and Chris has said his.

That's the third.
>>
>>43036622
>People care what drawings look like in a book about a game that can take place entirely in your head or with non-humanoid markers on graph paper so you get to project what you want it to look like
>>
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>>43036667
And this is how Nomads is the most popular faction.
>>
>>43036602
>>43036622
Honestly I can understand not liking something, I mean I'm not a fan of the skimpiness when it's over the top either

But why on earth would you whine about it? You know what I do when I don't like a specific miniature? I don't fucking buy it. These people need to grow the fuck up
>>
>https://www.kicktraq.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game/#chart-exp-projection
It says that Kickstarter should end with something between 248k and 288k.

I'm going to pledge for Halal Fanatic on the last day.
>>
>>43036796
I don't know if that takes into account the spike that tends to happen on the last few days.
>>
>>43036814
Still, we should get to TAG book.Not sure about Mercs which are probably next.
>>
am I the only one who thinks the Raicho is just meh?
>>
>>43036742
Exactly. There is quite a bit out there in the game to meet their needs, proxying is not often frowned upon if they don't want a particular model, and for the RPG, as another anon mentioned, the pictures arw mostly just filler reference for a game that takes place inside your mind. If the pictures or minis are that big of a deal for you or your players, there are a lot of other games to pick from that may be a better fit for your table.

In the RPG, you want to be covered in a Haqqburka? Do it. You want to have a flat ass, washboard chest, and wear actual pants? You can do just that. You want to be a streetwalking furry Robocop with an applebottom and inch-long chromed nipples? Nomads have you covered, you sick, sexual deviant.

It all goes back to the same core principle, though. If you don't like it, you don't have to play it.
>>
>>43036814
Last minute supporters represent!
>>
>>43036943
No you are not. Especially since N3 nerfs.
>>
>>43036943
>>43037227
Looks fucking kickass though
>>
>>43036943
I thought that was the whole point. It's just a vanilla TAG that just so happens tp have the Morat rule.
>>
>>43036943
>Another shit thing
Boy these Venezuelans really need to step it the fuck up
>>
>>43036943
Yeah, it's not terrible it's just that same generic TAG that most factions have and never take. Just doesn't bring anything exciting to the table
>>
>>43037314
This. But vanilla TAGs can still wreck shit when played right, from my experience with the Maghariba Guard. Though the Raicho is significantly more expensive for some reason.
>>
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I'm strongly considering USAriadna as my third.
Help.
>>
>>43038618
They have nice models. I've managed to resist so far only because I'm attempting to wait for the Kazak sectorial to come out.

new line kazak models pls.
>>
>>43038096
2 points more then an identical Guijia, but it gets the Morat rule. That seems worth it
>>
Is there a projected date for the new Guijia?
>>
>>43038618

Van Zant is really fun if you remember to use the Stealth rule, AP CCW and the Surprise Attack rule.
>>
>>43039554
>not using heavy pistol for insta killing shock with higher dam

Do you face a lots of TAGs?
>>
>>43039554
He doesn't have stealth?
>>
How's the Neoterra sectorial? The model lineup of the starter pack looks smooth as hell.
>>
>>43039554
He can't use surprise attack as he can't be a marker
>>
>>43039554
>>43039763
>>43040018

So basically, Van Zant is really good if you play him completely wrong?
>>
>>43036689
LOL, I just downloaded the rules to see the pictures, couldn't find any of them that he is talking about, now I'm disappointed.
>>
Wait, just found the book arrow one. Just because they are near the center of the picture does not mean they are the focal point...
>>
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>>43036622
>I don't like this thing so you have to change it
Get a load of this faggot.
>>
>>43039763
Martial Arts gives Stealth
>>
>>43040147
Faggot suggested moving the discussion to the forums, but it doesn't look like he's made a thread.
>>
>>43040039
>>43040018

Okay sorry forgot about surprise attack but he does have the advantage of being in prime real estate to use stealth to its fullest.
>>
>>43040210
Okay, somebody else made one. http://www.modiphius.com/forum.html#/20151012/infinty-art-5014300/
>>
>>43040199
Got a page ref for that?
>>
>>43040806
Page 100, red box above the Martial Arts box
>>
>>43040931
Thanks.
>>
>>43038882
November. Same with the new Kerail/symbiobeasts
>>
>>43026317
I am absolutely goddamn puzzled about why the RPG has 7 stats, most of which have huge overlap.
>>
>>43043222
>huge overlap
I call bullshit.

Agility: Whole-body dexterity and nimbleness
Awareness: Perception stat
Coordination: Hand dexterity and what you use for fiddly things
Intelligence
Mental: Does not appear here
Personality: Charisma analogue
Physique: Constitution
Strength
>>
>>43043556
>Modiphus defence force plz go
>>
>>43043556
I'll bite.
>No overlap
>hand dexterity VS nimbleness
or even better
>physical and MANUAL dexterity, reflexes, and sense of balance VS hand-eye coordination
>Perceptions, sensory acuity VS reason, and
the ability to apply knowledge or interact
>Grit, determination VS toughness, endurance
>Charisma as a separate stat from intelligence which is also different from the third stat of mental resilience

I swore that game design had advanced since I was born, but maybe I was wrong.
>>
>>43043572
>my point has been proven wrong.
>I shall call IDF
The only ones I could think of collapsing are Agility and Coordination into Dexterity, but then there's no mechanical difference between somebody who is clumsy on the large scale but great at fiddly work and the opposite.
>>
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>>43043693
While you can assume everyone is different, maybe you should make a point first.

>>43043572
Thank you for the support, I wish that some people thought about what they said instead of jumping to defend the things they sadly use to try and define themselves.
>>
>>43043693
Infinity itself has enough different stats that you don't need to change the way they are represented, maybe just expand the range from 0-20 to 0-100. not sure why modiphius thought it was necessary to reinvent the wheel. also im not the poster you replied to
>>
>>43043756
We've already had this fucking discussion a month ago. Infinity the tabletop is a wargame, so you can't use the system for an RPG.
>>
>>43043804
Yeah, we already had this discussion a month ago, the Infinity RPG system has a bunch of pointless stats that they fucked up making and basically everyone agrees.

Just in case you thought using "We've already had this fucking discussion sometime in the past I can't reference" doesn't make you look retarded.
>>
>>43043804
Gee that's a real good argument, except for when it's not. Why are you even here people already bought into your shitty kikestarter. go shit up someone elses hobby, stop shilling
>>
>>43043820
I was meaning the one were one guy got all butthurt that Modiphius were using their house system and not the Infinity wargame rules.
>>
>>43043855
I really don't see this as a matter of who is or isn't butthurt. It's obvious that maintaining simplicity or familiarity should be the two choices. They chose neither.

The Warmahordes RPG chose familiarity, other game systems just chose a system that makes sense.

I don't appreciate a system just because it's bloat is familiar to the game designer.

It's a shame because I really like Infinity.
>>
>>43043904
I don't see any of this as bloat because I feel that there is meaningful distinction between all of the stats. Therefore I shall call you a faggot.
>>
>>43043949
I'm sorry that you are unable to look at things objectively when you are invested in them.
>>
>>43043949
>"I have no argument to support my shitty opinion, therefore I will resort to name calling" the post
>>
>>43043981
I'm sorry you are unable to understand that some people might disagree with you.
>>
>>43043949
>Awareness stat has the skills of Analysis and Observation
>Intelligence stat's "intellect, logic, reason, and
the ability to apply knowledge" must just be pointless

>Personality has to be a stat when it could just as easily fit with all the skills it supports.

Honestly, it's better if you just pretend the skills aren't there because they just make the obvious overlap worse.
>>
>>43044069
>Having more personality gives you a natural boost to the wealth of the lifestyle you live.

Huh, fucking why?
>>
>>43044069
>you have to be smart in order to notice things

>>43044095
I think the logic is that you're meant to have gone through a few careers beforehand, so your personality might have let you get promoted within those and get paid more. Maybe.
>>
>Shasvaasti are inter galactic travelers

>Morats are like Orks if Orks cooperated

>the EI and Ur have planet destroying super lasers and the ability to collapse stars

>the ultimate objective is to follow the footsteps of previous races and become star gods Buddhas through enlightenment.

Infinity is really high power level in some places
>>
>>43044159
>www.google.com
>"What is the definition of Analyze"
>Profit?
>>
>>43044208
>Observation
>>
>>43044218
>observation synonyms
monitoring, watching, scrutiny, examination, inspection, survey, surveillance, consideration, study, review

Dodging the argument doesn't help you, even if you weren't also wrong.
>>
Submitted for your approval

Force de Réponse Rapide Merovingienne
──────────────────────────────────────────────────

Group 1 9 / 0 / 0
BRIGADIER BRUANT Molotok, D-Charges / Pistol, Knife. (1 | 28)
MÉTRO Paramedic (Medikit) Rifle / Pistol, Knife. (10)
MÉTRO Lieutenant Rifle / Pistol, Knife. (8)
MÉTRO HMG / Pistol, Knife. (0.5 | 19)
MÉTRO Rifle / Pistol, Knife. (8)
MÉTRO Rifle / Pistol, Knife. (8)
PARA-COMMANDO (Forward Observer) Rifle / Pistol, Knife. (21)
PARA-COMMANDO (Forward Observer) Rifle / Pistol, Knife. (21)
PARA-COMMANDO Boarding Shotgun / Pistol, Knife. (22)

Group 2 0
ZOUAVE (Forward Observer) Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 21)
ZOUAVE (Sapper) HMG / Pistol, Knife. (1.5 | 30)
112 Light Shotgun / Pistol, CCW. (12)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (20)
DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (14)
TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18)

5.5 SWC | 300 Points
>>
>>43044337
Hmm, on first glance the best advice I can give:

Have you thought about changing over to Tohaa?
>>
>>43044351
How come?
>>
>>43044383
They look cool. I haven't played before, I just sort of stick around because I am in love with the best kickstarter ever and want everyone to think as highly of it as possible. You have backed, right?
>>
>>43044422
had no money to do so at the time. I'll be buying the books when it comes out, though.
>>
>>43044422
I think there might be some shilling here.
>>
>>43044449
I heard that Aleph has a normal looking guy who is actually a TAG.

They seem like the best to play.
>>
>>43044493
that would be Achilles. he's a beast
>>
>Want to get into infinity
>Outside of painting, the game offers nothing interesting
>>
>>43044581
What about guns that are actually guns, unlike literally every other tabletop where they're like 17th century muskets?

Or acting on eachothers turn, preventing the "you go, I go"

Or being able to activate whatever models you want, instead of having to move every unit every turn?

Y'know, just to offer nothing.
>>
>>43044609
I'm more of a hobbyist, the game itself is a pretty boring game of X-com otherwise.
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>>43026317
Question: Why are Moblots so comically posed?
Look at this fucker. He looks like hes shrugging mid reload.

Also, tell me which army is the most Tacticool and Operator like in look? Because I'm thinking about making a 'Tacticool Operator' themed army, and Moblots and S.A.S are looking Nifty.
>>
>>43044337

Split those para commandos between both order groups

>>43044422

Tohaa are very fun and play very uniquely even compared to CA. They're a good starting army if you can wrap your head around their special rules
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>>43044642

I mean I understand being a hobbyist but Infinity is probably one of the few games out with significant tactical depth
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>>43044665
Then there's this goofball whos in a state of tripping

Btw, im kinda new to infinity
>>
>>43044687
why split the paracommandos? don't they have to come in on the same side anyways? or does that not apply between combat groups?
>>
>>43044665

Moblot sculpts are all really old.

The most tacticool is by far USAriadna where everyone has a high speed low drag helmet and looks like a modern US army platoon

Plus a werewolf in a plate carrier
>>
>>43044702
Yeah, but that tactical depth is basically physical X-com.

I sort of need more than "Oh but the rules are fun" when I am needing to spend money on overpriced toys.

As it would stand, getting a full Infinity army and painting them would take me 3 days tops.

Whats the point in them then?
>>
>>43044702
>>43044642
>>43044581
Tbh, thats kinda the same way I feel. No one around me plays anysort of wargame, so I usually buy models that I simply like. To make matters worse, no one around me even wants to bother to try and even learn.
>>
>>43044711
could be worse
>>
>>43044720

They do but the issue is that they'll only have 6 orders for 3 guys. If you split them you can have one guy with 6 and another with however many. Will get much better results
>>
>>43044726

Then don't? If a game being fun with interesting fluff and great models isn't enough for you then don't pay money for it.
>>
>>43044745

This just makes me appreciate the new Master at Arms minuteman so much more
>>
>>43044752
fair enough. Should I split up the FO or send off the shottie?
>>
>>43044767
That's why I don't?

It utterly fails to catch me as a hobbyist and personally I find it sad that people see this as a good thing.
>>
>>43044725
Ehh, not a big fan of Antipodes or werewolves at all. Plus, when I say Tacticool, I am talking more about 'Operators Operating Operationally' or Slavic Squat Squad than actual Modern Day Military gear. The USAriadana box looks just a little too far on the western side of things, with the marsh hat or the tactical turtleneck. I also like Moblots because they all look pretty consistent, even the female one (A problem I find with a lot of Infinities sets, to be honest. You'll have a whole line of armoured soldiers, and then a girl one who clashes pretty hard).
>>
>>43044827
>That's why I don't?
You don't like the game... because it's fun, has great models, and has interesting fluff?
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>>43044745
I dunno, tell that to lt. "Oh god I fell on my ass" moblat
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>>43044856
yeah, the zouave sapper is much better
>>
>>43044851
>it's fun

It's less fun that X-com, and prett much plays the same.

>Great models

Some a good, but they're so static and boring with little options.

>interesting fluff

I disagree completely, the fluff is shit. It's like babbys first Shadowrun game.
>>
>>43044827
Not all of us are as deep into the hobbyist side. While I enjoy painting and making cool bases, I'm drawn more by solid rules and interesting fluff.

Though for some other miniwargames I'm drawn in just by models (WHFB Vampire Counts being a big example).
>>
>>43044851
I think what hes saying is that its just such a short amount of time for him cost wise. Theres not a whole lot of conversions available, and if hes anything like me, hes going to buying these models simply for hobby reasons. And once you paint these guys up, theres nothing really left to em. You don't really build them, or have any extra bits to convert with.
>>
I'm real interested in Ariadna but I'm somewhat intimidated by the wide model range and sculpts of varying age.
>>
>>43044794

Have a FO in each group, that way you can spend all your orders blitzing objectives if you have to.

>>43044827

You make a compelling argument.

>>43044893

So you're just shitposting in an Infinity thread then, great.
>>
>>43044911
Friendly bunch, eh?
>>
>>43044893

Right, remember that Xcom game where time units were banked and could be spent entirely on one unit, also where you didn't reserve reaction shots and it was just an automatic part of the game?
>>
>>43044911
>Have doubts
>Must be shitposting.

Thanks for showing why I shouldn't get into this game.

I really hope you don't bring that attitude to your games.
>>
>>43044930
>>43044939

>It's less fun that X-com, and prett much plays the same.

>Some a good, but they're so static and boring with little options.

>I disagree completely, the fluff is shit. It's like babbys first Shadowrun game.


Not really a discussion going on, more like a decision was made and you want someone to disagree with it.

>>43044939

>Thanks for showing why I shouldn't get into this game.

>I really hope you don't bring that attitude to your games.

Seeya in 40k general.
>>
>>43044893
>Shadowrun
Fucking really? Traveller or something I might have bought.
>>
>>43044939
>>43044989
Everyone, chill. This argument ain't going anywhere constructive
>>
>>43044939

we care

really
>>
>>43044939
>Nothing of value was lost.
>>
SO guys: What's unit for each faction most likely to be an arsehole to your opponent?
>>
>>43045068
Achilles
>>
>>43044827
then why are you here?

in a thread about a game you have no stake in?
>>
>>43044998
Traveller's too interesting. Infinity's problem (speaking fluff-wise) is that it's mired in historical nations and organizations but somehow managing to be less interesting than them all.

I wish they'd take more notes from history. They've got a foot in the door, but at best it's just dressing for various generic science fiction dudesmen.

rules are solid, even if the individual unit balancing is all over the fucking place
>>
>>43045068
Sapper HMG zouaves. stick him in the middle of the board with a -9 to hit on supp. fire.
>>
>>43045068

CA: Avatar or Sogarat

Nomads: Inteventor or Intruder

Ariadna: Paracommando

PanO: God damn mother fucking Cutter

Yu Jing: Hac Tao?

Haqqislam: Fiday? Lasiq link?

Tohaa: Kotail, by far. I've ruined opponents days with him single handedly.
>>
>>43045106
Because I would have liked to have invested.

but this isn't really a hobby, it's just a competitive video game disguised as a hobby.
>>
>>43045124
>>43045166

So shitposting it is then.
>>
>>43045166
>continued shitposting
>>
>>43045141
really? Paracommandos? I thought M5 would be worse
>>
>>43045179
An honest opinion is hardly shitposting. I've been playing since the first edition, back when the spanish translation was TRULY horrible, and the fluff's always been a weak link.

They have this wonderful smorgasbord of nationalities and historical military organizations, but they just don't do enough with it.
>>
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>>43044778
Gotta love ol' mustachio pointychest
>>
>>43045206

Used to be. A paracommando HMG in a seperate combat group can be hidden pretty easily in the open-information stage of the game.

And then bam, some asshole with B4 mimetism just walks out into your midfield and slaps your dudes in the back arc. Won several otherwise lost games by complete fiat doing that.

>>43045217

If you take out Yu Jing and Ariadna you lose every single modern super power, unless you really are bothered by Africans, Australians and Indians in space.
>>
>>43045179
You misunderstand me.

Infinity has almost zero hobby side. So to me, it's just a really expensive board game.

I wish there was more substance.
>>
>>43045277
What do you expect us to do about it, anon?
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>>43045277

Yeah, we understand that.

We obviously disagree since evidently "hobbyist" is the fall back for someone who cant stop buying models but also cant paint, something Infinity models have scratched my itch for with their ridiculous level of detail compared to other main brand model companies.

Point is nobody here is going to try and change your mind and you're just shitting up the thread.
>>
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>>43036731
Also Sexy Lizard Pilots!
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>>43045362

tfw I am directly responsible for 5 of those
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>>43045346
Well, clearly you don't understand that because you just levy personal attacks on me.

So yeah, Go fuck yourself.
>>
>>43045277
Well there's always plenty of hobby to be had terrainwise if that's your thing.
>>
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Safe trip back to 40k general anon
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>>43045277
>>43045166

>muh special snowflake conversions

>muh forging the narrative
>>
So back to those Tacticool minis, right? In specific, i don't really like the USAridana minis, but I was wondering if other factions have operators as well
>>
>>43045407
>Namefag

>>43045436
>Liking to customise models is now not allowed.

I think I'm done then. Clearly this is not for me.
>>
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>>43045456

factions? Haqqislam have the pseudo normal looking but still futuristic thing going for them.

Sectorals? Ariadna has them in spades, scots and merovingia can do operator spam like theres no tomorrow.

Unless you're just not a bad enough dude to appreciate a french guy with sun glasses, a baseball cap and a goatee.
>>
>>43045255
>you lose every single modern super power
Well, that's a given if they're taking from history. Janissaries, knightly orders, fucking zouaves. None of them are very modern.

My point is those names are almost nothing past simply being names. Infinity is alt history/weird war without the weirdness. And there's so much fucking potential right god damn there. You have saladin and fucking joan of arc running around in the exact same era and they're doing fucking NOTHING with it.
>>
>>43045490
Well there's still plenty of time for the fluff to develop, and the storyline advances so we might see some development

What would YOU like to see, for instance? Because I admit I'm not exactly imaginative so I have no clue how the setting could be any more interesting than it is now
>>
>>43045490

That's the idea. They're just names and recreations of the past, which is a fairly large theme in Infinity if you think about it. Other than the naming of some units there's not a lot of alt history going on at all, unless I forgot in the 4th Crusade the knightly orders fought red monkeys and the Chinese.

The recreations themselves like Joan and Saladin are again, just names. They don't necessarily even behave like their semi-fictional counter parts but are rather built on their legend. Hell, Achilles is a recreation of a guy who may or may not have even existed. They're given those names as ideals to live up to.

>>43045467

Don't let the door hit you.
>>
>>43045543
>Well there's still plenty of time for the fluff to develop
I have been waiting for about a decade for it to develop, and they're only just now starting to consider it.

Forgive me for being a little unhappy with the mexicans.
>>
>>43045467
Yes, only quality people are allowed to play Infinity.
>>
>>43045577

N3 had some great new fluff though, Paradiso as well. Infinity is making that transition from obvious custom RPG setting to an actual franchise setting with overall narrative like battletech.
>>
>>43045456
Don't really know, everyone else has their guns all streamlined and futuristic. the multi weapons look goofy with their over and under mags, though.
>>
>>43045599
Hopefully the RPG books have some good fluff in them too. I'm pretty sure the fluff in them has to be run past CB before the books get published.
>>
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>>43045456
I always thought the Veteran Kazak with HMG was funny, what with the JoJo pose and all.
>>
>>43045610
What about Haqq? I don't suppose they have any?9
>>
>>43045682

they look like fancier AN-94's.

>>43045677

the rifle Vet Kazak is one of my favorite minis in the game though.
>>
>>43045690
oh yeah
>>
>>43044856
That guy just looks like he's having a nap.
>>
>>43045792
Power naps between headshots.
>>
>>43045816
putting a suppressive fire corridor down is comfy work

Leave the maneuvering and stress to the other faggots. Just get settled in and blast retards who cross your sights.
>>
>>43045857
I like the idea that Moblots are all seriously slackers, even on missions
>>
>>43045127

Shit why cant I ever remember that negative hit modifier on suppressive fire.
>>
>>43045896
it happens.
>>
>>43045896
One question: What other models have sapper? I only really see it on Ariadna units.
>>
>>43045946
Acontecimento Regulars and Shasvastii both have sapper snipers. Ariadnas are the main users of it, though.
>>
I believe Tohaa's Nikoul sniper has Sapper too.
>>
>>43045946

The other one that you'll ever see is the Nikoul who puts it to great use with his MSV1 and viral sniper rifle.
>>
>>43046018
viral is always nasty. sapper+msv1 even more so.
>>
>>43045677
Is it possible to run a list centered on HMGs and Moblots? Is there any need for specialists or such? What would you guys recommend?
>>
>>43046176

He's basically the anti Nisse. Two wounds and will have cover even if the Nisse is on a higher building, plus one good ARO and the Nisse is a goner.

>>43046288

Certainly. Moblots are actually quite good now in N3.

Specialists are definitely necessary for any ITS kind of game, as even the kill em all scenario has classified objectives. Still, Moblots are great since they can be specialists with their engineer or paramedic loadout. They make a mean 5 man link team and a HMG in that link is brutal.

FRRM is well known for the chasseurs, the aforementioned french guy with baseball cap and goatee. He's one of, if not the best infiltrating camo unit in the game and is an amazing specialist choice. He thematically fits with the army and looks great too, as does his female counter part.
>>
>>43046316
yeah, you can have all your mooks with ap rifles or boarding shotguns/panzerfausts if you wanted. I suggest this for the link team:

2x Moblot AP Rifle/LSG
1x BSG/Panzerfaust
1x Engineer, Rifle, LSG, d-charges
1xHMG

TOTAL: 123 points, 1.5 SWC
>>
I love the Tankhunter model with the autocannon. Dude must have balls of steel to wade into battle like that.
>>
>>43045599
Nothing exciting. Biggest problem is how the factions are portrayed. They seem so soulless, not to mention it's getting harder and harder to swallow the designer's clear favouritism of certain factions (Nomad, Haqq, Ariadna). Infinity had potential but they are hell bent on making it a very simplistic action animu instead of an epic space opera.
>>
>>43047198

niggas got camo on his side too plus being a ridiculous ARO threat. The surprise shot changes did make him less crazy but he's still hopefully racking up a good modifier against most opponents.
>>
>>43047418

>dev favoritism

>aleph won paradiso


I think its pretty evident that there are like 3 writers for Infinity and none of them collaborate on anything.
>>
>>43047418
>>43047458

As a relative newcomer, I'd be interested in hearing more about supposed favoritism and/or lack of collaboration.
>>
>>43047470

k.
Infinity was basically the custom RPG setting of its creators, like how the Iron Kingdoms were an alt world for D&D.

As such, a few guys basically just created this mish mash of references and ideas and stuck them all together which is how you have space knights, nanomachines, new rational islam and modern day army rangers all duking it out in black ops missions that are completely off the table and happening in an otherwise time of peace.

Except they threw the CA in to be the bad guy to Aleph. See, the Human Sphere is fairly low power. They're basically high end Ghost in the Shell with ALEPH being capable of some nutty movie GiTS stuff. Ariadna is literally just grit and tough guys: the movie: the faction to be the counter point to all this high tech stuff.

Then you throw in the CA, Tohaa and all the fluff that goes with them. Turns out aliens have existed for a long ass time in the galaxy and the earliest ones have literally ascended into godhood and blinked out of this realm of existence completely. The EI, the boss of the Combine Army, is trying to do this but is stuck in a perpetual loop because its based on fundamentally broken hardware. That's fine and dandy, he's like an evil, dumb ALEPH.

The issue is that the CA is an inter galactic power. The shasvaasti are from another galaxy, the morats conquer alien civilizations like its tea after lunch and the EI itself can destroy planets like the death star and make stars implode. They unbelievably outnumber the Human Sphere and the only faction even close to them in power are the Tohaa, who are losing to them slowly but surely. They would stand a good chance at taking on the 40k setting alone.

Contrast this with the Human Sphere, which is all of humanity, is like a dozen planets each of which are named in the fluff.

One of the major powers in the Human Sphere consists of three space ships.

The only reason the CA hasn't squashed humanity like the insignificant speck that it is...(cont)
>>
>>43047584


..is writers fiat. The wormhole to the Human Sphere is so unstable the CA can barely send any ships at all through, although even these are almost enough to overwhelm the entire Human Spheres defenses. This is discounting that somehow the shasvaasti could cross billions of light years but cant make a 100 LY jump into Humanities territory.

So the inconsistency is that humanity is supposed to be the fulcrum point against the CA when they're probably outnumbered 1 billion to 1 and are far smaller than most alien civilizations that the CA has already beaten.

Developer favoritism is a fucking meme, since you'll hear every single faction besides CA and Yu Jing as being the favorite. Nomads get accused of it by PanO players since they're the techno rebel punks in a cyberpunk setting and PanO gets accused of it in return by Nomads for basically being Space America/EU in Space and having access to all the cool toys and robots. Ariadna is a special mention because they're slightly ahead of modern day militaries but managed to hold off PanO and Yu Jing in the commercial conflicts by being the unholy combination of Chechnyan rebels, Vietcong, French resistance, William Wallace scots and "muh freedums" Americans.

Tohaa I guess because they're the newest faction and were designed to be fun as fuck.

Steel Phalanx Aleph too because they have been the only releases for Aleph for 2 years.
>>
>>43047584
>>43047645

Very informative, thank you.
>>
>>43044875
I respectfully disagree.
>>
>>43047584
>>43047645
Yangtze river is overflowing again, I see.
>>
I love the "i'm a hobbyist" guy who's apparently incapable of doing conversions on metal models. I guess his idea of "hobby" is to mix and match plastic kits.
>>
>>43048731
It's a lot more taxing to convert Infinity figures compared with Citadel. I finished converting my 5 man linked team of Djanbazans, I don't think I'll be converting anything for awhile.
>>
>>43048765
Yes, but...surely a dedicated hobbyist enjoys a challenge? Otherwise it's just dabbling into hobby, not being a hobbyist. A person who limits their "hobbying" to plastic kits designed to be put in various poses is like people who are "into BDSM" because they have a single pair of fuzzy cuffs. That's fine, but you're hardly into "it".
>>
>>43048786
>surely a dedicated hobbyist enjoys a challenge?
The bulk of "dedicated hobbyists" satisfy themselves with simply painting. Even when pewter (or earlier, lead) was more common, most people wouldn't be sawing up dudes to convert. It's a wall not everyone has the tools or desire to climb.

>Otherwise it's just dabbling into hobby, not being a hobbyist.
You don't have to be all-in to be considered a hobbyist, bro. By nature most hobbies are going to be casual flings.
>>
>>43048834
So you don't have to be all-in or in any way dedicated to be considered a dedicated hobbyist?
>>
>>43047882
Oh? how come? I admit, and extra point in ARM and BS make a difference, not to mention link teams, but I prefer mechanised deployment so I can get him where I need him to be for supp fire first turn.
>>
>>43048765
>compared with Citadel
Which is great if your perspective starts and ends with GW products. Which it shouldn't. The minor stuff's easy on metal, and the more complicated stuff is going to be complicated whatever you're working with.

And remember you just converted half of a large army in Infinity.

>>43047645

Just remember that the Human Sphere is very very low down on the CA's list of priorities. They're doing the same thing to a thousand other parts of the galaxy. Plus remember that what we're facing ATM is a small scouting mission, which on it's own is fighting off pretty much every power in the HS. At the end of CP, the combine upgrades us to an actual military target.
>>
>>43048868
I meat more of the model, but even with the rules, mechanized deployment doesn't mingle particularly well with hmg range bands. Not unusable, mind you, but you lost some of the potential if just use it as glorified forward deployment lvl1.
>>
>>43049439
I don't really use it as a HMG, so much as a dmg 15 thorn in my opponent's side with the whole sapper and supp fire. that way the normal range bands don't apply and I've shut down a big chunk of my opponent's board right at turn 1. I find that FRRM work best as a hyper aggressive area denial force, so him along with minelayer chasseurs, FOs and a traktor mul means I can lock down so much of my opponent's board before alpha striking with Para-commandos.
>>
>>43048867
Tabletop wargaming is an incredibly diverse hobby. Someone being dedicated in ways differing from your own is not a reason to scorn them.
>>
>>43049567
At the same time, just because a widely enjoyed game doesn't cater to someone's very narrow focus and specific tastes it's no reason to come to the general and shitpost

I very much dislike WM/H but you don't see me shitposting in their threads
>>
>>43049939
I guess hobby discussion is shitposting now?
>>
>>43049967
>I don't like the game this general is about and it makes me sad that people do

That's not shitposting? Seriously man

Discussion comes about when people are constructive, if all a person is doing is saying "bah, I hate all these things you guys are talking about" then they aren't adding to any kind of discussion, just whining
>>
>>43047941

Wat
>>
>>43049967

/WIP/ exists for your shitty snowflake conversions, hobbyfriend
>>
>>43050408
Referring to YJ players infamous tendency to literally crying a river.
>>
>>43050589
except they have every reason to
cc tax is still a thing
>>
>>43050589

Oh duh. Vanilla Yu Jing is pretty good now as are JSA and the invincibles army is going to be pretty sweet. ISS blows, as usual
>>
>>43050056
And telling those "no true hobbyist" faggots off is what sparked this discussion. Have you even been following the comment chain?
>>
>>43049520
Noice, though I still think HMG is a little overkill/misused at that point, but like all tactics, that depends hugely of opponent and table layout. I haven't touched my MRRF lately that much (other than the parts that can be used in USAdriana), but I got an itch to scratch from this.

I agree that flanking paracommando is god tier when it works, chasseurs holding objectives and holding midfield and metros running amok, killing things many times their cost (the last part happens rarely, but is always highly amusing).
>>
>>43050637
I agree that small CC boost is almost never worth it, but CC in general got much better.
>>
>>43050659

It's one guy shitposting.
>>
>>43047584
>Except they threw the CA in to be the bad guy to Aleph
But Anon, ALEPH is the bad guy!
>>
>>43050662

It's decent because Mech Deployment can put him on a midfield firing lane while still spreading the more aggressive zouaves out a little better. The other part that makes him work is that he should be sitting in a fucking mine field thanks to your chasseurs.

And either he sits in his ally and gets ignored, which means you have permanent board control, or the enemy has to try and dislodge him which is iffy at best. If he survives until mid game, he can always just stand up and be a BS12 HMG in Ariadna.
>>
>>43050706

Badder guy
>>
>>43050676

Not to the vast majority of units it ain't. And that extra shit adds up.
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>>43050840

>extra shit adds up
Rubbish. YJ's never had a problem with competitiveness. The issues small enough to be utterly irrelevant in real terms. You've got more to worry about in the form of inefficient unit loadouts, and every army struggles with that on more than a few of it's units. Bottom line, YJ players lose on the basis of the same things everyone else loses on.
>>
>>43050884

To be fair there's no reason a Zhangshi with combi is 11 points while a an alguacile with combi is 10 points. The only difference is 1 CC

Although other than shitty line troops no one uses anyway, CC tax only really ruins the imperial agents. Oniwaban are fucking scary with the CC changes and surprise attack now
>>
>>43050986
The Imperial Agents don't have a tax, though. They're very clearly intended for close combat use. It's just bad luck they're also intended for other things that tend to be exclusive, and frankly with the n3 changes the Cranes are looking pretty enticing.

Their issue isn't the tax, it's just inefficient unit construction. And if the entire CC tax whingefest is contingent on a tiny handful of figures, then it's just as irrelevant as I said. Every faction has one or two crappy units. For YJ, that's popularly considered to be one or both of the agents. Which is a gripe about agents, not about interfactional balance.

As for Zhangshi, it's a single point, on a cheerleader figure you were probably going to take either way. If you had the points, you might take something bigger like CG or Kuang Shi, but if you don't, you get Zhangshi and like it. Morat players had some small measure of justification, but a single point a cheerleader is less than insignificant.
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>>43050986
>other than shitty line troops no one uses anyway
That's the whole fucking point
Zhanshi need to be cheap as shit as they ARE shit and cc tax isn't fucking helping
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