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Salamanders don't get their save against baleflamers edition


>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
Is Space Hulk: Ascension video game worth buying?

Im still not sure and Steam sale ends tomorrow.

Sorry if this post is not related.
>>
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I know absolutely nothing about 40k other than some tidbits here and there about lore and how the game works a little bit

But here's the thing

I've heard that the factions have severe power disbalances (i.e. orks are absolute shit) and I'm only interested in ONE faction if I ever want to get into the game and invest money on minis and paint

Tell me about Adepta Sororitas, in a scale from 1 to 10, how good are they mechanically? How do they hold up compared to other factions?

Also is there any particular reason why all space marines look the same save for palette swaps other than "it's easier to make the same model in grey and let the players paint them"?
>>
>>44543617
Theyre all awful, ancient models, Im pretty sure theyre still metal, theyll cost you an arm and a kidney to buy them.

Mechanically I have no idea because nobody actually plays them because nobody hates themselves that much.
>>
>>44543676
i figure carrying a gorillion metal pieces that cost a shitload ain't something the common player is fond of

what if I 3d-print my own models?
>>
>>44543617
They're mid-tier. Not as overpowered as Tau or Eldar, but they are definitely better than Orks and Nids. However, the model are really fucking old, and really fucking expensive. So playing SOB is not recommended.
>>
>>44543701
You're gonna need a really, really, really good/expensive 3D printer to get models that don't look like shit.
>>
I'm interested in Eldar and painting white, but I don't want to be a fag.

Is Biel-Tan style Eldar OP? I know Iyanden and Saim-Hann style Eldar armies are pretty bullshit right now, but I'm wondering how Aspect heavy armies are faring?
>>
>>44543701
Your shitty 3d printer isn't going to come close to producing quality like that of the metal models. Sisters are a faction that if you want to play, you gotta pay, there's really no way around it unless you find some decent 3rd party models.

Pick another faction that's easier to work with.
>>
>>44543740
>>44543720
>>44543708
alright, thanks a lot for the info guys
i'll see if I can find minis that don't cost me any internal organs

mid-tier is how i roll in anything
>>
Yesterday i fainally took the time to take some, at least decent, pictures of my little green mob.

I guess im going to post some of my favourite images in this thread, while linking the whole album for those, who want to see it all.

http://imgur.com/a/WqOe7

Have fun!
>>
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>faintality

forgot the first picture
>>
Nearby shop is running a ZM game this weekend, thinking about joining in. What would make a killer GK list following this format?

0-2 HQ’s (must have the “infantry” special rule)
1-6 troops (must have the “infantry” special rule)
0-1 elites (must have the “infantry” special rule)
0-1 fast (must have the “infantry” special rule)
0-1 heavy’s (must have the “infantry” special rule)
>>
>>44543836
i mean, it's alright
>>
Whats the difference between plague marines and chaos space marines with Mark of nurgle?
Is the high extra cost of plague marines worth it for fearless, feel no pain, blight grenades and plague knife? Plague marines suffer - 1I too

Its 185pts for a 10 man csm squad with MoN, and 240pts for a 10 man plague marine squad
>>
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>>44543797
>>44543867

I guess thats what im going for. The army was originally painted about eight years ago in a really rough and dirty way and now im fixing it up step by step. About 5000/12000 points are redone and keeping the goal in mind i am pretty happy with my results.
>>
>>44543836

Resize your pictures if you're gonna post more
>>
>>44544003
You answered your own question.
>>
>>44544003
The thing about plague marines is that they can fit 2 special weapons in a 5 man squad. That's their draw and along with the other rules you listed, it's what sets them apart from regular CSM.

Their initiative isn't a big deal, these are guys you don't want in cc anyway. Put them in a rhino and have them camp objectives, they're tough enough for it. Give them 2 plasma guns and you're good to go.

Bonus points if you take 7 of them.
>>
>Always wanted to buy an Orca from FW
>By the time I have money saved up, bastards take it down (of course...)
>Cant find any on ebay
>Even chinafriend doesn't sell them

Life is suffering.....
>>
>>44544190
Life is a lot better than you bums want it to be.
>>
>>44544003
Also, plague marines get their champion for free.
>>
>Imperial Armour 16 is Red Scorpions with Ad. Mech allies fighting Tau on an abandoned Forge World. The Red Scorpions will have lots of Legion equipment like Leviathans and Kharbydis Assault Claws with 40k rules while the Ad. Mech will have a lot of the 30k vehicles ported to 40k without Volkite or Battle-Automata. Mention was made of possible resin Skitarii upgrades.

Come on, Forge World. GW already said Volkite and Robots exist in 40k, why won't you let us use them?
>>
>>44543612

Was this wrong thread to ask?

When I asked on /v/, nobody could give opinion.
>>
>>44544424
Not having FW robots in 40k fits the fluff. The Legio Cybernetica was put under extreme scrutiny following the HH because the vast majority of its ranks sided with Horus. Between that and the already borderline heretical almost-AI that the Castellax posses the LC decided to switch to older, more manually programmed Kastellans when the Mechanicum reformed as the Adeptus Mechanicus. I'm pretty sure there's some fluff about it in a short story somewhere.

As for Volkite, well, the only guys in all of 40k who get it are the leaders of the Cult Mechanicus, which implies that it's now extremely rare and that to own one is a badge of office. In HH you can get them damn near everywhere. It makes sense that you wouldn't be able to get them as pintle-mounted guns in 40k versions of their tanks.

Speaking of those tanks... as long as Skitarii and/or Cult Mechanicus get to bring the Triaros and Krios with all their special rules that alone is reason for AdMech players to celebrate. Those tanks are INSANE. The Triaros is one of the most hilariously difficult to destroy dedicated transports ever conceived and the Krios is an extremely cost-efficient AP3 blast slinging MEQ slayer (or multi-shot TEQ/tank destroyer).
>>
>>44543617
They're a solid 7. They're not ridiculously overpowered, but they aren't as weak as other armies.

Their biggest problem is decades old models.
>>
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>>44543434

>Imperial Armour 16
This is Red Scorpions with Ad. Mech allies fighting Tau on an abandoned Forge World. The Red Scorpions will have lots of Legion equipment like Leviathans and Kharbydis Assault Claws with 40k rules while the Ad. Mech will have a lot of the 30k vehicles ported to 40k without Volkite or Battle-Automata. Mention was made of possible resin Skitarii upgrades.

Post your face when IA 12 ends in yet another resounding victory for the Tau, with the Imperials being countered at every turn and stroke, and they will also possible end up killing Chapter Master Carab Culln with no loss of their own (or their Ethereal will be killed, who has little to no backstory)
>>
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>>44544979
>>
Forgefiend or Maulerfiend tg? Which is generally better? I am building an EC army with lots of noise marines if that helps.
>>
>>44544979
I'm a Tau player and I really hope they don't pull out another win. At best, maybe have a reverse of the Mont'ka and have the Tau grab a bit of tech to research and withdraw, letting the Ad Mech re-take and fortify the Forgeworld, probably finding some good stuff as well.

Mostly I'm just looking forward to potential new Tau units that aren't giant robots.
>>
>>44545033
Well we're getting a new giant robots and a tank.
>>
>>44545013
Maulerfiend is only really useful for running up and eating tanks. Forgefiend in general puts out more long range firepower and is less likely to be useless.
>>
>>44545048
>a tank

It's something!
>>
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>>44545048
A new Tau tank?
Color me curious.
>>
>>44545077
Along with official rules for the other two giant robots FW has.
>>
>>44544955

Yeah. The very codex says that Vorax, Castellax, Thanatars, etc are still used on "Intrepid Frontier Forge Worlds."
>>
What kind of units would /wh40kg/ like to see Scions get?
>>
Friendly reminder that 48" is mid range
>>
>>44545328
kek
>>
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>>44545273

Shotgun armed Scions, snipers, new poses (crouching legs), Sentinels, Chimeras, Tauros
>>
>>44545371
>Sentinels
Yeah, neat.
>Chimeras
Why? They already have transports?
>Tauros
What's that?
>>
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>>44545406
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>>44545013
Your Maulerfiend will rarely make it into combat. The FF is a walker, they both suck.
>>
>>44545273
Sentinels or jetbikes.
>>
>>44545413
What's this? Looks like some decent Warbuggy replacements.
>>
>>44545013
Maulerfiend is at least cheap and fast. Neither are very good however.
>>
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>>44544037
That's fucking awesome bro
>>
>>44544037
I actually really like them, although I would brighten the colors a lot (but I'm a Bad Moonz boy first)
>>
>>44543434

Baleflamers can't melt steel beams.
>>
>>44545514
youz a git
>>
>>44544955

Are either of them assault vehicles? Because that alone would justify Electropriests on the spot. At least, the 3++ for winning combat variety.
>>
>>44545013
Forgefiend is ok, esp. if you can give it rerolls to hit somehow. Maulerfiend really needs support in the shape of other fast moving assault units, preferably ones that won't evaporate against anything with anti-tank or powerfists. Neither are amazing.
>>
>>44544424
>>44544955
inb4 Marines get better Kharbydises than CSM
>>
>>44545273
As someone who mains Scions, Really just the option to buy Vanilla Tauroxes, Vendettas, Sentinels (maybe only Scout). Maybe an Elite option to represent Scions who have seen Inquisitorial service. Also buff Tempestor Primes to get Senior Officer or the like.
>>
Are there any rules to govern what size table you can use?
>>
>>44545650

Fists of the Emperor formation: 2 Kharybdyseseses.

No scatter, treat pod as d-template, contents can charge immediately.
>>
>>44545684
6 x 4 used to be the standard size given.

In this day and age, GW prob say to use whatever you want as long as it forges the narrative
>>
>>44545702
Don't forget that because it's not going to have daemonic possession, so it's automatically better if it's the same price.
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>>44545684
6 foot is given as the max suggested length'.
>>
Where is the dark angels start collecting?
>>
>>44545753
Nowhere chaos marines don't get one
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>>44543723

Swordwind is in a great place just now.

>Fun, fluffy and viable without being OP
>Every Aspect is at least situationally good
>Formations that give you +1WS or BS and rerolls to LD tests
>New Doom of Mymerea edition gives you alternate core choice lists that enable you take dodge Guardian tax in favour of more Aspects

Rebirth of Ancient Days soon friend.
>>
hello /tg/ you intelligent bunch, if an independent character joins an MC does the unit count as MCs or as Infantry? Asking for 30k Alpha Legion but I think it applies to 40k as well.
>>
Speaking of Baleflamers, I've been out of the loop for a while, no news about a 7th ed CSM codex ?
I'm tired of loosing.

I play orks too
>>
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What is the most cinematic event to happen in a recent game you either played in or observed fa/tg/uys?
>>
>>44545819
Can't join MC :(
>>
>>44545819
>if an independent character joins an MC

Specifically ruled out, though a MC who is an independent character is free to join units.
>>
>>44545819
You can't join MC's unless it is a formation and special rule. But even then unit type wouldn't change.

Same way a bike can join jetbikes but it is still a bike.
>>
>>44545786
Been meaning to ask someone who knows about this shit, but how good are shimmershields or whatever they're called on a group of DA who're bodyguarding a Farseer? Should I spend the 20 points on something else (I only play small-scale games) or nah?
>>
I have been thinking about the feasibility of chaos eldar. As far as I can tell, either they're soulless husks possessed by Slaanesh or they're serving the other three gods in the hope of becoming daemon princes. Which IMO is a decent basis to build off more fluff.

Thoughts?
>>
>>44545916
What about ancient Eldar caught in the fall out of Slaneesh's birth that swore allegiance to a Chaos God for protection when their souls were targetted.
>>
>>44545684
The battlefield can be of any size from 2' by 2' upwards. We recommend that it not be more than 6’ wide at any point, as
tables that are wider than this can limit the ability of players to reach models in the centre of the battlefield. Battlefields
are most often rectangular in shape, but can be square, round, L-shaped, or whatever other configuration is agreed upon.
A Realm of Battle board makes an excellent battlefield, but a typical dining table will suffice.

From the BRB. Realm of Battle is 6' by 4' for reference.
>>
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>>44545830
I've said this one a couple times but my Stompa got destroyed in a single turn by 3 Vendettas and their Melta Jump Teams, it then exploded and one of the Squads killed got word out to a single Lasgun man, who stood his ground with the ashes of his squadmates swirling around him and clinging to his face
>>
>>44545177
>>44545077
>>44545048
Any leaked pics of this?
>>
>>44545916
>>44545961
My thoughts on that:

Slaanesh Eldar: (1st generation) soulless zombie-like husks possessed by Slaanesh dating back to the Fall; (2nd generation) Blasphemous eldar/daemon hybrids with independent thought born after the Fall.

Other Chaos Eldar: survivors of the Fall who serve Khorne, Nurgle or (rarely) Tzeentch in the hopes of becoming daemon princes and thereby save their souls from Slaanesh.
>>
>>44545830
>Chaos v Orks
>Fielding a 20 man squad of Icon of Vengence CSM
>Buy a gift of mutation for the Champ (I buy one for everyone who can, fuck you)
>d3+1 gifts
>roll a 3
>noice
>He gets fleshbane, hatred, 2+ armor
>fukkin sweet

>Squad keeps getting charged
>Champ keeps challenging out the nobz and killing them between fleshbane, 4 attacks and hatred
>Wins a challenge turn 4
>Becomes a Daemon Prince
>Charges forward, kills the mega-armor warboss who killed my warlord earlier in the game

guess my warband has a new leader
>>
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Used to be a regular 40k player and fa/tg/uy, still have 2000+ points in Imperial Guard and ~1,000 in assorted Space Marines and Inquisition stuff. Thinking about getting back into it and I had a few questions:

1: Is it worth it? The last edition I played was 5 and I remember six really fucked with a lot of things.

2: How outdated would my army be? As I understand it, the Guard are no longer the Guard and have had a new codex in my absence. My army is primarily infantry, along with a handful of tanks. I've got some mounted Kasrkin squads and hellhounds as well for fast attacks.

2(b): If my army is outdated, how should I update it?
>>
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How do I play Eldar without being a massive fucking faggot?
I basically want space elf guardsmen, gunlines of guardians with maybe 1 or 2 "tanks" to support it.
I really like Banshees and Warp Spiders because of dawn of war. How should I run these guys, while not being a faggot.
If it matters, I've been an ork player for 6 years and the new ork codex is really fucking shoving a cactus up my ass. I dont mind losing, but I do mind losing my entire army in 2 turns.
>>
>>44546259
1. The game's balance is nonexistant. If you face Eldar/Tau/War Convocation Admech/Necron formations/a lot of other shit, you're gonna have a bad time.

2. You could probably still run those models, don't see why not. You'd have to make new lists with the new Astra Militarum codex (They couldn't copyright IG)
>>
>>44546295
>How do I play Eldar without being a massive fucking faggot?

By not playing.
>>
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>>44546055
>>
So, I was thinking of making some custom Praying Mantidae for my Mantis Warrior army, unfortunately, I can't seem to find any information on how they are physically distinguished from the other Mantis Warriors, so i'm probably going to paint them in the Yellow with Ganja Leaves all over them. Anyway, the closest official rules for them are probably the Death Company marines, but I wanted to make some rules more closely related to their canon counterparts:

Praying Mantidae
WS5
BS4
S5
T4
W2
I5
A2
LD8
SV 3+

Praying Mantidae Sergeant:
WS5
BS4
S5
T4
W2
I5
A2
LD9
SV 3+

Unit Type: Infantry, Praying Mantidae Sergeant is Infantry (Character)

Unit Composition:
1 Praying Mantidae Sergeant
4 Praying Mantidae

Wargear:
Power Armour
Bolt Pistol
Chainsword
Frag Grenades
Krak Grenades

Special Rules:
Fearless
Rage
Furious Charge
Relentless
Battle Haze (All units in this squad may accept a challenge as though they had the Character special rule, they also gain S+1 (already accounted in the stats) and gain the Lightning Reflexes special rule, granting a 4+ invulnerable save)

Can take up to 5 extra Praying Mantidae for (undetermined price, as of yet, currently thinking somewhere between 35-45pts each.)

May replace Boltpistols with Boltguns for free

Entire Squad may take Jump Packs for 3pts each

Any unit may replace their Boltpistol and/or Chainsword with:
-Storm Bolter for 5pts
-Combi weapon for 10 pts
-Power Weapon, Lightning Claw or Plasma Pistol for 15pts
-Twin Lightning Claws for 20 pts
-Power Fist for 25 pts

If Jump Packs are not taken, then the unit may take a Rhino, Razorback, Drop Pod or Stormraven as a dedicated transport.

How much should they be?
>>
Do you buy models that you like, or models that are the most useful to your army?
>>
>>44546318
Nice conversion.
>>
>>44546295
Don't act like a cocksucker about it. When you win, do it with grace, not as if you're hot shit for winning with cheese of the month. Don't run wraith/bike spam, and just try to be a good sport about things. The reason Eldar players are massive fucking faglords is because the majority do wraith/bike spam and act like they're the best players because they happen to be able to use a whole brain cell.
>>
>>44546295
>How do I play Eldar without being a massive fucking faggot?

You don't.

Play Deldars instead.

You'll lose your entire army only turn 3
>>
>>44546337
>buy models that you like
I do this, because Tau don't relay have any useless models that also look good, but I might factor in gameplay if I ran a different faction.
>>
>>44546337
Both. I'll often try out a shitty unit that I think looks cool. But some army staples are always necessary.
>>
>>44546113
>Slaanesh Eldar: (1st generation) soulless zombie-like husks possessed by Slaanesh dating back to the Fall; (2nd generation) Blasphemous eldar/daemon hybrids with independent thought born after the Fall.
Makes sense considering what happens when dark eldar don't feed.

>Other Chaos Eldar: survivors of the Fall who serve Khorne, Nurgle or (rarely) Tzeentch in the hopes of becoming daemon princes and thereby save their souls from Slaanesh.
The reaction to Altansar shows this is believed possible.
>>
>>44546337
I buy usefull models to my army that I like.
>>
>>44546337
I have two squiggoths and a group of 10 flash gitz, what do you think?
>>
>>44546318
>Dat cannon
Lemme guess, Ordnance 3, Strength D+1, Apocalyptic Blast, Doesn't Scatter?
>>
>>44545830

Not recent, but my all time favorite story for a game.

>Be me
>Have a squad of veterans holding down an objective point
>Squad is led by Sergeant Fred, who, to this point, has had a number of incredible feats to his name such as leading a charge against a horde of hormagaunts and winning
>Rhino full of Thousand Sons rolls up
>Fred's squad decides they're not taking any shit today
>Half the squad of Guardsmen is taken out in that turn
>Return fire onto the thousand sons, take a few out
>They charge, even though they're not meant for it simply because they can probably overpower a puny Guard vets squad more easily in close combat
>Nope
>Most of the veterans die
>Fred and his right hand man (who was carrying a plasma) are the only ones left
>manage to whittle down the thousand sons
>Turn goes on, plasma dude dies
>It's only Fred. There were probably 3 Thousand Sons left at this point
>Takes two down with his chainsword, the absolute madman
>Thousand Sons sergeant (is that what theyre called idk) can't hit shit, other dudes are either missing or not getting through Fred's armour
>Fred holds off the assault, not winning until an HQ squad comes to bail them out. He was fearless that day, never running.
>Fred held the control point and won the game.
>Awarded with a golden shoulder after
>>
>>44546295
Guardians with weapon platforms, some Vaul's Wrath things and a couple of Fire Prisms to add some good ole' fashioned pesto to Mamma's sweet pasta. I'd ditch the Banshees (they'd just go too far ahead unsupported) but Spiders and Hawks are your friend. 6 hawks with exarch can DS perfectly, bomb the fuck outa a unit then fill it full of lasers from a decent distance away. Then next movement phase jump 'em back into reserves. Did I mention they can clamp 'nades onto fliers? Because they can.
>>
>>44546390
No Orks looted it so it's 24" S4 ap 6 small blast 3d6 scatter, special rule it blows up on anything but a direct hit and causes 10 s4 ap 4 hits to the unit that fired.
>>
>>44546452
Maybe if you used ammunitions other then grots the weapons would be able to keep their power
>>
>>44545717
>>44545740
But won't this cause huge problems for armies without reliable 36" shooting?

lets assume 4ft is the length. 4ft is 48" so if ork shoota boys start 12" on they would need to move 18 inches forward to reach an enemy gunline with their 18" shooters moving and running an average of 9.5 inches a turn means they could only start to chip away at their gunline.
According to /tg/ trukks exist to blow up it's occupants so how I cover all this open ground without dying?

3ftx3ft is a more sensible and balanced way to play.
>>
>>44543851
Librarian, purifiers and 2+ saves with flamers. Filling the halls with fire is generally a good idea in ZM
>>
I just found 10 guardians I painted about 7 years ago they're shit, but they've inspired me to consider starting to slowly convert some Corsairs as an allied detachment.

Have the new Corsairs rules been scanned anywhere yet? (Pls no bully I'm google-incompetent)
>>
>>44546295
Can't. That entire codex is bullshit.
>>
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>>44545916
>>44546113
"Chaotic Eldar Renegade" existed in earlier fluff, probably non-canon or whatever now.

>Slaaneshi Eldar
Ideas for conversion:
http://imgur.com/a/6wryn
http://www.dicedevils.com/2010/08/crone-world-eldar.html
>>
>>44546515
72" length, 24" deployment on both sides, leaves 24" between units, 6 inch movement means shootas are in range turn 1, and you're in charge range turn 2.

Not even taking into account models moving towards you in following turns.

Also, use blitz brigade for turn 1 charges.
>>
>>44546590
Think it's just a joke from the last thread.
>>
Anyone know where I can buy a Dreadknights Greatsword from, cant find any on ebay.
>>
>>44546573
>>44546573
>Slaaneshi Eldar
>Ideas for conversion:
>http://imgur.com/a/6wryn
>http://www.dicedevils.com/2010/08/crone-world-eldar.html
Also: https://www.flickr.com/photos/78729277@N03/with/7138703845/
>>
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Dragging this post over from another thread with an edit because I found my hierophants and BFG bioships.

I stopped playing early 2010, however I still have all my Tyranids.
863 gaunts (I haven't counted specifically which has more Termagaunt or Hormagaunt, but it looks near an even split)
120 Genestealers with interchangeable weapons
60 Warriors
9 Lictors
1 The Red Terror
1 Old One Eye
4 Hive Tyrants
2 Broodlords
96 Gargoyles
32 Reavers
12 Biovores
15 Carnifex
9 Tyrant Guard
9 Zoanthropes

I want to return to playing, but are Tyranids even viable these days? I haven't read anything for rule books, supplements or codecs since 2011.

My biggest concern is if they're still fun to roll with and what add-on's should I make to continue growing the swarm? Note that I have not gotten any more books or supplements yet, I'm eyeballing them at my LGS right now but holding off for my tax return.
>>
>>44546515
Doesn't matter. There is always 24" no mans land no matter the board size. Unless the rules have changed and I never noticed
>>
>>44545466

The Tauros Venator from the Elysian drop troops forge world line. Probably not a cheap replacement for those 40 point warbuggies.
>>
>>44546295
What army can gunline then besides guards?
>>
>>44546834
Tau
>>
>>44546785
>Last played with 4th ed Nids.
>Wants to jump back in now
You are in for a treat
>>
>>44546834
Tau and Ad Mech
>>
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>>44546785
>863 gaunts
>120 Genestealers
>60 Warriors
Jesus Christ that's a lot of plastic.
>>
>>44546337
Whenever starting a new army I buy the useful models and then anything that tickles my fancy even if it's not that great.
>>
>>44547018
I'm resisting every urge in my body to start a new army with my current one not being anywhere near painted completion.
>>
>>44546328
Man, that is some serious fucking bullshit. Drop the 2 wounds, drop the anyone can challenge, drop relentless, choose furious charge or rage not both. What the hell kind of fluff are you using to justify these insane creatures?

These things would need to be 55pts plus, due to be better than paladins excepting the lack of 2+ save and psychic powers.
>>
>>44545660

I never thought I'd see your kind, good sir. Tell me all your secrets? How do your scions serve in lower points games?
>>
>>44545273

Sentinels.. Ability to deep strike Sentinals from Valkyries in a formation. Also an urban combat/close-quarters dedicated squad. A special formation if they ally Inquisition

I don't play Scions but that would be cool.
>>
>>44546915
I've been playing 'nids since 2nd edition when I first discovered the game. Coincidentally their day of release of all things. Care to elaborate on said treat?

>>44546972
If you think that's something, I have a 20 gallon tub full of spore mines and rippers. I'm afraid to count them.
>>
Hey guys, this guy I'm about to play says he's got a formation with Belakor and a Daemon Prince of each of the four gods in a unit who get to share buffs. Is it real? Figure I'd have heard of that bullshit in the form of Chaos players spontaneously jizzing themselves.
>>
>>44547203
Most of the codex is sub par, they play nothing like they used to, and flyrants rule the day.
>>
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>>44547203
>I have a 20 gallon tub full of spore mines and rippers
>>
Is there any guides to improve strategy/tactics/player skill?
>>
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>>44547203
>If you think that's something, I have a 20 gallon tub full of spore mines and rippers. I'm afraid to count them.
>all that dakka
>>
>>44547224
>>44547203
However they are "fun."
>>
>>44547293
They are fun.
>>
>>44547203
>I have a 20 gallon tub full of spore mines and rippers.

Field a 2000 point list of just the Spore formation from Leviathan repeated as many times as fits.

Just do it.

Report back.
>>
>>44547269
1d4chan "your army here" tactics.

1d4chan 7th edition tactics.

Have fun.
>>
>>44547224
Sub par is putting it mildly
>>
>>44547269
Deploy smart, target priority.

You're now a better player.

For instance, if our opponent has first turn and also has the ability to delete one of your units instantly with you not being able to retaliate, don't put it in it's fucking line of sight or fire range, heck if need be keep it in reserve.
>>
>>44547340
>Sub par is putting it mildly

They beat every army pretty easy excluding the top 3.
>>
>>44546259
>As I understand it, the Guard are no longer the Guard
The change was in name only, all your stuff is still usable (unless you had a converted Marbo, RIP)
>>
All you have to do with Nids is play Rule of Cool and you win automatically.

Nids have some of coolest shit in the game. Swarmlord is a rape train, Toxicrine looks amazing, Genestealers are fun once you get them into combat, etc.
>>
>>44547340
No, not in my experience. They still thrash DE and CSM, being below the average but still better than others is fairly accurate to my description.
>>
I have some questions about genestealer reproduction, since the fluff sometimes contradicts itself in different books.

There's a contradiction as to whether genestealer hybrids reproduce sexually (2e Codex Tyranids, Xenology) or by infecting human hosts (Warhammer 40k Compilation).

Has this been retconned or are both true?
>>
>>44547269

No, for some reason it's all unit assessments and synergies with nothing for basic shit like effective maneuvering and use of cover on the move.

Found that out the hard way two years ago starting up and having to trial and error it.
>>
>>44547396
How the hell are DE players getting Smashed by Monstrous Creatures: The Army.
>>
>>44547420
muh ap- poison
>>
>>44547403

Genestealers infect, Hybrids are driven to boink at an unnatural rate to grow the cult.
>>
>>44547420
Because they aren't as counter MC as you think they are.
>>
Why are you guys bashing DE all the time? I've seen them do really well. Although it was venom spam.
>>
>>44546515
>assuming that the gunline is on the literal edge of the board

Just play objectives and place them centrally, retard.
>>
>>44547452
Tyranids win tournaments with Flyrant spam.

We're still not a good army.
>>
>>44547452
Venom spam is the only decent way to play them, and they are still midrange at best, and very bad if countered.
>>
>>44547315
Explain.
>>
>>44547216

Ask him to see the printout.
>>
>>44547216
Aren't DPs monstrous creatures who can't join units?
>>
>>44547522
He cosplays as a Lictor and slips mines into his opponents pockets.

Nothing personal kid.
>>
>>44547522

Spore Field formation:

3 units of Mucolids
3 units of Spore Mines

Rules: Entire formation has infiltrate, unit goes to ongoing reserves when destroyed on a 4+.

By my calculations you can fit this unit in to 2000 points 22 times.
>>
>>44546785
New codex rumored to be released this month. Wait and see.
>>
>>44547582
Is it a year or 2 years since Tyranid release?
>>
>>44546337
I try to find a middle ground because poorfag gonna be poor
>>
>>44547602
Almost precisely two, since it was released january 2014.
>>
>>44546785
>120 Genestealers with interchangeable weapons
>All of them useless in this edition
I feel for you
>>
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>>44547579
>>
>>44547403
Since those methods are not mutually exclusive and have different pros/cons then it stands to reason both are used.

Creating contagii is a slow method of creating hybrids because only the firstborn are hybrids, but it is a fast way to increase the size of the cult through infection and the birth of brood brothers.

Breeding hybrids has the downside that all their children are hybrids and thus suffer from a lack of human intelligence and interaction.

>>44547446
Warhammer 40k Compilation states otherwise.
>>
>>44547390
>Swarm "the fluff rapist" Lord
>Cool
Pick one
>>
>>44547582
I thought that was debunked on Dakka from someone who has 100% accuracy
>>
Is there any rules saying I can't join shadowsun with a riptide? I can't find anywhere that says I can't
>>
>>44547774
Is "fluff rapist" /tg/s new "cuck" where it's thrown around with no one actually knowing the real meaning?

If you think the Swarmlord isn't fluffy you're daft.
>>
>>44547579
If you'll excuse me, I'm going to begin sorting out that tub of rippers, spore mines and spare bits...
>>
Can you use this thing as an anti-aircraft platform with a crisis/broadside/commander with Velocity Tracker?
>>
>>44547050
You make a valid point, but this is why I put it up. I want you guys to rip the shit out of it. Yes, 2 wounds was actually way over the line, but as people keep on mentioning "W2 means nothing on a T4 unit that are insta-killed by Battlecannons."

The thing is that Praying Mantidae are Mantis Warriors that have gone through a change called "Battle Haze" that gives them:

1) "Increases their already superhuman strength to a great extent."
2) "Reflexes boardering on the Precognitive"
3) "No longer being able to notice anything in his field of view that is not a target or a foe."

Again, i'm trying to make them feel canon friendly, which is why I gave them the Assassin reflexes, because they are supposed to be the kinds of guys to take a set to the right, 2 seconds before the enemy actually fires at them.
Furious Charge, because I thought straight up S6 was a LITTLE overpowered. and Relentless was just an extension of that strength increase. But, Strength 5 sounds better, because, when I think about it, that makes them as strong as Ogryns.

So, something that I will ad is that they aren't able to contest/hold objectives, but are still scoring units for enemy kill-points.
>>
>>44547861
Yes.
>>
>>44547877
>3) "No longer being able to notice anything in his field of view that is not a target or a foe."

>Trips over every obstacle and runs into every wall
>>
>>44547818
Yes
>>
>>44547962
>treats all terrain like difficult
>and all difficult like dangerous
>can't enter buildings or transports
ehh?
>>
>>44547818

IC can't join Monsters.
>>
>>44547828
>If you think the Swarmlord isn't fluffy
It isn't fluffy, its a shit
>>
>>44547818
IC cant join MC, new-ish rule.
>>
>>44547828
It contradicts a lot of the previous fluff, and it's TT stats are so different from it's fluffy performance its not even funny.
>>
>>44548015
How the fuck is it not fluffy? You're gonna have to come with some pretty hard evidence other than

>it doesn't follow what the Tyranids usually even though the fluff clearly explains that.
>>
>>44548052
>it almost raped Papa Smurf but didn't because of fluff raping plot armor
>it stats aren't fluffy.
>>
>>44548052
He has been beaten in every instance that he hits the field.
>>
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>>44548052
Because every other characters in-game performance is on par with the ridiculous fluff they all get
>>
>>44548130
The Orks still haven't beaten him yet have they?
>>
>>44548155
No, but they aren't quite as pathetic. Also not the main point, it represents a major change in the design of the faction.
>>
>>44548209
>Single unit is made "immortal"
>Major design changes
Regular Hive Tyrants are also sucked up and spot into new bodies, only difference is they aren't shared between fleets
>>
>>44547396
Tyranids arent below average. They have some glaring weaknesses, but also some pretty significant strengths. They arent tier 1, but they are def tier 2. I play a 2 Flyrant, 2 Exocrine, 1 Tervigon list which is by no means metagaming, and I win 50%.
>>
>>44548203
I don't think he has actually been spawned to fight the Octavius Orks yet (If that's who you're taking about)
>>
>>44547774
Explain how the Swarmlord is a 'fluff rapist'

I suspect you're just another retard spamming 'edgy', 'cuck', and whatever other insult is in style right now.
>>
>>44548273
The problem is 'nids have exactly 1.5 lists, and everything else in the codex is absolute shit.

Try making a fluffy list with one non-winged hive tyrant, Warriors, and a fuckton of 'gaunts, or something similar. No, everyone just takes as many hive tyrants and most tourney players bring SPORE MINES for troop filler because the rest of it is so shit.
>>
>>44548052
I think it's because it tries to be everything in the rules (Support character, psyker, a beast in melee), which makes it so expensive. They really should trim some of the fat from it and decide what dedicated role it should play in your army
>>
>>44548288
Octavius finished, Ghaz charged was subsequently swallowed by a Mawloc after teleporting down with his bullyboyz...he then proceeded to emerge from its stomach and lead the Orks to a decisive victory.

Then he fucked off and had a Waaaghhh-gasm.
>>
>>44548261
That fluff change came in at the same time as the Swarmlord to justify him
>>
>>44548209
And is that a bad thing? The Tyranids really needed some fluffing out instead of being that one NPC race that fucks up shit.
>>
>>44547582
>>44547792
>Tyranids in January is nonsense. Fyreslayers.
>Imp. Guard in February is nonsense. Space Wolves.

From Sad Panda, a rumormonger with 100% accuracy throughout all of 2015.
>>
>>44548288
I think he was actually. That's his last reported sighting.
>>
>>44548351
>Yiffs getting reupdated less than 18 months after their last codex
>CSM are supposed to be almost 5 years old before any possible update

God damn I hate this game.
>>
What kind of Riptide/Knight/Wraithknight/Stompa
/other big guy could Dark Eldar have?
>>
>>44548346
New game: fluff your Newnids to make them more then a NPC race like it has happened with the Oldcrons-Newcrons
>>
>>44548346
The phrase 'raping the fluff' refers to a sudden and significant change to the fluff, which the swarmlord is. Weather it is good or bad idfk. Don't necessarily like the direction they went with it personally btw, would of prefered more of a 'mouthpiece of the over-mind' vibe.
>>
I was reading the rules for strike force ultra and an idea popped into my head. When you deepstrike and all ranged weapons gain 1 shot to their total in the unit. Does this include a chapter masters orbital bombardment should you stick him in that unit?
>>
>>44548386
At least this way they are constant
>>
>>44548351
Why would they update Wolves 7th edition codex when there are still 6th ed ones. Definitely bullshit
>>
I was reading the rules for strike force ultra and an idea popped into my head. When you deepstrike and all ranged weapons gain 1 shot to their total in the unit. Does this include a chapter masters orbital bombardment should you stick him in that unit?
>>
>>44548395
Some stitched together abomination of tortured flesh given a suitable adjective for a name.
>>
>>44548450
It doesn't necessarily means that there will be a new codex. It literally just says "Space Wolves"
It may be a new model in the same way the Tyranids received the Tyrannocyte
>>
>>44548452
Yes if you like bending rules
>>
>>44548386
>>44548450
Latest Space Marines and Eldar codices were released 21-22 months after their previous ones, while the Ork codex had to wait over 6 years and skip 2 editions.

Anything can happen, enjoy the ride.
>>
>>44548502
>If you wait long enough, your Codex might get even worse!

oh boy

i dont even know how csm Could get worse.
>>
>>44548491
Ah well hopefully you CSM players get a side by side campaign release with wolves or something.
>>
>>44548541
I mean, sure, that'd be nice, but it doesn't solve any of the gigantic problems in the Codex if we get a few formations and a decurion.
>>
>>44548539
They can, they ALWAYS can

>>44548502
I'm well aware anon, just being hopeful since recently it seems they had been doing better about updating
>>
>>44548386
You got an update, KDK :^)
>>
>>44547877
So... They're Spider-Man-rines.
>>
>>44548569
True but nothing says it would be like the Tau update, the entire codex could change and still be in the "campaign release" style the Tau/IG/SM had
>>
>>44546550

Don't peddle misinformation like a massive faggot. Nothing wrong at all with Guardian/Aspect lists.
>>
For all the hate they get on the tabletop at least the new releases are matching fluff with playstyle.
>>
>>44548660
>Nothing wrong at all with Guardian/Aspect lists.

>Nothing wrong with BS5 Aspect spam
>>
>>44548660
>nothing wrong with BS5 move shoot run back behind cover

Get the fuckout of here, eldar player.
>>
>>44546328

Kill yourself my man.
>>
>>44548688
>>44548724

You're only saying this because older codex's can't compete.

Match those against similar style releases, e.g necrons, sm, tau, eldar, and suddenly it isn't op.
>>
>>44548419
>change by itself is raping

Never change table top players in general.

Anyways the Swarmlord is simply an apex organism it created to be able to handle things that the Hive Mind can't. The Hive Mind most likely developed it's brain to have a "personality" to better deal with situations. It's supposed to be a fast adaptable thinker.

In the end it's just another organism the Hive Mind created to better nom things.
>>
>>44548688
>>44548724

>WATCH OUT, HE'S GOT BANSHEES AND SPEARS!

If only there was some way to deal with expensive t3 infantry.
>>
>>44548758
>4/20 some codexs
>"it's balanced"
>>
>>44548808
10/23 if you count SM as the same number in both.
>>
>>44543434
A guy near me is selling a decently painted space wolves army that consists of:

Predator Tank
Land Speeder
Bike Squad
Sky Claws
Terminators
Venerable Dreadnought
Longfangs
Njal Stormcaller
Ulrik the Slayer
Space Wolves troop x2

For 200$ Canada bux
Is it a good pickup?
>>
>>44548758
So play it against what, 4 codexes?

oh yeah so fucking balanced you fucking cunt
>>
>>44548808
>>44548844

Do you morons not understand what gradual progression is? Codexs are moving towards this as every release shows and your response is to sit down and cry because it isn't happening 'NOW NOW NOW'? Grow the fuck up.

You want armies to be competitive but when they get released you cry like the little bitches you are.
>>
>>44548844
>works on 5 of the top played factions in the game (including mirror-match)
>Must be for cunts
Honestly more like half of armies can deal with aspect spam on a even win ratio.
>>
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>>44548891
>Codexs are moving towards this as every release shows
>>
>>44548841
For some units (the Dreadnought, the Longfangs, the special weapons for the Grey Hunters) it depends on the options that were given to them, but generally it seems a real good pickup.
>>
>>44548907
Necrons, Cult, Eldar, Tau, SM????
>>
>>44548907
>needing to prove that the decurion-esq codecies are all on par with each other, and are generaly stronger than other books
go home chicken-fag, you're people need you.
>>
>>44548891
>every Codex is moving towards this

BLOOD ANGELS
L
O
O
D

A
N
G
E
L
S
>>
>>44548891
>you want armies to be competitive

says fukkin who, I want armies to be balanced
>>
>>44548955
your, wow wtf me.
>>
>>44548962
...uh
>>
>>44546295
>How do I play Eldar without being a massive fucking faggot

No str D on the table. No Scatbikes on the table. There you go, you can do anything else you like without being a faggot. But the moment you justify putting any of that bullshit on the table, you become a massive fucking faggot.
>>
>>44548962
>competitive =/= balanced environment
you what?
>>
>>44548962
?
>>
>>44548773
>Anyways the Swarmlord is simply an apex organism
That hasn't been outdated in the countless millenniums of improvement Tyranids have gone through
>>
>>44548930
Yeah i was planning on picking this up as a starter army to get my brother into playing. I'm not too worried about the equipment options as long as its a value starter army
>>
An Ork mech (strength 3) charges a unit
He gets +1 strength from charging
He then chooses to attack with his killsaw with Sx2 on it's profile.

Is he strength 7 or 8? Where in the rulebook can I find the rules regarding this?
>>
>>44549023
Multiple Modifiers
If a model has a combination of rules or wargear that modify a characteristic, first apply
any multipliers, then apply any additions or subtractions, and finally apply any set values.
For example, if a model with Strength 4 has both ‘+1 Strength’ and ‘double Strength’, its
final Strength is 9 (4×2=8, 8+1=9). If a model with Strength 4 has both ‘+1 Strength’ and
‘Strength 8’, its final Strength is 8 (ignore +1 Strength and set it at 8).
>>
>>44549023
Basic understanding of maths is where you can find the answer to that.
>>
Tomb Stalkers/Sentinels. I've heard they're not that good on the table, but DAMN if they don't look cool.

Are they just underpowered, "might as well take a different unit" kind, or unplayable?
>>
>>44548956
*starting with Necrons
Why do yo u think everyone uses the term decurion for the formation bullshit?
>>
>>44547403
>>44547689
Here's a handy flowchart that neatly explains the genestealer life cycle. I treated both sources as canon and extrapolated on the place of contagii/brood brothers, but that should be everything.
>>
>>44549055
Look i agree with your argument.

But you should realize that Codex Creep is an inherently bad things. Infinity has done away with it (or never had it in the first place.)

Why can't GW?
>>
>>44549047
They're ok, mostly because of outflank
>>
>>44549041
>(3+1)x2=8
But that's wrong.
>>
>>44549041
>maths lead to an understanding of the order in which buffs take effect, despite them not following the orders of operation in maths
no anon, no they do not.
>>
>>44549103
>>44549109
you always do multiplication first, then addition, in math

so, yes, understanding math does help answer this question
>>
>>44549103
>>44549109

BDMAS

So yes, you do in fact follow the order.
>>
>>44548891
>you morons
>gradual progression

You're a fucking idiot if you think GW is gradually balancing the game. Thats just an idea that popped into your head - and you cherry picked evidence to support it while simultaneously ignoring the evidence that disproves it. Congratulations on being a typical self-absorbed retard, incapable of critical thought.
>>
>>44549142
Except it's not written in a format conductive to this, parenthesis could easily be implied or not as anon above showed. Reading it literally he would gain the +1 in the charge and multiply in a different step, hence the confusion of order of operations.
>>
>>44549181
>Cherry picked evidence
>Top 4 codex's are all the same style

Sure mate.

Tell me, is E v T / N / S or T v E / N / S or S vs T / E / N or N vs T / E / S fairly balanced? The answer is yes.

You complain because you clearly use an older codex and somehow still expect to compete.
>>
>>44549089
>Why can't GW?

Because its a lazy, greedy, simple, no-risk way of driving sales. That pretty much guaranteed to influence a large number of customers' purchases.
read: WAAC faggots.
>>
>>44549181
>I am butthurt, and will degrade my self down to the level of this anon, to show how much more logical I am, using as little critical analysis as the first anon
gratz anon.
>>
>>44549207
Modifier comes into play during your I step.

So on your I you have to multiply and add, hmm I wonder what I do first.
>>
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>>44549084
Whoops, missed one generation. Fixed image attached.
>>
>>44549249
This is explained in the relevant rules section, making it a mater of rules not maths. But yes, the following section is redundant to avoid confusion.
>>
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>>44548756
>mfw it's been almost 12 years and people still replying to shitposts with "killursalf"
>>
Post ending in 6 decides what faction related box I buy next
Not Orks, Tyranids or Daemons as I have those.
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