It's early eastern time, but lets see if this gets attention
Better to re-make the thread with a civ tag, just sayin'
Rolled 44
Ay Beater. I vote Undead in Ruins
>>33959643
Huh... Forgot about tags.
>>33959610
>>33959646
I'll second this niggeryou better be good op
>>33959646
Supporting.
Rolled 6
Machines
City Ruins
>>33959646
I could be confusing the name, but did you OP a vampire civ thread the other day?
1
>>33959646
2
>>33959667
3
>>33959672
Let's do this!
>>33959667
I'll third the undead in ruins option
Rolled 9
>>33959685
Indeed I did. I may run it later if there is interest.
>Lore:
The old Fiur Empire of trade, who'm used to own the feral continent of Garagan. Soon, their walls failed to keep them standing, as the feral creatures broke through the gates. Tribal men and women broke through as well, and rivaling trade nations joined in on the destruction of the Empire.
After a year of war, it was settled. The trade nation fell to short knees, and nothing was more other than books upon books of trade networks.
However, there were survivors, in the large capital city of Therean, a necromancer remained alive. Here, he found a group of Undead creatures, and turned trhem into nothing but walking flesh and bones.
Here, is where it begins.
You're in the southern half of the residential district, or the slums. To the east of you is a large trade hub/district, south of you are the government buildings, in which you need to break through the iron sealed gates. And north around you are the industrial buildings.
(Map of the city in the making)
Rolled 20
Let's head north. We can begin making arms and armor. Stats?
>>33959787Can't argue with that crit
seconding
(Had to seperate this in case of 404)
Breeding? Specialists
Melee? Average
Ranged? Average
Tech? Average
Diplomacy? Struggle
Population:
Undead:15
Humans:0
Liches: 1
Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special
Weapons: Claws.
Food:
Diplomacy -
Allies
Enemies
Ceasefire
Peace Treaty
Rolled 10
>>33959787
Quite possible the trade district would have finished weapons already if they're not looted, among other things. In the trade district we'd secure items, while in the industrial district we'd secure buildings. Which is more pressing?
Rolled 12
I still feel like we will find more pressing items in the industrial district, with trade being more lesiure oriented. Let's go there afterwards/
Three votes for confirmation needed
Rolled 51
>>33959787
Supporting
>>33959869
i give my vote for it
>>33959787
My Vote for this
>>33959787
Third vote here then!
The Lich/Necromancer, ordered his small amount of undead to head north to the industrial district. Out of the slums, they enter. Large, old buildings showing the industrial passion and power of the Fiur nation still stands. Yet some, broken down, crumbled into nothing, or a hollow shell remains.
Yet as you scout around, this isn't as looted as one would think. Everyone probably went for the trade district to loot. The most notable buildings were found
Yet a large group of armored cvilians are patrolling around, each drunk.
Breeding? Specialists
Melee? Average
Ranged? Average
Tech? Average
Diplomacy? Struggle
Population:
Undead:15
Humans:0
Liches: 1
Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special
Weapons: Claws.
Food:
Diplomacy -
Allies
Enemies
Ceasefire
Peace Treaty
Rolled 4
I don't think we can take them. How about our Necro pretends to be a civilian in danger, and kills the others in a suprise attack later on?
Is our necro the "lich" listed?
Rolled 4
>>33960028
Necro should stay back and out of danger.
I think we should just avoid them until we can increase our numbers or learn trap runes.
>>33960054
Yes, my fault, this is a copy and paste I made for the Undead race if I ever had a scenario.
>>33960012
I think we should follow one group, and pick them off one by one. They are drunk, so shouldn't be too hard right?
Rolled 1
>>33960083
Fine.. I liked the sneak attack...
Rolled 69
>>33960083
>>33960083
This, but maybe necro uses long range spells to support?
>>33960083
forgot to roll
>>33960116
This might be a bit too obvious. Better to whittle them down before we expose out lich.
>>33960083
It takes a few hours for them to disperse, yet you see a small group of about eight leave the group, tumbling down the stone streets, giggling. Now would be a perfect time to attack, discuss battle plans (Since Anon didn't roll, whatever is the highest voted battle plan will be the roll.)
Rolled 52
Surround them. Have one walk forward as bait (Were gonna lose a zombie or two anyway) and while they're distracted, KILL THEM.
>>33960149
>>33960168
support this
Rolled 64
>>33960149
3 skeletons at the front to grab their attention, just at the end of an intersection. Have the rest come at them from the sides and rear of that intersection, in a kill box.
>>33960168
Supported!
Also, for whoever is chosen, they must post again to roll, so no one chooses a 89 stupid battle plan over a 56 well designed battle plan.
>>33960198
can someone tell me how to roll? Ive put dice+d100 in email field, as tg says, but it didn't work...
Rolled 14
Just rolling 'cause I have three votes, just in case I win
Rolled 91
Roll,
>>33960226
dice+1d100
Rolled 47
>>33960232
testing
>>33960198
>>33960168
I support this, lure them away and then attack from different angles. Like raptors.
Rolled 5
>>33960228
It was going to plan, one undead limped up, and the men and women panicked for a second, then attacked, but the rest of the undead were too spread out and too slow, they take out nine undead (91) while one of ours munches down a small dwarf and a human. (+10 for over numbering them)
6 Undead and one lich
vs
6 Humans.
The rolling system isn't balanced out really.
Breeding? Specialists
Melee? Average
Ranged? Average
Tech? Average
Diplomacy? Struggle
Population:
Undead:6
Humans:0
Liches: 1
Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special
Weapons: Claws.
Food: Humans
Magic: Necromancy (Lich/Necro)
Diplomacy -
Allies
Enemies
Ceasefire
Peace Treaty
Rolled 4
Wait so what's happening?
Rolled 64
>>33960290
Lich moves forward, magic the fuckers to undeath
Rolled 38
>>33960305
Whelp, the roll was pretty shit, and there were some used modifiers. But right now, I'm sorry man, you lost more than half of you're group.
And if my grammar was bad, the group just annihilated you, but you took out 6 of them.
Rolled 12
>>33960342
So there is 2 of them left?
Damnit. This is going poorly
Rolled 43
>>33960342
I mean two of them, there are six left.
>>33960361
Yeah sorry for crushing you're dreams. Better think of something quickly
Rolled 97
Fuck it, full on assault. Nothing left to lose
Rolled 95
>>33960361
Should have been a farmer like your pa, but you just had to play with your uncle's books and get ideas.
>>33960370
Well, what can we do? Perhaps with less skeletons we can concentrate and control the remaining skeletons better. Attack with the skeletons, and use any spells we have as well.
Rolled 93
>>33960389
Please state which spell. The Necromancer/lich knows a good amount of magic, so just make something up and I will say if it is good or not
Rolled 70
>>33960417
Any offensive elemental spell, or if you can slap a rune on the ground that can activate within seconds and daze the living.
Rolled 55
So 2 votes for an all out attack then, both using the necro.
Rolled 96
>>33960466
Well, also the undead swarming
Rolled 43
>>33960479
a swarm of 6....
Rolled 33
>>33960479
I think I'll just take that, someone roll, this roll is mine
Rolled 25
Rollllll
Rolled 55
>>33960508
Rolled 74
>>33960528
First to roll
25 vs 33
Undead: Lich/magic +15
Humans: Nothing really.
The undead try harder now, and the Necromancer turns around a barrel and casts a bolt of undeath, 50% of deaths caused by this turn will turn into undead. (+2 Undead) The undead munch down a few humans, and so do the humans
5 VS 2
Breeding? Specialists
Melee? Average
Ranged? Average
Tech? Average
Diplomacy? Struggle
Population:
Undead:5
Humans:0
Liches: 1
Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special
Weapons: Claws.
Food: Humans
Magic: Necromancy (Lich/Necro)
Diplomacy -
Allies
Enemies
Ceasefire
Peace Treaty
Rolled 2
Ouch. Repeat the attack, at least it worked.
Rolled 16
DUe to the intensity of the situation, and how quick you must think IRL, whoever posts first with a good enough battle plan will be selected first, so that eliminates us having to roll, but I will allow Miekix to re-roll due ot that shitty one.
This will be my roll
Rolled 24
Roll
Rolled 59
>>33960592
Nothing to it. Keep hacking. Have the skeletons grab weapons from the fallen humans and use it.
Rolled 51
It's done, the undead have eaten, and the lich/necro raises the dead. (+3)
Breeding? Specialists
Melee? Average
Ranged? Average
Tech? Average
Diplomacy? Struggle
Population:
Undead:9
Humans:0 (Food/slaves)
Liches: 1
Defense: (Traps, walls)
Buildings:Nothing
Tech: Nothing Special
Weapons: Claws, seven Iron Swords, one polished steel.
Food: Humans
Magic: Necromancy (Lich/Necro)
Diplomacy -
Allies
Enemies
Ceasefire
Peace Treaty
Rolled 44
Loot the dead
Rolled 9
>>33960765
Forgot
>>33960663
>>33960770
You pick off the swords, seven crappy Iron short swords, one catches you're eye, a polished steel claymore. The Necromancer examines it. and sets it away into a pile.
The sun begins to dwindle, you're close to the Forge Building, what do you do?
Rolled 41
How many soldiers are left? Arm ourselves
Rolled 84
>>33960810
You mean the group or the undead? If so, it's posted above, there are nine undead left. The group is still there, and still pretty big.
Rolled 46
>>33960765
Before we can secure a building, we'll have to deal with the remaining patrols.
We should find an abandoned building out the way and practice some trap rune spells.
Rolled 33
No the soldiers.
>>33960826
This
Rolled 52
After a quick scout, the lich returns back to the brainless undead.
>"THere are around twenty of them"
What do you do?
Rolled 66
>>33960849
>>33960826
Find an abandoned shelter away from the patrols and practice trap runes.
Rolled 95
Archiving this thread GTG soon, we can continue this later.
Plus there's really only two people playing this right now.
Rolled 79
Yeah, slow. Thanks for running!