Hi /tg
Cyberpunk 2020 referee here, I'm planning to try some Call Of Cthulhu with some friends, I wanted to ask you what kind of dice I'd need in this game (I only have D10/D6 one).
Tabletop RPG aren't very popular around here so I can't really have any advice in my area :/
Bump
>>44119675
2d10 and a handful of sixes will get you a long way, but you'd probably appriciate a full set of dice. Don't need the d20, but the d8 and d4 are handy in Chaosium's system.
>>44119675
CoC uses mostly d%, so 2 distinct d10s would be a great start.
For damage and san checks you often need d4, d6, and d8.
The quick start rules are free to download. Other systems to look at are Nemesis and DG beta 4. Both are free downloads as well. DG is pretty much CoC, but with some minor yet significant changes, especially to sanity and damage. It is written for its own setting but will work for anything, just the significance of bonds may change. Nemesis is pretty much the ORE version of the same thing. Excellent madness, fastest mechanics for combat that are also very precise, but the biggest difference is that ORE is more gamist and less simulationist.
If you run into trouble maintaining atmosphere and tension, try playing a one-shot in dread. It's an eye opener when it comes to these things.
>>44120146
posted my PDF while I was typing...
kay, I got more.
>>44120146
Thanks for the reply anon!
Oh ok! Perfect then, I'll just try to get my hands on a few D8/4 then, but I figure my D10/6 will be fine for a first shot.
>>44119675
>D10/D6
>>44120213
>D8/4
It looks like a san check, but usually you have the smaller die on the left...
>>44120201
Lots and lots of pdfs! Yay!
And since the other anon mentioned Nemesis..
>>44120266
I actually remade that one some time ago.
>>44120307
In my defence I'm just randomly picking from my drive.
Thanks for your work, anon.
>>44120418
I'm just happy people actually save it.
Have the old CoC quickstart which can be tricky to find. Trickier than CoC7, at least.
>>44120569
Yes. The tone is a little more on target. The new one is pretty much the same, but it feels more gimmicky.
>>44120603
CoC7 is a pretty thing, but I've grown accustomed to the classic.
Hey, OP comes from 2020. Have some androids!
Best Mythos resource. This is the place to look.
http://www.mediafire.com/download/2b3vybpd71q1192/TUO.rar
http://www.4shared.com/rar/vURwcb23ce/TUO.html
Check the yog-sothoth wiki for reference.
Also check out these guys' props.
http://www.cthulhulives.org/
>If my creature is tied to oil drilling, at what time could it have started appearing?
>If my investigator needs antibiotics to survive, at which year does he start to stand a chance?
>What was Einstein famous for, specifically?
>Is surgery even sterile yet?
>>44120603
It has a pretty good section on advice for GMing and playing during the 1920s though. It's like CoC d20, ignore the mechanics and everything else is decent.
>>44122082
I disagree, but these are nuances.
CoC D ugh! 20 is a mechanically broken game. All BRP versions are fine and pretty much mechanically congruent.
>>44122141
That's what I'm saying, Tynes really tried to get away from Derleth's influence in the fluff for CoC d20 and his section on how to run horror games is some of the best advice I've seen in a long time. It's a shame it's all wrapped in with such a shit system.
>>44122255
It was released at a time when people still believed in D20 modern, World of D20, Farscape D20, Starship Troopers D20, etc. It was a much bigger market. But the product was stillborn. D20 horror is an art in itself and requires a DM who pisses all over the intention of its encounter mechanics.
>>44122326
And just to be a contrarian, have a d20 scenario