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Treant Civilisation Quest (Part 2)
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Rolled 1 (1d100)

You want fast action and burn down everything in your way? Than you are wrong here cause we take it slowly here. We don´t like fire and want to protect nature. Treant civ part 1 can be found here: >>44015600
https://www.youtube.com/watch?v=C1_uez5WX1o
>>
Rolled 80 (1d100)

Tribe: 15 Treants, 5 Dryads, 4 Spitting Flowers on Legs, Druid Bartleby(110%) and his giant toad Todd(110%), Dryad Freya(125%), 9 large trees, 8 large flowers, 17 female elves, 15 male elves, 11 elven childs, 3 spellweavers, 5 scouts
Research: n/a
Magic: Nature Magic; archmage status while in forest, medium on other environement
Defenses: basic forest illusions/labyrinth, Poison Flowers, Drugging Flowers,poisoned shrooms, substitute Tree of Life defended by special grown trees, scouts patroling
Ressources: Sunny with heavy rain showers the next 18 days, stored water will be enough for 10 days without rain, the elves live of the shrooms growing near our tribe and harvest plants from the enhanced soil supported by weavers, only taking what they need.
Upgrades: Spitting Flower can fire drug-darts, fertile lands, treants grow shrooms
Known Locations: Centaur tribe in the Plains (east), Undead swamp (south), Lake in the Forest, 2 Caves in the Forest, undead foretress
Treasure (i knew i forgot something on the way!): centaur whiskey (trade good)

Your Options:
a) Grow more saplings/let the elves breed
b) Channel Magic to shape the Forest
c) Research (specify)
d) specify
e) diplomacy/war (centaurs, undead)
g) explore (either 1 cave or north/west terrain)
next post in 15-30 mins depending on posts
>>
>>44023028 suggestion from earlier thread to esearch natural medicine and enhancement magic.
i want to remind you that developing a religion is still a possibility and researching new fungi/shrooms may want some attention too
>>
have we got a name for the dryad hero yet?
>>
>>44039569
freya
>>
Rolled 69 (1d100)

Research religion. Talk to plants and trees and elders to see if there is any ancient gods they remember. If no memories are held, I suggest a panthiestic entity is found. Some diety which would respect our one workd tree idea. Talk to newly formed dryad to see if she remembers her creator.

Thought: the ultimate goal should be to become one with this diety. Any non plant can become part plant later to merge in.

This is only an idea. I would like to hear thoughts.
>>
Rolled 3 (1d100)

Yeah, wb mah treebro!
>>44039801
We did already have an idea of becoming somewhat gods ourselves. We'd figure out a ritual to make other races accept plants into body and soul, so they'd become half-treants and live off water and sun like we do. For peace and shit.

E) let's go talk to our centaur friends! Offer them some goods, ask if they want to be part of our way of life.
>>
>>44039858
you send out bartleby and todd but it seems like they had way to much drugs lately - they cant find the centaurs( low roll)
>>
>>44039858
Hmm... I hadn't thought about becoming gods our selves. Should we hive mind in this endeavor?
>>
>>44039884
Damn, perhaps we should train some elves to become diplomat/preachers. That way we can expand faster.

>>44039907
We haven't hiveminded, but we do have developed drugs to woe the other races over.
>>
>>44039801
above average roll so it seems like the communication with the plants went well and the treants were able to link their consiouseness together. however they never believed in deitys or gods. they were here since the great tree of life gave a consciousness to the plants around them and allowed them to have a will on their own. you come to the conclusion that your life is still centered around the tree of life, however know you agree on getting other races to worship the first life spender in the same way you do. since the elves always were closer to nature than other races they have no problems with this point of view after the treants explain them the importance of the Tree and give them insight in their knoweledge on the time before the "younger" races were born.
>>
Rolled 54 (1d100)

Research living nature ritual by which elves and others can gain photosynthensis and other enhancements by becoming tree like in nature.
>>
Tribe: 24 Treants, 5 Dryads, 12 Spitting Flowers on Legs, Druid Bartleby(110%) and his giant toad Todd(110%), Dryad Freya(125%), 19 female elves, 16 male elves, 13 elven childs, 3 spellweavers, 5 scouts
Research: n/a
Magic: Nature Magic; archmage status while in forest, medium on other environement
Defenses: basic forest illusions/labyrinth, Poison Flowers, Drugging Flowers,poisoned shrooms, substitute Tree of Life defended by special grown trees, scouts patroling
Ressources: Sunny with heavy rain showers the next 18 days, stored water will be enough for 10 days without rain, the elves live of the shrooms growing near our tribe and harvest plants from the enhanced soil supported by weavers, only taking what they need.
Upgrades: Spitting Flower can fire drug-darts, fertile lands, treants grow shrooms
Known Locations: Centaur tribe in the Plains (east), Undead swamp (south), Lake in the Forest, 2 Caves in the Forest, undead foretress
Treasure: centaur whiskey (trade good)
culture: your tribe is focused around protecting and reclaiming the land for nature and ultimately cleansing the tree of life from every deamonic corruption. this is similar to a religion and your treants are true fanatics of it.

Your Options:
a) Grow more saplings/let the elves breed
b) Channel Magic to shape the Forest
c) Research (specify)
d) specify
e) diplomacy/war (centaurs, undead)
g) explore (either 1 cave or north/west terrain)
next post in 15-30 mins depending on posts
>>
Rolled 16 (1d100)

>>44039977
this

E) Otherwise, train some elves to be preachers, those undead guys could use some hard diplomacy.
>>
>>44039999
a) Grow more saplings
>>
>>44039977
the treants achieve average success on the plant hybrid research
>>44040009
the elven society, is still not deemed worthy to spread our religion and the treants don´t allow elven preacher as they are unsure if it will bring good to them.
>>44039999
random event to honor my first quads on /tg/
as the elves slowly grow in numbers few of them show signs of a natural magic affinity and it takes nearly no time to train them into spellweavers (-2 female elves, +2 weavers, -1 male elve, +1 shadow; new unit: shadows are male elves who are skilled in the use of magic. in contrary to the weavers who channel their abilitys with dances and songs to bend the trees a shadow can unleash his spells in the blink of an eye and is by far the surperior offensive mage. they use poison magic.)
>>
>>44040282
i swear there is someone just sitting their who turned off his brain and only copy pastes "grow more saplings" over and over again^^

Tribe: 24 Treants, 5 Dryads, 12 Spitting Flowers on Legs, Druid Bartleby(110%) and his giant toad Todd(110%), Dryad Freya(125%), 17 female elves, 15 male elves, 14 elven childs, 5 spellweavers, 5 scouts, 1 shadow
Research: n/a
Magic: Nature Magic; archmage status while in forest, medium on other environement
Defenses: basic forest illusions/labyrinth, Poison Flowers, Drugging Flowers,poisoned shrooms, substitute Tree of Life defended by special grown trees, scouts patroling
Ressources: Sunny with heavy rain showers the next 17 days, stored water will be enough for 10 days without rain, the elves live of the shrooms growing near our tribe and harvest plants from the enhanced soil supported by weavers, only taking what they need.
Upgrades: Spitting Flower can fire drug-darts, fertile lands, treants grow shrooms
Known Locations: Centaur tribe in the Plains (east), Undead swamp (south), Lake in the Forest, 2 Caves in the Forest, undead foretress
Treasure: centaur whiskey (trade good)
culture: your tribe is focused around protecting and reclaiming the land for nature and ultimately cleansing the tree of life from every deamonic corruption. this is similar to a religion and your treants are true fanatics of it.

Your Options:
a) Grow more saplings/encourage the elves to breed
b) Channel Magic to shape the Forest
c) Research (specify)
d) specify
e) diplomacy/war (centaurs, undead)
g) explore (either 1 cave or north/west terrain)
next post in 15-30 mins depending on posts
>>
Rolled 82 (1d100)

Explore cave
>>
Rolled 13 (1d100)

>>44040299
More planty research
>>
>>44040436
frey and her dryads are kinda bored since they got little to do for the moment. they decide to go on adventering and explore one of the caves. the entrance is hidden behind some small plants. some old torches are placed on the walls to ensure vision for humans but the dryads have no need for them as they can see clearly in darkness. after some minutes of walking deeper in the cave they find a broken steel door and some rotten corpses still wearing armour and weapons. they are unsure if they should go further. it seems dangerous however there are a lot of things dryads dont need to fear which could kill a man in an instant like poison or spike traps.
a) explore the cave
b) leave after taking the leftovers from the dead soldiers (some gold, used steel armor and weapons)
>>
Rolled 12 (1d100)

>>44040715
A

Just to clarify I still need to fill in this instance, right?
>>
>>44040785
was just testing if you guys like the safe route or go full risk.
Frey and her fellow dryads explore the cave. after walking for quite some time they get the feeling it´s getting warmer the further they go. Frey driven by greed pushes her comrades to go deeper into the dungeon. they end up in a room rather different than the others. it is built of red crystals and the air vibrates with magic. they spot a book in a corner, glowing like it was the moon itself. as frey tries to take the book the room suddenly is lighted by an explosion. after a short recouvery from the impact frey sees a flame elemental holding the book in it´s hand an casting fire on a stunned dryad. as they trie to get away from this magic creature frey recieves heavy wounds and 3 of the dryads loose their lives. however they come back to the tribe with the knowledge of an ancient articaft being in the cave guarded by a flame elemental. with a greater force they might be able to overpower it.
>>
Tribe: 24 Treants, 2 Dryads, 12 Spitting Flowers on Legs, Druid Bartleby(110%) and his giant toad Todd(110%), Dryad Freya(37%), 17 female elves, 15 male elves, 14 elven childs, 5 spellweavers, 5 scouts, 1 shadow
Research: n/a
Magic: Nature Magic; archmage status while in forest, medium on other environement
Defenses: basic forest illusions/labyrinth, Poison Flowers, Drugging Flowers,poisoned shrooms, substitute Tree of Life defended by special grown trees, scouts patroling
Ressources: Sunny with heavy rain showers the next 17 days, stored water will be enough for 10 days without rain, the elves live of the shrooms growing near our tribe and harvest plants from the enhanced soil supported by weavers, only taking what they need.
Upgrades: Spitting Flower can fire drug-darts, fertile lands, treants grow shrooms
Known Locations: Centaur tribe in the Plains (east), Undead swamp (south), Lake in the Forest, 2 Caves in the Forest, undead foretress
Treasure: centaur whiskey (trade good)
culture: your tribe is focused around protecting and reclaiming the land for nature and ultimately cleansing the tree of life from every deamonic corruption. this is similar to a religion and your treants are true fanatics of it.

Your Options:
from now on i want you to decide an option for the treants, the elves and your heroes seperately. they can cooperate to enhance single tasks. since neither the spitting flowers nor the dryads are skilled at helping the tribe grow they are referred to as our army.
next post in 15-30 mins depending on posts
>>
Rolled 38 (1d100)

Freya heals with treants.

Druid and elves look into magic. Potentially making iron wood weapons or making themselves more tree like. Maybe they test the ritual for becoming like nature.
>>
>>44041773
support
maybe some kind of spear we can grow from ourselves and shoot off like a spike? if not just shape the forest to grow some ironwood trees that are very strong
>>
>>44041795
forgot roll
>>
Rolled 28 (1d100)

>>44041813
fucking a
>>
>>44041773
the treants try to channel the auro of the tree of life directly into freyas wounded body (+38% from roll, 24% from treants, 5% bonus from tree = 104% total)
the druid and the elves try to complete the research on the plant/hybrid program(which i complete forgot to include in the reports, shame on me), the elves not able to cast magic and unite their minds craft spears and shields from trees grown for this purpose.
>>
Tribe: 24 Treants, 2 Dryads, 12 Spitting Flowers on Legs, Druid Bartleby(110%) and his giant toad Todd(110%), Dryad Freya(104%), 17 female elves, 15 male elves, 14 elven childs, 5 spellweavers, 5 scouts, 1 shadow
Research: 80% on mushroom/liveform hybrids (will finish next round)
Magic: Nature Magic; archmage status while in forest, medium on other environement
Defenses: basic forest illusions/labyrinth, Poison Flowers, Drugging Flowers,poisoned shrooms, substitute Tree of Life defended by special grown trees, scouts patroling
Ressources: Sunny with heavy rain showers the next 17 days, stored water will be enough for 10 days without rain, the elves live of the shrooms growing near our tribe and harvest plants from the enhanced soil supported by weavers, only taking what they need.
enough spears and shields to support up to 8 elves in time of need
Upgrades: Spitting Flower can fire drug-darts, fertile lands, treants grow shrooms
Known Locations: Centaur tribe in the Plains (east), Undead swamp (south), Lake in the Forest, 2 Caves in the Forest, undead foretress
Treasure: centaur whiskey (trade good)
culture: your tribe is focused around protecting and reclaiming the land for nature and ultimately cleansing the tree of life from every deamonic corruption. this is similar to a religion and your treants are true fanatics of it.

Possible actions:
The Treants are still busy fully healing frey, the weavers, the shadow and bartleby are occupied with research. The elves are free to take an action as is Todd(he is intelligent enough to do something useful despite the fact he can only communicate with bartleby ot someone able to connect their minds).
next post in 15-30 mins depending on posts
>>
Rolled 21 (1d100)

Additional elves train hit and run tactics. They look within to find a martial general. Todd ays as their opponent. Also bullfrog riding compitetion is held for lolz.
>>
>>44042120
yep
stereotypical sneaki beaki archer elves
endgame is giant siege tower ent with elves in natural protection with arrow slits, treant is covered in spitting and drug flowers
>>
Rolled 26 (1d100)

>>44042171
damn I never remember my roll
>>
Rolled 19 (1d100)

Damn... Our rolls are so bad
>>
>>44042260
and we should feel bad
>>
The elves try to establish a military and try to learn hit and run tactics in the forest. however it doesnt result in great success and at the end of the day the injuries the elves suffered from training keep their fighting skills about the same despite their efforts. a few elves surpass the rest and qualifie for the scout squad, not many though (-2 female, -1 male, +3 scouts)
Tribe: 24 Treants, 2 Dryads, 12 Spitting Flowers on Legs, Druid Bartleby(110%) and his giant toad Todd(110%), Dryad Freya(125%), 15 female elves, 14 male elves, 16 elven childs, 5 spellweavers, 8 scouts, 1 shadow
Research: none
Magic: Nature Magic; archmage status while in forest, medium on other environement
Defenses: basic forest illusions/labyrinth, Poison Flowers, Drugging Flowers,poisoned shrooms, substitute Tree of Life defended by special grown trees, scouts patroling
Ressources: Sunny with heavy rain showers the next 15 days, stored water will be enough for 10 days without rain, the elves live of the shrooms growing near our tribe and harvest plants from the enhanced soil supported by weavers, only taking what they need.
enough spears and shields to support up to 8 elves in time of need
Upgrades: Spitting Flower can fire drug-darts, fertile lands, treants grow shrooms
Known Locations: Centaur tribe in the Plains (east), Undead swamp (south), Lake in the Forest, 2 Caves in the Forest, undead foretress
Treasure: centaur whiskey (trade good)
culture: your tribe is focused around protecting and reclaiming the land for nature and ultimately cleansing the tree of life from every deamonic corruption. this is similar to a religion and your treants are true fanatics of it.
>>
Rolled 94 (1d100)

The hybrid research is done. you may now choose to turn few or all of your allies into part plant, however the process is dangerous and painful and not everyone will survive. Adults have a 30% of dying, children 80%. They will however gain the ability to drain energy from sunlight and water and the skin will be reworked to bark. The fungal part of their bodies enhances natural healing.
with the healing and the research done all of your forces are free for new tasks
>>
Rolled 5 (1d100)

>>44042614
see if any of theelves want to try the ritual
>>
Rolled 16 (1d100)

Lets send an envoy of the druids to the centaurs to see if they will join us. Send the druid and todd to the lake with the elves. Treants should expand the forest upwards and also try to make it more fruitful to give a better home to inhabitants.
>>
Rolled 1 (1d100)

>>44042800
Umm the first druid was supposed to be freya's gang
>>
Rolled 3 (1d100)

>>44042666
>5 nope
>>44042800
we still haven´t gotten to the north border of the forest
>16
basicly no improvement
bartleby and todd travel to the lake but take longer than expected and wont arrive until tomorrow
Tribe: 24 Treants, 2 Dryads, 12 Spitting Flowers on Legs, Druid Bartleby(110%) and his giant toad Todd(110%), Dryad Freya(125%), 18 female elves, 16 male elves, 16 elven childs, 5 spellweavers, 8 scouts, 1 shadow
Research: none
Magic: Nature Magic; archmage status while in forest, medium on other environement
Defenses: basic forest illusions/labyrinth, Poison Flowers, Drugging Flowers,poisoned shrooms, substitute Tree of Life defended by special grown trees, scouts patroling
Ressources: Sunny with heavy rain showers the next 14 days, stored water will be enough for 10 days without rain, the elves live of the shrooms growing near our tribe and harvest plants from the enhanced soil supported by weavers, only taking what they need.
enough spears and shields to support up to 8 elves in time of need
Upgrades: Spitting Flower can fire drug-darts, fertile lands, treants grow shrooms, shroom hybrids
Known Locations: Centaur tribe in the Plains (east), Undead swamp (south), Lake in the Forest, 2 Caves in the Forest, undead foretress
Treasure: centaur whiskey (trade good)
culture: your tribe is focused around protecting and reclaiming the land for nature and ultimately cleansing the tree of life from every deamonic corruption. this is similar to a religion and your treants are true fanatics of it.
>>
Rolled 37 (1d100)

>>44042800
Let's try this again
>>
>>44043043
im gonna take a nap the next 2 hours or so - hope the rolls get better after the break. if noone else got ideas on what to do i´ll write the centaur diplomacy as im back
>>
{bump}
>>
Rolled 59 (1d100)

Send the elves, and bartleby to the cave. Bless them with anti-fire magic before they go if possible. Maybe spell of eternal wetness(elves love that spell) or something. Let's capture that relic!
Thread replies: 44
Thread images: 1

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