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Warhammer Fantasy General
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Warhammer Fantasy General: Dead on Arrival Edition

Talk about all Warhammer Fantasy products and lore. Please be courteous and try to limit your End Times fluff discussion since its mostly seen as just the start of Age of Sigmar.

Link to last thread: >>48079186

>1d4chan
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)

>Newbie Introduction to Warhammer Fantasy
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf (Download, start reading at page 174 for the story and all the races)

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: /vg/ for details.)

>Resources(Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S (embed)
www.pastebin.com/0e6RuQux (embed)
>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/

>Third party Miniature manufacturers
http://pastebin.com/CvGaNyrk (embed)

>List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Rescued WHFRP 2e Fan Material (Please download and post any material you find not in this collection)
https://mega.nz/#F!apdlzArL!-j3HfTPkpJFu_tk9H0HQ_A
>>
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>>48094972
Someone tell me about Stirland.
Another anon mentioned it for a campaign and my real life buddy told me it's "zombie Texas".

What does "zombie Texas" mean?
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Is there anything they never elaborated on with the Warhammer world that you wish they did?
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>>48095206
Personally?
Size and scale.

Some novels mention millions of human soldiers dying in single battles and marching for months to cross a province.

Some novels mention 10,000 as being an exceedingly large force and they travel the length of a province in weeks.

Some books and maps make their world look our size with a limited number of towns, villages, and cities.

Some books and maps have been measured out and compared to ours to show that the Warhammer world is 7-10 times ours and there are nearly infinite tiny villages and cities to fluff for yourself.
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Anyone know where the guy that was collecting and archiving fan material went?
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>>48095972
Dumping some Blanche.

But also I've got a rodeo in a few minutes.
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>>48095206
Pretty much everything east of the mountains of Mourn. We have some information on Cathay, but almost nothing on Ind (other than tiger beastmen) Khuresh or Nippon. Pretty much all the fandexes covering those areas just copy paste real world history and mythology and change the names a little, to the point where they don't even feel like they are taking place in the Warhammer world.

Perhaps in this thread we could speculate what goes on in the east?

How do the humans of ind interact with all the weird beastmen and gods there?

How do we design a Nippon without it being a complete Weebfest?

What kind of fucked up shit goes on in the kingdoms of Khuresh where all we really know is that blood nagas rule there?
>>
>>48095972
I'm still here. I put a contact email in the archive so you can get to me more reliably.
>>
>>48096962
Archive's in the OP forgot to mention.
>>
Just finished glueing some clanrats. I actually managed to sort all 20 in the box within a couple of hours. They're incredibly easy to do, because it's just body and weapon arm.
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>>48096875
To be fair, most of the Warhammer World is really just taking stuff from real world history, aside from Naggaroth and such. That's what gives it strength - it's based at least loosely on real world, believable locations and events.
>>
>>48097361
Ever read the Mathias fandexes? the problem with the fluff isn't that it's based on real world cuktures, it's that it doesn't feel immersed in the warhammer world. The empire is loosely based on the HRE but they're still regularly fighting off beastmen, orcs and skaven, interacting with elves and trading with dwarfs. With those fandexes you get almost no mention of the other factions. No orc WAAAGH Tearing through Nippon and pitting black orcs against samurai. No Lizardmen attacking an Indan city unprovoked because the God they worship there is actually a greater daemon of tzeentch. No dwarf expedition finding its way to the court of the dragon emperor, or tomb King invasion of a cathay city to settle some trading dispute that king had with the rulers of that city back when he was alive. There's a difference between loosely based on the the real world and copying directly from it. There are even things that are canon to the warhammer world for those factions that got left out because they didn't match the real world culture enough! Even this would have been okay if there was at least a sense that this was taking place in the warhammer world and not just a fantastical version of our world
>>
I think it shows a great deal of restraint that they never stooped so low as to make a weeb Nippon army.

There technically is a Nippon army though. Just not a human one.
>>
>>48095206
Araby and Naggaroth.
>>
>>48099264
Araby is pretty much confirmed 1001 Nights inspired grim(er)dark medieval Caliphate, based on the few short stories and the Warmaster line of miniatures.
>>
I just finished reading the Genevieve omnibus. I enjoyed it despite the last story feeling substantially different (RETCONS REEEEEEE) and would recommend it to anyone who hasn't done so yet.

Are Kim Newman's other books any good?
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>>48100368
Where did you find it?
I can't locate it in the OP.
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>>48101422
Amazon.
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>>48101461
>Giving money to gamesjewshop after they discontinued my favorite setting
Never m8.
>>
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>>48101655
>Right-handed flintlock in left hand.
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>>48101655
>>
>>48101655
>>48101951
Where are these artworks from?
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>>48101973
I think David Gallagher is the artist. Besides that, haven't a clue.
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Asrai a cute
C U T E
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>>48101481
Dude, not only does Games Workshop not sell anything outside of their own website anymore, but everything on Amazon for that book is used.

The vast majority of Warhammer Fantasy books are out of print, almost any you can get that aren't Archaon are out of print.
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>>48102244
Too bad they're insane pricks even among Elves.

They get the worst of the High and Dark Elves together, and none of the fun strengths like being Slaaneshi or being capable of getting along with humans.
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>>48102711
Ha! Wrong and more beard than neck, just like a Dwarf.
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>>48102739
>4th of July
>Warhammer Fantasy thread is dead

Warhammer Fantasy confirmed as a 'murrican thing.
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>>48103726
Basically.
Also though it's like 2am in most of America.

The thread being dead earlier today was July 3rd.
Even though most people were still partying, pregaming, and light off fireworks/shooting into the air I still feel like there should be more posters.
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>>48103726
EU neets sleeping still
>>48102711
>bretonnians are their unsuspecting slaves
>kickass king and queen
>strenghts of both elves on their home turf
back off??!??!1!?
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if i enter the poison forest, do i have to take a dangerous terrain test every time i move in there or just upon entering
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>>48103773
>AoS thread 203 replies, shitposting almost non-existent
>WHFB thread 30 replies
>b-but no one plays AoS
>mfw
>>
>>48104201
talking about a game =/= actually playing it
this is /tg/
>>
>>48104201
There's also no new content being created for WHFB though.
We used to go through 2-3 threads a day for WHFB when new books and shit got released.

AoS is getting new shit all the time and threads still last 1-2 days each.

And the number of posts by 60 people on an Algerian rare mango appreciation forum doesn't contradict GW's abysmal sales and the fact that AoS is currently underselling 8th edition WHFB (the edition that made GW scrap the entire setting).
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>tfw i actually enjoyed 8th edition until i started running into cannons
sigh
are monsters even worth looking at in 9th age, then?
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>>48104307
Both cannons and monsters were nerfed.
So while your monsters aren't going to get picked off and raped they're not going to be the tenderizing machines they used to be either.
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>>48104335
the ride never ends
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>>48104355
I used to run an empire force based entirely on great cannons.
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>>48095302
It's the fault of "there are as many elves as the plot demands" mentality.
I don't mind it being somewhat larger than Earth, but 7-10 times is something I'll just merrily ignore (alongside millions in single battles).
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If I want to play Fantasy do I have to go by these "9th Age" rules or do people still play by 8th edition? I have the hardcover BRB and it just seems like a waste.
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>>48104458
I feel like it also depends on the type roleplayer a person is.

I like the idea of the world being huge and having many billions of people when I'm a DM.
It gives me options and lets me just make shit up and say "oh yeah it's just one of those cities that's on that part of the map".

When I'm the player I prefer that it's smaller because it makes everything seem more important.
Helping stave off an orc invasion is huge when it could wipe out a province.

Not so much when millions die and literally nothing changes because "there's always more peasants lol".

>>48104486
Millions of casuals still play 8th edition just because it's the official last book put out.

Certain tournaments and internet-savvy youngsters who go on the 4changz (a vast minority) primarily try to play 9th.
>>
>>48104486
Depends
some groups like me and my friends play 8th while my LGS plays 9th ed. i should mention that they play bloodbowl more than AoS and they dont play bloodbowl often. this says something about aos's popularity
>>
What's better for a BSB that's not super punchy but will get into combat?
>WS5 S4 I7 A5
or
>WS5 S5 I6 A4
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>>48104541
WS5 S4 I7 A5
>>
>>48104541
well
most things are not going to top I6 and S5 makes it that much easier to wound things
the one less attack shouldnt matter too much I think
personally i'd go with the s5 i6 a4
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>>48104418
>look at the three treemen sitting on my shelf
hello darkness my old friend..
>>
>>48104520
>I like the idea of the world being huge and having many billions of people when I'm a DM.
Oh yeah, I can relate to that.
One of the reasons I love Dark Heresy is that the DM can just pull a new planet out of their ass whenever it's needed.

I played in a setting where the map was roughly 10 times the size of our Earth's and it brought a whole bunch of questions and problems with it.
(plus shorter days and longer years made the given values for actions and distances kinda retarded. Not to mention that a 3 year old human child in the setting was on the same physical and mental level maturity as a 3 year old IRL. It made people argue about menstruation cycles and shit.)
All that huge map meant though that 2/3 of the main continent was empty, often with huge swathes of nothing between countries.
Bigger can be cool but the writers better be ready to address those questions.
>>
>>48102711
They kind of worked with the Bretonnians a few times, especially in the lead up to the End Times. And they have fucking trees for some heavy infantry and shit.
>>
>>48095302
I always liked the larger scale of things presented in 8ed BRB, with hundreds of thousands of Knights between the empire and bretonnia, million man armies and the major human cities being huge metropolises miles across. Also like the idea that there are countless towns and minor cities throughout the empire, not important enough to be put on the map but still rather large by real life standards. The big scale makes the constant battling more believable in my opinion, and explains how there can be dozens if not hundreds of major conflicts going on at once without crippling the nation and draining the population of all able bodied men.
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>>48104151
>Bretonnia
>Slaves of wood elves.

Naw tho
>>
>>48105155
They were essentially slaves to the wood elves in earlier editions though. The Lady was actually Ariel in disguise, and the fay spirits were just regular wood elves. It wasn't until 8th that the Lady and Ariel were retconned into separate deities, and even then the Lady was still an elf goddess in disguise
>>
>>48105288
She was in disguise, but she was in disguise because she preferred humans to the wood elves.
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>>48095206
fucking Cathay,the tiny amount of fluff they have makes them look like human high elves
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>>48104237
This.

Wait until the next 9th Age lorebook gets released.

Although I miss when we were about listbuilding. Everyone who posts lists gets almost no replies anymore.
>>
>>48104355
What are you talking about? Monsters are awesome in 9th Age, just not face-rapingly so.

You don't sent a Dragon straight into knights because it'll be killed, but you don't have to worry about ranged options dropping it by turn 2 either.

Your monsters actually get good play now, especially with target mitigation. Just don't put your General on a monster, or else it'll obviously be the primary target for everything.
>>
>>48104486
Whatever your group plays, there's a split between 8e, Kings of War, and 9th Age as the replacement.

But hey, at least you have the lore and modelling sections regardless. Not to mention the memories.
>>
>>48105341
Fuck, I play all three races of Elves and this is my headcanon.

Isha and Kurnous got split in half so their youthful spirits live with the Wood Elves while their weak and elder spirits live in the Everqueen and the herds of horses in Ellyrion respectively.

Lileath is the Lady, but her preferred race is the Bretonnians with her giving the High Elf heroes her support from time to time.

Asuryan works with subtlety guiding all of the High Elves, Tyrion and Malekith are both champions of Khaine because Khaine favors everybody in order to cause conflict, and as a result nobody.

Loec is the strongest Elf god because he plays with all factions, all races, and even meddles in the affairs of Chaos. He and Morai-Heg are the reason the Warhammer World is in a constant status quo, they shake up things then quite them to alleviate the pressure that could destabilize everything.

The Elf gods aren't diminishing, but the influence they have is because most of them are hedonistic and prefer to dwell among mortals having fun while the rest are too busy fighting each other. You know, like a proper pantheon of gods.
>>
Thinking about mixing up my black guard with phoenix guard or eternal guard.

Which one do you think is the best option? All three or just two of them?
>>
Is there any Standard Bearer model piece that's split in two, with a banner hanging on either side of the pole?
>>
Quick question

How is interracial love viewed in the old world? Can en elf and a human fall in love? Can a dwarf and a human love eachother?
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>>48105955
given that dwarf women are rare and their dowry is based gold based on weight and the limiting factor is that a suitor cannot marry unless he can wrap his beard around his bride to be, Male human with female dwarf is out of the question especially since the dwarf word for human is inferior.
>>
>>48105955
Propably can,elves won't like it,dwarfs won't like it,humans will brag about it
>>
>>48105955
>elf/human
Probably going to be really rare, but I can see it happening.

>dwarf/human
See >>48106025

>vampire/human
Happens all the time, but not really accepted because vampire.

>daemon/human
>beastman/human
Only if you live in Ind.
>>
>>48106085
>Only if you live in Ind.

There are tons of characters who are half-daemons in the lore.

Archaon happens to be one.
>>
>>48106105
Yeah, but I'd assume they weren't born out of accepted, loving unions.
>>
>>48106129
>Behold petty mortal! I am Garax'thalor, Despoiler of Life!
>And this is my wife Myrna and our son, Garax'thalor Jr.
>We just moved into the cottage down the lane.
>>
Guy making the WHFRP 2e fan archive here, I've just been scouring the deepest recesses of the STS forums for material and adding it in, there's a lot of interesting stuff in there like spell creation and some big custom weapon lists. If there's anything I've missed (even non-english rules) please tell me, don't want any more nice content getting lost.
>>
>>48105955
Almost non existent outside of Gotrek and Felix novels.
High Elves for the most part view humans the same way humans view greenskins, and any elf having sex with a human would be seen as some sort of degenerate, though rape of humans likely exists among dark and wood elves. Dwarfs have totally different standards of beauty when it comes to their women folk and probably find human women disgusting. Elf and dwarf is about as likely to happen as lizardmen and Skaven, as in never. Orcs and lizardmen don't even reproduce sexually or feel love, and skaven are incapable of forming romantic relationships and view breeding the same way animals do.
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I want to convert a Skaven Warlord on War-Litter and I'm planning on using Stormvermin carrying parts of an Orc Chariot, but I'm not sure what model I should use for the Warlord.

I already use the Island of Blood model, Queek and the plastic Warlord from 2015 elsewhere in my army. Is it feasible to convert a Stormvermin model into a Warlord? Do I have to pay Ebay scalpers to get the mediocre-looking Games Day 2011 model? Is there another good-looking model or conversion out there that I've missed?
>>
>>48106129
One of the new Nurglite characters was born from the loving union of a witch and a Great Unclean One.
>>
>>48105687
Cathay is what humans reaching their magical potential looks like. They've had wizards almost as long as they've had civilization, compared to the empire only having them for about 220 years. That, and they've been led by the same immortal God-emperor for like 5000 years.
>>
>>48106205
A plague witch fucked a great unclean one and produced a child. Have fun getting that image out of your heads, and praise the gods that no rule 34 exists of this.......yet
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So how is Bretonnia in the 9th age ?
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>>48106429
They have foot knights now.
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>>48106183
I think the litter would fit well with the fatter skaven of island of blood, not the plastic one, but the special character produced later about the background of the island,
it was called spiketail or something, but it's simply skaven warlord on the site now.
>>
>>48103726
My players in my WFRP game are an Argie, a Dane (who had to bow out, RIP Ralf Ratcatcher - you died as you lived, filthy), and 3 Americans. Not counting myself.

We had a Briton interested but the time wasn't working and I can't really change it at this point.
>>
>>48105913
>Lileath is a dirty human-fucker!
>>
>>48105955
I don't know about love, but SEX certainly happens between the races.

Of course, if you pork a halfling, you're endlessly mocked, but hey, those pies.

Dwarfs rarely see their own women and even more rarely get to touch them. In general dwarfs are stodgy and conservative about sex, but some cut loose. There's a slayer in G&F who regularly entertains human prostitutes, though he claims that tales of him bagging elf sisters is highly inaccurate (only one was an elf, and a half-elf, he says).

Teclis in G&F keeps a pair of human twins as sex pets, presumably because by elf standards he's Stephen Hawking. A barbarian hottie from Albion wants his ivory tower until he goes a little kill crazy mid-battle and starts laughing like a maniac while killing people.

WFRP 2e mentions a druchii masquerading as a wood elf trying to stir up trouble in the Wasteland, ostensibly to "aid the people," but really to weaken the city so a corsair fleet can sack it. He had a lot of female admirers, but hopefully for them they did so from a distance.
>>
>>48105784
>Everyone who posts lists gets almost no replies anymore.
If people used 8th edition terms I think they'd get more replies.

I've wanted to help before but I sure as hell can't keep track of 9th edition word-fuckery.
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>>48106176
>Orcs and lizardmen don't even reproduce sexually or feel love,
Depends on the fluff.

GW has gone through like 5 phases on trying to explain Orc reproduction in Fantasy.
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>>48106173
Just keep us updated.
Are you updating the link in the OP or should they be a new link up there?
>>
>>48097361
Yes, I also remember when nagash killed all of egypt then was killed by ratmen
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>>48108917
Ratmen = Islam
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>>48108881
>Orcs reproduce like humans
>Orcs reproduce asexually, wander off into the wilderness and die and then a litter crawls out of their body
>??
>??
>It's hinted that they may be fungus spores like 40k orcs

Were there another 2 or just exaggeration?

That said I am a fan of the original sexual orc reproduction because it adds to their society and allows for half orcs like in early fluff.
>>
So how strong and fast are individual vampires fluff-wise?

>>48100368

Pls answer last question I have nothing to read now.
>>
>>48108929
>not jews

You had one job.
>>
>>48108901
It's the same MEGA archive, so don't worry about it needing updating. It updates it automatically when I put new material in my local directory.

I've reached the point of the Strike to Stun forums now where it's just dead link after dead link, it seems like most of the stuff I'm finding now are things I've already added, only the most obscure stuff left. If anyone here in this thread have any of their own homebrew I'd be happy to add that.

Also does anyone here have a scribd account? There's some rules for cannons and such someone posted that I can't get to.
>>
>>48109013
>So how strong and fast are individual vampires fluff-wise?
Depends.
The weakest vampire is going to be faster and stronger than most humans by default.

Doesn't mean they won't get #rekt by some Conan the barbarian master of the ninja arts folded 1 million times katana human.

For the average vampire imagine a normal guy at the max of his strength and speed capabilities.
There are of course ancient douchebag vamps like vlad that could probably crumble steel in a fist but that's not the majority.

Magic is what vampires really rely on.
Even blood knights have magic flowing through their veins.
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>>48087985
>>48088105
>>48088198
>>48088251
>KURNOUTH HUNTERS
>not all forest spirits are subscetible to the call of orion's wild hunt in the same way: the spirits known as kournoth hunters are beings similar to the mighty treemen, but are so wardriven that they forge weapons using tore chunks of their own still living bodies as raw material and are continously on the move on multi-jointed legs resembling those of the king in the woods so that their roots don't delve again too deep in the ground.
>monstrous infantry, 3+, special choice, 55ppm
>M6 WS4 BS4 S4 T4 W3 I4 A2 LD8
>special rules: fear, flammable, forest spirit, scaly skin (4+), ambushing bushes
>ambushing bushes: during the remaining movements sub-phase, if the unit hasn't declared a charge, it can choose to grow its ivy roots; the unit becomes unbreakable, halves its movement characteristic, cannot march, declare charges nor pursue, for the purposes of combat results it counts as having no flank or rear and considers its front arc as being 360° for the purpose of shooting; furthermore, the unit is considered defending an obstacle when charged and the hunters, all enemy units in base contact and all friendly units with more than half their models wholly within 6" of the hunters (single models count in as long as more than half their bases are within range) count as being inside a forest (for all purposes like light cover, forest stalker special rule and close combat)
>equipment: hand weapons
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>>48109234
>options: any model in the unit can have one of the following:
>-great weapon
>-halberd
>-hunting spear: range:melee S+1(only when charging), multiple wounds(d3); can be used in the shooting phase (not for a stand and shoot reaction) with the following profile: range:12" S5 multiple wounds(d3), quick to fire
>-hunting longbow: range30" S5, multiple shots (2)
>any model can purchase one of the following:
>-quiverlings 10pts: when shooting, the model can ignore one of the following penalties to the roll to hit: the one for moving and shooting, the one for firing multiple shots or the one for standing and shooting.
>-spites swarm 10pts: in close combat the model can do up to d3 additional attacks at the iniziative step 5 with S3 and with the poisoned and ignore armour save special rules.
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>>48109234
>>48109252
>anyone
>playing woodelves
>>
>>48109016
Jews don't breed that fast and they're mostly united, rather than having rare periods of cooperation otherwise broken up by periods of back-stabbing warfare over nothing logical with other Mus...ratmen.
>>
So I plan on having my PCs work for a Lahmian for a while, ostensibly doing good for the Empire (and their purses). I want to drop steady hints that their patron is not who they seem to be, though. Any ideas?
>>
>>48107772
I considered him but I'm not a fan of the gut and pustules. He looks like he should lead a Pestilens-only warband, and mine is a 4-clan conglomerate.
>>
>>48105687
Well, look at China compared to most of Europe, and they'll seem like high elves.

Though honestly, by about the point in history that the Empire is based on, if Cathay was exactly like China it would already be beginning to go past its zenith. The Ming Dynasty in the 1600s was corrupt, broke, and close to collapse.
>>
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>>48109385
Servants that fawn over him/her even if they're treated slightly rough.

"Don't you hate it when your master hits you when you get things wrong?"
>No, I could never hate -name-, they're amazing and I'd never forsake him/her (cue googly eyes and dreamy face)
>>
>>48109452
>Well, look at China compared to most of Europe

You realize that China is mostly a rural backwater right?

Their cities are huge and high-speed but the average rural person is an illiterate bumpkin that thinks it's okay to shit in the street.
>>
>>48109385
Have them meet only at night - but try and mix up how so it's not too obvious right off the bat, like they force them to come to meetings very early in the morning.

Drop hints that she knows far more about things than she should, and seems to have a personal connection to what to the PCs is only history.

I'm not really sure what you could do to make it Lahmian-specific, since being a courtesan or a noble wife isn't that suspicious.
>>
>>48109482
I meant China in the middle ages, sorry. Today China is still woefully backwards, despite some serious modernization, and it's only really urban in any sense along the coasts, but back in the day they were the best civilization.
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>>48109252
>BRANCHWITCH
>old and venerable among the forest spirits, these dryads have long left aside their vengeful aspect and embraced the sorrow of the late stages of life; the ones who do not retire in the most hidden spots of the forests usually manufacturing scythed staffs from their birthplace and becoming herder of trees; they roam the forest followed by the other numerous and eterogeneous spirits of athel loren, from small spites to boarbeetles to the great crawling oaks; the branchwitches are not truly conventional sheperds, they do not care about the movements of the creatures above the ground as much as they care for the worldroots underneath: they follow the leylines of power deep down the earth and the way the roots intertwin around them and a between themselves; the roots and the branches above are used to spread the wishpers of the forest and share the memories of all the spirits in it, the branchwitches take the role of guardians and vessels for these memories, for this reason the ways cleared by the passage of a branchwitch are the most clear and audible, attracting the attentions of many, but especially the simpler minds of the beasts of athel loren.
>in battle the branchwitch use their scythe both to protect lives and to end them: the souls and memories of the fallen guided to the safety of the canopy.
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>>48110042
>M5 WS5 BS5 S4 T4 W2 I6 A3 LD9
>infantry(character), hero, 80pts
>lvl1 wizard (lore of beast)
>blessing of the ancients, fear, forest spirit
>equipment: staff of wishpers, migratory sprites
>staff of wishpers: melee, s+1, two-handed, killing blow
>migratory sprites: the swarm of sprites confers a ward save of 5+ to the branchwitch; in close combat it can to an additional d6 attacks at the iniziative step 5 with str3 and the poisoned and ignore armor saves special rules; in addition, the sprites count as having the augment bound spell "wind of words" with casting value of 12, if cast, all friendly units within 6" receive a ward save of 6+, models with the forest spirit special rule count their save as 5+ instead, until the next turn and in close combat enemy models in base contact with the affected units suffer an attack that hits on a 3 with strenght 3 and poisoned and ignore armour saves special rules.
>the branchwitch can become a lvl2 wizard for 35pts
>>
>>48109622
>I meant China in the middle ages, sorry.
The peasants were still walk-in-the-shit tier though.
>>
>>48110058
sauce on that pic ?
>>
>>48110058
>>48110042
>>48109252
>>48109234
Neat
at least now I wont have to homebrew anything myself huh
Was just gonna use the medium-large treeguys as treekin but this'll do
>>
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>>48110058
>HAMADRETH TREEHIVES
>as the elves they consider kindred beings, the spirits of athel loren too have a psyche that tends to extremes: emotions not only alter their mood but their forms too, twisting minds and bodies for what can be a week, a season or even an aeon. but unlike the elves, they are so linked with the forest and its other inhabitants that their thoughts may spread like a contagion; despite this being an accepted aspect by the spirits of the forest, it is not left unchecked for it can both mean harmony between creatures and create havoc in the natural order; common (for spirits lifespans) are the councils to share and discuss potentially dangerous thoughts, other measures are more extreme: in cases when a spirit wasn't reasonable anymore to be becalmed it is treated as a cancerous presence by the forest and a cage of living wood grow over it, constricting the crazed being and cutting it from the contact with other spirits to not spread their madness; the overgrowth of wood and roots barely discernable from the rest of the plants if not for the muffled screaming and the costant buzzing of wings of the spites that make their nest on it, they are in fact protectors and jailers, but also bite deeper and deeper into the caged spirit, slowly devouring its will and essence. most of these caged spirits are immobile, but the most determined can focus their bestial fury to the point they can twist their cages into new limbs at will and will seek to run away in their bloodthirst; in the rare cases such things happen the forest will grow intricate labyrinths of mists and portals so that the hamadreth may not harm other beings and be kept in the farthest places of the forest, but Athel Loren is always in need of powerful warriors and the hamadreths are usually more hateful of enemies than allies so they are unleashed on the battlefields of the world, especially where chaos is present as madness is usually recognized having roots in it.
>>
>>48109385
well, they dont have to visit her during the night but if they go to her mansion during the day have stuff like windows being covered with curtains etc
Although if they're at least a little smart or suspiscious of vampirism they might catch on
>>
>>48109606
>Have them meet only at night - but try and mix up how so it's not too obvious right off the bat

Other ideas: give her the daywalker blood gift, though only the first one, so she's hesitant to go outside, but if the PCs get her two, she seemingly absolves herself.

Or make use of Call Forth Thunder. Oh, we'll just have to delay our stroll around the garden, then. What a shame.
>>
>>48110836

Hell, Call Forth Thunder can usually negate most sunlight penalties if I remember right.
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>>48110419
8th edition wood elfs armybook

>>48110058
>errata: 90 points rather than 80, I5 rather than 6, 2 attacks rather than 3

>>48110653
...it is rumored drycha has been near being entombed in a hamadreth numerous times...
>M6 WS6 BS6 S5 T5 W5 I5 A5 LD5
>monster, rare choice, 325pts
>terror, large target, forest spirit, flammable, scaly skin(4+), swiftstride, unbreakable, caged rage, spreading madness
>caged rage: the model is subject to fury, but can never lose it, the model is subject to hatred, but it is not limited to the first round of combat, furthermore it can reroll all roll to wound of 1 in close combat and can reroll all failed roll to wound if within a forest.
>spreading madnees: enemy units roll an additional dice when taking fear, terror, route or panic tests caused by the hermagherd and discard the lowest result.
>equipment: hand weapon, strangling vines, hives of spites.
>strangling vines: the model is considered defending an obstacle when charged
>hives of sprites: the protectors of the hamadreth goes to war with it and as much as they wouldn't admit are not as in charge of the movements of the construct as they are influenced by its maddened will; all attacks directed at the model count the ws and bs of the attacker as lower by 1; the hives attack in close combat attacking each model of enemy units engaged in contact with the hamadreth once hitting at iniziative step 5 on a 3+ with str3, poisoned and ignore armour saves special rules; furthermore the spites can erupt from the hamadreth's hives during the shooting phase (not when standing and shooting), if unleashed, all enemy models within 12" receive a hit on a 3+ with str3, poisoned and ignore armour saves special rule, units hit by this attack must make a panic test at the end of the phase.
>>
>>48110890
It does, and lasts a time equal to your Magic characteristic in hours, which is usually enough time to calm PC suspicions.

The long term of course is to make your PCs doubt if they should turn on their patron. She's always played them straight. She seems to do well by the Empire and humans generally. And how could such an innocent face lie?
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>>48111171
>ARIELIDAE (neo-alarielle-like forest demigoddesses)
>the daughters (and at times sons) of ariel and the avatar of kournos count in the hundreds (some say more than there're years since the beginning of elven history), the most of them stay in the fated realms of athel loren away from mortal lives, appearing but as faint ghost occasionally for the world is a dangerous place, but others act as militant saints for it and take their angelic forms to battle along the devoted asrai and forest spirits; while being for all intents and purposes goddesses of life and growth themselves, to not overthrow the balance of the world ariel and the worldroots are trying to create they can not create more life than they destroy, this lead them especially in fighting against the forces of nurgle and in avoiding the undead, some of them, twins especially, synchronize in representing destruction or regrowth; they take many forms from winged, maiden like figures to beings that share more in common with spites and forest spirits than elves; the rhino-beetles are particularly favored beings of the forests as agents of renewal; it is said that this sisterhood goes way behind the arrival or ariel and orion, with the daughters of isha and kournos themselves and that the first everqueen of ulthuan was among the first of them and one of the few, if not the only one, who gave her immortality to be able to create life: the descendence of everqueen that still lives to this day thanks to alarielle; it is said that when the dinasty of the everqueen will end, reclaiming their semidivine aspect, it will be because the world no longer needs life as it is near to its death.
>>
>>48111772
I WANT RULES FOR ARIEL
REEEEEEEE
>>
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okay so
if an army used to have a wizard but it died
can that army dispel the other army's spells
also how do you handle the Remains in play spells
can the one who has no wizard roll to dispel them on his magic phase as if he was casting spells, and can you use dispel dice to try and stop the dispel
or can he try to dispel only on your magic phase with his dispel dice
if he has no wizard does he just skip his magic phase
>>
>>48112071
i this is in 8th edition, also
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>>48111997
you'll have to wait, I've got things to do, or to check the 4th edition of the wood elves armybook
>>
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>>48095206
>mfw we will never get a Nippon/Cathay army
>No samurai lords riding kirin
>No monstrous cavalry stone Fu dogs
>No special choice shaolin monks
>No Monkey King special character that lets you take monkey swarms with a stand and shoot reaction
>Life is suffering
>>
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>>48095186
>Stirland
>Zombie Texas

Well, it borders Sylvania, so it's a sort of a frontier zone between the Empire and the (technically still a part of the empire) territorries of the Von Carsteins.

It's also one of the most piss-poor areas of The Empire, being largely rural backwater, so much of the population are village folk and woodsmen.

Their colours are green and yellow, and their standard is a human skeleton blowing a hunting horn.
>>
>>48106429
They get foot knights, they get two blessings, they get bolt throwers and they can make an entire army of peasants.
Shit is so cash.
>>
With GW releasing the General's Handbook, is there any reason to play WHFB anymore?
>>
>>48113174
>With Atari patching Daggerdale, is there any reason to play Baldur's Gate 2 anymore?
>>
>>48095186
I wouldn't say it's Texas, its a poor provincial backwater that's kind of portrayed as the arse end of the Empire. Mainly agricultural its full of yokels, the only people who go there are the ones who a born there.
>>
>>48106183
I went with this guy.

http://mierce-miniatures.com/index.php?act=pro&pre=mrm_dkl_vrs_tcw_inf_102_000
>>
>>48101655
Once you go black powder Fantasy you can't go back.
>>
>>48112071

You can still Dispel. You normally nominate a wizard to Dispel who then gains a bonus to his power level; L4s get +4, L2s get +2 etc.
So you're always going to be rolling against your opponents wizard level which makes it harder, but ultimately it's 'only' a +4 modifier at worst.

RiP spells disappear with the caster's death.
If it belonged to your opponent, see Dispels above. You can still try but you gain no benefit to the roll.

You don't skip the phase because you might still have Bound magic spells, or the enemy might have some items that can only be activated in the correct phase. What often happens is that you generate a bunch of dice, then put them all aside and go on to shooting.
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>>48112934

> https://docs.google.com/file/d/0B_Redi9cZJ5iYXlDT0xjcGxOaVE/edit
> https://docs.google.com/file/d/0B_Redi9cZJ5iME9GMHd2TGo2RGM/edit

Check the Warhammer Armies Project bro.
Also included:
Araby
Dogs of War
Estalia
Ind
Kislev
Norsca
Hobgobla Khan

Plus a shitload of minor factions.
>>
>>48108775
Its worth it to check the 1d4 page, they are listing what the name changes are. Even if most of the armies are still blank, it'll eventually be filled in.
>>
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>>48111171
>errata: increase cost to 375

>>48111772
>lord choice, monster, 300pts
>M7 WS7 BS7 S5 T5 W4 I7 A3 LD10
>always strikes first, fear, forest spirit, blessing of the ancients, hover
>the model is a lvl4 wizard that can roll spells on one of the eight magic lores, the high magic lore or the dark magic lore
>equipment: singing spear (range:melee str+1(when charging), ignore armor saves, heroic killing blow, balance in life
>balance in life: if a model is killed by this weapon, at the end of the combat phase you can choose any number of models within 12" of this model and make them regain a number of previously lost wounds that in total cannot exceed the original wounds of the slain model.

>options:
>can choose one of the following:
>-vest of leaves 40pts: regeneration and flammable
>pale apparition 50pts: ethereal, unstable
>queen of radiants: 5+ ward save
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NEW UPDATE FOR MAN O' WAR.

http://steamcommunity.com/games/344240/announcements/detail/951766052543719070

>We’ve been blown away by the response to Man O’ War: Corsair so far, and our growing and positive community have already been incredibly supportive, we’re big believers in the power of fan feedback and collaboration so we’re excited to be able to announce the game has now launched with an entirely new Melee mechanic, allowing characters to engage in hand to hand combat with their enemies. This is the first of the major updates based entirely on user response.
So if you want something, get on the Steam forums and ask for it!

>We’ve added 9 shields and 12 new melee weapons for your character to obtain, including: Warhammer, Rapier, Longsword, Black Leviathan Eye Lens Shield and Megalodon Tooth Axe

>Chaos Warriors: Terrifying chaos warriors now lead the chaos fleets.
Chaos Spawn: Dangerous and unpredictable, the only process left in their brain is the desire to kill

>Put the bits and pieces you’ve retrieved from the terrifying sea monsters to good use - find a skilled smith to turn them into powerful weapons for your captain.

Plus a massive fuckload of tiny changes and bugfixes.
>>
>>48113142
They're also racists who hate halflings (for stealing the better part of Stirland thanks to some fat faggot Emperor).
>>
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>>48113545
>more options:
>can choose any of the following:
>-wings 25pts (give fly, duh)
>-winter talon 55: forest spirits within 6" are stubborn
>wardroth great stag beetle 400pts: *

>can choose up to 6 of the following (items can be taken multiple times), you can only take as many amphoras of life as you take amphoras of death and vice versa
>amphora of life 25pts (one use only, at the end of your movement phase you can open an amphora, if it is an amphora of life you can choose an unit within 12", if it is an infantry unit it can make 2d6 toughness tests, for each succesfull test it can restore a wound (following the instructions in the lore of life for restoring the wounds of dead models), if it is a monster it can make one toughness test, if passed it restores a wound, if it is something else, it can do d6 toughness tests and restore 1 wound per succesful roll (following the instructions in the lore of life for restoring the wounds of dead models)
>amphora of death 25pts (one use only, at the end of your movement phase you can open an amphora, if it is an amphora of death you can choose an unit within 12", if it is an infantry unit it has to make 2d6 toughness tests, for each succesfull test it suffers a wound without armor saves, if it is a monster has to make one toughness test, if passed it suffers a wound with no armor saves, if it is something else, it has to make d6 toughness tests and suffer 1 wound without armor saves per succesful roll
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>>48113890
>wardroth great stag beetle: it is a monster used as a mount by the model, as a whole it does 3d3 thunderstomp attacks with the wardroth's strenght characteristic rather than d6, furthermore the model uses the wounds and toughness characteristics of the mount as well as its armor save (no +1 for being on a mount) rather than its own, getting removed as a casual when the mount dies; whenever the model gets attacked, roll a dice to see if the hit is directed to the rider or the mount, on a 3+ it is directed to the mount, you have to use its WS characteristic for defending rather than the rider's and you do not consider the special rules ethereal, regeneration and flammable if the rider has any, but the attacks still continue to follow the rules above; the mount cannot use the hover special rule of the rider, unless the rider has purchased wings, but the mount will not fly anyway.
>M7 WS3 BS0 S6 T6 W8 I3 A2 LD10
>forest spirit, stubborn, immune to psychology, terror, scaly skin(4+), impale attack, summerstorm charge, armored crest
>impale attack: if both attacks of the wardroth hit against the same target it can make an additional immediate bite attack (+1 to hit against large targets) with the multiple wounds(d6) special rule as the wardroth strangles and impales its victim with its antlers
>summerstorm charge: impact hits 3d3, all attacks, including the summerstorm's, get +2 strenght during the charge
>armored crest: attacks coming from the front arc of the model considers the wardroth's toughness as being 7 and its armor save as being 3+
>>
>>48113843
This is also true.

They're pretty religiously intolerant too, presumably showing prejudice against followers of outlier gods like Myrmidia and Ranald.
>>
>>48113843
I'll never consider Warhammer Total War a complete game until we get unique halfling units to murder and massacre. Relive the burning of the shire!
>>
>>48114327
i think breath weapon can be used as many times as you like
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>>48094972
Can a Carmine Dragon use its breath weapon multiple times per game? It costs 5 points more than a regular dragon but has far weaker stats which I don't think are worth having Scaly Skin (2+) instead of (3+). If it doesn't then a carmine dragon isn't worth it over a regular dragon. If it does then it might be useful to hammer large things with the breath.
>>
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Any Poles here that would like to help me translate some of the Warhammer: Araby fan book for WHFRP 2e?

The solid rules are straightforward, but since I'm not a native Polish speaker the wordier fluff sections that give context to the rules would take me a while to do.

It wouldn't be too much work, just a couple of paragraphs translated.
>>
>>48114446
Unless specified otherwise, no, it can't
>>
>>48114446

Without access to the rules, I'm inclined to say that it's one-use only.
Breath Weapons are a pretty standard weapon and unless it very specifically calls out multiple uses, the basic rules make it a one-shot.
I'd also say that you#re underplaying the value of a 2+ save, especially on something that big. It's literally twice as tough against low-S hits and makes the Carmine horribly tanky.

Don't suppose you have a screen of the official rules?
>>
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>>48114585
>>48114657
The thing is, it's breath doesn't function like a breath weapon. It functions like a cannon shot so I'm a little confused.
>>
>>48106209
And they defend their borders using giant mythological monsters,at least according to Josh Reynolds.

Not giving them an army book is really a wasted potential.
I want good (neutral?) army of dragons,oxes and giant turtles
>>
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>>48114327
>>48114403
>>48114426
>>48114446
>>
>>48114730
I'm willing to say RAW it isn't considered as a breath weapon, as breath weapon is supposed to be an omonimous special rule and the breath weapon here is mentioned primarly as fluff notation and as a callback to reduce the lenght of the rule for the purpose of placing the line; it is also written without capital letters used to indicate strictly rule-related words or terms like names or rules.
so it is possible to use it every turn.

On the other hand I think the rule was intended to work like a breath weapon for that purpose too, buton the if we treat it as a breath weapon in all regards we would end up with the open possibility of its use in close combat and 2d6 automatic wounds that multiply into d3 each with no armor saves is pure, absolute cheese that wouldn't be the intention of any rule-writer.

we have a case of bad writing, I'd opt to either treat it raw as a purely unconventional attack, so usable each turn, or to treat it like I think was the intention with only one use and no possible close combat, given the underpowered state of the model, RAW is better, but don't cheese it by circling on enemies blasting a rank every turn, all turns.
>>
>>48115235
I wanted to say something to him about it but then I started feeling bad for him
>>
>>48114203
Fuck that, I want Oldhammer where you send an entire army and the only survivors are Halflings that managed to kill the enemy General and break the rest of the unit.
>>
>>48114476
The CC roll table and Tribal Skills/Talents/Rules are all translated now.
>>
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Do vampires still feel physical pleasure and pain?
>>
>>48116898
Yes.

Their emotions are heightened as well.
>>
>>48104199

This pic is a classic!
>>
>>48113634

Is that game any good?

The idea sounds awesome, but the screenshots and videos make it look like a tablet or mobile game.
>>
>>48117048
Not him but I like it.

It's fun but there's not a whole lot of content and it has the graphics of mount and blade warband.

Actually it's basically mount and blade warband at sea.
>>
>>48113142
What are the Blighted Towers? I see them in the maps in the armybooks, but the Sigmar's Heirs book doesn't mention them at all.

Speaking of Imperial Provinces, obviously most of the Old World is fairly 1:1 with places being fantasy Counterpart Cultures. The Empire is obviously the Holy Roman Empire, but with the HRE being as huge as it was, that's not saying too much. What are /tg/s thoughts on what provinces of the Empire correspond to what parts of Germany/Austria/Poland/Czech Republic/Etc

Like, you know, Sylvania is obviously Transylvania. The Nordlanders are presumably Danish. Etc.
>>
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>>48116980
>yandere Lahmian ex with infinite time to plot and plan
>>
What bloodline are the Kislevite vampires? Are they Strigs? I know they're mostly supposed to be bestial and cruel.
>>
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Anyone have Ogre art? I got like 5 pics in my 400 strong WHFB folder.
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>>48119300
Not this poster, but I'd actually be interested in a sort of loredump on Vampires outside of Sylvania and Nehekara. Like I know you got some in Mousillon and shit.
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Has 9th age or anything made rules for the new models that have come out since WHFB died? Some of the new stuff could work great ranked up and even proxy-wise could be cool. Arielle's beetle is probably the closest thing to a khemric titan than we're ever going to get.
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>>48117048

Pic related is me harmlessly navigating these rocks because your boat goes right through them.

I won't shill ya, it's pretty inefficient on its coding too, so it makes your system kinda hot.

Fighting sea monsters is still boring, though ship to ship remains fun and now you can melee boarders, because fuck orcs. Its early has hell so we'll see what happens.
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>>48120280
you can just use the rules in the monstrous arcanum for the titan
there are a bunch of new units in 9th though, havent gone through all of them
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Havent played against them just yet but Phoenix Guard/flame wardens look kinda op on paper
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>>48095186
I recall, if my beard hair really are greying, that stirland mercenaries in mordheim were so fucking poor, that they had to blow their cash on fancy armors and nuln rifles every payday, rather than be more reasonable with their cash.
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>>48095206
I wish the ogres got more fleshed out lore, or that we got real lore on the great maw.
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>>48121630
>stirland mercenaries in mordheim were so fucking poor, that they had to blow their cash on fancy armors and nuln rifles every payday, rather than be more reasonable with their cash.

The Texas reference makes sense now.
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>>48121666
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>>48121666
You'd think they'd bury little cannons everywhere and tell the Vampires to come and take it, Satan.
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Anyone have the links tot he Florin and Lorenzo series?
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>>48122204
>penniless hicks get rich off of striking oil (warpstone) and immediately buy diamond bedazzled cowboy boots made from the skin of an elector count with ind-mantiger fur lining

Tejas.
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>>48114869
8th Brb mentioned unique one horned ogres, Golden Dragons and legions of terracotta automaton (pic related). Tamurkhan csmpaign book had a whole battle with Cathay vs Beastmen that had Magic fireworks that created terror inducing illusionary monsters, powerful elemental wizards who at least knew the fire and heavens lores, stone crowmen who were pretty much ushabti morghasts, stone temple dogs and statue beasts that could swim through solid ground, harpoon spitting canons and elite human warriors. Cathay BTFO the beastmen and eventually dropped a comet of cassandora on them. Unfortunately the fan made rulebooks mentioned in >>48113508
Leave almost all of that out because they weren't chinese enough, to the point where the author changed the fluff of the canon battle scene to match his culturally acceptable fan made units. Only the dragons and terracotta warriors made it in
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>>48116363
Managed to get a hold of one of the long-inactive authors of a HUGE expanded Tzeench's Curse table, so that's in the archive too now. It's got like 80+ items in it.
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Mantic made not-tomb kings; they do not look all that great, but seem a solid base for converting decent Egyptian skeletons.
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>>48123108
Also found some rules for getting pregnant and childrearing. Apparently newborn babies have 5 wounds, which seems a tad high since that's a full strength sword swing from a grown man.
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>>48104486
I have the big leather collectors 8th book. At least it looks pretty on a shelf.

My society just plays 9th age now. Even have a double tournament coming up which we didn't even organize but had our University rooms booked to host it so good for us. Good to see 9th age doing well.
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So what's good in 9th age anyway?
Massed infantry?
Herohammer?
Monsters and arti?
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>>48125024

It's balanced. Be at peace.
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So I know that most of the books in the Genevieve omnibus are based on old canon, but what about the very last short story in Silver Nails(The Ibby the Fish Factor)? It was put together about 10 years after the other one, where would it be in terms of canon?
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i've been thinking whether or not this would work-ish
i've only played like twice or so, dont have the game down but i was thinking up a 2K wood elves list, 8th ed
Spellweaver lvl4; life

Spellsinger lvl2; shadow
Glade captain

Glade guard 16, full cmd, hagbane
Glade guard 16, full cmd, hagbane
Eternal Guard 25, full cmd, gleaming pennant

Warhawk riders 3, champ

Waywatchers 5, champ
Waywatchers 5, champ

Treeman

that leaves me at some points to spend
thing is, is there a point in putting full command into glade guard, are waywatchers any good and should i evem bother with the lvl2
i might change lores but a lvl4 of life looks good
Too much of anything? Too little of anything? i feel like i lack a real punch
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>>48125024
I feel like an idiot for asking, but what is this meme and where did it originate?
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>>48126409
oh and treeman has strangleroots
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>>48126666
..and eternal guard have shields
havent equipped any characters yet
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Is there any info about the dwarf holds in the Southlands?
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>>48126523
Spurdo Bear. It was originally a characterization of American Ultra-Patriots
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>>48126989
No it wasn't. It was originally pedobear but Finnish.
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>>48109452
But China didn't have an Immortal Dragon Emperor backed up by a Monkey King keeping order.

>>48126989
>>48127233
...I will concede that that particular "X is not my Y" variation on Spurdo Sparde is based off of ultrapatriots and such, but that's far from the origin.
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>>48126302
>So I know that most of the books in the Genevieve omnibus are based on old canon
>where would it be in terms of canon?
It's all subjective and left that way on purpose.

Anything put out by GW/BL is open to take and leave as you please.

Old shit cranked out by an overworked writer who barely knows the setting isn't less meaningful than brand new shit cranked out by an overworked writer who barely knows the setting.

And that's what GW's put out and what the general consensus is.

The only time anyone has ever dissed old canon was a single GW writer trying to defend the End Times from haters; and this thread isn't for End Times discussion anway.

If it's been written down in a book published by GW then it's canon.
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>>48126302
>>48127480
Also Beasts in Velvet (And I guess the Ibby the Fish Factor) got a lot of mention in some of the earlier chapters of the Thanquol novel
(I've only just started so I don't know how much mention is made after that.)
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Is a Ld8 General suicide?
I'm interested in a pure-Goblin horde which means that the Goblin King is the best I'm going to get. I can also guarantee losing every combat round because of Goblins, which means a *lot* of risky break checks.
I could take the BSB of +1Ld, but that means I cannot run the King on a Gargantula.

Options:
> A: King on a Gargantula, army is fucked by Ld8
> B: King in a Chariot mob with attached BSB, Ld9 but expensive and massive footprint
> C: King on a Wolf with attached BSB, cheap but non-combatant
> D: King on foot with Trolls and BSB, vulnerable to shooting but Trollguard
> E: King on foot with 'veteran' Goblins, cheap and frontline but slow as shit

Please help, it's either Goblins or Dwarfs.
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>>48128545
>ld8
It's good enou...
>no cold blooded
Well, ld9 isn't going to change much anyway
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Looking to start up a vampire army, seen them played before a lot at my old club, mostly going to be playing local friends and stuff so not worried about all GW armies so a few questions

>who sells nice redesigns of vampire bloodlines?
I don't particularly want to go down the usual Von Carstein look, as its cool enough, but i really love the look, fluff and army composition of the necrarches, bu tracking down them old models on ebay or through facebook trade groups for less than a small fortune is going to be a problem, so if anyone knows any alternate sculpt companies that sell "not Necrarch" then that'd be sweet

>does mantic stuff look noticeably smaller/bigger compared to GW figures
Most of the mantic ranges look a average at best, but i feel the zombies, skellies and ghouls are nice enough to fill my ranks out with, but are they the same scale? As i was planning on mixing the official ones and the mantic ones (as pricey as they are, i love the GW skellies aesthetic) and painting them in the same drab sort of rusty and dark paint scheme so that even though the sculpt qualities with the murky paint scheme they aren't to distinct and they meld well enough together, but if the GW ones are head and shoulders taller than the mantics then they are going to look a little silly.

Reading through the 1d4 chan tactics page now, and read up on quite a bit of fluff, really exited for this force, last army i did was a huge beastman herd (pic related, heres the rest of the armies links http://z8.invisionfree.com/herdstone/index.php?showtopic=27232&hl= this army won UK student nationals best painted army in show in 2014) so i know i can paint a large force of hordes to a decent standard so the ranks of skellies don't bother me to much.
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>>48128545

> Goblin KIng
> Take Gargantula
> Take Spidershrine and Wizards Hood
> Pathmaster any of the 8 Lores
> And also be a T6 8W Spider God
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>>48129477
Mantic stuff is noticeably smaller and the plastic is thinner/more brittle.

More realistic/better detailed but much thinner.

And just buy necrarch dudes off bartertown and wait for a good deal.
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>>48123920
Translated the weapons table and full character origin rules for the Polish Araby book. It's in the 2e fan rules archive for you to check out.

The Arabyan Arc is a pretty nifty weapon.
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>>48132648
Are any of the chink re-cast companies still up? been a while since i looked at them and i know they were constantly getting squatted back then too
>>
what do you guys think of this game
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>>48133418
Poor man's Total War Warhammer.
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Is there a WFRP 2e form fillable character sheet?
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>>48133418
Legit, i always found it was a complete cunt to get running on modern systems though, which is a shame.

>>48133641
Was pretty good for when it came out though, it was a 2007 release if i remember rightly and the gameplay was fun and the graphics were awesome for the day
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>>48133842
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>>48134082
thank you very much
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>>48133641
how? it has more race, faction than total warhammer. I mean how often do you see a warhammer fantasy game that has dark elves or high elves in it? it even has magnus as the emperor! that's like before karl franz got hired!
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Just got out all my old army books as I was doing some cleaning (I was an autist who collected all the books).

Is it just me or did the 6e codexes seem way better than the ones that came after?
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>>48134945

I still hold out hope they're going to add the rest of the factions to TWW in the expansions.

Mind you I need to git fucking gud at the game because Chaos is fucking me in the ass on the easiest difficulty, and I'm playing as Dwarfs, which is supposed to be easiest.
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>>48137762
>Is it just me or did the 6e codexes seem way better than the ones that came after?
It's not just you.
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>>48137787

I couldn't be sure if it was just the nostalgia talking, but I really thought not.

I think I'm going to pretend nothing happened after the end of 6e. It's easiest that way.
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>>48134945
Core gameplay is a thousand times worse then Warhammer Total War. As is the art direction, animations, atmosphere, and in general.
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>>48137824
>I think I'm going to pretend nothing happened after the end of 6e. It's easiest that way.
It's the comfiest way to live.
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>>48137918

I have the 7e books too, but basically I'll just treat them as giving additional special characters and a few units. Kind of like a glorified White Dwarf (remember when White Dwarf was good?).

Fuck, this is getting me into a nostalgia spiral.
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>>48137762
>>48137824

Looking through the authors I think it's down to two things.

1. Alessio Cavatore
2. The fact that writers worked in teams on the earlier books.
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>>48134082

Yey, verily thou art my nigga.
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>>48137887
but that game is made in 2007 and TWW is 2016 ish?
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>>48138508
I thought it was clunky even for then. Medeviel 2 total war had way better game play, and it came out a year before.

To be fair, the models were pretty awesome. but man oh man it felt so stiff playing...
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>>48137784
how do you get rekt by chaos? chaos can't really invade you because all your settlement is behind the mountains. Besides, Dwarf is really broken if you get organ gun + ironbreakers spam. Seriously, getting ironbreaker is already consider cheating because of their fuck load of armor and explosive charges (they have more bomb to throw than the miner versions mind you).
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>>48137784
>>48138539
If you're having trouble with money get the mod that turns off the percentage-based extra lords penalty, it's a bullshit handicap that only the player suffers.

Also Skaaeling, Varg, and the other norscan factions have really OP economies and can field like 20 stacks of vet-9 units.
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https://www.returnofreckoning.com/index.php
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>>48138539
>>48138588

I just need to recruit Ironbreakers.

I was able to wipe out the Orcs with Quarreller spam and basic Warriors to hold the line, but that won't do it against the Chaos armies.

The problem was all my armies were in the south mopping up orcs (and in Thorgrim's case completing a quest, when Archaon and his boys breezed past the Vampire Counts and smashed up everything that used to be Karak Kadrin's. I lost a couple of armies in sieges, and then the chaos hordes camped and regenerated their stacks, so I'm getting increasingly nervous about sending my lords up there unless I move them all together as one big clump.
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>>48138588
Using4chan to unbreak the image
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So do vampires in the fluff have super-speed or am I just interpreting this passage in the Genevieve omnibus completely wrong?
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>>48138594
What's new?
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>>48138659
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>>48138672

Other than T4 being out for about 2 months- the servers have been getting DDOS'd pretty regularly so it hasn't even been playable today.
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>>48138588
>use mod to cheat just because you can't beat the game playing as the easiest faction

dwarf faction are great making money you know? their technology tree mostly involve around producing resource or increase building income.

>chaos marauder faction is op

dude, after you fought them like over 9000 times, you will realized that all their army are the same.

-2 group of marauder axe thrower for flaking both side of your army (counter them with cheap arrow missile unit)
-2 poison hound for flanking both side of your army(they sucks at dealing with armor and have low hp, so send something like reiksguard or hammerers at them)
-4 to 5 group of chaos marauder with shield or great axe (they wear no armor so shoot them with arrows until they die)
-2 group of chaos trolls (weak morale, send anti-large unit to counter them or just shower them with arrows)

90% of the chaos norscan faction can be easily beaten with just arrows. Seriously.
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>>48138778
They're just frustrating timewasters.
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>>48138815
unless you have other factions to deal with their shit.
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>>48138698
>been getting DDOS'd pretty regularly so it hasn't even been playable today.
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>>48138778
Real threat is Archaeon and his little stack of armored twats. Seriously, Chosen warrios rip through everything like paper.
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>>48138932
nah, Archaon is a little bitch, I'll show you how is done:

Empire
-get longsword to tank chaos warrior + chosens
-get steam tank to target shielded chaos warrior (not the one with long axe)
-get handgunner in a good hill position so you could hit the chaos warriors (if not, have the hand gunner target other large units like chaos spawn and giants)
-have Calvary flanking as usually (or target hell cannon)
-get demi gryphon knights


Dwarf
-get organ gun
-iron breakers, seriously, just spam iron breakers
-have thunderer copy empire's strategies from above
-slayers for big monster and scary cavalry unit that dwarf hates

Ork
-black orcs or big U'ns
-trolls and giant spider to fuck up the chaos warriors (make sure these 3 units fight together or their morale will dropped)
-rock lobbers
-boar chariots charge into the shielded chaos warrior(don't get the goblin versions, they don't last long)
-grimgor should be easily rape archaon just like in the end times and storm of chaos

I don't know about vampires because I have not start their campaign yet.
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>>48139064
>>48139064
>-get organ gun
>-iron breakers, seriously, just spam iron breakers
>-have thunderer copy empire's strategies from above
>-slayers for big monster and scary cavalry unit that dwarf hates
That reminds me of my Kholek Suneater "Monster Mash" army of spawns, Dragon Ogres, Shaggoths, a Giant, a gorebeast unit, and a unit of armored tolls supported by a small contingent of chosen/warriors and a pair of cannons encountered the Slayer king and nearly a full stack of slayers backed up by a garrison.

That was less than fun, got nearly wiped out the first time (Technically second time, the first time I deployed my chosen the wrong direction so they faced the garrison reinforcements and I had the monsters exposed to the swarm of slayers so i just restarted THAT particular misadventure.)

Eventually I just autoresolved because it didn't seem to calculate how perfectly tailored to fuck me that army was.
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>>48117330
Middenland is Denmark.
Ostermark is probably Poland.
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>>48139469
I think one of the Osts (Ostermark or Ostland) is probably more of a Hungary due to their relative closeness to Sylvania without actually being in the same province like Stirland./
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>>48137784
They're planning all 16 major tabletop armies to be added.
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>>48126691
>>48126666
>>48126523
>>48126409
pls
>>
So did KoW talk die off or has it been rolled into this thread?
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>>48134082
How can I get it to save my inputs?
>>
>>48133641
pretty sure the Attila totalwar for 9% with decapitation mod and celtic pack so its like game of thrones is better than total Warhammer. after all the game of thrones world actually exists and will prob be a ip for 30 years to come. WHFB is dead vermentide is the only reason to even think about the endtimes yet alone the old world.
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>>48133982
that's why you export the 3D models and play age of sigmar with them on table top simulator that's literally all DOW1-2 and that and now total war exist for. nice tabletop sim models. that game has frigging VR support now. the future is here. fuck 3d printing play in VR. a VR hea
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>>48133982
export models into tabletop simulator buy a 500$ headset instead of a 500$ army and have fun playing games of AOS and 40k how you really want for the rest of your life. yes TTsim supports VR. both of them.
>>
>>48140346
KoW threads are fairly intermittent, there is not that much to discuss.
>>
How does magic resistance work in WHFRP 2e? You can get talents and such that have descriptions like "+10% to Willpower tests to resist magic", but when do these tests ever present themselves?
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>>48141924
Spells such as Befuddle or Visions of Torment which can incapacitate your character grant these tests. Basically whenever the spell says something like "Target must take a Will Power test or be stunned for d10 rounds", then those talents would apply.
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>>48138815
well Duh, they're just the same as medi 2's fucking mongols, just with more edgy aesthetic.
>>
>>48142227
Cheers, that's what I thought they meant, but when you have a talent called "Magic Resistance", you'd think it would apply to all kinds of magic.
>>
>>48142439
Going straight from WHFB to WFRP rules, yeah, but there are no dispel actions outside of house rules.
>>
In WHFRPG 2E all light armor is leather armor and everyone and his aunt is wearing it... WOW WE D&D NOW
>>
>>48142503
I guess the Dispel spell from the lesser magic will have to do. There's some Dwarf Runes with dispel too iirc.
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>>48142669
I meant more traditional dispel, as in rolling dice higher than the value it was cast at.

>>48142658
Okay?
>>
>>48095302
Andy Law, who was the official cartographer of WFRP2, said that the warhammer world is about 1,3 times larger than Earth. I tend to listen to this and merrily ignore this 7-10 times fantasy.

I honestly cannot think of a low-fantasy low-magic Empire that is the size of Asia and still pretends to work like 15th-16th century HRE.
>>
>>48142677
don't worry about it, i'm just venting
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>>48142696
Based on the maps given a user on Warseer found that the Warhammer world is roughly twice the size of ours.

There's also a reason why the Empire is as fractious as it usually is. It's huge and each of the provinces is a kingdom in its own right. It's Germany, Austria, some of Poland and Hungary rolled into one. Same with Bretonnia. Both nations are basically all of Europe.
>>
>>48142763
Germanic countries are Empire,Slavic are Kislev,Brettonia is France+part of England.
Celtic version of Endland is Albion,Spain,Portugal and Italy are shared between Estalia and Tilea
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>>48143077
The Empire has more than a few non-Germanic names and titles. Namely a voivode of Sylvania, which is Slavic, that appears in the Black Plague series,
>>
>>48143077
Bretonia is France with Arthurian legend thrown in, but nothing Englishotherwise, or to be more accurate nothing English at all, considering he's king of the Britons and fights against the Saxons, and the idea of him being king of England is a common mistake.
Albion is Celtic Britain.
Estalia is Spain.
Tilea is Italy.
>>
>>48143136

Bretonnia is Norman England. The peasants are basically English, while the nobility are French.
>>
>>48143165
What makes you say that? I haven't seen or read anything to suggest that the peasants have an english based culture, or any culture at all beyond dumb peasant stereotype.
>>
>>48142763
>twice the size of ours

I can still work with that, after all I GM the roleplaying game and I never needed a really fixed scale, but hell, SEVEN times is really too much for its premises.
>>
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>tfw want to field a Treeman Ancient because Treebeard with healing magics
>tfw cannons
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