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Age of Sigmar General
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>resources
pastebin.com/gBN0SUrK

It is happening! edition

Thx Based Leaker, and incoming Alarielle feet.

Old thread
>>47933417
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>>47955786
Man, thanks for the speedy response.
100 for a Lord-Castellant seems *really* cheap. I'm not complaining, mind you.
And Retributors being more costly than the other paladins makes sense, sort of.

Given those point values puts my default army at a comfy 1860, giving my a nice 140 to experiment with.

Lord-Castellant on Dracoth (tempestos hammer, shield) - 220
Lord-Castellant - 100
Lord-Castellant - 100

Liberators (10; hammers&shields, 2 grand hammers) - 200
Liberators (10; swords&shields, 2 grand blades) - 200
Protectors (5) - 200
Protectors (5) - 200
Judicators (5; bows, 1 shock bow) - 160
Judicators (5; bows, 1 shock bow) - 160
Judicators (5; bows, 1 shock bow) - 160
Judicators (5; bows, 1 shock bow) - 160

That said, with the Battle Trait for Order being rerolls on bravery I am kinda tepted to replace the Lord-Celestant on Dracoth with the infantry Lord-Celestant. That would net me some additional points, the potential to hide my general better and an awesome Command Ability.

Taking Grymn's Brotherhood twice might be sweet, as the batallion boni would be awesome here and it'd fit pretty well, but Prosecutors are kinda meh (though cheap) and I don't know if I could afford the batallion cost.
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>>47956323

Formations appear to cost points now, so you might not have as much room as you think.
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>>47956314
I assume forgeworld will do a little pdf of points and unit types for the stuff they produce. Of course, forgeworld work to their own schedules so who knows when that might happen.
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>>47956335
That's what I meant with the line
>...and I don't know if I could afford the batallion cost.
Taking two MSUs of javelin Prosecutors into account, I'd have a 100pts left over. Unless Grymn's Brotherhood costs 50 per application I don't thing I can actually afford it.
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>>47956335
>Formations cost points

Aos confirmed more balanced than 40k now
>>
>>47956205
>>47956313
In general? No, probably not. In a GW store? Yes, most certainly.
Also, It's not a bad selection of stuff. Might want another 5 Hexwraiths, though. They only really shine at ten and above.
>>
I'm getting 2 starters and spiting with a friend. I'm getting the Stormcast. What is the most based stormhost to paint them as?
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>>47956814

hallowed knights
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>>47956814
the teal ones are pretty based. whichever those ones are called
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>>47956814
give them a iron golem look with with weathered armor and damaged surface.
at least not give them the GW color theme since it looks cartoony
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>>47956862
Celestial vindicators, and the most based Stormhost is Astral Templars
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Okay, just got back from the local GW, store manager told my about Alarielle and her woodland entourage.
Alarielle has 20 wounds and can cast up to four spells per hero phase. She knows arcane bolt, mystic shield and two unique ones, one of which is a powerful restore, the other a massive AoE; she also knows all spells of Sylvaneth and Wanderer wizards on the table. She has three melee weapons: Beetle, claw and stave. She regens d6 wounds in the hero phase.
The Revenants are 2-wound infantry with paladin-tier weapons.
New treekin bows have a single shot but deal a lot of damage.
As always, take with a lot of salt, but at least the Revenant and Treekin stuff seems logical.
>>
>>47956814
Make your own, flex those creative muscles a little.
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I'm thinking of where to base my Fyreslayers lodge. Was thinking the Realm of Metal, Shadow, Death, or Beasts.
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>>47957006
>Beasts
We Monster Hunter now.
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>>47956918
neat
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>>47956918
So she is nagash lite with extra tankiness
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>>47956313
People, no. Red shirts at a gw though yes since GW specific stores have a pretty strict rule about not allowing 3rd party miniatures
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>>47956205

Hey /aosg/, new vampire counts player here! Would yall care to r8 my army? So far I've got:
1 Tomb King/w great weapon
1 Flying Vampire
2 Necromancers
50 Skeletons/w spears
15 Grave Guard/w great weapons
5 HexWraiths
1 Screaming Skull Catapult
The Heros are, however, Reaper Bones and Kings of Wrath figures while the catapult is mantic . Do you think people will care?
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>>47957203
games workshop wont let you use anything except GW models in their stores
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>>47957177
>>47956574
Oh shit, Sorry about this:>>47957203

Anyways, I dont think people will care too much. I'm pretty much all alone in my town, and the nearest GW is a hours drive away. I was asking mostly in gaming sense, because with the way AoS works, you measure from the model right?

I also have 10 Revenant knights and 20 Skeletons from mantic, but I was still a little iffy on using them. I might pick up some more Hexwraiths, but I was also thinking something a bit more monsterous, perhaps a Bonegiant or something. Any suggestions?
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>>47956916
Astral Templars seem awesome, get to make pelts and shit on them and hunt monsters and shit.

Probably these guys I'll go with.
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>>47957479
Scat fetish?
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http://www.blacklibrary.com/new-titles/new-feat/only-the-faithful-mp3.html

Mannfred No!
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How easy is travel between Realms? How about before the Age of Sigmar?
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>>47958020
It used to be really easy, you just travel through realm gates. Where there were major realm gates, major civilizations that thrived on trade between the realms spring up. After chaos attacked many of the realm gates became corrupted, sealed off or used by death and destruction.
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>>47958020
>How easy is travel between Realms?

Pretty difficult at the moment because the Realmgates are rare and they are mostly in Chaos hands. Archaon controls the biggest collecion of them in the Allpoints/eightpoints/Nexus which allows him to strike wherever he wishes with the exception of Azyr which has its gates sealed.

There are other methods but they are often limited to select races (Slaan teleportion, Mawgates, spaceships, etc).
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>>47956918
Neat. Thanks for the info, glad that Alarielle is getting rules appropriate to a demigod.

I also like the sound of the ushabtree archers.
>>
>Sigmar retreats to Azyr and abandons his aspect of the Warrior King
>His fighting days long behind him, Sigmar embraces his aspect of the God King in which he adopts a supportive role for his Stormcast all the way from Azyr.

>Alarielle departs her sanctuary
>She abandons her aspect of growth and healing.
>No longer content with her nurturing supporting role, she rebirths herself in her aspect of War and Nature's Wrath
>She strides the battlefields of the Realms as a Warrior Queen fighting side by side with her children and anyone who would join her in the fight against Chaos

FEMINISM!
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>>47958347
I want a Sigmar mini, his design is so nice.
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>>47958347
I want to facefuck Alarielle in front of her army!
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>>47958347
>men rule
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>>47958397
I want to see Alarielle to facefuck you while you facefuck her.
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>>47956323
now the fun part. This battalion is not present in generals handbook (might be renamed)
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>>47956918
I wish my WD with Alarielle rules had arrived "on time"
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Based Leaker, have I missed you posting points for Rotbringers?

Glottkin, Blightkings, Festus?
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>>47958625
Please no, it seems gay.
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>>47957966
Excited.
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>>47959031
You have not, as I did not post them.
Its 480, 180, 120 respectively. Maggoth lords are all 260
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>>47959046
Though it could be worth it, I guess.
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>>47958962
When is the next Silver Tower content, are we getting an undead expansion for it in December?
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>>47957263
You do measure from the model but this will almost certainly be base -> base in matched, and most people houserule it as such anyway. Either way just don't be a dick and it's fine
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>>47957966
>Vampire starscream finally gets whats coming for him for betraying Nagash, betraying Chaos, Betraying Order, Betraying the everchild, for betraying etc.

Best day of my boney life
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>>47959111
Hey based leaker, any idea about Undead points wise? We know tomb kings are still in and the cost of Nagash, but what about generic undead?

>>47959046
>Not 69'ing with the Everqueen to inspire the troops
>Not tasting that sweet Slyvaneth Wood
>>
>>47959111
Do you have any pics of the Vampire Counts and Tomb Kings point values, oh Based One?
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>>47958962
It isn't? Well, that's ...odd. Maybe it's because it is a 'named' batallion?
Weight of my mind, I guess. Saves me from having to fuck around with Prosecutors, at least.
>>
Any news on the Gorechosen game? I saw a pic and my dick became rock hard.

Also: FUCK POINTS. Any leak on new narrative gameplay? The generals compendium is not only about competitive, after all.
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>>47959222
Seriously, I hope they fuck him with a fish. I hate mannfred, even Konrad was less of a twat.
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>>47959111
180 for Blightkings is very fair. I'd have put them at 200 myself. 120 for Festus is a steal, and 480 for Glottkin isn't too shabby, either.
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>>47959111
Glottkin heals d3 wounds right?

in the previous thread people were saying any 'self heal' units would be taxed, but that seems very cheap plus he's a powerful monster.

I wonder how many points the Hellpit and Hydra will cost, i suppose around 200 each? seems normal from what been leaked
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>>47959111
So how are Mortarchs of Nagash?
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>>47959134
Honestly no idea
>>47959299
Pretty standard, you could figure it out based on what I have said already. Zombies 60/10, skeletons/grave guard/black knights around 100, morghasts over 200, mortarchs 340/440/460 have fun guessing which is which
>>47959304
I have pics for all point values present in the handbook, tomb kings fall in line with all other armies, basic units are 80-140 pts just differ in numbers, heroes are mostly 100, settra is over 350, fun stuff is for 200, sphinx 400
>>47959328
Not much more that on the pic I've released
I dont have pics for narrative, only thing I know it has improved rules for Path to Glory that was Chaos exclusive
>>47959438
>>
>>47959421
All of the Nurgle stuff seems fairly low-costed, actually.
>>
Rolled 28 (1d88)

lets check which pic to upload
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>>47959668
There's one, simple explanation for that: no rend.
Blightkings are cool ancd will simply rend any low-save unit, but a simple cover and/or mystic shield will render them useless.
Same with all nugle demons, and heroes don't get anything better than a -1, with only a few options to deal mortal wounds.
Seems incredibly fair to me.
Also, most units move 4" only.
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>>47959741
>excitement_intensifies.gif
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>>47959586
>tomb kings fall in line with all other armies,

Makes sense everyone's generic stuff costs the same.

But i've been wondering about basic units that lack saves such as Plague monks, Bloodreavers, Witch elves, Censer bearers

Do they all match up with the standard infantry? i would assume that like a witch elf be cheaper than a spearman, or a monk cost less than a stormvermin. do they factor the no save thing in?

Thanks.
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>>47959789
really shit units are for 60-70 like zombies, plaguemonks (10) and censers (5)

Also wild Fyreslayers appear!
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>>47959840
NICE.
Plague monks are INCREDIBLY strong despite the lack of save.
With 2 banners they have the chance to inflict extra mortal wounds both on attacks and even in defence, when they die. They also get 3 attacks when they charge and are incredibly easy to buff-add a verminlord, a plague incenser and they can be utterly devastating.
ALL HAIL NURGLE AND THE HORNED RAT, MUDDAFUCKAS
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>>47959891
Ohh I know well how fucking OP Plaguemonks are... Now it will be even more riddiculous
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>>47959586
>>47959438 (You)
So?
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>>47959840
Also, you are a GOD, based anon.
You will probably lose your job when they figure out who leaked the pics but, you achieved eternal glory.
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>>47959891
Take the congregation of filth and you get a fucking 6+ FNP and reroll charges

THE SECOND WITHERING IS NOW. GLORY TO THE GREAT CORRUPTER. DEATH TO THE NONBELIEVERS
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>>47959915
I know you are not obliged to read all shit I post but honestly...
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>>47957966
Mannfred raises millions of undead from the Sea off Bones. Billions of spirits create a storm above the sea. Bone giants and nameless titanic whose heights touch the clouds are risen at his command
Mannfred is using the Dagger of Kadon to siphon Azyrite energies to create portals
He can create portals for short distances but given enough practice with the dagger he can open portals anywhere
He plans t use this portal to send his armies to Shyish to dethrone Nagash
Stormcast and Orruks join up to stop him
Mannfred has a Flesh Eater Court with him as allies. After they nursed him back to health with their blood after they found him injured, he can see partially into their Madness
After tense battles with bone iants and other Undead, the Stormcast use Mannfred's own portal to get to him
Stormcast corner Mannfred and a fight ensues
Just when Mannfred about to win, Ramus purifies the gate
The familiar Azyr enegies crack from the gate and two figures step out
One is the Lord Celestant of the AStral Templars "The Bear Eater"
The other is Arkan the black
They have come to arrest Mannfred, and they brought with them the combined armies of Nagash and Sigmar
Mannfred's bodyguard and alies are defeated
Mannfred golds a Stormcast hostage and points the Dagger of Kadon to his chest
Mannfred tells Arkan this is their chance to seize their freedom. With the power of the Sea of Bones
Arkan tells him to FUCK OFF
Mannfred turns to Ramus and says that without him there will be no way to restore Tarus from Nagash
Ramus tells him to FUCK OFF
>>
>>47959934
They could ahve done so on numerous leaks I posted over last year. Still waitin
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>>47959840
Sweet, thanks dude.

So different generals can change what units are Battleline. That's very interesting.
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>>47960029

RIP Mannfred
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>>47960029
Out of options, Mannfred says that Nagash will never claim.
He stabs his hostage Stormcast with the Dagger of Kadon creating a portal
Before Manfred could be sucked in, Ramus charges and cuts him in half
Mannfred screams and both his halves disappear into the portal
Arkan is happy with the outcome and tells Ramus that Mannfred has teleported to another part of the Realm. He says that the God King no longer wants him to hunt Mannfred and that the Hallowed Knight are needed elsewhere. The defeat of Mannfred's plan is enough to seal the alliance between the God King and the Undying King. He says the duty of capturing Nagash belongs to him now
The End
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>>47960124
Never claim him*
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>>47960124
I bet each half lands in a different place, and both grow into a full Mannfred.
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>>47959840
>nothing but Magmadroths costs over 100pts
>NOTHING
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>>47960029
>>47960124
People beating up Mannfred and calling him a failure will never get old.
>>47960208
That was my first thought as well.
>>
>>47960216
fireslayers are going to be incredibly strong.
With they unrendable save(they just need a fucking hero)and shittons attacks, they can be a fierce force to face.
...I honestly can't wait. i was pretty skeptic about points but GW is doing a decent job so far.
>>
One other thing about charging points for battalions: people can't really claim GW is trying to force people to buy loads of models to get free in-game bonuses with AOS battalions because, basically, those in-game bonuses aren't free.
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>>47960014

Hey BL, if you're still here could you help a duardin out and post the points costs for the Dispossessed and Legacy Dwarf warscrolls and formations? Off to a tournament using the new rules in August and super busy with work atm so it would be nice to know exactly what to paint up asap.
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>>47960216

Remember you vulkites and hearthguard come in blocks of only five guys so you're paying the price most armies would pay for units the same size of two wound models.
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>>47960082
Hey if you could be bothered do you mind posting slaves to darkness and/or tzeentch arcanites? Stay based bro.
>>
>>47956918
I do not object to her being absurdly powerful. I think every realm should have a powerful "demi-god" character, since it makes things interesting.

Also, I was really hoping she would get Durthus ability to summon Wyldwoods. Then again, that is a command ability, so I can hold out hope that the local manager just forgot about it.
>>
If I wanted an ancient greek themed force, what would be some armies to consider? Spears do not seem to be a terribly common weapon for troops in the age of sigmar...
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>>47960500
Surely you can just expand the size of the squads by buying another load of troops?

Any word on mixing grand alliances ?
>>
>>47959840
Based leaker, how many points or Dryads.

I need to know if my "IM COVERED IN TREES" army would still be viable.
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>>47960537
>Surely you can just expand the size of the squads by buying another load of troops?

Yep, just pointing out they're not as cheap as they might appear at first glance.

>Any word on mixing grand alliances ?

You can mix grand alliances as much as you like, you just don't get the bonus battle trait rules you'd get otherwise. Imo only the Destruction and Death battle traits are worth aiming for, the Chaos one is way too unlikely to happen in a round of combat it'll actually make a difference and the Order one is only gonna be useful in armies with a lot of large units of low bravery single wound guys.
>>
>>47960259
Just mulling this over in my mind, at 2k I might try something like this:

Runefather
Grimwrath Berzerker
Grimwrath Berzerker
Runesmiter
Runesmiter

20 Vulkites
15 Vulkites
15 Vulkites
10 Hearthguard Berzerkers
10 Hearthguard Berzerkers
5 Auric Hearthguard
5 Auric Hearthguard
5 Auric Hearthguard

Each Unit of Vulkites gets a Grimwrath or the Runefather and a supporting unit of Auric Hearthguard, while the Hearthguard Berzerkers deep strike behind the enemy with their Runesmiters.
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>>47960614
>Order one is only gonna be useful in armies with a lot of large units of low bravery single wound guys
Except low model multi-wound elite armies are way more worried about fucking up a bravery test than some scrub-tier peasants that can flee by the truckload and still have a battlefield presence.
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>>47960709

IMO if you've got five liberators and your opponent kills enough for you to worry about more than one fleeing due to battleshock the unit's pretty fucked in the next turn anyway. Possibly just biased because I'm a Dispossessed player with a million different special rules neutering battleshock for me.
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>>47960614
The Order one is pretty great, I think. Stuff like Stormcast and Brets are really fucked if they mess up a Bravery check badly. Sure, both have ways around that, but it opens up more ways to build a list if you don't have to take the one general that negates bravery checks.
As for the chaos one, I think Khorne Bloodbound and Slaanesh daemons will benefit significantly from that, as they are both about large melee units with loads of attacks supported by a number of heroes, all of which is conductive to maximizing the impact of that trait.
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>>47959840
>plaguemonks (10) and censers (5)
So plaguemonks come in and are purchased in units of 10 now? the warscroll lets the minimum unit be 5, did thee new point rules change some unit minimums?

Is 60 pts for 5 censer bearers worth it? it might be if that Plaguesmog battalion is cheap
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>>47960124
Why won't Nagash leave Mannypoo alone?
;_;
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>>47960925
>did thee new point rules change some unit minimums?
Looks like

>>47960537
>>47960614
>You can mix grand alliances as much as you like,
You cant. Pitched Battles require an army to be of one Grand Alliance

To all other anons, more pics at a later date
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>>47957263
This guy again! I just did a little conversion work and made a Wight King on Steed. It's basically the sattle from a black knight kit, hoisted up from skeletons emerging from the ground. Is this a good addition?
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>>47960838
Speaking as a Bretonnian, I am worried whenever my Knights have to take a Battleshock, since each knight smarts significantly, while with men-at-arms the entire unit needs to book it for me to get worried about.
Assuming I don't have Louen on the field to manage that issue outright.
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>>47960994
Post pics, sounds interesting.
>>47960925
I like having some censer bearers emerge from amidst a big unit of monks once the enemy gets into range. They can sit around and gum up charge lanes or pull off to harass or destroy enemy close-range support. 60 feels reasonable for that.
>>
its fun how many people are lurking this thread and posting the pics of based anon on the net claiming the glory for themselves. FUCK THEM.
Anyway, any leak on the narrative play other than "path of chaos for all races"?
If ya don't have anything on that, request points for plague lord and plaguebearers!
>>
>>47960979
God damn they just fucked it up even more. So lame.
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>>47961674
It makes sense to me. I've always thought that sticking within an alliance should be in the core rules, because mixing them makes no fucking sense
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>>47961881
for matched play it makes a whole world of sense.
For casual play it makes up for interesting fluffy armies and crazy strategies.
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>>47959840
So for Vulkite Berzerkers it says they are Min: 5 and Max: 30 and 80 points, so is it 80 points for 5 or 80 points for 30, or 80 points for the unite regardless of how many are in it?
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>>47961881
I wanted to do a tzeentchian death cult with free people as cultists, slaves to darkness as the cult inner circle and a bunch of spirit hosts as summons. I'll have to keep it for casual play I guess, oh well
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>>47961998
80 for 5
is that hard? units are bought on minimum and then scales in multiples of that number.
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>>47962048
Just wanted to make sure since it's not super clear.
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>>47961998
80 for 5 in a unit or 160 for ten in a unit up to a total of thirty in a unit for 480, and it's a minimum of 80 points if you want a second unit of them.
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>>47961881
>mixing them makes no fucking sense

But it does. At least, some of them.

In the lore, Order, Death and Destruction aren't really enemies. They have their moments against each other, but they also have moments where they word together against Chaos.

Then there are the Fyreslayers, who will work with pretty much anyone.
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>>47962116
Exactly. With points, core tax and unit restrictions - why did they need to restrict grand alliances?

They caved so hard to those who hated AoS, they've gone back to retard levels of pandering.
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>>47962116
Could of simply been 2+ core for each alliance, total heros/special is army wide..

noooooope can't upset the vocal waacs.
>>
>>47962214
Well, matched play is meant to be competitive. It isn't supposed to be the "go to" way of playing, it is just one of three ways. Strictly speaking, there is no reason you couldn't use the points from it and nothing else.

You need to understand that the limit is there to prevent people from just taking the cheesiest shit from every army.
>>
>>47962246
With the core and unit restrictions they are implementing too, what is an example of multi alliance cheese that would be doable with 2+ core per GA and army wide heroes/special totals - that isn't comparably achieveable in a single grand alliance?

GA are huge. The cheese is in heros and monsters who mostly interact with units with the same keywords.

They just backpedaled too hard needlessly, it really appears that way anyway.


Competitive does not mean bland, boring, identical, but they seem to think it does mean "least offensive to whiners".
>>
>>47962214
>>47962238
samefag.
Also, this is for COMPETITIVE play.
Each alliance is HUGE and you can still pull things from a lot of faction. picking things from different alliances would be just cheesy and visually bad on the table.
You can still play, like, the OTHER TWO MODES OF PLAY.
>>
>>47962214
>>47962238

>they've gone back to retard levels of pandering.

As opposed to just flat out retarded game design? Bet your clown self loves Unbound 40k.

Take your tears and your hugbox mentality and fuck off. People wanting a vaguely structured game doesn't make them Waacfags.

I'm sorry you have to use your brain when you build an army now.
>>
So riddle me this, AoS, how much dosh would I have to drop to feasibly start playing with paints, models, and books/tools included?

I want to start saving up just in case.
>>
>>47962418
So honestly are you, all caps friendo, going to ever really bother organising a list or force that is anything other than matched play based? Try and be honest.

If my force is random shit and doesn't look like a unified force, tournaments comp for that - always have. Got nothing to do with unit I choose. I see cross alliance units that make so much sense thematicallly and your'e defending clanrats and plague monks next to chaos knights - cause my book says so!


It's just lazy spineless pandering by GW.

They could of made it balanced any number of ways - they already have force org and made summoning next to useless.

You said it yourself, GA are huge - anyone who wants cheese will get single GA cheese.

Dissapointing.
>>
>>47962474
Feel better? Thanks for the rhetoric.

Thanks for sticking round the AoS general all this time.

Glad you find bullshit and inconsistent restrictions - and arguments - so attractive. Enjoy your matched play for real generals only.

"Hugbox"... fucking walking meme over here, the key demographic that seems happiest with this half assed "balance".
Balance does not follow the illusion of equality. These matched play restrictions are not balance. They are just what the vocal meme children would still cry about on social media if the handbook came out without giving them as little to cry about premptively.
>>
>>47959586
>mortarchs 340/440/460 have fun guessing which is which

Arkhan/Neferata/Mannfred respectively. What do I win?
>>
>>47962552
>>47962651
I wanted to write a counterargument but i gave up. You're too retarded to be true and all of this is just a giant bait.
At least i hope for you it is.
>>
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Should I get Ardboyz or keep my Ironjawz elite with only Brutes, since they both are going to be "troop" choices
>>
>>47962651
>*tips helmet*

You keep droning on about meme-children, 'pandering' and supposed laziness when you can't handle the idea that GW wanted to create a superior product and actually salvage something from the ruins of AoS.

Hey you seem to think Games workshop is listening with open ears? maybe stamp your feet and go tear up on their Facebook page, perhaps they'll make all of this silly 'Matched play' go away, and you can go back to living in a brainless stupor.

See you in the next thread.
>>
>>47962746
Ardboyz might be good for board control, get a box of 15 and spread them out and you could lock down an area while your hard hitters focus on another point.
>>
>>47959134
I've been making some homebrew guys for me and my mates
>>
>>47963005
>Using FW Morghouls
>>
>>47961592
Just to be clear, I'm quoting /tg/ as the source on all my leaks, weather BOLS is saying that when they 4th hand quote it or not isn't my problem.
>>
What order are the books, if one were to read the fluff sequentially?
>>
So some simple questions here /tg/. Many people said they're very against points. How receptive is everyone? Which do you think you'll be using in your local scene?

>no points
>points, no other restrictions
>points, stick to GA
>points, force org, but minor tweaks like allowing buying less than full unit sizes.
>full on RAW
>>
>>47963305
>AoS released with no points, everyone spergs out
>AoS finally gets points, everyone spergs out
It's like they can never win with this fan base
>>
>>47963370
More like
>Aos released with no points. Half the fans sperg out
>Points released. The other half spergs out
>>
>>47963305
Points and organization are very sorely needed. Along with the new Relics, theyre well on their way to an actual game now.

Now they just need a book with loads of new spells, and to clean up and expand the rules (especially terrain) and we're golden
>>
>>47962486
Nowa days, that depends hugely on what you want to play. Whatcha interested in?
>>
>>47962552
dude, more restrictions makes it harder for waac's to work.

I know you want your snowflake but this is how a competitive game has to work.
Sure people will still find cheese with a single GA, but it's infinitely easier to balance with faction restrictions.
>>
>>47963760
This.
>>
>>47963370
>extremely sudden unexpected change
"wahhh change is bad wahhh"
>people get used to having fun new way, many people who whined before have quit, changes being slowly announced
"wait a second guys, do we really need points? it's been fun and I don't want all those whiny spergs from last time to come back"
>>
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I like the red guys
>>
I like the red guys.
>>
I'm liking the points costs revealed so far, number of models seems less than Fantasy and around or less than 40k.

>>47963061
>>
>>47964093

Woah, nice. Thanks a bunch.
>>
>>47963941
I am just now realizing how much of a 180 sigmar was in the fact that chaos has huge forts now and order is the ones siegeing them, when instead before chaos was all horde style with no huge bases of operation.
>>
>>47964093
Where can I see?
>>
Broadaxes vs Poleaxes on Hearthguard Berzerkers. When and where do you use them, if anyone could be so kind? It seems like the poleaxes offer something unique to the Fyreslayer infantry.
>>
>>47964156
Well... skaven haven't gon that way quite yet
>>
>>47964189
>implying skaven are real chaos
>>
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>>47964239
Well, the (great) horned rat is TECHNICALLY now part of the chaos pantheon
>>
Anyone have any good guides on how best to play Bloodbound?
>>
>>47964543
You have to stack buffs. Bloodsecrator, aspiring deathbringer general, warshrine, wrathmongers are all good for buffing up whatever unit you want to hit them with.
>>
>>47963047
weren't talking to ya mate.
But a lot of people posted that in forums and groups online with a lot of them claiming the sauce. Fuck em.
>>47964543
Bloodbounds were dangerous before-most people using wounds as comp-and they are going to be extremely lethal with points into the equation.

Your BnB are the bloodreavers. they seem weak, but add at least one bloodsecrator, a single means of rerolling to hit(either a hero or even a warshrine dedicated to khorne) and a unit of wraithmonger and oh boy, you will have a cheap infantry that can shit so many attacks you won't have enough dice to roll em.
Protect your totems, swarm the enemy with attacks, play aggressive using shit like the bloodpriest to remove cover and gain additional ground and you will have your skulls soon enough.

Also, don't you dare dielding a mage in your army. you know khorne despises that shit.
>>
Why are all the Forgeworld monsters so underwhelming ruleswise
>>
>>47964723
I hope you a kidding m8
go back to scholl and buy at least 8 mourngul now
>>
>>47964743
I mean shit like the merwyrm or the bonecrusher giant
>>
>>47964775
Well the fucking Carmine dragon is broken as fuck and better cost a shit-ton of points and Mourn-ghul's are bullshit.

Yet the Basilisk, and element of beasts is really solid and fair. It's hit and miss, typical from any release.

Really it's the FW Skaven units that are weak as hell and kind of poorly designed, but low points will save them
>>
>>47964775
Some units in general just got the short end of the stick because GW/FW didn't feel inspired enough that day.
>>
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>>47956205
Still waiting.
>>
I'm fantasizing of actually rolling an army when the points system comes out.

I might wanna make something Empire-oriented with a tinge of Stormcasts called the Lost Sons of Middenheim. Paint them in the blue and white scheme of Middenland.
>>
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>>47964859
I HEARD YOU TALKING SHIT LIKE I WOULDN'T FIND OUT!
>>
>>47960527
Anyone?
>>
>>47965433

tomb king skeletons
>>
>>47965441
IT FITS
>>
How are trolls?

I want to build an army that is mostly trolls with some greenskins and maybe a giant
>>
>>47965441
Can the shirtless khorne dudes get any sort of weapon other than axes?
>>
>>47966604

They can have blades that allow you to re-roll to hit rolls of 1.
>>
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Anyone face this fucker yet? He seems insane for what he brings to the table and his damage output is nuts. I'm considering him or a Warmammoth as a giant monster project for my Sigmar. I assume they are both going to be a ton of points in the new matched play (only one that will matter in my area) and am seeing if it is better to go this route or the mammoth.

What do you guys think?
>>
Does anyone actually like Archaon? Just wondering. He seems the true personification of /tg/'s depiction of Abaddon, it's just that GW actually wanks him off pretty hard.

He was even soundly defeated in End Times, it was Mannfred who destroyed WHFB.
>>
>>47967688
Archaon is a writing failure because he became essentially the new fan wank Belakor. The only redeemable aspects of old three eye were when he tricked Sigmar into throwing his hammer away and keeping Nagash in check.

Mannfred sucks because even with destroying the world he couldnt do jack shit with that and had to run from Archaon anyway.

>>47965009
Seriously... why the fuck are they pushing Manfred as the loner undead when this fucker should flat out be in that role. Wasted opportunity by far...
>>
>>47967688
>He was even soundly defeated in End Times, it was Mannfred who destroyed WHFB.

Wrong. He wasn't defeated you, you scum.

The ritual Teclis was doing wasn't a sure shot. It was a last shot done in desperation, it might have worked or not. What was sure that it was going to kill all the Incarnates to do it. Even if Mannfred didn't interfere. it will ended in failure because

1) The ritual might have not worked anyways
2) Archaon climbed his way from the abyss and he was right there when Mannfred stab Gelt. If Mannfred didn't do anything, Archaon would have ended up killing someone or delaying the Incarnates long enough for the world to explode.

And, motherfucker, Archaon has been successful in every fucking endeavour he was in. He is unassailable by idiots like you. He didn't suffer from the Status Quo like Abaddon, Archaon did one and thing that he was created for which is breaking the status quo aka the setting and he succeded with flying colours.
>>
>>47967833
For be it that they make their ultimate BBEG threatening.

Anyways, did you forget that Mannfred was rewarded by madness by the Chaos Gods and then Tyrion turned him into ash? He spent time in the Underworld until Nagash brought him back out of spite to serve him.

Settra would never agree to serve Nagash under any circumstance and Nagash doesn't have a personal grudge against him. So there is no reason to for the Ur-Death to bring Settra back.
>>
Gentlemen. My Blightkings are in shop, picking them up tomorrow along with a few other things. So now is the time for me to decide on how I want to do the bases. Should I do their Basing with psudo water effects to make the ground look like it's cracking open to reveal a glowing sickly river of toxic sludge. like the picture related? or should I make them look more like the ground itself is becoming fleshy and twisted by nurgle's corruption?
>>
>>47967688

I don't and I was hoping that AoS meant he wouldn't return.

I think the problem with him is that GW really has done jack all to make you give a damn about him as a character or at the very least hasn't really made his goal empathetic. Compared with Abaddon whose goal of succeeding where Horus failed can at least be grasped.
>>
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>>47968443
>Compared with Abaddon whose goal of succeeding where Horus failed can at least be grasped.

Abaddon justs wants revenge + power. That's not sympathetic or original.

If you want to grasp Archaon's goal in life, read the following series.
>>
>really like the look of an empire general on griffon with a runefang
>sword is the only stat that got changed in the grand alliance order book
>it's the worst option now
>>
>>47968937
magnetize it then
>>
>>47968969
the bit is way to tiny for that
>>
>BALE TAURUS

>Bale Taurus once made their homes in the volcano wracked Dark Lands of the world-that-was. Unstoppable beasts of fire and fury, the Bale Taurus was akin to a colossal bull with great, bat-like wings. They would swoop down from the ash-choked skies to descend on prey like a monstrous comet. However, some say creatures kin to these still dwell in the Realm of Fire…

Dafug are Bale Tarus?
>>
>>47968999
probably some chaos dwarf beast
>>
>>47968995
then just put the sword and tell your opponent ahead of time that it is actually the other weapon

or get smaller magnets? I've seen some 1mm diameter magnets before
>>
>>47968999
This thing the chaos dwarf is riding on.
What exactly made you post that question in this thread instead of hitting the words bale taurus into your favorite search engine?
>>
>>47968999
Meaner version of a Great Taurus.
>>
>>47969041
Did so after copypasting the text. Just needed an excuse to post some new information from the WD.

>MAW-KRUSHAS

>Mountains of muscle and bloody-minded belligerence, it confounds and confuses the learned and the wise of the Mortal Realms that Maw-krushas are capable of flight at all. Yet fly they do, on their stub-by wings and in defiance of gravity. The sight of this would be comical, were they not almost always found at the forefront of rampaging Ironjaw warclans.
>>
>>47956205
I can't help but feel there's something lacking from my lads.

This is the first time I've painted in like 15 years. Are there any finishing touches that would make them look better?

Also, I'm going to sort out some scenery for the base at a later date, it's just that I live too far away and my car's fucked atm.
>>
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>>47969155
Fuck. Forgot to add a picture.
>>
>>47969164
woah there mate, put down the boomarang
>>
>>47968342
I vote sludge.
>>
>>47969190
>>47969164
>>47969155
more serious critique: crop your photo even by the tiniest bit and it will post right side up

your paints look properly thinned, looks like you've applied a dry brush highlight? you could try layering.

I would suggest applying some edge highlights, especially to the weapons, using a very bright silver or even a white

also the brown areas need some layering and highlights

if you haven't seen this video, you might check it out. Duncan Rhodes is the living saint of /wip/ for good reason. Even if you aren't using his color scheme you can use the techniques

https://www.youtube.com/watch?v=uo-z1gqzJMA
>>
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>>47969233

Cheers bro. It should be right side up now hopefully.

Yeah, I've attempted a drybrush on the chain mail but the effect is diminished by it being painted Leadbelcher, which I also used for the armour. Would using Runefang Steel look better, or would it be too bright? Also, I was thinking of using Mechanicus Grey as a drybrush to get a leather effect going on the gloves, boots and belts. Would that work?
>>
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>>47969264
For fuck's sake.
>>
>>47968118
>What was sure that it was going to kill all the Incarnates to do it.
No, it would have killed Teclis for sure since he was controlling 2 winds and had an affinity for neither, but until mannfred intervened the rift was shrinking. Success was not certain, but in both the novel and campaign book it indicated that the rift was shrinking and they probably would have closed it. There was enough time between Mannfred stabbing Gelt and Archaon coming back for things to have worked, since in that same time all of them passed out then regained their senses, and tyrion killed Mannfred . Archaon was severely weakened as well, had no weapon, and could hardly hold his own against the depowered Sigmar. The rift grew as fast as it did because it sucked in the full power of the winds of magic, and would not have done that without mannfred ruining it. I don't know why you insist on wanting Archon so bad, the Incarnates technically won and it was mannfred who destroyed the world. If he had taken the burden of one wind for himself, or just done nothing, they could have saved the world and prevented its destruction altogether.

>“We can all feel it,’ the Everqueen went on. ‘With such power, we could have created a new world in our own image. If only Lileath had understood..."
>>
>>47969264
>>47969271
runefang steel would work fine. Fir the tips and edges of the weapon I might even say have a bit of white.

I would use laying rather than drybrushing for the leather

drybrushing tends to make everything look really dirty in my opinion, and in a way were it is hard to see the details
>>
>>47969320
Cheers bro.

So an extremely thin layer of Mechanicus Grey on the leather?
>>
>>47969360
that could work, especially if followed up with a highlight on the creases and edges

make sure it doesn't become so thin it flows into the recesses
>>
>>47959840
>Auric Hearthguard are only Battleline if you play a literally detrimental Hero and then make said detrimental Hero, who doesn't have a Command, your General
Alright, people, guess I'll need to buy two boxes of Vulkites first.
>>
>>47962746
Both are amazing. Brutes are powerful, but I almost like Ardboyz more, as they are objectively stronger than Liberators while taking up less board space meaning not only do they have more/better attacks, you can also fit more of them into melee range.

Basically, if you want the casting bonus for your Weirdnob Shaman, field Ardboyz as they are easier to field in large numbers. Otherwise, enjoy your Brutes.
>>
>>47963305
I hope we'll go
>points, no other restrictions
but I'm almost certain it'll be full on RAW all day erryday
>>
I am thinking about getting into Age of Sigmar, but after reviewing the model line find myself dissatisfied.

I like GW's newer larger scale models. I didn't think I would, but after seeing them in person they really look and feel good.

So of the new (or new ish) models there are:

>sigmarines
>khorne dudes
>orruks
>tree dudes
>rats
>a few other chaos guys

where did the humans go? where are the (a)elves?

The Tzaangors are cool, but there are just 3 different monopose tzaangors. Some of the sigmarines are cool, but with a ton of customization they will end up looking dull. The orruks didn't feel like a full fledged release with so few kits.

I really want to like this game. A fantasy skirming/small battle with simplified rules seems like it could be great. I know people in my area play it because I've seen them playing it. But none of the armies really sing to me.
>>
>>47969656
>where did the humans go?
Old Empire model line mostly still exists, but they're in the smaller scale which you said you don't like. Haven't heard any rumours about them getting new stuff, unfortunately.

>where are the (a)elves?
Again, old lines in smaller scale still exist. As for new stuff, rumours say they will be coming, with shadow aelves from ulgu and light aelves from hysh. The two aelves in the Silver Tower box maybe give a hint how the shadow aelves may look.

>Tzaangors
Rumours also say the tzeentch silver tower box stuff will be getting expanded out into individual releases. This is a bit more definite (Atia has said tzaangor and acolyte standalone boxes are definitely happening, for example) but still can't give you a timeframe, sorry.
>>
>>47969656
>where did the humans go? where are the (a)elves?
If you want to play humans or aleves you'll have to play with the old stuff for now, since they havent had new releases yet.

> Some of the sigmarines are cool, but with a ton of customization they will end up looking dull.
I've seen some people combine the Stormcasts with the Free People, creates a larger variaty on the table.
If you liked the Tzaangors you could wait till the new Tzeentch stuff is out in fall, maybe that will be to your liking.

>But none of the armies really sing to me.
Sometimes that just happens. In these kind of games it's just as much about collecting, building and painting an army as is playing the game. Sometimes there just is no army there that you want to collect. I have a similar problem with Guildball, which has gotten kinda popular at my LGS. I like the rules but the fluff and the teams just seem super boring to me, so I just cant get myself arsed to want and play it. In those cases you either gotta accept theres nothing for you there, or get creative and convert shit you'd like.
>>
>>47967391
He's a bigger Khorgorath and he plays like one, too.
Functionally that means he's 's not quite as shit in melee, not quite as shit at shooting and not quite as flimsy. He's not good by any means, but I suppose in a Monster-centric Chaos army there might be some use to him.
The model is fucking awful, but considering its history that's not much of a surprise and it's kinda lucky it isn't any worse. Then again, the Khorgorath is a confused, unfocussed mess of a mini as well, so it kinda fits?
>>
>>47968204
Its confirmed that some people from the world that was survived the destruction and made it into the mortal realms. If theres anyone powerful enough to survive that shit, its Settra. He doesn't need Nagash or the gods to bring him back, he made it through the chaos with only his sheer force of will and pride. It'd be badass if now his connection to Nagash' Magics is severed, so Nagash can't just auto own him like the first time. It'd be even cooler if his mortal form got destroyed, but his soul/memories formed a new body of shiny imperishable gold like he wanted to.
>>
>>47969806
I still love the headcanon some anon came up with that the Celestant-Prime is Settra.
>great king in ages past
>staunch defender of the realm and its people
>loathes Chaos; never yielding to them
>immortal with a body of gold
>>
>>47956205
And again.
Once it was grimdark now it is a generic fantasy.
>>
>>47970044
Yes? You keep posting that without any qualifing statements. Do you dislike high fantasy? Do you want more grimdark? What is your point here?
>>
>>47969806
>some batlle order vs death
>celestant prime steps unto the field
>reveals himself as settra
>tomb kinds return to the rightfull king
>half of the alliance of death defects
>tomb kings re released
tfw never
>>
>>47970079
I liked old Warhammer because it was grim, hopeless and dark. And now my butt hurt because they killed it and made rainbow pony generic high fantasy
>>
>>47970095
Fair enough. However, I like the new fantastic approach better, with undiscovered lands hiding many wonders and outrageous sights.
And if I want my fix of hopeless grimdark, all my old novels, armybooks, rpgs and minis still exist. I only yesterday had a game of WHFB at the FLGS with my ogres against some lizardmen.
>>
>>47970044
>Generic fantasy
>Undead super soldiers team up with angelic Lizardmen
>Aim to save a multiverse of low fantasy realms from hordes of tribals lead by maddening whispers from the gods of Chaos; Undead Necromancers who want to unite reality in the peace of the grave and 1980s football hooligans who want to fuck shit up
>Live on a giant city spaceship
>Generic
>>
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Can someone explain to me how realmgates work both in game and in fluff? Because I picture them as stargate-ish structures where you need to "dial" different symbols/runes in order to travel to different realms. I might be way off about that though.
>>
>>47969271

>mould lines

reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
>>
>>47970157
How do you get rid of them? A file?
>>
>>47970156
Eh, it's not that far off. Most realmgates are a fixed connection between two points, though some have apparently multiple connected gates, in which case where you end up is dependent on a number of factors. Some gates can also be shut down and subsequently reconnected. And blowing one up causes a vortex-like effect that might end up anywhere (and possibly anytime) in all the realms, including the chaos ones.
>>
>>47970164

yeah, or you can use a hobby knife
>>
>>47970164
I like removing them with a simple boxcutter or hobby knife followed by a soft file if necessary, others swear by actual mould-line removal tools like the GW one or even toothbrushes.
Really, it's so easy to do most of the time, it hardly bears thinking about.
>>
>>47970156
In the Battleplan Pre-emptive strike only Wizards and Priests can summon reinforcements through a realmgate. So they don't seem to work like stargates where everyone could use them, only spellcasters can manipulate them.
>>
>>47970084
>judicators on gold-plated sphinges
>paladins on skeletal chariots or Necropolis snakes
>skeleton-summoning lord-relictors reinforcing a battle line
>undead stormcast getting back up after falling, only fading to Azyr after having been completely destroyed
Be still, my heart.
>>
>>47969553
Well, vulkites offer pretty solid performance, so it should be good.
With dual axes you get flat-out rerolls to hit, which is rare, and with picks you have a rend-1 weapon on a line infantry unit, also rare.
Actually, has anyone ever used axes + shield on vulkites? I sure haven't, and I can't really think of anyone else, either.
>>
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Leak man can you please post Night Goblins? It's all my army consists of. I won't tell nobody.
>>
>>47970446
Of course not, because there's no use to that combination. Hell, if they allowed for dual picks I'd take that, too. Full rerolls To Hit plus Rend plus a Runesmiter adding full rerolls To Wound? Oh, yes.
>>
>>47962486
It's tough to give you an estimate since cost varies with game sizes.

Get one of those painting starter kits and a Start Collecting box and go from there
>>
>>47963305
I'm fine with it. It doesn't have to be perfect, it just needs to make for some reasonably balanced games so it doesn't take us 30 minutes to set up a game.
>>
>>47963305
Probably points as presented by the General's Handbook with a caveat on the more broken teleports (looking at you, Knight-Vexillor and Skyborne Slayers). The rest seems fine.
>>
>>47969656
>The orruks didn't feel like a full fledged release with so few kits.
They added a new frontline unit (Brutes) 3 heroes on foot, a heavy cavalry unit, and a giant warbeast

What more do you want
>>
>>47959840
Hearthguard Berzerkers don't have a minimum size, so how do I know how many are worth 100 points?

I'm assuming it is 5, but it doesn't officially say that
>>
>>47971095
I think it is just the lighting, since you can make out a "5" shaped mark if you look closely, and the other "blank" spaces are marked with a "-"
>>
For anyone interested, Krackers in Taunton have 20 skinks on sale at £15...so probably about 2 american bucks
>>
>>47970152
The whole mood is generic and highfantasy.
"All nations and races are united in fight of evil chaos".
>>
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>>47970152
>multiverse of low fantasy realms
>>
hey guys, any recommended lore reading for someone who likes elves and dark elves?

also, which balance system do you recommend?
>>
>>47971398
1) There is no official reading material for pointy ears yet, aside from like five paragraphs in Grand Alliance: Order. They'll have their serious introduction later on together with Slaanesh.
2) The one GW makes. The ones found on scrollbuilder dot com, or simple wound counting. Play them, see which ones work for you. Some people claim wound-counting doesn't work, but it's always seemed pretty balanced to me.
>>
>>47971398
>also, which balance system do you recommend?
The official one, since its the only one that will matter.
>>
>>47971472
Isn't it based off of SCGT?
>>
Based Leader, can you explain the difference between pitched battles and other scenarios? Also do they list a specific scenario for matched play that is supposed to be the default?
>>
>>47969310
>but in both the novel and campaign book it indicated that the rift was shrinking and they probably would have closed it. There was enough time between Mannfred stabbing Gelt and Archaon coming back for things to have worked

Dude, you illiterate bastard. Read the novel again. Sigmar says it himself. The ritual was going to kill them all. Mannfred despite not being a bloodt Incarnate, killed one easily. Archaon was still powerful and wasn't depowered.

Even in the unlikely scenario that they have succeded, all of them would be dead and Archaon would be alive with millions of followers and daemons at his beck and call ready to help him finish the job, while the Forces of Order have been utterly crushed.

Archaon win either way. There is no debating this.
>>
>>47971221
Nice OC faggot
>>
>>47971398
Don't read anything by GW if you like elves.
>>
>>47971733
>Had there been eight Incarnates in that chamber, still the contest would have been a struggle. As it was, with Caradryan and Grimgor dead, it was almost impossible. The winds of magic were strong in that chamber, for they swirled undiluted from the Realm of Chaos itself. Whilst each of the Incarnates held sway over their own wind, and could turn its strength back upon itself, the masterless winds of Beasts and Fire ran rampant, shattering the delicate incantations of the ritual without warning.

>In the end, they would have been lost but for Teclis. Rooting his staff in the ground, the mage drew in the stray energies of Ghur and Aqshy, even though he knew it would be his doom. The loremaster had near unrivalled understanding of magic, but no mortal could embrace the full force of two winds and survive. Scarcely had Teclis begun when his skin began to blacken, and his mind started its irretrievable descent into madness. Yet still he held true, certain that no other could take his place.

>As Teclis’ flesh began to boil and peel, the winds of Ghur and Aqshy at last started to quieten, allowing the Incarnates to resume their incantations. Slowly – imperceptibly at first – the rift began to shrink as its power waned. Yet success was far from assured.

>Even a moment’s slip could reverse the rift’s momentum. Moreover, if Teclis succumbed to the forces he served as the conduit for, then the resulting turbulence would make victory impossible. If there had been another wizard present to take a part of Teclis’ burden, then success would have seemed certain. However, so far as the Incarnates knew, there was no such being at hand.

Because nobody reads I have to copypasta the text from the books. The success of the ritual was FAR from assured. If the Winds tear Teclis apart before they were done, they would be doomed. Or if one of the slip or get distracted by something like a sword in the back or a raging Archaon punching one of them.
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>>47971221
>Mortuary factory
>They literally make prefab mortuaries to sell in the overworld
>>
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Hey grognards, dumb question.
What does the star in this unit's warscroll mean, and how does it relate to the table below?
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>>47972199
Don't answer, let him figure it out on his own. I mean it literally stares him in the face
>>
Ok, rate my 100 point list:

HQ: T&B with warp fire (use command ability on monks and mystic shield on vermin)
-1 plague furnace
-40 plague monks
-20 stormvermin
-3 storm fiends (equipment situational)
-1 warp grinder
-1 hell pit (paired with grinder)
-2 lightning cannons
-1 plague claw
>>
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>>47972199
Keking too hard
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>>47972230
actually, back then the first few minutes I had problems too

you take the star, look at the -row- and read the -column- of the same name in the table
what kind of dipshit designs crap like that?!
>>
>>47972417

Proudly Presented
by
Games Workshop
>>
>>47972417
Yes, because concluding that the 'Fearsome Jaws' melee weapon might, in fact, corelate to the 'Fearsome Jaws' column on the Damage Table requires a staggering amount of cerebral power, especially given the fact that the first column says 'Move' with a fixed distance, while the 'Move' part of the stat wheel also has an asterisk.
>>
>>47971629
Yes, and once it is out I *really* doubt any other system will ever be used outside of a niche context. Habit and convenience are powerful forces and all players will be familiar with the GW system while the other systems would require a lot of potential hassle.
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>>47972518
And would it be so hard to make the row the "running stat" like EVERY other coordinate system in math and/or science?! You vary the x axis und read the y axis. It's fifth grade.
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>>47972622

Sounds like you lack the imagination essential to truly enjoy Age of Sigmar
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>>47972639
I really like AoS. I just can't stand stupid rule designs. And AoS has just as much stupid rule design in four pages as 40k has in fourhundred.
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>>47972674
>And AoS has just as much stupid rule design in four pages as 40k has in fourhundred.
care to give an example?
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>>47971757
>Nice OC faggot

>tfw a hater is cherrypicking the worst artwork to ever come out for AoS to prove his "point"
>tfw someone is dumb enough to claim said worst artwork isn't real
Have a look at the Fyreslayer Battletome before you embarrass yourself again
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>>47972745

are you the retard who acts like AoS is perfect whenever someone brings up a negative?
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>>47972756
no, aos does have bad rules, but more people who complain about it haven't read them
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>>47972751
Why would you tell someone to look at gay porn anon, that's not nice
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>>47972756
You're the retard who couldn't figure out how to use a chart intended for 10 year olds.
I'd be surprised if you contain the brain capacity to come up with an example.
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>>47972674
There are certainly a number of flaws in AoS' design (quite a few of which will be adressed in the general book), but complaining about columns not following your preferred reading order is just petty.
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>>47972745
There is no mod cap. 1+ is possible.
On the other hand the "three rules of 1" in the GH makes all to hit, to wound and saves of 1 fail.

Now we look at the carnosaur and see that auto-hit are in some cases INTENTED.

Who writes this? Why don't they know their own rules?
>>
>>47972808
>>47972821

It's not only my favorite reading order...
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>>47972821
I don't see an issue with auto-hits and auto-saves as long you don't waacfag for it. Mortal wound rules were written the way they were for a reason.

but waacfags who make the game un-fun exist in every system. Go back to the 40k thread and take your riptides with you.
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>>47972831
...but also your preferred sexual position?
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>>47972821
Auto-Hits and 1+ Hit rolls are two different things.
If a rule says you hit "automatically" you don't make any Hit roll and just carry on with Wound rolls.
If you hit on 1+, you technically still have to roll for it, thus it is still affected by modifiers.

Difference: One is affected by negative To Hit modifiers and the Second Rule of One, the other is not.
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There's a guy on the TGA community with the handbook answering questions

http://www.tga.community/forums/topic/1436-i-have-the-generals-handbook-ask-me-anything/?page=1
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>>47972870
You didn't even read the carnosaur warscroll, eh?
>>
Summoning.

set aside xxx points at the start.

Spend these on units you add during the game via summoning or similar.

Flesheater courts style reinforce units is free. But can't exceed starting side.

You don't need to declare your 'summoning pool' SCGT style.
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