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Degenesis Thread
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I spent two hours arguing with my sister over if Degenesis is racist. I think it's just the fact that the game portrays races a bit oddly, and that racism is just a fact of the game worlds highly divergent races. Her opinion was that the game desingers were just plain racist and that's why they portray a few races in a poor light.

What do you think /tg/? And Degenesis General I guess.
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>>47868203
There is no racism in degenesis
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Racism exists in the game in the tribalism sense.

The world is butt-fucked so mankind has gone back to what it has done for optimum survival for tens of thousands of years: congregate with those most like themselves.

Inclusion and tolerance in the "everyone gets along and is treated equally regardless of color, culture, etc" is something that has only been widespread for maybe what? 60 years? 60 years out of the 80,000 that homo sapiens have been running around. It seems perfectly logical that when you have a complete breakdown of civilization and all of its trappings that we fall back on what worked before globalization, electricity, and mass communication/transit became things.
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Does anyone have the Degenesis Rebirth PDFs? I've wanted to take a look at it but I can't really find anything about it.
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>>47868203
But every race is portrayed "truthfully" in a warts and all kind of way. Every race and culture has its flaws which are not shied away from. Some races and cults are more divergent, perhaps, from the humanity we know, and are stranger, but there isn't what you'd call modern day racism.

Except in the tribe-to-tribe descriptions at the end of the each tribe's chapter where there is the brief description of how each culture views others.
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>>47868572
I wish I had it. Does anyone know the reasoning behind why this game is so damn expensive?
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>>47868203
In what way? Like, what are her examples for it being racist?
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>>47868654
The African culture more or less being highly violent and their stereotypical ' sneaky underhanded ways'. She more or less felt the designers put down on most the cultures that weren't like their own.
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>>47868748
The truth is pretty racist.
Has she been to Africa? Honest question. Tribal violence is extreme there and always has been. Hell, even the Masi will tell you the nearest tribe are baby eaters and no better than dogs. Most Sub-Saharan cultures are like that as the environment never necessitated large scale cooperation.
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>>47868786
No, she hasn't been to africa. We're two nobodies in Dublin. The farthest she has been is Germany.
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>>47868572
I got em, shoot me an email and I'll send you them tomorrow
[email protected]
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>>47868786
Making shit up doesn't make it true.
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The Africans in Degenesis are pretty well developed. I don't feel like they fit the common racist themes. They are far and away the richest, most powerful, and most inclusive culture. Because of the psychovore they are literally driven to come together as a community. They all speak the same language and they all look out for each other. Their technology is better than almost everybody in the setting (I mean they have tanks and nanobots for fucks sake) and they are actually pretty accepting of other cultures so long as they see something to gain. They work along side the Spitalians and their Anubian Sickles venture into Europe to kill Psychonaughts. The only reason that they get called out on the racists card is because they are aggressors. They know that they have superiority so they push into Europe and take their resources and people. That isn't racist. That is just colonial history. If you are tougher than they guy next door and resources are scarce you go take his shit.
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>>47868748
Yes, just like how colonial Europeans were often highly violent and there was lots of sneaky bullshit going on. The idea is that the Africans are doing reverse colonialism of Europe because now they're the economic center of the world.

Your sister sounds like she's being a wanker, especially because everyone in the setting is kind a bunch of shitbags.
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>>47868813
>yuro
Well that makes some sense.

Just remind her that it's not saying one group is better than another but that "modern values" are just that: modern.

The major society she lives in is european with a smattering of Mediterranean government and legal concepts regardless of the type of people that live there. Same with the States and much of the rest of the 1st world.

What seems abhorrent or barbaric to "us" is not the same to other cultures. Most Arab societies respect strength for instance. Coming to the table with negotiations being your opening move tells most of them that you are weak since if you had strength you would use it. That's why the US struggles with many of the tribal groups.

Tell her she cannot hold her European cultural lense to other cultures and decry what is wrong or evil in their representation. If it is based on real history then it is what those societies valued and she is the one being racist for subjectively and morally comparing her society to theirs.
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>>47868878
Okay, why not put them on Mega or Google Drive?
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>>47868892
What did I say that was made up? Many tribal groups are like that. Some are violent towards each other and have been for hundreds of generations. Others say shit but it's just banter and will still have a beer with another group. Africa is more triablised than most Europeans realize and much of the modern viilence is compounded by colonialism arbitrarily making "national" boundaries with no regard to tribes or cultures of which there are hundreds.
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>>47868630
High production value.
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>>47868901
This. Degenesis attempts to be anti-racist in that great German way that actually ends up causing more shit.

And despite that, people still accuse them of hating the blacks.
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>>47868901
This.
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>>47868572
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>>47869004
Oh god. My QR code reader is on my phone, but so is the QR code.
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>>47868901
>>47868965
>>47868974

All these are correct.
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Someone dump Degenesis pictures?
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>>47868960
That is an excuse on par with GW charging 100 dollars for figurines that are more fragile than plastic.
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>>47868630
That fucking book cost more shipping it to me in Convictland than it did for the actual book. I'd do it again too.

>>47869161
I got ya buddy.
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>>47870583
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I often imagine there is a miniature story between >>47868203 >>47870599 and this image.
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>>47870611
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>>47870620
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>>47870630
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>>47870641
I miss the Degenesis Generals...
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Short question about the mechanics of the game:
Are they good, or at least usable?
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>>47868572
https://dropfile.to/wzhlyhY

All collected degenesis files I have
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>>47870669
Its pretty much shadow run.
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>>47868203
Silly OP. Everything is racist when you're an idiot.
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>>47870841
That's a bit of a stretch. It uses d6 but it's nowhere near as crunchy.
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>>47868203
Every Degenesis party will eventually run into a situation where they're in a pinch and only overcoming their preconceptions about others will save them. Racism a theme in the game, a central one, but it is in no way justified.

Degenesis also deals with slavery, balkanization, religious violence, and the end of society. It inverts the North-South slope, throws Europe back into tribal anarchy, and kills everyone beyond the map horribly. It is an artsy and critical game written for the European market. It does not adhere to US PC sensibilities. That's what makes it so interesting.

It isn't reactionary. It offers no right or wrong. And intolerance is very much a problem in the setting, keeping mankind from facing its decaying situation effectively for small individual advantages.

It isn't for children. It certainly isn't for US teenagers raised on a US media context. It can offer a route into understanding different cultures based on different assumptions with alternate traditions. But that's not what it sets out to do. It sets out to offer adult European players a morally challenging setting to play larger-than-life characters in. And it does that very well.

Calling Degenesis racist while at the same time vilifying all of Islam, raining random murder on 3 continents, supporting violent regimes and totalitarian despots all over the map, and dividing the own population into blacks, gays, women, gun nuts, fundamental Christians, and bleeding heart liberals to be set upon each other appears comical.
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I recently started running a sort of bounty hunt campaign. I could storytime in a few hours when i get off work, provided the thread is still up.
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>>47871329
I would seriously love to hear these.
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>>47868203
bump
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>>47871329
Cant mention a story time with out posting anon
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>>47870669
Mechanic wise it is not spectacular and sometimes feels dull, but yeah, it's far from unusable. I've been trying to convert the rule to Savage World tho. I hope this makes the game more enjoyable.
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I don't understand. I've read through both books and none of it seems particularly racist.

I think your sister is racially sensitive - she's the real racist here.
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>>47868892

Dude, Africa is INSANELY VIOLENT.

I went there on volunteer work for six months, and I was threatened with a home-made gun. A co-worker got stabbed by a screwdrive.
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>>47868892
Rwanda would like a word.
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In game racism yes. Game design xenophobia yes.

>tfw everyone wants to be hfy dr.nazis
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>>47871904
>>47871381
Apologies on the delay. My shift is only half way over. It'll be about another 5 hours before I can get into the meat of it proper. However, I can give you guys a bit of a sample of how we started now, if you'd like.
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>>47873204
Starting out, only half of my players have properly read the rules or lore, so my primary goal in the two sessions I've run so far has been to teach both quickly. The table consists of, in no particular order:
>Borcan Scrapper who just wants to make money and see the world
>Balkhani Scrapper that again wants dosh but he enjoys the swindle more than exploring
>Franker Judge who wants to study abroad to better himself and his codex
> African Scourger who hates slavery and wants to unite the world into one great tribe
> Borcan Chronicler who seems like he just wants to serve the cluster and gather as much Intel as possible.

The group all started in separate areas in and around Justitian. Starting with the Chronicler and continuing with the Judge, the two Scrappers, and finally the Scourger: everyone in the group saw a female Chronicler bolting out of the cluster and headed south, first past the Steelmasters and then southeast towards the Cartel controlled Scrapper district in the south of the city. All of the people who spotted this maskless woman running the streets was told by wheezing, elder Chroniclers attempting to make chase, "Catch her! retrieve the artifact! 200 drafts, bring her to the cluster!"
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>>47873616
I'm posting from my phone so I doubt I'll be able to get more posted before I get home. Apologies fatgents
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>>47873616
Pretty intresting so far. Can't wait for more.
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>>47873365
Why?
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>>47868541
> we fall back on what worked before globalization

Any sort of trade really. The middle-east was a great place of racial tolerance for a little period there. At least relative to the views on racism elsewhere in the world at the time. And that's because they did business with Africa, the west, and India.
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>>47874394
Persian culture was awesome and way ahead of its day. Too bad we found oil so useful, we got it through proliferating Wahhabism. Those schools the Saudis are building all over the Muslim world? That's the US and Britain fucking over the Middle East for oil to wage wars with. Wahhabism was a marginal hillbilly cult before the Quincy Agreement.
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>>47874352
Who wants to be a tribal shit when you could have a Trailblazer?
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>>47874823
Who would want to be interesting when you can be a generic solider man, right.
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>>47877958
You can be interesting without gimping yourself. You can still roleplay while possessing one of the strongest weapons in the entire game, which is better than roleplaying some shitty Jehammedan fuck that can't do shit for shit.
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>>47874823
The Hellvetics are tied to their keeps. Doesn't make for a very good campaign if your soldier man has to keep checking in with their superiors and making grocery runs to collect more bullets.

Not that a Hellvetic couldn't go out on ADVENTURES! but it is a lot harder to justify versus a clanner (which you can pretty much tailor make to be from a tech VI cult) who is allowed to just cut out on their own.

Really, every cult has their merits. Putting any of them in a tiered list is asinine.
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>>47878019
>some shitty Jehammedan fuck that can't do shit for shit

The Arianoi would like to have a word with you, fisherman.
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>>47878019
The thing is if I would want to play a solider I would play a different game, they are just the most boring clan.
Do I really need to have the best weapon and munchkin as hard as I can to have fun?
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>>47878019
If you can't play a game without having the absolute best weapons and armor then maybe stick to video games. I hear there are cheat codes that let you get all the best stuff right off the bat.
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>>47878106
As much as I'm for everybody playing what he enjoys, I still find the goat-fuckers useless. Chroniclers for life.
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>>47874823
Because following orders sucks?
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>>47878246
You have to follow orders unless you're at the top rung of whatever cult you're a part of.
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>>47868203
>Africa building a powerful empire by its own volition, dominating the weak surrounding nations by competent use of force and diplomacy.
"Dass racist, why they not begging for our handouts!"
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>>47874394
>>47874722
Roman views on citizenship are another example of differing approaches to tribalism - it's almost a point of pride in Roman literature that your skin colour didn't matter; Roman ways were so clearly superior that it's astounding that anyone would want to be something other than Roman.
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>>47878420
but as a Hellvetic you really gotta keep up on that shit. Then there's the whole 'counting every single shot and one misplaced round or misuse of your gear earns you serious punishments' part of the deal.
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>>47878644
It's really better to not rely heavily on having enough bullets to kill all the bad guys. I've been running Degenesis for a few weeks and I good sword has made a lot more difference than the 5 bullets you get per month.
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>>47878674
that's true for any faction though when I ran it I really played it fast and loose and my party was all munchkins save one very hellbent spitalian who eventually blew himself up after being memetically hacked to become a 'johnny' and implanted with a sepsis bomb by a very very insane marauder.
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>>47868203
If you look for racism you'll always find it regardless if it was actually intended or not
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>>47878792
Naw man, if everybody just played Blue Rose it would be a better world.
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>>47873616
I just got home. I'll get what I can typed up and post a dump shortly.
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>>47878944
Cont.
Of course, the Chronicler wants to pursue the traitor because orders, and the Judge follows moments later do dole out his judgement and dispense justice. As the chase went on, more and more people began following first in ones and twos but quickly by the tens. The rogue Chronicler running across the city to the South managed to break line of sight 5-6 of times from the two PCs engaged but they led the pack of nearly 50 bodies chasing this flighty woman picking up the trail each time it went cold.
Minutes into the chase, an announcement across the areas the mob had been and were likely to go emphasized the 200 draft payday and that turned some ears. Particularly, the ears of the Scrappers, by which I mean both of the PC Scrappers as well as most of the scrappers in the district. At this point there are people all about the area with eyes peeled and ears cocked, all searching for sign of this renegade, who incidentally, the PC Chronicler managed to ID as someone he had worked with on a handful of prior projects, named Stack.
During the chase, the Chronicler and the Scrapper from Balkhan, Viktor, fell behind into the mob which quickly grew to surpass 100, while the Judge and the Scrapper from Borca, Felix, began to actually gain on the woman. Seeing competition, however, Felix decided to try and remove the threat to his pay, and actually managed to trip up the Judge with a well-timed shove, from which he nearly didn’t recover.
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>>47879849
Cont.
Nearly the same time, the Chronicler and Viktor made fast friends thanks to the promise of money. See, the Chronicler, desperate for cash & score in the cluster, yelled out in frustration that he’d pay extra if someone were to capture Stack for him. While this made most of the crowd just run that much faster, Viktor trotted up to the Chronicler and said he knew backalleys and sidestreets that would put them ahead of crowd.
This is when things got bad for Stack, as the Judge and Felix, who just wanted to sell the Chroniclers a neat artifact he’d found East, began to cooperate to catch her. After a moment of coordination, the judge managed to pull rank and get several protectors and city judges to about face and stall the mob as the scrapper and he made a quick plan. Felix had rope, enough to make a taut line 3-4 meters across between the two, using this they redoubled efforts to attempt a takedown, and in some sort of tackle, they managed to stop Stack.
Off to the south of all this happening, there is a camp of Africans. Scourgers, Neolibyans, and Anubians alike. They all spot this angry mob of Crows running, what they think to be directly at them. This prompted some certain actions from the Africans, mostly Neolibyans crawling to cover behind and on top of the surge tanks for firing positions and Scourgers forming a shield wall. This is when we cut over to G’bara, N’dwale, and Consandi; two Dufus and a Merchant. The PC, G’bara, was going to attempt to speak to the white man horde that was quickly approaching and talk them down from behind his spear and shield. What he did however, was witness the congregation stop and then shortly after disperse. The Neolibyan merchant he was guarding, Consandi, being the reckless, adventure hungry man he is, decided to investigate the seemingly sudden uprising and its equally sudden end, and so he began to follow the few Europeans remaining to their destination, dragging G’bara, and N’dwale along.
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>>47868203
One of the themes in Degenesis is, that history repeats itself in wired ways. In this setting Africa is the imperialistic superpower that exploits the "savages" in in the North, as a direct role-reversal of historic events. The massage here is, that, at our core, we are all equally awful. You could see this misanthropic and cynical but racist? No.

But if this is to subtle for you there a actual disclaimer in the book addressing exactly these concerns.
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>>47880308
Shall I continue?
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>>47880974
Okay.
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>>47880974
Yes please.
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Cont.
After G’bara began following his troupe into Justitian towards the Cluster, the Judge and Felix tied up their target. Immediately afterwards our Chronicler player showed his face and decided he would have to extend an offer to the other two as well, and after a little bit of deception and convincing, the four of them, followed ever more closely by the African trio, walked with Stack bound in rope back to the Cluster. The only problem, she had stashed the artifact stolen someplace, and was refusing to talk. One short walk from southern outskirts of the city to the northern Tech Central, and the beginnings of a party had been made. The Africans three followed closely and asked what had happened and the merchant decided he would stick around, if only for the story he could tell later.
Upon reaching the entrance to the Cluster, everyone was greeted by some more of the same elder Chroniclers as before, streamers and fragments, and the Chronicler PC declared that the 7 of them all worked together to collect Stack and return her here, he tried to make up details describing the difficulty and necessity of cooperation the task required, but he faltered. Fortunately most of the party picked up on the attempted deception and finished what our Chronicler started. Earning the group a hefty sum of 200 drafts each, with their collective bargaining. Handled later, Viktor cornered our techboy in an alley while others were discussing things amongst themselves, and pressed the extra 100 drafts promised out of him.
The Cluster’s leadership tasked the group that so clearly worked together on this very difficult task to scout where the woman may have left the artifact, which was a breadbox sized steel container that held important information to the Cluster, as they explained to the ignorant uninitiated. Then were told to report back for the promise of greater rewards.
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>>47882683
Cont.
So off the PCs went, retracing the path as best as they could remember, trying to piece each step taken by Stack together by interrogating the locals who witnessed the events from earlier in the day, investigating the scenes where she was seen, drinking distillate because the eggheads and lawmen are boring, picking up a small Scrapper follower named Bernadette to accompany Felix on his travels, and in the case of our Chronicler, watching the download of information from Stack’s memory.
After all their efforts, towards the investigation and not, the group learned that Stack, had been seen in the company of three men: an Anababtist, a Neolibyan, and a Paler near the western outskirts of the city over the past 3 days. They learned that in one of the locations where she had broken line of sight early in the chase, the Anababtist had been spotted looking shifty, and that he had headed south out of town not but an hour before the questions started flying. And the Chroniclers learned from Stack’s download that she had been planning something like this for quite some time, making deals outside her cult and setting the Chroniclers up for a big fall.
From the download and the interrogations they managed to piece together a solid description of the Anababtist’s face and build. A Purgish man, late 30s, brown shoulder length hair, a beard to match, the full steel ring of a large diameter in his nose, three blue dots tattooed (one between his brows, one above each respectively) and a long wide scar that branches from the left side of his crooked grin to just beneath his left ear, perhaps 180cm tall, and built like he could pull plow himself, hence why the people spoken to were eager to call him a bull of a man.
Upon hearing this, the group had decided to convene with the Cluster once more in an attempt to collect on the earlier mentioned rewards.

This was the end of the first session
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Has anyone played a Degenesis game which only involved one cult? If so, what were you doing and how did it go? If not, have you wanted to?
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>>47871284
cuck
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>>47883022
I think I'm done for tonight, but if thread is still up when I get off work tomorrow, I'll go ahead and post the second session.
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>>47868541
Where that argument falls flat is the fact that a Degenesis party is exactly like a World of Darkness party: these clans are supposed to hate each other, but the player characters will inevitably be from five different clans. Cult and culture are also treated as different things, even though that makes no sense. It shows that they really just wanted to display as many goofy racial and national caricatures as possible without worrying too much about how much sense it made.
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>>47868892
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>>47883461
This is definitely my experience with the game. The real division isn't between cults; it's between PCs and NPCs. The PCs treat each other like family and every NPC like scum because that's the kind of behavior rewarded by the style of play. Nobody actually roleplays cult allegiance or distrust between party members because that will get everyone killed instantly. Even trusting NPCs from your own cult is a terrible idea; they'll just demand more than you can actually give without ruining the game, and nobody will care what a great method actor you are if you ruined their game.
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>>47883441
Awesome. Will be keeping an eye out for it.
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Bald Spitalian chicks a hot.
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>>47887091
It's a guy.
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>>47887668
>farthest on the right.
>visible rack
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>>47887679
Yeah, and next you are saying that this awkward boner is actually pubis bone.
Spitalians don't have chicks, man, they are all faggots. Just because this one have fucked up anatomy due to all those drugs he took over the years doesn't mean he is a woman.
Look at picrelated, this is how proper woman looks like, not your filthy traps.
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>>47887730
>Choosing a literal whore as opposed to a woman who fights and dies for your continued, sepsis free existence.
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>>47887805
You won't be saying that when you're at the back of a seedy bar huffing some Unity with your cock in her mouth.
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>>47887805
At least I am not a gay.
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>>47870620
>>47870630

I don't recognizes these. What are they from?
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>>47889374
The artist who did them also did some artwork for the books and did these cuter ones for his own gallery. They're hosted on deviantart.
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>>47887870
Or her cock in yours.
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>>47868786
Liberia doesnt count. The place suffered an invasion of US Americans.
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>>47874722
>Persia
>Wahabitists
>Saudi

No wonder the US rewarded Saudi Arabia for 9/11 by crushing India or some other country starting with Y.
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>>47868203
It's german game (okay created by serbian fetish artist, but for german audiences)

Germans murdered hundrens of thousands of petriotic germn citizens because thier noses were a but too hooked.

Of course it's racists. Take a German, scratch the surface civility forced upon them by NATO and you get nazi. Or just look at east Germany.
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>>47889712
Calm down /pol/
Honestly the game isn't racist, it just portray humanity.
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>>47889726
This prettymuch, you guys are fags.
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>>47889712
>Take a German, scratch the surface civility forced upon them by NATO and you get nazi
Take a troll, remove the apparent anonymity of the internet, and you get an indignant child.

Also mine is actually true.

So tell us: Who was so mean to you, you had to throw a tantrum?
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>>47887730
She has a bit too few skin blemishes and scars for runnign around in postapocalyptic hell wearing this little.

Looks more like "steampunk" fetish model than a heroic female character.
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>>47889775
She's a sex priestess.
It makes perfect sense.
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>>47889781
Whores don't walk around with weapons. Guns scare johns.
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How is a Paler suppose to fit in any multi-cult party?
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>>47868654
>>47868748
>>47868786
>>47868813
>>47868901
There is an entire clan of "subsaharan Africa stereotypes" despite the Africans in the setting all being from Northern Africa.

And, really, the fact that ALL OF THE AFRICANS are one Race despite Europe being multi-ethnic, is pretty damned racist. The way Africa is a single race with four Cults doesn't even make sense. Scourgers are all somehow subSaharan tribes that barely exist in the modern day in the post-Apocalyptic future, Anubians are meant to be Egyptian religion as filtered through some shady company, and Neo-Libyans are... well, from Neo-Libya, I guess. Even then you've got plenty of oWoD style racism if you ignore "black people are all the same". Every Race is dumb and filled with stereotypes. Half the Cults might as well be faction locked.

I honestly do not get /tg/'s love of Degenesis. But I'll bitch about it in another comment, because it took up a lot of words. I played a Judge in the premade adventure, where you fight a big burly Mountain dude in some caves/scifi tunnels. We eventually ended up dropping the adventure and never coming back, although other people in the group would have liked to.
There was also a Hellvetic, a Scrapper, and a Spitalian, although I can't for the life of me remember anymore what the difference between a Spitalian and Hellvetic is.

I'll admit part of it was that our ST was first time GMing, but a lot of the system just felt bad. D&D style "your rolls all come off shitty" bad. Except for the Spitalian using a flamethrower and murdering everything ever in one shot. They seemed to have more than enough dice, while my stat+skill for being a German with a hammer was capped at 6 or so, but they rolled Shadowrun level dice.
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>>47889796
>Whores
You have the wrong idea.
>>
>>47889796
Apocalyptic whores do.
But this anon >>47889775 is still right, buzzards are not magpies, you don't become one without fighting.
>>
>>47889823
(Cont)
When I played it, it was pretty big on here and had just come out, and people were bitching that you shouldn't ever make US based stuff because muh Yoorohs. Every time there's an aspect I like, there's something so close to it that's just dumb.

● The core concept (post apocalyptic world overturned by a magipocalypse) is great. Some of the factions, like Judges and Spitalians are neato. But they ruin it by the Race/Cult system that just feels so stupid and restrictive, and there are so few reasons for the interesting characters to actually adventure.
● Character creation is fucking garbage. I fucking hate "pick an X, pick a Y, pick a Z, that's your character, don't like the stats, fuck you" character creation. I wish it would fucking go away. My chargen limits were too low to actually do anything successfully, and we got bonus points.
● The mechanics are also shitty. My Judge was barely able to do a damned thing. I needed so many hits or raises or whatever they called it to be effective, but I was rolling like five dice.
● So many of my least favourite post-Apocalypse tropes. Everything is shit and infrastructure to make anything is magical and impossible. It's like the world literally just got better yesterday, but it's been 500+ years and shit is still garbage.
● So many of the Races and Cults have write ups that might as well say "you never want to leave your home". I don't mind leaving it up to the players instead of giving them explicit reasons to adventure, but I hate when gets are so strict about their setting that it becomes hard to find a reason for why this Chronicler or Spitalian is adventuring alone when their write up basically says they never adventure.
● Oh God, the fucking metaplot! Almost every page has some "wink wink, nudge nudge, maybe if we make more books we'll have an answer!" mystery! What the fuck is this, WoD? Who the fuck does that anymore?

>Bitching more goes over the post limit
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>>47889823
Sounds like you arrived with a very WoD mindset. Degenesis is in no way like WoD. The dynamic is diametrically opposed. Where the WoD settings contain a static world, the Degenesis setting is fluid. Where WoD offers unshakable rules of society, Degenesis is built on inner tension tearing society to pieces. Where WoD exploits archetypical blandness, Degenesis challenges it.

It's like a DnD victim complaining that their CoC investigator couldn't win Cthulhu.
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>>47889828
Okay, redpill me on apocalyptics.
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>>47878195
As much as I love my chronicler, Arianoi will fuck your shit up. They're basically baby marauders, and I am fairly sure that Aries is not a single individual but a remote controlled Fatum.
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>>47889877
>Where the WoD settings contain a static world
You do know that for about 14 years World of Darkness had a metaplot that was constantly moved forward by new books, right? And that almost every oWoD game is about how you should fuck society and be an edgy 80s teen and stick it to The Man?

In fact, part of my problem with Degenesis is that it really feels a lot like oWoD, which I don't like. The character options are all based around stereotypes that you don't really get much say over, and it's hard to have a character that doesn't fit in one of the very regimented factions or races. Degenesis didn't feel fluid to me. If anything, it felt like it had *more* unshakeable rules of society than oWoD. You've even got the whole weirdly omnipresent aspects, where some Chronicler in the back woods of nowhere can call the Shutters over some counterfeiting.

I mean, shit, Degenesis literally can't be played if you choose not to have a Faction, which also serves as your class. You're encourage to cheese character creation so that you can take advantage of the rank up system for more free shit. It's a neat idea in theory that you rank up by having traits your Faction wants, but in practice it just means making your character as hyper specific and samey as you can. People up thread are talking about being a Hellvetic just for the Trailblazer, and someone else wondered if anyone had done an all Spitalian party, but if you've got more than one character of the same faction, chances are they'll be pretty similar.
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>>47889895
Criminal syndicates gone YOLO. They run everything from clubs to drugs to sex to assassinations.

Also pirates. And the African apocalyptics are pretty much a high-class mafia
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>>47870611
>>47870599
First time I notice how weathered they both look in the second picture. Not actually a whole lot older, but at the same time, much older.
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>>47889996
I recommend reading the adventure In thy Blood. It has a focus on anababtists and shows perfectly how stereotypes can be confirmed or broken and how sub-factions form in a cult.
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>>47889895
To the Apocalyptics, every emotion is as precious as a sea of diamonds. Whether it’s love, hate, violence, fever, Burn intoxication, or the wind in your hair, everything is taken in greedily and celebrated to the extreme. The will to go to physical extremes, to completely exhaust the body, makes the Apocalyptics reckless, fearless people. Can they survive the winter if they prefer the Burn?

Whether it’s human trafficking with girls from the Balkhan, Burn smuggling past the Spitalians to Borca, pit fights in Purgare, prostitution and gambling in every major settlement, or blackmail, theft, and pick pocketing, the migrants cannot desist. Hard work is for Anabaptists who sacrifice today for tomorrow.
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>>47887091
>tight suits
>thigh highs
>masks

Spitalian chicks were made to cater to my fetishes.
>>
>>47889996
>The character options are all based around stereotypes

That wasn't all that true in oWoD really. All Tzimisce have access to the same set of powers, but nothing is forcing you to play metamorphosis seeking cold monster.
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>>47890080
It's game for Germans.

Germans like their fetishes.
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Why aren't you fighting for your species, anon?

Do you want that filthy subhumans devour humanity? Do you want to be food for ticks and mosquitos? To you want to loose your time to starfishfuckers? To get your mind erased by supersonics?

No, you don't. So got to the next hospital and join with the spitalians!

This is double the case if your favourite band are the Red Hot Chilly Peppers
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>>47890080
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>>47889966
The issue is that in order to reach Arianoi, you need to play the character a fair bit first.

This is a bit of imbalance that I'm not fond of. Some cults, you're able to skew your stats in such a fashion that you can get pretty far up the hierarchy by the end of character creation. Other cults, you'll struggle to get as far as the second rank and getting any higher than that requires stats that are impossible outside of character creation. There's a lot of very obvious cult favoritism going on. How much easier is it to build a Famulancer than a Tribal Warrior, for example?
The only combination that allows you be Arianoi from the start requires you to play a Maculate or a very well optimized Delilah that leaves almost no room for customization.
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>>47890113
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>>47890042
I'm not saying it's not possible, I'm just saying it's less likely. You can do that in Shadowrun or oWoD, too, but that doesn't mean it's the norm or advised. Everything is stereotype based.

>>47890086
Except that the entire focus of everything they do is about being metamorphosis seeking cold monsters. In oWoD you're either a stereotype or a subversion, like the Toreador that gets off on martial arts movies instead of Rembrandt. It doesn't help that every faction is some weird mix of random vampire idea+ethnic stereotype.

>>47890113
Nurse Nuns aren't your fetish?

>>47890119
I honestly hate the way the game handles rank ups and most of character creation. I feel like I'd rather play Apocalypse World with some of Degenesis' ideas than actually play Degenesis.
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>>47890119
My mistake, a Sword of Jehammed can go Arianoi too, although that is almost as restrictive and optimization-requiring as an Arianoi Delilah from character creation.
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>>47890010
Just so you know:
The man being kissed by his lover is an Anabaptist, as evidenced by the symbol on his forehead. The two men in the lower image are a Spitalian and a Chronicler, as seen by the bar-code on his forehead. The symbol they are both standing before is the Anabaptist cross, standing in a cairn with a red sash or bandana attached to it much like the one that the Anabaptist in the first image wears.

He's not coming home to his waifu, anon.
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>>47890119
Why the fuck would you want to play everything from start? Getting there is half the fun!

I could have minmaxed my chronicler to start as a fuse or mediator if I wanted, but I just sticked with an agent.
I wasn't even rank 3 but I managed to get high end gear by simplay being a malipulative ass and blackmailing other cult members. After a few sessions the ranks aren't your gateway to cool stuff anymore. They are a fantastic cornerstone of fluff and roleplay.
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>>47890207
The issue lies in the fact that some cults allow you to get to a middling rank with great ease (see Famulancer) while others require you to go through ridiculous hoops and hurdles to get to their middling ranks (if you start as a basic Isaaki, you cannot rise to Jehammed's Blessing at the beginning of the game. You're stuck as an Isaaki until you invest a ridiculous amount of experience into the appropriate areas during the campaign).

I'm not asking to be able to play what you want from the very beginning, just the opportunity to be able to get as far into some cults at the start as you're able to get into others. I don't want to have to break my back just to make a character that's a tribal warrior or an Arianoi. Fuck, you can't even play a basic Neo-Libyan merchant at character creation as that requires 5 background points and you can only distribute 4 at the very start.
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>>47890262
You can't become an Eikonid before you're 30 years old anyways, so why rush to Jehammed's Blessing? A simple Isaaki will be treated like a living Jesus regardless of his rank, and even the most established Abrami will respect him.

Ranks across the cults vary greatly in terms of requirements and benefits. You should see them less as a way to measure skills and experience or even as an indicator of your place in society and more like paths to different challenges and playstyles.

Lu-Tze is a good example, if you're familiar with Terry Pratchetts books: As a member of his monastic order he never exceeded the rank of a simple monk, yet he is arguably the most respected and influencial member of his monastery.
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>>47890903
I'd still argue that a Famulancer, Grenadier or Shutter is of far more use to a team than a Tribal Warrior, Scribe or Isaaki. The 'central' cults of Europe do seem far more fleshed out and focused when it compared to the other cults that seem almost tacked on, with how sparse and strange their rank progression is.

I'm fully aware that you could just have a Scout that remains at that rank forever and specializes themselves in a way that the cult doesn't cover with a rank but the fleshed-out cults have ranks for nearly every sort of Spitalian, Hellvetic or Chronicler you might want to be while the other cults certainly do not.
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>>47891053
Dude what.

Spitalians are either warriors or doctors, Anababtists can choose between farmer and fighter, chronists between technician and assassin with the option to go full abracadabra on tribals.

If you compare that to the Neolybians who can choose between warrior, scout, diplomat, warlord and having their own city I'd argue that every cult has their share of "stereotypical" occupations.

That doesn't stop me from playing a spitalian who is responsible for the maintenance of the technical equipment or an anababtist with the respected job of smithing new swords.

I'm sure that it doesn't matter what you do, a skilled GM will think of a way for it to affect the game and your standing in the cult. This counts double for clanners because technically everyone who isn't in one of the 12 big cults is one. The rank chart is just for tribes with a very low techlevel, and every big clan should have it's own hierarchy.

It's just an arsefull of work for the developers to make gigantic charts for every possible path of character developement, so it's only natural that they set a focus.


On a sidenote, this is the german map for the next official campaign, The Killing Game. Marko said that they plan to remake the whole map in that style.
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>>47891443
Why does Bayonne is east of Montpellier, on the Rhône, instead of on the atlantic coast ?
They moved it after apocalypse ?
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>>47891443
>Red water
Fucking why?

>having their own city
>responsible for the maintenance of the technical equipment
>the respected job of smithing new swords
I hate games with "NPC Class" as a character option.
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>>47878550
that's what i feel too. If africa was shitty, it would be racist because patronizing europeans seeing them as incapable. If africa was powerful but tolerant, would be pandering. When africa acts like...any empire ever? Oh that's racist too cuz reasuns.
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>>47893398
Stylistic choices. I personally like it.
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>>47891443
Holy shit that map is awful on so many levels, you can tell it was made by an "artist" and not someone with even an inkling of cartography.
>>
We should call this game Skubgenesis, considering how every single aspect is either praised or hated.
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>>47894129
>We should call this game Anti-Skubgenesis, considering how every single aspect is either praised or hated.
Fixed that for you.
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>>47893398
Evangelion: Electric Boogaloo has red sea water too.

IRL flowering of dinoflagellates (a kind of protists) can turn sea red and toxic.
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>>47893473
That's not why people think it's racist, though. The Africans are all one culturally homogenous group, at least as far as Race is concerned, and the Scourgers are a Darkest Afrika racist caricature of subSaharan tribalism that barely exists in that form now, but in the future. And the Africa section isn't even Subsaharan in the first place. If there was a game that took place in Africa and there were eight African nations and then one Race for all of Europe and Factions for stereotypes of worshiping the Greek Gods, rich Germans, and then super tribalistic Vikings despite the game taking place in the Mediterranean, people would call that racist.

The African Factions should actually be Races.

>>47894531
I'm pretty sure it's probably a reference to Evangelion. Although in Evangelion it's because the oceans are actually made of LCL because Rebuild is set after End of Evangelion. At least, that's the fantheory. It's also mentioned and brought up in You Can (Not) Advance that the water is red, while in Degenesis it seems to just be a stylistic choice for the maps.
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>>47894605
The general theme for Africa is that the Psychovore herded all of the peoples of that continent into a specific location where they were forced to mingle and become a cohesive, multicultural civilization. Just like how the Sepsis has led to the European nations developing down a specific path, the Psychovore's done the same for Africans.
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>>47895239
I feel like that's stupid and kind of a cop out, since it clearly *didn't* do that. The Scourgers and NeoLibyans and Anubians are clearly not the same culture. They aren't cohesive at all. And that's not getting into the Clanners and Scrappers and Apocalyptans. Yet all of Africa is basically treated as being the same. It's so frustratingly half-assed.

Psychovore is also dumb just because of the whole "maybe if we write more books!" aspect of it.
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>>47868203
>is X racist?
The real question here isn't whether the answer is "yes" or "no", but why is "yes" considered inherently bad?

>acknowledge factually established racial advantages/differences
>mimic these in-game
>face witch hunt
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>>47895467
That's... not why people say it's racist. For fucks sake, are you people being intentionally obtuse?

Although in general Racial advantage/disadvantage systems are really fucking stupid, even when it's just fantasy races.
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>>47895394
Hence 'multicultural.' And really, they do get along quite neatly. Scourgers serve as the military elite, Neolibyans as the brains and Anubians as the faith and soul of Africa.

Consider that they've got more fertile land than all of what's left of Europe and they've got more than enough space to maintain individual clans and subcultures.
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>>47895818
The problem is that they're a single Race. They should have more than one. The Cults actually do feel sort of stupid, but honestly all of the Cults kind of do.

The main reason people say it's racist is less to do with the NeoLibs and more to do with the Darkest Afrika Scourgers, though. "NeoLibyans are the only ones with guns for some reason" isn't racist, it's just arbitrary and dumb.
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>>47896211
Arbitrary and dumb and also one of those stupid things that makes me hate postapocalypse settings, since gun manufactury is the kind of technology that would increase after the apocalypse, not decrease. But the technology that gets lost to the ages is always arbitrary, as opposed to reasonable. I mean, Mad Max is all about gasoline, but gas would all go bad within a few months.
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Everything is racist, you fucking white male.
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>>47896211
Well if you dislike all of the cults and the cultures, you're kind of disliking a lot at the core of Degenesis. It doesn't seem like the game for you at all.
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>>47896584
If the game's character creation wasn't based on Race and Cult, I'd mind less. My main problem with the Cults is that most of them don't want you to actually be an adventurer. Or at least not in a mixed party.
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>>47895818

How does Africa get past the whole.. tsetse fly shit?

Isn't that part of the reason why Africa has absolutely garbage farming/livestock rearing capability?
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>>47896763
Meteor containing a horrific contagion crashes down into the earth and significantly alters fauna and flora across Europe and Africa, causing the extinction of probably millions of different species.

The tsetse fly could logically be one of the species eliminated in the process, especially if the contagion seeks to unite Africa into a single, prosperous society.
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>>47896763
Africa has absolute garbage farming/livestock rearing because globalization fucked it in the ass.
Although fun fact, China is restoring the Congo's economy.
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>>47868203
Your sister has a mental illness that makes her unable to separate fantasy from reality.
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>>47896763
>>47896832
More impotently though, the meteorites crashing caused a massive climate change, giving most of Africa a mild, Mediterranean climate, while Europe is stuck in a new ice-age.
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>>47897085
>Fantasy can't be racist
Do you have a mental illness?
>>
So what does Degenesis do really well, mechanically? Do people just play it for the setting, or does the system do anything interesting?
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>>47897319
In my case, it's interest in the setting and just my love for the aesthetic and production values. The system isn't too special and the editing is awful - I've lost count of how many times the book references items or chapters that simply don't exist.
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>>47870647
You mean the constant posting of pictures and /pol/ arguing? Yea, great shit man.
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>>47897319
I personally like the combat, from what little I've tried it. The way some weapon qualities, handling and stuff works makes me really wanna roll up an Apocalyptics Battle Crow and knife every fucker I can find.
>>
So what character ideas do you have?
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>>47897470
Is this to do with Rebirth cutting out some of the referenced material? I haven't read OG Degenesis.
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>>47897609
Not a lot of specific character ideas but I sure have some campaign ideas I wanna run or play.
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>>47897623
Stuff like 'Chapter 10: The More Danger' not existing and the content said to be there not existing in other chapters either, some equipment sections including stuff like 'simple guns' which means god know what, etc.

These mistakes are much more frequent in sections about the less popular cults, which obviously haven't been proofread as much.
>>
Got a Anabaptist planned out but haven't had a chance to play him yet. Family owned a farm in Bedain in Purgare. Mother got fucked up by pirating Neos, father never really recovered after that and died shortly after. PC and his younger brother sold what they had left and bought passage on several trading caravans to get to Justinian. PC grew up very angry and hateful of Neos (pirates in in particular) but is trying to recenter himself through prayer and notStoicism. This means I've built him without Primal so he's a bit of an experiment.
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>>47897609
see >>47897978
>>
Degenesis is a setting where I really don't have a favourite faction, more because all the factions are equally wellmade and interesting. I can't really think of a single "this is my favourite" one.
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>>47898011
I have a pretty heavy distaste for the Palers because they don't seem like they should be playable. They'd be much more suitable as one of the many miscellaneous clans considering how weird and foreign they are.

Outside of that, all of them are reasonably good and can be played in their own ways - although some are more restrictive than others. I wouldn't dare to play an African cult character in a Euro-based game unless I have the GM's explicit approval and I can imagine that playing a Hellvetic, Paler and a couple of others can be a bit of a ball of chain.
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>>47898107
True, in one way Degenesis may feel very limited in how some cults don't fit into others, but a good GM can help with that. I feel it's somewhat similar (though not 100% accurate) to Legend of the Five Rings in playing different clans.

Overall I think it's somewhat up to the players to just fucking make up their mind on what they wanna play beforehand though - either siding with Europe or Africa and going from there.

Also, I like the Palers. They feel like the Dick-ass thief that every party has. Or the weird cultist. Every party has one.
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>>47898172
>>47898107
The most reliable way to unite a party is to give them a common goal. We once had a jehammedan, a chronicler and an anubian accompaning a neolybian on an expedition into Pollen.

That was the base for a campaign that was basically In 80 Days around the World. Two filthy rich neolybs wanting to show off their wealth and rescources by sending expeditions into every country. It's a good way to introduce the players into the setting.
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>>47898542
That's a neat idea. How did having a Jehammedan and an Anubian in the same group work out? Any conflicts?
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>>47898172
Palers are very interesting when you have a group that slowly gets behind the memes of Getrell. They, together with Anubians and Apocalyptics, have the strongest connection to that old fucker.
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>>47898576
The Jehammedan was an envoy of a powerful Abrami who wanted to secure a trade agreement with the neolybian, and the anubian was there to tend to the spiritual well-being of said merchant, though he was more of a scientist than a shaman.

They had a lot of theological discussions, but it went quite well. The jehammedan played his character like the muslim from The 13th Warrior: Very stubborn and religious, but patient and willing to learn. He rolled his eyes every time the anubian began talking about spirits, and the anubian didn't give a shit about his preaching.

In the end they just saw each other as dense motherfuckers, but they stuck together. Then they died.

Moral of the story: Friendship won't save you from psychokinetics.
>>
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Anyone else got any storytimes?
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>>47897609
I have a burning desire to play a Scrapper from Pollen or Balkhan that embodies the spirit of "Yuo see, Ivan", if that counts.
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>>47903953
I would gladly squat beside you my cheeki breeki breathren.
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>>47903953
I wanna play a campaign of only Balkhani Apocalyptics and play them as pic related

ANUUUUUUUUUU CHEEKI BREEKI WE KNIFE YOU
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>>47904644
>>47905159
>this is how murricans actually see russia
I'm not saying this is completely wrong, but some of us are sapient, you know.
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>>47905324
Have you played S.T.A.L.K.E.R before comrade?
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>>47905372
A bit. I didn't like it.
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It's interesting how not only the psychonauts, but also the people of a culture express the corresponding earth chakra.

Biokinetics are born survivors, but the same can be said about the nomadic population of Pollen.

The Pheromancers want to dominate and unite the humans by feeding them pheromones of unendling love, yet the resistance shows that the Francans can unite on their own.

Parallels like these can be found in every culture. Makes me think though: We know that the sacral chakra is supposed to be in the Atlantic, but where is the crown chakra? Many signs point towards Africa and the Anubians as it's psychonauts, but I'm not convinced.
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>>47905378
> thinks STALKER takes place in Russia
> thinks STALKER slavs are all meme-slavs
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>>47905882
>> thinks STALKER takes place in Russia
I dunno where you take this.
>> thinks STALKER slavs are all meme-slavs
Most of them are.
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>>47905909
> i dunno where you take this
Do you mean you don't know where I got that from?
-and it's conjecture from you citing the bandits and lamenting that that's how everyone sees Russians. Did you wonder why the other guy asked you if you'd ever even played STALKER?

> Most of them are
That's incorrect. Many bandits and loners are generic vodka swillers, but most any NPC with dialogue will be a full-fledged character; not a collection of stereotypes. The forced Slavic accent is where most of the stereotypes begin and end for at least half the cast of any of the games.
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>>47905935
Eh, okay.
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>>47903953
>>47904644
>>47905159

>>47905324
>I dont like jokes
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Who's your waifu and why is it Aspera?
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>>47902505
I am on my phone and to lazy to do a proper story time but OK.
I am playing in a game where it's only me and my best friend and my brother is DM.
We are both tribelings or whatever they are called in English.
Campaign started in my characters village with my friends character hailing from pollen and helping hunting for a place to stay.
Our characters both want to become legendary heroes so we agree to form a brotherhood.
We hear about a convoy of apocalyptics smuggling burn trough our clan lands from a shady guy.
Decided to kill them as our first act of heroism and the guy even says he pays us for that and he knows which route the convoy will take.
We get to a pass on the way and start to build traps.
The guy sends two guys with us to help us and we build some more traps.
They tell us that we should try not to endanger the cargo.
Convoy arrives we spring the trap and roll really good which means most of the enemies get killed or incapacitated by falling logs and rocks.
But most of the cargo wagons get fucked up.
This upsets our helpers but whatever.
There is a short fight against the survivors, one of our helpers gets wounded somewhat nasty.
We tell them to destroy the burn or we will fuck them up.
They say this was the plan all along, we watch them destroy it, loot for a bit and then head back to the village for a drink in the tavern.
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>>47880715
>>47880715
>>47880715
>>
I find Degenesis interesting for sure, and I want to perhaps get more into it, maybe play with it someday, but I have two problems maybe someone here can help me rectify or correct me on.

First, the world is way too fucked for my liking. I get that things are shitty, but if I feel there's absolutely no hope for any kind of long term survival or improvement... well what's the point of playing? What's the point of having stories or going on adventures in a world that seems utterly hopeless and doomed, if no matter how hard you struggle it's all in vain. Why bother?

And secondly, I can't seem to discuss my ideas in threads like this without angry europeans calling me a dumb american and saying I clearly don't understand the setting for voicing hypothetical adventures or solutions to in-universe problems.
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>>47913764
First of all, Exalted?

Second of all, you'll need to cover exactly what sort of things you think are shitty and what you think counts as improvement.

Is enlightening and protecting a small tribe and letting them flourish into something prosperous in a hostile world a good enough improvement?
What about assisting with the destruction of a serious Mother field, protecting an entire region from the Sepsis and its Psychonauts for generations?
Or are you talking about massive, permanent, setting-altering changes, such as putting an end to international conflict, wiping out the Sepsis permanently or bringing about a golden age for everyone through new technology?

There's lots of methods of making peoples' lives better and paving the path that will allow settlements to grow and flourish into genuine civilizations. Hell, that's how the Protectorate and Africa came to be. But if you want to permanently alter the state of the entire world by eliminating the Sepsis in a single campaign or whatever, that's a little too far-fetched. It kills the setting.
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>>47913764
>What's the point of having stories or going on adventures in a world that seems utterly hopeless and doomed, if no matter how hard you struggle it's all in vain. Why bother?
Same reason people play oWoD. I don't know. But at the same I don't care much about distant future as long as current events are entertaining enough.
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>>47905757
What are the Purgan's schtick? So far all I can gather is Purgare = Anabaptists.
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>>47914342
I'm fine with 'tactical' changes like you suggested, just I don't like it at all when settings go so hard on the grimdark as to almost spell out that nothing you attempt will ever make a meaningful change to anything.

Being a hero and triumphing over adversity is greater when that adversity is greater, but too many settings just can't seem to stop hitting you over the head with how pointless all your efforts are, and this setting feels like it might be getting close to that.

Pretty much everywhere and everything feels like it's set on an inevitable course to complete destruction, at least that was how I felt going in, I suppose few things short of completely wiping out a Mother Field or discovering very important natural resources would feel like they really made a serious difference.

I guess I'm used to playing big, world altering fantasy stories.
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>>47915365
Jesus Christ, you really sound like Exalted used to.

Allowing a town to grow and flourish into a beautiful piece of civilization where it would otherwise be destroyed is triumph over adversity, it's survival in a very hostile, very unpleasant world. It's a very meaningful thing in a setting where every little life matters.
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>>47915433
Sounds fine to me. I suppose I had a little difficulty hashing things out in previous threads. Managing a growing settlement would be a pretty interesting campaign in this setting I think.
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>>47915771
If you want that to be your goal, consider the appropriate cults for this. Apocalyptics would be more interested in exploiting a new town, Scrappers and Chroniclers care primarily about remnants of the old world, Hellvetics are crazy insular and not about establishing new territory and there's a few others as well that don't fit that philosophy.

Your best choices would be between Clanners, Judges, Anabaptists, Jehammedans and the more altruistic Spitalians. Anything else and you'd need to come up with a very good reason for that character's involvement in a budding town.
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>>47915895
Could be interesting to run it almost like a city builder game, making teams of the various personalities in town and sending them out, but the 'entity' the players are truly controlling is the town itself and everyone in it, growing a frontier outpost into a thriving settlement.
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>>47915931
I'd be more interesting in having the player characters be various important personalities, each seeking to impact the town in their own way and look after it in a certain fashion, for a specific reason of their own.

Let's say it's an attempt to extend the Protectorate's reach into Franka. Perhaps the Judge's reason for going into the settlement is to impose law and order and genuinely to see the community thrive, while a Spitalian there seeks to create a forward base against the pheromancers that his cult can operate from. There might be an Anabaptist there that seeks to unite the people beneath the one true faith and hell, you could even spice it up by throwing a Neolibyan into the mix who's interested in exploiting nearby resources and is willing to invest in the town in order to do so. If the rest of the town is relatively impoverished and badly armed, it makes sense that these guys would be the ones banding together to defend it if any threats rise.
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>>47897609
I still want to play out the first character idea I ever had for Degenesis but I haven't found the right group for her yet.

A tribal woman from the Resistance that knew Franka's swamps like the back of her hand and spent most of her days gathering for her village. Out of fear, she ran from the Pheromancers when they came to claim the village as their own and she hasn't forgiven herself since. These days, she hires herself out as a tracker and sells any extraneous food she comes across, traveling everywhere West of the Reaper's Blow.

I was planning a few silly, fun things for the character. As a member of the Resistance, she'd likely be a worshiper of old French literature, quoting Voltaire and d'Holbach and so on. But I'll probably never play her.
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>>47916306
She could hum Les Mis while roaming around.
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>>47918792
That's perfectly tongue-in-cheek.
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>>47868541
>widespread
It has never been widespread. The equality for all bullshit is an exclusive product of Western Post-WWII Secular Liberalism.

That society is now dying. It will be gone before 2050. Presenting a future of any sort--much less a post-apocalyptic one--with those values is laughable.
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Who is hottest faction.
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Who is hottest faction?
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>>47920638
>>47920620
Probably the Apocalyptics?
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>>47920644
That's not how you spell Spitalians.
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>>47921107
That requires a bald fetish and/or a latex bodysuit fetish.
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>>47921142
Basically it means being a German.
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>>47921142
Check and check.
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>>47921395
Well, the game *is* made for a German audience.
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>>47913764
I think you missunderstood something.

Yes, things are pretty grim atm, but the whole point of the setting is to show that live goes on. 500 years after the apocalypse we already have forests back and people are slowly getting civilized again.


>>47915349
The power to be proud of what you are and to show it to the world.

Psychokinetics don't give a fuck. They'll suck you dry, smash you to a pulp or burn you with wierd hand lasers. The average Purgarian doesn't give a fuck either. They are chosen, no matter if they're anabists of jehammedans or flagellants or whatever, and you can expect them to shove it in your face, one way or another.
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Why does this thread have a bizarre red dotted-line outline on the catalog? Why is it before the mod sticky?
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>>47922026
It's featured thread for today.
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>>47922067
... Huh. I didn't know that was a thing.
Thanks.
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>>47922111
It was a joke...
Probably some of your userscripts did that. Because when native extension highlights thread it uses solid line.
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>>47889823
>There is an entire clan of "subsaharan Africa stereotypes" despite the Africans in the setting all being from Northern Africa.

Well, yes Anon. Civilization has fucking collapsed, and the Africans in Degenesis are the society that's come out of it.

I would find it even more appropriate to have it be like American Black culture's image of African culture, with everything jumbled together and fetishized by the survivors who were forced together to continue on.

Or like Japan pre WWII where they modeled their society after fictionalized ideals from history - see "Bushido".

>>47889996
> Doesn't like oWoD.

Man, we have very different tastes. I don't think we're going to be able to reconcile this.
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>>47889996
There're GURPS versions of oVamp, oMage, and oWoof, which bypass the 'rigid stereotypes you don't have control over' thing.
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>>47915349
They are a powerful faction in Pugare, but by no means universally loved. In Thy Blood actually gives pretty good insight into Pugare.
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Reminder hybrispanians did nothing wrong and are saving the yurosissies from the negro menace. (Spitalians are cucks, los oraculos guian)
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>>47923183
>Hyprispaniards not getting what they rightly deserve

Perhaps you should've thought twice before trying to invade a whole land of Ungo Bungos when you have the same level of technology.
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>>47922144
Didn't almost all of Africa flee north before the catastrophe though? What with trying to flee HIV-E and stuff?
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>>47923350
We all know you need your daily intake of nigro dick shitalian
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>>47923641
>implying I'm part of the Spitalians
>implying they're not the ones who try to save this world the most in either case

Stay mad, Hybritards.
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>>47923673
They sure as hell aren't the only ones tho
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>>47925147
True enough. I personally feel Spitalians are a bit more neutral against other factions because of it though. Not entirely neutral, but *more* neutral.
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>>47925147
Do you have more Anbaptists pictures ?
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I am gonna run Degenesis for two of my friends. One wants to play a Neolibyan and the other a Scrapper, so one is the "owner" of the other. It's gonna be an African campaign, obviously. So my thoughts are considering a sort of village-management game to start with until the Neolibyan player settles into his own schemes (which he will, knowing the player and how he usually plays).

Does this sound like a good idea?
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>>47926132
What do you expect the scrapper to do with this sort of campaign, considering they're built for tracking down sites of old technology, looting them and either selling it all or bashing together something marvelous?
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>>47926168
Still working on it. I am thinking of possibly having a sort of "our waterchip is broken" kind of scenario. Helping villagers fixing machinery in the village.

Suggestions are welcome.
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>>47926132
I'd certainly like to play a town management game, making a settlement like some kind of post apocalyptic Banished.
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>>47926441
Yea, I was thinking that, helping fund construction, and possibly also act as some sort of mayor to adjudicate justice and stuff. Possibly help out with hunting and chasing away critters. Like, try to get every aspect of the Neolibyan ideals into a game. Kind of to see where the player wants to lean towards.
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Jesus Christ does any depiction of races in modern society without a "THEY ARE ALL EXACTLY THE SAME" sticker plastered onto it going to get called out as racist now?
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>>47926542
Political Correctness often doesn't make sense.

It's usually not being pushed as an actual desire to make things equal, but to push empowerment for whatever group the spokesperson supports.

Like how the exact same feminists who demanded women be allowed to join every branch of the military turned around and started complaining that women were also being added to the draft.

It's not about equality or rights, just getting power. It doesn't have to make sense.
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>>47925711
Just the one from the books
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>>47927276
I think this is the last that wasn't posted here already
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>>47926542
I'm surprised Morrowind etc. aren't RAYCISS because ERMAGERD NORDS IMPERIALS AND REDGUARD HAVE DIFFERENT STATS AAHHHH
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>>47927308
I have seen complaining about Redguard having -10 Intelligence in some game. But I guess it's not modern enough a game for people to remember and complain about it, unlike other modern media that comes out now and just rolls into the meatgrinder of screaming people.
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Does this game have any magic or psionics?

Can I play a feral cannibal that uses only his bare hands and super human strength and reflexes?
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>>47929822
It does have kinda magic for hiveminded npcs.

But you can play a feral cannibal that tries to hurt one of those with his bare hands and gets absorbed into the body of a Biokinetic, or burned to crisp by a Psychokinetic, or lives to the end of his days as a willing and happy slave of a Pheromancer
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>>47929822
>>47929891

Oh, and there's also the whole thing with "If technology gets advanced enough it becomes indistinguishable from magic", but that kind of tech it incredibly rare.

But you could play a Jehammedan who becomes a nano-enhanced Arianoi. They don't have mystic powers or super strength, but at least they have regeneration and very stylish clothing
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>>47929891
Biokinetics are npc only? Because that sounds like exactly like the kind of ability I would want for a cannibalistic pseduo-ghoul
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>>47930020
Start doping up on Burn, who knows what might happen.
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>>47929822
The closest thing supernautral powers you can find in player characters in Degenesis are found in the Anubians and in the end, that's just science shrouded in hocus-pocus.
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>>47930380
There's also the Chroniclers in that Arthur Clarke way.
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>>47930556
Yes, but that's very obvious science rather than the shrouded methods of Anubians, who purposefully shroud themselves in religion and mysticism.
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So I was thinking about knocking together an apocalyptic and making a real set of tarot cards for when she 'looks into the cards'.
What are people's opinions on this idea?
Would it be better to keep it as something fluffy and draw a hand of cards, then roll to see whether it was good or not, or try to homebrew something up? I was thinking something along the lines of each card has a particular number value associated with it and those numbers correspond to the result of a die. Additional rolls would equate to additional cards picked up. If the second method is used, would anyone see any problems using cards to replace rolling altogether? I'd like to have the idea as fleshed out as possible before I take it to the GM so any input would be great.
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>>47933406
I think sixmorevodka has actually plans for a tarot deck, but I don't remember the details
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>>47933470
That's interesting, I might search the forums and see what I can find. I found some dude on Reddit who made his own but it looked to be more for use in card games/poker/etc.
Also I just realised that if I go with the option to make the tarot replace rolls, it completely throws off the probability when compared to a dice roll, which means I would need to make several miniature tarot decks, each with the number of cards being a multiple of 6.
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