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Accidental Magical Girl CYOA: 1.5 SOON Edition
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 219
Thread images: 59
File: MG CYoA 1.4.pdf (1 B, 486x500) Image search: [Google]
MG CYoA 1.4.pdf
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Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use. A majority of activity (including campaigns) instead happens in the IRC, which is open for newbies to join.
Characters can be rolled with either the CYOA's purple PDF which is intended as a writing prompt and is in the process of developing an independent auxiliary combat system, or AMGC's blue pdf which contains combat rules for PNP campaigns along with the rolls. The IRC mostly uses AMGC.

Post builds, roleplay, write stuff.


CYOA Stuff:
Writefag Archive: http://pastebin.com/rSvTGQzP
Magical Girl Images (updated 02/26/16): https://mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w

Character Archive:
https://docs.google.com/spreadsheets/d/1_ugcJa0fs2KkZ-oXy7kexzqAySUzsbUJ42GydS_kV_w/
Add your character here!

RPNP Stuff:
IRC Linkboard:
https://titanpad.com/RWlqAHmERq
Spec Trees (spells for all 19 normal Specializations, updated often):
https://titanpad.com/FUjuIO6cfH


IRC on Rizon:
OOC Chat: #MGCYOA
In Character RP Pub: #TheWand&Circlet or #TheRedLine
IC Campaigns: #MGChronicle or #MGPnP
IC Shenanigans: #Overcity
IC Cafe: #MGCafe
IC School: #MGSchool or #MGClass
https://www.rizon.net/chat

Early 2015 Old Thread OP Text: http://pastebin.com/usMM2EC7

Previous Thread: >>47488015
>>
File: MG CYoA 1.4 Patron Module.pdf (1 B, 486x500) Image search: [Google]
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>>47559667
The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...
>>
File: AMGC 1.12.pdf (1 B, 486x500) Image search: [Google]
AMGC 1.12.pdf
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This PDF is for AMGC 1.12, used for PnP in the IRC.
>Features 10 additional powers and 20 extra perks, as well as combat actions, point buy, and more.

>Character generator for AMGC, made by Doxy using RandomGen by Orteil.
Just one click and your mahou will be finished!
http://orteil.dashnet.org/randomgen/?gen=xvJyAbps

!! IMPORTANT !!
>Add-Ons to AMGC Core including the Corruption, Fusion, and Puchuu docs, now in one convenient spot!
https://mega.nz/#F!b58XRCQL!z50OFF70hX_OsfPpBMgCJQ
https://www.dropbox.com/sh/hzcmi8mwy455ydm/AACCowTNhIZ_Nni1zXpQgpBma?dl=0
>>
File: Corruption 1.102.pdf (1 B, 486x500) Image search: [Google]
Corruption 1.102.pdf
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>>47559733
Said Add-Ons are also linked here for convenience.

Corruption, for all things monstergirl.
>>
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Fusion PDF by Ai-n.pdf
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>>47559733
Fusion, because two magical girls are better than one, but one that's also two is even better! Or something like that.
>>
File: Puchuu Expansion.pdf (1 B, 486x500) Image search: [Google]
Puchuu Expansion.pdf
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>>47559733
And lastly, the Puchuu Expansion, largely for fluffing your dubiously (or not so dubiously) ethical fluffy employers.
>>
Rolled 19, 12, 1, 2, 18, 15, 1, 13, 20, 7, 10, 20 = 138 (12d20)

>>
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More plant spells when?
>>
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Does this count as Censored or Leitmotif?
>>
>>47559953
Why not both?
>>
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Disguise Artifact in action
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When will Metal get dancing robots again?
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Is this Gravity?
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>Using an old version of the OP
>>
>>47562801
Gravity or creative use of Air
>>
Rolled 9, 11, 7, 8, 5, 18, 12, 14, 13, 17, 4, 13 = 131 (12d20)

Every thread, unless I forget that a new thread happened.
>>
>>47562801
>>47565398
or Oddball: Mime.
>>
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>>
>>
>>47562801
>>47565398
>>47565966
Or Illusion
>>
>>47559667
Oh shit this looks good gonna read through it.
>>
>>47559953
Oddball: Batman (Adam West)
>>
What is your opinion on Puchuu-Magical girl relationships?
>>
>>47573417
KILL MAIM BURN
>>
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>>47573417
If you mean relationships in the broad sense, then I like them to generally be somewhat positive. At the very least, There should be some measure of respect and care, even if it's possibly onesided or a product of circumstance and/or convenience..

Alternately, if you mean that in the sense of romantic relationships, then it can work, though it's difficult. An experienced puchuu is pretty much a no-go if you want to avoid the relationship having manipulative undertones. Therefore, a younger sort of puchuu is ideal.

It's also pretty degenerate if the puchuu can't turn into a humanoid. I mean, it's already weird to be dating your effective boss even when you're the same species, let alone two vastly different ones.
>>
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No dying.
>>
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>>47573417
There's a lot of variance there and possible ways to run that. You can take PMMM's tack with Kyuubi, or even the Red/Pink Doc's take on Puchuu and they're all goal focused to the extreme and don't really care about any hardships or problems the girls have. This leaves them somewhat aloof, but not hostile.

They could be a giant bag of dicks, actively hostile to you for killing or putting their previous charge out of action, and costing them resources to put you in their place.

They could actually be friendly and caring, respectful and helpful, like Artemis or Luna from Sailor Moon, or Kerebos from CCS - providing a useful dialog foil without being much use in combat.

In general, I would assume the Puchuu to be aloof and goal focused, with both the hostile and friendly Puchuu being outliers.
>>
>>47575958
Yes, I meant romantic.
>>
>>47580715
People are actually using that goddamn forced "u kiled a superhuman bean" plot element???

It makes no fucking sense to me. Your magical girls are born that way and just brought up the way they are.
>>
>>47567240
Who is this qt? Someone was posting more pictures of her a thread or two ago.
>>
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>>47575958
Oh shit someone posted Libby
Spoiler: She was actually a magical girl turned puchuu to correct a mistake she made. She was going to lose her puchuu powers when Alex became corrupted then becomes a magical girl puchuu to save him with prime of your life displaying her human form. I shipped her and Alex.

and Alpeh x Lynnia
and Alex x Lynnia
and Alex x Xochi x Lynnia
Fuck Oliver
hi.
>>
>>47582685
It's a shopped image for Kaylee, a Beacon girl on the IRC.
>>
>>47582740
Hi Lynn! Also, don't bother to spoiler your pairings, we all know your magical realm already.
>>
>>47582740
But what about romantic relationships between Puchuu and Magical girls? I must know the answer!
>>
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>>47583150
Degeneracy. Pure and simple

I approve
>>
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>>47583150
Sinful

But fine too.
>>
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Come back to us, Lyn. We miss you.
>>
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>>47573417
Hug every puchuu.
>>
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Reminder, yet again, about the Doubles Tournament.

Sign ups and rules are in here: https://titanpad.com/Bpkgnrtm9T
>>
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Rolled 14, 3, 17, 3, 2, 6, 14, 12, 15, 14, 20, 3 = 123 (12d20)

Bumping the thread and hopefully rolling up something interesting.
>>
Clearly I just need to ask more questions.
If you could add/remove one specialization, what would it be?
>>
Rolled 17, 2, 20, 4, 7, 8, 2, 6, 7, 5, 19, 16 = 113 (12d20)

>>47592405
Rolling for Allies (first 6 for first ally second 6 for second ally.)

Tempted to coin out of it because I hate allies. But I probably will never use this girl.
>>
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>>47592428
Remove Corrupt magical girls!
>>
>>47592622
Kaylee being corrupted would be an interesting plot point.
>>
Rolled 7, 8, 13, 2, 18, 15, 8, 8, 9, 2, 16 = 106 (11d20)

>>
>>47592428
remove empathic, no one knows what the fuck to do with it
add spacial for cool warping
>>
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>>47592428
>>
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>>47592405
>>47592558
STR: 4+3+1+4(Gold)+2(Silver)=12
AGI: 4+1+1+2(Silver)+2(Silver)=8
VIT: 4+1+1=6
MAG: 4+1=5
LCK: 4+1+1+1+1+1=9
HP 12
MP 5
SK 5
FP 11

11

Underdeveloped (+1 AGI)

Stone (+3 STR +1 VIT)

Melee (+1 STR, VIT)
Duelist

Skimpy (+1 AGI)
Lucky Charm (+2 FP)

Nullification (+1 MAG, Cost 2MP)

Allies

Enhanced Outfit (+1 Soak)

Money (+1 LCK)

Patron (What is the protocal for this at this point?)

Mount (+1 AGI)

Tuner


Ally 1:
STR 5
AGI 9
VIT 5
MAG 4
LCK 4

14
Underdeveloped
DMG Air
Melee
Flowing
Prime of your life


Ally 2:
STR 5
AGI 7
VIT 5
MAG 5
LCK 6

9
Underdeveloped
Time
Melee
Cosplay
Sizeshift
>>
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Filler page of magical girl schooling, awaiting the glorious return of HP:
http://www.sleeplessdomain.com/
>>
They see me rolling~
>>
>>47598202
Fuck. I screwed it up somehow.
>>
Rolled 16, 13, 2, 9, 2, 8, 13, 17, 16, 18, 8, 2 = 124 (12d20)

>>47598216
THIS TIME FOR REAL GOD DAMMIT!
>>
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>>47598202
>>47598216
Inability to perform seemingly simple tasks is a common theme in the mahou shoujo genre
>>
>>47600565
I'll prove I can do it right!
>>
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Rolled 19, 4, 14, 17, 3, 14, 1, 19, 19, 7, 5, 5 = 127 (12d20)

>>47601407
I hate my life.
>>
Rolled 4, 5, 2, 10, 16, 10, 8, 15, 12, 10, 2, 5 = 99 (12d20)

Rolling bump.

get wrecked concerned anon
>>
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Bump.
>>
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When yo illusion game on point
>>
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>>47607345
THAT'S THE WRONG GIF AND I DONT KNOW WHY
>>
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>>47607345
>>47607364
Found it.
>>
>>47596780
Behead those who insult Heartful Punch
>>
Hey, haven't been back here in a while. Was there ever any more of Cassie & Olivia's story? Last bit I remember was them in a haunted theme park.
>>
Rolled 3, 20, 4, 4, 19, 16, 14, 4, 6, 6, 11, 4 = 111 (12d20)

>>
>>47610563
I don't think there have been any updates to the story since then, no.
>>
>>47610563
The writer is out of town this week, but I don't think so?
>>
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>tfw you will never have a team of sweet yet fierce old ladies, among them Betty White, who crack witty jokes while fightan
>>
Rolled 5, 7, 18, 17, 9, 12, 6, 17, 17, 19, 6, 15 = 148 (12d20)

>>
>>47607364
Oh hey, you found Ferrous.
>>
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>>47608830
True dat!
>>
>>47614462
>not Osakan obasans
>>
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>>47608830
>>47622753
I kinda like those classmate sidecharacters though! I'm hoping we'll see more of them, maybe even getting involved in the night raid action, in the future.
>>
Rolled 14, 2, 16, 9, 15, 2, 6, 10, 16, 5, 16, 14 = 125 (12d20)

>>
Rolled 12, 18, 10, 2, 18, 11, 2, 19, 18, 19, 18, 15 = 162 (12d20)

>>
Rolled 1, 7, 20, 15, 6, 13, 10, 13, 7, 4, 20, 20 = 136 (12d20)

Bump
>>
Rolled 12, 17, 16, 16, 9, 15, 3, 20, 3, 20, 10, 5 = 146 (12d20)

>>
Rolled 1, 7, 3, 20, 3, 6, 7, 1, 5, 2, 17, 20 = 92 (12d20)

Don't die on me!
>>
>>47632632
Good work.
>>
>>47632632
>>47628027
Both of these were me.

>Both start with 1 and 7 and end with 20.

Dice, why?
>>
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>>47636512
>Dice, why

Sorry mate, but you're cursed. Happens to the best of us.
>>
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>>47638885
Death to all dice. Luck is mostly for people with no ability of their own anyway.
>>
What's your favourite Mahou Shoujo anime series?
>>
>>47640423
CardCaptor Sakura
>>
>>47640423
ANYTHING (DECENT) THAT ISN'T FULL OF SUFFERING AND YURI AT THIS POINT.
>>
>>47641429
So.... none of them...?
>>
>>47643507
I was thinking the same thing.
>>
>>47640423
Sailor Moon.
Minako has been my waifu for about 20 years now.
>>
So how soon is 1.5?
>>
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Fuck this. I'm fucking done.
I'm tired of all the bullshit. All the stupid drama because you people can't fucking act like adults. I'm tired of how often one thing can be said and things just fucking blow up. What the fuck is wrong with you guys? I'm supposed to be the young one here, yet I swear I have more mental maturity than 50% of y'all. It's ridiculous.
I'm sorry to everyone who enjoyed RPing with me and had stuff with my characters, but I'm tired of the crap. See ya. - Ral
>>
>>47646489
What the heck are you on about?
>>
>>47646582
IRC drama. Pay it no heed.

>>47644551
Soooooon~
>>
>>47646489
Hi, it's Torque. Feel free to PM me if you want, I'd rather you didn't leave. Hope nothing I said or did contributed to this, I was playing around with all the Tera crap.
>>
Why aren't the mods doing anything in IRC? I never remember shit being this ridiculous before

Ban people causing drama and making others leave.
>>
>>47648233
We operate under a "3 Strike System". Which in theory would work fine if we had more Mods to administer said Strikes. But we've only got the two. They can't be around all the time, and will often miss the drama that goes on when they aren't there.

And the community is actually pretty small in the first place. Banning people immediately would likely thin the numbers drastically.

That's just my two cents here.
>>
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>>47649837
I don't think it's a big issue, seems like the frequent offenders could use a couple warnings and then we'd be good.
>>
Rolled 17, 3, 7, 7, 10, 18, 1, 11, 13, 16, 12, 1 = 116 (12d20)

Look! I'm not screwing it up this time!
>>
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>>47646489
This is the worst.
What'll I do without ever being able to talk to Rally ever again?
>>
>>47652542
You left us first. You have no right to complain.
>>
>>47652651
I have as much right to complain as I want.
I love complaining.
>>
>>47652706
You really don't. If you don't want to be part of the community, you shouldn't complain if someone leaves it.
>>
Rolled 7, 12, 13, 3, 7, 8, 16, 7, 9, 3, 5, 1 = 91 (12d20)

>>
Rolled 12, 5, 17, 6, 16, 13, 4, 19, 15, 15, 11, 14 = 147 (12d20)

Sosuke Sagara is a magical boy.
>>
Rolled 4, 3, 15, 8, 1, 5, 8, 11, 14, 3, 7, 4 = 83 (12d20)

Disregard drama, roll magical wenches.
>>
Um I know I'm not that active but I would really like it if the community didn't get smaller. I want to keep my friends. -Ice
>>
>>47658647
I'm not even a part of the community and I don't like seeing you all leave because of bullshit. Too much drama for a game about magical little girls.- EMAnon
>>
>>47641429
Precure is very low in the suffering department
>>
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>>47559667
Well, this ended up taking longer than expected for not a ton of work. That said, 1.5 for your perusal. I may make some balance tweaks, but I think I'm done tinkering with the CYOA for a while .
>>
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>>47659507
And a tweaked Patrons Doc.
>>
Rolled 10, 4, 13, 5, 3, 10, 20, 19, 20, 5, 5 = 114 (11d20)

>>47659507
IT'S HAPPENING
>>
>>47659507
>>47659521
Changes:
BASE DOC:
Origins are in now - choose why the Puchuu get interested in you, and thereby skip one, several, or even all rolls later in chargen.

Familiar is no longer a Power. It has been reduced to a perk. It wasn't really on the level of other powers. Minor rewording of the text.

Twin Soul is no longer a perk, it is a Power. Minor rewording of some of the text in it for coin spending, and a clarification that spell effects can hit both you and your twin with one shot.

Big Friend is no longer a perk.

Allies now gives you the choice of a single Magical Girl with several coins, or a Monster Girl with no coins.

Power Artifact is a new perk, allowing you to duplicate a minor spell or attack from another spec.

>PATRONS:
Solo now able to be gotten via random roll.

Several editing mistakes corrected.

Monster benefits given greater stat upgrades to better compete with Second Spec.
>>
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>>47636512
>Dice, why?
Sounds like you need to pick 1.5's SMUG option.

>>47640423
Sailor Moon. My first and still favorite of the mahou shoujo stuff. I've probably got some serious nostalgia goggles for it though, considering I haven't watched an actual episode in years.
>>
>>47659571
Noticed a spelling error, 'disgustngly' on the first page:
"You’ve gained the unfortunate attention of a puchuu - a disgustngly cute marshmallow
and animal hybrid. "

Looks really nice otherwise!
>>
>>47659632
Thanks! I knew there would be some, and I'm probably going to make a balance change or two - I'll be making editing changes over the next week as folks spot them and say something and then drop 1.51.
>>
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>>47659521
>>47659546
INTRODUCING THE FIRST 1.5 MGCYOA GIRL!

Vikku of the Wyld
death
16 years
underdeveloped +1 mag
wood +1 str +1 vit +2 mag
melee +1 str +1vit (spear)
skimpy +1 agi
barrage
tentacles (vines)
awareness
power artifact (beast)
fake parents (a pair of werewolves)
incognito
flexibility +1 agi

str 15 (silver x3) (bronze x3)
vit 6
agi 6
mag 13 (gold) (silver) (bronze)
lck 4

>There are whispers that there is a similar higher or lower dimensional hub for wild locations, that even the wild monsters not blessed with intelligence use.
>Nothing has ever confirmed this rumor, but it crops up whenever a stupid monster gives magical girls the slip in a natural setting.

Vikku inhabits the dimensional reality behind such rumors, a savage counterpart to the Overcity, which she simply calls "the Wyld."

Spatial instabilities are causing many Overcity dwellers and travellers, including monsters and magical girls, to interact with her homeworld - far too many for her liking.

As these occurences are increasing, and since she swore to protect the Wyld from any such invasions, it was not surprising that she would attempt to find the solution to this problem in the Overcity itself.

Unfortunately, she wasn't too experienced with automobiles, so the good folks of the Wyld had to find a replacement...
>>
>>47659507
As always, time to make a roll. Standard death reason.
>>
>>47659763
Who /borntobewild/ here?
>>
Rolled 10, 20, 16, 6, 12, 4, 11, 3, 9, 3, 11 = 105 (11d20)

>>47659790
>>
Rolled 5, 3, 6, 4, 2, 5 = 25 (6d6)

>>47659798
And thus it begins...
>>
Rolled 4, 1, 6 = 11 (3d6)

>>47659808
All the twins!
>>
>>47659507
>>47659632
>>47659679

Annnd in addition to that, the first balance change needed is brought up by Kajiya.

>Twinned Souls - your twin can't have Twinned Souls as their Power.

Previously not a note needed as you couldn't duplicate perks.
>>
Rolled 1, 3, 4 = 8 (3d6)

>>47659822
The dice seem to demand more mahou.
>>
>>47659679
No problem! One other thing I've noticed so far:
"20. Power Artifact: you have an artifact..."
The lower case 'y' looks a bit out of place, because the other perks have a capital letter at the start of each description.
>>
>>47659798
>>47659808
>>47659822
>>47659834
Jesus Kajiya. Well, it's legal until 1.51 comes out. Enjoy your slowly degrading quartet of horcrux girls with ever worsening stats.
>>
Rolled 1, 4, 3 = 8 (3d6)

>>47659834
...Bronze coin hammer space up by 2.
>>
Rolled 2, 3, 4 = 9 (3d6)

>>47659870
Bronze coin AGAIN, lucky 7 mahous it is!
>>
Rolled 12, 19, 18, 17, 5, 2, 5, 13, 3 = 94 (9d20)

>>47659798
..Wait, I screwed up and rolled the wrong dice...

...I'll just go with 3 to start for now.
>>
Rolled 11, 6, 20 = 37 (3d20)

>>47659896
And now the 5th one after draining 1 silver and 3 bronze more.
>>
>>47659833
For Emergency:
"Choose two non-artifact Combat Perks. You may shift other perk rolls to the Combat table for free."
Does this mean you get +2 free Combat Perks, or you can switch two non-Combat table perks to those perks for free?
>>
>>47659932
Your first two rolls on the Combat table are chosen instead of rolled for. If you wish, you can shift the next two rolls that would normally be Support to the Combat for free.
>>
>>47659906
And with this, we're PROPERLY done... also due to what QB has said, these girls end up only -2'ing at worst on stats instead of recursive stat degradation as I was originally thinking. So, for everyone's comical gamebreaking pleasure:

Team Singularity
10, 20, 16, 6, 12, 4(Bronze, 6), 11, 3, 9, 3, 11

16, Overdeveloped
Gravity, Ranged, Elaborate
Twinned Soul
Enhanced Sustinance, Enhanced Weapon, Big Damn Hero, Fated, Big Backpack

Str 3
Agi 5
Vit 5
Mag 8
Luk 4

12, 19, 18(Silver, 5), 17, 5, 2(Bronzex2, 6), 5, 13, 3(Bronze, 5) 11, 6, 20

Mystic, Uniform, Twinned Soul
Str 2
Agi 2
Vit 5
Mag 7
Luk 3

Fist, Skimpy, Twinned Soul
Str 6
Agi 3
Vit 3
Mag 6
Luk 3

Melee, Elaborate, Twinned Soul
Str 3
Agi 2
Vit 8
Mag 12
Luk 3
<Gold and 3 silvers, for +5 mag +2 vit to these two>
Mystic, Flowing, Tentacles
Str 4
Agi 3
Vit 7
Mag 14
Luk 4
>>
Rolled 16, 2, 13, 17, 14, 3, 15, 1, 5, 13, 2, 9 = 110 (12d20)

>>
>>47659507
>point buy finally made availible in the base cyoa
>gimps you even worse than AMGC's version, even the old nerfed version
I feel so vindicated rn
>>
>>47660038
Make them come from the Death origin for another silver at least.
Or Weapon for the +1 to all 7 girls.
>>
>>47659521
And we just got the new version of the Pick A Goddess COA in general. Now I've got inspiration for various Deity patrons.
>>
>>47559733
In the rules explanation part with Mana "Specialization, each use of
her specialization costs as much mana as specified in the related spell trees,"
So, is there any document with the said trees or does the GM have to rule all costs?
>>
>>47663939
It's in the OP:

>Spec Trees (spells for all 19 normal Specializations, updated often):
https://titanpad.com/FUjuIO6cfH
>>
>>47662379
They do run on death origin, as well as the weapoin +1. 1st goes 3 agi to 5 agi, 2nd should have 8 I did mess that one up, 3rd has +1 str for 2 to 5 (and then the only body type for +str, everyone else uses overdeveloped for vit), 4th has +1 vit for 6 to 8, and the last also has it for 12 to 14.

The death background coin is used on the 2nd of the five, to move regeneration to twin. After that, all 4 bronze are used as well on twins. Then the gold and base 3 silver are used on stats.
>>
Rolled 4 (1d20)

>>47666821
Come to think of it, I forgot to roll for Singularity's patron...
>>
Hey QB, for Power Artifact:
"You have an artifact that can duplicate a trick from another specialization."
Is this intended to be a single 'trick' that it does, or is it meant to reproduce a minor function from any specialization?
>>
>>47662357
Why do people seem to have such a hate-on for point-buying? Sometimes people want to create a character with a concept already in mind, rather than rolling and then working from there.
>>
>>47667782
It can either be a minor utility function, or a single attack from ONE other specialization.

>>47667946
Well half the attraction, I felt in this CYOA is that it's meant to be largely up to fate as to what you get, and point buy tends to encourage people arguing over what the 'best' build is. So point buy is kind of antithetical to that feeling. Origins are meant to be a midpoint, giving you a certain amount of control over your concept without necessarily removing the majority of random elements or costing you coins.

I actually agree that point buy shouldn't be gimped for AMGC, as that's about building characters to play with rather than to write about, but the CYOA keeps it because it's thematic.
>>
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>>47659507
>>47659521
v1.4 of the SCS will include these updates. I wanted the GM's guide out so that it could be the crown update to v1.4, but QB beat me this time.

Speaking of, the GM's guide is coming along pretty well, all things considered. No precise ETA on it yet, but I'm expecting it out sometime this month or very early next month.

>>47659571
>Monster benefits given greater stat upgrades to better compete with Second Spec.
Oh, that's good. I was actually getting worried about that in SCS testing. This will help even the playing field a lot, although might have the side effect of making Corrupted Monster Girls a little too stat-heavy. If that happens, I'll pull some stats out of the Corrupted Mutations and see if that helps.

As usual, good shit, QB.
>>
>>47668195
It's hardly gimped, you get to choose options that synergize relative to the random perks and so forth you get otherwise.
>>
Rolled 8, 12, 2, 3, 9, 17, 14, 6, 16, 11, 6 = 104 (11d20)

>>47668864
I don't wanna, but I'll do it for you, baby.
>>
>>47646489
...Well, shit. After making such a big thing out of it, now I'm missing it. Oh well, I guess that's why I did it, to make sure I'd stick through with it.
>>
>>47669249
That's never stopped some people. Come back, Ral.
>>
Testing
>>
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>>47669249
Join the "I'm leaving!" "...Fine, I'll stay." club.
>>
Rolled 6, 7, 2, 15, 20, 7, 1, 16, 15, 7, 2 = 98 (11d20)

>>47659507
What does that neat gauntlet do? Let's find out!
(Roll 11 is for the Patron.)
>>
Rolled 18, 15, 13, 2, 2, 10, 7, 3, 11, 4, 9, 3 = 97 (12d20)

>>
Rolled 9, 11, 9, 11, 17, 20, 9, 11, 20, 5, 3, 17 = 142 (12d20)

Come on people, don't let it die while I go to bed.
>>
>>47669249
We miss you too! Come back, please!
>>
>>47667946
Because point-buy is for pansies who are afraid of using their coins to modify their rolls.
>>
Rolled 16, 15, 4, 11, 18, 6, 2, 19, 1, 11, 1, 17 = 121 (12d20)

Whoa, nelly!

>>47676960
I don't entirely agree, sometimes a roll just can't be made to fit a concept you want. But it's usually better to scrap bits of the original idea or make something wholly new out of the roll, I think.
>>
Rolled 4, 13, 16, 4, 17, 11, 9, 9, 2, 16, 7, 7 = 115 (12d20)

>>
>>47669249
Come back, man.
>>
So this is a group where guys roleplay magical girls?

How hard is it to get involved, and how friendly are you guys to newcomers?

Also, what are the typical times of activity for this stuff? I work, so I only get to be around rather late at night.
>>
>>47682480
Check the IRC~

#MGCYOA on rizon

Easy as dropping in and saying hi, and fairly friendly.

Late evenings EST are the peak zone but there's usually someone around all the time.
>>
Jesus, that was way more complicated than I thought it would be!
How's this for a character? All good?

Age: 10
Build: Average
Stats: 16 AGI, 8 VIT, 6 STR, 8 Magic, 4 Luck
Magic: Air
Weapon: Melee/Ranged, Melee/Ranged
Costume: Skimpy
Power: Barrage
Perks: Enhanced Weapon, Awareness, Dual Weapon, Sorcery
>>
>>47683444
Did you use the v1.5 PDF or the v1.4 that's in the OP? We just got an update this thread.
>>
>>47684001
Oh, whoops.
I used the OP version.
>>
>>47684029
's cool. Don't forget your patron, anon.
>>
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>>47683444
>Age: 10
>Costume: Skimpy
Would GM
>>
As promised yesterday, here's the SCS v1.4 update. I'm informed that somehow the v1.3 update didn't make it to thread or maybe the thread just fell off before the usual guy archived it, but this is indeed SCS v1.4.

In addition to the addition of the new mechanics for the shifted-around Perks and Powers, there are 10 new Relic items that will be more important when the GM's Guide is released.

The OC&FF Expansion has been pretty much unchanged for this version, but for the sake of consistency I'll be posting the v1.4 version of it shortly.
>>
>>47684238
And here's the OC&FF Expansion. Mostly typo fixes in this version.

As always, questions, comments, and concerns regarding the game system are appreciated.
>>
Never accept compromise. Bully until you get your way.
>>
>>47684067
lewd
>>
I've RPed at tables for tabletop games before, but I'm not sure what to expect from this. So what do you guys /do/ exactly?
>>
>>47687407
Most roleplay is in a sort of bar setting. Angst over losing your family, find a cute magical girlfriend and meet the crazy magical girlfriends of others, and sometimes fight monsters. There's lots of tension between girls who took a black coin for power and girls who took the white which turns into in character arguments of morality.
Longer campaigns aren't really popular and most fights don't last too long.
>>
>>47687535
>Most fights don't last too long

Don't lie to the poor guy. They can last quite a while. 1v1 is short, start adding in more people and it takes a long time.
>>
>>47686403
wk stop being lewd
>>
>>47687688
Compared to traditional tabletop games, where fights can last multiple sessions, there's an attempt to make things brief.
>>
>>47659521
Why aren't the servants of Horrors corrupted? It seems like they would be more predisposed than any to spreading chaos and supporting monsters.
>>
Rolled 18, 20, 8, 12, 19, 15, 18, 1, 8, 1, 1 = 121 (11d20)

>>47559667
why not
>>
>>47684238
>>47684291
Thanks for the updates, anon.
>>
>>47687688
>>47687940
O(n^2) dependency is a hell of a scaling factor.
>>
>>47687688
Depends on the players and enemies.
>>
>>47682480
Timezones will basically make that "only able to be there late at night" work out just fine.
>>
Rolled 19, 16, 9, 13, 3, 19, 13, 20, 12, 11, 14, 17 = 166 (12d20)

B-b-b-b-b-bump!
>>
>>47693721
I thought you were leaving
>>
What makes sense for a character's fashion sense?
>>
>>47695011
Look into the character background and personality
Characters with a lot of money or an affluent can afford to have nicer end clothes and experiment with style
Shy characters might like darker or neutral clothing that hides their figure
Athletic characters need to have form fitting sportswear
Peppy characters who like to socialize wear the biggest trend, like crop tops
>>
>>47695267
Useful. More examples? This character probably falls under fairly affluent but not exorbitantly so.
>>
>>47695300
Reasonably priced clothing means being able to shop at the next level from Kmart or TJMax. Thrifting could still be a viable hobby to find weird trendy stuff thats thrown away and making a lookbook profile out of it
Or going through the sale section of very nice clothers, think Neiman Marcus
Beige, neutrals, and whites with pastel accents usually make up the country club chic look. Lighter clothing hides less stains and is quicker to show wear and tear, suggesting the owner can replace it on a whim or has enough money for professional laundering
There may be more pressure to dress modestly depending on the background. No booty shorts for the wealthy, but slimfit moto leggings cropped at the ankle? Fuck yeah. Lots of khakis, crops, capris
Womens tennis and golfwear summarizes the palette and style of the upper middle class
Also a lot of pleated cotton clothing. Pretty much 0 texture variation there
>>
>>47695300
Jeans and a t-shirt.
>>
>>47695904
That's like the peanut butter of character outfits. Hoping to try something a bit more original for her tastes.
>>
>>47695011
>What makes sense for a character's fashion sense?
Clothes make the magical girl.

You are your clothing, you wear your person.
>>
>>47697341
Parasite mong clothing girls when?
>>
>>47697341
Well, yeah, but I'm talking about the character's untransformed mundane clothing tastes.
>>
Rolled 13, 6, 10, 11, 4, 18, 14, 19, 16, 4, 6, 16 = 137 (12d20)

>>
Rolled 5, 1, 20, 17, 3, 15, 13, 1, 16, 4, 2, 17 = 114 (12d20)

>>
So now that AMGC updated, when will MG Core do so? I like having stats for my everything.
>>
>>47705083
To be precise, AMGC is AMG Core. Zene has a titanpad on potential updates that's currently open for comments.
>>
>>47705083
The creators of AMGCore are MIA but all the official updates are handled by Zene now.
>>
Rolled 7, 8, 8, 19, 6, 15, 5, 9, 13, 6, 19, 16 = 131 (12d20)

>>
>>47699360
>Well, yeah, but I'm talking about the character's untransformed mundane clothing tastes.
My reply doesn't change:

Clothes make the magical girl.

You are your clothing, you wear your person.
>>
>>47698776
Venom pls go
>>
Rolled 4, 13, 10, 2, 10, 11, 20, 14, 9, 12, 9, 8 = 122 (12d20)

Gonna try to make a character, wish me luck!
>>
Rolled 3, 3, 13, 1, 1, 10, 6, 10, 14, 18, 15, 2 = 96 (12d20)

>>
Rolled 9, 5, 12, 15, 18, 11, 17, 2, 17, 12, 18, 1 = 137 (12d20)

>>
>>47709780
Suwako pls go
>>
Rolled 20, 13, 13, 19, 9, 7, 8, 18, 12, 3, 17, 10 = 149 (12d20)

Bump roll
>>
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Rolled 2, 11, 12, 6, 13, 11, 10, 11, 3, 11, 15 = 105 (11d20)

>>47559667
Let's do this shit
>>
>>47699360
all guy and nonbinary gays and pans
all rolled masc
why wear any clothes at all offtime?
>>
>>47715540
...What?
>>
Rolled 18, 19, 13, 10, 6, 15, 6, 2, 16, 15, 7, 15 = 142 (12d20)

>>
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>>47715540
What the fuck am I looking at here?
>>
>>47715540
Did you have a fucking stroke?
>>
Rolled 3, 1, 9, 8, 4, 17, 20, 10, 19, 16, 14, 15 = 136 (12d20)

>>
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>>47715540
nice
>>
>>47699360
why would magical girls ever untransform willingly
>>
>>47721605
Hot dates with super hunks?
>>
So, I was invited to a game of Magical Burst a while ago. Went and found the alpha for 5 and what the actual fuck happened? It's gone full tumblr. Did the guy making it have a break down or something?

Asking here because it's the only place it'd be relevant in, what with both being about magical girls and all.
>>
>>47723805
Whaddya mean "full Tumblr"? Are the characters all overweight lesbians with pink hair now?
>>
>>47723805
>Did the guy making it have a break down or something?
You know more about him than I ever will, so how about you ask him?
>>
File: magical-burst-5-0-alpha.pdf (1 B, 486x500) Image search: [Google]
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1 B, 486x500
>>47723978
Here ya go.
>>47724105
No, I meant the guy writing the game.
>>
>>47724134
I'm not reading the whole thing, but I take it you're talking about stuff like this.

>If you’re playing with people you know well you may not need to say it, but if there’s anything you think could come up in the game that would make you unduly comfortable, you can say so now. If something comes up later you can have that conversation then too of course. There are any number of topics that could come up that would be uncomfortable or even triggering even without having girls as protagonists.

And yeah, that's a really shitty way of wording it, but it shouldn't be enough to ruin the whole game. Just see if the game mechanics work fine, then take it from there.
>>
>>47723805
Magical Burst is a shit system, but do tell what went wrong?
>>
>>47724134
I just quickly glanced through that pdf, and the only things I noticed during my brief lookthrough that seem tumblr-esque was what >>47724259
sait and the section on gender. Both seem pretty easy to ignore desu. I think that it'd still play just find; just get a group that isn't going to be complaining about triggers and genders.
>>
Rolled 19, 12, 9, 3, 5, 16, 10, 12, 20, 19, 8, 4 = 137 (12d20)

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