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Pathfinder General /pfg/
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Pathfinder General /pfg/

Homebrew edition. Post yours.

When asking about build advice, remember to be sure to mention whether or not third party material (3pp) is allowed!

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here: http://web.archive.org/web/*/http://www.d20pfsrd.com/

Old thread: >>47701250
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>>47712129
>>47711935
I've been playing in such a game for years. The game itself has been mostly amazing, far from perfect mind, but yeah, far better than the hell of flakey dms or groups that just don't stick together. I've seen some dms even get a group together designed to fail just to troll a known lolcow in an irc chatroom. I'm sure there are great games out there. But I have great games I feel are worth my money right here in front of me. It's worthwhile to me to spend that money. Not only do I get to have my fun now, I don't have to search for the right group anymore.

I'm honestly not interested in switching systems, mostly because I have a back log of character concepts I like I already know how to build in the system. As for taking a break, I am in 3 consistent games and mostly having a blast, so I don't see why I need to take a break. It's not like I'm actively looking for more games. I also don't see why people try to use the argument that I could get it for free or at the very least less than I already put in. I can also get food for less than If I went out to eat. But sometimes I would prefer to have the experience of eating food with my friends without making it myself. Sometimes they too wish for this experience. So how then are we to get that experience if none of us wishes to cook? It's pretty simple. You go to a restaurant.
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>>47712129
Could people actually go back to making a new threat around page 8-9, rather than bitching "it's too early we're still on 10" or something?
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I need a one shot module for a few level 5 players. Any recommendation for good modules? 3pp, 3.5, paizo are all acceptable.
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>>47712164
Rappun Athuk
>>
What the hell, Psybomb?
You told me you'll reply quickly. I'm waiting here in anticipation for over an hour already.
>>
http://pastebin.com/dmZCwrrH

Here senpaitachi
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>>47711957
>swinging at shadows
No moron, the fact that you are acting like a monkey makes me superior to you, not the fact that I put more effort into my posts. It never ceases to amaze me how conceited groups of people who have the conceited scorn of others continues to behave holier than though. All you have to do to stop being inferior to me is no longer presume you are above others for having a different kind of fun.

>>47711985
>autistic rage
I provided a ballroom full of problems roll20 has, more than just image resolution.
The fact that you think the quickness of my reply has anything to do with me being angry or chomping at the bit is hilarious. It doesn't take much to reply to what is literally a couple retards laughing and acting smug and superior to hid the fact that when it came time to defend their ideas, they had nothing to say.
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>>47712027
You're right, I'm not, but I do know them, and Earth Seraph Edna is their skype/google docs nick.
>>
https://docs.google.com/document/d/1rPYx3_YxYdxq8-1MgHKbIipg7o8b8hxDVRM6zz7liqw/edit?usp=sharing

Need opinions on this character. The last bit can be ignored (the mask is something the GM wants to give me). Also Beadth of Experience is approved despite being human.

But general thoughts? Really not sure on magic mouth.
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>>47712129
>homebrew edition

Well shit, I need to make a ton more changes to the one I'm working on before I actually let it loose again. I do have that old Soulbound Doll construct companion alternative that never got much attention, though.
https://docs.google.com/document/d/19nO-febXa076vteES5CnpJIzxrPiR8Q0JrBbcKx2Nq4/edit?usp=sharing

I do have an important question related to what I'm brewing right now, though. How does /pfg/ like their magical girls, and what was the biggest disappointment of the Magical Child archetype?
Also, what would you want from a half-caster racial class/archetype for kitsune?
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>>47712159
I respect your views on the subject, I disagree, but at least you aren't the other autist who was crying over models.
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>>47712197
Holy shit anon your not helping yourself
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>>47712246
haha, wow. Is this bait?

>>47712255
Keep laughing, you belong in that cage.
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>>47712245
thanks for allowing suggestions, now i can correct all your oppressive shitlord binary pronouns
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>>47712245
>How does /pfg/ like their magical girls
With a decent spell list instead of a piece of shit.
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CHA-based Magical Girl Harbinger archetype fucking when?
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>>47712280
Anon now your picking posts at random did my apathy towards models seriously make you this angry?
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>>47712323
n e v e r
e v e r n
v e r n e
e r n e v
r n e v e
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>>47712245
>>47712293
The fact that they made homura and then simultaneously gave her the worst spell list causes a seething hatred in me.

Even eldritch scoundrel is better than this shit. The only reason to be a magical girl is to BECOME FAMOUS. If you don't give a shit about that oracle is still the best magical girl class. unless you like lightning damage.
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>>47712318
Tell us?
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>>47712329
I'm not picking posts at random.
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>>47712318
>doxing someone over internet autism
Jesus christ just delete this post and go get a drink anon.
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>>47712196

Cool story bro. You didn't have to allow all of that to happen though. You let an autist control you and your group and then got butthurt enough to share your uninteresting story with /pfg/.
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>>47712361
I enjoy how specific that answer was
>>47712378
Neato
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>>47712388
This was from a story i found from back in 2013 offsite
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Sword and board Antipaladin here again, did more thinking and decided Dazzing Display was just too feat intensive. I'd of been more comfortable if I was using at least a high crit weapon, but it just wasn't going to happen, so here we are now.

Antipaladin X/Lore Warden Fighter 1
Noble Scion of War
Power Attack
Shield Focus
1B Cornugon Smash
Hurtful
Furious Focus
Dreadful Carnage

The Fighter dip at 6 gets me "early" access to Cornugon Smash which seems beneficial. The inclusion of Furious Focus and Dreadful Carnage so far seems kind of up in the air since I don't particularly expect to be getting killing blows to take advantage of Dreadful Carnage, but, I should still be able to kill a mook or two to trigger the aoe demoralize.

Still accepting advice besides "use a 2h weapon". I've considered Quick Draw since then I could always 2h with my warhammer then since it's a free action to equip and uneqip my quick draw light shield, but it feels like such a wasted feat...
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>>47712232
proof pls?
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>>47712390
Was there information you were expecting that I wasn't providing m8?

Should I be more general about how you are flailing wildly? You seem to be having a giggle but lay off the bubbly, it's making you a little uncoordinated pal.
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>>47712245
>How does /pfg/ like their magical girls

Neutral evil with fluffy tails.
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>>47712293

Really, I don't understand where the summoner comes into it at all.

Even with a passing knowledge of the genre, magical girls either

>A. Fight hand-to-hand with their adversaries (play an Avenger)
>B. Are blaster-casters (play a Warlock)
>C. Use emotion or illusion-based magic (ie, WHY THE FUCK DIDN'T YOU JUST GIVE IT THE BARD LIST?)

It's like yes, Magical Girls usually have a mascot animal, but Luna, Kero, Kyubey and most of those guys aren't battle companions, so they'd just be normal familiars with maybe a special ability or two, not the focal point of the class's fighting style.

Honestly they probably would have been better off making "magical change" a feat or a talent.
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>>47712197
"Olelele! Olelele!!"
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>>47712420
I'm quite honestly not sure if your expecting that calling me a drunk on this of all sites it an insult but ok. Now let's both crawl back into our respective holes before some tells us to fuck.
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>>47712409
It is not especially secret. They partake in the IRC channel under the name Agata and add people to Skype fairly freely. I am unsure how I could sufficiently "prove" that to you in a way that would not also expose my own identity and make me a potential target for their autistic rage.
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>>47712464
just fug alreagy :DDDDDDDDDDD
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>>47712443
>Really, I don't understand where the summoner comes into it at all.
Card Captor Sakura is pretty much a Conjuration specialist Wizard, Paizo decided it should be a Summoner instead.
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>>47712443
as far as I know evolution surge doesn't benefit familiars even in that archtype as well yes?

Honestly Most magical girls are full casters with high BAB and high physical stats. There was never a class that was going to do them justice, but the summoner list is honestly the jokest of jokes.

Synth summoner is ironically a better archtype to be a magical girl than a magical girl. Sure you don't get batman powers, but now most of your spells aren't shit because they do marginally help you, and you actually have a transformation sequence that is meaningful. Throw in some eldritch heritage for a familiar and you are golden.

Even if you hate synth, a dip is good enough and there are other abilities that are similar, like elemental body, or other transumation effects.
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>>47712464
It's your conduct while drinking that is the problem, not alcohol. I don't have a hate boner for booze. It's one of the few things left I can smell while cooking with.
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So /pfg/ what's the best way to use your undead besides combat, which is a given. I need some creative ideas, as I'm currently a fuckin idiot and can't think of any.

I am currently using the large sided necrocraft as combination storage/transportation(playing as a ratfolk), but seeing as I recently picked up an easy way to make undead(wand of animate dead) I wanted to see if you all had any ideas.
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okay faggots I need to win a bet with a friend, how many of you ERP?
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>>47712494
>conjuration wizard
nah, Sakura is at least 3/4ths bab, and is some kind of card based archtype or prc.
theres like a million of them now so I'm not sure which one would be best for her anymore, but yeah, Harrow caster of some kind.
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>>47712529
Now we're just getting off topic
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>>47712438

>>47712564
Yo.
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>>47712564
is this in game or out of game?
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>>47712591
either
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>>47712555

As backup dancers for a villain song.
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>>47712596
>>47712564
Well I do for one. you might have an easier time just posting a straw poll or something though.
>>
https://docs.google.com/document/d/11ASaUE8N7KJo-atrXOPU-stFMDn6V5OaP1ZXG1w3koM/edit

I made this like a month ago, posted it once and stopped bothering. I might as well post it again.
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I have a custom-weapon creation system, where you use points to make a weapon. Still need to work on the pricing, but the math is good.

This system makes slings, crossbows and firearms viable like bows, and you can make weapons like the old spiked chain.

Basically you pick a weapon type (Simple, Normal or Exotic), a Weapon Group and spend the points on it. If you pick more that two 0 Point modifications, the third onwards cost 1 Point.

https://docs.google.com/spreadsheets/d/1ar3Xxh8HcbI8WMCQD3CRB1LtOYF7cspYVy9GXV5_b4M/
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Can Emergency Force Shield be used while flying?

The wording is kind of strange but since wall of force doesnt need to be anchored to the ground, my guess is that It does offer the same benefit
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>>47712197
I am lovin' your autism.
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>>47712609
http://www.strawpoll.me/10449640
ok
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Anyone know where that crow warrior fae creature came from? I can't find it on the pfsrd.
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>>47712344
>The fact that they made homura and then simultaneously gave her the worst spell list causes a seething hatred in me.

Why? She only ever spammed one spell in battle, used another exactly once to repair her vision, and then otherwise relied 100% on modern weaponry she burgled with that one spell she spams. She deserves a bad spell list because she's a bad magic user. Mami was the only decent caster of the group.
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>>47712634
>If you pick more that two 0 Point modifications, the third onwards cost 1 Point.
Totally not stolen from Lemmy. :^)
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>>47712671
Bestiary 4, iirc.
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>>47712686
5, actually.
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>>47712634
Oh, and I forget to say that Simple Weapons have 2 points to expend, Martial have 4 and Exotic 6.

The original idea is from Lemmy, I just expanded it. paizo.com/threads/rzs2szvc?Lemmys-Custom-Weapon-Generation-System
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>>47712680
?
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>>47712564

I do with my boyfriend.
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>>47712711
https://docs.google.com/document/d/1VJNynrpwteY3NLoXRMrPXkEdUZMJJxZokWidA16ef_w/edit#
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>>47712680

Yeah, his idea is awesome! See >>47712705
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>>47712555
My character uses undead to pull chariots, carry her palanquin, digging, moving heavy loads, rowing, probing for traps, or making a good impression. People listen when you climb a staircase of skeletons to address them.
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>>47712652
BLOWN THE FUCK OUT
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>>47712734
Ah, ok.
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>>47712740
What.
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>>47712671
You mean the Vilderavn.

Do you guys know if there are classes and builds to make a cool magical cook?
So far I can only think of a few combinations using brew potions and a few instances of craft wondrous items, using classes like witch or artisan. Anything to expand the range of effects beyond 'i prepare stuff you gargle down to heal and buff yourself?'
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>>47712782
I read that as cock and was about to suggest an unarmed strike build.
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>>47712782
>>47712686
Thanks, are the bestiary's all on pfsrd, or are the books in the pastebin? And anyone else got good ideas for tough fae warriors?
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>>47712737
>>47712606
All excellent ideas, thank you, I was think of making wheel skeletons for transportation, so a chariot/skelecart will be perfect
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>>47712624
linebreaker is a half orc spell
Blood scent is an orc spell
savage maw is a half orc spell
heart of metal is probably gorum but not sure
unsure if mask from detection is a pathfinder spell but seers bane is mephistopholes and that seems to be the closest equivelant.
sacred space is aasimar.
windy escape is sylph.

there may be more but those stood out of to me as all spells that cannot be cast without a line authorizing their use. Just because these are on your spell list doesn't mean you can cast them without meeting the prerequisites.
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>>47712837
All 5 bestiaries can be found on both the SRD and the PRD.
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>>47712240
So any thoughts?
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>>47712837
How tough are we talking, and how fae? I like Dullahans a lot myself, though they are technically undead they're also considered a type of fairy in folklore. Nuckelavees make good "mounted" enemies as well, and Redcaps are classic killers. None of them is as strong as the Vilderavn, though. He's like end boss-tier.
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>>47712644
>durr I'm a keep laughing
k.
>>47712677
She used a force missle effect, burst of wind or dispel magic to disperse gass. She also has inhuman strength and abilitity (as shown by being a cripple with a golf club wrecking a steel drum)

Mami also uses ribbons as her special ability, she turned those into guns. Theres no reason homura cant do the same. At the end of the series without her shield she had a bow and feather fall, She does otherwise rely on a 9th level spell at all times though, so I guess that makes her a weak caster.
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>>47712192
Finally got the response, hard to get references in work computer. Anyway, the Greater Extra Arms example has the offhand only getting 0.5x Str. Prodigious TWF would bring that up, but base is reduced
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>>47712652
>http://www.strawpoll.me/10449640
>ok
this isn't what I said yes to, so I'm going to vote no one this.
If you don't want skewed results, you probably shouldn't stick your dick into the experiment. I'm sure it makes your fee fees feel good but acting condescending to one side of the vote tally isn't going to make them want to tell you anything.
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>>47712949
>Anyway, the Greater Extra Arms example has the offhand only getting 0.5x Str.
Why the fuck?
You can just as well wield two off-hand weapons to get 0.5x on each.
And by core rules of multiplying and additive stacking, it's +0.5x and -0.5x, resulting in 1x total.

Moreover, Prodigious TWF doesn't mention that anywhere.
Literally quoting that feat for your blindness:
>Benefit: You may fight with a one-handed weapon in your offhand as if it were a light weapon. In addition, you may use your Strength score instead of your Dexterity score for the purpose of qualifying for Two-Weapon Fighting and any feats with Two-Weapon Fighting as a prerequisite.
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>>47712922
small eidolon is ass.
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>>47712990
>dev how does this work????
>NO THAT'S WRONG THIS IS HOW IT WORKS
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>>47713022
He referenced an entirely unrelated feat.
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>>47713006
Need it for stealth. He isn't a combat eidolon so he only gets summoned when it's espionage time.
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>>47713035
then be another class instead, and pick up a familiar. theyre tiny, don't lose hit points the further away from you they get, will have the support of familiar effects that can teleport them back to you if shit goes wrong, can fit in a familiar pouch.

just no.
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>>47712990
It's not +0.5x and -0.5x. Wielding a weapon two-handed lets you add 1.5x your Strength to your damage. Off-hand attacks (made using Two-Weapon Fighting) add 0.5x your Strength to damage. Depending on order of operations, you either deal 1.5x Strength damage, or 0.5x Strength damage.

Prodigious Two-weapon Fighting has nothing to do with that.
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>>47712949
Wrong feat, meant Double Slice
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>>47713085
http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Multiplying
As per core rules, that translates into +0.5 -0.5.
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>>47712939
I'm thinking for mooks, like something kinda tough. I can use fae ish elves for most multi-purpose things, but I want some signature heavy infantry sort of things.
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>>47713089
Then why would Double Slice reduce the damage of the primary weapon (as you said explicitly)?
That doesn't make any sense.
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>>47713105
It's not multiplication in this case, it's just doing 1/2 of a modifier or 1-1/2 of a modifier. That's different from something doubling or tripling damage.
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>>47712652
>only ERP with my girlfriend
So.. No, then.
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>>47713055
No. Small Skill-dolon is incredibly effective at winning at skills.

Just use your summon monster ability in combat.

You better have a full list of all the monsters you can summon, as well as adjusted stat blocks of them already printed out and ready to go otherwise you will make the game incredibly slow and boring.

You also can't really be the main damage dealer with your summon monsters, but move-blocking, tripping, etc will seriously help your team.
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>>47713130
Well, Power Attack is explicitly worded as multiplication:
>This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls.
>This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
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>>47713126
Then maybe he's wrong and someone needs to cite a correct answer. As he said, he's posting from his work computer. Devs are not infallible.

Get the real rules so everyone can be right.
>>
>Trying to build a paladin on 20 point buy without dumping

This is a lot harder than I thought it'd be. What's a good array if I want to still be a good paladin but also have decent dex, wis, and int?
>>
>>47713105
There is no multiplication happening. A value is being set to either 1.5, or 0.5.

>>47713143
That's not relevant to figuring out how much of your Strength you add to your damage. Like, at all. The fuck?
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>>47713162
>I need to have literally every stat high
K E K
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>>47713162
>i want to have a high str and cha
>and still have a high dex, wiz and int
um...you can't. Unless you think 12 is high.
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>>47713162
Don't? If you want your character to be above average at literally everything, they're not going to be especially good at anything. That's how this works.
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>>47713162
Dump STR and build DEX.
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>>47713162
You can't, you fucking mongoloid.
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>>47713162
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>>47713233
>cuck
Please return to /pol/ and stay there.
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>>47713233
>not taking an Aasimar to get more of those 14's
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>>47713162
Depends on what archtype, but assuming vanilla, You'll want 14 13 14 13 12 12
Thats the best you'll get. this is why low point buy is bullshit and only helps classes that are already amazing and shits on anything that's not that great.
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>>47713162
You don't? Jesus nigger what kind of question is that.
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>>47713153
I phrased badly. "Base" I meant just TWF. I'm backing off of posts for a bit, off my normal rules game. Sorry for the confusion.
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>>47713233
>this shit array
please don't put a 13 in con like this idiot
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>>47713248
>20pb
>low
It is literally called High Fantasy.
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>>47713269
Given the sort of person who tries to get every stat high, I thought it fit the guy.
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>>47712293
>>47712344
>>47712443
>>47712500
This is about what I expected, honestly. Using the basic sorcerer/wizard spell list and putting less emphasis on the familiar is kind of a given, really.

>B. Are blaster-casters (play a Warlock)
This kind that I was looking at for now. Figured I'd see if there were any other things /pfg/ could think of to use as potential abilities, so it isn't just "charisma based bolt-slinger with a special familiar guide".

I'm also realizing that the kitsune racial archetype I had in mind is overlapping heavily with the magical girl one. Fancy that.
>>
>>47713273
It is literally wrong, and any class that isn't a SAD fullcaster suffers hard in it.
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>>47713022
We've been doing this for Paizo FAQs and errata forever, why stop now?
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>>47713273

The developers have sort of admitted they lied/were stupid when they said 15 PB was the baseline assumption of the game, if I recall.
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>>47713273
>durr the devs know what theyre doing. just trust them
no. it's called dick anyone in the ass who isn't the wizard. The more point buy you offer the greater the chance of someone playing a lower tier character. the lower the point buy, the more valuable spells become.
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>>47713287
>Figured I'd see if there were any other things /pfg/ could think of to use as potential abilities
Companion to the lonely, lesbian-only, as a class feature with increased stats.
>>
>>47713287
Honestly if you are a kitsune the best thing to do is go oracle for the sweet curse ability. then you can roll around in tail magics. Depending on your dms interpretation of how revelation spells work, you might even be able to PRC out and combine your tail progression with something else.
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>>47713322
>companion to the lesbian only class feature with increased stats
sorry, what?
>>
>>47713309
source?

>>47713310
>muh character will be useless if I do two less damage per hit and have 1 lower will save
Shhh...

Adults are taking.
>>
>>47713388
Companion to the Lonely is a lewd Vigilante Talent introduced in Inner Sea Intrigue.
>>
>>47713280
It's not stupid to spread out your stats, but the key to it is to remember which stats you will require more often than others.

Con is one of them, Normally strength is not but front line fighters usually have power attack. They could drop str to 12 on my array and leave it there if they didn't plan on picking up power attack. Same with wisdom, Wisdom is not important to a paladin. It adds to some skills and saves, charisma will do more. Int and Dex both are required for certain feats.

With ability point added in after the fact you are looking at
14 13 14 13 12 14.
which is pretty respectable. its not good, and infact is kind of ass all things considered, but the alternative isn't much better
16 10 14 14 10 14
this is your optimized drop the other scores array.
You really don't get much more out of that extra +1 to strength. you do get more skill points, but other than that, It's not much of a change.
>>
>>47713394
>what are feat chain requirements.
adults are talking dumbfuck.
most people don't want their builds to break on a dispel magic so why don't you sit down until you have some basic system mastery
>>
>>47713512
...oh no...there might one day be a monster that wasts it's turn casting dispell magic on my character. Therefore I will be useless unless I have 16+ in most of my stats.

If you want to just write down 30 for each attribute no one is stopping you. Just don't pretend that you aren't a god mode-ing child.
>>
>>47713394

Nope, looks like I misremembered, Jacobs just mentions that he prefers to run 20 PB games but stands by 15 PB as the standard. I coulda sworn I saw Mark Seifter say that 20 PB really should be the standard at some point but I can't find it.
>>
>>47713489
Also depends on the level you are aiming for
1-3 even stats
4-7 one odd stat
8-11 even stats
12-15 one odd stat
16-19 even stats
20 one odd stat
That is assuming you are using one primary stat, you could do multiple odds equal to your number of stat enhancements as well.
But in pf all the stat bonus items, spells, ect give multiples of 2 bonuses so having an odd stat is not useful unless you are getting stat drained.
>>
>>47713562
who cares what these morons think

>>47713556
>I don't know shit about the game
good for you. see >>47713512
>>
>>47713602
like I said, 13 was for requirements, dex 13 and int 13 are both common requirements. it's really not useful beyond that though. a 13 in strength could be enough as well, since power attack is at that level and you have the additional carrying capacity.
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>>47713322
Nice double dubs, anon, but that isn't going to get put in as a class feature for that archetype. It may be basically "the magical girl archetype", but it's not going to have an age or gender restriction on it.
You'll still be able to just use a knack to pick up two vigilante social talents, though, so you can have your ridiculous lesbian fun time if you have to.

>>47713369
A fair point, and I do like oracles, and that "curse", for 1pp, but I'm talking about a potential archetype for a homebrew class in this case. I also honestly think magical tail should not be /eight separate feats/ normally, but that's more whining about paizo's shitty design than anything.

I admit the reason for the archetype just slapping a bandaid over how stupid I think Paizo's version of kitsune is. Level 1 Fox Shape and you can still speak and cast in it patches part of the problem for me.
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Quick question, is a Hellknight's Fearsomeness discipline an ability that requires use, and as such limited to being used 2/3 times a day, or is it a constant one, and not limited to uses/day?
>>
>>47713162
Be an angel kin assimar, it'll make your life easier.
>>
>>47713622

Those 13 [stat you don't use] gates can get very annoying at times. At least they've started to get less anal about Combat fucking Expertise.

Still see 0 reason for Improved Bravery to have a 13 CHA requirement, though. It's already investing a feat to make Bravery not ass while not quite as good as Armed Bravery.
>>
>>47712408
There is a magic shield that lets you cast, Claw Hand Shield or something? It's flavor would probably match your antipaladin.

Also consider the Bone Flail as well, magic one handed flail with reach
>>
>>47713604
>if i get hit with dispel magic and ONE of my items are disabled my feat-pre req's mean my build doesn't work!
>therefore I need a 40 point buy to be effective.

If you weren't a god modeing child you wold have characters that still functioned when they lost a feat or two.

That is also completely separate form the monster manual having...3%? of it's monsters capable of casting dispel magic.

You have no friends, are a child, and play pathfinder for the power fantasy wish fulfillment. That is all fine and you can live how you want. You don't get to pretend that the game only works if we all follow your particular brand of degeneracy.
>>
>>47713653

It's limited.

The Hell knight can use any one discipline a number of times per day equal to the total number of disciplines he has access to, so at 3rd level he may use his discipline once per day. At 6th level, he may use both disciplines twice per day each. At 9th level, he may use all three of his disciplines three times per day.
>>
>>47713653
...why are his legs 2/3rds of his height?
>>
>>47713698
Like I said, see >>47713512
>projecting this hard
I won't grace these fantasies with a description.
>>
>>47713720
He didn't skip leg day
>>
>>47713720
ver. ka
>>
Looking at making a mystic. What's the best way to build one? They seem to want to build dex as they only get light armor and some abilities that only function in them, but archery seems rather strong too. Would it be a bad idea to go the route of psyarm 3 with the feat+trait to get +6 to blade level and practiced initiator? The wis stacking seems nice, but I wonder if it's worth it.
>>
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Finally got banned from the Paizo boards.

In my tenure there I called out Lisa Stevens, Jason Buhlman, SKR, Stephen, Chris, that ninja avatar person, and Vic Wertz on their shit whenever I saw them deflecting questions or attempting to derail a topic.

Vic was the only one butthurt enough to get me banned for it.
>>
>>47714241
Who the fuck is Vic Wertz?
>>
>>47714379
http://paizo.com/people/VicWertz

A guy who has nothing to do with actual game rules, further raising the question of why he was derailing a thread on errata practices.
>>
>>47713648

Magical tail being 8 feats is awful, yes. I mean, what were they thinking?
>>
>>47714241
>>47714418
Hahaha, wow. Link to Wertz being a faggot?
>>
>>47714480
>>47714241
>randoms badmouthing Paizo
>no evidence given
Expected.
>>
>>47714574
They delete the posts. Scorched earth man
>>
>>47714574
You gotta give people time for these things.
Trudging back through forum search functions can take a while.

You think you'll have a screencap in two minutes, and next thing you know you've been in there half an hour trying to find the right spot in a 70 page thread.

>IT WAS PAGE 39, I'M FUCKING SURE OF IT! WHERE IS IT! WHERE?
>>
>>47713832
any help on this one?
>>
>>47714609
This is also true, forgot about that.
One often only finds out they got a rise out of them when the thread is suddenly two pages shorter and someone's saying "you all need to be nicer"
>>
Have any new archetypes for Vigilante been published since Ultimate Intrigue?
>>
>>47713832
Decide what you want to use, there's few wrong ways of building any initiator.

We'll have different advice if you want archery, vs if you want a two-hander, vs if you want firearms.
>>
>>47714480
>>47714480
http://paizo.com/threads/rzs2tobn&page=5?Paizo-Errata-Missed-Opportunities#220

You see the wall of text explaining how and why the ACG got the Adventure Path logo printed on it? That was in a thread about how Paizo Errata needs to be revamped.

Also I'm pretty sure they banned me because I keep telling people to watch this video
https://youtu.be/0KMGm_9TcIQ?t=1h22m45s
(if the time stamp doesn't work click to 1 hour 22 minutes)
>>
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>>47714674
I forgot to mention to
>>47714574
>>47714480

Vic himself didn't respond back. He just got Chris to come in and delete shit then send me an email telling me I'm banned.
>>
I have 30 charisma as a 10th level kineticist (not an overwhelming soul)
What the hell do I even do with this?
I got a +25 enhancement bonus due to some campaign related thing.
>>
>>47714746

>+25 enhancement bonus due to some campaign related thing.

lol wtf
>>
>>47714746
Fuck bitches, I guess. Or retrain into a Cha-caster/overwhelming soul.
>>
>>47714674
So, the reason the harrow medium is dead is because Mark is a pussy.
>>
>>47714816
I wouldn't say it's because he's a pussy, more because he was hired less than a year ago and Jason is a huge cock that hates his job.
>>
>>47713287
I'm like, half to 3/4 done with my Spheres archetype.

My gist was that they still get a choice between specialization, either Equipment or Companion, and can spend a vigilante talent to get the other at half level.

Basically, Equipment Magical Girls get an Armorist's Bound Equipment, and they can summon all of it at once in conjunction with their transformation.
>>
What is the best blasting spell that can kill the biggest amount of tightly-packed non-undead enemies BUT has to deal ~70 damage at its caster level cap?
>>
>>47715036
Average or maximum damage? Are you asking because you urgently have to AoE an area with PCs in it? Any particular level or class?

An empowered fireball deals an average of 60 damage. Intensified empowered fireball does 78.75.
>>
>>47714640
Would you recommend the psyarm dip or is that too much?

and which combat style would work best with knight chandler?
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>>47712129
Eh, sure

https://docs.google.com/document/d/1T6SL20wo1p98czHNie7QPvyMk1r9VeRyxmEnAOk0xmY/edit?usp=sharing

Comments are enabled in case someone has more feedback to add to the doc.
>>
>>47715036
If you can slap Maximize Spell on whatever it is, Detonate is guaranteed to do 80 damage. Fireball and Diamond Spray both do 60 damage.
>>
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>>47715036
fireball with goblin drum gets 65. if we're talking 4th level spells theres intensify. This assumes you dipped into cross blooded for the damage boost arcanas. otherwise you have to pretty much wait for 5-6th level spells. cold is probably the most range and damage, with freezing sphere and cold ice strike in a single turn. If you don't otherwise mind the limitations though oracle gets flame strike which is 50% sacred damage for less range, bypassing immunities at minimum.

15d6+30 damage sphere 40' radius, then 60' line
or
Move and standard action cast flame strike for one type '10 radius fire that deals 15d6+40 damage, half of which cannot be resisted. Firesnake is also fairly effecient if you can get ahold of it.
>>
>>47715216
I have bad news about the goblin fire drum, Anon...

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/goblin-fire-drum
>>
>>47715239
>http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/goblin-fire-drum
>implying I play in pfs
>>
>>47715153
Psy-Armory, like any soulknife, is not something you just dip. Other classes are things you consider dipping to go WITH it. If you can't have maximum or near-maximum enhancement for it you're better off using normal weapons.

Knight Chandler isn't particularly rooted to weapon types; rather you usually want to be within the range of your light, and get your friends in it as well. However, whether that's a clump of mages and archers or a pack of melees doesn't really matter much. You have several options for votive effects anyways.

It does get bonuses with Strikes, though, so you may want to focus on big hits rather than TWF.

Figure out who you wanna stick with, it will support whatever you choose.
>>
So did that DSP module/AP ever get made? The Opened Mind or something?
>>
Horror Adventures info from Seifter's facebook

Mini-facts about Horror Adventures I heard at Paizocon Part 1: The Corruptions
As some of you know, I don't like to spoil things about books here that are "never before seen", but I do keep note of everything anybody has already revealed, including at preview panels, which might lead, like in Intrigue, to my collecting some pretty awesome facts to share with you guys. I'll be posting them in a series. Here's some tidbits I overheard (or said) at panels about corruptions.
There are 11 Corruptions, and each corruption has one of the core iconics to illustrate it. The match-ups are as follows
Accursed Seoni has lost herself to the twisted vengeful magic of hags and the fey.
Deep One Harsk is even losing patches of his beard.
Ghoul Sajan hungers for the flesh of the living and the dead.
Hellbound Seelah fell to the service of Mephistopheles and is now probably a tyrant antipaladin.
Hive Merisiel was infected by a race of creatures known as the Hive.
Lich Ezren decided to take the jump to lichdom.
Lycanthrope Lini is now a werewolf.
Possessed Amiri has been possessed by the spirit of the frost giant who once owned her sword.
Promethean Valeros's liver failed and he started to have Damiel replace his parts with iron golem parts
Shadow Lem has lost the joy and color from his life, so he broke his flute and carved the symbol of Zon Kuthon into his flesh with the jagged shards.
Vampire Kyra nows worships Zura
>>
>>47715376
>Deep One Harsk is even losing patches of his beard.

Truly a tragic day.
>>
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>>47715376
>Valeros is turning himself into a golem bit by bit.

VALEROS CONTINUES TO BE BEST ICONIC. SOMEHOW.

How does one's liver fail when you're regularly subjected to healing magics?
>>
>>47715431
I respect Valeros' tenacity despite getting the absolute shit kicked out if him in an amazingly large portion of Pathfinder art.
>>
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>>47715376
Hmm? Ghoul?
>>
>>47715329
Yes it did.
>>
>>47715452
In a curious way, he's empowered by how low on the totem pole Fighters are.

I mean for one, people in control have the delusion that Fighters and Wizards are in any way equal, so despite mechanics, he has plot-power on his side to be equal to Ezren. This is also what makes Ezren such a shit wizard. They meet in the middle.

Plus, even as basic as his build is, a TWF Fighter is still more or less competent at killing shit fucking dead, which is more than can be said for Harsk and some of the others
>>
I'm considering using some kind of gun using character. My DM is open to 3pp on a case by case basis, but I am highly doubtful my DM will allow anything with such a major new addition like maneuvers.

So any advice?
>>
>>47715562
Use the Marksman archetype that allows them to haul around a culverin.
>>
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Need some help with ideas for a gimmicky but fun character. I need to make a non-ironic clown hero. Chaotic Good protector of children, who strikes at the evil and corrupt and gives his plunder to orphanages and children.

I'm not sure what's best to make the clown class-wise. needs to be somethign weird, but playable. Card-caster magus looks kind of fun, but I'm not sure if they actually work. Bard's almost too obvious a choice, so unless there's a weird bard variant I'm not aware of, I'll stray away. Rogue might be interesting, but from what I recall rogues suck.

Any ideas?
>>
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>>47715376
>werewolf Lini
>>
>>47715431
Kyra, Seelah and Lini started refusing their healing services when more than 50% of his bodily harm came from drinking instead of fighting monsters.
>>
>>47715605

Marksman archetype for what?
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>>47715376
>Lycanthrope Lini is now a werewolf.
>Shortstack with dem hips now has animal instincts and very low self-control
>>
>>47715623

>Gnome werewolf
>Fearsome, yet adorable
>>
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>>47715707
>>
>>47715623
She has that one trait which allows her to only morph parts of her body if she wants.
>>
>>47715733
Which trait is that?
>>
>>47715562
Well, if your GM allows it, the far and away best option is Gunsmoke Mystic from PoW:E.

Otherwise... well, you're kinda screwed. Using a gun effectively requires 5 levels of Gunslinger, which is far too much to dip and still play another class.

However, there are some options to make your character, if not optimal, at least semi-enjoyable.
1. Inquisitor - Both this class and Gunslinger are wisdom based, so you're not MAD, the two classes shore up each others' weak save, the Inquisitor skill-list kicks ass, domains/inquisitions let you do things like substitute wisdom for charisma in social skills, letting you be a competent face, you get wisdom to knowledge skills so you can identify shit, and all the Inquisitor's class features/spells are dedicated to turning enemies into fine mist. All things the Gunslinger would love to do.

2. Warpriest - Same bonus as Inquisitor, except instead of skills, you get the ability to quicken your buffs. Less utility, more focus on murderizing. Really a toss up between this and Inquisitor

3. Hunter - Wisdom based half-caster, gets an animal companion who you can pump up through Boon Companion. Has an excellent spell list, and animal foci rock.

4. Investigator - Unfortunately this is Int based, which means you're splitting between wisdom and int. But Investigator's phenomenal self-buffs allows you to output serious DPR, while also being incredibly tanky. Plus, you can replace the Rogue, so no one is stuck playing a tier 6 class!
>>
>>47715562
>>47715793
Eldritch Archer Magus seems like it might be decent. Either play a Tiefling with Prehensile Tail or go Hexcrafter for Prehensile Hair, go TWF and pew pew.

Will probably take a while to come online with all the feats you need to sink into it, though. And probably still does less than just using a bow.
>>
>>47715754
Metamorph (7-pt Merit)
Shapechanging for you is as easy as breathing. You do not need to roll to change forms, nor is spending a Rage point necessary for an instantaneous shift. You make your changes as if you scored five successes on your roll to shift forms. If you lose consciousness from wounds or from some other reason, you may roll Wits + Primal-Urge (difficulty 8) to choose which form you assume rather than reverting to breed form.
>>
>>47715793

As said, I'm doubtful my DM would allow something from DSP as maneuvers are just a giant can of worms she probably isn't gonna wanna deal with.

With regards to the other classes, how would I manage to use a gun with them? Are these implying dips into Gunslinger 5? What about Savage Technologist, or Trench Fighter?
>>
>>47715888
You understand this is PF and not WoD?
>>
>>47716014
Wait... is it?
>>
>>47715893
Yeah, most of those classes were assuming a progression of Gunslinger/Other Class/Gunslinger x4/Other Class the rest.

Savage Technologist is something I keep forgetting about, but yes, that could absolutely work. The three problems are that you don't have the Gunslinger's quick clear, so misfires bend you over a rail, you can't cast spells or use any abilities while getting Dex to Damage (which significantly lowers the usefuleness of these dips), and you don't start with a gun... so you're stuck buying it. Amateur Gunslinger can fix the first issue, and a non-combative GM can fix the third.

Trench Fighter also rarely gets looked at, since it's designed for a "guns everywhere" campaign. The biggest problems are the misfires, and a lack of proficiency (plus you're taking 3 levels in Fighter, which sucks.)
>>
>>47715893

Shit, forgot to mention here. >>47716043

Eldritch Archer Magus is also a fantastic option. Arcane Bonding your gun kicks ass, and with the Magus's DPS, you may not even need Dex-to-Damage.
>>
>>47712164

Carrion Hill isn't bad, and with an expedient group you can make it work for one (longer) session.

>>47712443

Yeah, I think the magical girlchild would work quite serviceably with the bard list and talents giving you access to the lower-level bard performances. Congrats, you are now an okay buffer with a sidekick.

I really do not like the unchained summoner spell list. Sure, the old one was chock full of underleved gems and it felt a bit like playing a 9-level caster with the serial numbers filed off, but the new one is just so bland.

>>47715623
Eh, I had pegged her as more of a cat girl
>>
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So! Who all's looking forward to their weekend session?

Don't worry, it probably won't get canceled.
>>
>>47716103
Well according to /pfg/ canon she fucks her leopard, so she's a cat girl in that sense.
>>
Is there any way of making spells good aligned in Pathfinder, whether by metamagic, items, or other feats?

First party preferably, though 3rd party is of interest.
>>
The material plane has a night sky, but does outer space exist in pathfinder? How does it interact with planes? Do the various planes have their own outer spaces?
>>
>>47716109
My session was yesterday. That said, I'm looking forward to next week's, so there's that.
>>
>>47715562
Depends what level your party plays at. If advanced firearms are in, all you really need is deadly aim and shoot shoot shoot. Get shadow-shooting to solve ammo costs/reloading if those are an issue, then gunslinger all the way.

So what's the party composition at the moment?
>>
>>47716234
In order:
It does
Black holes are portals to the negative energy plane, and wormholes form when they're cauterised via positive energy. Beyond that it doesn't really, though a lot of creatures native to the plane of fire live on suns.
No idea.
>>
>>47716234
Outer space does exist in Pathfinder; in game it's called the Dark Tapestry. It's probably exclusive to the Material plane and planes that mirror it (Shadow, ethereal)
>>
>>47715562
Trench Fighter level 3 gets you gun training (dex to damage), and two feats to go with it. The right archetype combos can also give you weapon training 1 with that I think.

If you want high-tech, your primary option is Warsoul. If you're not gonna be able to get an initiator class, well, forget it. Otherwise it's the only real way to field a beam cannon.

Consider the automatics, like the Madsen. Not only are they less retardedly expensive per-shot to feed (metal cartridge + 40 round drum) but they can be surprisingly feat-light, since NONE of the damage-boosting feats we usually apply work with them. Go instead for the "weapon counts as bigger" and/or something that lets you wield bigger weapons (preferably both). lower damage than usual, but attacks hit every AC equal or below your roll in a line, and a nat 20 becomes hilarious down a corridor.

The Gunslinger class isn't actually good: the grit and deed stuff isn't great (well, more initiative ain't bad) and it's mostly a class built around reducing the penalties guns have for not being longbows. Some say the best gunslinger is the bolt-ace; the crossbow archetype!
>>
>>47715729
I don't get it
>>
>>47716333
Techslingers can field beam cannons.
>>
>>47716093
>>47716043
>>47715881
>>47716262

This is a lot of stuff to consider.

We are starting at level 1, and I know we already have a Magus in the party, I think he's going Mindblade. I think we also have a Flame Dancer Bard. Not sure what the other player is doing.

As for the firearms level, I don't know, but I'd guess advanced firearms will be usable past say level 5 or so.
>>
>>47715617

It really depends on what you want your character to be able to do. As long as you have some skill points (which becomes easier if the DM allows background skill points from unchained), this is fairly simple. From then on...

- Rogue - the unchained version is ok,not great but ok.
- Bard - some of the more street-oriented archetypes are okay. Consider the court bard as a sort of court jester - your music is now debuff-oriented and you are really good at dealing with nobles.
- Skald - pseudo-bard who inspires rage instead of courage. Could work,but too epic imo.
- Vigilante - if you want to have a secondary persona,the class is great for you. Very modular class, good options for fighty, sneaky or sorta magical (6-level) styles. Probably my secondary choice after the bard.
- Slayer - plenty of skill points, good at fighting dirty - sort of a ranger/rogue hybrid. Pure ranger (i.e.urban ranger) can work too, if you fit the spells and the companion in your repertoir.
- Inquisitor - the divine version of the bard. If you do not mind having a zealous streak and being very good at ferreting out people's secrets (and scaring them),this is great.
- Investigator - not directly tied to the jester thing, but you get to be a savvy type with a lot of smarts and some alchemy. Pure alchemist is doable as well (if you go for slapstick, you can have explosive pie-bombs or have a crazy clown persona with master chymist). Alchemist clowns can be rather...weird.
- Swashbuckler - eh, it isn't great,but you are a nimble,decent warrior with some charisma synergy. Daring champion cavaliers are sort of the same (though possibly better).
- Brawler - this is getting a bit thin, but if you want to be a bare knucklers fighter when the chips are down, the brawler is decent at it, a bit like a monk without the ki stuff. Their mutable styles may work for a sort of trick combatant.

I would probably go with a bard or a vigilante, desu.
>>
>>47716378
Only in single-fire mode
And they have to pay for it (the cheapest are 40k)

They'd eat a charge if they so much as wanted to use semi-auto or a full attack, as signature deed's just 1/round
>>
>>47716093

Speaking of the Eldritch Archer, does it really have a "go-to" ranged spell in the first couple levels like Shocking Grasp/Frostbite? Because looking at it it seems like you're gonna be waiting a while if you go for the old Shocking Grasp standby.

I imagine Scorching Ray is the archetype's big go-to spell?
>>
>>47716420
Vital Strike it then.

Or ignore shitty paizo errata.
>>
>>47716485
Snowball
>>
>>47716485
Snowball.

Snowball is like Shocking Grasp, except it has the potential to stagger people and you can apply Rime spell to it.
>>
>>47716507
>>47716514

Cripes, I keep forgetting about that spell. Stupid PRD.

I find it vaguely hilarious you can have an option that sounds even stupider than the boxing glove arrow and yet it's ridiculously more effective.
>>
>>47716499
If you want to homebrew that's fine, and the tech stuff certainly deserves it, but we have to at least give our advice here using the standards of "what's written" to a degree.

Vital Strike can work but is better used on an X-Laser (unfortunately that one eats a ton of charges every shot).

Even an x4 (12d6) greater vital strike isn't great by the time you can get it. A better vital-strike option's the old double-hackbut
>>
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>>47716109
Game was last night. Kinda pissed because my internet was shut off a week before the bill was due; but managed to get things fixed this morning. That said, because my internet decided to fuck off, we had to end it early; so now we have the very last few rounds of the last fight of this story arc before we start enjoying our 3-4 year downtime in-game. I kinda don't want to recap too much until this chapter is finally fuckin' d o n e.
>>
>>47716544
The hackbut needs setup prior to firing though.

And still needs ammunition.
>>
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>>47716109
I'm looking forward to it, but I seriously hope we quit needing to stop early because someone's "tired". If this was an in-person game I'd bring a pot of coffee with me and force people to drink it so they would quit being so tired all the time.

Hopefully the fact that overwatch has been out for a while means we can have full sessions again.
>>
>>47716617
Yes, but the ammunition is fucktons cheaper.
>>
I'm building a lunar Oracle around using beast shape 4 to become a catoblepas. I intend to use a combination of the stench feature a combination of that with amplify stench and the poison breath from that form, to absolutely destroy the saves of anything I come across compiling that with smells like blindness / deafness and bestow curse I'm trying to build this in such a way as to make actions Impossible for enemies. I start at level 9, what else should I have in order to make this build work better?
>>
>>47716410
Also, there are some options in occult. The mesmerist could work pretty well, and you could probably manage to reskin a medium or psychic for it.
>>
>>47716293
>>47716300

Cool, thanks anons.
>>
>>47716109
I am so ready to hit level two in one game, and play my level two character in another. I am also very excited for my commoner session starting in an hour.
>>
>>47716721
Other fun fact, the center of stars is a gateway to the positive, and the deep negative has upgraded spheres of annihilation, which don't have that stupid atmos-shielding preventing it from doing its damn job against hostile worlds/oceans/etc.

So even total-fire-immunes have to be careful: the center of a star is ALSO perfectly capable of annihilation through Positive-Energy-Overflow.
>>
>>47716689
Vitalstriking Techslingers don't NEED ammunition, is the point. Even with paizo errata, a Techslinger can fire a 1 charge tech gun once per round for zero cost whatsoever.
>>
>>47716293
So if I were to use a Gate spell to open a gate to the negative energy plane, I'd create a black hole?
>>
Pick one senpaitachi

http://www.strawpoll.me/10452023
>>
>>47716880
No, the gate spell just lets things go through, not force-pull the two environments.
>>
>>47716880
Don't think so. Gate's are controlled portals, while black holes are more uncontrolled tears in reality. Also they can be other things, like the prisons of deities.
>>
>>47714784
Already fucking bitches. My 30 Cha would give me 3 bonus 1st level spells for a dip into a casting class. I'm was thinking wild blooded tattooed sorcerer for a boost to my electric blast damage and a familiar.
I feel like there is some better dip to pick up that I'm just not thinking of though. Archeologist bard maybe?

>>47714774
My hideous 5 charisma character asked for "a makeover" as a boon from a demon lord. All the other characters in the party are charisma based. So much salt when they figured out the appearance change wasn't illusory. I didn't even have to sell my soul. It does have downsides though.
>>
Does someone have Inner Sea Intrigue? I'm looking for info on the Perfect Scholar Monk
>>
>>47716966

>Asking a demon lord for a "makeover"
>Not being more specific than that

Hoo, boy.
>>
test
>>
>>47716977
I guess the demon lord was just pleased to not get a another big list of legalese. It's not like he's a devil or anything.
>>
>>47715617
You could go the 'class packages' thing put out by third party and drop the spell casting from bard and instead pick up something like rogue sneak attacking?

Play like a less grim dark jester from darkest dungeon.
>>
>>47716392
>>47716333

Just heard back from DM. Guns are Emerging, however I have permission to use a revolver.

I kind of like both Warpriest and Inquisitor so I may play around with them both.

So the recommendation of a general build would likely be:

1 Gunslinger
1 Warpriest
2 Gunslinger
3 Gunslinger
4 Gunslinger
5 Gunslinger
2 Warpriest

?
>>
Megalodon
"Don't go into the water..."

Colossal Animal (Aquatic, Dire)
Hit Dice: 24d8+168 (360 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 100 ft. (20 squares)
Armor Class: 26 (-8 size, +4 Dex, +20 natural), touch 6, flat-footed 22
Base Attack/Grapple: +24/+54
Attack: Bite +40 melee (6d8+22)
Full Attack: Bite +40 melee (6d8+22)
Space/Reach: 30 ft./20 ft.
Special Attacks: Engulfing maw, frenzy, frightful presence, improved grab, rend
Special Qualities: Blindsense, hyper-carnivore, keen scent, low-light vision
Saves: Fort +21, Ref +18, Will +18
Abilities: Str 38, Dex 18, Con 24, Int 8, Wis 14, Cha 7
Skills: Listen +20, Spot +20, Swim +25
Feats: Dodge, Improved Initiative, Improved Natural Attack (bite), Improved Swimby Attack, Iron Will, Mobility, Power Attack, Swimby Attack, Weapon Focus (bite)
Environment: Aquatic
Organization: Solitary
Challenge Rating: 14
Treasure: None
Alignment: Always neutral
Advancement: 25 - 72 HD (Colossal+)
Level Adjustment: —

The primeval oceans were once reeking charnel houses; the exquisiteness of terror was the natural state of all. This was the dominion of the megalodon, Nature's ultimate predator; these were the killing fields of all others.

The megalodon's monstrous visage and powerful form hides a cold, calculating intellect, the instincts of a hunter, the strategy of a tactician; an intelligence unbowed by the coldness of the water, and undaunted by its primal savagery. Its maw hides eight rows of viciously serrated teeth, the graveyard of countless.

A full 67 feet in length, its sleek length is so finely designed and crafted that it propels itself through the oceans with an offensive ease. Its jaws alone could hide 16 fully grown adults.

It is a tireless, some would disparagingly say soulless, predator, but reality is much more complex.

Combat

Blindsense (Ex): A megalodon can locate creatures underwater within a 100-foot radius. This ability works only when the shark is underwater.
>>
>>47717186

Engulfing Maw (Ex): A megalodon can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark's digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 35 points of damage to the shark's digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A megalodon's gullet can hold 2 Gargantuan, 8 Huge or Large, 32 Medium or Small, 128 Small, 512 Diminutive, or 896 Fine or smaller opponents.
>>
Question:
Living Legend Soulknife "Secret Techniques" says:
"When the living legend completes a seance, he chooses a combat feat he meets the prerequisites for and gains the benefits of that feat while he remains inhabited by his roles. In addition, if one of his roles is the champion, the living legend can change the feat selected by performing weapon drills for ten minutes."
Advanced Study is marked as a Combat feat.
Would Secret Techniques allow me to change the selections for Advanced Study each time? Or would it only allow me to make the decision once, and forever lock the Advanced Study choice to those maneuvers/stance?
>>
>>47717186
>>
>>47717205
Given the precedent of the Aegis and things like Brawler, you get to pick each time.
>>
>>47717186
>Treasure: None
This is unacceptable.
Add dead adventurers with loot inside it's stomach.
>>
>>47717186
>CR 14
>no ranged attacks
cuckish
>>
>>47717186
A megalodon's crushing bite exerts such tremendous pressure and power that it bites with the force of adamantine. It benefits from a free Improved Natural Attack (bite) feat and also ignores the hardness of objects, always penetrating their touch armour class. Its crushing bite provides a further +1 natural bonus on attack rolls and damage.

Frenzy (Ex): Any time the meglodon scents blood in the water, it flies into an uncontrollable frenzy. In its frenzy, the megalodon temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but it takes a -2 penalty to Armor Class. The increase in Constitution increases the megalodon's hit points by 2 points per level, but these hit points go away at the end of the frenzy when its Constitution score drops back to normal. The frenzy lasts for 12 rounds. The megalodon cannot prematurely or voluntarily end its frenzy, though the shark is not fatigued at the end of its frenzy.

Frightful Presence (Ex): A megalodon can unsettle prey (anything that is not itself) with its mere presence. The ability takes effect automatically whenever the shark attacks, charges or swims near. Creatures within a radius of 60 feet are subject to the effect if they have fewer HD than the shark. A potentially affected creature that succeeds on a Will DC 20 save remains immune to the shark's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
>>
>>47717186

Hyper-carnivore (Ex): The meglodon exists as the peak of predatory evolution. It is Nature's ultimate killing machine. Its monstrous form hides tremendous power, speed and endurance. Its intellect is unrivalled in one so animalistic and singularly focused.
The megalodon benefits from the following.
It receives maximum hit points for its Hit Dice.
It receives a base attack bonus equal to its Hit Dice.
Its primary movement mode increases by 20 feet.
It benefits from an additional +4 to Natural Armor.
Its Intelligence increases to 8 while retaining its Animal type.

Improved Grab (Ex): To use this ability, a megalodon must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to engulf the foe in its maw in the following round.

Keen Scent (Ex): A megalodon can notice creatures by scent in a 360-foot radius and detect blood in the water at ranges of up to ten miles.

Rend (Ex): A megalodon that hits with the full force of bite with its vicious rows of serrated teeth, hooks onto the opponent's body and shakes violently, both gorging itself and disgorging chunks of flesh. This attack automatically deals an extra 4d6+21 points of damage.

Skills: A megalodon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
>>
>>47712245
>4chan fucks up
>lose my post because of it

Fug.

Well, it's not finished, but I made a bunch of tweaks to things and gave it a capstone. It's not fleshed out, but I'm comfortable enough with it to say it's in a playable state now! Maybe by the time the weekend is over I'll have most of the archetypes done too!

The Stregone!
https://docs.google.com/document/d/1GVTXsAAdkxpLjQFfvYzuME3lVyuhAU2chxXrK46vlbA/edit?usp=sharing
>>
>>47717312
>>47717336
ok tbqh you just seem super autistic now

it's a big shark and that's about it
>>
>>47717164
Gunslinger 5 will give you dex to damage (this is IMPORTANT). A revolver isn't actually all that great, *but* at least allows you to go against touch-AC further than fucking 20ft.

When you get the chance, get a source of Abundant Ammunition.
>>
Would you say it's fair to make Soulknife's Focused Offense also substitute STR for the purposes of CMB?
So long as you use the mindblade, of course.
>>
>>47717348
Do you even have a sense of humor, holy shit
>>
>>47717365
of course not have you seen my name

t. real BUILDPOSTER
>>
>>47717336
>can detect blood in the water at ranges of up to ten miles.
> Any time the meglodon scents blood in the water, it flies into an uncontrollable frenzy.
How do they get anything done?
>>
>>47717361
doesn't anything affecting your attack already affect CMB?
>>
>>47717349
Bruh, a revolver is SUPER good over a fucking flintlock.

Move-action full-reloads, or free action with just rapid reload.
>>
>>47717361
uh m8 it already does, shit that affects your attack rolls does the same for CMB
>>
>>47717383
Not that I'm aware of.
Have I been missing something?
When it comes to Focused Offense, it simply states "attack and damage rolls."
Thread replies: 255
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