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Infinity General: Corregidor is a joke Edition
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Infinity is a 28mm scale skirmish game by Corvus Belli where Corregidor's genetic monstrosities fight like pansies then laugh about it, while glorious nippon warriors look on in disgust

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>New Official Army Builder that still doesn't work properly but is slowly improving:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Check out Operation: Flamestrike
http://flamestrike.warconsole.com

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous Thread
>>47553785
>>
I'm liking the updates on army 6. The mobile version is especially nice.

I was mucking about on it and I came up with this dumb list. Thoughts?

Ariadna
──────────────────────────────────────────────────

9 / 1 / 1
COLONEL VORONIN Lieutenant Rifle / Assault Pistol, AP CC Weapon. (0 | 21)
SPETSNAZ (CH: Mimetism, AD: Parachutist) Boarding Shotgun, Grenades / Pistol, AP CCW, Knife. (0 | 33)
SPETSNAZ (CH: Mimetism, AD: Parachutist) Boarding Shotgun, Grenades / Pistol, AP CCW, Knife. (0 | 33)
VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (0 | 38)
AIRBORNE RANGER Molotok / Pistol, AP CC Weapon, Knife. (1.5 | 32)
AIRBORNE RANGER Molotok / Pistol, AP CC Weapon, Knife. (1.5 | 32)
EQUIPE MIRAGE-5 . (2 | 69)
MARGOT AP Rifle + Light Grenade Launcher / Pistol, Knife. (37)
DUROC 2 Chain Rifles, Grenades, Smoke Grenades / AP CC Weapon. (32)
PARA-COMMANDO (Forward Observer) Rifle / Pistol, Knife. (0 | 21)
PARA-COMMANDO (Forward Observer) Rifle / Pistol, Knife. (0 | 21)

5 SWC | 300 Points
>>
>>47593394
>9 / 1 / 1
Nomen est omen?
>>
>>47594603
...?
>>
Why would I ever want to discover a holoecho when I could just shoot at it instead? Beyond being out of good range, it seems like a worse option.
>>
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New thread friendly reminder that random crits are fair and balanced
>>
>>47594823
......I think you just answered your own question.
>>
>>47595910
Well yes, otherwise asuras would win 99% of the time
>>
>>47596224
I honestly don't know if he is complaining about crits or supporting them.

They are an important and interesting part of the game IMO.
>>
Did some more mukkin about with this one, hoping to get the most out of the order pool.


Caledonian Highlander Army
──────────────────────────────────────────────────

GROUP 1 10
HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
ISOBEL McGREGOR T2 Rifle, Flash Pulse, D-Charges, E/Mauler / Pistol, Knife. (0.5 | 26)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10)
HIGHLANDER GREY T2 Boarding Shotgun, Grenades, Smoke Grenades, D-Charges / Pistol, CCW. (0 | 25)
CALEDONIAN MORMAER Lieutenant (X Visor) T2 Rifle / Pistol, Knife. (0 | 33)
CALEDONIAN MORMAER (Fireteam: Haris) AP HMG / Pistol, Knife. (2.5 | 43)
SCOT (1st Battalion) (Fireteam: Duo) Missile Launcher / Assault Pistol, Knife. (1.5 | 27)
SCOT (1st Battalion) (Fireteam: Duo, Forward Observer) AP Marksman Rifle / Pistol, Knife. (0 | 24)

GROUP 2 / 4 / 4
McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31)
CAMERONIAN 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 23)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)

6 SWC | 300 Points
>>
With list building, how much redundancy do I need?
>>
>>47597961
Duo is useful for moving up the board and neither SG wants to do that.

Try a pair of these guys: SCOT (1st Battalion) (Fireteam: Duo, Forward Observer) 2 Submachine guns, D.E.P., D-Charges / Pistol, Knife.

Also Wulver Haris is legit if you can find the points. I prefer it to the Mormaer Haris.
>>
>>47598041
I guess it pays to have a plan B.
I like having 2-3 main killers, preferably with one doubling as a specialist. So like a Sepulchre, a Father-Knight hacker and a Bulleteer. Rest is either quick specialists, backup or cheerleaders.
>>
This is an old list of mine, made up out of the units that I own.

How does it hold up in this day and age? I was a scrub even back then.

---Nomads---

--------------------------------------------------
Variation 1: Reverend Healer, Grenzer Sniper
--------------------------------------------------

Group 1 10 / 0 / 0
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (22)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32)
SIN-EATER Mk12 / Pistol, CCW. (30)
REVEREND HEALER MULTI Rifle, Nanopulser / Pistol, EXP CCW. (37)
MOBILE BRIGADA HMG / Pistol, Knife. (2 | 42)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Marker / Pistol, Knife. (0.5 | 34)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, CrazyKoalas (2) / Electric Pulse. (26)

6 SWC | 299 Points

---
Variation 1 Location: http://www.infinitythegame.com/army/index.php?l=NTElTm9tYWRzJTQxNSYxNTEwJjF8MzkyJjE0MTAmMXw0MjEmMTUzMiYxfDM5MyYxNDE1JjF8NDE4JjE1MjQmMXwzOTcmMTQ0NCYxfDM5OCYxNDQ3JjF8NDE2JjE1MTgmMXwzOTUmMTQzMCYxfDQyNCYxNTM3JjElMjk5JTYlMCU@
>>
>>47600403
I also have a version that uses a Custodier. I recall liking it a little more.

--------------------------------------------------
Variation 2: HMG Intruder, Zero, Tomcat Doctor
--------------------------------------------------

Group 1 10 / 0 / 0
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (22)
TOMCAT Doctor Combi Rifle + Light Flamethrower / Pistol, Knife. (22)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
GRENZER Spitfire / Pistol, Breaker Pistol, Knife. (1.5 | 30)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Marker / Pistol, Knife. (0.5 | 34)
MOBILE BRIGADA HMG / Pistol, Knife. (2 | 42)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, CrazyKoalas (2) / Electric Pulse. (26)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ZERO Combi Rifle, Antipersonnel Mines / Pistol, Knife. (18)

Group 2 0
SIN-EATER Mk12 / Pistol, CCW. (30)

6 SWC | 300 Points
>>
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So what do you all think the Blackjacks will look like?

I like to think they'll look a bit like this.
>>
>>47601007
Looks like shit. I hope to god they look nothing like that.

Hoping for Exo Suits.
They'll probaby be more like powerloaders due to s5. Also since you can jump out of them easily they won't be fully enclosed in all likelyhood.
>>
>>47601437
Something like the Matrix APU with metal plates welded on, or a better Edge of Tomorrow suit would be pretty neat.
>>
>>47601754
>better Edge of Tomorrow suit would be pretty neat.
Yea that's kinda what I was going for.

The APUs are a bit huge but the style is neat.
I just want a exo soldier like the cowadooty dudes damn it.
Maybe I'll make my own shitty Ranger or something.
>>
Hello.
>>
>>47602778
Get out of here EI
>>
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You are the lone survivor of the unit of core link team you most commonly take.

You are 16" away from me.

roll to discover

How would you fare knowing I play Yu Jing?
>>
>>47603053
>Unidron
>Just end up standing there waiting for Doc Worm who will never come
>>
>>47600426
That's quite a few active turn weapons. The Grenzer and Intruder have almost the same function, so I'd give Grenzer a missile launcher to give yourself some nice reactive AT power. MB and Intruders are also both expensive order hogs, so I'm not entirely sure about having both with HMGs. It seems like they'd both end up not living up to their full potential.

>>47603053
>Yaogat
Let's do this you pussy.
>>
>>47603141
>Doctor Worm's fat S3 ass is stuck in a narrow gate
>>
>>47603053
>indigo spec ops fusilier

You fucking die. Get the fuck out

Glory to the hyperpower
>>
>>47603702
With what? WIP13? That might be crazy good for PanO but nobody else is impressed.
>>
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Iguana WIP.

Doing it in my signature style.

I first painted the iguana TAG's head black, but I didn't like how it look, so I made it white. Think I should match the operator's helmet to it?
>>
>>47603849

I think the operator's helmet should be red, but maybe a white chest plate? It doesn't technically follow since the Iguana chest should be white then but I think that might be a nicer mix of colors when they're side-by-side

Are you doing those details on the leg freehand? they look really nice.
>>
>>47603349
I don't suppose this is much better

Variation 4
──────────────────────────────────────────────────

GROUP 1 10
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22)
TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower / Pistol, Knife. (0 | 22)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
MOBILE BRIGADA HMG / Pistol, Knife. (2 | 42)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
ZERO Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 17)
GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)

GROUP 21
SIN-EATER Mk12 / Pistol, CCW. (0 | 30)

6 SWC | 300 Points
>>
>>47603849
"Eh, clean paintjob, but nothing special..."
>sees leg
"9/10!"
Those kind of small details really make the paintjob pop. Maybe Africa/savannah themed base to make the theme even more clear.
>>
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Hey all. New player playing with army lists, how does this look?

I'll be running a link with Konstantinos, the and the order sergeants in the first combat group. I'll have a father-knight duo in the second combat group
>>
>>47603053
>Myrmidon

say that to my face not online
>>
>>47604825
>the battle raged for 3 days as neither side could land a hit upon the other
>>
>>47604862
That is why nanopulers are so good.
>>
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Hey my dudes.

Trying to come up with a good "Police Cop" paint scheme for my Corregidors using dark blue as the primary colour/base.
Any ideas?
>>
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>>47604900
I really don't like white myself so this is what I came up with
>>
>>47604900
Your blue is a bit too bright, I'd tone it down a little if you're going for the space police feel. If it were me I'd make the blue the colour of his clothing rather than his armour. Maybe have black armour.
Cops also generally don't wear much white. I've seen one or two white shirts but generally it's not a very policey colour. Navy blue, black and pale blue are the ones I'd primarily stick with, with a bit of white or grey thrown in for details.
>>
>>47605077
That looks dead sexy.
>>
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>>47604900
>>47605077
I also tried adding a bit of white and it turned out fine in concept
>>
>>47604900
>>47605077
>>47605104
Is this an app?
>>
>>47605077
>>47605104
Very cool I like it.

>>47605083
I'll take this under consideration. Maybe darken the ring webbing or pants a lil on the above example..I do like the "undershirt" having lighter sleeves though. I like the armour being being a visually separate piece quite a bit.

>>47605159
It's just the Infinity unit painter made by some guys from here iirc.
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html
>>
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>>47603053
Good luck, I've got invincible powers.
Don't roll to Discover, Intuitive Attack with my Light Ft. instead.
>>
I remember there was a pic showing what they are planning to release in June, from the beginning of the year.
PanO will be getting Tikbalang and Uhlan, what about the rest of the factions?
>>
>>47605961
Wu ming and Foxtrot forward observer with boarding shotgun. That's what I can remember.
>>
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>>47603053
You want to get into melee?

Bring it on.
>>
>>47594759
9.11...the murican way to say 11.9.

You know, world trade center?
>>
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>>47606148
> not Domaru

SHAMEFUR DISPRAY
>>
>>47605420
>>47606148

>flamer
>melee
>16 inches away
>>
>>47604393
I don't like that order split at all.
I'd move the Father-Knight duo to group 1, unlink Konstantinos (he is actively gimped by being in a link) and replace the Fusiliers with something with a bit more punch or specialists, like a Pathfinder or a Trauma-Doc.
I'd also replace the linked MSR with a HRL, because ranged templates are cool.
>>
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>>47603053
shame they were made in the middle of the N2 manlet-scale
>>
>>47603053
I think you have just hit a nail here.
We can make Infinity tactical trivia challenges and keep the thread alive with people solving them.
>>
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>>47608207
INFINITY Tactical Trivia Challenge.
An enemy impersonator is 4" away from me. The enemy is already in an Impersonator State, simulating to be a friendly troop. I'm not in a fireteam. I'm not in Yu Jing. I'm do not have template weapons but, anyway, I'm the worst nightmare for my enemy.

Who am I?
>>
>>47608244
You're the player going first.
>>
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>>47608244
NOBODY EXPECTS THE PANO INQUISITION
>>
>>47608244
I don'tplay this game, but I'd guess Black Friar.
>>
>>47608279
Black Friars have nanopulsers, so no.
>>
>>47608299
I forgot the nanopulser.
Black Friars just keep getting sexier the more I look at them.

I wonder if they put one in a new MO starter.
>>
>>47608244
I'm a 40mm camo token. Who am I?
>>
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>>47608244
It is not a Black Friar.
Keep trying.
>>
>>47608392
Uhlan
>>
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>>47608244
Come here, little morsel.
>>
>>47608409
Oh, I forgot they were a thing.
Nope.
>>
>>47608446
Recently got the model. He's like a metal wang you stick arms and a head to. Wasn't expecting the torso and cloak to be one big piece.
>>
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>>47603949
>>47604347
Thanks for the compliment. I do the freehand stuff rather frequently, it's become my gimmick by now, it doesn't look exceedingly amazing, but the person I paint it for likes it and requests it. I usually just go image searching some variation of the phrase "polynesian tattoos" or "tribal tattoos" and improv on the spot.

So I've worked on the iguana more, haven't gotten around to the pilot, but I'm happy with the results on the iguana. Now I have to figure out the basing.
>>
>>47608244
Gaki?
>>
>>47608244
Kaauri Sentinel with a Boarding Shotgun?
>>
Noob question: I know that normally you can only take fireteams if you're in a sectorial, but the army builder is showing that some units, like Suryats, still have fireteam: Duo and Haris. Can I use both of those in vanilla, just duo, or none at all?
>>
Rolled 20, 6, 12, 11 = 49 (4d20)

>>47603053
>Briscard
full order Discover-shoot with Marksman rifle
>>
>>47610528
>20 to discover...

...shit.
>>
>>47610518
Taking an EVO hacker can enable Duos as per the rules for EVO.

Don't think vanilla can take Haris or greater.
>>
>>47608392
Antipode?
>>
>>47610561

Awesome, thank you. Trying to list build for a league game today. I don't really have the space for duo suryats but that's something I'd like to try in the future.
>>
>>47610518
There are certain hacking programs that allow you to form duo link teams in vanilla.
>>
>>47610542
"I'm a cat, go back to sleep!"
>>
does stealth allpy to all members of the triad that the Sukeul Commander is a part of?
>>
>>47606888
with hsn3, why not both?

>>47606953
For a model worth just more than a third of a Hac Tao, I thnk it has a fair shot at dealing with it.
>>
>>47605420
>dat filename
Also, I regret buying the spitfire Wildcat instead of the rocketeer
>>
>>47612673
>not having all five
Do you even nerves of steel?
And what's the point of a lone Wildcat if it's not the HRL one? It's Nomad's only HRL.
>>
>>47612812
I originally picked it up when I was trying to make the wildcat link work. I'm 4/5.
>>
>>47609644
>Kaauri Sentinel with a Boarding Shotgun?

CORRECT!
Or at least that was the one I was thinking about.
>>
>>47614228
>no template weapons
>boarding shotgun

Impact template is still template.
>>
>>47614228
but their shit in close Combat, and that's where the impersonator is going to go
>>
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Designate a target.
>>
For Svalarheima I want a Valkyrie medic unit with super jump.
>>
>>47618092
We get it, you play overwatch.
>>
>>47618253
>you play overwatch.
No I thought would be a good idea before overwatch. It bloody makes sense considering the background of most of the pano population on the planet.
>>
>>47618092
Aren't the Hospitallers based on Svalarheima? I'm not sure it would be a good idea to concentrate all of PanO's good doctors into one sectorial.
>>
>>47618471
>Hospitallers based on Svalarheima?
Yes they are.
>>
Man I wish there were more sculpts for Farzans. Khawarijs feel more like what I'd hoped they would look like and what I'll probably proxy with. The one sculpt they DO get is also pretty boring.
>>
>>47619808
Be nice to have more sculpts. Especially for stuff that either has a super ancient sculpt or simply never got one.
>>
>>47619851

Yea, I'll be pretty happy when most of the older sculpts are phased out. Also since I'm sitting here putting the Farzans together, fuck their fucking arms Jesus Christ.
>>
It is I, Miyamoto Musashi, and I'm within 6" of your back arc and it's my active turn. What chance do you have?
>>
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>>47621254
Murr~
>>
>>47621254
Go get 'em, Koalas! Let's trade!
>>
>>47621725
>pssh
*dodges koalas*
>nothin personnel, kid
*teleports behind back
*unseathes katana's*
>>
>>47621623
Pretty even match up, while Chimera having a slight upper hand imo thanks to higher damaging chance and cheaper price. Even with i-kohl, Musashi hits better, but Total immunity robs the teeth from his attack, while viral Chimeras CCW is pretty nasty even with BTS 3 of Musashi. Now Pupniks placement might change the odds, I'd wager good old Chain rifle shot is better option is this case.
>>
>>47621623
You know that dude has a chain rifle, right? Thanks god they removed dodge into combat.
>>
>>47622286
>Thanks god they removed dodge into combat.
It's called engage now. Mainly screw over link teams some time.
>>
>>47621254
>miyamoto musashi moves into base to base

Laugh and make fun of his ugly ass miniature until he kills himself. This only works until his new mini is out.
>>
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>>47622322
It isn't that bad imo. The cheekbones are too pronounced, but otherwise it could be way worse, such asKo Dali and Uxia -tier.
>>
>>47622286
>>47622313
Chimera still has PH13 and Pupniks have Hyper-Dynamics 2. Also Kinematika. Not to mention Chimera has Eclipse grenades, which would force Musashi to make his next shot an intuitive attack if used.
I'd say they stand a fair chance of dodging the chain. 6" is a bit far to engage him, but he'd have to stay away, as being a 1-wound guy he'd rather not engage a NBW with a Viral CCW.
>>
>>47622454
>Uxia
She looks fine.
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>>47622662
You sure about that?
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>>47622762
Oh, you mean old Uxia.
Current one is fine.
She's still not as bad as old Ko-Dali though.
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>>47622785
Well, it's the first mini sculpted for Infinity, so it has some historical merit. Too bad it shows too.
>>
>>47622454
Speaking of Ko Dali, I wonder if YJ is going to get a character to replace her. With only 1 Chinese character in the Chinese faction (compared to fucking 7 Japanese ones), they could really do with another. I'm hoping for a named Shang Ji or Zuyong since they could link with their base unit.
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>>47622859
I've been wondering this as well. I really like the new Tiger Soldiers, but I suspect they won't make a character variant having done Ko Dali in the past.
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>>47621254
1v1 me bro I'll fuck you up
>>
>>47622762
I've had that model and the old studio paintjob makes it look a lot uglier than it is (still not good, but not eyegougingly ugly).
>>
>>47623031
That's the same with a lot of old stuff. Often the faces aren't as hideous as they seem with that studio paintjob.
>>
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Directly translating some of the text in the YJ unit logos has been pretty fun. I think the actual translation of Shang Ji is something more like 'superior'.
>>
>>47623284

The first 2 characters seems to be swapped (Ji Shang) from the looks of it.
>>
>>47623284
Keep in mind they have typos in a few of their unit logos too, but no one notices because it's chinese.
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>>47623324
That's most likely CB fucking up. I took the moonrunes directly from their unit logos.
>>
>>47623395
This. A lot of them don't even correlate at all, or the translations given by CB don't match.
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>>47623428
Hell, I don't even know Chinese and I've noticed a bunch of errors. They managed to use the correct Jia in the middle of the Guijia symbol, but fucked it up at the top so that it reads 'Tortoise home team' instead of 'Tortoiseshell team'.
>>
>>47623925

Yeah, the intonation used is correct, but the meaning (and character used) seems pretty off, unless they meant for a home guard or something, which doesn't exactly suggest an elite force.

>>47623428

Not to mention some of the IS insignia (ie Zhan Ying and Hsien) are not consistent with the rest of the revamped ones.
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I've taken new pictures of my ORCs. Paint may seem a bit thick in some places probably because I use a regular brush, not an airbrush, so I don't always spread it evenly.
I always use several very thin layers when painting white though.

We'll see how these two fare later today. Wish me luck.
>>
>>47624272

Also, the first character used for the Crane (Xian He) is actually the same one as the Hsien in Mandarin.
>>
>>47624386
Like you said, the paint is thick in some places. It mostly looks like a messy blur. I think if you applied some super thinned black paint to all of those panel lines and joints you can make the armor pop more. It'll help break up the color scheme
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>>47624544
>And to finish this article, I would like to ask you:
>Are our TAG pilots really safe?

What now? As if they were safe bafore. Unless he's talking about remote:presence TAGs, which might leave similar instance in rules like Toni incident in fluff.
>>
>>47624884
Also, sending lists using OTM will be mandatory in the next ITS season.
>>
Is Infinity expensive?
>>
>>47624922
Much cheaper than Warhammer, more expensive than Malifaux or historical wargames.
>>
>>47624922
Not compared to most other miniature games out there. You don't need many models to play.
>>
>>47624989
>Malifaux
>cheap

Only if you fall to the "you only need a crew box" scheme and somehow stick to it.
>>
>>47624922
Not at all. 100-200 for a full army, and the nature of the game tends to make it quite possible to change a few figures at a time, so it's easy to expand and adjust.

>>47625704

Yeah, that's a total lie. You need a crew box, and an extra two blister packs. Total rort.
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>>47626071
>Yeah, that's a total lie. You need a crew box, and an extra two blister packs. Total rort.

Expect half of the crew boxes contain some pretty weak units and because you can make your list after seeing the scenario and knowing opponent faction, optimal playing requires that you own pretty much every faction model at least once. Ofc you can play "casually" with your starting force, but so you can with pretty much every game.
>>
>>47593090

I have a question for Aleph players, ho is Hector?

Was thinking of going for a Steel Phalanx force with him as a leader.

He seems really amazing.
>>
>>47626341
He's a Steel Phalanx big shot. In the Iliad he was a trojan who killed a fuckload of Greeks, including Patroclus.

On the table he's very good in SP but generally not worth it over Achilles in vanilla.
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>>47626940
I am absolutely fresh and just thinking how to upgrade from the steel phalanx starter set.

A Myrmidon pack seems absolutely necessary since steel phalanx and Eudoros buff them in general.

I like buffing my dudes while they slay things instead of just regularily slaying things.

Thats why I am interested in Hector in addition to Eudoros.

That might be a mistake though.
>>
>>47626940
I dunno, Achilles is more of a lone wolf/Patroculs duo, Hector is a Myrmidon officer first and foremost. He's to move with the link, not on his own.
Also has a plasma gun.
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>>47624386
Welp, killed to a man. We got Biotechvore and I didn't really account for the Maghariba. My moving repeaters were shut down pretty quick (Bulleteer and Pathfinder) and I didn't have any deployable ones, because I was a dummy and went for the Sergeant FO instead of Croc Man, just because I had spare SWC.

Maghariba quickly shut down my TR remote and I didn't really have another long ranged ARO piece, so the enemy could get out of the Biotechvore zone largely unmolested.

On the other hand ORC Duo cleaned house before they went down.

My opponent had a Spec-Op and I didn't, but I'm not sure how having one of my own would help in the situation we were in.

Learned a few things in this game. ORC Duo is a fun way to get them both out in position for Suppressive fire, but I'm not sure if it's worth a command token to start with it (in vanilla); possibly Overclock is better, especially if I had more than one armbot.
>>
>>47627020
Hector, Achilles 1 or 2 and Asura are all big powerhouse units that compete for that same super-infantry slot.

All are effectively 3 wounds, have solid armor. Achilles is the best fighter in all stats.
Asuras have the best anti-camo and only anti-smoke tech of the three. As well as a potent if under-armed hacker option. Worst CC.
Hector is in between, but is the best leader due to both being able to fireteam anybody in SP (Thoras, Dactyls OR Myrmidons), and having strategos. X-Visor Plasma Rifle is fucking hilarious and should always be taken on him.
>>
>>47627544
Ok...so going big boy pants on myrmidons, hector and eudoros might work then.

Thank you.

Only wondering is I should put hector Thorakites or Dactlys...cant decide between the two.
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Any ideas for playing Quad Control with Nomads? Everyone is going to bring super killy models and I've found that Nomads are pretty shitty in a firefight
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>>47628673

Corregidor (or Corregidor-heavy vanilla) is a great option for Quadrant Control. Aside from the Alguiciles at 11, essentially every Corregidor unit has 12-13 BS to even your odds in a head-on firefight. Corregidor is also swimming in template weapons, which are great for depopulating enemy strong points and making room for your big guns like Brigadas and Intruders. The wealth of airborne deployment in the sectorial will also allow you to reap the opponent's backline and set up in unexpected locations and pile into a quadrant for that clutch Hail Mary offensive.
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>>47629159
I think I'm probably fucked then. Thank you for the advice though, I'll see what I can do
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>>47628673
You have Lizard and Szalamandra for some high damage, heavy resistance. Or a Brigada link. Or Riot Grrrls. Hell, even Wildcats, in a full link you get 3 BS16 base HRL shots.

Remember to stack odds against your opponent. Most Rambos and TAGs are not that good in CC, so rush them with Uberfallkommando, Morlocks or Jaguar link with Senor Massacre. Shoot through smoke with your Intruder. Put a Sin-Eater up high and a Spektr Sniper to be a real pain in their ass. Put a Spitfire behind their backs with a Hellcat or a Prowler. Make use of Flash Pulse and ADHL to blind or immobilize problematic models and then shoot them down with no ARO. Infuriate opponents with Crazy Koalas.

Nomads are degenerate criminal scum – they fight dirty.
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>>47628673
That's ripe for some double TAG action.
Something like this:
Taskmaster LT
Szalamandra
Iguana
Zero KHD
Transducer Zond
Stempler zond
4x Jaguar Chain rifle

Iguanas are amazing for quadrant control due to how many wounds you need to put down. The extra TAG means you spend less orders putting a TAG in a good spot and your opponent has to split their counters. And HMC are just too fun.

Taskmaster brings his own board control, packs a decent gun, and can do heavy lifting. The Zero is a reliable skirmisher that keeps your TAGs functional.

Jaguars are excellent cheerleaders in that they have many tricks to minimize damage to the pool and are decent attack peices.

Stempler is the usual amazing FO bot. Sensor for discover and difficult shots. Transducer is there for the flash pulse.

You don't need MSV due to how many beefy shooters and templates there are.

Options include swapping the Transducer for baggage to spam Koalas. Another option is swap the Szally for Lizzy HGL and give the Zero an AHD. You trade raw killing for more versatility.
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>>47628673
Playing straight Vanilla Nomads?
Spektrs, Gecko, Bandit, Jags, Riot Grrls, and the Szalamandra.

Corregidor can bring a Brigada link or Gecko Duo. Tsyklons/ Lunokhods, McMurrough, and Intruders can be surprisingly resilient.

Bakunin really has Riot Grrl links and the Lizard. Prowlers can be a nice nuisance.

Vanilla and Corregidor seem to be like your best bet for Quadrant Control. The options for some TO:Camo, all the Nomad ship units (Tunguska, Corr, and Bak), and nice combos are pretty strong. Though Corregidor is padded with some nice link team options and solid shooters.

Personally, I would go with Vanilla because of the versatility of the Tunguska units.
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>>47627936
Dactyls are slightly better at keeping Hector up and can keep pace with him.

Thorakitai are cheaper, harder to kill, and slightly killier, but are only 4-2 movement.

I lean towards thorakitai.
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>>47632220
Thanks man.
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>>47631575
Mobile Brigada looks pretty sweet, the minis alone.

Corregidor around them sounds fun.

Are these guys some kind of anarcho commies?

Black and red implies that.
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>>47632370
Not really. Nomads are just a cluster of rebels that don't like the ALEPH-controlled human sphere for whatever reason.

Corregidor specifically is the most 'normal' of the rebels, running on repurposed army surplus and technology developed by Praxis. Not on the cutting edge of tech, and the least funded of the three ships, but definitely not running on scraps.

They're also basically a normal democracy, just in a much smaller community. Though they are a source of outsourced mercenary work and zero-gravity construction, to the point where most citizens know how to work in space.
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>>47632633
They're honestly more like anarcho-syndicalists than pure democrats.
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>>47632779
They still have a sort of government, considering that the ship works under a command structure, but yeah, that's pretty close.
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>>47632779
I like their rough space worker aesthetic.
If you do not work, out the airlock you go.

Puts the benefits of citihenship into perspective.

I read some datasphere articles and it seems they are the most supported and thus most popular nomad faction right now.

You guys play them often?
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>>47633083
Ps:
I mean against them.
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>>47632298
70- some points for three Dactyls
Our 54 for three thorakitai with an engineer, paramedic, and a HMG or Feurbach.

Not to hard of a choice in my mind.
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>>47633160
Points economy, also you need someone to hold positions while the myrmidon fun-train murderfucks shit.
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>>47632370
Bakunin are the bohemian commune of everyone whose not happy with ALEPH, making them Internet as a nation, including weaponized versions of furries, neo-luddite religious nuts and SJWs.

Corregidor are ex-cons and refugees from Mexico and Africa, making them both hardy and versatile. Their units are the most tool-boxy.

Tunguska are white-collar criminals, money launderers and hackers. They have few units so far, but among them are best hackers in the game, the Interventors.

So yeah, basically Nomads are anarchists and outcasts for one reason or another. Funnily enough it makes them the most basic faction; they have a bit of everything and they're competent at it all, just not particularly excelling in any specific area, aside maybe from table control (though Ariadna's Advent Calendars would probably like to argue). Yet it's enough to make them both powerful an popular.
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>>47634447
As long as they are not space marine popular, I would have no proble starting them.

Playing some anarcho-syndicalist space bandits sounds pretty fun, fluff wise.
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>>47634493
None of the factions are as monolithically popular as Spess Mehrens in 40k. Nomads, PanOceania, and Yu Jing are all around each other at the top if the Flamestrike Campaign was anything to go off of. Also, unlike 40k, half the factions aren't really part of the same 'faction'. I swear, 40k must be 80% Imperium just shooting each other at this point.
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>>47634493
Nobody is space marine popular.

>>47634523
To be fair, 60% of Infinity is the Human Sphere shooting at itself.
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>>47634523
>>47634542
Thank god.

But the only non human sphere guys are Tohaa and the Combine though.

Not much.
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>>47634542
True, but it's much more a 'Human with Aliens included' game than 'Humanity vs. Aliens' one. It's very clear to everyone involved that the humans aren't really on the same side, despite all being technically at peace.
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>>47634523
I was afraid that going for a heavy infantry link in PanO of with Momadd and espevially Military Orders would step into that direction.

But the more I read, about warbands for example, the more I see that the diversity of unit types ans special rules seems to help with that
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>>47634886
Unlike Warhammer, Heavy Infantry are not like MEQs. They're not a type of unit that can solve absolutely every problem in the game. They're quite expensive and are vulnerable to many avenues of attack that other units don't care about. You need to be very careful with them, otherwise enemy hackers or warbands can kick them to the dirt. But if you use them wisely, they can truly rule the battlefield.
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non-infinity player here.

thinking of getting into it, played some demo games as Aleph steel legions, hasnt really grabbed me though. Its incredibly deadly and more than a bit subject to chance.

Am I missing something, i'd like to play, i love Eclipse Phase, but i feel like i'm not getting it and i've come away thinking 'i didnt really have fun'.
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>>47635408
Hacking sounds so fun.

"Haha! Locked in your armour!"
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>>47635453

The randomness is just a fact of life for many games. I think its emphasized a bit more in Infinity due to being skirmish scale. As for what you're missing, it's really hard to say. You very well may be because it's a very complex game and it takes awhile to really get used to it, and how to play in a way that stacks odds in your favor/keeps your dudes more alive.

I say that because you may be falling afoul of the difficulty level. SP are honestly some of the toughest motherfuckers around generally speaking, with oodles of ODD and No Wound Incap units. They're about as close as you can get to being a faction Made of Iron in the game.

I'm still new and learning so that stuff bites me in the ass plenty. I'll get an awesome spitfire TO camo unit... and waste them with a terrible deployment. Balancing everything and minimizing the role of chance is one of the harder parts of getting better. If you have other armies available to you, maybe try out other forces to see if they suit you better. The low count of Steel Phalanx makes mistakes sting a lot more.
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>>47635635

*Low model count. You might prefer a faction that's not super-hyper-elite like SP so that you have more models to use, and thus is typically less impacted by mistake or a single swing of the dice.
>>
for context I had two 150pt games where I had a total victory, no losses. First, their forces rolled poorly, I rolled great and I had a Myrmidon rambo up the field and take out 4 troops and a character.
Second I had a different deployment, took everyone out from afar due to fire lanes and they couldnt hit due to EDD.

Third game was 200 pts against a different army with a different force on a different day. I had two snipers in deployment die first action to some robot with full reaction. Then a gruelling march up the side of the board with Euderos and his link team. Got surprised by a rooftop camo guy who wasted Euderos with a shotgun while the link team scattered and returned fire. The Myrmidons on the other side of the board got pinned down and harried till they died out by another link team and that robot. I pounced on their LT from a rooftop but the ground doesnt miss due to EDD and my last trooper popped smoke but got chain rifled to death. A far more mixed game.

All my games have been straight up elimination games, no missions.

I'm also feeling that while the model count is low compared to other games, the amount of large and small terrain pieces i'd need to make (if i dont play at a FLGS) would be considerable.
Aleph feels the closest to EP, with posthumans and the like.
As for other factions, the Nomads dont really appeal, the faith militant of PanO are a turn off, Ariadna look cool and are hack resistant but i've been told they are untechnical and get boned for it. SpaceAsia feels too weeaboo with samurai but the mecha seems cool. SpaceMiddleEast is interesting and regular PanO calls to me as a basic force with some hack abilities.

my mate plays the alien space monkey faction and enjoys it.
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>>47635965

What did you find unfulfilling about the second game? You might want to try playing some objective based missions to shake things up and see how that suits you, as well as playing at 300 points which is the typical size.
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I'm on the last touches/retouches of this Genji Reskin

jk Saito Togan

Any tips or constructive comments?
>>
>>47636487
Seems pretty solid anon. Only issue is the mouth vents but it's quite a small and rough detail to poke out.
>>
>>47635965
Steel Phalanx in particular tends to be a noob smasher. Their ODD is a handful if you have neither the tools nor the knowledge on how to deal with them. When they get past that hurdle, you're more likely to to have satisfying games.

Also Infinity tends to be objective based game, Killing people is not really what it's balanced around. Usually it's fulfilling some sort of mission condition whether it's territory control, activating switches or stealing boxes. Learning how to do that with tools you have at hand while contending your opponent is where the fun really starts.
>>
Holy fuck 5 point muttawi'ah spam is hilariously op. Come close? Get jammed asshole. Wanna fight? Suck on the is chain rifles and I have smoke grenades.

This is the meta at my LGS now
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>>47637338
MSV2 sniper?
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>>47637599
Once again, Intruders solve everything.
>>
>>47637669
>>47637599
Msv2 doesn't ignore total cover friend
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>>47637739
How can you position them in total cover while also contributing towards the objectives when they are extremely impetuous?

How are they getting to a good spot in total cover without being shot?
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>>47637789
It's not hard to avoid one or two msv models anon. For everyone else there is smoke. Not hard do if you're smart and play with terrain correctly
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>>47637836
>for everyone else there is smoke

Smoke blocks line of sight at the conclusion of the order. You have to move towards the nearest enemy with the impetuous order at least 4 inches with no smoke or partial cover.

It feels like either your LGS uses much less MSV than mine or somehow manage to have an absolute ton of buildings crammed all over the place so you can walk all the way to the center of the map with total cover.
>>
>>47637925

Or even just not a ton of TR bots. They're gonna have a bad time if they turn the corner into the LoS of one.
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>>47637925
No, you just have to be smart. It's not hard to avoid guys with MSV if you don't set up tables like a retard.
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>>47637970
I find that picture completely accurate, and yet I do like fighting in tightly-packed streets if the table makes sense for it, for maximum immersion.

I play games for the wrong reasons.
>>
>>47637970
Murrikan her.
I swear the Christ, some at my show wanted to show me his "best table yet" and it was filled with almost all rock formation terrain the need and makes the American table in that picture look like a euro table.
>>
>>47637970
>It's not hard to avoid guys with MSV

That is my point I am pretty sure you have much less MSV in your local meta to me. It's not possible to reach a single objective without being shot at by MSV in my local meta.

It's not a lack of smarts or creativity it's the fact that you need eclipse grenades or white noise to get there without them shooting you. It's just how we play locally.

If impetuous troops worked a little differently and allowed you to set up white noise zones before running your crazies all over the place then I could see it being incredibly strong but I don't really see it being worth the orders spent making these guys work in my meta.
>>
>>47638078
How much msv is average in your meta and why are you spending so many points on such a small handful of models?
>>
>>47635965
SP is terrible for beginner games. Myrmidons are almost impossible to deal with if you don't know what you're doing.

>SpaceAsia feels too weeaboo with samurai
Japs are entirely optional. YJ is predominantly Chinese.
>>
>>47638525
How else do expect the scrubs to learn?
>>
>>47635453
>Its incredibly deadly and more than a bit subject to chance.
This is very true and it may just not be your thing if neither of these are for you, personally I really struggle to go back to games like 40k where I'm throwing big pools of dice and re-rolling 1s and etc. Sure your rolls even out more and are more likely to reflect your statistical odds, but it's an exercise that bores me, whereas Infinity's rolls excite me.

>i've come away thinking 'i didnt really have fun'.
It may be the person you played, making intro games fun for the new guy isn't always easy, you generally have to hold back on the advanced rules which give the game a lot of it's flavour, and also it's a game that plays so different that it's just too easy to smash noobs so you really have to pull your punches.

I'd suggest trying again and, if you didn't already, insist on playing a proper scenario not just annihilation.
>>
>>47638743
Sorry, but you're full shit. No one has fun playing this game unless they're utterly crushing noobs. Anyone else just struggles along with sad smiles going 'Well at least it's not 40k'
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>>47638888
wat?
>>
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>>47638919
Infinity isn't a fun game to play, people just play it because it's better than 40k.
>>
>>47638888
All those times I've had exciting close wins and losses are just me slapping my dick and saying it's not 40k.

Glad I've been enlightened by that.

Also on common things in metas mine is all templates all the time. Boarding shotguns, grenades, flamethrowers, you name it as most of people's lists have them. This makes people here really dislike snipers and other long range weapons.
>>
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>>47628673
could at least post the next part of it
>>
>>47638985

What >>47639047 said.

It's not like enjoyment is subjective or anything like that.
>>
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>>47639047
>Take 2 snipers and smoke
>Win all the games
Your meta is shit
>>
>>47639149
People pack stuff to counter long range, they just enjoy explosions.
>>
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So it definitely looks like Corregidor is the way to go if you want to win games with Nomads. I've made a list, it looks good to me but I certainly have no idea what I'm doing.

KwBgTAPgzCIQIgewK4CMA2BTABAGQJYB2A1tgCqYCGAttAKQAsDIdYAnAIwd0CEUjzOhwBssXvyYsOwNm15gwjGUOHBhvbgygAOIcG3qemnXu3ANjE9O38jl3dZY9FWudM7zLbmYoAC5pkURDgB2DU0GB2FBIwiomK4BeKcGAW4REEMwMIZolVU6X18gA===

Thoughts? Anything?
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Luck really becomes less of a factor at 300 points, where you can afford to bring backup role units. Understanding that your ARO models are there to slow the enemy down rather than win the game is key. The most important things in infinity is bringing redundancy, using the right troops for the right role and always having a plan B.

Also, 40k trolls go back to masturbating to shit models, shit rules and a shit company you sad fucks.
>>
>>47639712
>implying they're 40k trolls
>implying they don't play some other game they're too insecure to name, because it too has flaws

>>47638985
git gud
>>
>>47639378
I feel like the Intruder LT is too expensive. He's resilient, but an alert opponent will notice you've got an expensive camo-ed unit sitting back not getting orders, and quickly infer what's going on there. You either want to hide your LT as something inconspicuous, or as something durable and that you could use the LT order for something useful.
>>
>>47639893
If f you have a better suggestion I'd live to hear it. The only big weakness I see with Corregidor is their lack of a good Lt.
>>
>>47639712
Luck is bullshit in this game. Not only are d20s super swings but crits will randomly win you the game or lead to all your dudes dying.
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>>47639917
Huh you're right, I had no idea their LT options were so limited. I guess Intruder is fine. I would personally pick Mobile Brigada over him, but that's also 4 more points.
>>
>>47639937
Why so salty? I, for one, don't need a bucket load of dice and the boring predictability they bring for my games. It's a matter of opinion, ofc, perhaps you would enjoy a games without the random element, such as chess.
>>
>>47640029
You can play games that allow you manipulate what you're results will be. Infinity has that but you can be shut out by random crits and then all your dudes are dead and you're fucked.
>>
>>47640084
I know that happened to me once, some used a B 14 weapon and allocated 1 shot to all my dudes, and crit with all of them so all my dudes were dead and i was fucked
>>
>>47640113
This would be hilarious if I didn't see it happen all the time. So many new players have left because they got critted off the table on multiple occasions. Fucking sucks
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>>47639712

Man I really do like that Azra'il model. I don't even play vanilla Haqq but I think I will pick one up at some point.
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>>47640235
boohoo. It clearly wasn't for them then and I don't see how that is such a big loss.
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>>47640332
When you lose more than five players after only a month it's pretty bad. Just accept that it's a bullshit mechanic
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>>47640376
The ability to improvise with a sub-optimal situation is a very important player skill and dynamic of the game.
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>>47640235
I can see where that puts people off, but between two equal opponents sometimes it's only crits that determine an advantage.

Had plenty of games against less experienced players where they would get some good crits, but would lose on objectives.

I'd say the best lesson for Infinity is to accept sometimes your shit dies, and that with the expectation is setting up so they die where you want your opponent to get to in lieu of another angle. Plenty of blood thirsty players that can lose sight of the real goal just because you put something annoying in the right spot.
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>>47640392
>>47640381
It sucks when you do stack the odds in your favor and the dude that's minus nine to hit crits you in a 2. Multiple times. It sucks and when thats the only experience you have with the game for a month or two it sucks

Sure it was hilarious for me but that mew guy can't do anything. All you're great tactics or whatever bullshit you can think is worthless against my one dude hanging out with his riffle and no buffs.
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>>47640454
I just see a lot of impact bias and people who don't like random chance from your posts.

Sad to say you and others didn't enjoy the game, but hope you find something out there to suit your tastes.
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Anon I made a list. I don't know what I am doing:

Van Zant EO
Devil Dog with K-9 Shotgun
Hardcase Frontiersman
Grunt LT with Grenade Launcher
Grunt HMG
Grunt Sniper
Grunt Heavy Flamer

DevilDog with K-9 Chain Rifle
Marauder with Heavy Flamer
Minuteman with 2 light flamer
Maverick with Shotgun
Grunt
Grunt
Grunt Medic
Foxtrot with Rifle
Comes out to like 296 points. Most of this is from a mini buy intro stand point, USaria box, Dog team, VZ, Grunt pack. I was just looking at rule of cool stuff. Seems like you kind of need the box set for value and game aids. Matthew McConaughey and Dog 2 is just for funzies. Grunt box is to get special weapons.

Is there a video to watch or blog to read to give me an understand on list building theory? What is require to not get curb stomped? (IE do I need heavy weapons, hackers, a doctor, or robits?)
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>>47640475
I don't know what you're talking about. I love curb stomping people with random crits. I also acknowledge that it's bullshit.
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>>47640488
Posts come off as complaints and great dislike of the game than recognition of bullshit crits.

Though I still leave it to impact bias. You'll remember every crit that turned the game around than the smart grenade throw that cleared a lane to an objective that squeezed the last point before round three ended.

Also, using your example of a random grunt holding a spot, would you rather your LIs just not be capable of anything against MIs or HIs or bigger?
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>>47640483
>Van Zant EO
I just don't know, how the EO is supposed to be worth it. You practically place your lt in a position, where he is most vulnerable for what? Chance to use lt order for him? Unless you plan last turn AD rush or plan to play with glass cannon lt that kicks the bucket and Van Zant is discount CoC, I don't see the point.
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>>47640483
In terms of general principles, there's a few that have served me well.
Firstly, you want orders. Everything starts with them. For a 300 point list, you want, bare minimum 8. And if you have any AD or TO figures deploying off the board, that'll take it down, so if you do that, start with 10. 10 is ideal, if you can get it. If you have multiple groups, then 7-8 in each will be enough. Link teams can stretch out your orders a bit, but they still need them at the end of the day, so that needs to be constantly kept in mind.

Secondly, you need the ability to focus force at a point. You need to be able to point to a guy watching an objective, and reliably say 'in 2 orders, he's fucked'. This typically means Rambo units. TAGs, HI, powerful links. Basically, strong attackers. Typically this also means long range guns, because if he's at +3 and you're at -6, you're not going to get anything done. The other side of this is that often there's a strong advantage in having some good close up fighters for tight terrain, or inside buildings.

You want the ability to put soldiers where you need them. Or specifically, their capabilities. Wether specialists, shooters, healer types, etc, you need to be able to project power. This could mean infiltration, or high movement values, or stuff like climbing plus or super jump, or AD, or synch, or similar stuff.

You want specialists. And REDUNDANT specialists as well. Don't rely on just 1 or 2. They count for a lot more if they have good projection as well. An infiltrating, camo specialist is going to be a lot more likely to get things done that a 14 point paramedic that sucks in combat, is easy to kill, and has to walk from the DZ every time.

You also ideally want to camouflage your LT a bit, as losing them can really derail your army.

So, with those principles in mind, lets have a look at your list.
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>>47641091
Only time I consider EO is if I have a really obvious Lt choice. Not so much I can run my Lt hot but just to make the focus jump elsewhere.

With Van Zant the opponent certainly will feel it.
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>>47640483

Orders: 5/6 regular orders. You could do with some improvement here. You've got some decent fighters, but they'll run out of puff a bit too early.

Power: You've got a few decent guns, but they're mostly on weaker figures. Link teams can patch that a lot, as a 4/5 man link team has a lot of advantages, but either way, you don't have a lot of ability to reach out. You're very well served close up, though, so taking advantage of tight terrain might well be your best bet. I wouldn't want to have to contest an objective against this list, because once the long range stuff is done, you've got some good options.

Projection:
Some speed, some infiltration, and the werewolves are always good at agility related tasks. There's no heavy firepower on them, but close up, they should be able to manage.
>Specialists
Nearly nothing. That's a problem.
>LT Camouflage
Van Zant has a big goddamn target painted on his head. Your base LT is pretty safe, though, because you've got a bunch of other decent LT candidates, and he'll probably be surrounded by a link team. He might catch a kamikaze chain rifle, though.

So, the takeaway is that maybe you should drop one of the lower level SWC guns, and give something nice to say, your Minuteman, or Marauder. Long range firepower really hurts, when its coming from a tough, skilled figure. Round out your close combat figures and link team, and you should be able to present a pretty tight defence, particularly with your close up fighters. Your offensive options are hobbled by your order count, so consider either amalgamating your strong fighters into one group and giving them 10 orders, and leaving your more disposable figures like hard cases into the second group with a few extra order grunts there to back them up. You also need more specialists. That Maverick's a good candidate if you can find the SWC, and that link team should ideally have at least one specialist. The foxtrot's an easy candidate as well.
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>>47637970
Honestly, murrican style could be good too.
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>>47638985
That pic always cracks me up. Such delicious buthurt.
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New sniper shot.

That's a TAG, right?
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>>47635965
>All my games have been straight up elimination games, no missions.
I think that could be part of the problem.
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>>47641679

Part of one, at least. And given those cables and chunky structure, I'd say we might very well be looking at a Blackjack.
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>>47637338
Mines and snipers tend to remove them.
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>>47641709
>Blackjack
yesssss
>>
I want to go to my local ITS and run an entertaining jank list, because my meta is completely screwy (previous lists seen at ITS events include double Jotum, triple Su Jian, infinite holoprojector works, a core bolt link plus a pair of CSUs and no HI)

It is 200 points no specops. I currently have two list ideas:

A 5 Bolt link plus a load of specialists

A Hsien, a Pheasant Duo and a load of CG and Kuang Shi

Yes they're both objectively terrible lists but my meta is as janky as possible
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>>47642053
>a core bolt link plus a pair of CSUs and no HI
I was under the impression that a Bolt link was so despised because it prevented you from taking any of the rather costly NeoTerra HI. Now there's ORCs though.
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>>47642053
The ISS one could be interesting. I'm assuming you're going to use a couple of CoC Pheasants as specialist doorkickers while the Kuang Shi link provides orders/smoke for the Hsien.

>>47642163
It doesn't, though. The average Bolt link is about 120 points, which leaves you plenty to invest in a Swiss or Aquila in the average 300 point game. They're despised because a lot of Neoterra players are spoilt little shits.
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>>47636643
>>47638525
I played SP in all of these games.

>>47636158
I didnt feel any narrative emerging from the battle, it was just pieces shooting each other and killing the enemy in AROs, without some more complexity it just felt like i was throwing dice and arbitrarily one person was winning engagements. We had some fairly open terrain with wide streets and with only 4/2 movement people were spending several orders crossing between cover and attracting bullets the whole way.
on a 4 foot table, the guns have basically infinite range, so the moment anything acted, it was shot at, some dice were rolled and something died. It felt like the models didnt need to be there to dice off a winner.

I'll be playing more games, and I'll make sure theres some objectives. And I'll try another faction if i can borrow one.
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>>47642749
Sounds like you need more terrain. As a rule of thumb it shouldn't be possible to draw a line of fire from one end of the table to the other. Variance is also good, don't make the entire table have the same terrain density.
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>>47642880
>As a rule of thumb it shouldn't be possible to draw a line of fire
fixed

american tables best tables
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>>47642321
>Spoiled little shits.

Perfectly fits the sectorial, then!
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>>47642890
If there's enough space to put down a unit with a 30mm base, you need more terrain.
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>>47642890
Lel.
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>>47642163
The basic link teams should be made from dudes you like, as you will use them rathe often.

Luckily, Bolts are cool as fuck.
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>>47642053
>>47642321

Convert Pheasants into Zhan Ying, link with Hsien, list becomes a lot less janky.
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>>47643061
That... could well work
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>>47642934
What do you actually put in a Bolt link though? I assume a spitfire, an MSR and a hacker, but what else? Do you make a Bolt your Lt.?
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>>47643129
Possibly, after all they are not that fast and pretty good at holding stuff.

Wwstes the veteran bonus a bit though.
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>>47643129
Bolt hacker is meh. If it was an assault hacker I'd love it since carbonite would compensate for the shitty WIP, but Fusis make far better supportware monkeys. I tend to go for spitfire, MSR, drop bears, para and BSG.
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>>47641709
tactical rubble for Uhlan
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>>47643115

Primary CG/KS team powering the Hsien/ZhanYing haris team is a brutal combination. And you still got about 50ish pts to get, oh idk a basic Wu Ming duo or somesuch to round it up to 10 men.
>>
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>>47641162

I appreciate the help. You may be under estimating how much of a nooblet I am. I haven't purchased anything yet. I am using the army builder to plan out some guys. I can't figure out how to copy a text list out of this thing either.

I was going to do a USAriadna sectional. If my army doesn't fit at least a broad theme it never gets played or painted because I am an idiot. Hence the sectional, which as far as I can tell doesn't really help me in much way at this stage. (maybe later though after more buys)

You mention orders and I am confused how you are getting 4/5? When I look at the army build it says 6 and 6. (Note my groups make no sense because I haven't quite worked out why X model should be in a group or in a separate group)

You say Camouflage you LT, how do I do that? I don't see that option in the army builder.

How do I divide my army into roles? What constitutes a rambo units, a good link team, or an HI? (I don't know what an HI is)

In the same vein what specialists should I have? I am assuming specialists is like engineers, hackers, or doctors? I know you say redundant, but do I need to have at least one of each type?

What separates a good weapon from a crappy one? I am look at a lot of these stats and they all seem to do around the same damage. 13-15. The main difference is AP and range. Are those what I am looking for? From looking at other lists most models only have around 1-3 Arm so I am thinking AP isn't that big of a deal, but I have no clue. Basically the question here is when I can upgrade stat am I trending towards to invest points in?

Also it seems like a lot of models don't exist. Is there like a proxy guide somewhere?
>>
What are some units that you would say are great when taken in 1-2 by themselves but terrible in a link team? Does such a unit exist?
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>>47643637
>LT

Take an LT that could be many different models in your army. If you have a bunch of Alguaciles with combis, and one is your LT, your opponent won't immediately know which it is.
Check out the "courtesy list" option in the army builder. That's a list of all the information that is open to your opponent.

>Rambo units
Good guns, good BS, good mobility/survivability. Move up the board and kill stuff. Specialist a plus.

>good link teams
Link teams in general are pretty good. Having a variety of weapons and a specialist makes one great

>HI
Heavy Infantry. 4-4 Movement and 2 Wounds.

>specialists
Specialists are engineers, hackers, doctors, forward observers, Executive Order, and Specialist Operative. A variety is nice for achieving classified objectives, but you can probably win games just by spamming forward observers or something.

Redundancy is more about total numbers, if you only have one specialist and it dies, then you're pretty much screwed.
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>>47643637
>What separates a good weapon from a crappy one?

Burst and Range are generally most important, also the Ammo type. As you say, the Damage of weapons is usually 13-15, and the Armor of units is mostly 1-3, so that doesn't matter much.

Burst is hugely important. Throwing more dice is what makes the active turn such an advantage, and Total Reaction/Supressive Fire important.

Range is also hugely important. Look at those range bands. See where it says +3 or +6? That's where you want to be.
See where it says -3 and -6? Those are actually blank. Never shoot at those ranges.

I was having a lot of trouble winning games with my nomads, when I realized I had pretty much nothing but combi-rifles and templates. Adding spitfires and HMGs enabled my army to engage at more ranges, and win a few more.

Look up what the different ammo types do. They'll really change how you evaluate certain weapons. Damage and Armor come into play a little more when you're shooting at TAGS and HI, but even then, the right Ammo will probably have more of an effect than damage.

>proxies

The Spec Ops is the official proxy for each faction. But do what you like, explain to your opponent beforehand, and it should all work.
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>>47644053
Not really. Link Teams are pretty purely beneficial.
The only downside is if the model in question is real expensive. So, most HI would probably be better off as 1-2 rather than a link.
>>
Allright, as a new player i'm a bit confused as to what rulebook from the Corvus Belli site i'm supposed to use.
>Rulebook
>ITS Rules and Missions
>Human Sphere N3 rules
Also, will the upcoming book be a update/replacement for the current rules ?
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>>47644266
Rules are free on the download section of the site, but Rulebook is the core rules of the game, Human Sphere is a supplement and ITS contains scenarios and rules for tournament play.
>>
Don't get why people say that this game is purely based on luck. Pretty much every wargame has a luck element but I find that in Infinity it's the most easy to overcome it.

I once won a game with a Clipsos backed by 4 orders after being curb stomped to oblivion. And I've seen and played many other similar instances.
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>>47643637
>camuflage yo lt
HIDE your LT, not camouflage. Camo might work but USARF's main option is the Foxtrot and you don't want to spend premium SWC on what's gonna want to infiltrate and thus be risked anyway.

Main LT options:
- plain line trooper LT, e.g. take 3 plain rifle Grunts - any one of those can potentially be an LT so relying on assassination is risky unless they can kill them all in one go, e.g. with a shotgun template
- survivable LT - a HI/TAG that can survive the first strike and relies on multiple wounds/high ARM. Not an option in USARF.
- camouflaged LT - relies on hiding in multiple camo markers (is it a unit, a mine, or a decoy?) and the necessity of discovering it first. Popular in vanilla Ariadna where you have stuff like Tankhunters or Specnaz decoys, but USARF only has infiltrating camo which is better used more offensively.

> what is HI
google "Infinity acronym glossary" ;)

> what makes a good weapon
Burst, range, special ammo, damage, in that order. Good ammo is Mono, EXP, Viral, DA, Shock. AP is marginal unless you're shooting at TAGs.

> non-existent models
Golden Proxy Rule: "You proxy it, it's your responsibility to let the opponent know what the model is, even if he forgets every 5 minutes." That said, the communities tend to be lenient on proxies.

The only specializations commonly shown on the model are hacker and doctor. FOs/paramedics are usually not represented on the model, unless you really want to convert.

If the model has only CCW and no visible gun, it's usually considered either an "official universal proxy" or a basic rifleman.

Proxy guidelines if you want to be as close as possible to WYSIWYG: if the unit exists but not with the loadout you want, use appropriate unit with an available weapon. If the unit doesn't exist, use something that's got the same Silhouette size. Also, conversions by painting are a thing, I've seen Ghulams painted as Metros to avoid dupes and Azrails used as Blackjacks.
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>>47644358
Well yeah the link is the first thing in the OP.

But thanks for clearing that up for a dummy like me.
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>>47644053
Bao, maybe. They definitely used to be terrible linked, since they had to do it with the shithouse Pheasant and it painted a target on their back that such expensive and brittle units really couldn't deal with.
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>>47639937
Oh man.

First, with the interaction between burst, modifiers and dice canceling, this game is very rewarding if you set up the right move and very punishing if you do not.

Second, there are usually 2-4 crits per player per game. Very rarely there are more, but even when my opponent has dropped 8 crits on me I still identified ways I could have played better to improve my chances.

5% chance of getting crit if they are B1. No one loses games on that. Even if they are rolling 5 dice, its only a ~23% chance, and if they are rolling 5 dice they are probably winning unless they are at a -12.

Anyway, good luck with whatever game you enjoy, but you clearly don't get infinity.
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>>47644395
Yeah AP and K1 don't seem great until you run into a Jotum in supressive fire in the middle of the board.

Then it saves your life.

I always try to bring 1 armor cracking gunfighter if I don't already have a ML, PF or a MonoCCW in the list.
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>>47644053
Svalarheima Nisses might prove to be that, if they get link in their sectoral.
There is no point in taking a Nisse other than a HMG or an MSR one.

Other than that aside from Brigada hogging Core spot I don't think there are such units. And Brigada are still better linked, they're just good enough on their own.
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