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Tundra civ ep.63 - The tides of war are uncertain
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File: World Map.png (4 MB, 9312x6792) Image search: [Google]
World Map.png
4 MB, 9312x6792
Welcome everyone, new and old players alike! This is Tundra civ, a civ thread series in a fictional, non-fantasy setting where you play as the rulers of the White Republic, a nation in a world similar to our own.
Check out the pastebin for story, technologies, stats etc (updating it right now)
http://pastebin.com/t7gWa2pa
And an archive of previous threads if you want to skim through some of them.
http://archive.4plebs.org/_/search/boards/pol.tg/subject/Civ/username/Civ%20bulgar/page/1/
Previously on Tundra civ:
The second World War is ongoing for over a year and a half now. Casualties are in the millions as the world's nations fight not against each other, but against men of evil intent - the Spirelords - and their vast metal armies. In the greatest and bloodiest battle that history has known millions of men fought to defend the city of Victory and the Vault underneath it, ultimately achieving success. Consecutive successful counter-offensives led to our forcces recapturing all territories on the continents of Aymsland, Veita and Ocras, but now the enemy has taken the initiative. They've assembled massive armies in Eyerdar and have been gaining ground on all fronts.
It is the final days of summer of 1197 After the Exile.
Pre-war stats:

>Population:187 000 000 (79% white, 14 % chink,2%hibibi, 3% darkskin,2% pacharnati)
>Colonials: 28 800 000 Eyerdar 16 200 000 Veita 16 200 000 Ocras
>>
File: War Map of Eyerdar.png (2 MB, 6800x5032) Image search: [Google]
War Map of Eyerdar.png
2 MB, 6800x5032
Most of our forces have been occupied on other fronts and the defence of Eyerdar has fallen to our allies and the local militias. The Spirelords have unleashed new automatons, walkers and a mighty doomship from their main base of operations in the former NPU. Many of the disgruntled citizens of that nation - the first to fall due to its disarmament after the Great War - have willingly submitted to the Spirelords and the strongest among them have joined the ranks of their army as humans clad in armor, leading the machines that are being built.
In a short period of time the enemy has crushed all resistance ahead of them and taken a lot of territory. They began by destroying the great city of New Millport and their advance has since then continued ever eastward. They've built smaller, more mobile warfleets and are also using submarines to disrupt transportation across the world's oceans.
With the other fronts taken care of, we must direct our attention to Eyerdar now. Propose a plan of action - currently most of our troops are deployed in Ocras, recovering from the high casualties they suffered in Operation Dustwater.
>>
>>47645762
We've got to lure in the doom ship and seize it!
To do so i propose we lure it on the coast where we will have support from our fleet.
We will use a trjan horse of sort, an inflatable false doomship or so but with a wooden frame.
when the shit will be lure in, we will proceed to fire a nuke above it so that it will disable the shield and lot of electronics due to the EMP as well as giving it downward momuntum and therefore forcing it to crash.
We will then use very competent fighting force to board the doomship and eleminate any resistance while our mechnized infantry deal with the troops they deployed after the crash.

also need an operation name give me your ideas!
>>
>>47645900
Operation fire rises
>>
>>47646193
Forgot my name
>>
>>47645900
more detail about the plan:

-Depending on velocity and acceleration capabilities of the ship we will try to destroy it's engines it crash
for this two times windows are posible:
>before nuke
advantages:
-they will have no chance to advert the crash
-they will be slower thererfore aiming the nuke over the ship will be easier since they'll focus less on altitude
disadvantge:
-thoses shield will be hard to get through
>after the nuke
advantages:
-no shield to defend them
-dodging will be harder for them as they will focus on slowing their fall
disadvantage:
-limited and potentialy tvery time sensitive window to produce significants amount of damage

-the lure can be:
>a model of the old doomship
advantage:
- they might belive in the "psyche we rebuild it"
>a false heavily defended command post
advantage:
-easy to make it out to be a doomship worthy target
>>
>>47646250
another advantage of having a false inflatable doomship is that they'd be heavily willing to negotiate if we steal their other doomship.
Also we might be able to scare by making it approach the landing zone of the other doomship to "protect" it.
>>
The President and top military commanders have assembled to determine the course of action. Eyerdar will be the battlefield, but what direction should we take?
A.Operation Fire Rises - a complex plan, targeting the enemy doomship, engoal being its hijacking if possible and destruction if not(further options afterwards if chosen)
B.Redirect all available conventional forces to the front lines of Eyerdar
C.Be cautious - this may be a ruse, we should focus on the grander scale - slow the enemy down while they are advancing so we can focus on building up our forces, dealing with the enemy's submarines and researching further tech
D.Focus our forces on a single front to tip the enemy off balance with a major counter-offensive
E.Other idea
>>
>>47646551
>A.Operation Fire Rises - a complex plan, targeting the enemy doomship, engoal being its hijacking if possible and destruction if not(further options afterwards if chosen)
he didn't fly so well, who wants to try next?
>>
>>47646551
>C.Be cautious - this may be a ruse, we should focus on the grander scale - slow the enemy down while they are advancing so we can focus on building up our forces, dealing with the enemy's submarines and researching further tech
>>
>>47646580
>giving up your only chance to get a doomship in this war
>giving up on the biggest tech gain we could ever archieve in this war
>giving up on bane posting
get this hothead outta here.
>>
>>47646551
>B.Redirect all available conventional forces to the front lines of Eyerdar
>>
>>47646551
>A.Operation Fire Rises
>>
Come on does nobody want to nuke a doomship into crashing to seize it?
Resistance will be almost null after a nuke, i doubt they EMP shielded the doomship since when they started producing we didn't lauch any nuke.
The resistance inside the ship will be laughable and the only to problem will be to lure it in and protect it after the crash, realisticaly there is no chance it will not crash even if it's the size of a city since an A-bomb can level a whole city.
This whole plan can turn the war in our favor.
>>
>>47646551
A
>>
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Operation Fire Rises' details must now be decided on - two points, as presented by the commitee of scientists and generals
>>47646250
1.How to bait the enemy
A.Model of a doomship
B.Fake command center
C.Other idea
2.How to bring down the ship's engines
A.Nuke it directly - their kinetic barriers, insofar as we know, are aimed at stopping high-velocity projectiles from damaging the hull. The nuclear explosion's produced EMP would either knock out the shields and hopefully the electronic systems aboard the ship or it would blow past the barriers. We will then attempt to board the vessel
B.Use the same methods as the old doomship - overwhelm its barriers, damage key points and board the ship
C.Get the kaichou along and try to use their help to seize the ship
D.Destroy the ship with help from the kaichou
E.Other plan
>>
>>47646858
>B.Fake command center
A.Nuke it directly - their kinetic barriers, insofar as we know, are aimed at stopping high-velocity projectiles from damaging the hull. The nuclear explosion's produced EMP would either knock out the shields and hopefully the electronic systems aboard the ship or it would blow past the barriers. We will then attempt to board the vessel
>>
>>47646858
>A.Model of a doomship
with some actual parts of the hull of the old doomship, our banner above it shall rise high but it shall be mostly empty and most weapons on it will be fakes.
It will be sure to lure out it's mate by performing it nuptial war dance that is taking potshots and remaining on the defensive.
Also if it stay unscathed it will act as a paper tiger.
>A.Nuke it directly - their kinetic barriers, insofar as we know, are aimed at stopping high-velocity projectiles from damaging the hull. The nuclear explosion's produced EMP would either knock out the shields and hopefully the electronic systems aboard the ship or it would blow past the barriers. We will then attempt to board the vessel
I love high risk high reward
>>
>>47646858
alright hold up.
> The nuclear explosion's produced EMP would either knock out the shields
>>47565253
> They seem to have activated some sort of electro-magnetic...barrier field?
EMP= Electromagnetic impulse.
It will surely FUCK with their shields violently.
let us hope inky doesn't crit fuck us though, they could have one of those, drink atomic adapters from mars attack and literally absorb the electromagnetic energy into their shield if they pull a crit on us.
>>
>>47646858
>B.Fake command center
>>
>>47646858
B.
B.
>>
>>47647423
Forgot the name
>>
B and A it is.
Give me a 1d100 roll for strategic phase(luring them in).
>>
>>47647450
why not using the nuke galenus?
It's sure to knock it down and disable it's shield (if we don't crit fail like bitches)
>>
Rolled 33 (1d100)

>>
Rolled 57 (1d100)

>>47647539
Galenus should have rolled
>>
Rolled 11 (1d100)

>>47647552
Sadly I was busy doing something else.
>>
The doomship is approaching the target destination - a town west of Hillcoast that's been evacuated already. The enemy is coming not as prey, but as a bold predator - they have brought a lot of escorting fighters, gunships, ground troops and even a few of their warships.
Executing the tactical phase of the plan at the present conditions is possible, but it will be tough - we'd have to get past 3 layers of defences and even then hope the doomship doesn't take us down. The only good thing about it is that they probably believe this is indeed a command center.
A.Proceed with the plan as it is(roll for tactical phase will be with a higher DC)
B.Withdraw and try again at a different location, attempting to get rid of some of the doomship's escorts(roll again, higher DC)
C.Abandon the operation
>>
>>47647648
>B.Withdraw and try again at a different location, attempting to get rid of some of the doomship's escorts(roll again, higher DC)
That's what an actual command center would do, withdraw.
>>
>>47647648
B
Oldfag OP checking in
>>
>>47647648
B.
>>
>>47647648
>B.Withdraw and try again at a different location, attempting to get rid of some of the doomship's escorts(roll again, higher DC)
>>
We had to leave some of our men behind to cover the retreat and are now trying again. Maybe they'll believe the HQ's been relocated and they'll continue their pursuit - hopefully our forces will be able to isolate the doomship from its escorts now. Another roll.
>>
Rolled 50 (1d100)

>>47647752
>>
>>47647767
COuld be better could be worse.
>>
Rolled 22 (1d100)

>>47647816
could be better too
>>
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Well, we were able to take care of their naval escorts including an aircraft carrier, but their ground forces are advancing and they still have some air support. It's now or never though, we've had to retreat to just a few kilometers west of Hillcoast and the doomship is coming. Our forces are in position and now the operation will commence - most importantly, we'll have to take care of the enemy's fighters so we can get a drop on the doomship.
Now for the tactical phase! Give me two rolls, average of the two is our performance.
>>
Rolled 92 (1d100)

>>47647861
>>
Rolled 30 (1d100)

>>47647861
>>
>>47647861
We've destroyed one, let's destroy another.

>>47647868
>>47647883
Average is 61, above average.
>>
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Clearing out the enemy ships has proven vital - our own navy is in place and is providing support without which we'd be doomed. We've been able to clear away the fighter escorts, now all that's left is to use the bomb - give me one roll and make it count.
>>
Rolled 42 (1d100)

>>47647950
Now or never.
>>
Rolled 85 (1d100)

>>47647975
partial miss.
we must have only tilted it!
>>
Rolled 38 (1d100)

>>
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The nuke hit the ship, but we seem to have underestimated its defences - it had radioactive and emp shielding, evidently, which absorbed the blast, but 20 kilotons of tnt in its face was enough to overload all its external barriers. The ship was only rocked slightly, but it is now exposed!
We now have a shot at taking the ship - helicopters, planes and AA weapons are ready - we're throwing everything at that beast now!
Give me two rolls for the us and two for the enemy!
The Fire Rises!
>>
Rolled 63 (1d100)

>>47648099
ITS HABBENING
>>
Rolled 19 (1d100)

>>47648099
>>
Rolled 18 (1d100)

>>47648099
>>
Rolled 96 (1d100)

>>
>>47648123
WHY YOU....
>>
Rolled 53 (1d100)

>>47648106
>>47648108
>>47648110
>>47648123
82(us)vs.114(them)
Could be better could be worse.
>>
>>47648108
>>47648110
fucking namefags
>>
82vs114
"Mayday, mayday, we're going down!"
Losses are heavy, the ship's weaponry is strong and none of our transports have been able to reach it so far. Another failure and we'll be forced to abort the mission.
2 on 2 rolls again - pray to the elements
>>
>>47648141
Why are our roles always so shit?
>>
Rolled 54 (1d100)

>>47648143
>roll better for us than an anon
>get called trash-talked because muh namefag on this civ
stay mad
>>
Rolled 67 (1d100)

>>47648161
>>
Rolled 97 (1d100)

>>47648143
We've saved this game on more then one occasion and nearly destroyed it for every time we saved it as well
>>
>>47648164
I rolled 100 twice on the last doomship
>>
Rolled 30 (1d100)

>>47648235
final roll
>>
>>47648256
>>47648207
>>47648206
>>47648166
121(us)vs.127(Them)
>>
>>47648256
you shouldn't have said final roll idiot!
it's only the final roll if we fail, which we just did thanks to galenus roll tide turning
>>
>>47648256
>>47648206
one roll pur purson so your roll dont count
>>
>>47648288
Its literally 121 to 127, we just barely failed.
>>
>>47648321
>one roll pur purson so your roll dont count
you just made up that rule we never had it before
>>
Rolled 21 (1d100)

>>
>>47648339
https://desustorage.org/tg/thread/47591534/#q47593959

https://desustorage.org/tg/thread/47591534/#q47594103
>>
>>47648399
ok that actually kinda makes sense
>>
A close call either way.

Of over 6000 men we sent only one group of less than a hundred managed to board the ship. We expected casualties, of course, but for us to have a good chance of taking the ship we estimated we'd need at least 700 good men to reach it.
We have 93 men on the ship now - 30 elite paratroopers, 36 rangers, 17 blitzkriegers and 10 njordgales. They're loaded up with explosives, top-grade weapons and ammo and overall the best equipment we can offer, but they will be both outnumbered and outgunned.
What are their orders?
A.To attempt to seize the ship
B.To attempt to damage the ship, hopefully bringing it down gradually
C.To attempt to destroy the ship
D.To hold positions and await reinforcements
>>
>>47648166
>>47648206
121(US) VS 118

we win
>>
>>47648461
A. We want the tech right?
>>
>>47648461
What are our chances of getting reinforcements on the ship
>>
>>47648461
A.
>>
>>47648461
>D.To hold positions and await reinforcements
>>
>>47648461
>D
>>
>>47648461
>A.To attempt to seize the ship
GATAI, assuming direct control!
>>
>>47648461
>D.To hold positions and await reinforcements
we need more men
>>
>>47648461
A.
No Guts No Glory
Even if they fail they build us more time.
>>
>>47648484
0-50 - no reinforcements
50-75 - some reinforcements
75-100 sufficient reinforcements
>>
Rolled 70 (1d100)

>>47648566
>>
>>47648579
no roll call
>>
>>47648461
D
>>
>>47648563
GET OUT
>>
>>47648637
no bully inky, he's the only one who master the art of dice god's roll
>>
>>47648650
>master the art of dice god's roll
LIES
>>
>>47648650
Thank for sticking up for me I'll repay you in the next roll
>>47648671
It no lie friend

It a tie right now between D and A
>>
op What are our chances of seizing the ship
>>
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>>47648751
Odd mean nothing to us, no matter the path and method they choose to stop us we'll carve our destiny forward with our own will.
>>
Rolled 2 (1d2)

4-4 split
rolling to determine if 1 - A or 2 -D
>>47648751
not too great with our current forces.
>>
>>47648461
D.To hold positions and await reinforcements

After this we will focus on damaging the ship in a controlled manner. We lack the numbers to take it down perfectly.
>>
Rolled 33 (1d100)

>>47648789
Our men will secure landing positions and await further reinforcements
>>
>>47648809
dont we get to roll?
>>
Our boys won't be getting any reinforcements. After a short skirmish with automaton guards, we're down to 87 men. We won't be able to take on the crew head-on, so we have three options.
A.Go for the control room - attempt to seize control
B.Go for the engines and stabilizers - destablize the ship and bring it down and we may be able to board it the normal way
C.Go for the reactors - blow it up, only way to be sure
>>
>>47648855
>B.Go for the engines and stabilizers - destablize the ship and bring it down and we may be able to board it the normal way
Stick to plan A!
>>
>>47648855
B
>>
>>47648855
>B.Go for the engines and stabilizers - destablize the ship and bring it down and we may be able to board it the normal way
>>
>>47648855
B
Were going to bring this ship down with us.
>>
>>47648855
B
It's the only way to stop the ship and get the tech now
>>
>>47648855
>C.Go for the reactors - blow it up, only way to be sure
>>
>>47648869
>>47648871
>>47648882
>>47648896
>>47648900
welp we are dead
>>
>>47648960
>implying we have a chance once they start mass producing these if we don't know the tech they use
>implying B is doom and not C
>implying we can't just go in blow the engines up then bailout and get the ship.
>>
>>47648982
inky
>>
>>47648982
Honestly he has a point, we need to know the tech, and who knows, there might be a Spirelord on it, and we need more help to take the control room, B is the best option, its not as heavily defended as A, and will help us retain the tech.
>>
>>47648855
A.
>>
>>47649004
inky is not a factor as he's equally competent in fucking up any plan
>>
>>47648855
>C.Go for the reactors - blow it up, only way to be sure
>>
B it is.
Roll 2 times for our boys and 2 times for the enemy.
It's showtime
https://www.youtube.com/watch?v=uf47DQj_2Gg
>>
Rolled 56 (1d100)

>>47649133
Going to be gone for a hour guys keep it up without me. But here
a goodbye roll before that.
>>
Rolled 59 (1d100)

>>47649133
>>
Rolled 13 (1d100)

>>47649133
>>
Rolled 27 (1d100)

>>
>>47649141
>>47649142
>>47649169
>>47649190
115(us)vs.40(Them)
BTFO
T
F
O
>>
>>47649169
>>47649190
mishon compleet
>>
>>47649169
>>47649190
wwwooot
>>
https://www.youtube.com/watch?v=enWTAEAw7DU
The absolute madmen did it!
Our men struck hard and fast, disabling most of the ship's stabilizers and propulsion systems. It is now in a gradual descent and is expected to fall somewhere in or around Hillcoast!
The enemy has sent out communications, so they are expecting reinforcements! The battle is not over yet - the commandos onboard the ship need to hold out, once it crashes other troops will storm it and during all that time our forces will have to hold the enemy off from recovering the doomship.
The battle continues - enemy gunships inbound!
2v2 rolls
>>
Rolled 37 (1d100)

>>47649323
if the fucking crazy man onboard take control of the doomship weapons i swear.
>>
Rolled 54 (1d100)

>>47649323
Let's go.
>>
Rolled 25 (1d100)

>>47649323
>>
Rolled 4 (1d100)

>>47649323
>>
>>47649354
>>47649378
fucking wooot
>>
>>47649378
What an incredible save
>>
91-29
Having taken out the stabilizers, the commandos moved onto the command center. The automaton guards were eliminated and the officers in command surrendered. The ship's collision course has been guided to the fields east of Hillcoast.
The army is setting up positions in and around the city to repel enemy advances. Research teams are already on the way. So far enemy attacks have been fended off, but they won't stop coming yet.
Roll 2v2 again - things are looking good!
Roll out some music in the meanwhile.
>>
Rolled 45 (1d100)

>>47649523
>>
Rolled 85 (1d100)

>>47649523
>>
Rolled 86 (1d100)

>>47649523
Actually relevant Music:
https://www.youtube.com/watch?v=HC7_qPCflnY
Basically a song about an army being outnumbered 40-1 but still winning, like here.
>>
>>47649567
I feel like most of us know of Sabaton and listen to them.
>>
>>47649556
you almost had me spitting out my drink galenus!
How can one man be this based?
>>
Rolled 23 (1d100)

>>47649523
>>
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>>47649604
What can I say?
>>
130vs109
The doomship is secured and is being transported into secure facilities to the east.
The enemy has been beaten back for now, but the war is not yet won - they are still pressing our allied forces across Eyerdar. New Lakeside and Hillcoast are now on the front - the enemy's advance is not yet halted.
A.Focus our forces on the defensive and rebuilding and researching
B.Begin counterattacks
C.Other plan
>>
>>47649724
A.
We must research more.
>>
>>47649724
>A.Focus our forces on the defensive and rebuilding and researching
>>
>>47649724
>A.Focus our forces on the defensive and rebuilding and researching
We've got a Doomship, operation suceeded!
>>
>>47649724
A
soon we'll launch our counter offensive
>>
>>47649724
A.
>>
Autumn is setting in and we'll focus on the defensive.
Give me 1 roll for war effort, 1 for industry and 1 for research
>>
Rolled 10 (1d100)

>>47649811
>>
Rolled 42 (1d100)

>>47649821
why
>>
Rolled 12 (1d100)

>>47649811
can't screw up research.
>>
>>47649821
>>47649833
YOU FUCK UPED
>>
>>47649821
>>47649832
>>47649833
Everyone but our industry is doing shit, to the point whereby I am amazed we haven't lost the war.
>>
>>47649821
my roll is missing a zero
>>47649833
your rolls is missing a lot of things.

Fuck we're going to have to spend TWO FUCKING TURNS
>>
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>>47649833
>>47649821
>>
>>47649821
>>47649833
FUCKING NAMEFAGS
>>
Rolled 48, 75, 74, 30, 70, 83, 88, 60, 12, 1, 95, 86, 4, 7, 46, 71, 16, 1, 52, 21, 82, 85, 62, 6, 94 = 1269 (25d100)

roll luck test
>>
>>47649884
TWO 1s.
>>
>>47649884
>two ones
>>
>>47649884
>2 ones
>3 rolls under 10
>11 rolls above 70
FUCK I'M INKY CURSED
>>
>>47649899
now you
>>
Rolled 68, 77, 38, 81, 28, 6, 13, 97, 41, 79, 77, 49, 28, 94, 82, 38, 57, 12, 38, 90, 25, 72, 29, 68, 56 = 1343 (25d100)

>>47649936
roll luck test
>>
Rolled 75 (1d100)

>>47649936
Luck roll test
>>
Rolled 90, 30, 28, 37, 97, 26, 69, 86, 56, 93, 44, 10, 20, 41, 26, 74, 14, 27, 34, 79, 26, 6, 48, 39, 25 = 1125 (25d100)

>>47650000
I massed up and got quads
Reroll test
>>
>>47650000
hi inky
>>
>>47650030
I'm surprised there's no imaginary number in there
>>
The war industry is starting to catch up as facilities on Veita and Ocras have been recovered.
Figuring out how to operate the doomship so far has led to no results. It's been transported to Aymsland for further study.
The enemy is pushing hard and we are losing more ground every week. It's now winter - the weather will be affecting us more than the enemy when it comes to movement.
A.Keep up the defensive
B.Begin counterattacks
C.Formulate some other plan

My upload speed is absolute shit, I've been trying to upload a fucking 1.8 mb map for half an hour now.
>>
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>doomship captured
Medals for everyone!
>>
>>47650249
>A.Keep up the defensive
>>
>>47650249
A
>>
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>>47650249
>A.Keep up the defensive
>>
>>47650249
A. Try and learn how to use the doomship in the meantime. We can use this better the they can.
>>
>>47650249
A
We need that tech, also attacking robots in winter that just crazy.
>>
>>47650249
>A.Keep up the defensive
>>47650258
next stop robot butlers!
>>
>>47650249
C.Formulate some other plan

We need to develop a surplus of war material so that we can advance without worrying about not producing enough for our front-lines.

However only by attacking can we not lose our foothold on the continent. Thus I suggest the following plan;

1) We will use our navy more aggressively, seeking to destroy or disable naval production among the enemy nation.

2) They shall also assist in deploying our troops for lighting strikes on coastal cities to recover civilian populous for moral purposes.

3) The air-forces primary goal is to disable any airbases of the opposing side, to soften large combatant concentrations, to damage factories and infrastructure.

4) The infantry not involved in the raid's goals are to hold ground where defence is advantageous and to advance where offence is profitable.

5) Lastly the special forces are to assist as a force multiplier where possible and needed.
>>
>>47650395
this
>>
All right, winter tends to slow the war's pace down so let's hope it works in our favour.
3 rolls - research, industry and war
>>
Rolled 88 (1d100)

>>47650434
should i have rolled?
>>
Rolled 88 (1d100)

>>47650434
>>
>>47650455
FUCKING SECOND TIME I ROLL 88 ON TECH
>>47650458
>88
NAZI MEME MAGIC
>>
Rolled 8 (1d100)

>>47650434
>>
Rolled 46 (1d100)

>>47650434
DOUBLE 88s
>>
>>47650491
>missing an 8
we were so close to summoning the fürher!
>>
>>47650491
shit
>>
>>47650455
I believe we've made breakthrough >>47650458
the war machine will keep going on
>>47650491
[cricket noises]
>>
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>>47650491
>>47650503
>>47650500
Sorry guys
>>
>>47650491
>>47650455
>>47650458
HOLY SHIT ITS HAPPENING
>>
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>>47650367
Nothing can stop us now!
>>47650491
.... This is certainly not good.
>>
>>47650455
>>47650458
>>47650491
>88
>88
>8
I think we should attack next turn, since we lost alot of land. But we made it up with Nazi Science and Industry
We'll have the tech and tanks to take back the land
>>
5 8s wew lad
https://www.youtube.com/watch?v=_2ElkIqJXGE
While the enemy has now conquered almost all of Eyerdar, our industry has been working tirelessly, now supplied with the tools and resources to produce our own machines of war.
Studying the doomship has greatly paid off- computer technology has advanced by years in a few months and there's still even more to learn. We've designed superior weaponry and vehicles. Our understanding of the workings of the enemy's machines has increased, which means we know how to destroy them better. The medical fields have seen many advances as have many others.
While at the start of the war a single automaton could fight off four of our infantrymen, two of our soldiers can now more than match one enemy footslogger.
The latest in computer technology is truly amazing - smaller in size yet far more powerful than what we could build a few years ago.
Nuclear power generation has advanced and we've increased our stockpile of WMDs.
Kevlar and ceramic plates are now widely used for body armor, giving our troops some resistance to enemy small caliber weaponry. Missiles are stronger, faster and more accurate, as are our tanks and jets. We've adopted superior ASW methods, allowing us to deal with the enemy's underwater warfare.
We need to make three decisions now.
1.Nuclear weaponry - we're now capable of launching nukes through ICBMs and our latest generation of nuclear submarines
A.Focus on larger amounts of small yield bombs
B.Build fewer, but stronger nukes
2.The doomship
A.Send it to the frontline - we now know how to operate it, if not how to build others like it
B.Keep studying it - there is still much to learn
3.The war
A.Begin massive counterattacks with our regained forces
B.Focused, smaller offensives for now(like in one of those posts above)
C.Keep on the defensive
>>
>>47650699
>B.Build fewer, but stronger nukes

>B.Keep studying it - there is still much to learn

>B.Focused, smaller offensives for now(like in one of those posts above)
>>
>>47650699
>B.Build fewer, but stronger nukes
A.Send it to the frontline - we now know how to operate it, if not how to build others like it
B.Focused, smaller offensives for now(like in one of those posts above)
>>
>>47650699
>Nukes
A. If we can fit several on one Ship, we can drop multiple per bombing run, allowing us to hit more than one target per run, and for those saying "But Higher Yield can level a whole city!" so can multiple small yield.
>Doomship
B. Can't have enough tech, and if the enemy recaptures it, its Literally the worst case scenario.
>The War
A. We have the tech, we have the will, we have the numbers, we can do it.
>>
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>>47650699
>A.Focus on larger amounts of small yield bombs
Tactical nukes to counter fleets, armygroups and such
>A.Send it to the frontline - we now know how to operate it, if not how to build others like it
It will serve as our forward headquarter
>C.Keep on the defensive
Allow the Atomic Bombs to do the heavy lifting for now, we must conserve our conventional forces.
>>
>>47650699
A.
A.
A.
>>
>>47650699
>A.Focus on larger amounts of small yield bombs

well get more use out of the bombs
>B.Keep studying it - there is still much to learn

after everything we went through to get it and how much we've learned it cant be lost easily

C.Keep on the defensive
just a little longer and we can launch a counter attack
>>
>>47650699
A.Focus on larger amounts of small yield bombs
B.Keep studying it - there is still much to learn
B.Focused, smaller offensives for now(like in one of those posts above)
>>
>>47650699
1.B
We need the strong nukes to blow away other airspaces they make.
2. B
Let's keep the ship underwarps we need more tech.
3. B
Focus attack work
>>
>>47650699
>B.Build fewer, but stronger nukes
>>
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>>47650759
i think you underestimate the difference in yield.
here's what fat man could do.
>>
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>>47650855
and here's what minuteman I can do
>>
>>47650855
>>47650881
But then again, several to the degree of a Fat man can do something like Minuteman. Maybe have a couple high yield for Doomship destruction, but that's about it.
>>
A B B
We'll make big and powerful nukes, keep studying the doomship and begin gradually retaking Eyerdar.
Roll for industry, research and warfare for the spring of 1198
>>
Rolled 41 (1d100)

>>47650911
>>
Rolled 6 (1d100)

>>
Rolled 47 (1d100)

>>47650911
the meme magic got a bit out of control let's hope we get something nice this time.
>>
Rolled 23 (1d100)

>>47650911
>>
Rolled 78 (1d100)

>>47650911
I can do this
>>
>>47650931
>>47650936
>>47650941
Well at least our industry and warfare is doing alright even if below average. But the tech we didn't get.
But if our industry was that 6 then we couldn't supply our reinforcements.
>>
>>47650699
1.Nuclear weaponry - we're now capable of launching nukes through ICBMs and our latest generation of nuclear submarines

A.Focus on larger amounts of small yield bombs


2.The doomship

B.Keep studying it - there is still much to learn


3.The war

B.Focused, smaller offensives for now(like in one of those posts above)
>>
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Rolled 17 (1d100)

During the spring offensive of 1197, with our fresh forces we've managed to regain parts of what was most recently lost.
Nothing new on the science front, the big brains are hard at work.
We're settling in for a long war. The enemy submarines aren't as big of a problem as they were before, at least.
I think I'll end it for today now so one last event roll.
>>
>>47651056
They have built an even bigger doom-ship...
>>
>>47651056
Fuck
>>
>>47651056
they've built TWO doomship that can fuse together!
>>
>>47651056
Guess it's time to put the new nukes to work.

Let's just nuke everything if it's really bad.
>>
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>>47651056
>17
>>
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It was suspiciously easy to deal with those enemy submarines, but now we know why. It was a ruse, the enemy pulled them back intentionally in order to use them for their plan and they succeeded.
A submersible fleet snuck past our defences and attacked Babaduad-Xinian from underneath - not through tunnels, but through the river! They must have had some sort of stealth technology to evade us, but it is too late now - the enemy launched a nuke from one of the subs before closing in and deploying automaton forces. They broke through the few defences we had left and seized the content of the Vault.
Now it's down to just one - Victory City.
I'll continue tomorrow or some other day with these threads since I'm out of ideas for today
>>
>>47651165
>They broke through the few defences we had left and seized the content of the Vault.
whoah that was a quick assault for just a 17
>>
>>47651165
>A submersible fleet snuck past our defences and attacked Babaduad-Xinian from underneath - not through tunnels, but through the river! They must have had some sort of stealth technology to evade us, but it is too late now - the enemy launched a nuke from one of the subs before closing in and deploying automaton forces. They broke through the few defences we had left and seized the content of the Vault.


well shit
>>
>>47651165
Well, Although I think that Several Smaller Yield nukes are better in general, I think its good that we have some High yield ones for whatever was in that vault.
>>
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>>47651087
Pls don't tell me that they become a giant robot, we can't handle that
https://www.youtube.com/watch?v=heSQx8m0CvE
>>47651093
We'll turn the entire planet into a radioactive wasteland populated by flesheating mutants before we give in
>>47651165
Those fiends.
They will pay, mark my words.
>>
>>47651226
Trust me my friend, I have plans for just such an occasion. If you have ever seen the film "iron skies" you can guess what it is; hint Nazis... Plus we won't need to as at the end of the day the spire-lords want a world worth owning.
>>
>>47651165
Quick question bulger how many people died in the attack for the vault?
>>
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>>47651365
Babaduad-Xinian is a twin city situated on the two sides of the Grand River and has a history that stretches back over a thousand years. Babaduad, the eastern side, is where the Vault was located. Over 90% of its inhabitants have been killed, while the blast has affected about half of the people in Xinian, while the radiation will probably get to the rest - in total around 1.4 million people are estimated to be dead or suffering from radiation poisoning.
The Old Quarters of Babaduad, a historic site of great value and beauty to the hibibi people, has been utterly ruined (pictured)
>>
>>47651433
We shall make them pay for this destruction!

Post war we are decontaminating that entire region and rebuilding it. I don't care the cost as it would be a great symbol.
>>
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>>47651319
Opening up a new front against the cruel aliens populating the moon?
>>
>>47651517
most certainly brother! Failing that metro 2033
>>
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>>47651537
>Failing that metro 2033
The walled megacities of Judge Dredd might also be a solution worth considering.
>>
>>47651609
So long as it isn't terminator or 1984 something worse we ought to be fine.
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