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Pathfinder General
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Pathfinder General /pfg/

Modernized Armies Edition.

How would a troop of highly-organized commoners armed with modern firearms deploying troop formations fare against the army of a lich or a dragon?

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

Ultimate Equipment Errata (updated 5/19): http://paizo.com/products/btpy8tmc?Pathfinder-Roleplaying-Game-Ultimate-Equipment

Please search for the unerrata'd content here: http://web.archive.org/web/*/http://www.d20pfsrd.com/

Old Thread: >>47541898
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>>47554201
>concrete sword
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>>47554249
Laugh at it all you want, but that lady is wielding something that should easily weigh half a ton with only one hand.
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>>47554201
>army of a lich?
Well, that depends on the type of undead the lich is using. Against zombies (which are a bad idea because zombies kinda suck) they'd do terribly, as their DR would absorb at least half the bullets and they don't charge, so the pikemen are useless.

Against skeletons, though? Their DR is bypassed by Bludgeoning. That's one of the two damage types bullets do. the peasants would even be able to handle fairly large, scary monsters as long as they can keep their morale up.

the trick is that AoEs and morale would be the largest problems. As soon as the lich realizes this, he'll send a few undead mages or something after the peasants. that's where the heroes come in, I suppose.

>dragon?
Er... dragon's probably gonna die, or close to it, depending on how old it is. they have really fucking low touch AC - the only saving grace is they have DR/Magic when they get old enough. but then, once again, that's where the heroes come in.

honestly, a lot of classic "really big and scary" monsters are laid low by the simple firing line. Hydras, chimeras, minotaurs, horde of ogres, horde of orcs, an evil druid's animal army, pack of werewolves, and so on. Any sort of DR tends to make it harder to deal with the monster in question, but with a D12 damage die, a good number of the muskets are still going to do a fair amount of damage to a solitary creature.
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How many tons of wheat do I need to feed the population of 600 people for a month?

How much wheat can be store in 1 downtime storage?
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>>47554249
>concrete sword
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>>47554201
>>47554348
With modern firearms, the civilians can do fairly well by spreading out to avoid AoE mass kills.

What they need to look out for is ethereal bastards and wights and the like, those are problematic.

Dragons get their AC bypassed by guns, so they're pretty badly torn up if they go in without suspecting anything, but if they are, the easiest way to deal with ranged troops is a whole lot of obscuring mist, and strafe the entire area with flame breath.
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>>47554379
>Modern
No need for that. Early is enough to lay low most bigass monsters, and those things that would bypass said muskets entirely is too much for advanced or modern ones anyways.
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>>47554360
>How many tons of wheat do I need to feed the population of 600 people for a month?
Dunno

>How much wheat can be store in 1 downtime storage?
A week if its crops. A month if you ground the wheat into flour for bread.
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>>47554306
>pixiv fantasia
once again, I am crushed to find that yet another fantasy anime image is part of a setting that exist only as a collection of art.
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>>47554458
1lb of flour is 2cp right? Is it cheaper to just buy flour instead of wheat?
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>>47554569
>someone actually made a Novel and Worldbuilding and Lore project of Pixiv Fantasia but you have to be sufficiently Japanese to understand it.
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>>47554585
Yep. Unless you yourself is a farmer, you don't "buy" crops like wheat. You buy the processed product i.e. flour.
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>>47554378
>tfw I want to make an NPC who fights like that
Do you think my players will hit me with a book for making such a weeb enemy?
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>>47554201
>>47554306
I don't care if this shit looks retardly edgy, I wish it was a real anime thing
like an edgy scaflowne
instead is just a set of pics in pixiv
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>>47554608
I'm not going to actually buy them, I will create them with Marvelous Pigment

Feeding a town of 600 people for a month would needs... around 35 tons of food? That's like... 700gp of flour..
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>>47554378
So, what, a Reactor Knight being shown having a better chance of survival - or at least a longer survival time - against, what, a spellcaster summoning dancing weapons or something?
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>>47554378
What is this from? Is it any good?
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>>47554378
>asphaltmancer
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>>47554898
The most *useless* medieval wizard school EVER
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>>47554975
>"In a few years, i'll show you what i can do! I'LL SHOW YOU ALL!"
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H-hey /pfg/ I-I'm back with my homebrew and I tried to balance it this time.

What do you think?

https://docs.google.com/document/d/1GrZhcxD2ytHcHlFy1D5Xb89DhF8x8WFK5epV7yZrd20/edit?usp=sharing
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>>47554666
Telekinesis. Bam.
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>>47555031
I got bored halfway through reading sorry man I'm too high for this but it loosk okay????
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>>47555031
Serpentine:

Tier 1: In Monster Form, you lose your arms and legs and grow a size, but your reach remains 5ft. You gain a bite attack with the grab special quality that deals 1d8+STR damage if you’re large. You also gain constrict as a free mutation that deals 1d8+STR damage as a large creature.

Tier 2: In Monster Form, you grow a size and receive +2 STR and +2 DEX, and so your constrict deals damage as appropriate for its size. You are treated as an aberration.

Tier 3: In Monster form, you grow another size and receive another +2 STR and DEX.


So, you grow a total of three sizes up to Gargantuan from Medium?
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>>47555076
Yes. Tier 3 happens at level 15, though.
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>>47555031
>In addition, you take 10 less damage when receiving piercing or slashing damage.

That's called "DR 10/Bludgeoning".
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>>47555031
I dislike how literally all options make you BIG.
What about staying medium or even becoming smaller?
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>>47555085
It's supposed to stack with other DR. Too powerful?

>>47555094
Yeah, now that you mention it I should add that in. Any ideas?
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>>47555108
Stacking DR is a bad idea in general due to being too strong in most cases. Just don't.

As for sizes - I'd like Hybrid to let you stay at Large with undersized weapons, kinda like a Marilith (which is essentially that), allowing for a cool DEX snakegirl.
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>>47555123
>snakegirl

I like the idea
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>>47555108
>Any ideas?
Maybe an insectoid form where you start off without size changes, reduce one size at tier 2 and reduce another size at tier 3.
Become the mosquito.
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>>47555123
Is that you, Curse?
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>>47555160
No_
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>>47554378
What the fuck is this?

Why is there a maid fighting a giant mech?

Why does this remind me of that thing with the guy that can control vectors?
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Hey what are some 1st level spells (or 0th or 2nd) that would be better if they had better saves on them?

I've been give the opportunity to make a few low level wands (any class) with high spell DCs
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>>47555123
>Stacking DR is a bad idea

But that's wrong, you bleach-chugging retard. DR is shit explicitly because it doesn't stack, and because it's almost never in large enough amounts to be worth it past level 1.
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>>47555281
Well, the real issue is that there really isn't a line between where it's worth it and when it's oppressively powerful.
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>>47555241
Its an anime calles keykou senjou no horizon, and yes there are tits, big tits, maids and mechs beating the shit out of each other.

it has great fights and soundtrack though

not good, not bad either
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>>47555271
Weirdly enough, snowball. Ranged touch attack, save or be staggered, and at high levels, "Stagger" against many very large monsters and basically any non-PoW martial (and then some of them too) is a death sentence.
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Hello /pfg/.

Am I the only one who thinks that the randomization of the mystic's and the warpath follower's maneuvers is meh?

I'm usually OK with minigames inside the game, but this one irks me as unnecessarily tedious to handle for very little flavour outcome.
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>>47555304
It irks a lot of people, and there's honestly little to no reason for it. It's about the same as the "You cannot prepare more than one of the same maneuver" rules in terms of stupidity.
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>>47554348
Any dragon with Scintillating Scales can give them a run for their money.

Although to be honest the scariest thing about a dragon isn't the dragon itself, but the treasure it covets to use against it's enemies. Most GMs don't play that enough to their credit and just have them attack like dumb Wyverns.
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>>47555281
With that and improved stalwart, you already have DR 20.
If you can stack it further to, like, DR 30, that gives you essentially immunity to martials, even at higher levels, which is bullshit.
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>>47555362
I'll agree on the dragon maintaining a wealth of minions and holdings to use against uppity adventurers, but I'd like to point out that Scintillating Scales is a 3.5 spell, not Pathfinder.
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>>47555387
With that and improved stalwart at like level 11+, you have DR 20-30.

At level 11.

If your character seriously can't do >30 damage in an attack at that level, then either you're fucking awful at building characters, or you're in a hilariously lower power game. Like, goddamn, man. Fix your shit.
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>>47555387
First off that stalwart only works when doing the Total Defense action. So it's shitty.

It's doubly shitty because DR 30/- on total defense still means power-attackers are smashing your face in for maybe half their damage per swing anyways.

It also only stacks with that of class features, not items,etc.

So you'd have DR 10/Bludgeoning
OR
DR 10/- Improved Stalwart
And say you had 10/- as a barbarian, that's 20 on full defense, except you're being hit for something like 3d6+24+1d6+1d6 and you're not even hitting back.
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>>47555389
I know that, but you should also know most 3.5 spells can be implemented in PF with little to no problem at all. Considering they're hardly different from one another at their core.
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>>47555406
Yeah you should probably be hitting for around 50+ per by then.
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Best way to build a half-giant zen archer?
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>>47555281
I used to think DR applied to every instance of damage. Like if a level 20 something fighter with dr 5 got hit with a +5 Weapon of Flaming for example.

He would reduce 5 from the weapon die, 5 from the flaming die, 5 from the enchantment, 5 from the damage stat, etc. Oh boy was I wrong, and oh boy was I mad.
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>>47555428
>Benefit: While using the total defense action, fighting defensively action, or Combat Expertise,
>or Combat Expertise
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>>47555473
Not that it matters though, since as pointed out, if it saves your life the one attacking you was a fucking retard who doesn't know how to hit shit good.
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>>47555432
Be that as it may, Pathfinder is a different beast at this point, and many GMs I've run into refuse to run 3.5 spells.

But eh, I don't think any more needs to be said on the matter.
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>>47555482
>every enemy is a raging two-handed barbarian with a +5 greatsword.
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>>47555406
I'll just point out a Tarrasque deals an average of 20-ish damage with each attack. It's also neither bludgeoning nor able to pierce DR/-.
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>>47555482
If he can hit you good then you're not defending good. Presumably with combat expertise you would probably be using combat maneuvers to neuter the enemy's damage, and a miss chance of some kind.
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>>47555492
They're hardly different at their core level which was my actual point though. Hope that cleared things up at least.
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>>47555387
And then everyone plays any kind of class from PoW that all have stupid low level maneuvers and/or boosts that give them stuff that bypasses DR in any shape or form.
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>>47555526
Initiators aren't martials, anon.
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>>47555531

Yes they are.
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>>47555526
And then the caster cast's a spell that morphs their shit into something that ignores the DR.

Or uses energy attacks

Or the barbarian just fucking cleaves through it or pulls out a weapon that ignores it.
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>>47555538
The definition of martials is "classes without nice things". Initiators have nice things, therefore they aren't martials.
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>>47555540
Nothing can ignore the dr, it's untyped which is kinda the point of the feat.

Energy attacks, or SoD would ignore them though yes.
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>>47555031
An extra limbs mutation would be nice.
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>>47555540
Please enlighten me, what levels are spells that "morph their shit" into things that do that, or energy attacks sans magic missile that will be anywhere close to the damage a retardstrong initiator does on the same levels. Not even going to comment on the barbarian bit because he needs to be fucking god of barbarians to cleave through that dr to even be halfway close to the damage those assholes do.
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>>47555031
Climb, Swim, and Burrow are all pieces of shit.
10ft, really?
That's much worse than fly right near them.
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>>47555499
The tarrasque easily deals 30+ on several attacks, DOES NOT INCLUDE POWER ATTACK IN THE BASELINE DAMAGE CALCULATIONS, has a crit mod of x3 with a 15-20 threat on it's bite, and has several abilities that deal non-physical or mixed damage, on top of massively strong defensive abilities.

So, I mean, you might want to not be a retard and actually read the fucking statline you're trying to talk about.
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>>47555608
Climb for sure, but Swim and Burrow can accomplish things Fly cannot.
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>>47555600
Probably around level 10 ish, given that decent blaster sorerer can push upwards of 100 points of damage with a good fireball. A Psion with Empower Power and Split Psionic Ray could probably push similar numbers assuming you aren't trying to compare it to Primal Fury pounce monster.
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>>47555608

Climb moved down to level 1 mutation, Swim and Burrow buffed to 20ft base +10ft upgrade.

Fly's a lot stronger than the rest but it costs 3 mutations, so it's not all bad.
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>>47555609
Eh, whatever.
A Balor with Power Attack included has an average damage of 30 on his sword.
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>>47555683
And on what levels does an intiator of most schools get to bypass all DR with his maneuvers more times per day than a caster, due to having basically infinite maneuvers, that he needs only refresh? Not even going to go into question with the primal fury-pounce bullshit since a player in my group that's been transforming into a dire cat's been doing 100+ damage per charge from like level 8,
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What do you think about starfinder?
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>>47555710
A Balor also has a shitload of SLAs like At-Will Dominate Monster, Greater Dispel Magic, Telekinesis, Power Word: Stun, uses of Implosion, the ability to summon a CR 19 Demon of it's choosing with 100% reliability, and the ability to grapple people without getting grappled itself.

It's a threat because of it's abilities, not because of it smacking you with a sword.
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>>47555716
Level 3, actually. Devastating Rush, out of Primal fury, is one of the first things you can get that ignores DR and Hardness, and it's a level 2 maneuver.
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>>47555748
Starfinder looks interesting, and i'm willing to give it the benefity of the doubt until they prove to me their incompetence once more. At very worst, though, we'll be getting a variety of new set pieces, equipment, and magic we can cherry pick and backport to standard Pathfinder, like we already do with more than half the books that come out.

As such, i'm not worried about it being bad in the least. I'm just hoping it'll be good.
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>>47555716
Level 3, but given that DR is basically a non factor at that point for anyone who should be doing damage anyway. It's not that bad. They're mostly strikes, so an initiator could probably be doing even more devastating shit than using a +2d6 strike by the time bullshit with DR 30/- comes online.
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/pfg/, what stuff would you want to see in a western themed game?
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>>47555859
Cowboys
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>>47555875
You are aware that means something very different around here, right?
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>>47554201
Tell me what you think about this idea /pfg/?
It's a modern game where the players investigate a mysterious disappearance in the woods
They see a number of staircases, with no accompanying house, just staircases and most seem to be of a spiralling design

They see other odd unsettling things

They discover the hatch for an underground bunker, which they descend and it turns out to be a cathedral of metal

There are windows but the Vistas they see are planets and stars

Turns out they've been transported onto a derelict ship in the deep reaches of space

And that's when the horrifying fun starts
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>>47556008
Why are you pathfindering that.
Why.

That is our question.

Why would that in pathfinder.

Why.

Why.

Why.
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Yo /pfg/, I need to confirm a few things. Warlock's Mystic Bolts are obviously magical, but it doesn't say anything about being an SLA or triggering Magic Resist on the SRD, at least that I could see. It also doesn't say anything about how it interacts with swarms.Trying to look at all the ways to modify shit in little ways without just slapping bigger numbers on.
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>>47555900

Maybe it does to you, but I recognize it as a mounted vagrant that herds cattle to cattle cities.
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>>47556008

I'd hate to say that I agree with >>47556017, but he's right.

Not the right system for it, sadly.
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>>47556093
You need not hate it.
It's not a bad idea, just not the right system.

It wouldn't even really fit spelljammer, and you can't have 'horror' themes be nearly as effective with the power scaling in things like Pathfinder.

Too easily deadly for simple ones such as Call of Cthulhu characters, obviously, but somewhere in the environs of HARP or 5e might be appropriate.
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>>47556017
Starfinder, lad. This is what it does.
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>>47556158
It won't. It won't work for that at all.
It won't work for that any better than pathfinder does, even though it's probably going to be an AP in it.

You MIGHT be able to pull it off with the level of power in d20 modern, but for the d20 system that's about it.
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Can someone help me with feats for my lv 7 eldricht archer? So far I've got Point-blank shot, Arcane strike, Empower spell and Deadly aim
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>>47556337
Intensify that shit, yo
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>>47556337
>taking empower before intensify
>no rapid shot

Oh shit nigga what are you doing. Arcane strike is an acceptable choice. What's your most-used spell?
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>>47556017
What system would you recommend?
I have done ideas using pf though sadly

>>47556158
:^) although I might get some mileage out of the technology guide
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Any rocket scientist or physic pro in here?

My Fire Kineticist just got her Greater Flame Jet. What is the fastest way to travel long distance (around 200 miles) with this ability?

Is it better to just travel in horizontal line (at 120 feet per round) or is it faster to go up and let the gravity help me?
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Repostan because I didn't get any responses yesterday:
>Is the Anaphexia Thought-Killer (vigilante archetype) any good? Seems like you're getting some decent protections in exchange for the less valuable social talents and the no tongue thing can be completely negated with a single casting of regenerate.
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>>47556494
No need for physics, flame jet (and by extension greater flame jet) specifies:
>any movement upward costs double
So you're better off flying map of the earth.
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>>47556077
Mystic bolts are supernatural abilities. As such they cannot be dispelled, they bypass spell resistance, they do not trigger attacks of opportunity, but they do get winked out by anti-magic fields.
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>>47556533
Isn't the speed for falling is 500 feet per round or something?
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>>47556337
>not manyshot
Oh shit, homme noir, what are you doing
>>
Does Ruby Battle Lord's Strike benefit from Haste or a Speed weapon?
It explicitly says that it's a full-attack, so I'd think yes, but I'm not sure.
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>>47554348
>dragon will fall to guns
Last I checked, wind wall makes guns absolutely useless since bullets weigh less than a pound.

Or did you forget dragons know magic?
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>>47556664
>Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance.
???
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>>47555499
Bites do slashing, piercing., and bludgeoning damage. Claws do bludgeoning and slashing damage.

Don't talk like you know shit if you can't be bothered to read the important information, like how attacks work.
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>>47556552
I assumed as much, but considering all of paizo's fuckups with the class, I didn't want to assume too much.

Trying to find every issue with mystic bolts and looking at ways to address them is kinda fun, if a little frustrating at times. At least I don't have to worry about spell resistance now, just elemental resistance. I'm guessing that a nice, simple solution would be to start with a psuedo-clustered shots for your mystic bolts.
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>>47556681
Huh, wording change since guns came out. Interesting.
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How would you make a beguiler that fit into a more modern setting, /pfg/?
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>>47556779
Stage magician.
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>>47556779
But can a Beguiler beguiler a beguiler?
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>>47556841
Not only can a beguiler beguile a beguiler, but a beguiler beguiler can beguile a beguiler beguiler into being their cohort. This beguiler beguiler cohort can also beguile a beguiler beguiler into being a cohort. It's beguiler beguilers all the way down.
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>>47556661
Is it a full attack?
Your answer will be the same.
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>>47556872
Yes.
But there's this passage in "Systems and Use" and I'm not sure how to apply it in this case:

>Because strikes require a specific form of attack, you cannot benefit from spells or effects that grant extra attacks when making a strike (such as the haste spell or a speed weapon). You are not taking a full attack action when you initiate a strike whose initiation action is 1 full round, unless otherwise specified in the description. Also, you cannot combine special attacks such as disarm or sunder with strikes, unless stated otherwise in the maneuver's description.
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>>47556681
... so I imagine by "normal" they mean non-siege and non-energy?

You do *NOT* want to be the village two miles downwind of where that Maxim operator just got 6 attacks to all hit the miss chance...
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>>47556878
>unless otherwise specified in the description
Didn't the strike you were talking about say it's a full attack?
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>>47556901
It does, but I'm not sure whether the first sentence of that passage has the same condition as the second.
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>>47556878
Yes BUT, if the EFFECT of the strike is "you full attack", then you full fucking attack.

The restriction is primarily there due to certain single-hits being full round actions, or just for the usual "but it's not a NORMAL attack action so does this standard get it" questions.
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>>47556908
Okay, thanks.
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>>47556779
I know Ertw said he was potentially working on a firearms using archetype. That could probably be pretty easily adapted to modern settings.

>>47556841
Indeed with the first world familiar feat a beguiler can beguile a beguiler into being his familiar.
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>>47556509
The later abilities are decent, but the tongue stuff is kind of stupid (especially when it gives you a way to completely negate the archetype's key point of flavor). If your DM lets you ignore the pre-written social identity it ought to be decent.
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>>47554694
How is a concrete sword/club edgy? It's anime as fuck I grant you, but there isn't anything really bad about it as far as I can tell.
>>
>>47555304
It's one of those systems I think that would work better in a game. Pathfinder is already really heavy on the shit you have to keep track of, and the mystic really adds to that. I mean I like the mystic and its maneuver recovery, but it's really quite tedious in a PnP system.
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>>47555482
>Knocking 30 damage off every attack isn't good and won't save your life against anything important
Doesn't matter what's attacking you anon, 30/- DR isn't insignificant. That's not mentioning that most enemies aren't well-built PCs, so they either have much lower damage or more often spread their damage across over multiple attacks.

DR is underrated is what I'm getting from this thread. Invulnerable Rager all the way.
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>>47555790
>Everyone has a +1 holy weapon, an adamantine weapon, a cold iron weapon and a silver weapon at level 3
Not really anon. Even a level 3 barbarian with 18 starting str and a +1 greatsword is doing what, 2d6+13 damage while power attacking? DR 5/notbypassed knocks off about a quarter of that.
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>>47557755
It's not underrated in and of itself

The problem is that MOST sources of DR will never let you have enough to matter for much.

An Aegis or Barbarian will effectively become immunized to 90% of "goblins and kobolds". This is pretty sweet, kinda, and could make a hell of a scene, but that dragon hitting you for 40+ doesn't give no fuck about your DR 6/-

In case of the above example, it's an extremely deep run into feat chains AND combined with class abilities, for something that, yes, can block quite a bit of damage and can probably shut down a TWF user actually... But...

>Energy damage
>Magic does not care
>Truly heavy hitters or critfishers don't really care

You're putting a *lot* of your build into protecting yourself -well, I'll admit- from a small subset of things, with nothing to show for it to anything else.
>>
"If the character possessed a unique divine ability from a previous class (the class features channel energy, a cleric's domains, a paladin's lay on hands, an inquisitor's bane or inquisitions, or an oracle's curse), he may add his levels in battle templar to that class to determine their effectiveness."


Would a Paladin's smite evil work as well?
>>
>>47554857
I don't know the first answer but anyone can tell you the answer to the second by looking at just how cringey the webm is.
>>
>>47557848
It specifically calls our LoH, so I think you're out of luck on SE anon.
>>
>>47557825
>You're putting a *lot* of your build into protecting yourself -well, I'll admit- from a small subset of things, with nothing to show for it to anything else.
It's not really a small set of things though. Even those aforementioned dragons can have upwards of 4-5 attacks on a full attack, which means that DR 6/- is saving you from 24-30 damage, which is not insignificant. Sure it might not protect you against the biggest and the baddest enemies, but you've got it the wrong way round. DR works against the majority of things you'll face in an average game, not the minority.
>>
>>47557878
It gives it as an example, but SE is also a unique divine ability from a previous class.

DSPPPPPPPP
>>
>>47557848
I think it works. It's unique and it's divine, what else is there?
>>
>>47557848
>>47557878
The text for the battle templar says

>If the character possessed a unique divine ability from a previous class (the class features channel energy, a cleric's domains, a paladin's lay on hands, an inquisitor's bane or inquisitions, or an oracle's curse), he may add his levels in battle templar to that class to determine their effectiveness.

The section in brackets is screaming to have "such as" as the first two words. I wouldn't be surprised if this gets changed later.

Which would be good because this would mean my dream of a gestalt with oracle up one side and paladin/initiator up the other might finally be possible.
>>
>>47557918
By that logic, all Paladin class features sans spellcasting would progress.
>>
>>47557923
>>47557925
Huh, didn't see the lack of 'such as'. But yes, the way it's written it would basically be all class features.
>>
>>47557923
Huh, this just gave me an idea.
Spellcaster/Bladecaster on one track
Manifester/Awakened blade on the other track

Be the gishest.
>>
>>47557925
Actually, their spellcasting would as well, because BT has +1 previous divine spellcasting level every level except 1 and 10.

They miss out on getting all their auras, though.

The downside is that they get spells so slowly, it'll be a while until they have 2nd level divine spells.

>>47557923
I think it was intended to, the brackets section seems badly worded. It doesn't even end the thought 'the class features X, Y, Z all qualify' should be its wording, or 'such as the class features X, Y and Z'

It's wrong somehow, the sentence structure is messed up.

Yeah, my plan is to go Oracle 2/Paladin 2 | Oracle 3/Warlord 3 | Warlord 10/Battle Templar 10 | Warlord 5/Oracle 5
>>
>>47557885
It IS rather insignificant not because it's blocking "only" 30 damage, but because the other 120 that go through put you into the negatives anyways.
>>
>>47557988
Let's look at a young adult red dragon (CR 13)'s full attack then.
>Melee bite +22 (2d8+13), 2 claws +22 (2d6+9), 2 wings +20 (1d8+4), tail slap +20 (2d6+13)
So if we assume all hit, average of 22+16+16+8.5+8.5+20=91 damage. DR 6/- negates 6*6=36 of that, or (36/91)*100=~40% of the total damage. In other words, the barbarian's DR is blocking almost half the damage from a notorious heavy hitter 1 CR above his level. That's significant.
>>
Are egg creature? Are they inanimated object?

Can I create a chicken egg with Marvelous Pigment and hatch them?
>>
>>47558177
In order to be hatched, they would need to be fertilized and have living tissue in them.

I would say you can make an egg (the materials it usually creates include bone), but it will never hatch.
>>
So when grappling, if you want to hold onto someone, when your turn rolls around you have to make a grapple check to maintain it, and if you fail they stop being grappled, right?

Can you just delay your turn indefinitely and pass on th
>>
>>47558213
>>47558177

Forgot to mention that it can create foodstuffs, so eggs would be a-okay, but they won't live.
>>
>>47558223
gdi captcha completing moves focus to the submit button.

Can you just delay your turn indefinitely and pass on the risk of failing that, if all you care about is incapacitating them for your allies?
>>
>>47558223
" If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold."

You're not actually delaying your turn, you're reducing your initiative count.

Say you were at initiative 22, and you reduce it to 1. It gets to your initiative at 1 and you cannot delay it any more.
>>
>>47558225
>zombie chicken fetuses
>paladin happens to be against abortion

>does he smite?
>>
>>47558047
Add power attack that becomes 34+24+24+12+12+32-36, or 102 damage. Assuming a con of 20 (including Rage) and average HP, a Lv12 Barbarian would have around 140 hitpoints.
>>
>>47558234
Delaying is an action, meaning the grapple check takes place before you take a chance to.

Even with an initiative of minus infinity -1 you would still take one turn per cycle.
>>
>>47558312
I mean, they never lived.

It's like if you shaped stone into a statue and then used stone to flesh to create a corpse. I believe this was easily done in 3.5, as it said it made a corpse, but Pathfinder just makes a fleshy substance and then cast animate dead on it.

It never reached the moment of conception, so it's not abortion. And even then, most people don't care about animal abortions

It would be like if you used stem cells to make a dead pig fetus.
>>
>>47558225
What about seed?
>>
>>47558321
So if he's taken 2-36 points of damage beforehand, that saved his bacon. Even with a creature 1 CR higher than him (and powerful for its CR too) full power attacking and landing every single attack (with a -5 to every attack), his DR protects him from about a quarter of the total damage. Still significant.

More likely, he's either not power attacking (since the dragon knows it'll kill almost any adventurer within its league with a good full attack anyway) or power attacking to get through the barbarian's DR and missing an attack or two due to taking a -5 to hit. Either way the barbarian's DR is saving him from a hefty chunk of damage.

And this is someone not built for DR, but a barbarian taking one of the most commonly taken barbarian archetypes, the Invun Rager. With actual investment (Stalwart, bolstered resiliance) DR's gonna be higher than that.
>>
>>47558265
>you must continue to make a check each round, as a standard action, to maintain the hold.
Ah, whoops, each round, not on your turn. Thanks.

>Say you were at initiative 22, and you reduce it to 1. It gets to your initiative at 1 and you cannot delay it any more.
...Wait. Are you saying if you're on initiative 10 and there's guys on 15 and 12, you can't delay your turn to go after 15's next turn? If that's the case, that's a really daft artifact of the initiative counter.

>>47558357
>Delaying is an action
>By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act.
I haven't seen it described as an action before, and if so, what type? Free action, I guess, since it doesn't use up any of your resources?

Plus, the grapple check doesn't force itself to be the first action you take, it just has to be done at some point in the round; you could use your free, swift or move actions to do things before maintaining the grapple if you wanted to, provided they're things you can do while grappling. By my understanding, anyway.
>>
>>47557848
>>47557878
>>47557918
>>47557923
>>47557967

Sorry to be the bearer of bad news, but it was meant to be a specific whitelist.
>>
Gestalt oracle/paladin; which mystery should I go for? Probably going to get the elf lorekeeper archetype since I'll be a half elf.

Lore seems cool but, aside from sidestep secret and focused trance, weak.

Life is great for the life link ability, and safe curing (cast cure as move action) would combo nicely with Battle Templar's reach of the divine ability, unless BT's ability text overrides the "no AoO's text in the oracle mystery. Energy body seems interesting and powerful against crit fishers/sneak attackers.

Nature is nice for barkskin, nature's divination, transcendental bond and nature’s whispers (although you don't get CHA to reflex unlike lore)

Heavens is nice for awesome display+colour spray combo (still only good for low-mid levels though), mantle of moonlight for completely shutting down casters, and moonlight bridge.

If I'm going to be on the frontline in full plate with a greatsword, which one of these mysteries should I go for? Any ideas on a good curse to take?
>>
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>>47558939
>mfw
>>
>>47559074
Lunar
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>>47554569
welcome to japan, motherfucker.

their hobby culture is not our hobby culture.
>>
>>47558939
you're killin' me here, Forrest

who wants LoH more than better Smite?
>>
>>47559074
Nature or Life.

While you don't get CHA to reflex with Nature's Whispers, it isn't constrained to max dex bonus like Lore's.

If you're in Full Plate, you get your full CHA to AC, instead of +1.
>>
>>47559074
Seconding >>47559096
Lunar Oracle is just too good. Ancient Lorekeeper, IMO, feels like kind of a meh archetype, but it's acceptable. I would also make your 1st level feat be Noble Scion for that sweet Cha-to-Initiative, so you can mostly ignore Dex. If you're going to stick to fullplate, the Cha-to-AC revelation is nice but not particularly helpful since Dex cap. The animal companion is absolutely bonkers, but you don't need to rush it.

>>47559172
Didn't they FAQ that, or am I thinking of something else?
>>
>>47555683
>fireball
>100 damage
How? Even assuming it's maximized and empowered (making it an 8th level spell) that's still only 90 damage, plus reflex for half. Are you saying that dealing 10 damage to 10 targets is equal to 100 points of damage?
>>
What is the most roundabout and surprisingly clever way to create life using Pathfinder rules?

Like, the "paint an egg, bring it into existence" idea was onto something, but the egg was clearly unfertilized.
>>
>>47559206
If they did, I'd want to hear about it.

I haven't heard on any FAQ, though.
>>
>>47554828
Clearly just a refluffed war soul soulknife.
>>
>>47559291
I think crossblooded orc/elemental bloodline (for +2 damage/dice on a specific element, +1 on others) is pretty standard for blaster sorcerers, but that's a dedicated blaster build, not something casters do in general.
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>>47559291
Not who you're talking to, but a straight draconic sorcerer at level 10, with the right feats and that new bloodline mutation, has the following when speccing for fireball, assuming they have around, say... 22-24 CHA?

>13d6+26 fire damage via Intensify Spell for an average of somewhere around 71.5-84.5 damage, add another 13 if you decide to go crossblooded
>1.5x the result via empower spell, including the flat damage because YES, THAT PARTICULAR FLAT DAMAGE BOOST IS MULTIPLIED
>two metamagic traits reduce spell level by 2, meaning Intensify+Empower land the Fireball at level 4
>the fireball's DC will be 20-21 against reflex, thanks to spell focus
>if you want to be a cheeky cunt, toss in a rod of maximize magic

Boom, easy 106~126 or so average damage at level 10, with room to go up.
>>
Also very easy to boost caster level!
>>
>>47559454
ALSO, aside from mentioning the maximize magic rod, this is BEFORE ANY ITEMS AT ALL. A naked level 10 sorcerer is doing this. Any magic items that modify spells at all will only improve upon this. A Dazing rod is probably a better investment than Maximize, too.

He can also do bloodline mutation in order to reduce an enemy's SR by his CHA mod a certain number of times a day, just for an added "fuck you"
>>
How do I build a battlefield control Arcanist?

Are there any archetypes/exploits I should look into?
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"That asshole who won't shut up about warlock" tossing ANOTHER thing into the ring for opinions. The names are shit, and I know the second one /HAS/ to be overtuned, but hell if it isn't an okay place to start. Maybe. Probably not.

>Focused Bolts: At level 5 you total the damage from all Mystic Bolts that hit an enemy before applying elemental resistances. This replaces Startling Appearance
>Improved Piercing Bolts: At level 11, your Mystic Bolts ignore 5 elemental resistance regardless of element, increasing by 5 at level 14 and 17. You may choose one element you know for your mystic bolts that doubles this effect, and at level 14 you may treat Elemental Immunity as though it were Resistance 40 for that element. This Replaces Frightening and Stunning Appearance
>>
>>47559792
Collegiate Initiate gives you access to spells from the Druid spell list, which may be the best one for control.
>>
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>>47559454
the bloodline mutations he's talking about, by the way. don't even need intensify spell for this since Blood Intensity does that for you.
>>
>>47559092
>tracer stood up.jpg

Aww, what happened? Did her date hear her voice?
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I want to run some victorianesque campaing.
Maybe something like Unhalowed Metropolis (there is polution, social inequality and some vampire shit in cities, and there is a lot of zombie/other undead problem in countryside). Is there any good sources, books or offers for something like this?
I gladly would GM actual Metropolis, but some of my players don't want to change system.
>>
>>47560880
"Cheers luv fuckin kill urself m8."

Shes actually an aussie shitposter right?
>>
For those following Arcforge,
Sorry for the additional update delay, but there's been a lot going on. Some of you who've been following DSP's site and a couple of other threads may be aware that there have been some really bad, really expensive catastrophes hitting members of the staff, accompanied by a few products languishing in development or layout. Unfortunately, DSP has reached a point where some grooming and restructuring really need to happen. As a result, Arcforge will be getting cut from DSP's release schedule, however, we've got an alternate publisher who's going to be picking this up and getting it in everyone's hands. More info on who and when to come shortly. This isn't so much a parting of ways as it is a restructuring to help DSP focus on things that are really at the core of their company identity, and take some pressure off of Jeremy, who's basically been running on fumes ever since the Ultimate Psionics Kickstarter wrapped up. Nothing about the quality or content of the products is going to change.

Some of you may be wondering how Arcforge will reconcile with the recently announced Starfinder; one of the things that I was able to help really get a lock on at PaizoCon last week was a game plan for ensuring that Arcforge will be in players' hands ahead of the Starfinder release, and will be quickly updated as soon as the Starfinder release officially hits in 2017 so that you can continue your campaign in that setting unimpeded.

I want to stress that this isn't me jumping ship on DSP or anything of the sort- DSP's product schedule has been clogged for some time and moving these larger products that don't fit as well under their new Patreon structure is something that needs to happen for everyone's sanity and financial well-being.
>>
>>47560903
Common early firearms?
>>
>>47561118
Restructuring is stressful, but it's potentially good news for everyone. TCB.
>>
>>47561118
Will you still be working on Tzocatl?
>>
>>47561118
Good luck.
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How to make bears dangerous?
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>>47561637
Have them turn back into druids
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>>47561637
crossbreed them with owls
>>
>>47561637
Focus on attrition until they can't bear it anymore.
>>
>>47561118
Can't say I'm not glad to see Arcforge not be DSP.

Good luck with it though.
>>
>>47561460
I know one of the things that /tg/ wonders pretty frequently is why my projects tend to take so long to get out; a huge part of that is that creating big subsystems like Akashic Mysteries and Arcforge's mech and vehicle rules puts a huge strain on the editing and layout teams, and a lot of times it's more efficient on the publishing end to push out smaller projects, less mechanically complex projects, or projects attached to an already successful release. My piece of Akashic Mysteries, for example, has been done for a long time, but it's one of the biggest formatting and layout projects Jeremy's had to deal with since Ultimate Psionics, so it's been pushed aside in favor of smaller and quicker releases a few times. This was 100% necessary to keep dollars floating in the door at DSP, but it does have negative consequences for everyone. Writers don't get paid for unpublished works, subscribers wait over a year for the projects they already paid for, and everyone gets stressed about it. That also means the errata has kind of languished since it's more work efficient to do as much of the errata during the compilation process as possible.

The company just hits a point where "making enough money to keep the lights on" no longer syncs up with "2+ new subsystems a year on the production calendar". Obviously, DSP is going to continue to innovate and try new things, but taking these big projects that don't fit as well under the Patreon structure but are already well under development and clearing some room allows everyone to breathe easier and transition into the future more comfortably. Ultimately this is going to help both myself and DSP get more return on the investment of our hours, and we're keeping the doors wide open for collaboration and support of existing product lines.
>>
Why is the Thorn Bow an exotic weapon? It's literally just a more expensive Shortbow with shorter range. Its description even says it's treated as a Shortbow.
>>
>>47561611
Yeah, Tzocatl will be wrapped up in pretty short order. DSP has already paid for a big chunk of it, there's multiple writers involved so it doesn't transfer easily, and there's a lot of other reasons to keep it under the DSP banner. Now, I don't know on the release end exactly what that means, whether it'll be chopped up for the Patreon or tackled as a single big release since everything kind of leans on everything else, but it'll be a DSP release.
>>
>>47554793
Eh.. cleric 8 with create food and water can feed 120 with his level 3 spells alone.
>>
>>47561787
Wait, hold on, how the fuck does tweaking and re-publishing 3.5 content equate to "innovating and trying new things"? I respect Dreamscarred Press and like a lot of their products, but they're FAR from pushing the envelope.
>>
>>47561974
I'd say their later psionics stuff (especially the occult stuff) counts as that, as does Arcforge (even if it's shit).
>>
>>47561974
>3+ year project of PoW
>more new psionics classes than old
>tweaking
>>
>>47562041
I'd also argue that Akashic Mysteries is pretty far removed from whatever it was in 3.5.
>>
>>47561974
A lot of those systems needed ground up revision or adjustment, and some of them just needed a whole new kind of support. The Aegis, for example, is an awesome psionic class that works a lot differently within the psionic framework. Similarly, a class like the Daevic from Akashic Mysteries may be superficially similar to the MoI Soulborn, but is in basically every regard a completely different class.
>>
>>47562066
Akashic Mysteries is straight up Incarnum. It doesn't even try to fix its core problems, it just has different base classes.
>>
>>47562066
Yeah, I couldn't even fucking READ the one in 3.5


>FUCK YOU "CLICK ALL UNTIL NONE ARE LEFT". FUCK YOU AND DIE IN A FUCKING FIRE WITH EVERYONE YOU'VE EVER FUCKING LOVED.
>>
>>47562041
New classes are not the same thing as new subsystems. Maneuvers are a subsystem. Psionics is a subsystem. Mystics and Dreads are not.
>>
>>47562117
All-new maneuvers are basically a new subsystem. Same basic rules but vastly different im balance.
>>
>>47562117
The aegis customization system was one. Bladeskills come damn close in their current panoply of options...
>>
>>47562211
>Rogue Talents are a subsystem.

Not much of one.
>>
>Elemental Flux
>Silver Crane

Which is better for a level 10 ZweiSent focusing on spears? I'm leaning towards Silver Crane considering the character is, canonically, a holy knight... But that Elemental Flux tho.
>>
>>47562117
I'd call, again, the occult stuff.

The Living Legend, Empath Medium, and Goetic Spiritualist are each their own mini-subsystems.

More Zeitgeist users when
>>
>>47562229
I'd say go for the fluff here. Silver Crane is by no means a bad discipline, even if it's not EFlux levels.
>>
>>47562229
The answer is Yes.

Silver Crane is actually more useful than some think. It offers a LOT of the paladin things, giving you effective smites, exorcism smites, detect evil, protections from evil, heals on hits and heals on next hits, even flight and shit.

Elemental Flux though is the pinnacle of "can't go wrong" for disciplines. There's nothing there that can't help you.

I'd say a bigger question is what are your OTHER disciplines, because why would you give up one of these two?
>>
>>47562091
I think that really depends on what you thought Incarnum's "core problems" were. To me, locking out your loot was a problem, which I removed. The full BAB Soulborn being a crappy, crappy class that barely got to play with the system it was supposed to be supporting and representing was a problem, and now there's a full BAB class option that fully utilizes the subsystem and lets you play with it just as much as the more "caster-y" equivalents. I also tried to make sure all the relevant rules were as accessible as possible, instead of hiding random-but-super-important tables and rules in odd places.

I don't think you're ever going to make everyone 100% happy when you revivify an old system, but I did what I could to keep the things that would allow it to still be familiar to fans of Incarnum while making it more accessible and interesting to people just discovering the idea for the first time. I also had some good suggestions from the community, like divorcing it completely from slots so you don't have foot and hand veils but rather just a selection of tiered veils, that I didn't think fit with a lot of the project goals, including backwards compatibility, so even though they weren't bad ideas, they just didn't match what DSP and I wanted to do.
>>
>>47562286

I was not aware I could change two disciplines without burning a trait AND feat!

I was planning to go Piercing Thunder, Primal Fury, Scarlet Throne, Elemental Flux and Silver Crane, ideally.
>>
>>47562335
You can spend a trait for one and take a tradition for the other, but of course that's up to your GM.
>>
>>47562286
>Elemental Flux though is the pinnacle of "can't go wrong" for disciplines. There's nothing there that can't help you.

That's not Riven Hourglass
They both fit the description
>>
In my campaign I'm going to be banning Primal Fury and Broken Blade. However, I want a separate discipline to replace them. So far I'm thinking replacing Broken Blade with Fool's Errand, but I don't know what to replace Primal Fury with.
>>
>>47562514
Chimera Soul?
>>
>>47561637
Give them Broken Blade maneuvers.
>>
>>47555271
Nothing more?
>>
>>47562514
Honestly, I don't think there's a need to ban them, it depends on how much you trust your players.

If they're trying to squeeze out every bit of damage they can get, then yes, don't let them get BB or PF, but if they're making more concept-oriented builds with some intentional nonoptimal choices, BB and PF can be helpful in bringing their damage up to par with the others.

Fool's Errand is great though. Chimera Soul is okay.
>>
Hey guys, guess who's back!
>>
>>47562924
VOLCANOHOUND IS THAT YOU
>>
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>>47562962
No, I was just letting people know he's back. AMH, Heaven Unleashed, and Hell's Vengeance 3 are out;
>>
>>47556444
WOD mostly. Maybe GURPS but WOD will do everything you want, probably better than you wanted.
>>
This is a good article: https://gomakemeasandwich.wordpress.com/2016/05/31/publishers-stop-hiring-artists-who-cant-follow-directions/
>>
>>47562988
anything good in Heaven Unleashed?
>>
>>47562766
Yeah, Broken Blade is fine if you go Unarmed. It's when Great Sword Power Attackers use it that it gets shitty. I would say make it Unarmed/Close Weapons only and the maneuvers are non functional when you two hand a weapon.


Primal Fury is trickier, it's not all the flavorful or thematic. I would houserule some of the charge maneuvers to do less damage.


I actually really dig Fools Errand right now too. Not a huge fan of grasp, but I love that instead of Bonus Damage and attacks it gives you more tactical options and battlefield versatility. I feel like MORE disciplines needed to be like this.
>>
>>47555447
Anyone?

Assuming no psionics.
>>
>>47562988
Those.. have been in the trove for weeks, anon.
>>
>>47563020
http://imgur.com/a/1gzWP
Just slapped this together. Enjoy.
>>
Does a guide to convert a module from 5e to pathfinder exist?
>>
>>47563097
thanks, bro.
>>
>>47563133
>from 5e to pathfinder
Why would you want to leave 5e to PF?
>>
>>47563092
In pdf form or jpg form?
>>
>>47563161
Pathfinder is the better game. Player customization is shit in 5e and basically the only benefit of it is speed of play.
>>
Anyone know a way to increase the length of a 5-foot step by feats?
>>
>>47563161
Convenience, and more selection of everything... but I really want to run a specific 5e module
>>
>>47563136
you're welcome, hun
>>
>>47563260
Outslug Weave from WMH lets you move 10 feet with a 5-foot step, but that's three feats deep into a chain with pre-requisites.
>>
>>47563280

Interesting. Shame that it's a style feat that's limited to close weapons, though.
>>
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>>47563271
>>
>>47563256
>Pathfinder is the better game
Yeah, it has customization, but it really doesn't matter much when more than half the options are either trash or retarded
>>
>>47563081
What about PoW?
>>
>>47563374
The amount of workable options in pathfinder is still several times the total amount of 5e options full stop.
>>
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>>47563354


>>47563374
>>47563161
/pfg/ must be the most self-hating community I've ever found
>>
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>>47563097
Is that a literal Angel Summoner I see?
>>
>>47563469
Yes.

Yes it is.
>>
>>47563469
No joke, either.

That's an Empyrean Angel, at least CR20 (can also go from CR 23-30)
Must be some kind of gate
Solars are the real angel summoners. They have Summon Monster VII at will. That's...disgusting
>>
>>47563323
What are you trying to do anyway? Besides move more than 5 feet with a 5-foot step.
>>
>>47563501
And that angel CHOSE to show up at that gate.

That's right. These things only show up when called if they want to. So if you see one, start praying, because it came for a reason. And they kick 12 kinds of ass.
>>
>>47563501

Swarm your hmfies,wwith Celestial t-rexs.

Put justice back in jurassic!
>>
>>47563501

>im currently roleplaying a solar in an epic level game

I'm trying not to break the game ...
>>
>>47563458
Many of us are only here because our communities refuse to play anything else.
>>
>>47563546
It's also just as likely that the cleric didn't summon, but prayed.

That thing has gate prepared, it can show up wherever or whenever it feels the need.

>>47563581
...how is that going?

I have a mortal herald who is likely going to become a solar if he dies.
>>
so... is there a convertion guide from 5e to Pathfinder? :o
>>
>>47563644
5e and pathfinder are very different games. Your best bet is to rebuild from the ground up, along thematic lines.

Same way going from PF to 5e.
>>
>>47563644
Don't think so. The games are similar enough in how they play, but they actual niceties are very different. Just rebuild the module using CR-appropriate encounters, most of them should be transferable.
>>
>>47563605

Well, one of the other characters is a non-evil succubus wizard and there is also a were tiger initiator. I don't have class levels and I'm not sure I ever will, so I'd say it's roughly stable seeing as the two full casters don't abuse their potential very often.

I do buff a lot tho
>>
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>>47563849
Are you essentially just using the default solar profile, then?

Any customizations or retooling?
>>
>>47563927
Reminder that good outsiders are the retards of the alignment/moral/embodiment exemplars
>>
>>47564003
...what?
>>
>>47564024
Compare their Int, Wis, Cha scores with other outsiders
The Empyreal Lords, especially, are retarded
>>
>>47564024
>>47564083
Evil triumphs because good is dumb af
>>
>>47564092
Evil loses because it doesn't know how to stop sabotaging itself.

For all its minmaxing, it can't stop murderhoboing itself long enough to murderhobo the Good and Neutral.

I mean, an entire alliance of Demon Lords goes to slap some sense into Desna but they ALL let themselves get tricked by Calistria? Come on.
>>
>>47564083
Solars are about equivalent to Balors and Pit Fiends in terms of rank.

Pit Fiends seem to have marginally better mental stats than the other two, but not enough for any significant difference. Balors and Solars are equivalent.

As for Empyreal Lords...yeah, they're apparently a lot dumber than Demon Lords, with the possible exception of Korada. Cernunnous and Vildeis are straight up brain damaged comparatively. It's actually embarassing.
>>
>>47564153
Yeah, but evil is still winning or having good at a stalemate despite their extreme tendency to self sabotage. This is inspite of the vaunted unity of the Heavens

Calistra isn't good bro, she's CN or something

>>47564206
Equivalent in rank, yes, but no so in terms of mental scores; solars should actually be of a higher rank because of their higher CR
Compare Int 23, Wis 27, Cha 25 but CR 23
Int 24, Wis 24, Cha 27
Int 26, Wis 30, Cha 26

Yeah, the Empyreal Lords are goddamned embarrassments
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