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Mecha Space Pirate Quest XXV
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You are currently reading a thread in /tg/ - Traditional Games

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Welcome back, space pirates and UJCIDF catets, to the twenty-fifth installment of Mecha Space Pirate Quest! Once again, you are Admiral Roarke Starwind of the Iron Kestrels, extremely photogenic space pirate, master of the starship Rhinehawk, pilot of the Knuckle Kaiser, and a man who has many enemies.


Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG

And after I post this wall-of-text (without pictures because I know we'll hit the bump limit as it is), you will be Roarke again rather than someone with a viewpoint on the Jaburo.
>>
Two things happen at once. The first is the explosions that rock the stationary Jaburo. Carefully-hidden mines placed with extremely artful precision targeting highly specific systems, although loud and noisy enough to stir up a panic.

Colonel Hatsheput, still doing up the uniform buttons of her shirt, marches down the hallway, surrounded by aides, lesser officers, and the Second Mate of the Iron Kestrels. Technicians read off damage reports to her as calmly as they can.

“Engines nonresponsive, ma'am.”

“The Microgate Projector is completely destroyed, we're lucky it didn't cause a chain reaction.”

“Bay 1's catapults have all been destroyed, we've had the most injuries there and a few deaths. Bay 2 is still working, we're transferring the SOUL machines there as fast as we can.”

“Weapons and life support online and functional. It's strange, though, explosions did go off around the main beam batteries...but they were more flash and burn marks than serious payload. Looks damned ugly outside and we'll need repairs soon, but they're still all functional. Maybe the saboteur didn't have time to do it right?"


“They are?” She asks. The Colonel pauses, “Where did I leave my gun belt? Ah...thank you Mohammed.” With a coquettish smile, she accepts the garment from the pirate and straps it on, “Is our defensive screen working?”

“It's functional, ma'am. We actually found the bomb there and disarmed it in time, thanks to some quick thinking and a group of very courageous MPs.”


“Bay 1's computers recorded two unauthorized launches prior to the explosions, we're missing a Pumpkinseed and an Assault Warmouth. The other two prisoners are missing, we assume they launched together.”

“I do not think...” Interjects Mohammed, “That the Terran is working with the woman. Call it a hunch, but it is possible he simply saw a chance and took it.”

[Continued]
>>
The Colonel reaches the bridge and drops into her chair, “Turn these headache-inducing sirens off as soon as conditions permit and keep an eye on the main fusion reactor for further surprises. Get me visuals, I want to see where the prisoners are going.” One of the staff sits down and presses a few buttons, causing the large monitors on the walls to spring to life, “Pan towards the colony, where else could they be going?”

Another of the bridge crew looks up as a new klaxon warbles across the system, “Gate sign, ma'am. It's a small one, but definitely a gate.”

Which is when she witnesses the second event. A small, unmarked transport ship emerging from the ripple in space that marks a gate to the human eye. As she manipulates the controls of her chair to bring it into view, the single launch catapult of the transport opens once...and she waits, nothing happening. Finally, Harpies begin to emerge, smoothly and efficiently, with military discipline that visibly disheartens the Jaburo's bridge staff. Each one is painted brilliant lime green with a skull emblem, the paint fresh and new, and they fan out into a formation that makes the Colonel frown.


“Why did they wait if this was planned?” She muses, “And why are they in an escort pattern?” She covers her mouth with her hand as an idea strikes, rubbing her thumb along one high cheekbone, “Infrared sensors.”

The bridge crew frowns in confusion, but they do what she says, “Ma'am, I can't explain this...but we're picking up two huge heat trails in the center...and what the...what the hell is that thing!?” He jabs his finger at the image displayed suddenly on the spotting radar screen. “Some kind of dragonfly?”

[Continued]
>>
Indeed, from this angle, it looks like one. A massive, stocky body whose features are barely discernable with its arms folded against its torso and its legs splayed out behind it. Four massive wings spreading out behind it, each one resembling a curved talon lined with a bank of high-performance thrusters set along the inside edge . Behind it, like a grotesquely oversized tail or pod, is a metallic structure composed of a series of bulging segments tipped with a drill and with several smaller drills arrayed along it like the legs of a caterpillar. A pair of curved horns arch up over its shoulders, giving it the appearance of bizarre mandibles from above. Its flight is reckless, barely controlled, hammering forward at full throttle towards Auditorium.

“Red Siren's Harpies are engaging the target.” One of the bridge crew reports, “It looks like the prisoners are heading towards the colony too at a slower pace.”

Not seeing the enemy titan, Red Siren's patrol harpies unhesitatingly fly into battle. Their beam guns streak the void with trails of neon. Most of them have never fought in a real battle before, they're fans who performed well in sims or Bluegill Joe tourneys sponsored by Red Siren, some are backup dancers trusted with leading formations. Although even the first wave outnumbers the nineteen lime green Harpies nearly four to one, the Green Skulls seem undeterred. One goes down in flames before the Green Skulls shift to humanoid form midflight and answer with fire of their own, aiming grouped shots to guarantee kills with the mechanical precision of ruthless veterans. Red Harpies burst and explode even as more of the green Harpies do the same, but the red ones come to a stop, and that's all the leader needs.

[Continued]
>>
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It lands on the hull, and with a sudden clank the drills automatically aim and drill deeply enough into the thick armor of the colony for the 'tail' to stay locked in place. Something twists, and pops, and the gigantic pod servo comes off, making it flash into visual sight for a moment. Without its tail, the Green Skulls mech more closely resembles a gigantic ape or some monster from ancient legend. Its head doesn't sit above its shoulders, but thrusts forward in front of them. Instead of a mechanical visage, it's artfully worked into an emerald replica of a classic devil's face, complete with a mouth open in condemnation and a black goatee. Its eyes are blank and void save for twin points of orange light. Its arms are oversized for its body, and a pair of shields shaped like angular teardrops cover its forearms, the points extending out over the large three-clawed hands. Every single servo is coated in layer after layer of thick, industrial-grade plating. Its shoulder armor has been shaped into a pair of elongated animal skulls that hang over its biceps. Its feet are tipped by a pair of claws that dig into the decking as it hunches down and ignites the thrusters in its wings again. It soars away along the hull just ahead of the blast wave as the chain-linked fusion bombs in the jettisoned pod explode one by one, tearing a gash in the colony's hull eerily reminiscent of a metal can being penetrated by a can opener. It lands with its arms spread wide against the backdrop of eye-searing plasma bursts, deliberately posing before it fades into invisibility once again.

[Continued one final time]
>>
>>47478403
The big green bastard can cloak.
Wonderful.
>>
>>47478495
Should have taken that blind-fight feat.


Should ALWAYS take blind-fight.

But fuck me, this is beyond fubar already.
>>
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...Meanwhile, in Karen's cabin on the Rhinehawk, the notorious pirate Roarke Starwind is doing something that isn't very notorious at all. You're taking a nap, spooning up behind warm, soft Karen and cuddling her against your chest as she dozes in your arms. She's smiling, her pigtails occasionally tickling your nose as she stirs in her sleep, dreaming big dreams.

You feel a sudden tremor run through the ship, and your first quasi-awake thought is that Karen's bed is breaking again, so you hug her tight and roll her on top of you to cushion her from falling onto the floor. She flails and grabs onto your arms, her eyes flashing wide open, as the series of tremors continue. She looks around wildly, "Roarke, what's going on? Is something wrong with the ship?"

"I don't know, but I'm going to find out." You smile as confidently as you can at her, grabbing your aviators from the bedside cabinet where they rest next to her glasses, and putting them on. You get up, shrug on your jacket, and barely make it outside before one of the crew informs you that there has been an enemy attack and that despite it happening on the opposite side of Auditorium the Rhinehawk's sensors can confirm damage to the colony.

>[Launch in the Knuckle Kaiser]
>[Launch the Rhinehawk]
>[Contact Red Siren]
>>
>>47478530

You actually did take the blind-fight feat. Or at least, the same sensors that let the Jaburo detect it, the ASP.
>>
>>47478535
>[Contact Red Siren]
Man these guys really are dead meat when Roarke gets his hands on them, interrupting cuddle times that's just all kinds of wrong.
>>
>>47478535
I think we should probably launch everybody.
>>
>>47478535
>[Launch the Rhinehawk]
while you
>[Contact Red Siren]
Surely we can message her while we're scrambling our ships?
>>
>>47478552
It doesn't function the same way as blind-fight though, does it? We'd still get shrekt by a cloaked foe.

>>47478535
>[Contact Red Siren]
Yo whaddup?
>[Launch the Rhinehawk]
>>
>>47478603
Actually, ASP lets us our sensors bypass standard Cloaking. However, we can't detect enemies with Pulse Refract unless they're moving, and if they have Stealth, we can't detect them even then.
>>
>>47478535
>[Launch in the Knuckle Kaiser]
Karen needs to contact the Siren and get everything ready. The bugger is probably doing bomb planting to destroy the ships. That means we need to hurry and deal with the bombs while every gets ready for combat or hold it off.
>>
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>this intro
>mfw
>>
>>47478603

Not quite. You see, there are levels of cloaking. The cheapest is basic visual-only camouflage that doesn't work on an enemy mech, but is suitable for hiding your machine in a pinch. Then you have the guymelef-tier one that works on mecha too, but deactivates when you attack and requires you to escape notice to properly hide again. Then you have all kinds of upgrades to that, like Combat Cloaking (which lets you hide in plain sight) or the Pulse Refractor (which prevents an ASP from seeing you)

...and then there's stealth, which is separate, and stops you from leaving trackable heat trails or showing up on radar. The S-Betta is pretty much invisible to everything, because it's THE stealth and cloaking mech. This one can at least be spotted by a mech with an ASP or Spotting Radar.
>>
>>47478633

You said that much, much more succinctly than I did, thank you!

And now you see why General Fairchild is actually talking about getting the S-Betta back, because the S-Betta has so many of the stealth and cloaking options that its final cost is nearly double its pre-stealth-and-cloaking cost.
>>
>>47478680
So it has combat cloaking.

Swell. That means only the Jaburo and Knuckle Kaiser can see it?

Or does Auditorium have a spotting radar but they just weren't using it?
>>
>>47478722

The Harpies launched in an emergency scramble can't see it. Obviously they know it's there now, but they have other priorities at the moment.
>>
>>47478722
If that is the case, getting Kaiser knuckle out first to scan the damage is probably the best idea we can do. If we can mark it for the other ships, we'd have better luck against it.

As a side note, I think I figured out Fairchild's plan. The greenmen dismantled the old federation due to the war and forced the goverment to be more Solar system based. There are still the various colonies and planets out there that still hold human life, which have likely formed their own federations and states. Maybe she's trying to fully fortify the Sol System to go for a push against the old holdings and recreate the federation under her?
>>
>>47478794
Feddies once again being the worst faction, even in in a different universe they suck.
>>
>>47478794
So Titans & A-LAWs style? With Green Skulls as her patsies?
>>
>>47478849
Probably. You have the Cake and Joe group who are likely less assholes and simply want diplomacy and keeping the peace. The Green skulls will likely 'vanish' and fill up fairchild's ship as a damn elite crew. As is, we should march out with the kaiser or we WILL lose pilots to Oni Mask and his buddies.
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>>47478906
Looking through our mechs, the only units we have that can fight evenly with the Oni's Cloaking are the Kaiser and the S-Betta.

So the question now is, do we want to tip our hand by fielding the S-Betta? Keep in mind that Sam is still officially a hostage rather than a collaborator, and openly using her mech is going to lead to questions.
>>
>>47478958
I would say no. At least not right now. As is we don't know what he's capable of aside from explosives and missiles. When we do fight him, I suggest we go straight for his head to destroy his sensors and give him a -2, then a +2 to our dodges against him with our pilot maneuvers. Maybe a +3. He is too dangerous to simply go straight for the arms. We need to debuff that bastard.
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"Karen, get to the bridge, we need to launch the Rhinehawk and Yamato immediately. Prepare our mecha for combat launch and..."

"...And get the Kaiser to a catapult. Already on it." She smiles bravely and leans up to kiss your cheek before dashing off to the bridge, her PC in hand.

You pull out yours, but Red Siren is already calling you. "What's the situation?" You start the talking yourself so that she doesn't get sidetracked being cute.

Fortunately, she's very serious right now, "An unknown enemy mech hid itself in a small swarm of Green Skulls Harpies and blew a rift in the colony. I can't spare the Harpies to hunt him down when mine are struggling to their limit just to finish off the survivors and get this breach sealed. I know I'm being a bit of a bother, darling, but could you lend us a hand?"

"You're not a bother, and second..." You reach the mechbay at a run, grabbing your pilot suit out of a locker and shrugging it on, "I'm already on my way."

You use your PC to open the Kaiser's torso hatch armor, lower the liftwire, and punch in your code. The cockpit opens up for you, and you swing yourself into the seat.

Cornelius' voice crackles over the PA, Karen is either still at the bridge or winded from running there, "All clear for launch, Admiral." He sounds like his usual, grumpy self.

You have the Knuckle Kaiser give him a thumbs-up and step onto the catapult backwards, "Half velocity, I don't want to get thrown into the bay wall." You order him just in time, the catapult fires you out seconds later and if you weren't so adept at piloting you might, indeed, have taken some damage. Instead, you flip around in midair and fire your thrusters on maximum to slow down, kicking off the bay wall as it rushes towards you and flying in an arc across the Rhinehawk's bow to precede it out into space.

[Continued]
>>
>>47478958
Shouldn't we just field a bunch of our guys to help us fight it? Surly we can mark it or break its cloaking system or something to let the rest of our lads take potshots.
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>>47479027
Problem is the Oni likely is in the Colony. Potshots can cause unneeded casualties there and a lot of damage. We Need to deal with him before he plants some sort of colony break or something there.
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>>47479065
A bit of mecha collateral damage is worth it in my opinion.
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>>47479027
Breaking its Cloaking System isn't possible, as it's mechanically a Cost Multiplier System, which means that it doesn't have any designated location and runs as long as the mech does.

Though, technically, you can still spot even a Cloaked mech with a sufficiently high Awareness roll (likely 25+ in this case), so marking it with paint rounds to reduce the difficulty would probably be viable. You know, if we actually used guns.
>>
>>47479097
It won't be just mechas getting damaged if he takes the fighting inside the Colony.
>>
We could just try to oneshot the torso and insta-gib the fucker.
>>
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You receive an additional call from the bridge itself, Avi's voice sounding particularly nervous, "Admiral Starwind, sir, we've confirmed three more gate signs. I don't think they're friendlies. Also, we saw explosions from the UJCIDF ship, I'm not sure how badly damaged they are but they're not pursuing that transport vessel. Do you want us to go after it, or stay near the colony?"

You burn void until you have enough distance to scan the colony with your ASP...which is when you see a mech as big as yours, if not bigger, barreling along Auditorium's hull, its fixed wings leaving massive heat trails and its huge, clawed hands trailing what look like a pair of oversized grenade belts.

>[What do?]
>[Also, what do you want Avi to do?]
>>
>>47479097
Not really, no. It causes unneeded clutter and they will likely die if he goes for a AOE. We would also be better off just grappling him and damaging him that way. This is the sort of guy you bring a specialist to, not a group of mooks. Especially since he is likely channeling the dark side of char.
>>
>>47479145
We'll take on the big guy have the Rinehawk and Yoritomo go after the other gates and help the navy ship
>>
>>47479110
That should have been, "it's mechanically a Cost Multiplier System with no listed Kill value".
>>
>>47479145
{What Do?] Give chase to the bastard.
[what Avi do?] Give support to the Jaburo and provide assistance in crew and cover fire. Take a shot or two, but be ready for what comes out.
>>
>>47479145

Oops, forgot a key detail. The enemy mech is currently 1km away and moving fearlessly in your direction. You don't know whether or not it knows you can see it.
>>
>>47479145
Avi should be opening fire at the hostiles at all times, even if they are outside of effective range, just throw enough shit that some of it will stick. He shouldn't be wandering too far out when we don't have accurate intel on exactly what toys the skulls are bringing.

We need to go and grapnel-chan that invisible bastard.
>>
>>47479129
And the colony will be a lot more damaged if we happen to fuck up or the fight drags on for longer than anticipated.
>>47479110
What about epoxy guns?
>>47479146
I recall someone saying in the last thread that this is a system where an ace mech can get wrecked by a much worse mech if it gets unlucky. And its not like it can take its focus away from us to attack the others unless he wants to get punched in the back.
>>
>>47479176
Then lets act like we can't see him then suprise him with grapple chan and fists to his cockpit
>>
>>47479145
Fuck surprise. Stop it from getting close to the hull. It has an objective and you won't let it complete it. Grapple-chan at the earliest opportunity.

How far is the UJCIDF ship? I think we shouldn't leave the colony empty. Have the Yamato stay at the Auditorium so that it can prepare to unload its missiles on anything big that comes. Rhinehawk should be fine to take shots and give relief from the UJCIDF thanks to the shielding. Could stall whatever ships are doing while the Jaburo unloads it's massive cannon batteries.
>>
>>47479176
If he doesn't know we can see him, I say we do a counter surprise attack. Sudden boosting charge, go straight for the head. We MUST take his systems down and lower his accuracy/reflex scores. If he tries to book it, we grapple him.
>>
>>47479160
I say we do this but we bring the the four? bluegills we brought with us to fight the big zam and give them epoxy guns.
>>
>>47479184
Epoxy guns are also guns, so they use Mecha Gunnery. They immobilize the targer, but don't mechanically make it easier to spot, unless Wong rules that way. They don't, for instance, prevent it from Cloaking and then juking around invisibly to dodge shots.

Regarding getting wrecked by an inferior opponent, I don't believe we're using the standard exploding dice mechanic in this quest.
>>
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>>47479211

12km, the newcomers are at least 20km out. 12km is viewed as a safe distance because Auditorium would have warning if the Jaburo suddenly charged with its 9km-range superheavy beam battery.
>>
>>47479262
We give the other guys epoxy guns and if they get the chance they shoot. Or they just spray the whole area, either way it makes life more difficult for the guy fighting us.
>>
>>47479184
It is.. normally. thats due to megacrits and exploding die. We don't really get the exploding dice here so that doesn't work. Likewise, if he has officer armor, most harpy gear won't work on him aside melee which has it's own problems.

We need to soften him up, at least by making it so his rolls will be worse. His nukes mean jack if he can't aim them.
>>
>>47479291
Probably want to bring something a little bigger than harpies. By the way, what did we decide to do with the captured pumpkinseeds?
>>
>>47479291
He's probably going to burn his luck and maneuver pool to try and one-shot roarke with his nukespam.
>>
>>47479330
If he uses the volley rule where he rolls for all the missiles simultaneously that may be kind of bad for whatever he is aiming at.
>>
>>47479291
>>47479330

Nukes cost 1000x (literally) what a normal rocket does. Just because he tore apart three Harpies with his rocket spam doesn't mean he has nukes. In fact, it kind of implies that they're cheap ones designed for wiping mooks, doesn't it?
>>
>>47479330
Thats why we counter charge and go for his face. Close the gap fast and make him waste some luck on that. His bigger mech is likely slower and thus with lower reflexes, but it's still going to be a bitch.

>>47479326
I'd say bring nothing. Guy will spite kill them just to piss us off. He's good at killing wingmen. I think aside from the one pumpkinseed 2 with the bigger weapon, we were going to scrap em for CP and research.
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>>47479385
Is not us thinking he is of literally launching nuke.

Anon pls.
>>
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Do you guys want a strawpoll to decide whether or not you jet alone or jet with backup?

Also, was the consensus to send the Rhinehawk to the Jaburo's aid and keep the Yamato near Auditorium, or was I imagining it?

Any of the Pumpkinseeds you nabbed and decided to keep are still being repaired and are currently missing their arms, by the way..
>>
>>47479406
>>47479385

That's a pretty interesting idea. I'll remember it!
>>
>>47479433
We go solo for now, their support should be with the jaburo which is fully supported.
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>>47479401
Not to be a dick but any shots fired at our guys is shots not fired at us and any time he spends attacking our lads is time spent leaving himself open to getting attacked by us. Its like hyenas attacking a lion, only they also have a lion on their side.
>>47479433
I get the feeling I am the only one who wants backup anyway so its probably not worth it.
>>
>>47479450
Daily reminder that the regular ass zaku II could launch nukes.
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>>47479433
I motion we scramble the rest of our mechs to defend Auditorium from any standard non-stealthed enemies, and go after the Oni ourself.

No opinion on the exact ship deployment, though sending one out and keeping one back sounds good.
>>
>>47479401

Fun fact, you don't have to scrap a machine to research it. All you have to do is have it in your mech bay long enough for Karen and Cornelius to poke through it. For example, the Tarrasque is being researched while they repair it, the only reason I didn't stick an option for a shield like the one it has on the upgrade menu is because working out how much weight reduction you'd need when you haven't even purchased the Wings you guys seemed to want is a pain, and you'd definitely need those spaces for a shield generator.
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>>47479495

But you've never reminded me before. Why would you let me go without knowing this? What did you possibly have to gain, you sneaky bastard? Imagine the combined MGS+Gundam memes! Imagine them!
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>>47479450
MOHAMMED, GET IN THERE
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>>47479570
How do you think half the human population got wiped out so fast?

It wasnt even the F types that could do it, it was the regular old C types, which were also radiation shielded unlike most zakus.
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>>47479630

I honestly assumed it was from gassed colonies.
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>>47479570
Didn't we basically already have Tactical Aspie on Hajj action last thread?
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>>47479703
Moe fucked up so hard it worked in his favor.
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>>47479688
That probably did a lot of it alright.
Another fact of slightly dubious truth, apparently zeon took about 1% of the casualties in the war and basically none of them were civilian.
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Since the general consensus is on solo combat, how would you like to open up?

>[Walk up and punch it]
>[Use Best Girl to immobilize one of his arms or legs]
>[Dropkick. Keep in mind, dropkicks hit the torso only, Caesar only got to chargehit a limb fighting Mohammed because I didn't want him to kill Moe in their first encounter]
>>
>>47479764
>>[Use Best Girl to immobilize one of his arms or legs]
>>
>>47479752

I think that up was accidental.

Moe did pretty well, it's just that the "for fun" Human Perception roll determined whether he came off looking badass by seeing through the Colonel's trick, or looking empathetic for instinctively helping her. I wouldn't say a roll was for fun and then punish a bad result, I just personally liked the low result better for story purposes.
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>>47479764
>[Use Best Girl to immobilize one of his arms or legs]
Actually, would having an obvious grappling hook tagged onto him give allies a bonus to hitting him?
>>
>>47479789
I don't really feel like it fits Moe's character, personally, but I won't look a gift horse in the mouth, or argue with dice.

Moe seems like a bit of a dick to me.
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>>47479764
>[Walk up and punch it]
Tagging a arm leaves the other free. We should most definetly land the first attack with everything we have. If we miss with the grapple he will run off and try for some missile. We do not want that.
>>
I'll make a completely pulled-out-of-my-ass ruling and say that they would be able to target it (which they couldn't do at all if it was just cloaked and they were guessing), but at a -4 penalty as if their sensors were out.
>>
>>47479817

When has Moe ever done anything dickish to anyone? Is this more of your stupid Wrestlequest 'headcanon jobber' nonsense from the last thread? He's got Jesus-tier Empathy in case you missed it.
>>
>>47479817
I wouldn't call him a dick, just more reserved than 90% of the people in this quest.
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>>47479833
NOPE. Don't let them try. A -4 is a damn scary thing, especially with the very possible skill difference. Not worth it. They are better used elsewhere.
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>>47479849
I'm not even that guy you dickhead.

It's from Moe's inner monologue. He seems more focused on getting shit done than being nice about it.
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>>47479849
>Empathy, the stat for reading and understanding people, means you are a good person

Well, Jesus is a fucking douche despite having 10 empathy, so I guess if you want to make that argument you play right into his hands.
>>
Rolled 3 + 12 (1d10 + 12)

Quickly, make a 1d10+14 roll to grapple with the harpoon.

Presumably if you fail you'll try again, since you're still 400m apart when you launch it.
>>
Rolled 1 + 14 (1d10 + 14)

>>47479896
FUUUUUCK
>>
>>47479896
>>47479901
So they are the same.

Is that a pass or fail?
>>
Rolled 10 + 14 (1d10 + 14)

>>47479896
>>47479901
that is sad.
>>
Rolled 9 + 14 (1d10 + 14)

>>47479896

>>47479866
Well, we could have whoever it is Aim for 4 actions to negate the +4, or have a firing squad of several guys.

>>47479901
You had one job.
>>
>>47479873
Doesnt make you a dick you know. Being a dick to people makes you a dick.
>>
Rolled 3 + 14 (1d10 + 14)

>>47479918
Good save anon
>>
>>47479916
Defender wins ties.
>>
>>47479901
Can't we just retroactively spend ONE luck just this once?
Goddammit.
>>
>>47479901
Would be nice if we had 4 or 5 faceless meatshields right about now.
>>
No bonus for surprise?

Shit
>>
Rolled 7 (1d10)

>>47479916

It's a failure, defender wins on a tie...and Roarke has tied with enemies attacking him at least seven or eight times in this quest minimum.

>>47479918
>>
>>47479968
Musnt be all that surprised.
>>
>>47479940
Now I'm just wondering if the dice explode with that 9 because that imagery would be hilarious.

"Hah hah, close, you almost got me th-"
"GET OVER HERE!"
"What the f-"
>>
>>47479955
>>47479968
>>47479972
No?

Man, that's kinda shitty.

Also, why roll again? With a +12 he simply cann't beat a 10 on a +14.

Is it for determining crits?
>>
>>47479990

Your bonus is automatically winning initiative unless I missed something important. It's kind of hard to ambush people with a giant robot.

Besides, you succeeded, and you'll see in a moment why I bothered rolling.
>>
Rolled 1 + 13 (1d10 + 13)

>>47479972
Kaiser Grin nigga
>>
>>47479990
Think he might still be able to Parry if his Melee skill is higher than his Dodge.
>>
Lets try and keep this guy alive we could use the info he has
>>
Rolled 7 + 14 (1d10 + 14)

>>47480047

Thanks for reminding me, and since I already had to spill that he's about to do a thing thanks to one Anon's questions, I might as well reveal its new bonus.
>>
>>47480056
I want to kill him. He's also apparently crazy according to the skulls from before.
>>
>>47480031
I TOLD YOU BRO

I TOLD YOU WE SHOULD HAVE BROUGHT BACK UP

Seriously though we should probably start bringing people to fights. Cant improve the crew if they dont get in there and mix it up.
>>47480056
Nigger he blew us, and possibly a colony, up. We are murdering him and stealing his shit.
>>
>>47480077
So wait, is he rolling against the 24 still and the unmodified roll now rolls against the 23?
>>
>>47480088
Reward for killing Oni; get equiped with NUCLEAR ARMS.
>>
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You hover there, silently gauging the approaching enemy and the mine belts in its hands. They don't look very throwable, but better safe than sorry.

"Avi, take the Rhinehawk to the Jaburo, inform Yoritomo he's staying here with his ship and his Harpies to guard Auditorium. I have some trash to dispose of." Just looking at that thing, you can feel the hatred roiling through you. You only saw it for a second, the first time, but that profile is unmistakable.

Your arm twitches towards it, and right then, it looks up. Far quicker than anything that size should be able to move, it sidesteps as the five talons of the microdrone zip past it. It reaches back behind its shoulders and twists something, its ungainly wings coming free and drifting away along with the bombs it no longer seems interested in.

"Mornin' Roarke. Been a while, hasn't it? I was just hoping I'd run int-" You pull your arm back and to the side, sweeping the cable. It twists in accordance with your will, and wraps around the oversized forearm it was raising to wave at you. Even though it lost some weight and gained some maneuverability from shedding its wings, it's not fast enough. You hear an annoyed sigh over the comms, "Really starting to piss me off, there. You've got no manners, you know? First, I left you to die in a nice, dramatic manner, remember? Plenty of time to cry, say your prayers, and remember the good times with your sluts." No longer holding the mine belts, the mech grips a pair of handles built into the undersides of its sharp-looking shields. Emerald-green plasma edges flare to life along them, looking quite capable of cutting through armor like butter, "And how did you repay me? You stole my shtick! My gig! You came back from the dead like an asshole! That's my thing! Really, I thought I'd be doing you a favor by coming here and ridding you of Red Siren...but you two deserve each other. Two glory hogs in a trough."

[Continued]
>>
>>47480245
Too bad for him, he isn't coming back from this.
>>
>>47480283
You say that, but I bet we'll fight his brain eventually. Getting a odd anti-kaiser vibe to him.
>>
>>47480344
I am not above punching a defenseless brain to mush.
>>
>>47480283
>>47480344
>yfw he really did die the first time and now he is an AI made using scans of the dead guys brain
>>
>this whole mecha of his is just a drone

>he regularly has it get destroyed for his stupid shtick then make a new one
>>
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Rolled 3 + 16 (1d10 + 16)

The tone of the voice is odd. It sounds cheerful, but somehow synthetized, or at least electronically masked. Of course, there are plenty of explanations. You vaguely remember something one of the Bosun's sons said about the First Mate being horrifically wounded during the Purging of Mars, it could be just the normal sound of someone whose human throat is no longer entirely functional. Or maybe they want to disguise what they sound like for some reason. Or maybe they just have a piss-poor microphone.

"Now before you get all indignant, I'm not done! You've been fucking up my plans left and right! See, because you survived and the Kestrels survived, the Storm Dragons are palling around with you, so I couldn't just take care of business and be on my jolly way to bigger and better things. And now you're camped here, with Red Siren, getting in my way again. Oh, but you think that's all?"

It stretches the cable taut, maintaining distance. "No, no Roarke. You've been a real jerk, a true and total scumbucket. I wanted that decrepit Bosun to have that prototype from Suleiman 1 so I could tear it out from under him and enjoy seeing his plans fall through. You stole it. I wanted peace and unity for everyone, you keep stirring the shit hoping that you're the kind of floater who ends up on top. If you stopped and thought about it a little, you'd realize that I'm the real hero here, you're just a villain with good hair.

"...So why don't you just die, okay?" The devil's mask opens its mouth wide, and fires a missile with bladelike fins at you.

>[Roll Dodge, Parry if it fails, this is a Heavy Missile with +2 accuracy and 12K damage, so if you want to spend luck just say so.]
>>
>its just the EXAM system but the guys soul is in control
>>
Rolled 7 + 14 (1d10 + 14)

>>47480434
Spending +3 luck here from the combat maneuvers.
>>
>>47480434

Somewhere a luck goddess or a Sidereal Exalt or something is furiously shlicking to Roarke and cockblocking my very serious intent not to have bad guys miss unreasonably.
>>
>>47480434
You got to respect anyone who puts guns in their robots face.
>>
>>47480457
Can you crit on a dodge/parry?

Cause we just wasted 3 maneuver otherwise.
>>
>>47480485
Nah, IIRC, luck expended depends on wether the majority of anons want to or not.
>>
>>47480434
>If you stopped and thought about it a little, you'd realize that I'm the real hero here, you're just a villain with good hair.
Tell yourself that if you want, but you have to admit that it is REALLY good hair.
>>
>>47480485
Could Kaiser Grin him and flip him the bird before punching his bitch ass face in. Prevent him from another missile surprise and lower those crazy bonuses.
>>
>>47480434
>you'd realize that I'm the real hero here, you're just a villain with good hair.

Handsome Jack, is that you?

Fuckin loved that villain.
>>
You see it coming. That line was a dead giveaway. You fire thrusters on one leg and the missile shoots harmlessly past. You even make it look contemptuous, "Tell yourself that if you want, but you have to admit that it is REALLY good hair." You respond without thinking.

"Mine is better! YOU CAN'T EVEN DIE RIGHT!" Your opponent stomps its clawed feet, "Damn it! I've shot down bigger, badder pilots than you, but you just sit there all smug like you're King Shit of Shit Mountain, Capital of the Empire of Shit! I watched your stupid footage dozens of times, almost as many as one of the MULTIPLE fine officers whose careers you're causing to tank! I had you pegged, but no, you had to take a perfectly good Thoroughbred MP frame and stick a fucking Thoroughbred-X head on it and upgrade the sensors like a cheap little shit!" The Green Skull mech shrugs, "But that's okay. I know about your Bichir Armor or whatever you're calling your version. I'm really quite familiar with its capabilities and limitations. My mech USED to mount a full one-twenty rockets, but I had to half the number and double the payload for YOU. See, that armor stops the little rockets...but a standard rocket launcher's ammo can get right through! Bye Roarke Starwind, time to prove once and for all that quantity beats quality!" The pauldron that isn't ensnared by your cable swivels in front of its body and lifts up its fangs, revealing a massive multi-missile launcher system.

Thirty rockets streak through the air towards you...and just as you're preparing to dodge, your target analyzer activates, popping up an [Insufficient Payload Threshold] message. You can't help the huge, smug grin that passes over your face, and you start laughing as you spread your arms wide and embrace the missile swarm.

[Isn't it a good thing you got Kaiser Heart since your last fully-broadcasted fight? What do you want to do on your turn?]
>>
Rolled 4 + 14 (1d10 + 14)

>>47480751
Rush out of the swarm and Ora ora the shit out of his arms
>>
Rolled 1 + 14 (1d10 + 14)

>>47480751
Oh you poor little man child. I am going to enjoy this.

Get in close and punch his head off. Gonna make it so you can't hit shit.
>>
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Rolled 4 + 14 (1d10 + 14)

>>47480751
Ohhhhh FUCK! I don't have an image smug enough for this.

Close for the kill, get that sweet free dropkick, punch him in the other arm if we still have moves left.
>>
>>47480751

Fun fact about why this happened. I had his mech fully complete before I realized 4K rockets cannot bust the Kaiser anymore. I was initially going to remake it, then realized this enemy had no way of knowing about Karen's modifications and since it's modus operandi is wiping out smaller opponents with the Itano Circus move I couldn't justify changing it.

It's already the most expensive mech I've ever made, after all. Here, take a look for yourselves, you have a Target Analyzer.
>>
Rolled 2 + 14 (1d10 + 14)

>>47480751
Like a demon bathed in hellfire we charge out of the explosions and punch his arms into nonexistence. Got a high ranking Green Skull to interrogate.
>>
>>47480791
>>47480804
>>47480810
Well he might not be hurting us, but it doesnt look like we are hurting him much either
>>
>our rolls are so bad all of a sudden

>pls god
>>
???????

Medium Weight Torso: C/S/K 12, 6 tons
Medium Weight Head: C/S/K 6, 3 tons
Light Heavy Left Arm: C/S/K 8, 3.5 tons
Left Claw: 4 CP, 1 Space, 2 Kills, 1 ton
Light Heavy Right Arm: C/S/K 8, 3.5 tons
Right Claw: 4 CP, 1 Space, 2 Kill, 1 tons
Medium Weight Left Leg: C/S/K 7, 3 tons
Medium Weight Right Leg: C/S/K 7, 3 tons

Armor: Medium Heavy (8 SP, 8 CP, 4 tons) on all locations

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
Advanced Sensor Package (10 CP, 2S)

Options: Special Cockpit (Presumably 2 CP, 2 Spaces), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Melee Weapon Link (Beam Axes 7 CP), Interservo Weapons Linkage (Skull Rocket Launchers 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)

Armament:
[Handheld] Beam Axe x2 (Stats show an individual axe): WA 0, 7K (only 2K of structure), EMW (treats SP as 4 less than usual), 6 CP, 6 Spaces, 1 ton
[Arm-Mounted] Skull Rocket Launcher x2 (Stats show an individual missile launcher pauldron): Range 350m, WA 0, 4K (per rocket, 8K of structure), 30 rockets, 15 CP, 6 Spaces, 1.5 tons
[Arm-Mounted] Forearm Large Shield x2 (Stats show an individual shield): DA 0, SP 12, 18 CP, 1 Space, 6 tons
[Head-Mounted] Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons

Thrusters & Speed: 7 per leg, 8 in the torso, moves 400 meters per turn in flight or can run 150m. 22 CP
>>
>>47480791
>>47480804
>>47480810
Could we wait to see his stats before deciding what exactly to do?
>>
Why does everyone have a stereo?
>>
>>47480855


Cloaking Systems: This mech has the ability to cloak itself to avoid notice. When actively cloaked, it cannot be seen or detected by a mech's systems or the naked eye. However, unlike the more advanced cloaking systems of the S-Betta it still shows up to enemies with an ASP or Spotting Radar. Those unfortunate enough not to possess either of those sensory systems within 200m must roll Awareness at a DC of 25 to spot it, those within 200m must roll against DC 20. If spotted, it can hide again at the cost of an Action. Attacking automatically breaks the cloaking, and it cannot cloak again until the first Action of its next turn. Mechanically, this is a combination of the Active Cloak and Combat Cloak systems, and costs 0.5 of the mech's total cost before applying Weight Efficiency
Total Weight: 72.5 tons before 6 CP of Weight Efficiency to reduce it to 69.5 tons
Total Cost: 360 CP
>>
>>47480867

Because costwise it's convenient and who doesn't like listening to their tunes? Plus, it's what lets you address crowds like a loudspeaker. Not so useful in space, but very dramatic when there's an atmosphere.
>>
Forgot to post our mixtapes https://drive.google.com/open?id=0B6iimHE85EZZZjRoaWVwQ3U2ZFk

Also make sure to start blasting this when we get out of the smoke screen https://www.youtube.com/watch?v=ClQcUyhoxTg
>>
>>47480855
Why does everyone have dual wielded weapons... You been watching too many animes Wong
>>
Rolled 9 + 14 (1d10 + 14)

>>47480810

-2 on that roll because Dropkick. +2 because he expects you to be dead!
>>
>>47480894
But

everyone?

Surely someone doesn't have a stereo because they're more focused on like, other things.

>captcha says select drinks
>shows one of those cups you piss in partially filled

Oh. Bear Grylls.
>>
>>47480894
>Plus, it's what lets you address crowds like a loudspeaker.
I was under the impression that a stereo could optionally be linked to a P.A. system (which presumably all mechs have) to blare your tunes obnoxiously for the world to hear.
>>
>>47480919
fuckin.

fuck off Mask.

Next he's going to ace his rolls and shear an arm off of us.
>>
>>47480855
>Special Cockpit
I can only guess.
>>
>>47480916
Because dual wielding is a lot more effective when you are a giant robot that has two identically capable arms and doesn't need to hold its shields in its hand to use them.
>>
Rolled 4 + 14 (1d10 + 14)

Someone make a third roll since your punches are quick.

>>47480830

And a roll for you

>>47480916

Because it's awesome. However, at least two of the premiere meleeists thus far do not, and you've already seen one beat a dual-wielder.
>>
>>47480924
The mechanics probably just put them is as standard.
>>
>>47480964
Is the other guy with only one weapon Colonel Stern?
>>
Rolled 5 + 14 (1d10 + 14)

>>47480964
Welp
>>
>>47480855
Can we perform 2 Grabs to steal his Beam Axes from him and chuck them away (while still keeping him grappled), thus rendering him impotent while we wail on him? If so, this shouldn't be too difficult.
>>
>>47480928

Yes. You need a stereo to do that, or to address them when they're not sitting in a mech with a comms unit so you can just hail them regularly. You'll notice most grunt units don't have it, or a fancy lock to keep scrubs from borrowing their mech and piloting it into an asteroid KATZ.
>>
>>47480996
>inb4 Maskymcfag rolls a 10
>>
Rolled 7 + 14 (1d10 + 14)

>>47480996

And you. You know why this is probably happening? Because your tunes aren't on.

>>47480984

Maybe.
>>
>>47480997
Not with today's rolls.
>>
>>47481026
And we can't retroactively burn luck.

Goddammit.

this fucking guy
>>
>>47481029
Probably for the best. We just outright denied the fucker his best weaponry. Sticking around with us is likely not in his best interest.
>>
Rolled 6, 8 = 14 (2d10)

>>47480997

Throwing one would be a separate action. You could grab and release one axe per action, but it would only take him an action to grab one from where it's floating.

Also, have some attack rolls at +14!
>>
>>47481029
Rolls aside, his remaining rockets can't hurt us, so if we can get his axes away from him, it just becomes a matter of time before he dies or is forced to retreat.
>>
Rolled 7 + 14 (1d20 + 14)

>>47481049
Alright dodge at a +2 maneuver.
>>
Rolled 2 + 14 (1d10 + 14)

>>47481049
Rolling to dodge one of them
>>
>>47481048
>>47481053
Unless he happens to take one of our arms off.
Or set off his bombs
>>
>>47481069
THUNDER!

Step up your fucking game again.
>>
Rolled 6 + 14 (1d10 + 14)

>>47481049
Grab and punch/crush it, then. I would assume we don't have to roll to hit a handheld, unmoving target.
>>
>>47481093
Hopefully these bad rolls are gonna pass soon
>>
>>47481069
>>47481097
So he hits us because we flubbed our dodge and parry.
>>
>>47481066

I'll let you spend that +2 on your parry attempt instead. It would be unfair otherwise, you don't have your music on...and I did just find the perfect track.
>>
I think it's time to blast some Joe Esposito. Cuz we're the best around and no one's ever gonna keep us down!
>>
>>47481174
Roarke was never Afraid of being hit, It was how Cool He looked doing whatever came after
>>
>>47481181
Thank you. It is much appreciated. Glad my luck usage helps us.
>>
>>47481185
I think we should do Don't Fear the Reaper just to fuck with Masked Man
>>
>>47481185

I have something even better...and it comes from an Australian band.

If it worked for Tony Stark, AC/DC will work for you!
>>
>>47481195
>psychological warfare

We should make corpse/zombie/skelly puns
>>
>>47481195

Are you okay with Back in Black because I came up with a good way to segue into it and using Don't Fear the Reaper later? I can rewrite if you like, it just seems appropriate because you came back, in a new mech that you then painted black.
>>
>>47481294
Let The Music Flow, man.
>>
>>47481294
Go for it man your the qm whatever you think is best
>>
>>47481294
Good choice, although may i nominate shoot to thrill?
>>
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"Huh. Maybe he decided to do what's best for everyone after all. Farewell, Roarke Starwind, you were an annoying monkey wrench in the well-greased gears of the elegant machinery of my plans." The green mech starts to turn away, pulling on the grappling cable as though expecting it to come free or tug along a pathetic chunk of severed Kaiser arm in its wake. There's slack in the line, and somehow the now-visible big green mech manages to look smug with no facial expressions...but then a mass of black metal with white trim and sensor mask comes plunging towards it like a comet.

Still, one doesn't achieve a position like this one's through being TOO negligent. It jumps away as your foot strikes the armored hull with enough force to crater a panel, and as you turn and swing both arms in a crushing blow towards that obnoxious green mask it throws its shield up and slaps them both away, "HOW!? You're like a mosquito or a cockroach or an irritating wardrobe assistant, you just won't die!"

It hauls back on the right arm, the one the cable is wrapped around, and jabs its left beam axe/shield at you. Up close, you can see that the beam projector is a separate device loosely hooked into the shield, giving it more articulation. You duck its first blow...but the second, the second comes so close you can practically see the triumph in those gleaming orange pinpricks the First Mate calls eyes before you swing one of your massive shields between it and you. It tears a gash across the pristine surface of the shield, but that's what shields are for.

You hit the stereo, "Hey, nobody's saying you didn't try." You console your enemy, "But you shouldn't have fucked around and given me the chance to come..."

"'BACK IN BLACK!"' You and glorious AC/DC roar at the same moment. You let Brian Johnson, a man who was a replacement for another great man yet performed splendidly, much like you, take over.

'I HIT THE SACK
IT'S BEEN TOO LONG I'M GLAD TO BE BACK!'

>[Your turn]
>>
>>47481294
Go for what sounds best. This is one crazy ride either way.
>>
Rolled 8 + 14 (1d10 + 14)

>>47481412
PUNCH TO THE FACE. Let's see you hit with only a +12. Gonna make that head a hood ornament!
>>
>>47481412

Oh right, what are you doing? Grabbing and crushing his axes, which takes two actions and one successful attack roll at -1WA? Punching him many times? Something else? Let's decide that before you feed me d10s.
>>
>>47481443
Lets Ora the shit out of his arms, no arms no axes
>>
Rolled 4 + 19 (1d10 + 19)

>>47481412
Mecha hand to hand, mano a mano, I roll to relieve his right arm from duty.
>>
>>47481443
Voting for axe grab, seeing as it was my idea and I haven't seen any better suggestions so far.

Two turns with two successful attacks to render him impotent? I have to wonder how he'll react.
>>
>>47481443
Arms. Those axes are dangerous. Especially if they are twin linked. Would be a safe assumption since he costs fucking 360 CP.
>>
>>47481423

I'm accepting this roll anyway since it preceded >>47481443

If you go with that punch and my math is right, that one roll alone has reduced his head to 1 remaining Kill and splattered his face a little. Squilla Elbow (also known as weapon linkage to everyone else) is a hell of a thing.
>>
>>47481443
Well as I said, hit him in the face. a -2 puts us in a advantage. Especially with his dodge and parry rolls. It would allow for disarming and removing his stuff as well. The arm armor is pretty quick so effectively removing it will take quite a lot.

Removing his face also lowers his dodge and parry, so that makes every roll that much easier.
>>
>>47481477

If you choose to punch his arm instead he would have two kills left there. Assuming he doesn't dodge and/or parry it.

>>47481456
>+19

No bueno muchacho. You forgot to subtract the 5 from the Kaiser's tonnage!
>>
>>47481423
Nah lets tie the head to our mech like a headhunter, plus we can put it right next to Jesus's and Fairchild's when we get them kind of like pic related
>>
Rolled 3 + 14 (1d10 + 14)

>>47481492

Let's see dodging it is possible first.
>>
>>47481477
Yeah, if his head is already at 1 Kill, we may as well take the rest of it off now and do the rest later.
>>
>>47481532
Is that a crit to his face?
>>
Rolled 3 + 14 (1d10 + 14)

>>47481532

And parry
>>
>>47481470
The arms are not twin linked by the look of it. Launchers, yes. The axes? No.

>>47481477
Finishing off the head and working on the arms next should do fine. It'd probably mess with his ego if he loses his precious face.
>>
>>47481549
Get wrecked, flyguy
>>
>>47481549
wtf is up with these repeating dice tonight?
>>
>>47481544

It is a crit to his face and you have another punch to roll and whatever you wanna do for the next action.

Someone give me a blank 1d10, first come first served.
>>
Rolled 10 + 13 (1d10 + 13)

>>47481549
Guy lost his cool. Kaiser grin.
>>
Rolled 4 (1d10)

>>47481565
>>
Rolled 1 (1d10)

>>47481565
here we go
>>
I'm guessing skull-fly is a girl or a robot or our evil twin
Gotta cover all the bases
>>
Rolled 3 (1d10)

>>47481565

>>47481558
Check again. The axes have an Interservo Melee Link.
>>
>>47481566
The guy pissed his pants more like. God damn.
>>
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>>47481532
>>47481549
>>
>>47481566

Ozark smiles.
>>
>>47481575
>>47481576
thank you for being faster thunder
>>
>>47481566
Well Done, He will forever check his Mech sensors for the Shadow of the Kaiser
>>
>>47481565
..you know whats funny? I rolled the 10 grapple. The big dodge for the missile and the maneuver dodge that added to the parry. then I did this. Aside from the 1, I have rolled amazing. I have rolled amazing and it scares me.
>>
>>47481566
Does it count if its not linked and just a random dice roll
>>
Now you may feed me 1d10+14s! Roll with all your strength, for he has lost an Action from his upcoming turn!

>>47481575

And you damaged his thrusters.
>>
Rolled 1 + 14 (1d10 + 14)

>>47481665
Bad luck continues
>>
Rolled 10 + 14 (1d10 + 14)

>>47481665
DESTROY THAT ARM
>>
Rolled 1 + 14 (1d10 + 14)

>>47481665
1s incoming!
>>
Rolled 5 + 14 (1d10 + 14)

>>47481665
well heres my one
>>
>>47481615

You successfully intimidated the First Mate.
>>
Rolled 7 + 14 (1d10 + 14)

>>47481665
YOUR SKULL IS MINE BITCH!
>>
>>47481672
Okay, every single time I have rolled I have rolled a 1. EVERY SINGLE FUCKING TIME.

Scratch that, I rolled a 4 before. My highest roll here ever.

I'm just not rolling, this is fucking stupid. I'm fucking stupid. Fuck. Fuck my luck.
>>
>>47481679
>>47481674
>>47481672
Huh...
>>
>>47481690
Don't worry anon sometimes you have to go through the rough patches to get the good rolls, believe in the Roarke who believes in you
>>
>>47481690
Have the tunes blasting and the gods shall turn their smile towards you.
>>
>>47481672
A day may come when when men in giant robots job but it is not this day.
>>
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>>47481690
Have you perhaps forgotten to perform your daily ritual sacrifices to second Best Girl? :^)
>>
>>47481752
Whose best girl then?
>>
Rolled 1 + 14 (1d10 + 14)

>>47481674

Two misses and his head only survives on a 10
>>
Rolled 10 + 14 (1d10 + 14)

>>47481683
How many more rolls do we need? I'll toss one more just in case since we throw 8 punches, yes?
>>
>>47481767
ouch. i think we atomized this head
>>
>>47481738
but that day is every other day, why not today
>>
I wonder. Who do you think Roarke loves most? They're not necessarily best girl to the audience, but who do you think is Roarke's most beloved girl?
>>
>>47481752
She has the mug bitch. Mugs don't lie.

Also Wong, get a damn twitter to announce when you are running like literally every other QM has.
>>
>>47481767
Well then, Where's My Popcorn
>>
>>47481792
He does say at the end of every thread what day he is running.

And he always starts at about the same time.
>>
>>47481784
>even other Aces job out to Roarke
>Roarke will never get to go all out on an opponent

Being Roarke is suffering

>>47481790
Probably Siren or Sam
>>
Rolled 3 + 14 (1d10 + 14)

>>47481767

And parry

>>47481690

Did you insult Moe at any point? That seems to have a direct correlation with rolling poorly.
>>
I NEED ANOTHER UNMODIFIED 1D10 OVER HERE.

DOUBLE

CRITICAL

ROUND!
>>
>>47481790
None. His affections are spread out equally across every piece of (visibly) female posterior he meets.
>>
Rolled 8 (1d10)

>>47481813
>>47481825

Lets try and save the head Wong, its gonna look nice as a trophy
>>
Rolled 6 (1d10)

>>47481825
>>
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>>47481808
he'll never have a fight that pushes him to his limits poor Roarke
>>
>>47481777
Linked weapons attack with a single attack roll (though Quick weapons use separate rolls for each attack), so we'll only need 4.
>>
>>47481813
>Did you insult Moe at any point?

Maybe as a joke when he was first introduced? I don't know, man.
>>
Rolled 9 (1d10)

>>47481825
>>
>>47481807
I have a shitty memory and alot going on in my life. Hell I forget most quests are even running if its more than a few days with out a thread.
>>
>>47481850
Ahhh, a shame. Hope that ten is used. It's so beautiful.
>>
>>47481833

Cinematic damage, so you roll on the OTHER SPECIAL TABLE... >>47481834

...And get a 6, ammo explosion. If the mecha has missiles or projectile weapons stored INSIDE a servo, they go up in a fireball, destroying the servo from the inside.

Well. Uh. Guess who still has 30 4K missiles inside his grappled arm?
>>
>>47481871
Couldnt you just check the last thread in the archive?
>>
>>47481871
You could always set a reminder on your phone.

Even my potato phone from 2004 has a calendar with time feature.
>>
>>47481808
>Roarke will never get to go all out on an opponent
Short of burning all his luck points, he doesn't really have a way to 'go all out' since his mode of attack will be 'punch repeatedly' anyway.
>>
>>47481885
Shenanigans I say wong. Shenanigans.
>>
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>>47481885
>Well. Uh. Guess who still has 30 4K missiles inside his grappled arm?

FFFFFFFFFUUUUUUUUU

Muh dick
>>
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>>47481885
>>
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>>47481885
Stop, its too much for me, I can't take such awesomeness!
>>
>>47481885
>120 kills of pain in his shoulder

>and no dodge roll
>>
>>47481885
Hope those people planning to jump abort. Hearing "I HAVE TAKEN DOWN THE FIRST MATE!" Will likely shatter their morale along with him screaming like a sissy bitch.
>>
>>47481897
But anon thats when we discover the secret power hidden inside either Roarke or the Mech
>>
>>47481838

He's channeling Saitama so hard.

>>47481827

I like this, although another poster made a point about Sam's very successful strategy. Be calm, be sane, don't cause any more drama than you do by existing, help the other girls, cosplay provocatively and be willing to pull Roarke into a broom closet when he looks stressed.

>>47481903

I posted the stats on the mech well beforehand and the tables are in the rulebook, completely legit~
>>
>>47481885
>6, ammo explosion
>Just destroys the servo
>Doesn't have additional effects based on quantity or type of ammo
That was anticlimactic.
>>
>>47481934
Cant jump for 24 hours.
>>
>tfw Maskmcgee standing with his arms open in the explosion on the station gets to see what it looks like on the other side of the bomb
>>
>>47481944
It should for Missles though, House rules?
>>
>>47481947
Its like pottery.
Thread replies: 255
Thread images: 49

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